Europa Universalis III is another grand strategy game made by paradox and in my opinion it is the best out of them, the game shines when playing in mutliplayer as it is not bogged down by excessive micromanagement of economy(Victoria 2) or dynasty(CK2). The warfare is a lot more tactical than in CK2 as well, being that if your troops are better equipped, their morale is higher (due to how you have progressed with your country) or you are holding a terrain advantage you can win despite being highly outnumbered.
Here is a picture of a friends SP campaign, you can see the similarities between the other paradox games, in the menus, interface and map, take note that the picture is about 500 years past the game start date.
Spoiler
(https://i.imgur.com/DtZ63.jpg)
It does to me since it makes the game so counter intuitive to play that I am spending more time trying to disentangle what the insane system actually is. Especially since the game arbitrarily sets a "proper" spending on tech, meaning that you cannot create a surplus without tanking inflation. Not to mention that inflation is not compounded but just a flat rate as far as I know.
Ok smart asses, there is a difference between reality and game play mechanisms. Yes, these games try to be realistic to an extent, but then again if you think about it, it's still a game and would never be fun if you were simulating real life. Given the fact that you wouldn't be able to take over the world for example because people wouldn't except your religion, or your culture and so on. The economics in this game aren't there to be watched intently they just give an impression on how well your country is doing in comparison to others.
Either way, what Hekko suggested was that the game was implying that inflation was based on something completely different to what it is in real life. Which it doesn't. The reason inflation goes back down is so that they use the inflation as a game play mechanism, to prevent things like random events which will increase inflation. Also it means that, unlike in real life, you don't have to re make your entire currency to get rid of inflation. Honestly, if your concerned enough to post, then you either haven't played the game thoroughly or you need to go play Economics Simulator 2013 (which doesn't exist, so you don't intently search for it, because no-one gives a shit). Kthnxbai.
Inflation is based on the exact opposite of what causes inflation in real life. Slowing down spending (i.e. Creating a surplus for the government means that there is less money in circulation, which in itself ought to create deflation if there is nothing else creating a pressure for inflation. I have played EU3 enough to know that I do not want to touch it with a stick, for me the problem is equivalently as bad as hoverboard mounted laser alien legionaires would be in RTW.
Without saving/minting to treasury (all money into technology).
Spoiler
(https://i.imgur.com/4Sr4O.png)
Inflation modifier pop out showing me taking -0.01 inflation a year even with saving/minting in progess (money taken out of technology to save).
Spoiler
(https://i.imgur.com/BVA2n.png)
Minting/saving without taking inflation. Showing me gaining substantial amounts of money in comparison to when I don't mint/save at all.
Spoiler
(https://i.imgur.com/3zV3c.png)
Play the game please.
Not so long time ago we finished our 4th full great campain in EU3: Divine wind with our regiment (Semenovsky), about 10 players were playing in total :) I was playing as Manchuria, 2nd place money income, 2nd largest army.
Warning: Big picture
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs019.radikal.ru%2Fi606%2F1301%2Fd0%2Fb0b9a9a90db5.jpg&hash=4e095ca98f59d92021a8ed00a48dcd4227e591d7)