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Messages - Willhelm

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31
In Development / Re: Anglo Zulu War: Reloaded
« on: February 22, 2015, 12:05:46 am »
It's an idle animation where he looks around, i just snapped the pic while he was looking at the floor, that part only lasts for about a second though.

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In Development / Re: Anglo Zulu War: Reloaded
« on: February 20, 2015, 05:25:29 pm »
Thats the Rorkes drift hospital, it was on fire during the battle.

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In Development / Re: Anglo Zulu War: Reloaded
« on: February 20, 2015, 04:32:40 pm »
Still working on the mod, nearing completion now, the majority of the work left is maps.

Here's a small update.

The map of Kambula, guess where the Zulus come from.
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This map is Ulundi, the Zulus will flank from both sides onto the Wagon laager
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These are the special characters could can choose to play as.

Lt Bromhead from the film Zulu
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Lt Chard from the film Zulu
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Colour Sergeant Bourne from the film Zulu
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Lt Vereker from the film Zulu Dawn
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Lord Chelmsforf from the film Zulu Dawn
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In Development / Re: Anglo Zulu War: Reloaded
« on: February 16, 2015, 04:16:33 pm »
Yeah it's in the screenshots. I'm doing all the historical maps, so i need ideas for made up ones.

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In Development / Re: Anglo Zulu War: Reloaded
« on: February 16, 2015, 03:23:42 pm »
Thanks guys.

Any suggestions for map ideas?


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In Development / Anglo Zulu War: Reloaded: RELEASED
« on: February 15, 2015, 11:44:54 pm »





What is this mod?

After two years, it's finally here, an update to the Anglo Zulu War. This mod is a total overhaul of Anglo Zulu war, rebuilt from the ground up. It aims to to be completely superior to the previous Anglo Zulu War while offering the familiar fun gameplay of fighting off endless Zulus.

The setting, if you're interested

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The Anglo-Zulu War was fought in 1879 between the British Empire and the Zulu Kingdom. Following a campaign by which Lord Carnarvon had successfully brought about federation in Canada, it was thought that similar combined military and political campaigns might succeed with the various African kingdoms, tribal areas and Boer republics in South Africa. In 1874, Sir Henry Bartle Frere was sent to South Africa as High Commissioner for the British Empire to bring the plans into being. Among the obstacles were the presence of the independent states of the South African Republic and the Kingdom of Zululand and its army. Frere, on his own initiative, without the approval of the British governmen and with the intent of instigating a war with the Zulu, had presented an ultimatum on 11 December 1878, to the Zulu king Cetshwayo with which the Zulu king could not comply. Cetshwayo did not comply and Bartle Frere sent Lord Chelmsford to invade Zululand.The war is notable for several particularly bloody battles, including a stunning opening victory by the Zulu at Isandlwana, as well as for being a landmark in the timeline of imperialism in the region.  The war pitted British troops equipped with Single shot breech loading Martini-Henry rifles, against vastly greater numbers of Zulu warriors, armed with short stabbing spears and cowhide shields. The Zulus were no savages though, having an organised system of supply and strategic tactics. The war eventually resulted in a British victory and the end of the Zulu nation's independence.
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Features

- Remade from the ground up
- Lots and lots of new maps
- Completely remade Zulus
- All new British uniforms
- Fixable bayonets
- Medics
- Ammunition boxes
- 5 different classes of Zulu, 30 different variants of Zulu warrior, and 30 shield variants.
- New weapon models
- New units (Original units are all reworked too)
- Dynamite "Grenades" for sappers
- No more buggy messy troop selection
- New UI, Menu screens, much better organization with map selection etc
- New environment textures
- New Atmospheric sound effects
- New faces and hair styles
- New Map props
- New animations including Lever action reload
- Awesome Music
- Tracer effects
- Hale Rockets
- No more 360 no scope xxSN1P3RZxx Zulu bots headshotting you from the other end of the map
- Vote for up to 750 bots

Gameplay changes

- Based on player vs bots from the ground up, rather than PVP
- Maps with proper AI meshes, bots will follow you through buildings etc
- Easier to kill bots, high accuracy and better melee skill for British
- Zulus are powerful in numbers rather than skill
The idea is to make it so that you compete with your teammates to kill the most Zulus


Heph's Preview Video


Screenshots

Main Menu
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Troop Selection Screens
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Zulu Troop Selection
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Rorkes Drift
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A Zulu Kraal
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Isandlwana
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A Boer farm with makeshift defences
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Throwing a Dynamite Stick, and the result
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Natal Native Warrior (British unit)
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24th Regiment lined up
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Durban Mounted Rifles
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Sailors of the HMS Shah
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Natal Native Horse
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Hale Rocket Launcher, you might remember it from Blood and Iron, it's also more accurate than NW rockets
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Ammunition boxes, give 20 bullets each time.
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New Units
All the other units are the same as in the current Anglo Zulu war mod, which have been reworked, but some new units have been added. These are

- Royal Marine Light Infantry
- Durban Mounted Rifles
- Victoria Mounted Rifles
- Buffalo Border Guard
- Combat engineer
- Natal Native Contingent (Warrior, Rifleman, Cavalry)
- Special Characters (Lt Bromhead, Lt Vereker, Chelmsford, Col Durnford)

DOWNLOAD

Download the mod here
http://www.mediafire.com/download/dovxlunwefhlp9i/AZW_Reloaded_V1.0.exe
Or at moddb
http://www.moddb.com/mods/azw-reloaded

Please join the Anglo Zulu Steam group. https://steamcommunity.com/groups/AngloZulu
http://www.moddb.com/mods/azw-reloaded

37
Modifications / Re: Napoleonic Wars basic modding Tutorial.
« on: February 12, 2015, 08:24:03 pm »
Reserving this post. I will get around to writing the rest some time this week.
Been over a few months now...

I'm sorry, i will probably never get round to doing it, or if i do it will be a long time.

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In Development / Re: North and South - Version 1.0 in progress
« on: January 20, 2015, 12:44:26 pm »
The uniforms look great.

I hope your port this to bannerlord when its released, I'm sure with its new effects they would look fine.

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Blood & Iron / Re: In Development - 3.0 in the works (changelog on page 27)
« on: September 12, 2014, 06:26:25 pm »
The sequel to snakes on a plane


Parrot on a Train

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Blood & Iron / Re: In Development - 3.0 in the works (changelog on page 27)
« on: September 12, 2014, 10:36:43 am »
We do plan to do an official weekly event yes.

Give Parrot his due, he does almost all the work currently.

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Blood & Iron / Re: Are regular rifles too accurate ?
« on: August 11, 2014, 06:08:10 pm »
The Rifles are Pinpoint accurate wherever you aim , you get a kill.

Factually wrong.

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Excellent work.

My Regiments and I are looking forwards towards the release!

But why choosing not to have the micro-faction  ;D
There were great units in it many ppl really liked. And now my dream of an austrian unit... is crushed...
Hnng, argh.


But nevertheless the mod is going to be awesome :D
Keep up the good work.

We tried to keep them but's very difficult to go above 5 factions, and if we did keep them the mod would be ridiculously huge.

43
Blood & Iron / Re: In Development - Check out the scener's module!
« on: August 01, 2014, 07:13:32 pm »
We give out permissions pretty easily so yeah probably.

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Blood & Iron / Re: In Development - Check out the scener's module!
« on: June 30, 2014, 08:19:02 pm »
The module needs some good solid maps, a game cannot live on shitty random generated maps forever. So if you think you can scene or know somebody tell them about the test module with the scening props and get them in on this.

Maybe if you inspire a bit more and give some info or links on how battlefields of this period looked.

You can make them however you want, the factions are spread over most of the worlds geography. Its the buildings and objects which make the era and they're all ready to be placed.

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Blood & Iron / Re: In Development - Check out the scener's module!
« on: June 30, 2014, 11:04:46 am »
We're close, but we still need some more people to come and make maps for us.

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