Author Topic: Napoleonic Wars: Mapping Support  (Read 186760 times)

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Offline Koxxus

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Re: Napoleonic Wars: Mapping Support
« Reply #315 on: August 02, 2018, 12:41:46 pm »
Have you any ideas how to set map time to night/dawn?
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Offline Zebaad

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Re: Napoleonic Wars: Mapping Support
« Reply #316 on: August 02, 2018, 12:44:07 pm »
Have you any ideas how to set map time to night/dawn?
Yes, the prop mm_weather_time must be placed. Alter the Var1 for the time of day, starting with 0 as midnight, and 12 as miday, ending up as 24 for midnight again. This only works for NW, or any mods based from NW using the same code (if prop is on the list it probably works).
« Last Edit: August 02, 2018, 01:44:27 pm by Zebaad »


Offline Koxxus

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Re: Napoleonic Wars: Mapping Support
« Reply #317 on: August 02, 2018, 01:33:03 pm »
Thanks!
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Offline Koxxus

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Re: Napoleonic Wars: Mapping Support
« Reply #318 on: August 02, 2018, 05:56:06 pm »
Found one more problem: on my new map, it's not possible to use TNT. How can I change it?
« Last Edit: August 02, 2018, 06:01:15 pm by Koxxus »
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Offline Zebaad

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Re: Napoleonic Wars: Mapping Support
« Reply #319 on: August 02, 2018, 06:01:24 pm »
Found one more problem: on my new map, it's not able to use TNT. How can I change it?
Disable tnt is a prop that can be placed, off the top of my head it's called mm_disable_explosives, but it might be disable_explosives, either way once placed it does what it says on the tin. To remove it's effect, remove the prop. If still having issues, test on a public server as sometimes tntcan't be placed early in a map. If you are still having issues, I'm afraid your map might be bugged (very unlikely) this is usually only ever caused by transferring a map between mods, and as far as I know is unfixable, but as I said is unlikely.
« Last Edit: August 02, 2018, 06:03:33 pm by Zebaad »


Offline tired

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Re: Napoleonic Wars: Mapping Support
« Reply #320 on: November 20, 2018, 12:00:23 am »
How do you get the new outer terrain like on the battle of the pyramids map? I thought I knew, or I did it before, but can't remember now.

Nevermind, found it  outer_terrain_desert_b 
« Last Edit: November 20, 2018, 12:02:10 am by tired »

Offline Zebaad

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Re: Napoleonic Wars: Mapping Support
« Reply #321 on: November 20, 2018, 12:16:44 am »
How do you get the new outer terrain like on the battle of the pyramids map? I thought I knew, or I did it before, but can't remember now.

Nevermind, found it  outer_terrain_desert_b
Yup ;)

To clarify incase anyone reads through this thread with a similar question, this is altered in the file called scenes.txt which is the file for all map codes.


Offline Dom13WorstNW

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Re: Napoleonic Wars: Mapping Support
« Reply #322 on: August 20, 2019, 06:20:37 pm »
Does anyone have a link to the terrain code generator? The one I've been using no longer works.

Offline profy

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Re: Napoleonic Wars: Mapping Support
« Reply #323 on: August 20, 2019, 06:40:38 pm »

I think the site is dead  :-\


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Offline Zebaad

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Re: Napoleonic Wars: Mapping Support
« Reply #324 on: August 20, 2019, 06:54:00 pm »
Does anyone have a link to the terrain code generator? The one I've been using no longer works.
So a better method than that site is this- go to native, start a single player game, and when you see the world map, in the bottom left should be a button titled "terrain" click that and you're welcome ;)


Offline BNS Marko

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Re: Napoleonic Wars: Mapping Support
« Reply #325 on: August 27, 2019, 05:08:51 pm »
Does anyone have a link to the terrain code generator? The one I've been using no longer works.
http://web.archive.org/web/20130723110254/http://mbcommands.ollclan.eu/terrain

Offline Tomppa

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Re: Napoleonic Wars: Mapping Support
« Reply #326 on: October 25, 2019, 11:43:12 am »
Hi, I have some issues regarding the capture point in sieges, tried searching for something that would help me with this dilemma although without any success. Is there anyone who would be willing to add me on steam and give me a quick tutourial regarding that, and some small issues I've been having these past days? Thank you.

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Offline Zebaad

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Re: Napoleonic Wars: Mapping Support
« Reply #327 on: October 25, 2019, 12:00:23 pm »
Hi, I have some issues regarding the capture point in sieges, tried searching for something that would help me with this dilemma although without any success. Is there anyone who would be willing to add me on steam and give me a quick tutourial regarding that, and some small issues I've been having these past days? Thank you.

https://steamcommunity.com/id/55thfaggotstreet/ Please do not mind the cringy url I use.
Whoops! Just realised I did not cover this in my tutorials!

What is the issue you're having with them?

In terms of player spawns, defending team (1) need entry points with Var1 of 0-31 (so 32 spawn points in total), attacking team (2) needs entry points with Var1 of 32-63 (so 32 spawn points in total).
For the game mode siege, the defending flag/ capture point automatically spawns on the entry point with Var1 of 66.

If you are still encountering issues, I'd be happy to see what I can do, but I'm on mobile right now, so not able to add you through the link you gave I'm afraid!
My steam is Zebaad Peritz


Offline Dan the Seagull Chef

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Re: Napoleonic Wars: Mapping Support
« Reply #328 on: October 26, 2019, 05:11:19 am »
Isn't it just the closest 32 entry points spawn the defenders or is that just native?
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Offline Zebaad

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Re: Napoleonic Wars: Mapping Support
« Reply #329 on: October 26, 2019, 08:17:40 am »
Isn't it just the closest 32 entry points spawn the defenders or is that just native?

Hmm, I'm not sure actually, I've always done it like this and never had a problem. Pretty sure it's 0-31 And 32-63, let me run some tests