Author Topic: *KPR* Wednesday Siege/LB 8 PM EST (CANCELLED)  (Read 5967 times)

0 Members and 1 Guest are viewing this topic.

Offline Allie Adler

  • Private
  • *
  • Posts: 35
  • *KPR* Permissions and Forum Coordinator
    • View Profile
  • Nick: *KPR*Allie*/Allie_Engel/Allie_Adler
  • Side: Neutral
*KPR* Wednesday Siege/LB 8 PM EST (CANCELLED)
« on: March 16, 2016, 03:47:59 am »


The KPR has hosted events for over two years, becoming a popular hub for many NA regiments. If you are looking for a stable and well-run event, look no further.


This Wednesday event contains two portions of gameplay:

Two rounds of siege (20 minutes each) and a short line battle afterward using the KPR's Monday Line Battle rules.

Please read ALL rules carefully to ensure that you understand how this event operates before signing up.



Information

Available Roles:
Line Infantry, Skirmishers, Artillery, Cavalry
(Cavalry is only used in the line battle portion)

TeamSpeak IP:
kingsprussianrifles.teamspeak3.com


Join TeamSpeak at 7:20PM EST for attendance.
Specialist role selection happens at that time.
Event Admins

*KPR*Trashman*

*KPR*Aglaea*

*KPR*Nalani*

*KPR*Noahb*


Estimated Attendance: 100
Application Template

Copy and paste the following template to
a new reply and fill in the information.


Quote
Regiment Name:
Estimated Attendance:
Regiment Leader (Steam):



GENERAL RULES
  • The rules are considered to be your warning. Any further warnings are at the discretion of the admin(s).
  • No trolling: teamkilling, teamwounding, kicking, obstructing artillery, destroying useful defenses etc.
  • Profane or abusive language & imagery, taunting, spamming, racial or ethnic slurs will not be tolerated. This also covers insulting the admins.
  • If an admin asks a question only regiment leaders should respond.
  • If a regiment leader has an issue with something or someone during the event, please contact one of the KPR admins. Do not take unilateral action.
  • NO CHEATING. This includes everything that gives someone an unfair advantage over others that play the game normally.
  • Ramboing is never allowed. Siege rules alter this for the inside of forts.
  • Regiments may only charge an enemy that is within 100m distance of them (max unit spread is 10-men).
  • Firing on the charge (FoC) is allowed, but no reloading until in formation again. Firing out of line (FoL) isn't allowed unless otherwise stated.
  • Musketoons are NOT allowed. Players found using them in a live round will be slain without further warning.

SIEGE RULES

Time Limit:
# of Lives:
Unit Types:
Restrictions:
Artillery Use:
Attackers:
Defenders:

2 rounds @ 20-min maximum each. Line battle follows afterward.
Unlimited for Attackers | 5 for Defenders (30-second respawn) | Switch to spectator and back to your unit if you cannot respawn.
You may take any unit type excluding riflemen and cavalry. Infantry units using cavalry muskets are allowed.
Each regiment may only have 1 officer and 1 sapper (100 build points). Explosive crates and planks are allowed. Artillery are not allowed to use rockets.
Attackers may only use a maximum of 2 artillery pieces (any 2 of: cannon, howitzer or mortar) | Defenders may use all available artillery pieces.
Must move out in lines of at least 4 men.May charge (and fire) within 100m of the fort. Firing out of line is allowed INSIDE the fort.
Defenders should remain inside the fort. If they leave, they must move out in lines of at least 4 men (FoL isn't allowed).


LINE BATTLE RULES

Basic Rules:




Combat Rules:

- 2 or more maps. Best 2 out of 3 rounds @ 20 minutes max. per round. All charge is called after 15 minutes. Bonuses are turned on.
- Maximum of 1 officer, flag bearer, and musician per regiment (counts toward unit total unless stated otherwise).
- If your unit drops below 3 players, join another unit and act as that unit. Artillerists are exempt from this rule.


- Regiments may not split up forces unless they occupy different roles or is stated otherwise.
- No crouching while engaging the enemy (unless otherwise stated). You may crouch while out of combat.
- If attacked at any point, you may use your weapons to defend yourself, but must reform after the threat is gone.
- If in an anti-cav formation, a combination of shooting and melee is allowed. Otherwise, FoC rules apply.
- Firing on the charge (FoC) means that you must immediately engage in melee. You may reform if the enemy retreats.
- 3 players that are near each other and in formation may reload their weapons and continue firing IF their regiment is in melee.

Unit Rules:

Line Infantry Rules
- Up to 1/2-man spacing between people in the line.
- Use any line infantry unit type including the Austrian Grenzers (infantry musket only). UK, France, and Russia light infantry is not allowed.
- May form double rank formation. The front rank may crouch at any time provided that the rear rank remains stationary.
- A line of 30 people or more may split lines for better management. Alternatively, they should use double rank formation.

[close]
Skirmisher (Specialist) Rules
- 12 riflemen max. (doesn't include officer/musician)  OR  15 light infantry max. (Russian rifle class with cav musket = light infantry).
- Excess players must use line infantry and form a line or join a friendly line.
- May crouch in combat while firing and reloading.
- May pick up and use the weapons of other skirmishers (swapping rifle for musket and vice-versa).

Formations
- Riflemen use any formation with a max. of 5-man spacing. Repeat issues with spacing larger than 5-man will result in the offending players being slain.
- Light infantry use a staggered or normal line formation with a max. of 3-man spacing. Formation may remain fluid, but shooting should be done in static formation.
[close]
Artillery (Specialist) Rules
- 20 players maximum (including artillery guard and sappers)
- Max. of 2 cannons and 1 howitzer. This configuration may not be changed. Regiments can opt to forgo the use of one of the guns if low on crew.

Defences
- Max. of 2 sappers allowed. Build points are set to 75 and explosive crates are not allowed to be used.

Artillery Guard
- Artillery guard may use the light infantry class and act as light infantry if they wish to move out from the artillery position.
- Artillery guard may move and shoot freely while within 15m of an active artillery piece.
[close]
Cavalry (Specialist) Rules
- Max. of 15 horsemen (including officer and musician), all of a uniform class.
- Dragoons are allowed, but must form a staggered or regular line that is static with 3-man spacing to fire.
- Dragoons may fire on the charge, but must immediately engage in melee as per the FoC rules.
- Dismounted cavalry act as light infantry and are subject to Skirmisher rules.
[close]

Restrictions:

- Only the regiment that signed up for a specialist role may play that class. Individuals joining another unit are fine.
- Sappers (engineers) may only be used by the regiments signed up for artillery.
- May pick up and use any weapon that is dropped by others except rifles unless stated otherwise.



Questions should be directed to the contacts mentioned in the Event Admins section.

Thank you for taking the time to read this.

[/size]
« Last Edit: April 14, 2016, 08:58:27 pm by Allie Adler »

Offline bb2214

  • First Sergeant
  • *
  • Posts: 95
    • View Profile
  • Nick: BB2214
  • Side: Union
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #1 on: March 17, 2016, 12:24:46 am »
Regiment Name: 17th Finnish LifeGuard Regiment
Estimated Attendance: 5-12
Regiment Leader (Steam): BB2214

Offline Allie Adler

  • Private
  • *
  • Posts: 35
  • *KPR* Permissions and Forum Coordinator
    • View Profile
  • Nick: *KPR*Allie*/Allie_Engel/Allie_Adler
  • Side: Neutral
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #2 on: March 17, 2016, 12:25:53 am »
17thFLR Accepted

Offline Amit_

  • Captain
  • *
  • Posts: 1337
  • 22nd "Cheshire" Regiment
    • View Profile
    • Reddit Rescue Force
  • Nick: [22nd]Maj_Amit
  • Side: Neutral
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #3 on: March 17, 2016, 12:28:03 am »
Regiment Name: 22nd (Cheshire) Regiment of Foot [NA]
Estimated Attendance: ~18
Regiment Leader (Steam): [22nd] Amit
Who the fug am I? Read up here.

Offline Anciao

  • Volunteer
  • *
  • Posts: 4
    • View Profile
  • Side: Confederacy
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #4 on: March 17, 2016, 12:31:02 am »
Regiment Name: GIR-Guarda Imperial Russa-Russian Imperial Guard
Estimated Attendance: 10-18
Regiment Leader (Steam): [GIR]Anciao

Offline Nonoldo

  • Volunteer
  • *
  • Posts: 1
    • View Profile
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #5 on: March 17, 2016, 12:36:49 am »
    Regiment Name: 1ª Guarda Imperial Brasileira [1aGIB]
    Estimated Attendance: 8-12
    Regiment Leader (Steam): lorde293, arnoldlimaozinho, [1aGIB] Cel. Seu Digão.

Offline Allie Adler

  • Private
  • *
  • Posts: 35
  • *KPR* Permissions and Forum Coordinator
    • View Profile
  • Nick: *KPR*Allie*/Allie_Engel/Allie_Adler
  • Side: Neutral
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #6 on: March 17, 2016, 12:51:15 am »
1aGIB & GIR Accepted

Offline Allie Adler

  • Private
  • *
  • Posts: 35
  • *KPR* Permissions and Forum Coordinator
    • View Profile
  • Nick: *KPR*Allie*/Allie_Engel/Allie_Adler
  • Side: Neutral
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #7 on: March 17, 2016, 12:51:35 am »
22nd Accepted

Offline TheRedRedcoat

  • First Lieutenant
  • *
  • Posts: 1228
  • uhh
    • View Profile
  • Nick: u
  • Side: Union
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #8 on: March 17, 2016, 02:46:59 am »
Regiment Name: Artillerie de la Jeune Garde
Estimated Attendance: ~7
Regiment Leader (Steam): https://steamcommunity.com/profiles/76561198056522033/

Offline Allie Adler

  • Private
  • *
  • Posts: 35
  • *KPR* Permissions and Forum Coordinator
    • View Profile
  • Nick: *KPR*Allie*/Allie_Engel/Allie_Adler
  • Side: Neutral
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #9 on: March 17, 2016, 08:56:38 pm »
Artillerie de la Jeune Garde Accepted

Offline LES IS MOREx

  • Second Lieutenant
  • *
  • Posts: 804
  • Leader of 2eDLG & Owner of Bush Wookie Gaming
    • View Profile
  • Nick: [2eDLG]Mjr_LES_IS_MOREx
  • Side: Union
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #10 on: March 17, 2016, 10:30:08 pm »
After 3 years you guys finally made your event on the forums XD!
Cant win if you dont play.

Offline ~Midnight~

  • Major General
  • **
  • Posts: 9851
  • bring back historical names
    • View Profile
  • Nick: Oprichnik | 18e
  • Side: Confederacy
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #11 on: March 18, 2016, 03:33:27 am »
After 3 years you guys finally made your event on the forums XD!

Offline Amit_

  • Captain
  • *
  • Posts: 1337
  • 22nd "Cheshire" Regiment
    • View Profile
    • Reddit Rescue Force
  • Nick: [22nd]Maj_Amit
  • Side: Neutral
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #12 on: March 21, 2016, 04:07:59 am »
Bump.
Who the fug am I? Read up here.

Offline Vladimirpimpin

  • Volunteer
  • *
  • Posts: 5
  • Lützowsches Freikorps Colonel
    • View Profile
    • Worldwide-United
  • Side: Neutral
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #13 on: March 21, 2016, 11:09:22 pm »
Regiment Name: Lützowsches Freikorps
Estimated Attendance: 5-10
Regiment Leader (Steam): https://steamcommunity.com/profiles/76561198010639579

Offline Meltzer

  • First Lieutenant
  • *
  • Posts: 207
  • MoskovGren
    • View Profile
  • Nick: Meltzer
  • Side: Confederacy
Re: *KPR* Wednesday Siege/LB 8 PM EST
« Reply #14 on: March 23, 2016, 12:08:53 am »
Hey sorry about this but the Artillerie de la Jeune Garde is gonna have to cancel on this event so you should remove us off the event roster, i'm the second in command btw.