Poll

Which faction are you looking forward to the most?

Kingdom of Xion
4 (18.2%)
The Salia Republic
3 (13.6%)
Kingdom of Deeron
5 (22.7%)
The Peasants
5 (22.7%)
The bandits
5 (22.7%)

Total Members Voted: 22

Voting closed: August 22, 2013, 02:07:31 pm

Author Topic: Napoleonic Invasion Mod (Texturer needed!)  (Read 8055 times)

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Offline Sicarius

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Napoleonic Invasion Mod (Texturer needed!)
« on: August 15, 2013, 07:13:09 pm »
Hello everyone, I recently got this idea to create a similiar mod as full invasion 2 but for napoleonic wars.
I really lack the skills to create such a big thing (I'm familiar with the module system though)

I fiddled around with the module system and morgh's amazing editor and created something cool. A.K.A the foundations of this survival mod
As I said before, I lack some skills, Like texturing. That's why most of the current units i made so far are more or less a mix of all the existing clothes and items.

Note: The 3 factions below this line of text are non existing factions based on my imagination.



Current Factions:
Kingdom of Xion
( Grenzer styled kingdom, Has alot of Infantry, Lacks Cavalry  )
Xion Infantry
[close]
Xion Cavalry
[close]
Xion Specialists
[close]
A couple of Xion units



[close]


The Salia Republic
( Vistula legion styled kingdom, Has alot of Cavalry, Lacks Infantry )
Salian Infantry
[close]
Salian Cavalry
[close]
Salian Specialists
[close]


Kingdom of Deeron
( Red styled kingdom, Balanced Faction, 4 Infantry and Cavalry units)
Deeron Infantry
[close]
Deeron Cavalry
[close]
Deeron Specialists
[close]
Preview of an early Deeron line infantry unit
[close]

Current Custom flag's

[close]


Peasants
(Nonplayable bot faction which has some horrific and awesome units)
A couple of Peasants

[close]
Bandits
(Same as the above)
A couple of bandits


[close]

I'm still looking for Scripters, Modelers and Texturers (Basicly anyone who has a certain skill and who wants to help develop this mod)
Custom weapons and skins would be nice right? Exactly, But sadly I lack these skills.


PS
I do have a version of what I made already uploaded on the Warband Nexus, So if anybody would like to join this "team" he would immediatly get the alpha version
[close]

Contact me on steam or send me a pm if you want to help!
(steam link under my signature)

Development team:
Sicarius - Head and Coder
El_Presidente - Mapper and Scripter
« Last Edit: August 19, 2013, 03:25:16 pm by Sicarius »

Offline Desert Thunda

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #1 on: August 15, 2013, 07:33:09 pm »
Good Luck with this, seems rather interesting.

Offline Sicarius

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #2 on: August 15, 2013, 07:38:44 pm »
Thanks, But I really need some help.

Offline Wismar

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #3 on: August 16, 2013, 12:50:24 am »
This has already been done.
It's called, 15th_Humans_vs_Bots

Good luck though

Offline Brawn

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #4 on: August 16, 2013, 12:59:56 am »
Yeah the humans vs, bots have got this covered.

Offline Wismar

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #5 on: August 16, 2013, 03:39:48 am »
Don't get me wrong, I would still like to see this mod released.

Offline Gokiller

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #6 on: August 16, 2013, 09:19:58 am »
This has already been done.
It's called, 15th_Humans_vs_Bots

Good luck though

This is however entirely client side. (Server) It can't compete against the actually Invasion mode. With proper waves of units that build up in strenght every round.

So no, it has not been done before.

Offline Sicarius

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #7 on: August 16, 2013, 09:39:14 am »
That's axactly my goal Gokiller. I guess i should contact the creator of full invasion 2 and ask if he wants to give me the proper scripts.
Such a mod obviously can't be done without any scripts.

Offline Desert Thunda

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #8 on: August 16, 2013, 09:46:01 am »
That's axactly my goal Gokiller. I guess i should contact the creator of full invasion 2 and ask if he wants to give me the proper scripts.
Such a mod obviously can't be done without any scripts.

Why not use Arch3r's OSP? He made the script after all.

Offline Sicarius

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #9 on: August 16, 2013, 09:47:36 am »
Thanks for the suggestion, Do you have any idea where i could find this Arch3r?

Offline Mathias

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #10 on: August 16, 2013, 09:48:08 am »
Good luck!

Offline Desert Thunda

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #11 on: August 16, 2013, 09:58:16 am »

Offline Sicarius

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #12 on: August 16, 2013, 10:00:05 am »
Thanks for the help Desert Thunda. I really owe you something!

Offline Sicarius

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #13 on: August 16, 2013, 10:31:17 am »
I tried to add the code as the thread suggested but the thing is, Most of the napoleonic wars dlc python files are different than the native ones. So that script won't work. A new one has to be written for napoleonic wars.  :'(

Offline Desert Thunda

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Re: Napoleonic Invasion Mod (Help needed!!!)
« Reply #14 on: August 16, 2013, 10:39:43 am »
Alright.