WIP
Union Brigade Friday 9GMT/4EST Event
Info
this event has been going for a while however has not had a proper forum page to advertise it and a clearly shown list of rules for this event
Signup begin 30 mins before the event all regiments attending the event must attend this or message the Head Admin on Steam if the regiments cannot send a representative
TS3 ip = 37.59.251.84:10037
Rules
General Rules
Firing in charge is allowed
You are only allowed to reload while on cover (Such as fences/buildings/ect), however, you may not reload while charging anothe unit or a counter charge
If a line drops below 3 soldiers they must join another line
You must have 3 or more persons to sign-up for any class
No reloading without a line
Splitting lines is allowed unless either of the lines would drop below 3 soldiers
No firing from horse back
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
only arty can have a sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Skirmisher & Sharpshooters are individual Sign-ups
Limit on Non-Combatant classes are: Only one unit is allowed per Non-Combatant Class (Drummers, Fifer, Bulgar, Priest, & Medic). Example, you can not go all drummers during an event. However, you are allowed to carry one Flag Bearer, one Fifer, and one priest.
Specialty's cannot split up into two companies
Inf
no max
max of 2 man spacing in the open and no crouching
3-4 spacing behind cover can crouch
Must form lines to reload and fire (apart from when dealing with Cav)
Max 1 officer 2 sergeants per line
Infantry can be any Infantry unit that can take weapons that can attach bayonetts (actual bayonetts not bottles)(with exception of sergeants)
Skirms
Max of 15-20 set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Skirms are any Infantry unit and must take a lorenz, Mississippi
Sharps
Max of 10-15 set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Sharps must take sharp rifles
Cav
Max 15 Cav
NO FIRING FROM HORSEBACK
If less than 3 mounted Cav they must dismount.
If less than 3 people total they must join another line
Cavalry can be any unit in the cavalry selection tab
Once all cav dismount from same unit, they must follow skirm rules. If one person dismounts, he must join a nearby unit and follow that unit class rules.
The class of Partisan Ranger is banned
Arty
Max of 2 sappers
No Forts
Arty Guard follow Inf Section section rules
Must have the same number of Artillery as the other side
Max Sgts is as many cannons/howitzers your regiment may have
Arty may capture enemy Guns that were in use by the enemy however cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons.
Max Officers 1 per Gun
Artillery Guard to be consider arty guard must stay within 10 paces from the Artillery Encampment. This means they can stay in the current skirmisher rules, and reload on themselves. However, once Artillery Guard advances beyond the 10 paces limit, they must act as line. Failure to do so may result in a Slay or Temp Ban.
Application
Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:
for any more information please add Museal on steam
1st Tennessee Hevy Artillery(Pillow Flying Artillery)
Info
this event has been going for a while however has not had a proper forum page to advertise it and a clearly shown list of rules for this event
Details Will be given by a admin
Rules
General Rules
Firing in charge is allowed
You are only allowed to reload while on cover (Such as fences/buildings/ect), however, you may not reload while charging anothe unit or a counter charge
If a line drops below 3 soldiers they must join another line
You must have 3 or more persons to sign-up for any class
No reloading without a line
Splitting lines is allowed unless either of the lines would drop below 3 soldiers
No firing from horse back
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
only arty can have a sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Skirmisher & Sharpshooters are individual Sign-ups
Inf
no max
max of 2 man spacing in the open and no crouching
3-4 spacing behind cover can crouch
Must form lines to reload and fire (apart from when dealing with Cav)
Max 1 officer 2 sergeants per line
Infantry can be any Infantry unit that can take weapons that can attach bayonetts (actual bayonetts not bottles)(with exception of sergeants)
Skirms
Max of 15-20set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Skirms are any Infantry unit and must take a lorenz, Mississippi
Sharps
Max of 10-15 set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Cav
Max 15 Cav
NO FIRING FROM HORSEBACK
If less than 3 mounted Cav they must dismount.
If less than 3 people total they must join another line
Cavalry can be any unit in the cavalry selection tab
Once all cav dismount from same unit, they must follow skirm rules. If one person dismounts, he must join a nearby unit and follow that unit class rules.
Arty
Max of 2 sappers
Arty Guard follow Inf Section section rules
Must have the same number of Artillery as the other side
Max Sgts is as many cannons/howitzers your regiment may have
Arty may capture enemy Guns that were in use by the enemy however cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons.
Max Officers 1 per Gun
Application
Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:
for any more information please add Valdetantor on steam
1st Tennessee Hevy Artillery(Pillow Flying Artillery)
Info
this event has been going for a while however has not had a proper forum page to advertise it and a clearly shown list of rules for this event
Details Will be given by a admin
Rules
General Rules
Firing in charge is allowed
You are only allowed to reload while on cover (Such as fences/buildings/ect), however, you may not reload while charging anothe unit or a counter charge
If a line drops below 3 soldiers they must join another line
You must have 3 or more persons to sign-up for any class
No reloading without a line
Splitting lines is allowed unless either of the lines would drop below 3 soldiers
No firing from horse back
No Racism/Slurs/Homophobia or disrespecting other regiments
All units can use cover
only arty can have a sapper
Bonuses will be turned off
Sapper points will be set at 100 points for each team
Skirmisher & Sharpshooters are individual Sign-ups
Inf
no max
max of 2 man spacing in the open and no crouching
3-4 spacing behind cover can crouch
Must form lines to reload and fire (apart from when dealing with Cav)
Max 1 officer 2 sergeants per line
Infantry can be any Infantry unit that can take weapons that can attach bayonetts (actual bayonetts not bottles)(with exception of sergeants)
Skirms
Max of 15-20set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Skirms are any Infantry unit and must take a lorenz, Mississippi
Sharps
Max of 10-15 set before the event
Max of 5 man Spacing
Can crouch in the open
Must be the same amount on both teams or around about
Max of 1 officer and 2 sergeants
Cav
Max 15 Cav
NO FIRING FROM HORSEBACK
If less than 3 mounted Cav they must dismount.
If less than 3 people total they must join another line
Cavalry can be any unit in the cavalry selection tab
Once all cav dismount from same unit, they must follow skirm rules. If one person dismounts, he must join a nearby unit and follow that unit class rules.
Arty
Max of 2 sappers
Arty Guard follow Inf Section section rules
Must have the same number of Artillery as the other side
Max Sgts is as many cannons/howitzers your regiment may have
Arty may capture enemy Guns that were in use by the enemy however cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons.
Max Officers 1 per Gun
Application
Regiment Name:
Regiment Tags:
Preferred Role:
Expected Number:
Leader's Steam Name:
Do you plan to show up every week:
for any more information please add Valdetantor on steam
Sorry, what is this supposed to be? :P