Author Topic: Have a question about Modding? Ask Here!  (Read 312273 times)

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Offline The Mighty McLovin

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Re: Have a question about Modding? Ask Here!
« Reply #1185 on: August 28, 2015, 12:44:30 pm »
Don't know why this is happening. Some items are going invisible from afar, but I have created LOD's in OpenBRF. Maybes I did the LOD's wrong (I juts did compile LOD's) I don't know.   :P

In-game
[close]

In OpenBRF
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Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1186 on: August 28, 2015, 04:05:51 pm »
Looks like to me you only generated lods1 and lods3, under the Settings tab select on building lod pyramids all 4 level of LODs so this is prevented.
It looks something like this
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« Last Edit: August 28, 2015, 04:08:35 pm by usnavy30 »
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline The Mighty McLovin

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Re: Have a question about Modding? Ask Here!
« Reply #1187 on: August 28, 2015, 04:14:00 pm »
Mines exactly the same as yours.

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1188 on: August 28, 2015, 04:15:20 pm »
Mines exactly the same as yours.
Try recomputing the main body mesh's LODs. You should get lod1, lod2, lod3, and lod4 for the torso itself atleast.
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline The Mighty McLovin

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Re: Have a question about Modding? Ask Here!
« Reply #1189 on: August 28, 2015, 04:21:03 pm »
I think I know what the problem is. Say that I named two "body" and then another "body.1" and then selected them both and then compiled the LOD's, that wouldn't work. Would I have to separately compile for both of the meshes?

EDIT: That worked. Thanks for the help :)
« Last Edit: August 28, 2015, 04:49:22 pm by The Mighty McLovin »

Offline Dazzer

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Re: Have a question about Modding? Ask Here!
« Reply #1190 on: August 28, 2015, 05:04:54 pm »
New error

File process_items.py, line 72, in module
write_items (variables,variables_uses,tag_uses,quick_strings)
File process_items.py, line 23, in write items
if (item[3]) (itp_merchandise) 0:
TypeError: unsupported operand type(s) for: list and int

I dont know what that is. I did nothing in process_items before


Anyone ?

Offline Frederik

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Re: Have a question about Modding? Ask Here!
« Reply #1191 on: August 28, 2015, 05:22:48 pm »
Maybe you need to add brakes around it?
if ((item[3]) (itp_merchandise) 0):
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline The Mighty McLovin

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Re: Have a question about Modding? Ask Here!
« Reply #1192 on: August 29, 2015, 08:27:29 pm »
Sorry for asking but I'm totally stuck here. I know for most metal parts on helmets (don't know the name :'() most have their texture name with an _envmap on the end. I try to look for that but I see no results. So when I made my steel helmet bit, I just added an _envmap to the texture but it didn't work. How do you do it?

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1193 on: August 29, 2015, 09:09:58 pm »
Sorry for asking but I'm totally stuck here. I know for most metal parts on helmets (don't know the name :'() most have their texture name with an _envmap on the end. I try to look for that but I see no results. So when I made my steel helmet bit, I just added an _envmap to the texture but it didn't work. How do you do it?

I think I get what is wrong, you need to modify the Material not the texture referenced in tex tab.

envmap_shader_noskin_bump_colorspec is the shader

envmap_medium is the Enviro specified on the Material tab


envmap_shader_skin_bump_colorspec is the shader for rigged
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline The Mighty McLovin

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Re: Have a question about Modding? Ask Here!
« Reply #1194 on: August 29, 2015, 09:16:07 pm »
Thank you, but what you mean for the rigged one?

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1195 on: August 29, 2015, 09:21:21 pm »
Thank you, but what you mean for the rigged one?
For rigged helmets (such as the French cuirassier helmet)
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline The Mighty McLovin

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Re: Have a question about Modding? Ask Here!
« Reply #1196 on: August 29, 2015, 09:23:45 pm »
Oh okay, thanks for the help.

Offline Dazzer

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Re: Have a question about Modding? Ask Here!
« Reply #1197 on: August 29, 2015, 11:21:15 pm »
Maybe you need to add brakes around it?
if ((item[3]) (itp_merchandise) 0):

Thats not working

Offline The Mighty McLovin

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Re: Have a question about Modding? Ask Here!
« Reply #1198 on: August 29, 2015, 11:26:38 pm »
Sorry for asking but I'm totally stuck here. I know for most metal parts on helmets (don't know the name :'() most have their texture name with an _envmap on the end. I try to look for that but I see no results. So when I made my steel helmet bit, I just added an _envmap to the texture but it didn't work. How do you do it?

I think I get what is wrong, you need to modify the Material not the texture referenced in tex tab.

envmap_shader_noskin_bump_colorspec is the shader

envmap_medium is the Enviro specified on the Material tab


envmap_shader_skin_bump_colorspec is the shader for rigged

Do I just leave it or re-name the texture to "name_envamp"?

Offline usnavy30

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Re: Have a question about Modding? Ask Here!
« Reply #1199 on: August 30, 2015, 12:30:43 am »
Just leave it, the texture should not be renamed. The only texture named so is envmap_medium for the Enviro on Material.
« Last Edit: August 30, 2015, 12:33:04 am by usnavy30 »
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.