General Event Information:
- We plan for the event to take place on Saturdays, from 8pm-9pm EST. The first Linebattle will be on Saturday September 22nd of 2018.
- The server information (name and pw) will be given out on the 17th's Teamspeak for regimental representatives. The 17th’s TeamSpeak IP is: 103.214.111.229:10003
- Be on the 17th teamspeak by 7:30PM EST for your numbers, information will then be given out at 7:45-50EST.
- Spec Signups open on the Thursday before, anything before then will be declined. As well there is a MAX of 2 specs per a regiment/brigade
General Rules:
- Any person who breaks the rules will be subject to slay, kick, or ban if the offense is serious enough to warrant it.
- Do not teamkill on purpose, troll, spam racial slurs or chat. Admin decisions are final.
- Pistols will be considered melee. You may fire once with the pistol during melee, but may not reload.
- Remain in a line formation when moving out.
- Do not Fire out of Line (FoL), or Fire on the Charge (FoC). No crouching when reloading.
- When an allcharge is called, do not delay. No firing on the allcharge.
- 3 people is the minimum for a line. If you fall below 3, please join a friendly line.
- Any line can occupy a building or structure, and fire out of formation when garrisoning it.
- No musketoons.
- Lines can use a maximum of half man spacing.
- Please be courteous to other regiments. Reg Leaders are expected to enforce all rules for their regiment.
- Maximum of 2 officers per line
General Rules for Cavalry:
- Max of 15 players including the officer (If more, they must form their own infantry line)
- If two or less players remain, they must dismount
- If it is a ranged unit, i.e. dragoons, they must line up to fire
- All Cav need to go the same unit
- As with everyone else, they cannot fire on the charge, or allcharge.
- Dismounted cavalry act as light infantry, and so will follow light infantry rules.
- Cavalry must dismount if going into a charge with less than 3.
- Cavalry can have a maximum of 1 officer.
General Rules for Skirmishers:
- Maximum of 15 players
- May fire on the charge.
- Maximum of 5 man spacing, but must maintain cohesion.
- No musketoons
- May crouch and take cover behind items
- May fire in melee (FoC), but may not reload until out of melee.
- Cannot fire in allcharge
General Rules for Artillery:
- 2 cannons allowed maximum. No howitzers or rockets.
- Maximum of 12 players.
- Arty guard cannot act as skirmishers unless within 5 paces of an active cannon. If outside 5 paces, or no active cannons, must act as line infantry.
- 2 sappers maximum. 150bps for each team. Do not spam bps (this includes making only normal defenses, no towers/crazy forts, etc)
- Cannons may fire their last shots within 15 seconds of the allcharge commencing, but not after that.
Event organizer information:
Application
Regiment name:
Regiment leaders steam:
Estimated attendance:
BTW thanks Uni for letting me steal thread