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Messages - Al Bundy

Pages: 1
1
Skins & OSP Resources / Re: Brunswickers in British Service 1810-14
« on: February 20, 2016, 11:00:35 pm »
You are absolutely correct. I just made a bold attempt at modifying the files with OpenBrf and the end result was not by any means of the imagination spectacular; luckily I backed up my files! Regardless, thanks for these wonderful skins. I can tell from just the images you poured your heart and soul. Perhaps one day someone will update Parrot's Enhancement Mod.

2
Skins & OSP Resources / Re: Brunswickers in British Service 1810-14
« on: February 20, 2016, 01:09:22 am »
Thank you, sir! However, it just dawned on me, would this work with Parrot's Enhanced Module installed?

3
The world's greatest women's shoe salesman has arrived and he comes bearing gifts of the audio kind.. If anyone is interested in expanding the music library to Napoleonic Wars, then I suggest you check out:

Al Bundy’s Classical Concerto Expansion Pack 1 – Like DLC, but FREE!

https://www.dropbox.com/sh/1cmq6hr1k62eslr/AABThKG_bAJp21kc72OMh5j_a?dl=0

My apologies for not completing the History document, but I've been rather busy. If you guys and gals want to learn more about each track or just enjoy my humor, I'll make an attempt to complete the document.

The music folder includes the original NW soundtrack and the thirty new tracks I have added. The sounds folder includes two new piano compositions which will be replacing "piano_lift_motif" and "piano_wagner_bridal_chorus". Make sure to back up the originals if the new tracks aren't your jam. Finally, download the music.txt file and replace the one in your main NW directory. If you have any questions, please ask before the dumping of files. Or you can just make a copy of the files/folders which will be replaced before dumping the new files. Oh.. and one of the thirty new tracks is an Easter egg. I figured with all the ponies and whatnot, injecting some humor would cleanse the soul of all malice and saltiness. Don't worry, it isn't MLP inspired. If you know where it's from, then you're that much more of a cooler cat. If you need help removing it, just delete the audio track, then in the music.txt file change the top line to "78".

If you're enjoying all the tracks I have compiled and are interested in the creation of a second DLC pack, just let me know here.

Can I get a "Whoa Bundy!"?

4
Skins & OSP Resources / Re: Brunswickers in British Service 1810-14
« on: February 18, 2016, 11:56:54 pm »
Spoiler
[close]

everything works fine except the straps for me is what i was saying

The missing material and textures have been added to the download package. Copy and paste the mmtextures.brf file from the download onto the Resource folder of your module and copy and paste the texture files Prussrusshats2.dds and Prussrusshats2_s.dds from the download into the Textures folder of your module. This should correct the problem.

Good morning/afternoon/evening @Blitz_craig,

I'm simply in love with your Black Brunswicker models! Would it be possible for you to release separately the Braunschweig Lauenberg'sche Jagers (Which replace the KGL 5th Battalion Infantry)? I'd like to keep the 95th Rifles (Given their animosity towards the Brunswickers, I enjoy seeing them both out in the field; then you have the Sharpe's effect) and 1st KGL Hussars. If there's a way to accomplish this with the pack you already created, can someone run me through the steps? If you're unable to create a separate pack, I understand. Thanks for creating this one and hearing me out.

5
@usnavy30

I still haven't been able to check on the invisible heads.. keep getting pulled away, or just too busy. I will let you know once I check in-game. Something tells me you have corrected the problem. I have this gut feeling. You seem to know the games coding quite well.

By the way, Amuro deserved it..

6
No problem, I'd be interested to know more about that music pack you mentioned.

The world's greatest women's shoe salesman has arrived and he comes bearing gifts of the audio kind.. If anyone is interested in expanding the music library to Napoleonic Wars, then I suggest you check out:

Al Bundy’s Classical Concerto Expansion Pack 1 – Like DLC, but FREE!

https://www.dropbox.com/sh/1cmq6hr1k62eslr/AABThKG_bAJp21kc72OMh5j_a?dl=0

My apologies for not completing the History document, but I've been rather busy. If you guys and gals want to learn more about each track or just enjoy my humor, I'll make an attempt to complete the document.

The music folder includes the original NW soundtrack and the thirty new tracks I have added. The sounds folder includes two new piano compositions which will be replacing "piano_lift_motif" and "piano_wagner_bridal_chorus". Make sure to back up the originals if the new tracks aren't your jam. Finally, download the music.txt file and replace the one in your main NW directory. If you have any questions, please ask before the dumping of files. Or you can just make a copy of the files/folders which will be replaced before dumping the new files. Oh.. and one of the thirty new tracks is an Easter egg. I figured with all the ponies and whatnot, injecting some humor would cleanse the soul of all malice and saltiness. Don't worry, it isn't MLP inspired. If you know where it's from, then you're that much more of a cooler cat. If you need help removing it, just delete the audio track, then in the music.txt file change the top line to "78".

If you're enjoying all the tracks I have compiled and are interested in the creation of a second DLC pack, just let me know here.

Can I get a "Whoa Bundy!"?

7
Very nice mod, only one problem though, when I installed it and launched it from the install window the mod didn't seem to show any changes that this mod makes. Maybe someone could explain this to me as soon as possible? Thanks.
When installing a NW mod in particular, be sure it installs properly to Modules and either replaces Vanilla Napoleonic Wars or if you made it's own folder. The preview icon on the pre-game launch window should be changed to reflect the mod is installed correctly.

Edit: Double post, whoops, welp.

Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.

Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.
The pirate hat issue should be easy to resolve with replacing the pirate_hat mesh in openBRF. I cannot check at this moment but this still irks me why it would not be fixable. How did you try to solve the issue?

If you're up to it.. perhaps you can assist me by figuring out just where in the blue hell I went wrong, because I have not an inkling.

https://www.dropbox.com/sh/ybm79iectak92t2/AADJy7EQDoRgNNRP2CrioawXa?dl=0
I'll look into what the hell is the problem. Ah, I see it, easy.
How to Do it
This should be a simple quick edit in openBRF for en_russian_uniforms.brf you want to delete the pirate_hat LODs as those were LoDs made for the vertical positioned bicorne specifically for the horse head, not the vanilla horizontal positioned bicorne that NW uses. You will need also to copy and paste pirate_hat.1 from Vanilla NW if you can, as the EN pirate_hat.1 is a different position.

So you only need:
pirate_hat
pirate_hat.1
pirate_hat.2

Finally, if the model does not show up in-game the textures need to be loaded in openBRF somewhere and found in the mod's Textures folder.
The Enhancement mod will load the BRF files with the en_ prefix which in your case is en_russian_uniforms.brf first, which means the mm_russian_uniforms.brf is not used as priority by the module.ini file.Therefpre editing the mm_russian_uniforms.brf file is useless for this fix.
[close]

And since I have the time right now, I can do these edits and it should work I am testing on my own copy to make sure it does still.

Let's see.. item_kinds1.txt file is the item code's changed? It sure is, well whadd'ya know?

You want to change this item code in item_kinds1.txt from this
Code
 itm_pirate_hat Pirate_Hat Pirate_Hat 1  pirate_hat 0  2684420108 0 4 704643238 0.000000 100 1 0 0 0 0 0 0 0 0 0 0
 0
0

to this
Code
 itm_pirate_hat Pirate_Hat Pirate_Hat 1  pirate_hat 0  553713676 0 4 123731968 0.500000 100 8 0 0 0 0 0 0 0 0 0 0
 0
0

As you can see client-side the numbers are changed and in this case one of the changes directly affects the item flags if the hat covers the head, which is most likely why the player's head is invisible in-game. So with editing item_kinds1.txt this should be fixed, I'll provide the fixed BRF and item_kinds1 files for you.

en_russian_uniforms.brf file
https://drive.google.com/file/d/0B_XEt5J8_HVnRDY2MXNISlVzVGM/view?usp=sharing

item_kinds1.txt file
https://drive.google.com/file/d/0B_XEt5J8_HVnTVhCaDdzZUlNaU0/view?usp=sharing

Copy and replace both these files or disable the old brf/txt files for it to finally work. Both files are needed to make it work.

Sir, you are the man! I will give this a trial run either later tonight or tomorrow morning. There's a reason why you're a rank Colonel!

8
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.

Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.
The pirate hat issue should be easy to resolve with replacing the pirate_hat mesh in openBRF. I cannot check at this moment but this still irks me why it would not be fixable. How did you try to solve the issue?

If you're up to it.. perhaps you can assist me by figuring out just where in the blue hell I went wrong, because I have not an inkling.

https://www.dropbox.com/sh/ybm79iectak92t2/AADJy7EQDoRgNNRP2CrioawXa?dl=0

9
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.

Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.

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