Is there a server-side script that will disable the casualty board? If so, is anyone willing to make one? I'm planning a small murder-mystery event that would be ruined by casualty reports. Thanks in advance.
You can't turn off casualty report server-side, but as always there is a trick you can do. Out of top of my mind, something like this should work:
-module_mission_templates: alter ti_on_agent_hit trigger for the mission template, adding stuff at bottom of "# run on server (try_begin)," code block, just before "(try_end)"
--check if damage made is greater than HP of agent being damaged
--if it is, do damage of same amount to the agent without specifying attacker agent (use agent_deliver_damage_to_agent and set attacker agent to be 0)
--change initial attack damage to 0 by using set_trigger_result
Last two items mentioned above will show a player died but won't display the name of the killer, nor will he get a kill on scoreboard. Of course if you want server to know who actual killer is you would also store his agent id somewhere or assign a value to one of his agent slots.