Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => In Development => Topic started by: McNuggets on July 02, 2016, 01:05:36 am

Title: [NATIVE] Empires at War mod (WIP)
Post by: McNuggets on July 02, 2016, 01:05:36 am
                                                                 Empires at War
                                                         
Empires at War is a new Native mod in development. The mod will be based of the year 1799. The purpose of the mod is too have a Persistent World mod in a different time period. Adding different weapons, more interactive environment, and plenty new animations and more too be announced in the future!
                                                                 
                                 

                                                                 Ideas in progress


- Banking System
- Multiplayer
- Military Ranking System
- Realistic Smoke Animations
- Military, Civilian, or Political Life
- * Day and Night Cycle
- New Reload Animations
- High Quality Graphics
- High Quality Gun Sounds
- Cursor Change
- Forts and Towns in maps
- Nameable Empires
- Election System
- Civil War and Revolution Ability
- New Banners/Flags
- Naval Ability/Involvement
* Means it may or may not happen *

Head Developer- Kj (McNuggets)
Textures/Coding- Diamond
Weapons- Gared
Historian- Dombrowski
*Need more staff for the future*
Title: Re: [NATIVE] Empires at War mod (WIP)
Post by: Duke Of LongTree on July 02, 2016, 03:16:09 am
cools bro
Title: Re: [NATIVE] Empires at War mod (WIP)
Post by: Leaf12 on July 02, 2016, 03:25:44 am
Sounds cool.



Bump.

Title: Re: [NATIVE] Empires at War mod (WIP)
Post by: McNuggets on July 02, 2016, 03:33:06 am
                                                                 Empires at War
                                                         
Empires at War is a new Native mod in development. The mod will be based of the year 1799. The mod is sort of like a "PW" in a different time period. Adding different weapons, more interactive environment, and plenty new animations and more too be announced in the future!
                                                                 
                                 

                                                                 Ideas in progress


- Banking System
- Multiplayer
- Military Ranking System
- Realistic Smoke Animations
- Military, Civilian, or Political Life
- * Day and Night Cycle
- New Reload Animations
- High Quality Graphics
- High Quality Gun Sounds
- Cursor Change
- Forts and Towns in maps
- Nameable Empires
- Election System
- Civil War and Revolution Ability
- New Banners/Flags
- Naval Ability/Involvement
* Means it may or may not happen *

Head Developer- Kj (McNuggets)
Textures/Coding- Diamond
Weapons- Gared
Historian- Dombrowski
*Need more staff for the future*

Title: Re: [NATIVE] Empires at War mod (WIP)
Post by: Coldstreamer on July 02, 2016, 04:25:21 am
seems cool, not quite sure what, but seems cool!
Title: Re: [NATIVE] Empires at War mod (WIP)
Post by: Rutger Müller on July 04, 2016, 06:17:25 pm
so.. persistent frontier
Title: Re: [NATIVE] Empires at War mod (WIP)
Post by: McNuggets on July 05, 2016, 06:25:12 pm
so.. persistent frontier
I guess you could say an advanced pf but not exactly