Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983713 times)

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AntonioTheWorstAtMelee

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Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
« Reply #3240 on: December 26, 2013, 01:27:21 am »
Spoiler
Update #23 Christmas Update
Merry Christmas folks! To celebrate the occasion, we're sharing some exciting news concerning the mod's release and website.

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014. I know that this isn't the 2013 release I hinted at but due to much of the team being out of action during the first half of december due to school exams, this is the best we can do. Unfortunately, to meet this deadline, we cannot release a mapping module this update. I am so sorry for making many false promises concerning the mapping module. It seems every time we try, an issue pops up that significantly drags out the time needed.

In preparation for the release, DanyEle has created an Iron Europe website. Keep in mind it is very much a work in progress. A quick look will reveal that we are now accepting donations. Anything you can offer is much appreciated and will go to website and server hosting.
http://www.ironeurope.eu/

Since we're so close to release, I ask that all of you increase efforts to spread the mod's publicity. Let your friends and clan mates know, or just random people on the public servers. If we manage to build a large active community, it'll mean more fun for everybody as well as bigger and quicker updates.

Renders
As I promised in the past, more artillery previews! Get a glimpse of some new artillery pieces we've created, both big and small.

This is the smallest artillery piece you'll find on the battlefield, the Granatenwerfer. It launches grenades only a short distance but can be moved around. By Rigadoon, Bsnott, and Wigster.
Spoiler
[close]
Now for something much larger. This Canon de 75 modèle 1897 is one of the things that Olafson from the FSE team has been assisting us with.
Spoiler
[close]

Demonstration Video
See the Canon de 75 modèle 1897 in-game and functional along with the following features implemented by DanyEle. Keep in mind that most things shown in the video are WIP.
  • Movement icons, showing whether you are in running, walking or crouching mode. Icons made by Karantukki and Peppe0
  • Limited ammunition crates. Ammo crates now have a pool that each ammo refill will draw from.
  • Morphine can be used to recover a bit of health. However, they do not stop bleeding so need to be used in conjunction with bandages.
  • Bandages now have limited uses.
  • New bayonet animation.
  • 75mm field gun demonstration.

[youtube]http://www.youtube.com/watch?v=PPHMW9dNBwc&feature=youtu.be[/youtube]
[close]

2 minutes, nice reaction time there Rigadoon :o I called and you answered :D

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
« Reply #3241 on: December 26, 2013, 01:29:20 am »
I pulled two all nighters in Vegas for this update. Hope you guys enjoy.  ;)

Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
« Reply #3242 on: December 26, 2013, 01:29:44 am »
 :-* :-* :-* :-* :-* :-* :-* :-*

mucho love

btw the icons next to the healthbar. You should be very proud  ;) I expect a shitstorm coming when everybody is back online. I'm glad I didn't go to sleep :p
« Last Edit: December 26, 2013, 01:33:45 am by TORN »

Offline Matthew

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
« Reply #3243 on: December 26, 2013, 01:29:53 am »
Are you able to pick up the ammo box while someone else is using it?

Also I believe they used grey light sabres in WW1.
« Last Edit: December 26, 2013, 01:34:06 am by Matthew »
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Offline Furrnox

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
« Reply #3244 on: December 26, 2013, 01:31:36 am »
Nice Update Rigadoon!

Offline 14e_Knight

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
« Reply #3245 on: December 26, 2013, 01:34:01 am »
Nice work, keep it up!
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Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #22 Revamped French Uniforms Pg209)
« Reply #3246 on: December 26, 2013, 01:34:33 am »
Bringing it up to the new page.

Update #23 Christmas Update
Merry Christmas folks! To celebrate the occasion, we're sharing some exciting news concerning the mod's release and website.

Release Date and Website
I'm happy to announce that the mod is in the final stage of development and we are now comfortable providing a broad release date. Development has been going on for more than a year and all that work will culminate in our first public version which we plan to release January 2014. I know that this isn't the 2013 release I hinted at but due to much of the team being out of action during the first half of december due to school exams, this is the best we can do. Unfortunately, to meet this deadline, we cannot release a mapping module this update. I am so sorry for making many false promises concerning the mapping module. It seems every time we try, an issue pops up that significantly drags out the time needed.

In preparation for the release, DanyEle has created an Iron Europe website. Keep in mind it is very much a work in progress. A quick look will reveal that we are now accepting donations. Anything you can offer is much appreciated and will go to website and server hosting.
http://www.ironeurope.eu/

Since we're so close to release, I ask that all of you increase efforts to spread the mod's publicity. Let your friends and clan mates know, or just random people on the public servers. If we manage to build a large active community, it'll mean more fun for everybody as well as bigger and quicker updates.

Renders
As I promised in the past, more artillery previews! Get a glimpse of some new artillery pieces we've created, both big and small.

This is the smallest artillery piece you'll find on the battlefield, the Granatenwerfer. It launches grenades only a short distance but can be moved around. By Rigadoon, Bsnott, and Wigster.
Spoiler
[close]
Now for something much larger. This Canon de 75 modèle 1897 is one of the things that Olafson from the FSE team has been assisting us with. The current texture is a placeholder.
Spoiler
[close]

Demonstration Video
See the Canon de 75 modèle 1897 in-game and functional along with the following features implemented by DanyEle. Keep in mind that most things shown in the video are WIP.
  • Movement icons, showing whether you are in running, walking or crouching mode. Icons made by Karantukki and Peppe0
  • Limited ammunition crates. Ammo crates now have a pool that each ammo refill will draw from.
  • Morphine can be used to recover a bit of health. However, they do not stop bleeding so need to be used in conjunction with bandages.
  • Bandages now have limited uses.
  • New bayonet animation.
  • 75mm field gun demonstration.

[youtube]http://www.youtube.com/watch?v=PPHMW9dNBwc&feature=youtu.be[/youtube]

Merry Christmas to all of you and thank you so much for your continued support over the past year.
http://www.ironeurope.eu/
Join our Steam Group
Watch us on ModDB
« Last Edit: December 26, 2013, 01:36:52 am by Rigadoon »

Offline fireboy

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
« Reply #3247 on: December 26, 2013, 01:36:31 am »
Good update, can't wait for the first public release.
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Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update)
« Reply #3248 on: December 26, 2013, 01:36:41 am »
Are you going to change the icon of explosive ammo for the artillery?

Offline Wigster600

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
« Reply #3249 on: December 26, 2013, 01:40:28 am »
My Granatenwherfer is glorious  ;D

Offline kpetschulat

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
« Reply #3250 on: December 26, 2013, 01:41:54 am »
Ah, this is most excellent! When does the testing begin for the selected persons?

Offline Matthew

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
« Reply #3251 on: December 26, 2013, 01:42:56 am »
If the first public version is in January I expect it would have to be very soon or not at all.
"A Boss in Heaven is the best excuse for a boss on earth, therefore If God did exist, he would have to be abolished." - Mikhail Bakunin
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Offline KArantukki

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
« Reply #3252 on: December 26, 2013, 01:44:29 am »
I am the german medic ! Now I am known and famous ! :O

PS: Video min 2:16 "Now the toilettpaper!"

Offline ClearlyInvsible

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
« Reply #3253 on: December 26, 2013, 01:44:56 am »
I must admit Rig, I am very impressed.

Now go back to being in Vegas dammit! Have some fun!
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Offline Gokiller

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Re: [NW][M]Iron Europe - WWI Mod (Update #30 Christmas Update Pg235)
« Reply #3254 on: December 26, 2013, 01:46:52 am »
Wait the thread title say's update 30 yet the update self say's 23? :O

And what about the promised scene module? Or am I getting something wrong?
Screw it didn't saw it.  :'(
« Last Edit: December 26, 2013, 01:48:26 am by Gokiller »