This weekend, we'll be trialing a new type of campaign event: Objective-Based Battles!
At the start of a map, an objective is designated by the admin, and both teams have 12 minutes to gain control of the objective. There will be regular respawn waves throughout, and whoever is in control of the objective by the end of the 12 minutes wins the round!
-If it's unclear who controls the objective, then the last team standing after those 12 minutes will win the round
This is an experiment, but we're hoping it'll introduce a new kind of aggressive, close-quarters combat to add variety to the campaign and get players thinking differently about how to win their battles. We may not get the rules and balances right on the first test, so you'll have to bear with us, but once it's right it'll be a lot of fun
Don't forget that we have two events on SATURDAY AND SUNDAY ON NW_PUBLIC_EVENTS AT 3PM EST/8PM GMT/9PM CET!