Author Topic: Re: Developer Blog 44 - Progress Update  (Read 11210 times)

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Offline Olafson

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Re: Developer Blog 44 - Progress Update
« on: December 06, 2019, 10:04:58 pm »
« Last Edit: February 14, 2020, 11:38:03 am by Vincenzo »

Offline Moldplayer

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Re: Developer Blog 44 - Progress Update
« Reply #1 on: December 06, 2019, 10:25:16 pm »
Everything is loading for me, but I am just gonna assume that this blog is good.


EDIT - it was good.
« Last Edit: December 06, 2019, 10:30:17 pm by Moldplayer »
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Offline PsychoPigeon

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Re: Developer Blog 44 - Progress Update
« Reply #2 on: December 06, 2019, 10:25:49 pm »
I can't believe this is still going, you have some determination! Good luck

Offline No0B

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Re: Developer Blog 44 - Progress Update
« Reply #3 on: December 06, 2019, 10:31:30 pm »
This looks really cool should be a good replacement for N&S and NW

Offline danangleland

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Re: Developer Blog 44 - Progress Update
« Reply #4 on: December 06, 2019, 10:51:51 pm »
Excellent items as usual FSE, and I love the animations. Does this mean that when changing weapons, the sheathing animation for the currently selected weapon will always play before the drawing of the new weapon begins, rather than the way it is in M&B where the current weapon is instantly sheathed and the new weapon drawn? I do hope so; I am frustrated that Bannerlord hasn't done this. I am quite happy with Bannerlord's animations, but your's put it to shame in my opinion.

Offline Olafson

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Re: Developer Blog 44 - Progress Update
« Reply #5 on: December 06, 2019, 11:48:02 pm »
Yes. If you switch a weapon it will always sheath the other weapon first. If you do not want it to do that, you have to drop the weapon, but you obviously will still have to draw the other one.

Offline Coldstreamer

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Re: Re: Developer Blog 44 - Progress Update
« Reply #6 on: December 07, 2019, 12:42:21 am »
I honestly have doubts, I think it will flunk as a full game, but looks damn good and I will definatley get it when it comes out eventually.

Offline MadWolf

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Re: Developer Blog 44 - Progress Update
« Reply #7 on: December 07, 2019, 08:11:49 am »
Nice to see another Developer Blog.
I like the aiming down sight and the new weapon switching system. New maps look really good as well.

looking forward to test it all out for myself, keep up the hard work  ;)

Offline Aksei

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Re: Developer Blog 44 - Progress Update
« Reply #8 on: December 07, 2019, 10:19:28 am »
Dont you work with Unity? Switching camera by a simple keypress ist difficult?
Well, i dont lose hope, maybe beta in a year

Offline Savolainen5

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Re: Developer Blog 44 - Progress Update
« Reply #9 on: December 07, 2019, 10:30:16 am »
Nice update! Those buttons are damn shiny haha. I imagine the bugler's commanding officer was proud.
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Offline Lee

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Re: Developer Blog 44 - Progress Update
« Reply #10 on: December 07, 2019, 12:34:20 pm »
Dank dev blog!

Offline Olafson

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Re: Developer Blog 44 - Progress Update
« Reply #11 on: December 07, 2019, 12:50:18 pm »
Dont you work with Unity? Switching camera by a simple keypress ist difficult?
Well, i dont lose hope, maybe beta in a year

Switching camera positions with a keystroke is not difficult. What are you on about?

Nice update! Those buttons are damn shiny haha. I imagine the bugler's commanding officer was proud.

Yeah, it is a flickering issue with bloom that I absolutely hate and I can not seem to find a fix for.
« Last Edit: December 07, 2019, 12:52:56 pm by Olafson »

Offline Knightmare

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Re: Re: Developer Blog 44 - Progress Update
« Reply #12 on: December 07, 2019, 03:15:54 pm »
so then whats left

Offline Earth Bby

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Re: Developer Blog 44 - Progress Update
« Reply #13 on: December 07, 2019, 04:43:55 pm »
Dont you work with Unity? Switching camera by a simple keypress ist difficult?
Well, i dont lose hope, maybe beta in a year

Switching camera positions with a keystroke is not difficult. What are you on about?

Nice update! Those buttons are damn shiny haha. I imagine the bugler's commanding officer was proud.

Yeah, it is a flickering issue with bloom that I absolutely hate and I can not seem to find a fix for.

Its to do with AA try to make it softer through the console, it's a balance and will always happen on low settings but high+ you might have a chance


Offline Olafson

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Re: Developer Blog 44 - Progress Update
« Reply #14 on: December 07, 2019, 05:36:15 pm »
No, there are some anti-flickering solutions but they do not work properly. It is related to TAA and Bloom, but I can't seem to fix it so far. I fixed it on the old post processing stack, but the new one has that issue all the time. It is not too bad when playing the game, but it still annoys me at times.