Author Topic: Have a question about Modding? Ask Here!  (Read 311895 times)

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Offline BSM 'Shut up' Williams

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Re: Have a question about Modding? Ask Here!
« Reply #150 on: April 27, 2013, 07:29:02 pm »
then Change only the colour of the complete Picture.

How? I use Pant.NET so you know.

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Offline Frederik

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Re: Have a question about Modding? Ask Here!
« Reply #151 on: April 27, 2013, 08:05:38 pm »
I dont know how paint.net works.
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline BSM 'Shut up' Williams

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Re: Have a question about Modding? Ask Here!
« Reply #152 on: April 27, 2013, 10:36:58 pm »
I dont know how paint.net works.

What program do you use?

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Offline Frederik

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Re: Have a question about Modding? Ask Here!
« Reply #153 on: April 27, 2013, 10:37:46 pm »
What program do you use?
i use GIMP
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline Althalus

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Re: Have a question about Modding? Ask Here!
« Reply #154 on: April 27, 2013, 11:50:49 pm »
Alright gents, here's a tickler.

Removing factions from the game, so that they can't be selected or randomly used on a server.
When I did try just commenting out all of the factions and troops, sounds, etc. I got the following error on the troops.
"List indeces must be integers, not tuples"

Has anyone removed factions before? It's being mean to me ;--;

Offline Penn

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Re: Have a question about Modding? Ask Here!
« Reply #155 on: May 01, 2013, 01:26:06 pm »
Seeing the 45e and 84e rankers both use the same textures. I was wondering if there is any way to 'link' the 84e or the 45e uniform to a different texture?

Basicly make a copy of one of the textures and re-link it to the brf file, if that is how it works?
Am I making any sense at all?

^^
Penn and shitz

Offline BSM 'Shut up' Williams

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Re: Have a question about Modding? Ask Here!
« Reply #156 on: May 01, 2013, 02:35:00 pm »
Seeing the 45e and 84e rankers both use the same textures. I was wondering if there is any way to 'link' the 84e or the 45e uniform to a different texture?

Basicly make a copy of one of the textures and re-link it to the brf file, if that is how it works?
Am I making any sense at all?

^^

I understand I did it a lot of times. I will tell you when I get home I'm In school now.

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Offline Penn

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Re: Have a question about Modding? Ask Here!
« Reply #157 on: May 01, 2013, 02:41:55 pm »
Seeing the 45e and 84e rankers both use the same textures. I was wondering if there is any way to 'link' the 84e or the 45e uniform to a different texture?

Basicly make a copy of one of the textures and re-link it to the brf file, if that is how it works?
Am I making any sense at all?

^^

I understand I did it a lot of times. I will tell you when I get home I'm In school now.

Thanks! I'll be waiting :D
Penn and shitz

Offline Betaknight

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Re: Have a question about Modding? Ask Here!
« Reply #158 on: May 01, 2013, 03:47:16 pm »
You need to make a new material (Material is like a folder). In here you should add the textures, normal maps and specular maps. You should also add the shader or else it looks flashy. So bassically Material is like a folder that contains your textures, or rather the location of your textures,cause you have to add the textures in the textures folder. So make sure you have the texture the normal map and spec map. Or diffuse spec and normal same thing.
I'm sure baktech will show you.
The first modder for NW.

Offline Penn

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Re: Have a question about Modding? Ask Here!
« Reply #159 on: May 01, 2013, 04:21:43 pm »
You need to make a new material (Material is like a folder). In here you should add the textures, normal maps and specular maps. You should also add the shader or else it looks flashy. So bassically Material is like a folder that contains your textures, or rather the location of your textures,cause you have to add the textures in the textures folder. So make sure you have the texture the normal map and spec map. Or diffuse spec and normal same thing.
I'm sure baktech will show you.

Not sure I get what you mean, where do I place that? What I am going for is to make the 45e and 84e look diffrent from each other, now they both use the same texture .dds file.
I wish to make it so they use 2 separate ones.
Penn and shitz

Offline Betaknight

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Re: Have a question about Modding? Ask Here!
« Reply #160 on: May 01, 2013, 05:53:39 pm »
Yo need to have openbrf to do that, but baktech will teach you.
The first modder for NW.

Offline BSM 'Shut up' Williams

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Re: Have a question about Modding? Ask Here!
« Reply #161 on: May 01, 2013, 06:14:28 pm »
You need to make a new material (Material is like a folder). In here you should add the textures, normal maps and specular maps. You should also add the shader or else it looks flashy. So bassically Material is like a folder that contains your textures, or rather the location of your textures,cause you have to add the textures in the textures folder. So make sure you have the texture the normal map and spec map. Or diffuse spec and normal same thing.
I'm sure baktech will show you.

Not sure I get what you mean, where do I place that? What I am going for is to make the 45e and 84e look diffrent from each other, now they both use the same texture .dds file.
I wish to make it so they use 2 separate ones.

Yes, what I do is copy and paste the file Texture Spec Norm and original file its self copy an paste them make sure there are no spaces in between the words and Import new material then select the Original copy and pasted file then click on Import new texture and select all three files then on the top right corner of the OpenBrf selected uniform type down the name of the copy and pasted file and your done, add my steam Witold Urbanowicz for the rest and properly explained tutorial.

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Offline Penn

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Re: Have a question about Modding? Ask Here!
« Reply #162 on: May 01, 2013, 06:29:35 pm »
You need to make a new material (Material is like a folder). In here you should add the textures, normal maps and specular maps. You should also add the shader or else it looks flashy. So bassically Material is like a folder that contains your textures, or rather the location of your textures,cause you have to add the textures in the textures folder. So make sure you have the texture the normal map and spec map. Or diffuse spec and normal same thing.
I'm sure baktech will show you.

Not sure I get what you mean, where do I place that? What I am going for is to make the 45e and 84e look diffrent from each other, now they both use the same texture .dds file.
I wish to make it so they use 2 separate ones.

Yes, what I do is copy and paste the file Texture Spec Norm and original file its self copy an paste them make sure there are no spaces in between the words and Import new material then select the Original copy and pasted file then click on Import new texture and select all three files then on the top right corner of the OpenBrf selected uniform type down the name of the copy and pasted file and your done, add my steam Witold Urbanowicz for the rest and properly explained tutorial.

In OpenBRF I presume?
Penn and shitz

Offline BSM 'Shut up' Williams

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Re: Have a question about Modding? Ask Here!
« Reply #163 on: May 01, 2013, 06:46:20 pm »
You need to make a new material (Material is like a folder). In here you should add the textures, normal maps and specular maps. You should also add the shader or else it looks flashy. So bassically Material is like a folder that contains your textures, or rather the location of your textures,cause you have to add the textures in the textures folder. So make sure you have the texture the normal map and spec map. Or diffuse spec and normal same thing.
I'm sure baktech will show you.

Not sure I get what you mean, where do I place that? What I am going for is to make the 45e and 84e look diffrent from each other, now they both use the same texture .dds file.
I wish to make it so they use 2 separate ones.

Yes, what I do is copy and paste the file Texture Spec Norm and original file its self copy an paste them make sure there are no spaces in between the words and Import new material then select the Original copy and pasted file then click on Import new texture and select all three files then on the top right corner of the OpenBrf selected uniform type down the name of the copy and pasted file and your done, add my steam Witold Urbanowicz for the rest and properly explained tutorial.

In OpenBRF I presume?

Indeed, If you still have trouble Add my Steam       Witold Urbanowicz PL            Thanks.

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Offline Penn

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Re: Have a question about Modding? Ask Here!
« Reply #164 on: May 01, 2013, 06:48:38 pm »
You need to make a new material (Material is like a folder). In here you should add the textures, normal maps and specular maps. You should also add the shader or else it looks flashy. So bassically Material is like a folder that contains your textures, or rather the location of your textures,cause you have to add the textures in the textures folder. So make sure you have the texture the normal map and spec map. Or diffuse spec and normal same thing.
I'm sure baktech will show you.

Not sure I get what you mean, where do I place that? What I am going for is to make the 45e and 84e look diffrent from each other, now they both use the same texture .dds file.
I wish to make it so they use 2 separate ones.

Yes, what I do is copy and paste the file Texture Spec Norm and original file its self copy an paste them make sure there are no spaces in between the words and Import new material then select the Original copy and pasted file then click on Import new texture and select all three files then on the top right corner of the OpenBrf selected uniform type down the name of the copy and pasted file and your done, add my steam Witold Urbanowicz for the rest and properly explained tutorial.

In OpenBRF I presume?

Indeed, If you still have trouble Add my Steam       Witold Urbanowicz PL            Thanks.

Added you.
Penn and shitz