Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Community => Topic started by: Jorvasker on September 29, 2014, 05:50:28 pm

Title: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 29, 2014, 05:50:28 pm
Now before any of you plebs say it, I am not hear to bitch and complain about it not being released yet, I am just here to state my opinion on the games development and want to see what some of you guys think as well.

First off, I think they announced the game way too early. A game should be released when you actually have gameplay footage or something to show, and from my understanding they announced BCoF with only a few months of work actually done to it. I know they are a small development team, but they could have waited. Because they created all of this hype in the NW community and with time it has slowly just gone and now lots of people don't even have hope that it is going to come out, and it is just harming them because people non-stop pester them and bug them about an alpha or pre-alpha footage. I think they should at least give us stuff to re-assure us that this game is still making progress, because with it nearing 2 years since they announcement they SHOULD have some kind of thing in the game that they can show on video. There have been 25 Dev Blogs and all they consist of are screenshots, sounds, music, and false hope of alpha being released in a "month". I mean Bannerlord only has 8 Dev blogs, but at least they have shown some form of in-game recorded footage, In my opinion, I think a game should be released 2 or so years after its announcement and that is the case with most games on the market, they are announced with a trailer featuring some pre-alpha footage, which is still at least some footage, and then they continue to release new footage to keep the hype up over the course of development and within 2 years the game is released. That is just my opinion on the matter, I think they should have waited a year to announce the development of BCoF, or at least show us SOMETHING to re-assure the community that the game is still in the process of developed.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Crescent Glow on September 29, 2014, 05:54:05 pm
I agree with it being announced too early. Also, a fair amount of people aren't too fond of a Civil War themed game. I would rather play a Napoleonic Wars mod for Bannerlord tbh.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 29, 2014, 05:55:08 pm
I agree with it being announced too early. Also, a fair amount of people aren't too fond of a Civil War themed game. I would rather play a Napoleonic Wars mod for Bannerlord tbh.
Well, at this rate, I think Bannerlord AND a NW mod will be released before BCoF is out.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Earth Bby on September 29, 2014, 05:57:08 pm
I don't like the whole, 'Alpha is soon'. We were told it was coming before summer, Vince has given his reasons but it's really downs everyones mood to be mislead.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 29, 2014, 06:03:30 pm
I don't like the whole, 'Alpha is soon'. We were told it was coming before summer, Vince has given his reasons but it's really downs everyones mood to be mislead.
Yeah, they keep reminding people that Alpha is soon, but for some people that doesn't mean much because it is pretty expensive for the average person to participate in it, and they fail to release it every time they say it is close to being out.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Earth Bby on September 29, 2014, 06:07:34 pm
I don't like the whole, 'Alpha is soon'. We were told it was coming before summer, Vince has given his reasons but it's really downs everyones mood to be mislead.
Yeah, they keep reminding people that Alpha is soon, but for some people that doesn't mean much because it is pretty expensive for the average person to participate in it, and they fail to release it every time they say it is close to being out.

Either way it's a small team, can't press too hard.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 29, 2014, 06:12:45 pm
I don't like the whole, 'Alpha is soon'. We were told it was coming before summer, Vince has given his reasons but it's really downs everyones mood to be mislead.
Yeah, they keep reminding people that Alpha is soon, but for some people that doesn't mean much because it is pretty expensive for the average person to participate in it, and they fail to release it every time they say it is close to being out.

Either way it's a small team, can't press too hard.
It is, but they should have been smarter when it came to announcing things, because it is a small team, but they should only announce things they are sure their small team can accomplish without getting peoples hopes up too much.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: MrSt3fan on September 29, 2014, 06:38:18 pm
I think they announced it so early as they needed people to donate to actually develop the game. If they had waited a year they probably wouldn't have enough money to develop a year in silence, not sure if this is true but that's what I think. They did announce Alpha way too early though
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 29, 2014, 08:41:09 pm
such neglect much wow
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Karth on September 29, 2014, 09:39:44 pm
Give them time, donations they have probably isn't enough.  Although wonder if they ever tried seeking actual investment to make it a full time thing  :D
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Blobmania on September 29, 2014, 10:25:14 pm
Anyone that's donated gets fairly regular updates in the Donator's forums.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 29, 2014, 10:45:04 pm
Give them time, donations they have probably isn't enough.  Although wonder if they ever tried seeking actual investment to make it a full time thing  :D
Not sure, would be cool if they did
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Kator Viridian on September 30, 2014, 01:14:51 am
Give them time, donations they have probably isn't enough.  Although wonder if they ever tried seeking actual investment to make it a full time thing  :D

Why would a company invest in something that can't keep to deadlines they set themselves let alone ones a company would set, would you want to own/invest in something that the "workers" were not fully committed to nor seemed to keep to their own deadlines?

But to quickly take this "Soon" implies no time, time could infact be infinite as it has not even been defined hence I introduce you to "Soon TM" the international symbol for shrugging your shoulders before glazing off into the sky.

Its been a long long time since I posted on these forums and the community still goes around in circles growing ever smaller as it goes on, by smaller I mean the people fully committed to this game get fewer and fewer by the day. The ship was long since abandoned for this game and everyone pretty much knows that by now, the main stable force for driving this was the American side of the community, unfortunately that long since vanished, North and South seems to be barely propped up which was a shame really as it was more probably the main hook to go "shiney shiney looky looky" for donations ... but that never really took off.

The money raised so far is quite frankly petty in comparison to what should of been raised very quickly, which kinda added to the fact of a shrinking community base that stuck with it so long before being banned, scared off or just frankly the good old "Ah bugger this". The developers fault? Naaaawwwww, just lack of the excitement in the game, and the lack of excitement the developers showed towards their current and new game it seemed, which when trying to make one at the same time with not enough famous faces within the community still backing it makes it really hard to keep hold of that popularity needed.

The mod had it all back in late 2010, then as it progressed into 2011 started that little breaking bits, and finally to 2012 when it all really went sour with taleworlds the forum formed. Too much passive and nonpassive aggression to one another which made more and more ... still see that today with the "Rebellion" type threads which make me laugh so much as its a re-occurring problem with just general satisfaction levels that have never been fulfilled or taken note of.

Overall as a standpoint I held for a long time when the game was announced back in November 2012, it won't take off, and it really hasn't. Blame whatever you like but it founded itself on the success of the community not of the developers themselves and its management team, with that crumbling like ash in the breeze, no hope really.

Also the pictures look awfully like Warband ported into another engine don't they? I mean the crouching is Exactly the same.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Nipplestockings on September 30, 2014, 01:26:57 am
I don't like the whole, 'Alpha is soon'. We were told it was coming before summer, Vince has given his reasons but it's really downs everyones mood to be mislead.
Yeah, they keep reminding people that Alpha is soon, but for some people that doesn't mean much because it is pretty expensive for the average person to participate in it, and they fail to release it every time they say it is close to being out.

Either way it's a small team, can't press too hard.

Why is this always a fallback excuse? This doesn't mean anything whatsoever. They can work just as fast, if not faster than AAA studios. The fact that they're a "small" studio doesn't change much at all.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: EdwardC on September 30, 2014, 01:54:03 am
I agree with it being announced too early. Also, a fair amount of people aren't too fond of a Civil War themed game. I would rather play a Napoleonic Wars mod for Bannerlord tbh.
I for one love the American Civil War era.  :-X
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Nipplestockings on September 30, 2014, 02:04:36 am
I agree with it being announced too early. Also, a fair amount of people aren't too fond of a Civil War themed game. I would rather play a Napoleonic Wars mod for Bannerlord tbh.

NA played NW despite their complete lack of involvement in the war. Why should Europeans be any different? In the end it's just a game. It's fun. I seriously doubt many people are going to drop the game simply because they're not interested in the setting.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Locust on September 30, 2014, 04:57:26 am
I would.  I like the Napoleonic era more than the ACW. When Bannerlord comes out you can bet your ass that an NW mod will soon come. That's where I will be.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 30, 2014, 07:26:10 am
I would.  I like the Napoleonic era more than the ACW. When Bannerlord comes out you can bet your ass that an NW mod will soon come. That's where I will be.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Nipplestockings on September 30, 2014, 02:33:54 pm
I would.  I like the Napoleonic era more than the ACW. When Bannerlord comes out you can bet your ass that an NW mod will soon come. That's where I will be.

I'm willing to bet 99% of people will be playing bcof anyway simply because it's where most of the community is. Sure, if a big NW mod or expansion comes out people will switch to it primarily, but I seriously doubt the game will be completely devoid of EU players until them. People like to say they'll do a lot of things before they actually do them.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Betaknight on September 30, 2014, 02:49:36 pm
I can agree that they announced it too early.
I do not agree that there won't be a big player base, NaS mod has been very succesful both in NW and Warband. And it's still alive, I think it won't have a HUGE player base, but it will have quite a big playerbase (ofcourse depending on the price and consumentensurplus (sry dutch economy)).
Once again I wait and see. Although they better pull out a demonstration video or it's all dead. Until that comes out, I won't throw money. Greenlight has been enough of waste of money.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: EdwardC on September 30, 2014, 03:32:22 pm
I would.  I like the Napoleonic era more than the ACW. When Bannerlord comes out you can bet your ass that an NW mod will soon come. That's where I will be.

I'm willing to bet 99% of people will be playing bcof anyway simply because it's where most of the community is. Sure, if a big NW mod or expansion comes out people will switch to it primarily, but I seriously doubt the game will be completely devoid of EU players until them. People like to say they'll do a lot of things before they actually do them.
Battle Cry of Freedom brings back memories of when I first played north and south.  For a lot of NA players I think they would enjoy fighting in North America as "Americans"  rather than Europeans fighting each other in endless wars. Locust you're one of those people who enjoy the napoleonic era so that's fine, I don't hate it nor dislike it either.   But I doubt they'll make something like napoleonic wars again, i don't really think it will get enough support. Most of the NA community in my opinion would rather want to express their heritage instead.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Locust on September 30, 2014, 04:04:29 pm
*Behave*
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 30, 2014, 04:40:19 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg3.wikia.nocookie.net%2F__cb20121007165231%2Fadventuretimewithfinnandjake%2Fimages%2F2%2F2b%2FApply_cold_water_to_burned_area.jpeg&hash=94eb19e212ca31c11122c0e027ae7847a7e3541d)
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: TheHunted0 on September 30, 2014, 04:42:03 pm
*na*
Burned!!!! Wow :D
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Killington on September 30, 2014, 04:48:35 pm
*na*
He didn't say he had Civil War heritage, only that the NA community does :P
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Karth on September 30, 2014, 05:43:56 pm
My ancestors immigrated to the US in early 1900s, were in Europe during the civil war so I don't have any heritage, but I am an American so still would love to play as the confederates or union as I was brought up learning about the civil war, and it's still a big part of me, regardless if I have had any ancestors in it.  Honestly most Americans probably are on the same boat.. including Edward.  That's like saying since my grandad fought in the Pacific during WW2 that I will feel more heritage or bondage if playing as an American soldier in the Pacific, which isn't true.. American history is American history and the civil war is a huge part of it, Honestly part of every Americans heritage.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Nipplestockings on September 30, 2014, 06:30:49 pm
A few on my dad's side fought in Texas for the confeds, but I never learned their units or what action they saw. I feel no connection to the confederacy because of my ancestry though. I don't see why any Europeans should feel like they can't enjoy bcof simply because their countries had nothing to do with it. It's just a war game in a different setting. What's the problem?
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Zzehth on September 30, 2014, 06:42:54 pm
I like to think the Develop team spends our donations on alcohol and bitches.

#NotWastedMoney
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: KL4R1N0G4MPR0S on September 30, 2014, 06:47:29 pm
I like to think the Develop team spends our donations on alcohol and bitches.

#NotWastedMoney
lol
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on September 30, 2014, 08:41:44 pm
Who cares about Americunt history in the first place, hue.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Alexander on September 30, 2014, 09:06:56 pm
I would.  I like the Napoleonic era more than the ACW. When Bannerlord comes out you can bet your ass that an NW mod will soon come. That's where I will be.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: EdwardC on September 30, 2014, 09:08:18 pm
My ancestors immigrated to the US in early 1900s, were in Europe during the civil war so I don't have any heritage, but I am an American so still would love to play as the confederates or union as I was brought up learning about the civil war, and it's still a big part of me, regardless if I have had any ancestors in it.  Honestly most Americans probably are on the same boat.. including Edward.  That's like saying since my grandad fought in the Pacific during WW2 that I will feel more heritage or bondage if playing as an American soldier in the Pacific, which isn't true.. American history is American history and the civil war is a huge part of it, Honestly part of every Americans heritage.
Exactly, on my trip to Gettysburg a lot of the Park Rangers didn't have ancestors who fought in the American Civil War either. The reason they still loved working there is because as soon as they were born in this great nation, the heritage kicks in. The first patriots did not have any American heritage to look back on, they made their own. Anyone can do the same too. Even if your family didn't fight for the Union or the Confederacy... you can still feel what they did. Heritage is not just military service but anything that makes you proud to live in the U. S of A.

 Also...
Locust I may be Indian but American Heritage is not limited to any race of people, after all "American" is not a race of people. Being American means being proud to live here. You would rather play a Napoleonic era game, that's your own opinion. I'm just a "fucking Indian" am also a very patriotic American. ;)
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Locust on September 30, 2014, 09:47:04 pm
My ancestors immigrated to the US in early 1900s, were in Europe during the civil war so I don't have any heritage, but I am an American so still would love to play as the confederates or union as I was brought up learning about the civil war, and it's still a big part of me, regardless if I have had any ancestors in it.  Honestly most Americans probably are on the same boat.. including Edward.  That's like saying since my grandad fought in the Pacific during WW2 that I will feel more heritage or bondage if playing as an American soldier in the Pacific, which isn't true.. American history is American history and the civil war is a huge part of it, Honestly part of every Americans heritage.
Exactly, on my trip to Gettysburg a lot of the Park Rangers didn't have ancestors who fought in the American Civil War either. The reason they still loved working there is because as soon as they were born in this great nation, the heritage kicks in. The first patriots did not have any American heritage to look back on, they made their own. Anyone can do the same too. Even if your family didn't fight for the Union or the Confederacy... you can still feel what they did. Heritage is not just military service but anything that makes you proud to live in the U. S of A.

 Also...
Locust I may be Indian but American Heritage is not limited to any race of people, after all "American" is not a race of people. Being American means being proud to live here. You would rather play a Napoleonic era game, that's your own opinion. I'm just a "fucking Indian" am also a very patriotic American. ;)
I can respect that, Edward. Interesting to here why some people would rather play an ACW game.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: KL4R1N0G4MPR0S on September 30, 2014, 10:09:32 pm
I would.  I like the Napoleonic era more than the ACW. When Bannerlord comes out you can bet your ass that an NW mod will soon come. That's where I will be.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Commissar Jdf on October 05, 2014, 12:45:52 am
I mean considering I had many relatives that fought in the Civil War, I'm all for it haha.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Millander on October 05, 2014, 01:18:16 am
 They publicly announced the game nearly two years ago and I heard about it months prior from one of the current major contributors. Regardless of the team's size when its been that long and there is yet to even be a video it really does elude to the game possibly never getting of its feet. At the rate in which development seems to be going it certiantly wont be released in less than another year. And to clarify a misconception, donations are irrelevant. The devs has stated multiple times that the game's development is already fundable through their own money and money from NW. Donations are more of pre-orders than an actual kick starter type deal.

 War of Rights has shown itself to be far more attractive with more revealed content and larger financial backing.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: KL4R1N0G4MPR0S on October 05, 2014, 01:31:57 am
War of Rights has shown itself to be far more attractive with more revealed content and larger financial backing.
It forces you to melee in 1st Person... *vomits*... It better have a FOV slider that goes up to 100 :)
I'll try to get all three when they come out, but BCoF and Bannerlord are definitely priorities, for me at least.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Gared on October 05, 2014, 04:38:10 am
Personaly of ot ever comes out, I will watch some videos, see if it's really worth it to play BcoF, otherwise I'm gonna buy bannerlord without hesitation and play it just because of the community and the quality it offers.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: tacticalretreat on October 06, 2014, 06:36:04 pm
Spoiler

Why would a company invest in something that can't keep to deadlines they set themselves let alone ones a company would set, would you want to own/invest in something that the "workers" were not fully committed to nor seemed to keep to their own deadlines?

But to quickly take this "Soon" implies no time, time could infact be infinite as it has not even been defined hence I introduce you to "Soon TM" the international symbol for shrugging your shoulders before glazing off into the sky.

Its been a long long time since I posted on these forums and the community still goes around in circles growing ever smaller as it goes on, by smaller I mean the people fully committed to this game get fewer and fewer by the day. The ship was long since abandoned for this game and everyone pretty much knows that by now, the main stable force for driving this was the American side of the community, unfortunately that long since vanished, North and South seems to be barely propped up which was a shame really as it was more probably the main hook to go "shiney shiney looky looky" for donations ... but that never really took off.

The money raised so far is quite frankly petty in comparison to what should of been raised very quickly, which kinda added to the fact of a shrinking community base that stuck with it so long before being banned, scared off or just frankly the good old "Ah bugger this". The developers fault? Naaaawwwww, just lack of the excitement in the game, and the lack of excitement the developers showed towards their current and new game it seemed, which when trying to make one at the same time with not enough famous faces within the community still backing it makes it really hard to keep hold of that popularity needed.

The mod had it all back in late 2010, then as it progressed into 2011 started that little breaking bits, and finally to 2012 when it all really went sour with taleworlds the forum formed. Too much passive and nonpassive aggression to one another which made more and more ... still see that today with the "Rebellion" type threads which make me laugh so much as its a re-occurring problem with just general satisfaction levels that have never been fulfilled or taken note of.

Overall as a standpoint I held for a long time when the game was announced back in November 2012, it won't take off, and it really hasn't. Blame whatever you like but it founded itself on the success of the community not of the developers themselves and its management team, with that crumbling like ash in the breeze, no hope really.

Also the pictures look awfully like Warband ported into another engine don't they? I mean the crouching is Exactly the same.
[close]

This guy nailed it, I haven't played this game since March/April. The game is old, investment and interest has died away from alot of people. Those who remain cling at remnants of a community which was just bitchy, selfish & a bunch of 14 year olds trying to feel important. The whole NW formula for me is wrong - its unlike any other clan game as quite clearly in some regiments it was made to just ego boost (regiments have too much power as they are the sole thing keeping the game alive). By community, I am not talking about individual regiments I am talking about how regiments interacted with 1 another. However now that I mention it their is always a some bitching within regiments, especially large ones. For me the games too serious and as said by Kator Viridian the community goes in a circle. The same shit is put on these forums as there was on the taleworld forums its a never ending cycle of repetitive whining & 'drama'. This game has a worse community than any MOBA or shooter, on here its all backstabbing and pure bollocks atleast in MOBAS one guy calls you a fucking retard you call him a cunt and thats as far as it goes. Opinions on development? The game was clearly aimed at the lower populated NA community to try and peak new interest in Americans clear love for their heritage. An indie game like this can't afford advertisement - All I would say is hope youtubers and steam does its part.

As for me, I'm off to Bannerlord, not only for the gameplay perspective but also because it doesn't have an over reliance on clans giving them too much power and allowing them to swing their dick around. Regiments in this game get to regulate players - a fatal flaw as for me the power to say "I want this guy banned from these servers" and if your 'influential enough' you can fuck their entire game. Regiments are volatile and most cannot handle the responsibility they are given by the game.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: KL4R1N0G4MPR0S on October 06, 2014, 07:12:17 pm
Spoiler

Why would a company invest in something that can't keep to deadlines they set themselves let alone ones a company would set, would you want to own/invest in something that the "workers" were not fully committed to nor seemed to keep to their own deadlines?

But to quickly take this "Soon" implies no time, time could infact be infinite as it has not even been defined hence I introduce you to "Soon TM" the international symbol for shrugging your shoulders before glazing off into the sky.

Its been a long long time since I posted on these forums and the community still goes around in circles growing ever smaller as it goes on, by smaller I mean the people fully committed to this game get fewer and fewer by the day. The ship was long since abandoned for this game and everyone pretty much knows that by now, the main stable force for driving this was the American side of the community, unfortunately that long since vanished, North and South seems to be barely propped up which was a shame really as it was more probably the main hook to go "shiney shiney looky looky" for donations ... but that never really took off.

The money raised so far is quite frankly petty in comparison to what should of been raised very quickly, which kinda added to the fact of a shrinking community base that stuck with it so long before being banned, scared off or just frankly the good old "Ah bugger this". The developers fault? Naaaawwwww, just lack of the excitement in the game, and the lack of excitement the developers showed towards their current and new game it seemed, which when trying to make one at the same time with not enough famous faces within the community still backing it makes it really hard to keep hold of that popularity needed.

The mod had it all back in late 2010, then as it progressed into 2011 started that little breaking bits, and finally to 2012 when it all really went sour with taleworlds the forum formed. Too much passive and nonpassive aggression to one another which made more and more ... still see that today with the "Rebellion" type threads which make me laugh so much as its a re-occurring problem with just general satisfaction levels that have never been fulfilled or taken note of.

Overall as a standpoint I held for a long time when the game was announced back in November 2012, it won't take off, and it really hasn't. Blame whatever you like but it founded itself on the success of the community not of the developers themselves and its management team, with that crumbling like ash in the breeze, no hope really.

Also the pictures look awfully like Warband ported into another engine don't they? I mean the crouching is Exactly the same.
[close]

This guy nailed it, I haven't played this game since March/April. The game is old, investment and interest has died away from alot of people. Those who remain cling at remnants of a community which was just bitchy, selfish & a bunch of 14 year olds trying to feel important. The whole NW formula for me is wrong - its unlike any other clan game as quite clearly in some regiments it was made to just ego boost (regiments have too much power as they are the sole thing keeping the game alive). By community, I am not talking about individual regiments I am talking about how regiments interacted with 1 another. However now that I mention it their is always a some bitching within regiments, especially large ones. For me the games too serious and as said by Kator Viridian the community goes in a circle. The same shit is put on these forums as there was on the taleworld forums its a never ending cycle of repetitive whining & 'drama'. This game has a worse community than any MOBA or shooter, on here its all backstabbing and pure bollocks atleast in MOBAS one guy calls you a fucking retard you call him a cunt and thats as far as it goes. Opinions on development? The game was clearly aimed at the lower populated NA community to try and peak new interest in Americans clear love for their heritage. An indie game like this can't afford advertisement - All I would say is hope youtubers and steam does its part.

As for me, I'm off to Bannerlord, not only for the gameplay perspective but also because it doesn't have an over reliance on clans giving them too much power and allowing them to swing their dick around. Regiments in this game get to regulate players - a fatal flaw as for me the power to say "I want this guy banned from these servers" and if your 'influential enough' you can fuck their entire game. Regiments are volatile and most cannot handle the responsibility they are given by the game.
Typing this from me mobile - pls no grammar h8
When a community starts to shrink, and regs start fighting over recruits, events, etc. Then obviously you get bad inter-clan/reg relationships. Think the Warband or CoD clans are any friendlier? I think that the magic of this game is that so much is community-sponsored, and so requires them to co-operate, not just co-exist, by running LBs, etc. Part of the fun with NW is that you do need to co-op with your teammate, and so teamwork becomes more relevant. Private servers, at least when the community is thriving, offer similar benefits to those seen in free markets - they run completely on donations (so no season pass etc.) and actually provide some competition between servers for who will provide the best service, etc. Mapping, a crucial part of Warband, also contributes to this. As for reg in-fighting, well, sadly, that is part of Human nature; a problem which is exacerbated here by the need for ranks. And just as you have the losers who bitch about anything, you also have people who just relax and DONT GIVE A SHIT ABOUT THEIR IN-GAME RANK. So if you dont care, just ignore the power struggles, let them pass you by, and MOVE ON! They just play the game. And, at the end of the day, you don't need a regiment to play. You can join with a m8 and just have fun, the two of you, on whichever server you want, whatever time you want... I joined the 21o_SB at my 30th minute (now im at 1500 hours), 18 months ago, and hae only played 30 LBs, or less, since I dontt enjoy them that much. My choice - no-one forced me to do anything! (As for the Ban-On-Sight thing, that is usually employed by rather sad regiments who try to abuse their power in a game. I would recommend that you never join with your full reg tags to any server that isn't an LB or your private regimental one. Pro Tip). The regiments system is only designed for those who want to experience a more historically realistic environment, and prefer teamplay to just playing alone all of the time. And, happily, regiments are not the majority. The larger ones, at least, now that the old 91st is gone, are relatively tame. Smaller reg, and troll regs (Bush_Pirates, etc) which fragment and troll the community are the issue here. Large regiments are impressive just to see playing on a single server, let alone participate in one, even if it is for an hour or two each week.
I sadly sense that you are one of the disillusioned veterans that has witnessed everything (and there's a lot) there is to see in NW, and has probably had bad experiences of his own in a regiment in the past. I  intend to play Warband till the end, and continue to BCoF and Bannerlord as soon as they come out. But please don't try to spread your negativity to those who actually continue, and will continue, enjoying this game.
To the Bitter End.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Karth on October 06, 2014, 07:34:32 pm
Lmao, the amount of contradiction in some users posting on here who are veterans or been away for months Is amusing to say the least. Of course the game is getting old like any other, of course people lose interest, but honestly there are so many new players everyday who still get NW and play, and who still join regiments and will stay in them for years, maybe the veterans are gone but it doesn't mean the community in the game itself is dying, forums are different.  Obviously there are many new regiments popping, but most intelligent new players will go to one's already established and stable.  I am quite positive an enormous amount of vets who quit NW will flock to BCoF and all the players in NW will as well, even if they just got NW. Again same old talk for so many months, but when the game is released put your money where your mouth is, and everyone will forget about all this.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Kator Viridian on October 06, 2014, 11:23:24 pm
Lmao, the amount of contradiction in some users posting on here who are veterans or been away for months Is amusing to say the least. Of course the game is getting old like any other, of course people lose interest, but honestly there are so many new players everyday who still get NW and play, and who still join regiments and will stay in them for years, maybe the veterans are gone but it doesn't mean the community in the game itself is dying, forums are different.  Obviously there are many new regiments popping, but most intelligent new players will go to one's already established and stable.  I am quite positive an enormous amount of vets who quit NW will flock to BCoF and all the players in NW will as well, even if they just got NW. Again same old talk for so many months, but when the game is released put your money where your mouth is, and everyone will forget about all this.

I doubt any of them will flock to it to be quite honestly, most people who leave stick away for the same reason "The community". The people who stick around are those who distance themselves from the community not really the ones who are fully involved in it. NW/MM was at one point more of a social thing than a gaming thing, people already knew the game was getting outdated but played simply for a good laugh with a few mates. As time grew on it hit reg vs reg conflict, rather than reg vs reg gaming.

There have never been many "Stable" regiments out there that have now quit out.

New players are not a stable force in themselves, I mean ARMA3 or Verdun are getting new players everyday but you can't compare them to "Stable" as you have no resources to back up that evidence.

What I see happening is the game releasing unfinished and wiping itself off before it ever begun, now it sounds harsh but its the harsh reality of gaming and so many games lately have done that it would not be unforeseeable or unreasonable to assume so. Unfortunately the gamer nowadays doesn't understand the wording of "Pre-alpha" where everything is place holders, if you think you can get "X" many players right at the beginning you can start wiping them down right from the beginning starting with pre-alpha, alpha testing phases, alpha test itself, and so forth.

After looking at what is already there with many of it seeing as placeholders for the screenshots, it looks exactly like what you already have ... a Mount and Blade engine, mount and blade animations ... there is just nothing that stands out with a wow factor for me in this game and for a few others I know who are genuinely interested but don't feel so as they see more.

BCoF needs something that screams "Amazing" otherwise it will fall flat on its face, and it seems that way with the donations at the moment.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: KL4R1N0G4MPR0S on October 06, 2014, 11:33:28 pm
After looking at what is already there with many of it seeing as placeholders for the screenshots, it looks exactly like what you already have ... a Mount and Blade engine, mount and blade animations ... there is just nothing that stands out with a wow factor for me in this game and for a few others I know who are genuinely interested but don't feel so as they see more.

BCoF needs something that screams "Amazing" otherwise it will fall flat on its face, and it seems that way with the donations at the moment.
Once again, let's leave all the assumptions about how good BCoF really is until the game is actaully previewed in an alpha state. The one things that the devs have going for them is their past work: NW, in terms of the Warband engines limitations, was nothing short of a true masterpiece. Hoepfully, the skill evident in NW will be present as well in BCoF. As for delays, we see today that they are not limited just to small indie titles, but also to AAA "Blockbuster" titles (like Battlefield: Hardline, GTA V (PC), etc). We got it, this game so far has disappointed you, but we have to let the team actually develop it.Ergo, I would politely suggest that you guys
Spoiler
GET SOME F*ING PATIENCE
[close]
and let the devs take their time to deliver on what they promised. NW's sets the bar extremely high for my expectations, so we should wait for a playable version of the game before making any generalised assertions on what FSE can and can't do...
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Kator Viridian on October 06, 2014, 11:54:08 pm
After looking at what is already there with many of it seeing as placeholders for the screenshots, it looks exactly like what you already have ... a Mount and Blade engine, mount and blade animations ... there is just nothing that stands out with a wow factor for me in this game and for a few others I know who are genuinely interested but don't feel so as they see more.

BCoF needs something that screams "Amazing" otherwise it will fall flat on its face, and it seems that way with the donations at the moment.
Once again, let's leave all the assumptions about how good BCoF really is until the game is actaully previewed in an alpha state. The one things that the devs have going for them is their past work: NW, in terms of the Warband engines limitations, was nothing short of a true masterpiece. Hoepfully, the skill evident in NW will be present as well in BCoF. As for delays, we see today that they are not limited just to small indie titles, but also to AAA "Blockbuster" titles (like Battlefield: Hardline, GTA V (PC), etc). We got it, this game so far has disappointed you, but we have to let the team actually develop it.Ergo, I would politely suggest that you guys
Spoiler
GET SOME F*ING PATIENCE
[close]
and let the devs take their time to deliver on what they promised. NW's sets the bar extremely high for my expectations, so we should wait for a playable version of the game before making any generalised assertions on what FSE can and can't do...

Its more of "Care" than "Patience" ... if you get my drift? The problem is when something has a poww to it then you see it get somewhere, Verdun is a perfect example going somewhere where not many games have attempted and pulling it off very well with its simple game and gameplay style that give an impression of the times, something unique yet humble.

The lack of care comes from not seeing anything that stands out yet, every game always has their key selling point, its not a topic like WWI or The American Civil War its a gaming feature. Unfortunately what BCoF offers is what has already been accomplished. I'll wait to see what it offers towards the end but I don't see anything changing nor being offered throughout the countless number of Developer blogs. I was hoping to see something there to make me go "hmmm maybe", but its just the same.

We'll still see though but without that special something its just shiny graphics on the same principles of what is already out there.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: KL4R1N0G4MPR0S on October 07, 2014, 12:15:16 am
Unfortunately what BCoF offers is what has already been accomplished. I'll wait to see what it offers towards the end but I don't see anything changing nor being offered throughout the countless number of Developer blogs.
We'll still see though but without that special something its just shiny graphics on the same principles of what is already out there.
I believe that the 500 player multiplayer, melee system, destructible environements and ACW Era will set it apart in this crowd. If you came to BCoF expecting that FSE would try to "innovate" or something, and spit in the faces of the existing community by taking a huge risk by changing genre or something, then, frankly, you haven't really gotten the scope of the game. It's not necessary to feel a burning passion and/or desire to own BCoF- most of the community has lost that by now - it's enough, imo, to jsut be interested enough to know that it exists, read the Dev Blogs every once in a while, and possibly tell your friends about it. After all, there has been no advertisment up to now, and we have only really seen screens and description of the game - no real gameplay footage. There is no reason for BCoF to be over-hyped, as, Hype, as we saw in many of 2014's games (WD and Destiny, for example), may often lead to a product being under-delivered and disappointing for those who expected miracles.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Blobmania on October 07, 2014, 12:49:40 pm
FSE are a small team and they need the publicity that an early announcement brings - they can't afford to compete with AAA- Studios in terms of advertising.

BCoF is coming, it's just going to take time. Have faith in the team that they're going to deliver the goods, and wait until you've played the game before commenting on how unique it feels.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Jorvasker on October 07, 2014, 04:04:21 pm
FSE are a small team and they need the publicity that an early announcement brings - they can't afford to compete with AAA- Studios in terms of advertising.

BCoF is coming, it's just going to take time. Have faith in the team that they're going to deliver the goods, and wait until you've played the game before commenting on how unique it feels.
I will once they make a video from in game. Surely they have something they could show in a 2 minute video.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Riddlez on October 07, 2014, 04:46:16 pm
FSE are a small team and they need the publicity that an early announcement brings - they can't afford to compete with AAA- Studios in terms of advertising.

BCoF is coming, it's just going to take time. Have faith in the team that they're going to deliver the goods, and wait until you've played the game before commenting on how unique it feels.

Though there is a point it's been too far ahead and people will be.... disgruntled.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Mack on October 07, 2014, 05:53:19 pm
Spoiler

Why would a company invest in something that can't keep to deadlines they set themselves let alone ones a company would set, would you want to own/invest in something that the "workers" were not fully committed to nor seemed to keep to their own deadlines?

But to quickly take this "Soon" implies no time, time could infact be infinite as it has not even been defined hence I introduce you to "Soon TM" the international symbol for shrugging your shoulders before glazing off into the sky.

Its been a long long time since I posted on these forums and the community still goes around in circles growing ever smaller as it goes on, by smaller I mean the people fully committed to this game get fewer and fewer by the day. The ship was long since abandoned for this game and everyone pretty much knows that by now, the main stable force for driving this was the American side of the community, unfortunately that long since vanished, North and South seems to be barely propped up which was a shame really as it was more probably the main hook to go "shiney shiney looky looky" for donations ... but that never really took off.

The money raised so far is quite frankly petty in comparison to what should of been raised very quickly, which kinda added to the fact of a shrinking community base that stuck with it so long before being banned, scared off or just frankly the good old "Ah bugger this". The developers fault? Naaaawwwww, just lack of the excitement in the game, and the lack of excitement the developers showed towards their current and new game it seemed, which when trying to make one at the same time with not enough famous faces within the community still backing it makes it really hard to keep hold of that popularity needed.

The mod had it all back in late 2010, then as it progressed into 2011 started that little breaking bits, and finally to 2012 when it all really went sour with taleworlds the forum formed. Too much passive and nonpassive aggression to one another which made more and more ... still see that today with the "Rebellion" type threads which make me laugh so much as its a re-occurring problem with just general satisfaction levels that have never been fulfilled or taken note of.

Overall as a standpoint I held for a long time when the game was announced back in November 2012, it won't take off, and it really hasn't. Blame whatever you like but it founded itself on the success of the community not of the developers themselves and its management team, with that crumbling like ash in the breeze, no hope really.

Also the pictures look awfully like Warband ported into another engine don't they? I mean the crouching is Exactly the same.
[close]

This guy nailed it, I haven't played this game since March/April. The game is old, investment and interest has died away from alot of people. Those who remain cling at remnants of a community which was just bitchy, selfish & a bunch of 14 year olds trying to feel important. The whole NW formula for me is wrong - its unlike any other clan game as quite clearly in some regiments it was made to just ego boost (regiments have too much power as they are the sole thing keeping the game alive). By community, I am not talking about individual regiments I am talking about how regiments interacted with 1 another. However now that I mention it their is always a some bitching within regiments, especially large ones. For me the games too serious and as said by Kator Viridian the community goes in a circle. The same shit is put on these forums as there was on the taleworld forums its a never ending cycle of repetitive whining & 'drama'. This game has a worse community than any MOBA or shooter, on here its all backstabbing and pure bollocks atleast in MOBAS one guy calls you a fucking retard you call him a cunt and thats as far as it goes. Opinions on development? The game was clearly aimed at the lower populated NA community to try and peak new interest in Americans clear love for their heritage. An indie game like this can't afford advertisement - All I would say is hope youtubers and steam does its part.

As for me, I'm off to Bannerlord, not only for the gameplay perspective but also because it doesn't have an over reliance on clans giving them too much power and allowing them to swing their dick around. Regiments in this game get to regulate players - a fatal flaw as for me the power to say "I want this guy banned from these servers" and if your 'influential enough' you can fuck their entire game. Regiments are volatile and most cannot handle the responsibility they are given by the game.

Couldn't agree more. One of the reasons that I stopped running a regiment, was because of the 'turning' community.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: tacticalretreat on October 07, 2014, 06:38:04 pm
Spoiler

Typing this from me mobile - pls no grammar h8
When a community starts to shrink, and regs start fighting over recruits, events, etc. Then obviously you get bad inter-clan/reg relationships. Think the Warband or CoD clans are any friendlier? I think that the magic of this game is that so much is community-sponsored, and so requires them to co-operate, not just co-exist, by running LBs, etc. Part of the fun with NW is that you do need to co-op with your teammate, and so teamwork becomes more relevant. Private servers, at least when the community is thriving, offer similar benefits to those seen in free markets - they run completely on donations (so no season pass etc.) and actually provide some competition between servers for who will provide the best service, etc. Mapping, a crucial part of Warband, also contributes to this. As for reg in-fighting, well, sadly, that is part of Human nature; a problem which is exacerbated here by the need for ranks. And just as you have the losers who bitch about anything, you also have people who just relax and DONT GIVE A SHIT ABOUT THEIR IN-GAME RANK. So if you dont care, just ignore the power struggles, let them pass you by, and MOVE ON! They just play the game. And, at the end of the day, you don't need a regiment to play. You can join with a m8 and just have fun, the two of you, on whichever server you want, whatever time you want... I joined the 21o_SB at my 30th minute (now im at 1500 hours), 18 months ago, and hae only played 30 LBs, or less, since I dontt enjoy them that much. My choice - no-one forced me to do anything! (As for the Ban-On-Sight thing, that is usually employed by rather sad regiments who try to abuse their power in a game. I would recommend that you never join with your full reg tags to any server that isn't an LB or your private regimental one. Pro Tip). The regiments system is only designed for those who want to experience a more historically realistic environment, and prefer teamplay to just playing alone all of the time. And, happily, regiments are not the majority. The larger ones, at least, now that the old 91st is gone, are relatively tame. Smaller reg, and troll regs (Bush_Pirates, etc) which fragment and troll the community are the issue here. Large regiments are impressive just to see playing on a single server, let alone participate in one, even if it is for an hour or two each week.
I sadly sense that you are one of the disillusioned veterans that has witnessed everything (and there's a lot) there is to see in NW, and has probably had bad experiences of his own in a regiment in the past. I  intend to play Warband till the end, and continue to BCoF and Bannerlord as soon as they come out. But please don't try to spread your negativity to those who actually continue, and will continue, enjoying this game.
To the Bitter End.
[close]

I don't know how u can reasonably argue that regiments are not the majority. Join a server - most are in a regiment. Regiments keep this game going and floating, my worry is an over reliance on regiments but thats just the type of game it is. As for 'negativity' people still play the game, people still enjoy it but for me its lost its touch. As Karth said, people with undoubtedly buy BCOF I will probably try it, but the time period is of no interest to me or alot of other EU players and therefore I reckon you will see a NA sided community for a change. I can see EU players flocking to a good bannerlord mod for NW which will no doubt be created. Yes I agree there are good regiments, good people in the community, I have been here since 2010 I have met some amazing people. But within that time period I can say with confidence I have never met such a bitchy community as there is in NW. The nice people in the community are usually those guys in regiments who are just your standard ranker who comes on for a few linebattles now and then.

I just wish power could be someway shifted from such a 'clan-centric' type of game. By 'hope for youtubers and steam', I meant that these are the 2 core ways indie developers get sales. Quite frankly with steams new game policy, indie games are flooding the market daily. Will that drown out BCOF? We will see. Open markets are great in the real world, competition is good it creates better and more innovative products at cheaper prices. However in a game such as this is it ideal? Lets be honest seeing as you seem fond of economic terminology. Lets think of the big regiments as monopolies, they dominate the consumer base in servers. Small regiments just like in the big world seriously struggle to get people to actually play on their 'better' server due to the multiplier effect(barriers to entry).  With this in mind these big regs rarely improve their servers all that often with the same monotonous maps etc. Large regiments dominate this game for good or bad, leaders have huge impacts on the community for good or bad. You call it negativity, I call it another opinion.
Title: Re: Opinions on the development of Battle Cry of Freedom.
Post by: Kator Viridian on October 07, 2014, 07:28:25 pm
Spoiler

Typing this from me mobile - pls no grammar h8
When a community starts to shrink, and regs start fighting over recruits, events, etc. Then obviously you get bad inter-clan/reg relationships. Think the Warband or CoD clans are any friendlier? I think that the magic of this game is that so much is community-sponsored, and so requires them to co-operate, not just co-exist, by running LBs, etc. Part of the fun with NW is that you do need to co-op with your teammate, and so teamwork becomes more relevant. Private servers, at least when the community is thriving, offer similar benefits to those seen in free markets - they run completely on donations (so no season pass etc.) and actually provide some competition between servers for who will provide the best service, etc. Mapping, a crucial part of Warband, also contributes to this. As for reg in-fighting, well, sadly, that is part of Human nature; a problem which is exacerbated here by the need for ranks. And just as you have the losers who bitch about anything, you also have people who just relax and DONT GIVE A SHIT ABOUT THEIR IN-GAME RANK. So if you dont care, just ignore the power struggles, let them pass you by, and MOVE ON! They just play the game. And, at the end of the day, you don't need a regiment to play. You can join with a m8 and just have fun, the two of you, on whichever server you want, whatever time you want... I joined the 21o_SB at my 30th minute (now im at 1500 hours), 18 months ago, and hae only played 30 LBs, or less, since I dontt enjoy them that much. My choice - no-one forced me to do anything! (As for the Ban-On-Sight thing, that is usually employed by rather sad regiments who try to abuse their power in a game. I would recommend that you never join with your full reg tags to any server that isn't an LB or your private regimental one. Pro Tip). The regiments system is only designed for those who want to experience a more historically realistic environment, and prefer teamplay to just playing alone all of the time. And, happily, regiments are not the majority. The larger ones, at least, now that the old 91st is gone, are relatively tame. Smaller reg, and troll regs (Bush_Pirates, etc) which fragment and troll the community are the issue here. Large regiments are impressive just to see playing on a single server, let alone participate in one, even if it is for an hour or two each week.
I sadly sense that you are one of the disillusioned veterans that has witnessed everything (and there's a lot) there is to see in NW, and has probably had bad experiences of his own in a regiment in the past. I  intend to play Warband till the end, and continue to BCoF and Bannerlord as soon as they come out. But please don't try to spread your negativity to those who actually continue, and will continue, enjoying this game.
To the Bitter End.
[close]

I don't know how u can reasonably argue that regiments are not the majority. Join a server - most are in a regiment. Regiments keep this game going and floating, my worry is an over reliance on regiments but thats just the type of game it is. As for 'negativity' people still play the game, people still enjoy it but for me its lost its touch. As Karth said, people with undoubtedly buy BCOF I will probably try it, but the time period is of no interest to me or alot of other EU players and therefore I reckon you will see a NA sided community for a change. I can see EU players flocking to a good bannerlord mod for NW which will no doubt be created. Yes I agree there are good regiments, good people in the community, I have been here since 2010 I have met some amazing people. But within that time period I can say with confidence I have never met such a bitchy community as there is in NW. The nice people in the community are usually those guys in regiments who are just your standard ranker who comes on for a few linebattles now and then.

I just wish power could be someway shifted from such a 'clan-centric' type of game. By 'hope for youtubers and steam', I meant that these are the 2 core ways indie developers get sales. Quite frankly with steams new game policy, indie games are flooding the market daily. Will that drown out BCOF? We will see. Open markets are great in the real world, competition is good it creates better and more innovative products at cheaper prices. However in a game such as this is it ideal? Lets be honest seeing as you seem fond of economic terminology. Lets think of the big regiments as monopolies, they dominate the consumer base in servers. Small regiments just like in the big world seriously struggle to get people to actually play on their 'better' server due to the multiplier effect(barriers to entry).  With this in mind these big regs rarely improve their servers all that often with the same monotonous maps etc. Large regiments dominate this game for good or bad, leaders have huge impacts on the community for good or bad. You call it negativity, I call it another opinion.

Games that have become clan centric tend to start to become less popular, this is quite common for multiplayer mods, as more clans start to make up the dominative structure of the game itself and uphold it then that is all that's between the game ending and staying alive.

But can NW keep hold of its regiments long enough? this is the question as its that majority that will try to shift, but then again when it comes to other mods that form from NW that are predicted to cause a shift ... they simply don't. Will the game be able to deliver that or will people get themselves torn between the 2 or end up breaking down regiments that simply don't want to pay the price ... we have to remember a lot of people stopped playing MM -> NW as the price was a major "WTF?" moment for people. I for one would of been one of them as I saw nothing different from NW to MM, apart from the lack of the punishing overhead, but fortunately Steam made a major mistake in their departmental administration ... Yey for steam.

The instability of the current community and its attitudes not changing leads me to believe that BCoF will not take off as it has nothing substantial to back that up with. It will seem popular to start with, until the monotony of "Well its just like NW but bigger" ... unfortunately for a lot of people that really is a clincher in carrying on playing or suggesting it to others to play.

Unfortunately what BCoF offers is what has already been accomplished. I'll wait to see what it offers towards the end but I don't see anything changing nor being offered throughout the countless number of Developer blogs.
We'll still see though but without that special something its just shiny graphics on the same principles of what is already out there.
I believe that the 500 player multiplayer, melee system, destructible environements and ACW Era will set it apart in this crowd. If you came to BCoF expecting that FSE would try to "innovate" or something, and spit in the faces of the existing community by taking a huge risk by changing genre or something, then, frankly, you haven't really gotten the scope of the game. It's not necessary to feel a burning passion and/or desire to own BCoF- most of the community has lost that by now - it's enough, imo, to jsut be interested enough to know that it exists, read the Dev Blogs every once in a while, and possibly tell your friends about it. After all, there has been no advertisment up to now, and we have only really seen screens and description of the game - no real gameplay footage. There is no reason for BCoF to be over-hyped, as, Hype, as we saw in many of 2014's games (WD and Destiny, for example), may often lead to a product being under-delivered and disappointing for those who expected miracles.

I will be doing as I do with most games, deciding what its outcome will be when it finally get some youtube vids going ... aka once its already out.

But nothing so far has filled me full of confidence of organised events in order to hit anything near that 500 mark, if that 500 mark is even achievable without instancing.