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Regiments / Re: 63ème Régiment d'Infanterie de Ligne [9 Years and Going!]
« on: February 09, 2023, 12:38:42 pm »
first 2023 post pog
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Anyone down to group for Mordhau sometime?ok boomer
https://steamcommunity.com/id/Keekoon/
bruh im tier 3 and i dont even know uBut it's hard not knowing the furry. They really stick out.
Yea, I don't really get where you got button-mashing from because that doesn't work at all in this game. You have a split-second to parry an attack, since you cannot hold it and there's a slight delay before you can parry again.Eh, I'd say that this is just as challenging as Native Warband. Definitely harder than NW though.
The whole point in melee is to trick your opponent into parrying early by feinting, dragging your attack, etc. Archers are a thing but you can deflect arrows by parrying at the right time as well, so that gives people without shields a chance.
I'll say right away that this game is more challenging than Warband will ever be, lol. It's basically an updated Chivalry that took some Warband mechanics and created a way more fun game than either. The only thing I'd criticize right now is a lack of maps and competitive game modes.
Yea, I don't really get where you got button-mashing from because that doesn't work at all in this game. You have a split-second to parry an attack, since you cannot hold it and there's a slight delay before you can parry again.I'd say button mashing is only effective when you grab a maul and smash some heads in from behind.
The whole point in melee is to trick your opponent into parrying early by feinting, dragging your attack, etc. Archers are a thing but you can deflect arrows by parrying at the right time as well, so that gives people without shields a chance.
I'll say right away that this game is more challenging than Warband will ever be, lol. It's basically an updated Chivalry that took some Warband mechanics and created a way more fun game than either. The only thing I'd criticize right now is a lack of maps and competitive game modes.