Author Topic: M. Points | 23.07 | MASSIVE UPDATE  (Read 924125 times)

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Offline Kovyjack

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4680 on: June 01, 2018, 10:02:53 pm »
Ye all the input that I did was:

  • "RussianFury isn't that good"
  • "Sanders autoblocks"
  • "Anthony has a disgraceful fighting style"

Offline Krastinov

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4681 on: June 01, 2018, 10:09:44 pm »
but you're shit at gfing  :o
The Myth, The Legend

Offline Sanders

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4682 on: June 01, 2018, 10:13:35 pm »
Moe at his finest



Offline Zappy

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4683 on: June 01, 2018, 10:49:29 pm »
My question I pose is this. How am I not on the list when I beat wolpi on Eu in a ft7 in 82 duel tourney 7-6. O.o
wolpi = groupfighter
you = duelist

also 7-6 is a pretty close score

That doesn't matter tbh. If you are NA you should never let a EU beat you on a duel on a NA server and vise versa.
vortex hello

Offline Kore

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4684 on: June 01, 2018, 11:46:03 pm »
Hey providing ego boosters for all 86 and less NAs by letting them beat me on EU duel PM
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Offline Moraine

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4685 on: June 01, 2018, 11:48:31 pm »



Offline Theodin

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4686 on: June 02, 2018, 12:20:44 am »
Postscript: The Problem with Lists
Spoiler
Why lists are always going to be flawed: a breakdown
   
Another day, another list that people find flaws in. Perhaps the most consistent aspect of melee lists is the varied nature of rankings - and the disagreement that will always come with it. The most likely scenario, then is not that we merely need to find the right rankings, or assuming that there is a “right” rankings. Instead, it’s that melee lists will always be controversial and flawed for at least 5 reasons:

1. The impact of a frag
2. The intangibles - IQ, teamplay, communication
3. External stressors
4. Technical limitations
5. Lack of statistics beyond KD’s


   Frag impact: It is often, but not always the case, that first picks in groupfights are important and impactful frags. It is often the case, too, that getting two kills in a 1v5 but losing the clutch is not an example of useful or impactful frags. As well, fragging fluctuates based upon where you are in the groupfight, who you’re with, and the quality of the opposite team. Importantly, none of these are factored into groupfighting rankings! How much of anyone’s kills are impactful? If that question can’t be answered, then the only quantifiable variable that can be taken into account is itself not even as solid of a measure of rating as it often is taken as.

   How do you measure someone’s groupfighting IQ against another person? How do you rank teamplay between players? How important is the quality of communication impactful or measureable? None of these factors are (yet!) measurable, and yet supposedly are taken into account when discussing rating. One of groupfighting’s most important tenants, awareness, is not something that you can measure or statistically analyze in any meaningful way, so to assign a number to someone’s groupfighting skill without being able to assign a number to someone's groupfighting awareness is deeply problematic.

   Ever had cold fingers or stress affect gameplay? How about being yelled at by a family member? If the effect on performance in more commonplace activities can’t be accurately measured by scientists, how is it even remotely possible to have any sense on how external stressors affect NW gameplay? It seems like a significant variable to control for, but since it can’t even be calculated, it certainly can’t be controlled for.

   There has been many documented cases of increased fps or a better computer having a positive on gameplay, but there has also been cases of players overcoming technical limitation. So, how much does this variable factor into melee rankings? I certainly can’t tell you.

   Often people gripe about the possibility of assists being calculated in NW. That highlights an important problem - only two statistics are measured by the game: kills and deaths. Somehow list makers extrapolate many different statistics (usefulness, tactics, etc) from a game that only calculates kills and deaths. Perhaps a reason why lists vary between people is that they all use different criteria, and none of them have an agreed upon statistical footing. Until stats like KAST, RWS or something to that affect are able to calculated in NW, getting a picture of a players impact is going to be purely a personal opinion.

   In conclusion, lists are bunk, and we really should stop this charade that lists are realistic in any way.
[close]

https://www.fsegames.eu/forum/index.php?topic=34981.new#new

1x NA Duel- Runner up |  3x 3v3- 3rd place (Seadderol Deflatriots) (Ez Money) (71st Guards + Russian) | 1x Duel League- 4th place | 1x Regimental Groupfighting- 1st place (71st)  l  1x 2v2- 3rd Place (Vortex/Theodin) | TNWL Season 2 - 1st Place l 1x 2v2- 1st Place (Theodin/Elite) l 2x NANWL-
 71st, Nr8(LG) l 1x 4v4- 1st Place (RussianFury, Waste, NickCole, Theodin) l 1x Cav Joust- 2nd Place l 1x 4v4-
 3rd Place (Theodin, AsianP, Sleek, Godfried, Lurvy) l 1x 5v5 - 1st Place (RussianFury, Yoshie, Krastinov, Jorge, Theodin - Thanos and his children)

Offline MarxeiL

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4687 on: June 02, 2018, 12:42:32 am »
Nice Theo  :)



FFS, if somebody better than Vetro and Bill wants to help me make an M. Points NA list just pm me via steam u fucks
| 1x 10v10 Winner | 2x 9v9 Winner | 2x 8v8 Winner | 1x 7v7 Winner | 1x 6v6 Winner | 2x 5v5 Winner | 1x 4v4 Winner | 1x 3v3 Winner |
| 1x TDT Winner | 1x NWL (2nd L) Winner | 1x NWL (1st L) Winner | 1x RGT Winner | 2x RGL Winner |
| 1x TDT Runner-up | 1x 8v8 Runner-up | 1x 7v7 Runner-up | 1x NWFL Runner-up | 1x EIC Runner-up | 1x 2v2 Runner-up |


Offline Keita

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4688 on: June 02, 2018, 12:43:19 am »
Postscript: The Problem with Lists
Spoiler
Why lists are always going to be flawed: a breakdown
   
Another day, another list that people find flaws in. Perhaps the most consistent aspect of melee lists is the varied nature of rankings - and the disagreement that will always come with it. The most likely scenario, then is not that we merely need to find the right rankings, or assuming that there is a “right” rankings. Instead, it’s that melee lists will always be controversial and flawed for at least 5 reasons:

1. The impact of a frag
2. The intangibles - IQ, teamplay, communication
3. External stressors
4. Technical limitations
5. Lack of statistics beyond KD’s


   Frag impact: It is often, but not always the case, that first picks in groupfights are important and impactful frags. It is often the case, too, that getting two kills in a 1v5 but losing the clutch is not an example of useful or impactful frags. As well, fragging fluctuates based upon where you are in the groupfight, who you’re with, and the quality of the opposite team. Importantly, none of these are factored into groupfighting rankings! How much of anyone’s kills are impactful? If that question can’t be answered, then the only quantifiable variable that can be taken into account is itself not even as solid of a measure of rating as it often is taken as.

   How do you measure someone’s groupfighting IQ against another person? How do you rank teamplay between players? How important is the quality of communication impactful or measureable? None of these factors are (yet!) measurable, and yet supposedly are taken into account when discussing rating. One of groupfighting’s most important tenants, awareness, is not something that you can measure or statistically analyze in any meaningful way, so to assign a number to someone’s groupfighting skill without being able to assign a number to someone's groupfighting awareness is deeply problematic.

   Ever had cold fingers or stress affect gameplay? How about being yelled at by a family member? If the effect on performance in more commonplace activities can’t be accurately measured by scientists, how is it even remotely possible to have any sense on how external stressors affect NW gameplay? It seems like a significant variable to control for, but since it can’t even be calculated, it certainly can’t be controlled for.

   There has been many documented cases of increased fps or a better computer having a positive on gameplay, but there has also been cases of players overcoming technical limitation. So, how much does this variable factor into melee rankings? I certainly can’t tell you.

   Often people gripe about the possibility of assists being calculated in NW. That highlights an important problem - only two statistics are measured by the game: kills and deaths. Somehow list makers extrapolate many different statistics (usefulness, tactics, etc) from a game that only calculates kills and deaths. Perhaps a reason why lists vary between people is that they all use different criteria, and none of them have an agreed upon statistical footing. Until stats like KAST, RWS or something to that affect are able to calculated in NW, getting a picture of a players impact is going to be purely a personal opinion.

   In conclusion, lists are bunk, and we really should stop this charade that lists are realistic in any way.
[close]

https://www.fsegames.eu/forum/index.php?topic=34981.new#new
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Offline Kovyjack

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4689 on: June 02, 2018, 01:04:13 am »
Idk why I got 2 out the closet homosexuals bringing up my name. Chill out with that gay shit. This SJW movement got DJ and Krastinov talking reckless.
« Last Edit: June 02, 2018, 01:06:21 am by Kovyjack »

Offline Nero_

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4690 on: June 02, 2018, 01:11:52 am »
Getting triggered over someone's opinion

 :-\

Offline Dren

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4691 on: June 02, 2018, 01:27:38 am »
Postscript: The Problem with Lists
Spoiler
Why lists are always going to be flawed: a breakdown
   
Another day, another list that people find flaws in. Perhaps the most consistent aspect of melee lists is the varied nature of rankings - and the disagreement that will always come with it. The most likely scenario, then is not that we merely need to find the right rankings, or assuming that there is a “right” rankings. Instead, it’s that melee lists will always be controversial and flawed for at least 5 reasons:

1. The impact of a frag
2. The intangibles - IQ, teamplay, communication
3. External stressors
4. Technical limitations
5. Lack of statistics beyond KD’s


   Frag impact: It is often, but not always the case, that first picks in groupfights are important and impactful frags. It is often the case, too, that getting two kills in a 1v5 but losing the clutch is not an example of useful or impactful frags. As well, fragging fluctuates based upon where you are in the groupfight, who you’re with, and the quality of the opposite team. Importantly, none of these are factored into groupfighting rankings! How much of anyone’s kills are impactful? If that question can’t be answered, then the only quantifiable variable that can be taken into account is itself not even as solid of a measure of rating as it often is taken as.

   How do you measure someone’s groupfighting IQ against another person? How do you rank teamplay between players? How important is the quality of communication impactful or measureable? None of these factors are (yet!) measurable, and yet supposedly are taken into account when discussing rating. One of groupfighting’s most important tenants, awareness, is not something that you can measure or statistically analyze in any meaningful way, so to assign a number to someone’s groupfighting skill without being able to assign a number to someone's groupfighting awareness is deeply problematic.

   Ever had cold fingers or stress affect gameplay? How about being yelled at by a family member? If the effect on performance in more commonplace activities can’t be accurately measured by scientists, how is it even remotely possible to have any sense on how external stressors affect NW gameplay? It seems like a significant variable to control for, but since it can’t even be calculated, it certainly can’t be controlled for.

   There has been many documented cases of increased fps or a better computer having a positive on gameplay, but there has also been cases of players overcoming technical limitation. So, how much does this variable factor into melee rankings? I certainly can’t tell you.

   Often people gripe about the possibility of assists being calculated in NW. That highlights an important problem - only two statistics are measured by the game: kills and deaths. Somehow list makers extrapolate many different statistics (usefulness, tactics, etc) from a game that only calculates kills and deaths. Perhaps a reason why lists vary between people is that they all use different criteria, and none of them have an agreed upon statistical footing. Until stats like KAST, RWS or something to that affect are able to calculated in NW, getting a picture of a players impact is going to be purely a personal opinion.

   In conclusion, lists are bunk, and we really should stop this charade that lists are realistic in any way.
[close]

https://www.fsegames.eu/forum/index.php?topic=34981.new#new
Although i think you are right about some of your points you have to keep in mind that every lists are subjective and based on personal opinions, no one pretend to know EXACTLY what's a player worth in a gf or in general.
But even though by watching finales and important matches you are still able to see the impactfull players and make an approximative rating.
I also think that the "external stressors" part is BS, simply because the ability to overcome stress and show up in complicated situation is part of what make a good player(in my opinion), it doesn't make rating impossible it's just another factor to consider when rating a player.
At the end of the day it's still just marx giving his opinion and not some kind of official rating you HAVE to agree on.


Offline Council

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4692 on: June 02, 2018, 02:17:35 am »
As far the list goes, as far it sucks
Spoiler
sucks like Nero  ???
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Offline MarxeiL

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4693 on: June 02, 2018, 02:18:26 am »
As far the list goes, as far it sucks
English you must, improve you will
| 1x 10v10 Winner | 2x 9v9 Winner | 2x 8v8 Winner | 1x 7v7 Winner | 1x 6v6 Winner | 2x 5v5 Winner | 1x 4v4 Winner | 1x 3v3 Winner |
| 1x TDT Winner | 1x NWL (2nd L) Winner | 1x NWL (1st L) Winner | 1x RGT Winner | 2x RGL Winner |
| 1x TDT Runner-up | 1x 8v8 Runner-up | 1x 7v7 Runner-up | 1x NWFL Runner-up | 1x EIC Runner-up | 1x 2v2 Runner-up |


Offline Council

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Re: M. Points | EU updated | NA added | 30.05
« Reply #4694 on: June 02, 2018, 02:23:55 am »
As far the list goes, as far it sucks
English you must, improve you will

You fuck
Spoiler
у меня для тебя плохие новости, сынок, написанное выражение является устойчивым
[close]
« Last Edit: June 02, 2018, 02:25:32 am by Council »