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NOICE WORKThanks! That's exactly what I needed.Is there a server-side script that will disable the casualty board? If so, is anyone willing to make one? I'm planning a small murder-mystery event that would be ruined by casualty reports. Thanks in advance.
You can't turn off casualty report server-side, but as always there is a trick you can do. Out of top of my mind, something like this should work:
-module_mission_templates: alter ti_on_agent_hit trigger for the mission template, adding stuff at bottom of "# run on server (try_begin)," code block, just before "(try_end)"
--check if damage made is greater than HP of agent being damaged
--if it is, do damage of same amount to the agent without specifying attacker agent (use agent_deliver_damage_to_agent and set attacker agent to be 0)
--change initial attack damage to 0 by using set_trigger_result
Last two items mentioned above will show a player died but won't display the name of the killer, nor will he get a kill on scoreboard. Of course if you want server to know who actual killer is you would also store his agent id somewhere or assign a value to one of his agent slots.
I found quite a few methods to get people to join.
First of all I usually ask my principle to do my daily recruitment message for my regiment. It usually goes along the lines of, "Hello everyone, I run a hardcore regiment with strict discipline and standards. We use PTS in all of our events and offer an artillery company in addition to our line." This usually gets around 30 recruits a week as people are entranced by the idea just like in any normal high school.
Have you done anything notable? Beeing Co Leader of one of the best known german Regiments, Hosting several Events in the german Community.
I'm trying to make a custon uniform for the landwehr.Do you have hte module system and python and notepad++?
I'm working with openbrf and from what I realized the officer and the ranker uses the same variation of hats.
Is it possible to say for exemple I want the officer to use the hat1 and the rankers to use the hat2, cause right now, If I am not mistaken, they both use the 2 hats in a variation.
Is it even possible and where could I do that?