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Regiments (Game Clans) / Re: Army of the Potomac [UA] [EU/NA]
« on: April 02, 2022, 10:55:20 am »
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Regiment's Name: 77th Alabama Volunteer Infantry Regiment
Leader's Steam: https://steamcommunity.com/id/Syncmaster667/
Faction: Any
Class: (Arty/Line/Sharps) Sharps
Attendance: 8-10
Read the rules?: Yep
Regulars?: (Yes/No) Yep
Information The Union Army proudly presents: The Union Army Sunday Linebattle. This event shall be hosted every Sunday at 20:00 BST(15:00 EST). Sign-ups shall be made on this forum, with confirmation of final attendance on Steam. The event details will be given, to those who apply on the thread or on our discord https://discord.gg/5a9gzb9f, Be on Discord at 19:30 GMT. Event Organiser's Steams: [UA]Hairywarhero | [UA]Etherton [UA] Adding one or both of these people especially if you aren't a part of the UA would be recommended as these are the main event contacts! IP: 94.250.223.30:15147 https://discord.gg/5a9gzb9f Standard Rules No teamkilling. No Ramboing. No trolling. No Spamming, no global chat except officers or leaders. Listen to, and obey, the admins. Quick note All classes do not enter any buildings you may use the outside of the build for skirmisher formation (Crouching behind any terrain) Rules for Staff Staff Staff should always play as a staff/General unit in-game. Staff may only fire their pistol when have formed up with another unit A division\side leader can have up to 3 staff members one being a signal sergeant and two as offices for scouting purposes Staff cannot Rambo by them self must be near their brigade or a friendly line [close] Rules for Line Infantry Lines Units must have an officer playing as the officer class. Lines must have 8 or more men. If you have Less than 4 men left in a line, you must join another. Crouching is only allowed behind Walls and fences. Lines may use skirmish formation whilst up against walls and fences (No Entering of Houses) Fire in the Charge is allowed. No reloading in Combat. Musicians and Medics Allowed. [close] Rules for Skirmishers Skirms/Lights Only 1 regiment is allowed to play as Skirmishers per side. Units must have an officer playing as the officer class. Max of 3 man spacing (More than this, you will be slain) May use skirmish formation (Crouching behind any terrain No Entering of Houses) Max of 10 men. No Sharpshooter Rilfes [close] Rules for Sharpshooters Skirms/Lights Only 1 regiment is allowed to play as Sharpshooters per side. Units must have an officer playing as the officer class. Max of 3 man spacing (More than this, you will be slain) May use skirmish formation (Crouching behind any terrain No Entering of Houses) Max of 10 men. 1 scope rifle per 5. [close] Rules for Artillery Arty Max arty crew (Including guards) of 10 Arty Guards may have a skirmish formation (Crouching behind any terrain) Max of 3 man spacing 1 Cannon per unit. (Max 2 allowed per side) 1 sapper. [close] |
Team One Union (61-89/100) Staff [UA] 1st Division Staff (3-4) - Admin [UA] Eagle Brigade Staff (2-3) - Admin [UA] Iron Brigade Staff (1-2) - Admin Infantry [UA] 69th New York State Volunteers (10-15) [UA] 26th Wisconsin Infantry Regiment (10-12) [UA] 45th New York Infantry Regiment (10-12) 17th Michigan Infantry Regiment (5-10) Skirmishers [UA] 2nd Company Massachusetts Sharpshooters (8-10) Sharpshooters [UA] 1st United States Sharpshooters (10-15) Artillery 37th New York (5-10) [1st Cannon] [UA] 82nd Regiment of Foot "General Shepherd's Volunteers" (4-10) [2nd Cannon] | Team Two Confederate (35-53/100) Staff Infantry 1st Hanoverian Expatriated Infantry (10-15) Skirmishers 1st Hanoverian Expatriated Infantry (8-10) Sharpshooters 77th Alabama Volunteer Infantry Regiment (8-10) Artillery 77th Alabama Volunteer Infantry Regiment (5-8) [1st Cannon] |
[b]Regiment's Name[/b]:
[b]Leader's Steam[/b]:
[b]Faction[/b]:
[b]Class[/b]: (Arty/Line/Sharps/Skirms)
[b]Attendance[/b]:
[b]Read the rules?[/b]:
[b]Regulars?[/b]: (Yes/No)
The 69th New York State Volunteers joined the Union Army again!
[b]Regiment Name:[/b]
[b]Regiment Leader's Steam:[/b]
[b]Class ingame:[/b]
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Information The Eagle Brigade is part of the wider Army of the Potomac [UA] [EU/NA] (click the header for the forum post) and works in an organised manner during events. The Brigade also provides a teamspeak along with channels to manage, communicate and interact with fellow regiments and the wider Army. Eagle Brigade was formed during the days of North and South and will continue within Battle Cry of Freedom. In Game Rules Standard Rules No teamkilling. No Ramboing. No trolling. No Spamming, no global chat except officers or leaders. Listen to, and obey, the admins. Quick note on Medics - Every regiment may take 2 sergeant's as this is the class that can bandage you when you are bleeding. No medics. Regarding towns / city play - All classes may enter buildings, and in cities/towns/buildings you may use skirmisher formation (Crouching behind any terrain) Rules for Staff Staff Staff should always play as a staff/General unit in game and not as cavalry Staff may not charge on horseback. Can only charge on horseback when accomplished with friendly cavalry. Staff will have to dismount it not accomplished with a friendly cavalry unit and charge with a friendly line to attack a line. Can stay mounted if charged by cavalry Staff may only fire their pistol when have formed a line as staff members on horseback A division leader can have up to 3 staff members one been a signal sergeant and two as offices for scouting purposes Brigade leader can have two staff members as offices for scouting purposes no signal sergeant! Staff cannot Rambo by them self must be near there brigade or a friendly line [close] Rules for Line Infantry Lines Units must have an officer playing as the officer class. Lines must have 8 or more men. If you have Less than 4 men left in a line, you must join another. Crouching is only allowed behind Walls and fences. Lines must stay connected at all times, even when crouching. (Traditional Line formation) Fire in the Charge is allowed. No reloading in Combat. Lines must have a Flag. No Musicians or Medics. No priests. [close] Rules for Cavalry Cav Units must have an officer playing as the officer class. Max of 15. May have 1 musician. May have 1 flag. No fire in the charge. May fire on horseback in a stationary position. May not fire in the charge on horseback. May fire in the charge on foot. Less than 4 Must dismount and find a line. No priests. [close] Rules for Sharpshooters Skirms/Lights Only 2 regiment is allowed to play as Skirms in a Division Units must have an officer playing as the officer class. Max of 3 man spacing (More than this, you will be slayed) May use skirmish formation (Crouching behind any terrain) Max of 15 men. No scope rifles at all. No Musicians. No priests. [close] Rules for Artillery Arty Max arty crew (Including guards) of 10 Arty Guards may have a skirmish formation (Crouching behind any terrain) Max of 3 man spacing 1 Cannon. No howitzer. 1 sapper. (50build points are given) No Musicians. May have 1 flag. No priests. [close] [close] |
Commanded by: Brigadier General Kyle McMuffin (EnglishDoge) Brigade Staff: Staff Adjutant MacMuffin McMuffin (Bravescot) Staff Adjutant Ichabod Crane (Judgy) 1st United States Sharpshooters (10) Colonel Jonathan Newgate (CROWDsalat) 2nd Company Massachusetts Sharpshooters (10) Captain Lewis Wentworth (Chippy) 8th Virginia Volunteer Regiment (20) Major Attila 67th New York Infanty Regiment (10) Captain Benjamin 69th New York State Volunteers (20) Colonel Feldsau Brigade Total:72 |