Author Topic: Total Control - A Hex Map Conquest Event  (Read 5886 times)

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Offline Becker-

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Total Control - A Hex Map Conquest Event
« on: January 06, 2014, 10:36:29 pm »
CURRENTLY EDITING RULES | WILL BE UPDATED CONTINUOUSLY

NO OFFICIAL START DATE AS OF YET
The goal is to start by February 1st



Welcome to the new installment of the Total Control - A Hex Map Conquest Event. The goal of this event is to create a massive battle between multiple regiments on a battlefield. Regiments will be split up into two teams, the French and the English and will start on opposite points of the map. The goal is to capture Nodes or Sections on the map to gain certain bonuses for battles. These can range anywhere from and officer bonus to even having cavalry in a line battle.

By capturing Sections and Nodes you gain momentum on capturing the rest of the map. As it is the goal to capture and eliminate the enemy team.



Hex Map Rules

Winning Conditions
You hold all 5 Strategic points
Manpower as in actual casualties - Full 3000 Depleted


Same Faction Regiments may not stand on the same hex, unless is on top of a capital section.(Forced Retreat)
Call to Arms Range  - 2 hexes from center
No Fog of War everyone will be able to see where everyone is moving
Crossing paths at the same time with opposing faction - 1v1 - or allow passage.
If Regiments Lose 1v1s or events - they take a automatic -50 manpower and have the choice to retreat 1-2 hexes back into captured territory or retreat to the closest captured capital or movement route 2 hexes back.
Winners take the spot and may continue their movement if wanted



Battle / Events / Nodes

Battles take place over Section Capitals, Victory Points, Denied Nodes, regiments fighting over same movement hex.
Events can happen throughout the week / Sunday for big events / this is a regiment vs regiment kind of event set up
Regiments within the “Call to Arms” range can come to the event without merc penalty
Regiments outside the “Call to Arms” range come as mercs
Each Week Sunday Night 8 pm est or 9 pm est still to be decided are for capital / vp nodes.
Multiple battles can happen in 1 week.



Manpower

Manpower will be totaled up on Sundays
Each Faction will have 3000 manpower.

Regiments are allowed to move up to 6 hexes per week although there is a catch. Moving more than one hex will cost you man power.
(2 hexes is -5 manpower, 3 hexes -5 manpower, 4 hexes -10, 5 hexes -10, 6 hexes -20. Max of 6 hexes a week - 20 manpower)

If an imbalance occurs, you are able to call upon mercenaries. Mercenaries in turn count at 2 manpower per the usual one. For example, if the 54th brings 40 men and we also bring 5 mercenaries the total manpower will be 50. ((40 members + 5 Mercs = 50 Manpower) 1 Merc = 2 Members)

Every member you bring will cost you one manpower; if you lose the battle, your regiment loses double its own manpower.



Installments/Other Manpower Notes

Buildings / Forts placing forts on sections - costs 100 manpower each faction gets 2 forts - forts are Siege Maps once you lose the Siege - the fort is lost and takes double the amount to rebuild the fort for both sides. Example Faction A builds fort for 100 Faction B Wins then rebuilds a fort on same section for 200 manpower
Capturing a Section - 50 manpower
Capturing a node - 5 manpower
Denial of a node - 10 manpower
Capturing Victory Point / Strategic Point - 25 manpower



Week By Week Check List

Decisions for each regiment movement, capturing, fighting, needs to be down by Tuesday of each week.On Wednesday the movements of regiments will happen if any conflicts Wednesday or thursday will be a 1v1 between each of their regiments.
Friday Capture, contest, deny nodes - Que - Saturday+Sunday - Event to Contest or Denial Battles.
Sunday after the event Total up all manpower used over the week and deducted from the total. - each regiment is responsible for their manpower usage.
Monday Strategize.
Repeat



Regimental Leaders/Officers
Rules for leaders
  • Add the head administrators on Steam.
  • Give reports to head administrators weekly and/or after events.
  • Must be able to bring 10 or more men to events.
  • Must be able to comply with the rules



Head Administrators





Application to Join
  • Regiment Name:
  • Leader:
  • Steam (Link if possible):
  • Can you bring more than ten men to the events:
  • Will you remain active in the event:
  • Have you added the head administrators:
« Last Edit: January 07, 2014, 07:29:13 am by The Becker »

Offline Becker-

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Re: Total Control - A Hex Map Conquest Event
« Reply #1 on: January 06, 2014, 10:36:51 pm »
Reserved.

Offline Becker-

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Re: Total Control - A Hex Map Conquest Event
« Reply #2 on: January 06, 2014, 10:37:15 pm »
Siege Rules

One Map
Two Rounds
Each round will be 20 minutes
Defenders will have 5 lives total.
Attacking Artillery Regiment can use 2 cannons or one Howitzer.
Defending Artillery Regiment can use any cannon on the walls.
Attacking Regiments must march towards the walls in formation.
Attacking Regiments can break formation once they are on walls or in the fort.
Defenders can not sally out of the fort.
Defenders do not need to be in formation




« Last Edit: January 06, 2014, 11:28:22 pm by The Becker »

Offline Becker-

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Re: Total Control - A Hex Map Conquest Event
« Reply #3 on: January 06, 2014, 10:37:27 pm »
Regiments Attending
Spoiler
54th West Norfolk
79th Cameron Highlanders
15th Yorkshire
1st Yeniceri
3ème Voltigeur de La Garde (3eVolt)
27th (Inniskilling) Regiment of Foot
12th (East Suffolk) Regiment of  Foot
29th Worcestershire
63eme Regiment d' Infanterie
14th Buckinghamshire
1st Royal Marines
[close]

Teams
Spoiler
Team 1 (British)
Spoiler
54th West Norfolk
[close]
Team 2 (French)
Spoiler
[close]
[close]
« Last Edit: January 10, 2014, 11:09:56 pm by The Becker »

Offline stox

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Re: Total Control - A Hex Map Conquest Event
« Reply #4 on: January 06, 2014, 10:48:46 pm »
If you have any suggestions or any ideas to better the event just ping me on steam or come to our TS - ts31.gameservers.com:9292

Btw i have set up an event like this in my Day of defeat community and it worked well, just need cooperation with all the regiments and dedication to the event. I'm here to do all the work with the forums and settle any of the confusion, but this will work.

« Last Edit: January 07, 2014, 07:18:01 am by stox »

Offline Wherner

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Re: Total Control - A Hex Map Conquest Event
« Reply #5 on: January 06, 2014, 11:08:20 pm »
Regiment Name: 79th Cameron Highlanders
Leader: ARMYSTRONG
Steam (Link if possible): https://steamcommunity.com/profiles/76561198018680056
Can you bring more than ten men to the events: Yes
Will you remain active in the event: Yes
Have you added the head administrators: Yes

Offline Becker-

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Re: Total Control - A Hex Map Conquest Event
« Reply #6 on: January 06, 2014, 11:20:07 pm »
Regiment Name: 79th Cameron Highlanders
Leader: ARMYSTRONG
Steam (Link if possible): https://steamcommunity.com/profiles/76561198018680056
Can you bring more than ten men to the events: Yes
Will you remain active in the event: Yes
Have you added the head administrators: Yes

Accepted!

Offline DrByeBYe

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Re: Total Control - A Hex Map Conquest Event
« Reply #7 on: January 06, 2014, 11:27:50 pm »
Shall be fun! :D
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Offline PurplePanda

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Re: Total Control - A Hex Map Conquest Event
« Reply #8 on: January 06, 2014, 11:50:15 pm »
Regiment Name: 15th Yorkshire
Leader: PurplePanda
Steam (Link if possible): https://steamcommunity.com/profiles/76561198027755991/
Can you bring more than ten men to the events: Yessir
Will you remain active in the event: Yessir
Have you added the head administrators: Yessir

Offline Becker-

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Re: Total Control - A Hex Map Conquest Event
« Reply #9 on: January 06, 2014, 11:55:27 pm »
Regiment Name: 15th Yorkshire
Leader: PurplePanda
Steam (Link if possible): https://steamcommunity.com/profiles/76561198027755991/
Can you bring more than ten men to the events: Yessir
Will you remain active in the event: Yessir
Have you added the head administrators: Yessir

Accepted!

Offline Salcos

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Re: Total Control - A Hex Map Conquest Event
« Reply #10 on: January 07, 2014, 01:00:36 am »
Regiment Name: 1stYeniceri
Leader: Mufasa (Semi-inactive) or Karma
Steam (Link if possible): https://steamcommunity.com/app/48700
Can you bring more than ten men to the events: Most Likely.
Will you remain active in the event: Of course
Have you added the head administrators: I have.
I hate it when people pass me a cup by holding on to the rim of it...

Offline PurplePanda

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Re: Total Control - A Hex Map Conquest Event
« Reply #11 on: January 07, 2014, 01:07:24 am »
Can't wait for this event

Offline Becker-

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Re: Total Control - A Hex Map Conquest Event
« Reply #12 on: January 07, 2014, 01:50:41 am »
Regiment Name: 1stYeniceri
Leader: Mufasa (Semi-inactive) or Karma
Steam (Link if possible): https://steamcommunity.com/app/48700
Can you bring more than ten men to the events: Most Likely.
Will you remain active in the event: Of course
Have you added the head administrators: I have.

Spoiler
[close]

Offline Lawrence

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Re: Total Control - A Hex Map Conquest Event
« Reply #13 on: January 07, 2014, 02:08:44 am »
sweet- 26e_Col_Lawrence

Offline Locust

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Re: Total Control - A Hex Map Conquest Event
« Reply #14 on: January 07, 2014, 03:03:11 am »
Looks good!