Author Topic: M. Points | 23.07 | MASSIVE UPDATE  (Read 924034 times)

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Offline Nero_

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4695 on: June 02, 2018, 02:25:00 am »
Spoiler
sucks like Nero  ???
[close]
wtf???

Offline Council

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4696 on: June 02, 2018, 02:26:06 am »

Offline AP0CALYPS3

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4697 on: June 02, 2018, 02:30:24 am »
That has got to be the worst NA list I have ever seen.

Offline Council

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4698 on: June 02, 2018, 02:31:55 am »
That has got to be the worst NA list I have ever seen.
See??
That’s what i’m talking about

Offline Kore

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4699 on: June 02, 2018, 03:02:09 am »
@folkas

Or simply don't bother with an NA list as there already is one?????????
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Offline MarxeiL

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4700 on: June 02, 2018, 03:17:57 am »
@folkas

Or simply don't bother with an NA list as there already is one?????????
yeah maybe
| 1x 10v10 Winner | 2x 9v9 Winner | 2x 8v8 Winner | 1x 7v7 Winner | 1x 6v6 Winner | 2x 5v5 Winner | 1x 4v4 Winner | 1x 3v3 Winner |
| 1x TDT Winner | 1x NWL (2nd L) Winner | 1x NWL (1st L) Winner | 1x RGT Winner | 2x RGL Winner |
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Offline AP0CALYPS3

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4701 on: June 02, 2018, 03:19:58 am »
Any list with Bill anywhere near being a source is bound to go horribly wrong.

Offline Kovyjack

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4702 on: June 02, 2018, 03:55:26 am »
Any list with Bill anywhere near being a source is bound to go horribly wrong.

I didn't have much input, if any, into the list. However, this list is pretty spot on in regards to not being kind and handing free points to bums; who literally make no impact whatsoever to whatever melee event that they are engaging in.

I feel as if people talk shit about the opinions of many lists out of sheer spite and not due to logic and reason. It does not take numbers and algorithms to give a person the edge over another person. Some of you guys refuse to use your own eyes in order to notice obvious differences in skill, ability, and overall strength in certain aspects of the game. Also having the nerve and audacity to give RussianFury the title as the best player in the community, when he literally loses bouts of individual skill to Tier 3 players.

Offline DayBoul

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4703 on: June 02, 2018, 03:55:56 am »
Postscript: The Problem with Lists
Spoiler
Why lists are always going to be flawed: a breakdown
   
Another day, another list that people find flaws in. Perhaps the most consistent aspect of melee lists is the varied nature of rankings - and the disagreement that will always come with it. The most likely scenario, then is not that we merely need to find the right rankings, or assuming that there is a “right” rankings. Instead, it’s that melee lists will always be controversial and flawed for at least 5 reasons:

1. The impact of a frag
2. The intangibles - IQ, teamplay, communication
3. External stressors
4. Technical limitations
5. Lack of statistics beyond KD’s


   Frag impact: It is often, but not always the case, that first picks in groupfights are important and impactful frags. It is often the case, too, that getting two kills in a 1v5 but losing the clutch is not an example of useful or impactful frags. As well, fragging fluctuates based upon where you are in the groupfight, who you’re with, and the quality of the opposite team. Importantly, none of these are factored into groupfighting rankings! How much of anyone’s kills are impactful? If that question can’t be answered, then the only quantifiable variable that can be taken into account is itself not even as solid of a measure of rating as it often is taken as.

   How do you measure someone’s groupfighting IQ against another person? How do you rank teamplay between players? How important is the quality of communication impactful or measureable? None of these factors are (yet!) measurable, and yet supposedly are taken into account when discussing rating. One of groupfighting’s most important tenants, awareness, is not something that you can measure or statistically analyze in any meaningful way, so to assign a number to someone’s groupfighting skill without being able to assign a number to someone's groupfighting awareness is deeply problematic.

   Ever had cold fingers or stress affect gameplay? How about being yelled at by a family member? If the effect on performance in more commonplace activities can’t be accurately measured by scientists, how is it even remotely possible to have any sense on how external stressors affect NW gameplay? It seems like a significant variable to control for, but since it can’t even be calculated, it certainly can’t be controlled for.

   There has been many documented cases of increased fps or a better computer having a positive on gameplay, but there has also been cases of players overcoming technical limitation. So, how much does this variable factor into melee rankings? I certainly can’t tell you.

   Often people gripe about the possibility of assists being calculated in NW. That highlights an important problem - only two statistics are measured by the game: kills and deaths. Somehow list makers extrapolate many different statistics (usefulness, tactics, etc) from a game that only calculates kills and deaths. Perhaps a reason why lists vary between people is that they all use different criteria, and none of them have an agreed upon statistical footing. Until stats like KAST, RWS or something to that affect are able to calculated in NW, getting a picture of a players impact is going to be purely a personal opinion.

   In conclusion, lists are bunk, and we really should stop this charade that lists are realistic in any way.
[close]

https://www.fsegames.eu/forum/index.php?topic=34981.new#new
Although i think you are right about some of your points you have to keep in mind that every lists are subjective and based on personal opinions, no one pretend to know EXACTLY what's a player worth in a gf or in general.
But even though by watching finales and important matches you are still able to see the impactfull players and make an approximative rating.
I also think that the "external stressors" part is BS, simply because the ability to overcome stress and show up in complicated situation is part of what make a good player(in my opinion), it doesn't make rating impossible it's just another factor to consider when rating a player.
At the end of the day it's still just marx giving his opinion and not some kind of official rating you HAVE to agree on.
stfu
lying requires that one first knows the truth, bullshitting calls for no such precondition - X Æ A-12


Offline Dren

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4704 on: June 02, 2018, 04:03:42 am »
ta soeur le dromadaire

Offline Kore

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4705 on: June 02, 2018, 04:18:15 am »
ta soeur le dromadaire

tu est moche
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Offline antslimey

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4706 on: June 02, 2018, 04:39:15 am »
Just saying
Not on the list Idk about that  :o

Offline Brian Chiu

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4707 on: June 02, 2018, 05:10:37 am »
anthony the list there is clearly biased tbh.

MATT123456789

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4708 on: June 02, 2018, 05:13:12 am »
https://imgur.com/a/EnqQe8s

63 frags, 6 tks

the greatest story never told, the story of MATT

edit: wrong one, tahts the meme for me and oatmeals 2v2

Offline Zappy

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4709 on: June 02, 2018, 09:45:38 am »
Just saying
Not on the list Idk about that  :o
insert Zappy beating vortex in tournament video

Some EU's beat NA's on NA some NA's beat EU's on EU
« Last Edit: June 02, 2018, 09:51:48 am by Zappy »