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Other Games / Classic WoW
« on: August 26, 2019, 01:22:56 am »
what realm and faction everyone going? would be cool to have all the NW nerds on the same server
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__________________________________________________________________________________________ INFORMATION BRING A GROUP. The 3eVolt is launching its own zombie survival server. This server allows for survivors to kill other survivors. Be wary of bandits preying on stray survivors. Players will automatically be swapped to Russian partizani on death to act as zombies. - Grimsight ________________________________________ Server: 3eVolt_Zombie_Survival My Steam: Grimsight(); | _________________________________________________________________________________________ SERVER GUIDELINES The rules are:
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ADMINS ________________________________
| ADMINS APPLICATION ________________________________Name: Steam Link: Admining History: Why you should be admin: |
NORTH AMERICAN RANKINGS |
CURRENT MELEE __________________________________Spoiler 92 Maple 91 RitZ 91 Kovy 90 Tammo 90 Maccle 90 DjOverJoy 90 Suns 90 Ghost 89 RussianFury 89 Swerp 89 Godfried 89 Vortex 89 Skinny 89 Mang 88 Rafael 88 Achilles 88 Ren 88 Rex 88 Lithios 88 JackieChan 88 AsianP 87 Steven 87 Pinoy 87 Coconut 87 AP0CAYLPS3 87 Zzehth 87 BringitBick 86 Svenypoo 86 Boob 86 Saltyy 86 Swift 86 Jorge 86 BillTheButcher 86 FancyPants/Rutger 85 Grimsight 85 Vander 85 Knight of St John 85 PJ 85 MackCW 84 Slovah 84 Xeroth 84 Exodus 84 Cheesey 84 Krastinov 84 Eazy E 84 Pepsi Honorable Mentions 94 Blood 69 Theodin Chef Dan the Chef 4000 Superbad (Worst NA) 0 BabyJesus [close] | CURRENT REGIMENTS __________________________________Spoiler 1. 3eVolt 2. 63e 3. 71st 4. 98th 5. PSG 6. USMC 7. 45e 8. LIR 9. IV [close] |
ALL TIME MELEE __________________________________Spoiler
89 Colonys22 89 SilentMan 89 Mang 89 Havoc 88 Achillles 88 Pinoy 88 Alexander 88 RussianFury 88 Serpenta 87 Kovy 87 Tico 87 DarthJezus 87 Sleek 87 Vortex 87 DragonPuff 86 Godfried 86 Who- 86 Emo Celestia 86 Puppytron 86 Blade 86 DJOverJoy 85 Skinny 85 Maccle 85 BillTheButcher 85 Rogelio 85 Psycho 85 Hellomoto 84 Mathias 84 Steven 84 Padre Suns 84 Chev 84 Slick 83 Scopes 83 Fireboy 83 Saltyy 83 Fallout 82 Xeroth 82 FancyPants 82 Monty 82 Redrum 82 Rico 82 ZachAttack 82 Rere [close] | ALL TIME LEADERS(UPDATE) __________________________________Spoiler Elite Tier 92 (63e) Karth/Offizer 92 (2ndQF/12thES) Tico/Breaches 91 (3eVolt/79th) AsianP 90 (3eVolt) Grimsight High Tier 88 (71st) CheeseyPants 87 (75th) Alexander/Chantakey 86 (1stFKI) Millander 85 (54th) Stox 84 (various) Ody 82 (58e) Lawbringer 80 (HMS) AP0CALYPS3 80 (9y) Darth/MackCW Medium Tier 78 (PSG) KnightOfStJohn 78 (98th) Godfried 77 (3DM) FancyPants 77 (12e) DrByeBye 76 (8th) Jorge 76 (9teLieb) Fritz 76 (40th) Locust 76 (Nr37) Waste 76 (22e) Praetorian 75 (3eVolt) Nova Poison 75 (USMC) CommissarJDF 75 (PSG)Windflower 75 (111e) Marceaux 74 (various) Wardop 74 (4th) Nico 74 (27th) Newkirk 74 (79th) Armystrong Reasoning Karth/Offizer They are not the greatest regiment of all time in terms of skill, but I'd say their leaders might be. Even with low melee skill the 63e can dominate other regiments as the leaders pretty excellent tactically. [close] Tico/Breaches These guys held the spot of best regiment for at least 3 years straight. However they always have had some of the best meleers in the game, so we don't know what the regiment might have been like with less skilled melee. Because of that they are slightly below Karth/Offizer. [close] AsianP Old school leader known universally, every regiment he leads will compete for top 3 regiments, and has held top 1 most notably during the 79th days. Has always had some of the best melee players in the game, so like Tico+Breaches, I put Asian below Karth. [close] Grimsight Lead only contending regiment against the 12th during their reign. Pioneered some new tactics that you see used in every 1v1 these days. [close] CheeseyPants Cheesey lead his regiment to be the top regiment for a short period of time and won Season 3 NWL. However things slowed down after some key melee players went inactive/left. [close] Lawbringer Lawbringer created a very serious contending regiment, springing up almost out of no where. They did well under his leadership, I would note that they had some very very good melee players to rely on however (Many of their regulars came from a native clan) [close] Alexander Won the TNWL with some great leading. Would have to see them reign longer to be higher on this list though. [close] Stox Stox wasn't very interested in competitive linebattle, it was more Locust & DrBYeByes doing. Regardless they did quite well in 1v1s. Note that they did have a huge amount of players to choose from for their 1v1s. [close] Millander One of the great leaders of the early days of NW, and lead the guys who created the 9y. However there wasn't as much of a focus on 1v1s so we can't know how he would do these days. [close] Ody Through all the hate he gets, hes a decent leader. Crutched on melee during some periods though. [close] [close] [close] |
REGIMENT HALL OF FAME ____________________________________________Spoiler
Competitive Record: Unknown Key Players DragonPuff Redrum Steven Trophy Case x1 Groupfighting Tournaments NWL Season 2 League 1 NWL Season 4 League 1 NWL Season 1 League 1 NWL Season 3 League 1
Competitive Record: 173 Victories - 19 Defeats - 4 Ties Key Players Zzehth Jackie Blade Trophy Case NWL Season 3 League 1 NWL Season 4 League 1
Competitive Record: Unknown Key Players Point Blank AP0CALYPS3 Lithios
Competitive Record: Unknown Key Players Coconut Darth Jezus Ramzey Other Incarnations 21ème Régiment d'Infanterie de Ligne(Later) 15ème Voltigeurs de la Garde Imperiale(Later)
Competitive Record: 11 Victories - 2 Defeats - 1 Ties Key Players DJOverJoy Alexander Chantakey Other Incarnations 5th (Northumberland) Regiment of Foot (Before) Trophy Case NWL Season 2 League 2 TNWL Grand Champions [close] |
The 3eVolt is one the longest standing communities in Napoleonic Wars, with one of the richest history and community. Initially lead by AsianP in the summer of 2012, the regiment has been stuck together throughout NW's existence. Through the life of the regiment, we have always been dedicated to being the best of the best. We take pride in being an excellent force in melee on the battlefield, by training regularly to bring out the skill in every member. We hold ourselves to a melee standard which is required of every 3eVolt member. Applicants to the 3eVolt must posses a competent knowledge of the game and the mechanics behind its melee, or at the very least the drive and willingness to learn quickly. For those skilled in both shooting and melee, the 3eVolt fields an elite light infantry unity alongside it's line. The Light Infantry will act as shock troopers playing very aggressively, making use of their accuracy and their bayonets. - The 3eVolts goal since its creation in 2012 has always been to compete at the highest level of competitive 1v1 linebattles. These 1v1's must be played seriously and in disciplined fashion so that everyone may concentrate. In larger, 200 man linebattles, the regiment is free to be much more relaxed. Our events take place at 8 EST at least 3 days out of the week. Attendance is optional for the most part, as long as you can attend at least 1 event per week. Outside of linebattles we keep an active community in teamspeak, where we play games other than Mount and Blade. We invite all members to be a part of the community during off-LB times.
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LEADERSHIP ____________________________ Colonel Grimsight NCO'S ____________________________ Sergeant Superbad Sergeant Wherner Sergeant RedRedcoat CORPORALS ____________________________
| FUSILIERS ____________________________
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| Thank God for the 3eVolt -Napoleon Bonaparte | Attended Battles _____________________________ Saturday: No Event Sunday: No Event Monday: Training and Promotions - 8 EST Tuesday: 200 Man Event - 8 EST Wednesday: No Event Thursday: 1v1 Linebattle - 8 EST Friday: 2v2/3v3 Linebattle - 8 EST |
_________________________________________________________________________________________ INFORMATION This event is a revival of old classical linebattle hosted by Millander and Hugonaut. The purpose of the event is to provide a simple yet competitive linebattle experience. Only line infantry will be used and we will play on medium maps. We may also play on custom maps from time to time. We hope to make the experience of this event fast paced and action packed rather than the drawn out ultra tactical gameplay of other events. This event is strictly invite only. We wish to have only a few large, respected and professional regiments rather than a multitude of small and largely unknown ones. The event format is as follows: 2 maps, each best of 3. The event will last around an hour. It will be hosted on the 7 Nation Army servers everyone Tuesday at 8 EST. Event info will be given out out during the pre-LB meeting. TS info below. - Colonel Grimsight | _________________________________________________________________________________________ RULES The rules are basic as only line infantry will be fielded during the event. We expect leaders to enforce the rules within their regiment so minimum admining must be done. If rule breaking happens consistently however, it may result in expulsion from the event. The rules are:
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________________________________________ Teamspeak: 50.97.95.135:10457 Time: 8pm EST Steam: [3eVolt] Grimsight |
3eVolt - 3ème Voltigeurs de la Garde Imperiale 63e - 63ème Régiment d'Infanterie de Ligne 58e - 58eme Régiment d'Infantrie de Ligne 54th - 54th (West Norfolk) Regiment of Foot 18th - 18th (Royal Irish) Regiment of Foot 5th - 5th Northumberland Fusiliers 5thKGL - 5th Line Battalion, Kings German Legion 7thKGL - 7th Line Battalion, Kings German Legion Moskov Gren - Moskovskiy Grenaderskie Polk Estimated Attendance: coming soon |
The 3eVolt is one the longest standing communities in Napoleonic Wars, with one of the richest history and community. Initially lead by AsianP in the summer of 2012, the regiment has been stuck together throughout NW's existence. Through the life of the regiment, we have always been dedicated to being the best of the best. We take pride in being an excellent force in melee on the battlefield, by training regularly to bring out the skill in every member. We hold ourselves to a melee standard which is required of every 3eVolt member. Applicants to the 3eVolt must posses a competent knowledge of the game and the mechanics behind its melee, or at the very least the drive and willingness to learn quickly. For those skilled in both shooting and melee, the 3eVolt fields an elite light infantry unity alongside it's line. The Light Infantry will act as shock troopers playing very aggressively, making use of their accuracy and their bayonets. - The 3eVolts goal since its creation in 2012 has always been to compete at the highest level of competitive 1v1 linebattles. These 1v1's must be played seriously and in disciplined fashion so that everyone may concentrate. In larger, 200 man linebattles, the regiment is free to be much more relaxed. Our events take place at 8 EST at least 3 days out of the week. Attendance is optional for the most part, as long as you can attend at least 1 event per week. Outside of linebattles we keep an active community in teamspeak, where we play games other than Mount and Blade. We invite all members to be a part of the community during off-LB times.
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LEADERSHIP ____________________________ Colonel Grimsight NCO'S ____________________________ Sergeant Superbad Sergeant Wherner Sergeant RedRedcoat CORPORALS ____________________________
| FUSILIERS ____________________________
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| Thank God for the 3eVolt -Napoleon Bonaparte | Attended Battles _____________________________ Saturday: No Event Sunday: No Event Monday: Training and Promotions - 8 EST Tuesday: 200 Man Event - 8 EST Wednesday: No Event Thursday: 1v1 Linebattle - 8 EST Friday: 2v2/3v3 Linebattle - 8 EST |
__________________________________________________________________________________________ INFORMATION The 7NA is proud to announce its unique mini-game server, 7NA_DEATHRUN. The server is based off the popular game mode Deathrun from Garrysmod. The premise is 90% of the servers population will spawn in as runners, who will run through a series of traps and obstacles while being shot at be the other 10% of players, the killers. The killers spring these traps and in general their goal is to see your deceased corpse! When a runner dies, he will switch teams and become a killer. Maps are divided into sections, or levels. Each level is barred by a gate which the killers will open when the majority of runners after beat the level. For the time being the server will be run in short events, lasting an hour or two. The server will not be left up without admin supervision. - Colonel Grimsight ________________________________________ Teamspeak: ts26.gameservers.com:9137 Server: 7NA_DEATHRUN My Steam: Grimsight | 3eVolt | _________________________________________________________________________________________ RULES The rules are:
Repeated rule offenders will be treated HARSHLY by admins as there are no scripts on the server to automate things (yet) |
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Legend 1. CITY: Paris (map: Sarragosa made by Blitz_craig, over-rides Minden_Night) 2. CITY: London (map: Sarragosa) 3. CITY: Lyon (map: Sarragosa) 4. CITY: Manchester (map: Sarragosa) 5. SIEGE: Fort Hohenfels - Day or night 6. SIEGE: Fort Lyon - Day or night 7. SIEGE: Fort Nylas - Day or raining 8. SIEGE: Fort George - Day or raining 9. SIEGE: Fort Brochet - Day or raining 10. SIEGE: Charge of the Rhine - Day or cloudy 11. SIEGE: Fort Willsbridge - Day or raining 12. SIEGE: Siege of Toulon - Day or raining 13. SIEGE: Fort Bashir - Day or morning 14. SIEGE: Fort de Chartres - Day or raining 15. CONQUEST: Borodino - Day 16. CONQUEST: Hungarian Plain - Cloudy 17. CONQUEST: Quatre Bras - Night 18. CONQUEST: Hungarian Plain - Cloudy 19. CONQUEST: Borodino - Day 20. CONQUEST: Hungarian Plain - Cloudy 21. CONQUEST: Quatre Bras - Day Some maps are used more than once on the campaign board. Those will be replaced once good custom maps are found. Land tiles: Red tile: UK Controlled Blue tile: French Controlled Green tile: Flat plains map Green tile with hills: Hilly plains map Green tile with a tree: Flat forest map Green tile with a tree and hills: Hilly forest map Light Green tile with shrubs: Steppe map White tile: Snow map Note: It is easier to see tile types on the map below this spoiler. |
Event Guide Nations 2 nations will be involved on the campaign map. France, and the United Kingdom. Regiments will sign up for a nation and will play for that nation every week, and they will take place in every engagement that is taking place on the campaign map. If a nation is low on numbers on a certain day, they will have to deal with it. The administration will do our best to stop this from happening however, by carefully picking which regiments are admitted to the event. Each nation will have 4 types of strategic points. First, the basic land tile. This is land that a nation controls. If the enemy nation wishes to capture the land, a battle map will be played. Second, the fort tile. Once a nation has come to a fort or any tile adjacent to it, they must first siege the fort to advance. Third, a city tile. To capture a city tile a large scale conquest map will be played, based in a sprawling city. Fourth, a village tile. To capture a village tile, a conquest map will be played. Village conquests are based in the countryside. Movement, Attacking, and Counter-attacking The event will take place on Thursday and Friday, Thursday is the UKs turn to move, and Friday is Frances turn to move. Every event 2 maps will be played, meaning 2 moves can be made per day. Every week the leaders must come together and decide where to move and attack. A nation may pick a general to decide moves for them every week, but that is optional and is left up the nation and will not be chosen by the admins. Nations may attack any border they wish. That attacking move made on the campaign map will be the map played in-game. If the attacking team wins the first map, then they will move on to their second movement on the campaign for the second map in-game. However if the attackers lost the first map, then the defenders may choose to counter attack or not. If a counter attack is made, the defenders will assault the land that the attackers came from. Naval battles will be played if a nation would like to do an invasion by sea. The defending nation may choose to engage in a naval battle, and if they win they may counter attack to where the attackers naval army was launched. Capturing Territory Once a battle is won it will be controlled by the winning nation. If a city, village, or fort was captured then all adjacent land tiles are also captured. Adjacent city/village/fort tiles will not be captured. Supply Cut-off If a nations territory is cut off completely from any village or city, it will face a supply cut off. The number of cut-off territories will be tallied up, and after that many turns if a connection to city or village has not been reestablished, all the territory will be lost to the enemy nation. The max it can take for supply cut-off to happen is 16 turns. For example, if 8 territories are cut off for the French from any cities or villages, it will take 8 turns for it to convert to British territory. As 2 turns are played per event day, and there are 2 event days in a week, it will take 2 weeks for the French territory to be automatically captured by the British. Detachments Every event may make use of multiple detachments. In Battle and Conquest, if there are less than 100 players then only 1 may detachment may play. If there are more than 100 players then 2 detachments may play. If the server is full at 200 players, all 3 detachments may play. In Siege, an artillery slot will always be open. If there are more than 150 players, skirmishers/light will also be used. In Naval battles, a skirmisher slot will always be open. Guard is a detachment that each nation may have 1 unit of regardless of how many people are playing. Detachments include: Cavalry, Skirmishers/Light, and Artillery. Winning A nation wins once all the enemies cities, villages, and forts are captured. This is a very long term goal, which could take multiple months. The campaign is not expected to end quickly, and the event should stand for a long time. [close]
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Regiment Name: Leader's Name: Leader's Steam: 2nd Leaders Steam: Estimated Attendance: (15 minimum) Desired Nation: (Any regiment may sign up for any nation) Desired Detachment: (if any) Do you agree to the rules?: |