Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Whigs & Tories => Topic started by: Earth Bby on August 21, 2015, 06:17:20 am

Title: Bugs / Issues
Post by: Earth Bby on August 21, 2015, 06:17:20 am
What's wrong m8  :'(?
Title: Re: Bugs / Issues
Post by: Audiate on August 21, 2015, 06:24:10 am
gam aint out sire  :'(
Title: Re: Bugs / Issues
Post by: Bravescot on August 21, 2015, 06:46:36 am
gam aint out sire  :'(
Title: Re: Bugs / Issues
Post by: Frederik on August 21, 2015, 09:59:37 am
I cant find servers for dis.
Title: Re: Bugs / Issues
Post by: The Mighty McLovin on August 21, 2015, 10:04:55 am
Hello, I'd like to report a bug. The mod hasn't been released yet. Release plox.
Title: Re: Bugs / Issues
Post by: Nick Lazanis on August 21, 2015, 12:26:45 pm
Hello, I'd like to report a bug. The mod hasn't been released yet. Release plox.

See. That's what they'd like you to think.
Title: Re: Bugs / Issues
Post by: JohannGustavsen on August 21, 2015, 09:12:27 pm
Melee is way to slow in my opinion.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 21, 2015, 09:13:22 pm
Melee is way to slow in my opinion.

If you'r american if might due to the fact NA use fastest, EU (the server is) uses medium. Melee hasn't been touched  :)
Title: Re: Bugs / Issues
Post by: usnavy30 on August 21, 2015, 09:13:55 pm
Melee is way to slow in my opinion.
EU folks love their Medium speed setting. NA server coming hopefully soon.
Title: Re: Bugs / Issues
Post by: The Mighty McLovin on August 21, 2015, 09:24:38 pm
The kilt for the officer on the British side become invisible from a far.
On the militia, the hat becomes invisible from a far.
Title: Re: Bugs / Issues
Post by: Eraamion on August 21, 2015, 09:30:25 pm
The kilt for the officer on the British side become invisible from a far.
On the militia, the hat becomes invisible from a far.
It's a common issue with uniforms in mods,not exactly sure what causes the engine to stop rendering certain bits of clothing though.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 21, 2015, 09:37:22 pm
It's the bloody LODs = level of detail it determines how a uniform or item looks very close, close, far and very far ranges in-game. Please be as specific as you can with what unit has a LOD problem. (What militia hat, for example) Thank you.
Title: Re: Bugs / Issues
Post by: The Mighty McLovin on August 21, 2015, 09:42:55 pm
Yeah. I presumed that you didn't compute LOD's for the uniforms.

British Faction: 42nd (Royal Highland) Regiment of Foot: Officer kilt is missing from far away
American Faction: Militia Regiment: The red beanie is missing from far away
Title: Re: Bugs / Issues
Post by: Nick Lazanis on August 21, 2015, 09:44:20 pm
Yeah. I presumed that you didn't compute LOD's for the uniforms.

British Faction: 42nd (Royal Highland) Regiment of Foot: Officer kilt is missing from far away
American Faction: Militia Regiment: The red beanie is missing from far away

Hmm? Red beanie is fine for me.
Title: Re: Bugs / Issues
Post by: JohannGustavsen on August 21, 2015, 09:47:31 pm
In the next patch or full release can we get the melee speed boosted for the NA guys XD
Title: Re: Bugs / Issues
Post by: usnavy30 on August 21, 2015, 09:54:34 pm
Yeah. I presumed that you didn't compute LOD's for the uniforms.

British Faction: 42nd (Royal Highland) Regiment of Foot: Officer kilt is missing from far away
American Faction: Militia Regiment: The red beanie is missing from far away

I did not compute the LODs used no, they're auto generated and sometimes the auto generated ones just do not work still. Thank you for the specific report.

In the next patch or full release can we get the melee speed boosted for the NA guys XD
NA servers will most likely be on Fastest per usual, most likely that is.
Title: Re: Bugs / Issues
Post by: TheRedRedcoat on August 21, 2015, 10:42:23 pm
Not sure if its a bug, but I find that after a certain point I cant use the sword animations anymore, like the "Fire" and "Charge" animations when you press v and b. Is there a certain limit to how many times you can do it in one life?
Title: Re: Bugs / Issues
Post by: JohannGustavsen on August 21, 2015, 10:58:11 pm
Quote
NA servers will most likely be on Fastest per usual, most likely that is.

I understand that, but melee still feels incredibly non responsive and slow even at the fastest.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 21, 2015, 11:03:55 pm
Quote
NA servers will most likely be on Fastest per usual, most likely that is.

I understand that, but melee still feels incredibly non responsive and slow even at the fastest.
I have not edited the bayoneted musket's speed so melee should not feel slow and non responsive. It should be another factor then.
Title: Re: Bugs / Issues
Post by: Herishey on August 21, 2015, 11:15:07 pm
I'll have a video up tomorrow probably but I noticed that there seems to be an issue when meleeing, it's like an animation gltich seems like people aren't dead for a second then they are, also makes a strange noise. Also noticed a few times it seems like you stabbed a guy and someone else gets the kill, like a pre-stab almost, the same happens with me getting someone elses kill for example, other than that pretty solid. ;3
Title: Re: Bugs / Issues
Post by: Glenn on August 21, 2015, 11:16:37 pm
On the map Atop Bunker Hill (guessing its the one with the ship that the right side spawns in) the left side nation cannot get into the ship and attack the the artillery rankers firing from the boat, basically there is an invisible wall on the bridge that doesn't allow the attackers to get through and eventually fall off the bridge to their death.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 21, 2015, 11:19:22 pm
On the map Atop Bunker Hill (guessing its the one with the ship that the right side spawns in) the left side nation cannot get into the ship and attack the the artillery rankers firing from the boat, basically there is an invisible wall on the bridge that doesn't allow the attackers to get through and eventually fall off the bridge to their death.
That's a map size edge limit or invisible walls issue. Seen and acknowledged.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 22, 2015, 12:03:00 am
Quote
NA servers will most likely be on Fastest per usual, most likely that is.

I understand that, but melee still feels incredibly non responsive and slow even at the fastest.

must be your mouse, melee I can asure you haven't been touch considering how edgy this community is with change.
Title: Re: Bugs / Issues
Post by: PolarBeats on August 22, 2015, 12:04:54 am
Quote
NA servers will most likely be on Fastest per usual, most likely that is.

I understand that, but melee still feels incredibly non responsive and slow even at the fastest.

I second this, the melee needs tweeked a bit
 Also the lack of riflemen for the mod is upsetting, I did read your post on the "lack of rifles" thread but I disagree with your opinion on how they react to in events.

*Edited* I changed it before the response r.i.p. I am not reporting the lack of rifles as a bug but more of an issue <3
Title: Re: Bugs / Issues
Post by: Earth Bby on August 22, 2015, 12:07:22 am
Quote
NA servers will most likely be on Fastest per usual, most likely that is.

I understand that, but melee still feels incredibly non responsive and slow even at the fastest.

I second this, also the lack of riflemen for the mod is upsetting.

Having no rifles isn't a bug. Also try playing on a server with a good ping for you, If you're basing this off of the official ones they're EU and medium. Try hosting your own mini game with some bots, make your graphics super low then report, like I've said melee hasn't been touched. + Having no riflemen isn't a bug it's a godsend.
Title: Re: Bugs / Issues
Post by: Frederik on August 22, 2015, 12:10:30 am
Quote
NA servers will most likely be on Fastest per usual, most likely that is.

I understand that, but melee still feels incredibly non responsive and slow even at the fastest.

I second this, also the lack of riflemen for the mod is upsetting.

Having no rifles isn't a bug. Also try playing on a server with a good ping for you, If you're basing this off of the official ones they're EU and medium. Try hosting your own mini game with some bots, make your graphics super low then report, like I've said melee hasn't been touched. + Having no riflemen isn't a bug it's a godsend.
It's not a bug, it's a feature
Title: Re: Bugs / Issues
Post by: PolarBeats on August 22, 2015, 12:12:06 am


Black Cannons, with no texture beside the barrel.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F620722512161215608%2F70ED5D27E5C122B2FD5E5556CBF1576961B8BD40%2F&hash=d34a55f596b1a0913dfc88a575ff36039ed525c6)
[close]
Title: Re: Bugs / Issues
Post by: Earth Bby on August 22, 2015, 12:41:34 am


Black Cannons, with no texture beside the barrel.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F620722512161215608%2F70ED5D27E5C122B2FD5E5556CBF1576961B8BD40%2F&hash=d34a55f596b1a0913dfc88a575ff36039ed525c6)
[close]

All you need it is the texture, it's fine for everyone I think :s maybe.
Title: Re: Bugs / Issues
Post by: PolarBeats on August 22, 2015, 02:43:47 am
It seems when I create a character it doesn't save. I figured it was because I had to many characters, so I deleted some and once I launched the game to play again after the deletions return and my character doesnt exist.
Title: Re: Bugs / Issues
Post by: JohannGustavsen on August 22, 2015, 05:43:25 am
Quote
Having no rifles isn't a bug. Also try playing on a server with a good ping for you, If you're basing this off of the official ones they're EU and medium. Try hosting your own mini game with some bots, make your graphics super low then report, like I've said melee hasn't been touched. + Having no riflemen isn't a bug it's a godsend.

Ahmen brother  ;D  8)  :D  :)  :P
Title: Re: Bugs / Issues
Post by: DarthTaco on August 22, 2015, 06:47:43 am
While the lack of riflemen is indeed depressing, it's a development decision catered to the masses. The masses being Line Infantry. It's not a "simulator" so to speak, and even if people want to see riflemen they're in a minority compared to the masses of line infantrymen that don't. it's natural for the larger vote to get their way, and at this stage in the mod that's the best choice. Perhaps it's a topic to bring up for another time, but give it a few months and see how everything pans out. People play the mod to be line, having even eight riflemen able to pick apart their line is just going to ruin their fun, best to keep it to muskets now and play our cards as the game goes on.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 22, 2015, 07:34:13 am
It seems when I create a character it doesn't save. I figured it was because I had to many characters, so I deleted some and once I launched the game to play again after the deletions return and my character doesnt exist.
Hell, really? I created a new character for WaT tags and that saved. I blame Viking Conquest or something.. This happens if I edit a character or rebind my weapon scroll up key too, everytime resetting to up arrow when I did not have my mouse ONE time.. dammit I hate that.
Title: Re: Bugs / Issues
Post by: Malkolm R. Lind on August 22, 2015, 11:01:17 am
The kilt for the officer on the British side become invisible from a far.
On the militia, the hat becomes invisible from a far.
It's a common issue with uniforms in mods,not exactly sure what causes the engine to stop rendering certain bits of clothing though.
Ladies and gentlemen, let me present to you: The person who knows nothing about modding!
Title: Re: Bugs / Issues
Post by: usnavy30 on August 22, 2015, 11:41:44 am
Hey now, it's okay not to know about modding as a player. LODs I am sure many a regular player do not know about.
Title: Re: Bugs / Issues
Post by: MrSt3fan on August 22, 2015, 12:30:14 pm


Black Cannons, with no texture beside the barrel.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F620722512161215608%2F70ED5D27E5C122B2FD5E5556CBF1576961B8BD40%2F&hash=d34a55f596b1a0913dfc88a575ff36039ed525c6)
[close]

All you need it is the texture, it's fine for everyone I think :s maybe.

Black cannons for me too
Title: Re: Bugs / Issues
Post by: The Mighty McLovin on August 22, 2015, 12:57:32 pm


Black Cannons, with no texture beside the barrel.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F620722512161215608%2F70ED5D27E5C122B2FD5E5556CBF1576961B8BD40%2F&hash=d34a55f596b1a0913dfc88a575ff36039ed525c6)
[close]

All you need it is the texture, it's fine for everyone I think :s maybe.

Black cannons for me too

Same 4 me.
Title: Re: Bugs / Issues
Post by: Parrot on August 22, 2015, 01:39:25 pm
It seems when I create a character it doesn't save. I figured it was because I had to many characters, so I deleted some and once I launched the game to play again after the deletions return and my character doesnt exist.
Hell, really? I created a new character for WaT tags and that saved. I blame Viking Conquest or something.. This happens if I edit a character or rebind my weapon scroll up key too, everytime resetting to up arrow when I did not have my mouse ONE time.. dammit I hate that.

and people blamed North and South for that problem...
Title: Re: Bugs / Issues
Post by: Earth Bby on August 22, 2015, 03:12:08 pm
The new character thing works for me. Have you got windows 10? / Have you closed the game then reopened to see if he's still there? / played in a public server with that character then closed the game? / deleted and reinstalled the mod? try all these  ???
Title: Re: Bugs / Issues
Post by: PolarBeats on August 22, 2015, 07:25:13 pm
The new character thing works for me. Have you got windows 10? / Have you closed the game then reopened to see if he's still there? / played in a public server with that character then closed the game? / deleted and reinstalled the mod? try all these  ???

No I do not own Windows 10 yet / Closing and reopening the game is how I found this issue / Played the game and closed it (again how I found the issue) / and I am installing the Moddb version currently.. perhaps the new mirror will result in some fixes like the cannon texture as well as character creation
Title: Re: Bugs / Issues
Post by: Bravescot on August 22, 2015, 07:28:42 pm
It seems when I create a character it doesn't save. I figured it was because I had to many characters, so I deleted some and once I launched the game to play again after the deletions return and my character doesnt exist.
Hell, really? I created a new character for WaT tags and that saved. I blame Viking Conquest or something.. This happens if I edit a character or rebind my weapon scroll up key too, everytime resetting to up arrow when I did not have my mouse ONE time.. dammit I hate that.

and people blamed North and South for that problem...
I had the issue IN North and South before this mod  :P
Title: Re: Bugs / Issues
Post by: usnavy30 on August 22, 2015, 08:34:36 pm
British Faction: 42nd (Royal Highland) Regiment of Foot: Officer kilt is missing from far away
American Faction: Militia Regiment: The red beanie is missing from far away
Checking on this now..

Officer kilt was missing two LODs for the kilt itself.
The liberty cap LODs will be fixed. Disappears very far away range.

Thank you for the report.
Title: Re: Bugs / Issues
Post by: PolarBeats on August 22, 2015, 08:37:41 pm
The new character thing works for me. Have you got windows 10? / Have you closed the game then reopened to see if he's still there? / played in a public server with that character then closed the game? / deleted and reinstalled the mod? try all these  ???

No I do not own Windows 10 yet / Closing and reopening the game is how I found this issue / Played the game and closed it (again how I found the issue) / and I am installing the Moddb version currently.. perhaps the new mirror will result in some fixes like the cannon texture as well as character creation

It didnt fix the character creation
Title: Re: Bugs / Issues
Post by: Earth Bby on August 22, 2015, 08:38:49 pm
The new character thing works for me. Have you got windows 10? / Have you closed the game then reopened to see if he's still there? / played in a public server with that character then closed the game? / deleted and reinstalled the mod? try all these  ???

No I do not own Windows 10 yet / Closing and reopening the game is how I found this issue / Played the game and closed it (again how I found the issue) / and I am installing the Moddb version currently.. perhaps the new mirror will result in some fixes like the cannon texture as well as character creation

It didnt fix the character creation

no idea
Title: Re: Bugs / Issues
Post by: usnavy30 on August 22, 2015, 08:42:25 pm
Making a new character for the mod should fix the issue, should. I swear, this started happening after a Warband update..

currently.. perhaps the new mirror will result in some fixes like the cannon texture as well as character creation
I just tested how to fix the specific textures' issue and it seems setting HDR mode to Low in-game Options fixes the static black textures. So that is the fix for now (again Warband update did something..)

Setting Low HDR on in Options will enable the new shader as well. Which looks quite nice I'd say.
Title: Re: Bugs / Issues
Post by: Stark99 on August 23, 2015, 01:09:33 am
cannons all black on wheels same with limber area on arty horse

Sent from my SM-G800F using Tapatalk

Title: Re: Bugs / Issues
Post by: usnavy30 on August 23, 2015, 01:13:03 am
Not sure if its a bug, but I find that after a certain point I cant use the sword animations anymore, like the "Fire" and "Charge" animations when you press v and b. Is there a certain limit to how many times you can do it in one life?
The fire order and charge order animations can be used after about 10 seconds pressing V or B as Officer rank with a sword. You should be able to use the animation as many times as you like, if you find yourself unable to do the animation try down-blocking. It may fix the problem after that.

cannons all black on wheels same with limber area on arty horse

Sent from my SM-G800F using Tapatalk
In the Options menu in-game set HDR to 'Low' instead of 'None' that will fix the problem.
Title: Re: Bugs / Issues
Post by: KillerShark on August 23, 2015, 06:42:38 am
I don't like how it takes a lot longer to present your musket if it has a bayonet attached. A bayonet weighs like 2 pounds, so it wouldn't take an extra 3 seconds to be able to present the musket with it attached. Also when you try to attach bayonets with the Native American troop it doesn't work. I tried it while my musket was loaded and it un-loaded my musket and the bayonet didn't even get attached.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 23, 2015, 06:50:27 am
I don't like how it takes a lot longer to present your musket if it has a bayonet attached. A bayonet weighs like 2 pounds, so it wouldn't take an extra 3 seconds to be able to present the musket with it attached. Also when you try to attach bayonets with the Native American troop it doesn't work. I tried it while my musket was loaded and it un-loaded my musket and the bayonet didn't even get attached.
I am not sure why the bayonet could be slowing the presenting animation right now. Tested this and it is noticeable difference. Found it. Speed rating is decreased on bayoneted muskets in the item's code. Hmm, I wonder how that happened..
Native Guide has a musket but with no bayonet as he has tomahawks, for balance (design) reasons he cannot fix a bayonet.
Title: Re: Bugs / Issues
Post by: TheRedRedcoat on August 23, 2015, 10:18:22 am
Since we're talking about the aiming animation, imo it takes too long. It's a cool and interesting animation to watch, but it's impractical and rather annoying.
Title: Re: Bugs / Issues
Post by: PurplePanda on August 23, 2015, 11:05:34 am
Since we're talking about the aiming animation, imo it takes too long. It's a cool and interesting animation to watch, but it's impractical and rather annoying.
I agree with this, it does become a nuisance; hopefully something is done about it.
Title: Re: Bugs / Issues
Post by: Nick Lazanis on August 23, 2015, 11:34:55 am
Very minor bug I thought  i'd report. Apparently the tomahawk was stuck...next to my hand. I don't know if it's the hitbox or something like that.

Screenshots
(https://i.imgur.com/352OQ8o.jpg) (https://i.imgur.com/ImoJyMe.jpg)
[close]
Title: Re: Bugs / Issues
Post by: usnavy30 on August 23, 2015, 12:00:38 pm
Very minor bug I thought  i'd report. Apparently the tomahawk was stuck...next to my hand. I don't know if it's the hitbox or something like that.

Screenshots
(https://i.imgur.com/352OQ8o.jpg) (https://i.imgur.com/ImoJyMe.jpg)
[close]
You must of gotten hit by a tomhawk and the positioning ended up like that, blasted positioning.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 23, 2015, 12:25:20 pm
Very minor bug I thought  i'd report. Apparently the tomahawk was stuck...next to my hand. I don't know if it's the hitbox or something like that.

Screenshots
(https://i.imgur.com/352OQ8o.jpg) (https://i.imgur.com/ImoJyMe.jpg)
[close]
You must of gotten hit by a tomhawk and the positioning ended up like that, blasted positioning.

Ye I wouldn't call this a bug, happens in Native.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 23, 2015, 12:28:23 pm
It may be dependent on how the model is positioned in openBRF or maybe not at all.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 23, 2015, 12:29:05 pm
It may be dependent on how the model is positioned in openBRF or maybe not at all.

nope, it's how the toma hits you.
Title: Re: Bugs / Issues
Post by: Nick Lazanis on August 23, 2015, 12:42:22 pm
Ye. It's fine,I just thought I'd posted it anyways. It's not like it affects gameplay  ;D
Title: Re: Bugs / Issues
Post by: |Heinrich| on August 23, 2015, 04:16:11 pm
Aiming :[ when u want to get the sides and theyve shot in a LB before uve fully aimed they've fucked off ;3
Title: Re: Bugs / Issues
Post by: KillerShark on August 23, 2015, 05:24:18 pm
Since we're talking about the aiming animation, imo it takes too long. It's a cool and interesting animation to watch, but it's impractical and rather annoying.
I agree with this, it does become a nuisance; hopefully something is done about it.
I like the animation. Maybe if it was just shortened. Then it would be good
Title: Re: Bugs / Issues
Post by: Earth Bby on August 23, 2015, 05:44:41 pm
Since we're talking about the aiming animation, imo it takes too long. It's a cool and interesting animation to watch, but it's impractical and rather annoying.
I agree with this, it does become a nuisance; hopefully something is done about it.
I like the animation. Maybe if it was just shortened. Then it would be good

Just dont put you're bayonet on, the run time it pretty much the same as NW (1.5 extra)
Title: Re: Bugs / Issues
Post by: Sleepy on August 23, 2015, 06:09:43 pm
When ever you type and use the P or M key in chat it uses the action key (Hard to explain but i hope you know what i mean :D)
Title: Re: Bugs / Issues
Post by: Earth Bby on August 23, 2015, 06:17:36 pm
When ever you type and use the P or M key in chat it uses the action key (Hard to explain but i hope you know what i mean :D)

yes, same for the admin chat
Title: Re: Bugs / Issues
Post by: Spudgun on August 23, 2015, 06:37:13 pm
You've made a mistake with many of the Union Jacks you use.

The flag of the UK was this:

(https://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Union_flag_1606_%28Kings_Colors%29.svg/100px-Union_flag_1606_%28Kings_Colors%29.svg.png)

Until 1802.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 23, 2015, 06:52:23 pm
You've made a mistake with many of the Union Jacks you use.

The flag of the UK was this:

(https://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Union_flag_1606_%28Kings_Colors%29.svg/100px-Union_flag_1606_%28Kings_Colors%29.svg.png)

Until 1802.

On which flags have we done this? Regimental?
Title: Re: Bugs / Issues
Post by: Spudgun on August 23, 2015, 07:03:34 pm
You've made a mistake with many of the Union Jacks you use.

The flag of the UK was this:

(https://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Union_flag_1606_%28Kings_Colors%29.svg/100px-Union_flag_1606_%28Kings_Colors%29.svg.png)

Until 1802.

On which flags have we done this? Regimental?

I just saw it on some of the trailers and images, now that I'm playing it there's nothing wrong. My apologies.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 23, 2015, 07:05:56 pm
You've made a mistake with many of the Union Jacks you use.

The flag of the UK was this:

(https://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Union_flag_1606_%28Kings_Colors%29.svg/100px-Union_flag_1606_%28Kings_Colors%29.svg.png)

Until 1802.

On which flags have we done this? Regimental?

I just saw it on some of the trailers and images, now that I'm playing it there's nothing wrong. My apologies.

Everything videod by the Dev team is a WIP install the mod before reporting "bugs"
Title: Re: Bugs / Issues
Post by: 55th Elvis White-Field on August 23, 2015, 11:16:52 pm
 Maybe you should add a trial arms, which might increase speed by 5 or 6 Speed (Agility).
Title: Re: Bugs / Issues
Post by: 55th Elvis White-Field on August 24, 2015, 01:34:05 am
   I was trying to make a drill video today, and I had the same problem another person had, Press M, you surrender, Press P, you taunt. It was so bad that I stopped the video to report this. If you wish, I will show you the video.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 24, 2015, 01:39:26 am
   I was trying to make a drill video today, and I had the same problem another person had, Press M, you surrender, Press P, you taunt. It was so bad that I stopped the video to report this. If you wish, I will show you the video.

What? So you want me to remove the keys or? Yes m = surrender and p = taunt it's the same for everyone.
Title: Re: Bugs / Issues
Post by: Mr.Mixtape on August 24, 2015, 02:29:46 am
The new character thing works for me. Have you got windows 10? / Have you closed the game then reopened to see if he's still there? / played in a public server with that character then closed the game? / deleted and reinstalled the mod? try all these  ???

No I do not own Windows 10 yet / Closing and reopening the game is how I found this issue / Played the game and closed it (again how I found the issue) / and I am installing the Moddb version currently.. perhaps the new mirror will result in some fixes like the cannon texture as well as character creation

It didnt fix the character creation
^
Title: Re: Bugs / Issues
Post by: 55th The William Mendez on August 24, 2015, 03:00:25 am
I agree, there should be a trial arms.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 24, 2015, 03:05:53 am
The new character thing works for me. Have you got windows 10? / Have you closed the game then reopened to see if he's still there? / played in a public server with that character then closed the game? / deleted and reinstalled the mod? try all these  ???

No I do not own Windows 10 yet / Closing and reopening the game is how I found this issue / Played the game and closed it (again how I found the issue) / and I am installing the Moddb version currently.. perhaps the new mirror will result in some fixes like the cannon texture as well as character creation

It didnt fix the character creation
^

No idea, happens with other mods.

I agree, there should be a trial arms.

What are you on about?
Title: Re: Bugs / Issues
Post by: usnavy30 on August 24, 2015, 05:24:40 am

I agree, there should be a trial arms.

What are you on about?
Oh this is what you meant, Marks. 55th The William Mendez, can you elaborate what you mean by "there should be a trial arms" ?
Title: Re: Bugs / Issues
Post by: Eraamion on August 24, 2015, 01:08:36 pm
55th The William Mendez, can you elaborate what you mean by "there should be a trial arms" ?

What he means is a way of carrying a firelock. It's described as,"trail arms" in most drill manuals.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.fortmchenryguard.org%2Fdrill%2Fdr_trailarms.jpg&hash=b4a8881234e7ada021213687888b8b9087886c92)
Title: Re: Bugs / Issues
Post by: PolarBeats on August 24, 2015, 01:54:28 pm
The new character thing works for me. Have you got windows 10? / Have you closed the game then reopened to see if he's still there? / played in a public server with that character then closed the game? / deleted and reinstalled the mod? try all these  ???

No I do not own Windows 10 yet / Closing and reopening the game is how I found this issue / Played the game and closed it (again how I found the issue) / and I am installing the Moddb version currently.. perhaps the new mirror will result in some fixes like the cannon texture as well as character creation

It didnt fix the character creation
^

No idea, happens with other mods.


I have yet to come by this issue in other mods, and I have pretty much played every NW and Warband Multiplayer mod there is, is this problem being worked on or is it a "Eh, I dont have this issue so nobody actually cares" type of moment?
Title: Re: Bugs / Issues
Post by: The Mighty McLovin on August 24, 2015, 02:20:38 pm
The new character thing works for me. Have you got windows 10? / Have you closed the game then reopened to see if he's still there? / played in a public server with that character then closed the game? / deleted and reinstalled the mod? try all these  ???

No I do not own Windows 10 yet / Closing and reopening the game is how I found this issue / Played the game and closed it (again how I found the issue) / and I am installing the Moddb version currently.. perhaps the new mirror will result in some fixes like the cannon texture as well as character creation

It didnt fix the character creation
^

No idea, happens with other mods.


I have yet to come by this issue in other mods, and I have pretty much played every NW and Warband Multiplayer mod there is, is this problem being worked on or is it a "Eh, I dont have this issue so nobody actually cares" type of moment?

This happened on N&S, haven't seen it happen in WaT. Seems like a common problem.
Title: Re: Bugs / Issues
Post by: Mr.Mixtape on August 24, 2015, 03:19:31 pm
Maybe you should add a trial arms, which might increase speed by 5 or 6 Speed (Agility).
maybe not that much but i think that would be cool
Title: Re: Bugs / Issues
Post by: Earth Bby on August 24, 2015, 04:02:57 pm
Maybe you should add a trial arms, which might increase speed by 5 or 6 Speed (Agility).
maybe not that much but i think that would be cool

It's impossible to do the 2nd image considering how weapons work. I also feel this is pretty pointless and will be neglected, note how this isn't the suggestions thread as half the time it's just realism requests, I hate realism (sometimes it's necessary) Please keep on topic or i'll just remove the posts, bugs only.   
Title: Re: Bugs / Issues
Post by: Windflower on August 24, 2015, 04:05:17 pm
Idk if you know this, but I came across a weird glitch where a guy was able to shoot 2 round in a row without reloading, he just shot 2 bullets in the same aiming motion.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 24, 2015, 04:09:27 pm
Idk if you know this, but I came across a weird glitch where a guy was able to shoot 2 round in a row without reloading, he just shot 2 bullets in the same aiming motion.

Happens in NW, was it really fast the 2nd bullet? Say you fired they you could fire again straight after the shot?
Title: Re: Bugs / Issues
Post by: Windflower on August 24, 2015, 04:10:40 pm
Idk if you know this, but I came across a weird glitch where a guy was able to shoot 2 round in a row without reloading, he just shot 2 bullets in the same aiming motion.

Happens in NW, was it really fast the 2nd bullet? Say you fired they you could fire again straight after the shot?
Never seen it in NW so it was a first for me, but I was the one who got shot right after I thought this guy wasted his shot, so probably pretty fast yeah.
Title: Re: Bugs / Issues
Post by: Nick Lazanis on August 24, 2015, 04:50:46 pm
Has happened to me in NW while lagging.
Title: Re: Bugs / Issues
Post by: Windflower on August 24, 2015, 04:54:36 pm
Well does it only appear that way to you? I'm pretty sure everyone on the server saw it (all 5 of us), its probably just NW stuff, but you never know
Title: Re: Bugs / Issues
Post by: Hickery on August 24, 2015, 10:31:12 pm
Just downloaded it using one of the main links, installed it, and now the game won't launch.  If I move the module out of my Warband modules it'll work but obviously I can't play it.

Don't really know why it's not working and I can't find anyone else having this issue.  Help would be nice thanks.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 24, 2015, 10:33:31 pm
Just downloaded it using one of the main links, installed it, and now the game won't launch.  If I move the module out of my Warband modules it'll work but obviously I can't play it.

Don't really know why it's not working and I can't find anyone else having this issue.  Help would be nice thanks.
What do you mean exactly by the game won't launch? Make sure you set the directory on the installer to be /Modules.
Title: Re: Bugs / Issues
Post by: Hickery on August 24, 2015, 10:43:45 pm
It's definitely in the right place I've installed loads of mods before, and I can see it's in Modules cause I've been messing about in there to get it to work.

I'll click launch Warband in steam and it'll try to load but no launcher comes up so I can't select anything or play anything - once I move the module out of the module folder I can see the launcher again. 
Title: Re: Bugs / Issues
Post by: usnavy30 on August 24, 2015, 10:45:17 pm
It's definitely in the right place I've installed loads of mods before, and I can see it's in Modules cause I've been messing about in there to get it to work.
When you installed it, it is not a folder-within-a-folder situation is it?
(Whigs and Tories Beta -> Whigs and Tories Beta)
it should just be Modules -> Whigs and Tories Beta -> Text files, Resource, Textures, etc of the mod folder.

Else, where did you download it from? Moddb? May be a broken download.
Title: Re: Bugs / Issues
Post by: Hickery on August 24, 2015, 10:48:29 pm
I'm reinstalling it now, and I'm going to check that isn't the case but I don't think it was.

The download I used was the mirror link in the Download Links V.Public Beta Topic.

Mirror 1
https://drive.google.com/file/d/0B27vFcw562HyYXZqcHdtZ2IyalU/view?usp=sharing

Edit: I checked and it's in the right place it seems, MountBlade Warband -> Modules -> Whigs and Tories Beta -> All the files
Title: Re: Bugs / Issues
Post by: usnavy30 on August 24, 2015, 10:49:55 pm
Make sure the installer has the correct directory to install the mod when it prompts you.
Title: Re: Bugs / Issues
Post by: Hickery on August 24, 2015, 10:56:13 pm
Destination location:
      D:\Users\Games\Steam\SteamApps\common\MountBlade Warband\Modules\Whigs and Tories Beta

That's what it says in the installer, which is the default install location I take it, so it should work.  Still I can't launch it properly - maybe I should restart my PC and see what happens.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 24, 2015, 11:08:03 pm
In your case I think the installer path should be manually edited on the line to be this

D:\Users\Games\Steam\SteamApps\common\MountBlade Warband\Modules\

Pretty sure..

The installed module should definitely not stop the Warband launcher from working  :o

Oh, and welcome to the FSE forum  :)
Title: Re: Bugs / Issues
Post by: MrSt3fan on August 24, 2015, 11:37:22 pm
Smoke stays too long to use a mortar properly. After reloading, the smoke is still there so you can't aim your second shot:
https://gyazo.com/054a44aa3998f357fc9048e5ae6472d8 --> Almost done reloading, still smoke
https://gyazo.com/2c302b0eec29fc732b9ac5d56a21edf6 --> Done reloading, too much smoke to aim
Title: Re: Bugs / Issues
Post by: usnavy30 on August 25, 2015, 06:26:22 am
Smoke stays too long to use a mortar properly. After reloading, the smoke is still there so you can't aim your second shot:
https://gyazo.com/054a44aa3998f357fc9048e5ae6472d8 --> Almost done reloading, still smoke
https://gyazo.com/2c302b0eec29fc732b9ac5d56a21edf6 --> Done reloading, too much smoke to aim
Well then..
Title: Re: Bugs / Issues
Post by: Windflower on August 25, 2015, 06:32:56 am
Err does anyone else think the German Spontoon is a bit overpowered? Too me it seems like it swings way too extremely fast and that it's much better than an actual bayonet. Very fun weapon to use none the less, just wondering if it was meant to be like that.
Title: Re: Bugs / Issues
Post by: Nick Lazanis on August 25, 2015, 12:10:05 pm
Err does anyone else think the German Spontoon is a bit overpowered? Too me it seems like it swings way too extremely fast and that it's much better than an actual bayonet. Very fun weapon to use none the less, just wondering if it was meant to be like that.

The only thing Marks said during the private beta test "German Spontoon is overpowered btw."
Title: Re: Bugs / Issues
Post by: DarthTaco on August 25, 2015, 12:55:48 pm
Can be used like a bayonet minus the musket attached to it :P. That balances it out pretty well.
Title: Re: Bugs / Issues
Post by: Hickery on August 25, 2015, 02:11:48 pm
In your case I think the installer path should be manually edited on the line to be this

D:\Users\Games\Steam\SteamApps\common\MountBlade Warband\Modules\

Pretty sure..

The installed module should definitely not stop the Warband launcher from working  :o

Oh, and welcome to the FSE forum  :)

I thought about trying this but when I was going to do it it told me it would replace Modules, and I expect that would overwrite all the modules I currently have, which would obviously be very bad.

I don't understand why this is only happening to me it seems, maybe there's some incompatibility between modules I have installed or something.  Really annoying.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 25, 2015, 03:51:45 pm
Err does anyone else think the German Spontoon is a bit overpowered? Too me it seems like it swings way too extremely fast and that it's much better than an actual bayonet. Very fun weapon to use none the less, just wondering if it was meant to be like that.

The only thing Marks said during the private beta test "German Spontoon is overpowered btw."

Over head attacks for life, it's why there's limited to 1 per reg in our Event.
Title: Re: Bugs / Issues
Post by: fieldshire on August 25, 2015, 03:57:43 pm
Ew .exe
Title: Re: Bugs / Issues
Post by: James Grant on August 25, 2015, 05:46:47 pm
The flags for ensigns are bloody awful. Sorry. They just seem irritating, too big maybe. But the invisible flag is a touch of genius.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 25, 2015, 07:14:19 pm
The flags for ensigns are bloody awful. Sorry. They just seem irritating, too big maybe. But the invisible flag is a touch of genius.

The invisible flag is when you don't want to spawn with a flag and just want the spontoon, saves people stealing later on. I think the flags are period size correct from images, just make someone else play Ensign or don't spawn a colour during LBs.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 25, 2015, 08:47:39 pm
I thought about trying this but when I was going to do it it told me it would replace Modules, and I expect that would overwrite all the modules I currently have, which would obviously be very bad.

I don't understand why this is only happening to me it seems, maybe there's some incompatibility between modules I have installed or something.  Really annoying.
Yes replacing Modules folder would be very bad, I must of got the correct path confused.

Can you check if the installed module folder inside has a file called module(.ini) ? It has a little cog symbol on it.
Last file at the bottom is the module.ini
(https://i.gyazo.com/bf062c13f4074888723fa97d196bdc6a.png)
[close]

Also try seeing if Whigs and Tories Beta is the only folder that makes the launcher stop working, multiple times to confirm.

What version of the game do you have?
Title: Re: Bugs / Issues
Post by: James Grant on August 25, 2015, 09:02:11 pm
The flags for ensigns are bloody awful. Sorry. They just seem irritating, too big maybe. But the invisible flag is a touch of genius.

The invisible flag is when you don't want to spawn with a flag and just want the spontoon, saves people stealing later on. I think the flags are period size correct from images, just make someone else play Ensign or don't spawn a colour during LBs.

I indeed don't spawn the flag,it's maybe just the animation but its definitely a little iffy.
Title: Re: Bugs / Issues
Post by: Windflower on August 25, 2015, 09:05:41 pm
Err does anyone else think the German Spontoon is a bit overpowered? Too me it seems like it swings way too extremely fast and that it's much better than an actual bayonet. Very fun weapon to use none the less, just wondering if it was meant to be like that.

The only thing Marks said during the private beta test "German Spontoon is overpowered btw."

Over head attacks for life, it's why there's limited to 1 per reg in our Event.

O ok, Spontoon 4 lyfe.
Title: Re: Bugs / Issues
Post by: Hickery on August 25, 2015, 09:22:09 pm
I thought about trying this but when I was going to do it it told me it would replace Modules, and I expect that would overwrite all the modules I currently have, which would obviously be very bad.

I don't understand why this is only happening to me it seems, maybe there's some incompatibility between modules I have installed or something.  Really annoying.
Yes replacing Modules folder would be very bad, I must of got the correct path confused.

Can you check if the installed module folder inside has a file called module(.ini) ? It has a little cog symbol on it.
Last file at the bottom is the module.ini
(https://i.gyazo.com/bf062c13f4074888723fa97d196bdc6a.png)
[close]

Also try seeing if Whigs and Tories Beta is the only folder that makes the launcher stop working, multiple times to confirm.

What version of the game do you have?

Just checked and yeah, I have the module.ini file.  I have the most up to date steam version of the game.  I've tested it quite a lot and to play I have to move the module out, once it's out it works again.  I guess I'll try downloading the module from a different link and see if it changes anything.

module screenshot
(https://i.imgur.com/KvPDavJ.png)
[close]
Title: Re: Bugs / Issues
Post by: usnavy30 on August 25, 2015, 09:36:30 pm
And you have the strings, tableau_materials, tag_uses, triggers, troops, variable_uses, and variables text files in the mod folder right?
to make sure you have all the necessary text files
(https://i.gyazo.com/601f0cd4bf86c1ed1b84270e40bd77a5.png)
[close]

Else what kind of computer do you have, Windows 7?

Or even maybe try removing the GLShaders folder (to the recycle bin) if you do not have Viking Conquest DLC.

Lastly I can suggest try re-verify integrity of game cache on Warband under the Library Steam tab and right click on Warband to select the game's Properties at the bottom. (If you have any mini-mods for NW or Native be sure to back those up before doing this, note for some people who never ever backup mini-mods downloaded. Main full mods should be fine.)
Spoiler
(https://i.gyazo.com/565b38763c0d734b54ad5a9d8e17cb6c.png)
[close]
Title: Re: Bugs / Issues
Post by: Hickery on August 26, 2015, 12:40:19 am
And you have the strings, tableau_materials, tag_uses, triggers, troops, variable_uses, and variables text files in the mod folder right?
to make sure you have all the necessary text files
(https://i.gyazo.com/601f0cd4bf86c1ed1b84270e40bd77a5.png)
[close]

Else what kind of computer do you have, Windows 7?

Or even maybe try removing the GLShaders folder (to the recycle bin) if you do not have Viking Conquest DLC.

Lastly I can suggest try re-verify integrity of game cache on Warband under the Library Steam tab and right click on Warband to select the game's Properties at the bottom. (If you have any mini-mods for NW or Native be sure to back those up before doing this, note for some people who never ever backup mini-mods downloaded. Main full mods should be fine.)
Spoiler
(https://i.gyazo.com/565b38763c0d734b54ad5a9d8e17cb6c.png)
[close]

Windows 7, tried removing the GLShaders folder however it still didn't launch.

I verified the game cache and it said there was one file missing which would be re-validated, it's taking a long time but hopefully this will fix it.

Edit:  Verifying the cache didn't fix it but I deleted a few modules I don't use anymore and suddenly it works now.   I can't pinpoint what the exact module was as I deleted quite a few.  Something to note though I suppose.  Thanks for all the help, and the quick replies.  I'll start playing it now lol
Title: Re: Bugs / Issues
Post by: usnavy30 on August 26, 2015, 12:59:44 am
Good grief, well it worked finally right? Let me guess you must of had more than 30 or so modules in the folder. Some sort of limit.
Title: Re: Bugs / Issues
Post by: Hickery on August 26, 2015, 01:28:49 am
Good grief, well it worked finally right? Let me guess you must of had more than 30 or so modules in the folder. Some sort of limit.

Yeah it works and I'm playing now, so thanks.  I had about 16 modules I think, around that, so not too many.  I guess one of the mods was incompatible or was bugging my game up.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 26, 2015, 01:30:17 am
Enjoy, glad it could be resolved.
Title: Re: Bugs / Issues
Post by: James Grant on August 26, 2015, 12:16:11 pm
Just wondering, is there a stat difference between the militia and normal line regiments?

I know it isn't a bug or an issue but it didn't seem worth a thread.
Title: Re: Bugs / Issues
Post by: Nick Lazanis on August 26, 2015, 12:25:12 pm
Just wondering, is there a stat difference between the militia and normal line regiments?

I know it isn't a bug or an issue but it didn't seem worth a thread.

Highly doubt it. There would be not point in playing Militia otherwise.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 26, 2015, 08:25:04 pm
Just wondering, is there a stat difference between the militia and normal line regiments?

I know it isn't a bug or an issue but it didn't seem worth a thread.
Militia and line regiments have the same stats. I take it that is not a problem?
Title: Re: Bugs / Issues
Post by: James Grant on August 26, 2015, 11:24:41 pm
Just wondering, is there a stat difference between the militia and normal line regiments?

I know it isn't a bug or an issue but it didn't seem worth a thread.
Militia and line regiments have the same stats. I take it that is not a problem?

Not a problem, just a tad boring. I feel the militia class needs something other than the uniform to differentiate it from the line ones. Ahh well.
Title: Re: Bugs / Issues
Post by: usnavy30 on August 26, 2015, 11:44:12 pm
Eh, it's possible to change it in the future perhaps, but first speaking of troops I could document the stats of every unit. Will be super fun.
Title: Re: Bugs / Issues
Post by: TheRedRedcoat on August 27, 2015, 01:50:26 am
Eh, it's possible to change it in the future perhaps, but first speaking of troops I could document the stats of every unit. Will be super fun.

Someone should probably do that for vanilla nw
Title: Re: Bugs / Issues
Post by: BloodBeag on August 28, 2015, 04:31:51 pm
On noe of the militia hats, where it is at a tilt the tilt is too much so there is a small line of baldness between the edge of the hat and the start of their hair. It's the black hat where one wide is rolled up. I will try and do a screenshot but i have no idea how to get the screenshot on here. It was definitely a loyalist militia but I don't know if that matters.
Title: Re: Bugs / Issues
Post by: Earth Bby on August 28, 2015, 06:54:01 pm
On noe of the militia hats, where it is at a tilt the tilt is too much so there is a small line of baldness between the edge of the hat and the start of their hair. It's the black hat where one wide is rolled up. I will try and do a screenshot but i have no idea how to get the screenshot on here. It was definitely a loyalist militia but I don't know if that matters.

same for the 6thVA hat we know
Title: Re: Bugs / Issues
Post by: Monsieur_Gustave on August 29, 2015, 03:56:53 am
Hi, I'm having a problem getting the .exe to install. Whenever I launch it it says "this mod requires Napoleonic Wars Expansion for Warband", but I already have it. I think it might be due to my warband being installed on a different hard drive than the  OS. Thanks.
Title: Re: Bugs / Issues
Post by: Frederik on August 29, 2015, 11:32:15 am
https://gyazo.com/6cbb07b5a318380395600e55c4aac2bf
check navys signature
Title: Re: Bugs / Issues
Post by: usnavy30 on August 29, 2015, 12:13:19 pm
Hi, I'm having a problem getting the .exe to install. Whenever I launch it it says "this mod requires Napoleonic Wars Expansion for Warband", but I already have it. I think it might be due to my warband being installed on a different hard drive than the  OS. Thanks.
Hello, please try joining a regular Napoleonic Wars server and then running the installer again. That ought to fix the problem.
Title: Re: Bugs / Issues
Post by: Gragnok on August 29, 2015, 04:01:12 pm
Map issue:

On the map where the Continental Army attack the British held town from a ship there is a small watch tower that basically traps anyone who goes in it. Personally i find this hilarious but i suppose some might consider it a map flaw/bug that should be fixed. Screenshots attached.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F429320160981788444%2F192621528732CB1E536F53D8ECCE89C43E9404B9%2F&hash=a354e75faa0d67dd0c180a20f8bfb5c18cae8d89)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F429320160981788054%2FDD174096F8B2B51B12E6CB8E010BBDD6E0FFD506%2F&hash=a719b508cc01822a17dd102f6b55deaffb6bdd83)
[close]

Best Wishes

Grag
Title: Re: Bugs / Issues
Post by: Monsieur_Gustave on August 29, 2015, 04:22:49 pm
Hi, I'm having a problem getting the .exe to install. Whenever I launch it it says "this mod requires Napoleonic Wars Expansion for Warband", but I already have it. I think it might be due to my warband being installed on a different hard drive than the  OS. Thanks.
Hello, please try joining a regular Napoleonic Wars server and then running the installer again. That ought to fix the problem.

I have tried this and it has not fixed the problem. Does it need to be a certain type of vanilla nopolianic wars server?
Title: Re: Bugs / Issues
Post by: usnavy30 on August 29, 2015, 07:22:42 pm
Hi, I'm having a problem getting the .exe to install. Whenever I launch it it says "this mod requires Napoleonic Wars Expansion for Warband", but I already have it. I think it might be due to my warband being installed on a different hard drive than the  OS. Thanks.
Hello, please try joining a regular Napoleonic Wars server and then running the installer again. That ought to fix the problem.

I have tried this and it has not fixed the problem. Does it need to be a certain type of vanilla nopolianic wars server?
It needs to be a vanilla Napoleonic Wars server, certain type I don't know.

Else there is the regedit command prompt trick.
Quote
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!

But otherwise it may be due to the fact you have it on a different hard drive.. maybe.
Title: Re: Bugs / Issues
Post by: BUS STOP 14 on September 01, 2015, 08:50:47 am
Hey So i got some guys downloading this mod and it says for them "you must buy Napoleonic Wars" when they have it. They already have tried them joining a NW server and then relaunching....We also tried putting the mod into a Rar. which worked for some but not all so if Devs you could help be great...

From;
Virginia Legion
Title: Re: Bugs / Issues
Post by: TheRedRedcoat on September 01, 2015, 09:22:13 am
Hey So i got some guys downloading this mod and it says for them "you must buy Napoleonic Wars" when they have it. They already have tried them joining a NW server and then relaunching....We also tried putting the mod into a Rar. which worked for some but not all so if Devs you could help be great...

From;
Virginia Legion

Lol check the signature of the guy above you.
Title: Re: Bugs / Issues
Post by: usnavy30 on September 01, 2015, 09:39:21 am
Hey So i got some guys downloading this mod and it says for them "you must buy Napoleonic Wars" when they have it. They already have tried them joining a NW server and then relaunching....We also tried putting the mod into a Rar. which worked for some but not all so if Devs you could help be great...

From;
Virginia Legion
Try joining a regular Napoleonic Wars server and then run the installer again and it should work. My bad I didn't see you already tried for some joining a NW server, but it must be vanilla NW I think.

Else there is the regedit command prompt trick.
Quote
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
Title: Re: Bugs / Issues
Post by: BloodBeag on September 01, 2015, 10:05:03 am
With another one of the militia hats (black with wide brim) it clips through your musket when you're running quite badly. not much of an issue but it doesn't look very good
Title: Re: Bugs / Issues
Post by: Monsieur_Gustave on September 01, 2015, 05:48:41 pm
Hey So i got some guys downloading this mod and it says for them "you must buy Napoleonic Wars" when they have it. They already have tried them joining a NW server and then relaunching....We also tried putting the mod into a Rar. which worked for some but not all so if Devs you could help be great...

From;
Virginia Legion
Try joining a regular Napoleonic Wars server and then run the installer again and it should work. My bad I didn't see you already tried for some joining a NW server, but it must be vanilla NW I think.

Else there is the regedit command prompt trick.
Quote
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!

I've tried all that and have come up with nothing, is it possible to install in manually?
Title: Re: Bugs / Issues
Post by: Best Pancake Ever on September 03, 2015, 08:43:38 pm
It looks like sword, musket w/bayo and the pike thingy has same speed. so as of now the pike is the best and sword is garbage. pliz lower speed on pike and increase on sword
Title: Re: Bugs / Issues
Post by: usnavy30 on September 03, 2015, 08:49:18 pm
I need specific names when you're talking about weapons stats. Is the pike the spontoon you mean?
Title: Re: Bugs / Issues
Post by: Best Pancake Ever on September 04, 2015, 06:12:33 pm
I need specific names when you're talking about weapons stats. Is the pike the spontoon you mean?
yes