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Topics - Copot

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Events: NA / Copot's Bonyard Monday Line Battle
« on: September 21, 2019, 05:45:23 am »





Welcome to Copot’s Monday Event. (Copot is on break. Expected return date, end of the month maybe idk whenever I feel like it)
This event will be run by an admin team that hopes to provide an exhilarating weekday event, among our other goals. These goals are to keep the rounds moving at a battle pace, eliminate wasted time searching for maps, and test some unorthodox ways of hosting. Essentially, the admins will work to make this event a bit more dynamic through various calls like rule changes. These will be used to, hopefully, keep the rounds moving at a faster pace. I highly encourage all regiment leaders and members to read these rules.

We will have a number of custom maps selected for each event. This should decrease, if not completely eliminate, the time between map changes. The plan is to have new maps every week if possible.

Be creative. Anything that isn't against the rules is allowed. Admins reserve the right to change the rules at any time and plan on doing so to keep the game moving.

Map list and internal notes: https://docs.google.com/document/d/1pm9xpycmnvYUTW40aHnxW7xkuoXYsk18VjNePiuRQew/edit?usp=sharing











Spoiler
General Rules
  • If you break the spec limits I will slay to the limit starting with the highest ranks of the regiment. You are responsible for managing your members.
  • You must signup with at least 3 people.
  • If you fall below 3 in the event, you must join a friendly line. Artillery is exempt.
  • Purposeful TK is not allowed. The offender will be slain and the victim will be revived if necessary.
  • Trolling, baiting other regiments, and bushpirating is not allowed.
  • Musketoons are allowed
  • Spamming sapper works are not allowed. Be reasonable.
  • Specialty units may not split. The exception is arty. Artillery is allowed to move their pieces to wherever they please.
  • Chat has no filter. If you do not like racism or edgy kids, just mute the chat in options.
  • Listen to the admins. Failure to do so will result in disciplinary action
  • Complaints/recommendations are to go to the admins, not the in-game chat. All chat complaints will be ignored and may be made fun of.
  • Regimental Leaders may request bans on specific members of their OWN REGIMENT.
  • Regimental Leaders may request revives and heals ONLY BEFORE PEOPLE ARE KILLED.
  • No rule of 3 or 5 unless ruled otherwise by the admins.
  • Pistols may be fired but not reloaded while actively engaging.

Line Infantry 3+
  • No FOL, FOC, ROC, ROL.
  • 1 Medic max.
  • 1 Flag max.
  • No sappers unless told otherwise.
  • 2 Officers per line max.
  • 1 man spacing max.
  • Crouching is only allowed when not in combat, forming double ranks, or behind man-made cover. Man-made is defined as fences, walls, etc.
  • Must be a line or guard unit. Light infantry is allowed as long as you maintain line infantry rules.
  • Must bring either a cavalry musket or infantry musket. No spawning with rifles for line infantry.

Rifles/Lights 3-12
  • Unless I say otherwise there are no skirms in my event. This means DO NOT sign up for them unless I announce that they are an option.
  • No FOC or ROC. If you charge, you are charging.
  • 1 Medic max
  • 1 Officer per line max.
  • 3 man spacing max for lights, 5 man spacing max for rifles.
  • If in melee mode, you are all in melee. This is described as if any person is blocking or attacking. You are not allowed to shoot or reload while in melee.
  • Must go all lights or rifles. No mixing is allowed.
  • You are able to crouch to fire and reload.
  • 10 Skirms means 10 skirmishers. You get 10 muskets/rifles, an officer, and a medic. You cannot replace with 12 skirms
  • Light Infantry includes: Landwehr, 51st Lights, 15eme Lights, Austrian Grenzers, Russian Line Militia

Cavalry 3-12
  • No FOC or ROC. If you charge, you are charging.
  • Mounted units only. No ground based specialties such as medics.
  • 2 Officers max.
  • If in melee, you are all in melee. Dragoons are not allowed to shoot or reload.
  • No mixing units, pick one. If you break this you will be slain.
  • 3 or more dismounted cav are considered lights and will be treated as such.
  • If there are 1-2 dismounted cav, they are expected to find horses or join a friendly unit. No rambos.
  • 12 cavalry means 12 cavalry. That is 10 ranker cav plus the 2 officers for a max of 12.
  • Cav under 3 must dismount unless continuing a charge. Do not attack other units that were not in melee as an excuse to keep charging. There will be 1 warning if you do not dismount when you should. Failure to comply will result in a slay.
  • Must maintain cohesion. Scouting is allowed, but do not abuse it and go across the map (@61e). You will be slain. If you engage lines while scouting via weapon or horse, it will be considered a rambo and result in a slay.
  • Cav scouts are not allowed to lead a charge while their regiment is on the other side of the map, that is rambo.
  • Dragoons may fire while mounted but must be in a line.


Artillery 4-12
  • Can bring 2 cannons, howitzers or any combination. 2 ARTILLERY MAX.
  • 1 Sapper max
  • 2 Officers max.
  • Artillery guard must be within 5 paces of an ACTIVE cannon to fire out of line.
  • Sappers are allowed to build defenses with TNT and planks but do not spam them. Spamming will result in a slay.
  • No limit on artillery guards, but mind the limit of 12 max artillery units. This includes regular line infantry that may play as artillery guards.
  • When under a melee attack, Arty guard may FoC but not RoC. Once any artilleryman is in melee mode and blocking or attacking they are considered in melee.
  • Artillery pieces may be as spread out as you want.
  • Rocket artillery is not allowed.

General and Staff
  • Must be approved by Copot  Moraine before every event.
  • The general may be assisted by a max of 2 additional general units.
  • The general and staff must dismount to engage.
  • The general and staff may only engage with a friendly unit. No gen rambo.
  • The general and staff must dismount for all charge. They may ride to the nearest melee.

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Steam Contact



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TeamSpeak/Signup Times/Other Information
Teamspeak: ts.fsegames.eu

Signups Start at: 7:30 PM EST

Signups for the following event start at: 9:00 PM EST (Right after the event)

Regimental leaders and members are responsible for reading and knowing the rules before events.

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Sign-up Format

Regiment Name:
Numbers:
Specialty:
Regiment Leader's Steam:


Note: Admins are allowed to change rules/class limits at any time and/or if need be.

Thanks for Template Herishey/DoctorWarband

Credits go to the rightful owners.





2
Regiments / 30th "Edinshire" Militia [NA]
« on: December 20, 2018, 01:14:52 am »











History


I founded the 30th after some unfortunate circumstances with a regiment I had just left. There are only two real goals, don't suck and have fun. This is a very casual group and my personal last thing to accomplish before I am done with the game. Gonna enjoy the ride while it lasts.

The 30th "Edinshire" Militia is a fictional irregular military group based on my own family history. The Edney family was a large, rich merchant family from the coast of Hampshire, England. Around the 1710s they started expanding their trading to the new world where they made a great number of riches off of lumber trading. In the 1730s, John Edney got a royal charter from King George II to found a lumber mill and a town in what is now Edneyville, NC. A portion of the Edney family, along with the Miller family and a few others, settled this area. They made a living off of the great trees that grew in the untouched American wilderness. Instead of slave labor, they traded lumber for Irish prisoners, who were given a second chance and allowed to build a home and a life in the new world as long as they worked for the Edney's.

Here's the made-up backstory:
During the Napoleonic wars, the loyalist Edney family organized into an irregular military militia to support England. They sailed back and helped fight the French with unconventional tactics learned from the American revolution. The main influence was the Minutemen that were so effective at fighting the British regulars.






Militia Commander

Captain Copot



Militia


Officers:
Byron
Robbin

NCO's:

Danger
Kitty

Enlisted:

Desmond
Falty
Felnirr Wolf

Hess
Timingfire
Commander_Babyface
Justincase

Aelfwin
Ducky
ManOWar
Pi
John Wayne
Bruce Wayne
Rockwall
Pracordial
Raptor
Bob the Kronkling
Rojo
BloodViking
Dragongod
Starkiller
Animal
Gbaby
Dylan
Mayo




Current Strength: 30
Ranks

Officers

-Captain-

-Lieutenant-



Non-Commissioned Officers

-Colour Serjent-

-Serjeant-

-Corporal-


Enlisted

-Lance Corporal-

-Specialist-

-Guardsman-

-Guerrilla-

-Private-

-Volunteer-


Schedule
                                                                                                                                                                                                                                                                                                   
Monday: 15e Line Battle
Tuesday:    
Wednesday:    
Thursday:    
Friday: UGK Line Battle
Saturday: UGK Line Battle
Sunday: HRE Sunday Siege




Communication
Captain Copot: Copot
Teamspeak IP: 103.214.111.229:10003
Steam Group: https://steamcommunity.com/groups/30thEdinshireMilitia
If interested add Copot on Steam!



Media

W.I.P



Thanks for the template Herishey

This thread is a huge WIP

3
Regiments / [QRA] Queen's Royal Army! NA and EU
« on: July 16, 2018, 05:23:00 am »
Von got mad and deleted our ts so we are currently rebuilding

Pages: 1