Author Topic: Development.  (Read 98699 times)

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Offline Willhelm

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Development.
« on: August 16, 2013, 02:44:01 pm »
Old development.
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Here I'll be posting development updates for the next update, such as pictures of new units and weaponry.

Tweaks and fixes so far.
Fixed/added Medics and bleed out system.
Fixed spelling error of "Wilmhelm" in Custom battle.
Fixed the "95" showing on French marines hat.
Decreased the time to fix a bayonet.
Matched blond hair with blue eyes as requested.
Rebalanced Cavalry.
Put trench assault on siege mode
Implemented improved firing sounds - Chassepot courtesy of Mailman
Fixed hair clipping issues on females - Courtesy of Mailman
Fixed some officers being slower than their troop type.
Upped ammo count to ~60
Decreased rifle butt damage and increased speed
Increased accuracy skill of Zouaves
Fixed Binocular animation
Fixed incredibly slow Carbine melee speed
Reduced Damage of priest staff

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For Britain the only confirmed units so far are the 1st Gurkha Rifles and the 42nd Black Watch.

Here is the Gurkha private, with Kukri and Martini Henry rifle. The Asian face skin is useful here  ;D
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Private of the 42nd Foot (Black watch) Circa 1880. I am not reusing AZW resources, all this uniform is remade.
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Presenting the 24th Warwickshire, Circa 1879.
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British Royal Marines of 1879, for the British marine class. Also showing the idle animation made by 32nd_Rct_Schinider seen here https://www.fsegames.eu/forum/index.php?topic=7458.0 which i think is better than the old one.
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Engineer of the Royal Engineers (British sapper unit), they have a very simple uniform.
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Presenting the Duke of Cornwall's Light Infantry.
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These are the Colonial volunteers for the British. They're British citizens of the colonials settlements such as south Africa who have volunteered to fight, similar to the French partisans. They have more variation than shown here.
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The 15th Ludhiana Sihks.

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They're an Indian colonial unit for the British. The neck is a little funny due to the unit not having a collar, and it is impossible to make the neck match the head skin since you can choose different skin colours, the same as the zouaves.

The 2nd Punjab Cavalry. They are the light cavalry for the British faction.

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2nd Dragoons (Royal Scots Greys), the British heavy cavalry.
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The New South Wales Lancers. They are Australian Cavalry, i thought i'd do something for the Aussies.
They're also the only lancers in the mod.

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Presenting the British rocket artillery, this will be the artillery unit for Britain. Don't worry though, I've dramatically increased the accuracy of the rockets, now you can actually hit things. The British were still into using rockets at the time, they were using an improved and stabilized form since the Napoleonic wars called the Hale rocket, which actually went where you pointed it.

http://www.youtube.com/watch?v=xoM6IR5G5JI&feature=youtu.be

The artillerist has a pretty standard uniform with the exception of the cap instead of pith helmet.
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Swedish infantry. To go on the Microfaction. I did not make this unit, it was made kindly by Harybo, so credits to him. I think it looks good.

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Boers!
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This in no way shows all the variation they have.

Austrian Line Infantry
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Using the M1867 Werndl-Holub Rifle - http://en.wikipedia.org/wiki/M1867_Werndl-Holub

Russian Line Infantry
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Using the Berdan Rifle - http://en.wikipedia.org/wiki/Berdan_rifle

Ottoman Regular Infantry
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Using the Peabody Rifle, it looks very similar to the Martini Henry but has some differences. http://en.wikipedia.org/wiki/Peabody_action

United States Infantry
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Using the Springfield Model 1873 - http://en.wikipedia.org/wiki/Springfield_1873

United States Cavalry
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Using the Carbine version of the Springfield M1873.


Boxer Rebellion 20th century units.
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I've kindly been given permission to use some of the Chinese models from Full invasion 2.
First we have a traditionalist boxer rebel, they shunned western weapons and tactics for traditional Chinese weapons.
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Then we have the boxer Chinese Imperial infantry, they used European style uniforms and weaponry but were still Boxers.
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And finally we have Chinese irregular cavalry. The boxers were short on cavalry and most of it came from western China and Mongolia and had barely changed since the days of Genghis Khan. They were mostly used for scouting.
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This is the US marine corps during the Boxer rebellion. They have a Springfield Model 1892-99 Krag-Jørgensen rifle
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British Royal Marine light infantry. This is the last unit of the Boxer Rebellion micro faction.
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British Infantry of the second Boer war.
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« Last Edit: February 24, 2014, 10:34:38 pm by Willhelm »

Offline Furrnox

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Re: Development.
« Reply #1 on: August 16, 2013, 03:01:45 pm »
Looking forward to it.

Offline BSM 'Shut up' Williams

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Re: Development.
« Reply #2 on: August 16, 2013, 03:28:09 pm »
If such a thread has been created, then there's an update coming soon.

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Offline SeanBeansShako

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Re: Development.
« Reply #3 on: August 16, 2013, 03:40:21 pm »
Fingers and toes crossed in excitement, being a biased Brit looking forward to see them done up for this mod :).

Offline Wismar

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Re: Development.
« Reply #4 on: August 16, 2013, 04:55:17 pm »
Very nice update, can't wait to try out these things ingame.

Offline SeanBeansShako

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Re: Development.
« Reply #5 on: August 16, 2013, 05:15:48 pm »
I look forward to using that Kukri. Off to a great start!

Offline Mailman653

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Re: Development.
« Reply #6 on: August 16, 2013, 05:26:48 pm »
Very nice!  ;D

Offline Willhelm

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Re: Development.
« Reply #7 on: August 16, 2013, 06:03:56 pm »
The Kukri itself does not have powerful stats, but the Gurkha soldier is lethal with it, but another soldier picking it up wouldn't be.

Offline Hawke

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Re: Development.
« Reply #8 on: August 16, 2013, 06:15:53 pm »
Very nice!

Offline Oldest_Guard

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Re: Development.
« Reply #9 on: August 16, 2013, 09:00:02 pm »
Spoiler
Here I'll be posting development updates for the next updating, such as pictures of new units and weaponry.

Tweaks and fixes so far.
Fixed spelling error of "Wilmhelm" in Custom battle.
Fixed the "95" showing on French marines hat.
Decreased the time to fix a bayonet.
Matched blond hair with blue eyes as requested.
Put trench assault on siege mode
Implemented improved firing sounds - Chassepot courtesy of Mailman
Fixed hair clipping issues on females - Courtesy of Mailman
Fixed some officers being slower than their troop type.
Upped ammo count to ~60
Decreased rifle butt damage and increased speed
Increased accuracy skill of Zouaves
Fixed Binocular animation
Fixed incredibly slow Carbine melee speed
Reduced Damage of priest staff

--------------------------------
For Britain the only confirmed units so far are the 1st Gurkha Rifles and the 42nd Black Watch.

Here is the Gurkha private, with Kukri and Martini Henry rifle. The Asian face skin is useful here  ;D
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I love it! Great work :D

Offline Wismar

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Re: Development.
« Reply #10 on: August 18, 2013, 02:27:00 pm »
Brhlkggbjffjbghlfc!!!!!!

Great work on the 42nd!
While you are working on the Brits you should fix the 42nd knees.
For some reason they are really tanned. I'm not sure they get that much sun in Scotland.
« Last Edit: August 18, 2013, 02:31:21 pm by Oscar XI Hederlööf »

Offline Willhelm

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Re: Development.
« Reply #11 on: August 18, 2013, 02:57:07 pm »
Well they're off in colonies all the time so they probably get a tan.

Offline Wismar

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Re: Development.
« Reply #12 on: August 18, 2013, 02:59:59 pm »
Well they're off in colonies all the time so they probably get a tan.
I don't think people just tan their knees.

Offline Willhelm

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Re: Development.
« Reply #13 on: August 18, 2013, 03:02:43 pm »
The other skin is chosen by the player though so it will never match.

Offline Wismar

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Re: Development.
« Reply #14 on: August 18, 2013, 03:41:06 pm »
The other skin is chosen by the player though so it will never match.
If you just make the knees a little bit more pale it will match like 80%~ of the time.