Author Topic: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!  (Read 105635 times)

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Offline Desert Thunda

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #570 on: July 22, 2013, 03:43:51 pm »
Because the 5th KGL is a German regiment? Idk

I bet their Chinese  ::)

Offline Newkirk

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #571 on: July 22, 2013, 04:19:31 pm »
Since I'm on vacation I don't know if the UK rifle sergeant s accuracy unadvertised, but if not please do fix it! Hearts will be broken if not. :(

Offline kpetschulat

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #572 on: July 22, 2013, 06:05:48 pm »
Just ant to put this back here...

I have a suggestion, it's not hard at all to make this happen.

In commander battle, when a player chooses to bring a company of artillery, he is accompanied by artillery guard artillerists. Now, I was wondering, and would like to suggest, is it possible to do the same thing for every other gamemode? There will be four options when choosing artillery...

Ranker: Ramrod, Cannon Lighter, Side-Sabre,
Guard: Musket, Ramrod,
Sergeant: Artillery Horse, Artillery Option, Cannon Lighter, Side-Sabre, also a suggestion to add a Ramrod,
Officer: Telescopic Sight, Cannon Lighter, Officer Sword.

Is this fairly easy to implement? If you can add Marines to two factions, you should be able to add an artillerist guard to the artillery for each faction as well.

The addition of a new unit to the artillery per each faction is simply copy and paste, and replace the sabre briquet or cannon lighter with a musket. It also will not lag the game any further, since it's adding one new unit to each faction, for a total of eleven new units with this new patch. (My count includes the new marine units and the artillerist guards.)

Offline Gurkha

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #573 on: July 22, 2013, 07:33:02 pm »
When is the patch coming out?  ???

Offline fireboy

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #574 on: July 22, 2013, 07:45:09 pm »
When is the patch coming out?  ???


Whenever Olafson feels like i guess.



Since I'm back from my holiday for 1 day to take care of some business I fixed a few things the guys reported here and other places and made a 1.103 version.

Fixed boat collisions, and health of the big ship... could not reproduce the KGL talking english they talk german for me?
also fixed some commander battle problems with sailors and marines... I think its good to release.

I'm uploading it and will leave it to Olafson to actually release it. since I'm going back to my holiday.

Have a good summer guys.

[AEF/55th]Anthony 7:12 PM:
you have such a basic style/skillset
but you have the highest ♥♥♥♥♥♥♥ GFing IQ i know

Offline Gokiller

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #575 on: July 22, 2013, 08:02:07 pm »
I can be wrong here, but I think Vince only means that Olafson can release that "forward version" with the fixes Vince made just like they did on talewords. I have doubts that he can release the steam version, seeing I believe that's all done through taleworlds as well. (once again, could be wrong here).

Offline Cara

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #576 on: July 22, 2013, 08:14:13 pm »
Taleswords again and again  :(

Offline Vincenzo

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #577 on: July 22, 2013, 08:52:27 pm »
The rifle sarge is fixed yes...

We won't add more units with ramrods, though people will always drop ramrods now, even if they are not holding them in their hands.

Offline Burakkuada

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #578 on: July 22, 2013, 10:32:15 pm »
I can't wait for the patch, sounds great ;D

One question though, will boats be controlled by one person?

Thanks Vince and thanks to the FSE team, take your time. Better if it were to come out later without having to update than a pre-mature release ending with confusion and failure...

Have a nice holiday Vince ;)


Offline fireboy

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #579 on: July 22, 2013, 10:35:31 pm »
I can be wrong here, but I think Vince only means that Olafson can release that "forward version" with the fixes Vince made just like they did on talewords. I have doubts that he can release the steam version, seeing I believe that's all done through taleworlds as well. (once again, could be wrong here).


Yeah my bad i misread what Vince posted.
[AEF/55th]Anthony 7:12 PM:
you have such a basic style/skillset
but you have the highest ♥♥♥♥♥♥♥ GFing IQ i know

Offline William

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #580 on: July 22, 2013, 10:46:53 pm »
The rifle sarge is fixed yes...

We won't add more units with ramrods, though people will always drop ramrods now, even if they are not holding them in their hands.

 :D :D :D :D :D :D :D
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
[close]

Offline SeanBeansShako

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #581 on: July 23, 2013, 01:12:25 am »
Can we get the patch notes ASAP in this thread?

Offline Crayon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #582 on: July 23, 2013, 03:19:34 am »
All good stuff.

Cheers Vincey.
A Major Bastard

Offline Furrnox

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #583 on: July 23, 2013, 03:20:55 am »
Can we get the patch notes ASAP in this thread?
That would be cool yeah :D

Offline Menelaos

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #584 on: July 23, 2013, 05:31:31 pm »
Sorry for the delay on the release. It will likely come tomorrow once we've straightened out a problem with Native. The server files will come out then as well.

Patch is bound to be very soon.
« Last Edit: July 23, 2013, 05:33:15 pm by Olafson »