Sorry for asking but I'm totally stuck here. I know for most metal parts on helmets (don't know the name ) most have their texture name with an _envmap on the end. I try to look for that but I see no results. So when I made my steel helmet bit, I just added an _envmap to the texture but it didn't work. How do you do it?
I think I get what is wrong, you need to modify the Material not the texture referenced in tex tab.
envmap_shader_noskin_bump_colorspec is the shader
envmap_medium is the Enviro specified on the Material tab
envmap_shader_skin_bump_colorspec is the shader for rigged