https://steamcommunity.com/sharedfiles/filedetails/?id=844490787
Why wouldnt I get good results with paint.net?
Overall your guide looks very nice :)
Because paint.net doesn't have the function to keep the texture of the unifom.
In Photoshop you can make it so when you recolor it will keep the texture in the uniform were paint simply whould make it plain = ugly
Spoiler
Paint:
(https://s27.postimg.org/d5yssrgmr/Udklip.jpg) (https://postimg.org/image/seoq6jab3/) (https://postimage.org/)
Photoshop:
(https://s23.postimg.org/ebh0nz5d7/image.jpg) (https://postimg.org/image/y632a3kkn/) (https://postimage.org/app.php)
https://steamcommunity.com/sharedfiles/filedetails/?id=844490787
Why wouldnt I get good results with paint.net?
Overall your guide looks very nice :)
Because paint.net doesn't have the function to keep the texture of the unifom.
In Photoshop you can make it so when you recolor it will keep the texture in the uniform were paint simply whould make it plain = ugly
Spoiler
Paint:
(https://s27.postimg.org/d5yssrgmr/Udklip.jpg) (https://postimg.org/image/seoq6jab3/) (https://postimage.org/)
Photoshop:
(https://s23.postimg.org/ebh0nz5d7/image.jpg) (https://postimg.org/image/y632a3kkn/) (https://postimage.org/app.php)
No, you can do it in paint.net quite easily
I select the parts I want to retexture with Magic wand, then I usually use the bucket icon, I change the color I want it to be, and then I just change from "Normal", located on the top, to (usually) "Multiply" or (exceptionally) "Overlay"
For example, then it looks like this
Spoiler
Original
(https://i.imgur.com/yYZF6pM.png)
Edited
(https://i.imgur.com/jTsSR8z.png)