Author Topic: Napoleonic Wars: Mapping Support  (Read 206142 times)

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Offline usnavy30

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Re: Napoleonic Wars: Mapping Support
« Reply #210 on: February 18, 2015, 10:44:46 pm »
Hi there, I would like to ask a couple of questions...

Q1: Is there any way to re-name conquest capture points? (Say from "Maker's Village" to "Hillside Fort")

Q1: No that would involve scripts or something like that I belive and it would not be universal.

Involves the module_strings.txt editing (not sure if server compatible)

Example:
Code
str_mp_russian_village_flag_1 Logger's_Village

OR

involves the module system with module_strings.py (for mods)
« Last Edit: February 18, 2015, 10:48:02 pm by usnavy30 »
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Conway

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Re: Napoleonic Wars: Mapping Support
« Reply #211 on: February 18, 2015, 10:58:13 pm »
I was going to say Strings but I was not sure :P I managed to screw up the flag points for one of my maps so I thought it may have been when I played with scripts :P Strange because I've done a bit of string work and never noticed them :P

Offline Ted

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Re: Napoleonic Wars: Mapping Support
« Reply #212 on: April 01, 2015, 05:16:06 pm »
So, I've got a problem with tunnels and trenches.  :P I'm working on a WW1 map but I can't figure out how to use tunnel- and trench-objects properly. I don't know how to make an entrance, for example.  :-[ I'ld be very please if you could explain the way tunnels work to me  :)
« Last Edit: April 01, 2015, 05:19:28 pm by Ted »
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Offline hardcorefreestyleboy

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Re: Napoleonic Wars: Mapping Support
« Reply #213 on: April 04, 2015, 11:14:52 am »
Its done with terrain elevation. Elevate the ground where you want the tunnel to be and fix the above with fake ground such as earth digs.
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Offline BigRedOne

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Re: Napoleonic Wars: Mapping Support
« Reply #214 on: April 15, 2015, 01:17:21 pm »
Hi I'm actually on a guide in order to learn mapping.
I would like to know if you know how to move up around the vertical axis. I know the C key to go down but I tried every keys no one matches to go at the top.
If you tell me that I have to do a left clic and look arround ect... I already know that but I have to show each mouvments possibilities.
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Offline hardcorefreestyleboy

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Re: Napoleonic Wars: Mapping Support
« Reply #215 on: April 15, 2015, 01:29:02 pm »
XYZ and B are your keys
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Offline BigRedOne

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Re: Napoleonic Wars: Mapping Support
« Reply #216 on: April 15, 2015, 05:06:29 pm »
XYZ and B are your keys
I'm not looking for items positioning but the the point of view. For example by using your directional keys you can go forward, backward on the right and on the left and by pressing the C key you go down, but I don't find the key to go up.
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Offline KL4R1N0G4MPR0S

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Re: Napoleonic Wars: Mapping Support
« Reply #217 on: April 15, 2015, 05:22:09 pm »
XYZ and B are your keys
I'm not looking for items positioning but the the point of view. For example by using your directional keys you can go forward, backward on the right and on the left and by pressing the C key you go down, but I don't find the key to go up.
E
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Offline BigRedOne

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Re: Napoleonic Wars: Mapping Support
« Reply #218 on: April 15, 2015, 06:38:36 pm »
You rock bro!
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Offline BigRedOne

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Re: Napoleonic Wars: Mapping Support
« Reply #219 on: April 17, 2015, 04:04:25 pm »
Hi, I do not understand why did they implement the "Passage" item. There already is a prop which blocks players, it's called barrier. Is there something I don't know?

editQ2: Why does the Edit Weather tool never work after restarting the map?

editQ3: Why can we add a color code for object?
« Last Edit: April 17, 2015, 04:57:42 pm by BigRedOne »
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Offline KL4R1N0G4MPR0S

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Re: Napoleonic Wars: Mapping Support
« Reply #220 on: April 17, 2015, 05:05:08 pm »
Hi, I do not understand why did they implement the "Passage" item. There already is a prop which blocks players, it's called barrier. Is there something I don't know?

editQ2: Why does the Edit Weather tool never work after restarting the map?

editQ3: Why can we add a color code for object?
Another set of constructive answers from the KL4R.

1)Passage is for SP
2)Idk
3)Dont bother with it - just set time of day, add cloud props, rain, wind wtv as props :) Much quicker
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Offline BigRedOne

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Re: Napoleonic Wars: Mapping Support
« Reply #221 on: April 17, 2015, 05:48:21 pm »
thanks, it'll help me a lot for my tutorial cause I was stuck and wasn't able to record some part due to this lack of information ;)
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Offline Nekro

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Re: Napoleonic Wars: Mapping Support
« Reply #222 on: May 19, 2015, 02:26:40 am »
Hey Guys, I'm sorry, but i won't read all 15 pages now, maybe my question was already here.

How is it possible to use the "passages"? I don't want them for SP, i know how that works. I want 'em on one Map as "teleportation".
I remember them on a "PW-Event" Map, where the Spawn was like 500m high, and you used a passage to get down, after choosing a first class.

So, has anyone an idea, or is ir realy just not possible (at least for non-modders)?

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Offline KL4R1N0G4MPR0S

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Re: Napoleonic Wars: Mapping Support
« Reply #223 on: May 19, 2015, 02:47:24 am »
MaxLam should be able to help, considering the fact that his maps on Minisiege have functioning tp doors. Not sure if that involves a server-side script, however :)
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Offline hardcorefreestyleboy

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Re: Napoleonic Wars: Mapping Support
« Reply #224 on: May 19, 2015, 10:55:51 am »
Edit: ayyy garbage
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