The most important question is probably what the Regimental Groupfighting League is. Well, the Headadmins of the RGL are sick of getting shot, facing camping matches were you basically just click again and again even though shooting is based purely on luck. As you noticed our main problem lies in the shooting aspect of the game, wich is the reason why we founded the RGL. Of course the idea of a Groupfighting League isnt new, but it never really had success. There were always only small Teams and the Leagues didn’t really last long. We decided that we should try to make a new concept, with up to 50 people divided into 2 teams on reasonable large maps. We are going to organize this as smoothly as possible and the rules are put quite clear. We are going to try to create a fun Groupfighting League wich is going to be very competitive. Long live Melee ! Since Cazasar, Phoenix and Hunter basicly stopped playing, I (Rommel) want to save the idea of the RGL and try to keep the NW community going. Credits are to be given out to these three for creating it, it's a great idea.
1.1.1. We are going to distinguish between regiments and teams. The team is the group of players who are fighting in the arena. Spectators are members of the regiment but not members of the “team”. 1.1.2. You can change the members of the team, while the league is not finished. This changes don’t have to be announced. 1.1.3. Invites aren't allowed. 1.1.4. You are only allowed to play for ONE Regiment. You can NOT be in 2 Regiments that both participate. 1.1.5. If you are not in the Steam group of a Regiment during the match you are considered as an Invite. 1.2.1. Both teams must have the same attendance at the beginning of the round. 15-25 are allowed. 1.2.2. If one team has less than 15 players, the other one is still allowed to play with 15 men. 1.2.3. If the round has started and a player drops, the enemy team doesn’t have to balance. 1.2.4. Players are not allowed to join in after the round has started. 1.2.5. You are only allowed to choose rankers.
2.1.1. The referee opens/starts the round. 2.1.2. Before the referee opens the round, both teams have to stay behind the white line/marking. 2.1.3. Before the referee starts the round, both Teamcaptains have to type in that they're ready. 2.2.1. 20 rounds are to be played. 2.2.2. If a team has to leave before the 20 rounds are reached or doesn’t attend to the match, then the enemy team gets all “not played” rounds, unless the referee decides something else. 2.3.1. It’s only allowed to use the bayonet as melee weapon. 2.4.1. It’s prohibited to leave the arena 2.5.1. No delaying 2.6.1. You must use the name you are known under, unless the regiment you are in uses historical names. then the referee must go on the TS of the regiment to check for invites 2.7.1. No spamming in chat. 2.7.2. Be respectful.
3.1.1. The organization has a privilege in all decisions. 3.1.2. Organizer's announcements have to treated like rules. 3.2.1. The matches do not have to be played in the Matchweek they belong to. There will be a deadline announced when we are half way through the Tournament. 3.2.2. Both captains have to agree on the date of the match. 3.3.1. The RGL is a tournament with a league-system. You will get 3 points for a win, 1 point for a draw and 0 points if you lose. 3.4.1. Matches and their dates have to be announced on the RGL-thread. Referees are to be organized independend. Both teams have to agree on a referee. 3.5.1. If a captain can't be attending a match, he may give the responsibility to one of his officers. The referee has to be informed. 3.5.2. If a regiment wants to change the team's Captain it has to be announced. 3.6.1. A referee has to be present at every match. 3.7.1. The referee decision can be changed through the organization. 3.7.2. All complaints have to get passed to the organisators. 3.8.1. Rules can get changed, added and remoted while the league is still active. It will be announced
4.1.1. The matches can only be played on the Official RGL Servers. 4.1.2. If all servers are booked for a specific time, the one that booked last has to postpone. 4.2.1. You only fight on the maps made for the RGL 4.3.1. Only referees may get the admin password. 4.3.2. Before the match starts the referee changes the password and send it to both captains on steam. 4.4.1. Both Captains have to agree to kick out the specs.
The RGL will end on the 2nd of October
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Referees: Sign-up as a Regiment:
Name : Team-Captain: Team-Captain's Steam: Normal Attendance:
| Referee-Applications:
Name: Steam: Experience: Why you want to be a Referee: When do you have time:
| Announce a match: Who against Who: Date: Time: Referee (If chosen): Special thanks to Cazasar, Phoenix and Hunter for giving the league to us so it can go on! Also thanks go to Arctic servers for providing 3 servers of excellent quality
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15th Yorkshire "The Snappers"
Kaiserlich-Königliche Armee
72nd Seaforth's Highlanders
18e Regiment d'Infanterie de Ligne
6te Garde-Grenadier Regiment
Garde Grenadier Regiment Nummer 4 Königin Augusta
17e régiment d’infanterie
66.Peší pluk
Spartan Hoplites
77y Pehotniy Polk
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