Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Bello Civili - The Roman Civil War => Topic started by: Willhelm on September 21, 2013, 02:13:52 pm

Title: Bugs, feedback and suggestions.
Post by: Willhelm on September 21, 2013, 02:13:52 pm
Please post any bugs you have found, feedback, and suggestions in this thread.
Title: Re: Bugs, feedback and suggestions.
Post by: Furrnox on September 21, 2013, 02:21:38 pm
Floating white horses.
Feels like people stab trough my shield sometimes?

Suggestion meh just more content to play around with I guess :P
Title: Re: Bugs, feedback and suggestions.
Post by: deSaul on September 21, 2013, 02:26:09 pm
Well for server runners. The Class limits is still like NW, with Skirmishers, Lancers, and all the other class types. Maybe that should be changed so we can admin the server better and stop the Archer spam! :D

There seems to be a problem with the shovel mesh, a lot of people are noticing it.

Numidian and a few other classes in Commander Battle aren't working.

Possibly add the melee option to Pilum. Seems realistic to be honest.

Also add the ability to pick up Pilums and some other weapons that currently can't be picked up.
Title: Re: Bugs, feedback and suggestions.
Post by: Galadhion on September 21, 2013, 02:56:08 pm
Possibly add the melee option to Pilum. Seems realistic to be honest.

Also add the ability to pick up Pilums and some other weapons that currently can't be picked up.

The tip of a Pilum is designed to bend and anchor itself into anything it impales on impact. This makes it unsuitable for melee combat as it the tip would bend and hook itself into anything you attacked, attaching you to your enemy's shield or the enemy himself. This bending also causes the Pilum to hook itself into the ground upon missing the target, making it impossible to pick it up and throw it back. The Romans designed the Pilum to do just this.

"The iron shank was the key to the function of the pilum. The weapon had a hard pyramidal tip but the shank itself was usually not hardened. The softness of the shank would cause it to bend after impact, thus rendering the weapon useless to the enemy. Though there are many cases where the whole shank was hardened. This made is more suitable as a melee weapon. More importantly, If the pilum struck the shield of an enemy it would embed itself into the shield's fabric, and this along with the bending of the shank would cause the shield to become unwieldy, forcing the enemy to discard it or waste time trying to pull it out." - Wikipedia (http://en.wikipedia.org/wiki/Pilum)
Title: Re: Bugs, feedback and suggestions.
Post by: #LionCarry on September 21, 2013, 02:56:50 pm
Maby want to add Velites?
Velites are light skirmishing troops who screen the main battle line of an early-pattern legion as it advances. They are armed with javelins and a stabbing sword and carry a small round shield but no other protection it sthere task to harras the enemy before the main combat begins velites are recruited from younger citizen, who lack the experience (or the money for their own gear) to fight as hastati or other heavy infantry.
Picture
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.factsforprojects.com%2FEntryImages%2FAncientRome%2Fvelites_1m.jpg&hash=25fd952f537968cb8c023ee57ee02e88fcb04849)
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Picture
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.romanum.historicus.pl%2FZdj%2FWelita%2520czasu%2520Republiki%2520Rzymskiej.JPG&hash=f84a56e152e87aae72cb7fccc0dc8f9083dc2f04)
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Title: Re: Bugs, feedback and suggestions.
Post by: Gokiller on September 21, 2013, 02:58:34 pm
An Official server
Title: Re: Bugs, feedback and suggestions.
Post by: deSaul on September 21, 2013, 03:15:20 pm
An Official server

I agree. Me and my guys are fed up having all of these argumentative kids on our server trying to cause problems. We honestly would ban them, but we aren't because we are the only server and it's unfair to stop people from trying out the mod, even if they are rude.
Title: Re: Bugs, feedback and suggestions.
Post by: Gokiller on September 21, 2013, 03:28:05 pm
An Official server

I agree. Me and my guys are fed up having all of these argumentative kids on our server trying to cause problems. We honestly would ban them, but we aren't because we are the only server and it's unfair to stop people from trying out the mod, even if they are rude.
I feel with you man.
Title: Re: Bugs, feedback and suggestions.
Post by: Killington on September 21, 2013, 03:28:58 pm
Russell Crowe as a General unit.
Title: Re: Bugs, feedback and suggestions.
Post by: Patrykus on September 21, 2013, 03:42:57 pm
Russell Crowe as a General unit.


+1
Title: Re: Bugs, feedback and suggestions.
Post by: DoctorWarband on September 21, 2013, 03:43:34 pm
Let me use normal stabs plox
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 21, 2013, 04:01:34 pm
Floating white horses.
Feels like people stab trough my shield sometimes?

Suggestion meh just more content to play around with I guess :P
What are these floating horses? The shield should block stabs except maybe at the feet i think.
Well for server runners. The Class limits is still like NW, with Skirmishers, Lancers, and all the other class types. Maybe that should be changed so we can admin the server better and stop the Archer spam! :D
There seems to be a problem with the shovel mesh, a lot of people are noticing it.
Numidian and a few other classes in Commander Battle aren't working.
Possibly add the melee option to Pilum. Seems realistic to be honest.
Also add the ability to pick up Pilums and some other weapons that currently can't be picked up.

The first things we already know but thanks. What Galadhion said about the pilum.

Maby want to add Velites?
Velites are light skirmishing troops who screen the main battle line of an early-pattern legion as it advances. They are armed with javelins and a stabbing sword and carry a small round shield but no other protection it sthere task to harras the enemy before the main combat begins velites are recruited from younger citizen, who lack the experience (or the money for their own gear) to fight as hastati or other heavy infantry.
Picture
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.factsforprojects.com%2FEntryImages%2FAncientRome%2Fvelites_1m.jpg&hash=25fd952f537968cb8c023ee57ee02e88fcb04849)
[close]
Picture
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.romanum.historicus.pl%2FZdj%2FWelita%2520czasu%2520Republiki%2520Rzymskiej.JPG&hash=f84a56e152e87aae72cb7fccc0dc8f9083dc2f04)
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Velites didn't exist by this time, however the light infantry has the same role.
Title: Re: Bugs, feedback and suggestions.
Post by: William on September 21, 2013, 04:57:39 pm
Is there any way to zoom, arty is so hard to use without my spyglass.
Title: Re: Bugs, feedback and suggestions.
Post by: Galadhion on September 21, 2013, 05:06:36 pm
Is there any way to zoom, arty is so hard to use without my spyglass.

Romans didn't have spyglasses. I also finds it balances out with the destructiveness of ballistae against tight formations.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 21, 2013, 05:33:24 pm
Zoom would apply to everything. The Ballista were not as powerful as NW cannons so you shouldnt have zoom i think.
Title: Re: Bugs, feedback and suggestions.
Post by: usnavy30 on September 21, 2013, 05:56:13 pm
One thing I noticed was testing custom battle mode the legatus troops cannot remount their horses once you dismount in battle.
Title: Re: Bugs, feedback and suggestions.
Post by: Gokiller on September 21, 2013, 06:03:45 pm
One thing I noticed was testing custom battle mode the legatus troops cannot remount their horses once you dismount in battle.
Yes, it's the same in the others modes, already told Willhelm about it.
Title: Re: Bugs, feedback and suggestions.
Post by: Madbull on September 21, 2013, 06:51:42 pm
Can't Overhead attack with the Germanic Axe.
Title: Re: Bugs, feedback and suggestions.
Post by: The Norseman on September 21, 2013, 06:52:38 pm
IMO slingers are way too OP. they have so many shots and can just run away from melee. I hope their accuracy is reduced a lot and their ammo is less. Also theres this bamboo spear that is extremely fast
Title: Re: Bugs, feedback and suggestions.
Post by: Gokiller on September 21, 2013, 06:55:25 pm
They aren't that accurated at all. It's quite a pain in the arse in fact to hit someone with it from a far distance.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 21, 2013, 06:56:24 pm
IMO slingers are way too OP. they have so many shots and can just run away from melee. I hope their accuracy is reduced a lot and their ammo is less. Also theres this bamboo spear that is extremely fast

They generally take 3+ body hits to kill with so i dont consider them OP.
Title: Re: Bugs, feedback and suggestions.
Post by: Madbull on September 21, 2013, 06:58:03 pm
It's annoying when Slingers Kite you across the whole map though.
Title: Re: Bugs, feedback and suggestions.
Post by: ThegnAnsgar on September 21, 2013, 07:09:34 pm
Possibly add the melee option to Pilum. Seems realistic to be honest.

Also add the ability to pick up Pilums and some other weapons that currently can't be picked up.

The tip of a Pilum is designed to bend and anchor itself into anything it impales on impact. This makes it unsuitable for melee combat as it the tip would bend and hook itself into anything you attacked, attaching you to your enemy's shield or the enemy himself. This bending also causes the Pilum to hook itself into the ground upon missing the target, making it impossible to pick it up and throw it back. The Romans designed the Pilum to do just this.

"The iron shank was the key to the function of the pilum. The weapon had a hard pyramidal tip but the shank itself was usually not hardened. The softness of the shank would cause it to bend after impact, thus rendering the weapon useless to the enemy. Though there are many cases where the whole shank was hardened. This made is more suitable as a melee weapon. More importantly, If the pilum struck the shield of an enemy it would embed itself into the shield's fabric, and this along with the bending of the shank would cause the shield to become unwieldy, forcing the enemy to discard it or waste time trying to pull it out." - Wikipedia (http://en.wikipedia.org/wiki/Pilum)

Recent studies on the pilum suggest that the bending part of it is mainly a myth or at least not the intended function of the pilum. Both Adrien Goldsworthy and Peter Connolly have done tests on them. Connolly's own tests have him throwing numerous pila at numerous different shields and the results seem to support his conclusion; that pila were intended to fly quickly and penetrate deeply into shields and body armour.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 21, 2013, 07:13:56 pm
It's annoying when Slingers Kite you across the whole map though.

The advantage of slings has always been the range so thats kind of the point  :P
Title: Re: Bugs, feedback and suggestions.
Post by: Landrik on September 22, 2013, 12:15:54 am
Numerian? Nubian? pah

Anyways, their horses only are appropriately shaded when in shadows. Otherwise they have a glaze on them in sunlight.
Title: Re: Bugs, feedback and suggestions.
Post by: Menelaos on September 22, 2013, 12:36:17 am
Not really relevant but does anyone plan on hosting an NA event?
Title: Re: Bugs, feedback and suggestions.
Post by: William on September 22, 2013, 12:46:04 am
Not really relevant but does anyone plan on hosting an NA event?

There is a 200 man server up atm, have no idea who hosts it though.

Would be great to have an event for NA.
Title: Re: Bugs, feedback and suggestions.
Post by: Charles William on September 22, 2013, 01:06:44 am
It's annoying when Slingers Kite you across the whole map though.

The advantage of slings has always been the range so thats kind of the point  :P

yep exactly ^^ when it comes to melee your dead so try playing more against a slinger and see for yourself cause there not OP
Title: Re: Bugs, feedback and suggestions.
Post by: TheBoberton on September 22, 2013, 01:41:22 pm

I'm sure I'll come up with more, but this is all I can think of currently.
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on September 22, 2013, 02:31:21 pm
  • The lack of spears for the cohort infantry? They ruled the day at this point, and if you're going to insist on refusing to make the pila capable of melee, we should be able to at least choose some kind of spear.

There already is a dedicated spearmen unit. Classis (naval infantry/Marines), and they're in all the maps so far.  I believe one of the auxilia units also has a spear.
Title: Re: Bugs, feedback and suggestions.
Post by: TheBoberton on September 22, 2013, 02:53:50 pm
There already is a dedicated spearmen unit. Classis (naval infantry/Marines), and they're in all the maps so far.  I believe one of the auxilia units also has a spear.

Indeed. However, leaving the 'normal' infantry without mid-range defense (Aside from their pila), and the 'dedicated' spear-men without close range defense causes a shitton of issues.

See;
  • The spears seem to have a lot of ghost reach, and thus bounce when they shouldn't.
I'm sure the armour doesn't help that, but the main issue is people getting closer than you are able to use a spear.. and not being able to respond to their attacks.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 22, 2013, 03:21:11 pm
There already is a dedicated spearmen unit. Classis (naval infantry/Marines), and they're in all the maps so far.  I believe one of the auxilia units also has a spear.

Indeed. However, leaving the 'normal' infantry without mid-range defense (Aside from their pila), and the 'dedicated' spear-men without close range defense causes a shitton of issues.

See;
  • The spears seem to have a lot of ghost reach, and thus bounce when they shouldn't.
I'm sure the armour doesn't help that, but the main issue is people getting closer than you are able to use a spear.. and not being able to respond to their attacks.

Spears shouldn't ghost i tested it a lot, if anything the reach is slightly less than the mesh. Roman cohorts didn't use Spears at this time, the pila was completely ineffective as a spear, and we have the spear infantry auxillia and marines, plus the germans and numidians have spears, not to mention cav.
Title: Re: Bugs, feedback and suggestions.
Post by: The Norseman on September 22, 2013, 03:46:11 pm
* Make the mini-swords of archers and what not deal way less damage than they do I think. They are already twice as fast so they can just outspam you without you able to do much, the least that could be done is make their damage way way less or make it impossible for archers to block with their mini daggers or put their melee stats down.
Title: Re: Bugs, feedback and suggestions.
Post by: TheBoberton on September 22, 2013, 04:07:07 pm
Spears shouldn't ghost i tested it a lot, if anything the reach is slightly less than the mesh.

They do, though.

Roman cohorts didn't use Spears at this time, the pila was completely ineffective as a spear and we have the spear infantry auxillia and marines, plus the germans and numidians have spears, not to mention cav.

Aye, they didn't use spears.. but the pila is able to be used as a last-ditch melee weapon, especially against cavalry. My main issue is with the fact that the cavalry can out-range the average infantryman, and he can't respond if he's thrown his pila already. Sometimes we must depart from history for the sake of playability. I mean, cavalry already kills everything if there's more than two or three of them. (What do the mercenary cavalry fall under, by the way? They aren't effected by the cavalry limit, and entire 'legions' will just jump onto the class and steamroll everything. Except spearmen. :P)
Title: Re: Bugs, feedback and suggestions.
Post by: Galadhion on September 22, 2013, 04:51:34 pm
we must depart from history for the sake of playability. I mean, cavalry already kills everything if there's more than two or three of them. (What do the mercenary cavalry fall under, by the way? They aren't effected by the cavalry limit, and entire 'legions' will just jump onto the class and steamroll everything. Except spearmen. :P)

Cavalry doesn't kill everything, I have myself defeated 2-3 cavalrymen at once with my gladius and shield. It's a matter of technique, not weapons.
Title: Re: Bugs, feedback and suggestions.
Post by: Gokiller on September 22, 2013, 05:22:10 pm
So my list, might be partly the same as what others said but the hell with it!

- Fix the skill sets of all classes, some classes can do things they shouldn't be enable to do, or the other way around. - General units/Ballista units.
- Reduce the damage of the Axe, or change the speed or something to reduce the OP'ness of it. It's incredible. It one hit breaks a shield, and it can one hit kill other players.
- Make the Catapult more useful, as on this point I barely saw any kills being made by the catapult. While it should be the siege weapon that gets the most kills. (Also because they are rare as you can't spawn with them)
- Other way around with the Ballista's. Reduce the hit area. Like many said, it shouldn't be enable to break entire formations. And kill 20 people at once.
- Make a class for the General staff with the bearskin and the Eagle for example on a horse. At this point those rank classes are way to similar to eachother.

Will get some others on soon...
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 22, 2013, 05:25:54 pm
Spears shouldn't ghost i tested it a lot, if anything the reach is slightly less than the mesh.

They do, though.

Roman cohorts didn't use Spears at this time, the pila was completely ineffective as a spear and we have the spear infantry auxillia and marines, plus the germans and numidians have spears, not to mention cav.

Aye, they didn't use spears.. but the pila is able to be used as a last-ditch melee weapon, especially against cavalry. My main issue is with the fact that the cavalry can out-range the average infantryman, and he can't respond if he's thrown his pila already. Sometimes we must depart from history for the sake of playability. I mean, cavalry already kills everything if there's more than two or three of them. (What do the mercenary cavalry fall under, by the way? They aren't effected by the cavalry limit, and entire 'legions' will just jump onto the class and steamroll everything. Except spearmen. :P)

They don't though. I am not having much trouble with cavalry, the gladius seems pretty effective to me. Unlike NWs we have also re-enabled rearing horses, which means a horse completely stops and rears when it is stabbed, making it very vulnerable.

So my list, might be partly the same as what others said but the hell with it!

- Fix the skill sets of all classes, some classes can do things they shouldn't be enable to do, or the otherway around. - General units/Ballista units.
- Reduce the damage of the Axe, or change the speed or something to reduce the OP'ness of it. It's incredible. It one hit breaks a shield, and it can one hit kill other players.
- Make the Catapult more usefull, as on this point I barely saw any kills being made by the catapult. While it should be the siege weapon that gets the most kills. (Also because they are rare as you can't spawn with them)
- Otherway around with the Ballista's. Reduce the hit area. Like many said, it shouldn't be enable to break entire formations. And kill 20 people at once.

Will get some others on soon...
Some good points, some units can accidentally ride horses like slingers, the reason the axe is so powerful is because it only has 2 swing directions but i will look into whether it is OP. The giant area effect damage on the ballista was an attempt to make the catapult more damaging, it will be fixed in the upcoming patch, where the bolt only kills what the bolt actually hits. Hopefully the catapult will have a wider explosive radius too.
Title: Re: Bugs, feedback and suggestions.
Post by: Duke_Mustard on September 22, 2013, 05:26:06 pm
After seeing premium classes such as Elephant rider and many people want to play it, how about you make these premium classes gainable by donation?  It shuts people up but also generates some money which can be used to improve the mod?
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 22, 2013, 05:28:37 pm
After seeing premium classes such as Elephant rider and many people want to play it, how about you make these premium classes gainable by donation?  It shuts people up but also generates some money which can be used to improve the mod?

They're dev only because they don't really work, as cool as it seems, the elephant has horse animations, and makes horse noises, and the hitbox is messed up, it wouldn't work as a proper unit, and even if we got it properly working, without limiting it they would completely own the battlefield. So while elephants would be very cool, ultimately they would ruin everyone's day. We also don't need donations.
Title: Re: Bugs, feedback and suggestions.
Post by: Duke_Mustard on September 22, 2013, 05:31:25 pm
After seeing premium classes such as Elephant rider and many people want to play it, how about you make these premium classes gainable by donation?  It shuts people up but also generates some money which can be used to improve the mod?

They're dev only because they don't really work, as cool as it seems, the elephant has horse animations, and makes horse noises, and the hitbox is messed up, it wouldn't work as a proper unit, and even if we got it properly working, without limiting it they would completely own the battlefield. So while elephants would be very cool, ultimately they would ruin everyone's day. We also don't need donations.

The use of the elephant was merely an example.
Title: Re: Bugs, feedback and suggestions.
Post by: William on September 22, 2013, 05:42:41 pm
The Baleares Funditores sling would just keep on slinging, as in, I couldn't shoot, was just constantly spinning and broken.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 22, 2013, 05:43:44 pm
The Baleares Funditores sling would just keep on slinging, as in, I couldn't shoot, was just constantly spinning and broken.

Caused by lag, the sling is a musket with a new aim animation, no huge changes to the system.
Title: Re: Bugs, feedback and suggestions.
Post by: DaMonkey on September 22, 2013, 07:14:26 pm
As to the point raised with slingers earlier. I don't mind the range and accuracy, but the fact that slingers can reload on the move whilst still going faster is bollocks. The same goes with archers. There's just a lot of people who run like Kenyans whilst rapid firing into you.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 22, 2013, 07:49:05 pm
As to the point raised with slingers earlier. I don't mind the range and accuracy, but the fact that slingers can reload on the move whilst still going faster is bollocks. The same goes with archers. There's just a lot of people who run like Kenyans whilst rapid firing into you.

I think it would be completely unrealistic to make slings not reloadable on the move. All it is is putting a rock/lead ball into the cup while moving, very easy to do. Also being able to move around so much is one of the primary points of their unit. The slingers are otherwise the weakest unit in the game.
Title: Re: Bugs, feedback and suggestions.
Post by: DaMonkey on September 22, 2013, 07:58:56 pm
I understand that, but they just delay the round and are annoying. It's just one of those things where you either have to be historically accurate/realistic or sacrifice for gameplay.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 22, 2013, 08:49:33 pm
I don't think it's a big enough reason, cav can delay a round just as easily with their speed but we won't remove horses.
Title: Re: Bugs, feedback and suggestions.
Post by: DaMonkey on September 22, 2013, 09:17:44 pm
Except with cavalry they're decked with melee weapons, and at most a finite supply of projectiles. The arhcers/skirmishers are kind of encouraged to round delay.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 22, 2013, 10:01:55 pm
I don't believe in nerfing a unit because some annoying people delay, it's the job of admins to sort that, and you can usually vote to kick.
Title: Re: Bugs, feedback and suggestions.
Post by: ZeroSkilled on September 22, 2013, 11:10:40 pm
Right... went through this thread and I didn't find anyone sharing the arrow glitch or w/e I should call it.

Basically, archers get their 14 arrows (fire arrows). Once you run out of them you pickup a different type of arrow, (Normal one or the Creetian or w/e they're called again). This drops a whole set of new fire arrows under you which you pickup and you have 14 new arrows to fire.

I haven't tried this with the normal arrows & those I don't know the name of but hell it works with fire arrows.

Short summary:
1# Short amount of arrows (Fire arrows)
2# Find a different type of arrow and pick it up
3# Fire arrow bag dropped under you (Carrying 14 fire arrows)
4# Pickup the fire arrow bag and you will lose this normal arrow but you gained 14 fire arrows.
Title: Re: Bugs, feedback and suggestions.
Post by: qqi1 on September 22, 2013, 11:45:21 pm
Alright, so i really want this mod but im having trouble installing.

 I bought M&B with, The Gamestop App and when it asks what folder i want to install it to in the installer i can find which file to install it into, Any help?
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 23, 2013, 01:04:20 am
Right... went through this thread and I didn't find anyone sharing the arrow glitch or w/e I should call it.

Basically, archers get their 14 arrows (fire arrows). Once you run out of them you pickup a different type of arrow, (Normal one or the Creetian or w/e they're called again). This drops a whole set of new fire arrows under you which you pickup and you have 14 new arrows to fire.

I haven't tried this with the normal arrows & those I don't know the name of but hell it works with fire arrows.

Short summary:
1# Short amount of arrows (Fire arrows)
2# Find a different type of arrow and pick it up
3# Fire arrow bag dropped under you (Carrying 14 fire arrows)
4# Pickup the fire arrow bag and you will lose this normal arrow but you gained 14 fire arrows.

I really have no idea on how to fix that so thank you for sharing the bug with everybody :/, but i'll look into it.

Alright, so i really want this mod but im having trouble installing.

 I bought M&B with, The Gamestop App and when it asks what folder i want to install it to in the installer i can find which file to install it into, Any help?

You need to install the mod into the modules folder in Warband.
Title: Re: Bugs, feedback and suggestions.
Post by: qqi1 on September 23, 2013, 02:48:30 am
Right... went through this thread and I didn't find anyone sharing the arrow glitch or w/e I should call it.

Basically, archers get their 14 arrows (fire arrows). Once you run out of them you pickup a different type of arrow, (Normal one or the Creetian or w/e they're called again). This drops a whole set of new fire arrows under you which you pickup and you have 14 new arrows to fire.

I haven't tried this with the normal arrows & those I don't know the name of but hell it works with fire arrows.

Short summary:
1# Short amount of arrows (Fire arrows)
2# Find a different type of arrow and pick it up
3# Fire arrow bag dropped under you (Carrying 14 fire arrows)
4# Pickup the fire arrow bag and you will lose this normal arrow but you gained 14 fire arrows.

I really have no idea on how to fix that so thank you for sharing the bug with everybody :/, but i'll look into it.

Alright, so i really want this mod but im having trouble installing.

 I bought M&B with, The Gamestop App and when it asks what folder i want to install it to in the installer i can find which file to install it into, Any help?

You need to install the mod into the modules folder in Warband.
Yeah i installed it into C:\Program Files ((x86)\Paradox Interactive\Mount and Blade Warband\Modules) which is my modules folder, and when i open up warband and try to find the Bello Civili add on its not there along with my other mods
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 23, 2013, 03:18:22 am
Go to the folder and check it isn't inside a second Bello Civili folder.
Title: Re: Bugs, feedback and suggestions.
Post by: Killington on September 23, 2013, 04:19:42 am
I'm sorry if someone else has posted this already but I didn't read the thread in it's entirety. The fire arrows are a bit overpowered at the moment, as they render shields entirely useless. My suggestion is that the fire arrows be changed so that they cause limited damage over time to destructible objects and people (and only if it is a direct hit!), and less immediate damage.
Title: Re: Bugs, feedback and suggestions.
Post by: qqi1 on September 23, 2013, 04:31:59 am
Go to the folder and check it isn't inside a second Bello Civili folder.
Which folder, because when i install it to my modules folder nothing shows up in my modules folder or anywhere, it just disapears
Title: Re: Bugs, feedback and suggestions.
Post by: kpetschulat on September 23, 2013, 04:43:34 am
After playing around four or five hours on this mod...

- Fire arrows: Stupidly over-powered. There is no reason for them to do high immediate damage, then a bunch of damage over time.
     - Change the fire arrows damage to very minimal immediate damage, and leave the damage over time. Fire arrows were used to take down buildings and siege engines, not used against infantry effectively.
- Pilums: Nerf them. No reason for them to be doing high damage through a shield.
     - Pilums can damage shield, but make it on a realistic level, or bust up a shield good. Pilums made shield useless when it was stuck with one.
- Cavalry: Way too many. Limit them, and make the horses weaker. Too many times have I see cavalry just charge through entire rows of soldiers and knock them all down.
     - The horse health should be lessened.
- Marines: Give them a pilum. Just one. Marines did use pilums, and even had hasta's and gladius's.
     - Give one pilum to Marines, and give the option of a hasta or gladius.
- Missile damage through shields: This just needs to be removed entirely. That's all I have to say about this.
- Ghost reach: Spears have ridiculous ghost reach, and because of that, they also glance where they shouldn't.
     - This is very important, and needs to be addressed immediately.
- Testudo: Doesn't work. Pointless animation. It's easier to just block and aim up. You have a higher chance of protection from missiles.
     - Or, just fix it so the shield works in testudo.
- Ballista: Too fast, too accurate, too powerful.
     - Lower all of these stats. The ballista shouldn't be able to kill 8 men, maybe two at most.
Title: Re: Bugs, feedback and suggestions.
Post by: Menelaos on September 23, 2013, 06:05:24 am
I'd agree with lowering damage of the throwing weapon in the case that the accuracy is increased. I can't honestly believe a trained legionary soldier can't throw that thing accurately 10 meters away at a target.
Title: Re: Bugs, feedback and suggestions.
Post by: Czolo on September 23, 2013, 10:05:00 am
Fire arrows should give more damage to shield, not through it.
Plum less dmg, more accurate.
Lower charge amount of horses, it can knock down 4 soldiers and dont even lower their speed.

Most important: Centurions, and other leaders are simply much more fast than other soldiers from unit, it makes a big chaos when working in Legion, so breeaking shieldwall and tetsudo. Fix it quick befoe events start.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 23, 2013, 12:23:49 pm
Quote
- Fire arrows: Stupidly over-powered. There is no reason for them to do high immediate damage, then a bunch of damage over time.
     - Change the fire arrows damage to very minimal immediate damage, and leave the damage over time. Fire arrows were used to take down buildings and siege engines, not used against infantry effectively.
I agree and they are being nerfed, to less main damage, less fire damage, and 5 less arrows.

Quote
- Pilums: Nerf them. No reason for them to be doing high damage through a shield.
     - Pilums can damage shield, but make it on a realistic level, or bust up a shield good. Pilums made shield useless when it was stuck with one. - Missile damage through shields: This just needs to be removed entirely. That's all I have to say about this.
I have to completely disagree on this. You're missing a key point in the pilum design. It was designed to do damage through a shield, so that is how we have made the pilum work. The pilum in game work in 3 ways.
- It will hit the shield, and be stuck in it, causing no damage to the player
- It will hit the shield, penetrate through it, and cause damage to the player
- It will hit the shield, break it, but cause no damage to the player
We cannot make it so that every time a pila is in a shield it disables it, that is simulated by it breaking the shield. The penetration is historical. All this is most obvious in the heavy pila, the light are less likely to penetrate or disable the shield, and the javelins cannot penetrate at all and do much less damage. The pilum were powerful throwing weapons, and thats why they need to be quite inaccurate, if they were more accurate we would have to nerf their other stats, and then you end up with silly native style javelins, and this is not a mimicry of native.
Quote
The pyramidal tip being wider than the rest of the shank meant that once it penetrated a shield it could keep moving through often stabbing the soldier bearing the shield. As once the tip was through the shield there was a hole larger than the rest if the shank itself and it could move through with no friction slowing it down. This was a problem for other javelins, they couldn't go through the whole shield.

Quote
- Marines: Give them a pilum. Just one. Marines did use pilums, and even had hasta's and gladius's.
We're going to give them a pila but we don't want them to have a gladius to increase the amount of spear infantry.
Quote
- Ghost reach: Spears have ridiculous ghost reach, and because of that, they also glance where they shouldn't.
After significant testing i still have no reason to believe there is a ghost reach, i have even made a video, the spear hits when the mesh hits. The glancing is caused by stabbing too close, which happens with all spears and even swords when you attempt to stab at less than half range i believe, plus the chance is increased by the enemy armour value.

Quote
- Testudo: Doesn't work. Pointless animation. It's easier to just block and aim up. You have a higher chance of protection from missiles.
During testing we proved it works against missiles from above and is helpful during sieges. Plus it looks cool.

Quote
- Ballista: Too fast, too accurate, too powerful.
     - Lower all of these stats. The ballista shouldn't be able to kill 8 men, maybe two at most.
Agreed, in the patch it's kill radius is the size of the bolt. You will need a direct hit to kill, not a meter each side.
Title: Re: Bugs, feedback and suggestions.
Post by: kpetschulat on September 23, 2013, 03:04:43 pm
Quote
- Marines: Give them a pilum. Just one. Marines did use pilums, and even had hasta's and gladius's.
We're going to give them a pila but we don't want them to have a gladius to increase the amount of spear infantry.

This is why I suggested to have an option for it. If people want to play Marines, but not use a spear, have the option to choose between the hasta or gladius, or add a pugio on the back up with a hasta.

Quote
- Ghost reach: Spears have ridiculous ghost reach, and because of that, they also glance where they shouldn't.
After significant testing i still have no reason to believe there is a ghost reach, i have even made a video, the spear hits when the mesh hits. The glancing is caused by stabbing too close, which happens with all spears and even swords when you attempt to stab at less than half range i believe, plus the chance is increased by the enemy armour value.

I don't know how you don't see the ghost reach. And, a lot of people were complaining about it too. It's not just on spears, but the gladius and pugio as well. The Pugio has the reach of the gladius, the gladius has the reach of the NW infantry officer sword, and the spear seems to hit about a foot farther than its actual reach (for the hasta, that is).
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 23, 2013, 03:48:32 pm
Quote
- Marines: Give them a pilum. Just one. Marines did use pilums, and even had hasta's and gladius's.
We're going to give them a pila but we don't want them to have a gladius to increase the amount of spear infantry.

This is why I suggested to have an option for it. If people want to play Marines, but not use a spear, have the option to choose between the hasta or gladius, or add a pugio on the back up with a hasta.

Quote
- Ghost reach: Spears have ridiculous ghost reach, and because of that, they also glance where they shouldn't.
After significant testing i still have no reason to believe there is a ghost reach, i have even made a video, the spear hits when the mesh hits. The glancing is caused by stabbing too close, which happens with all spears and even swords when you attempt to stab at less than half range i believe, plus the chance is increased by the enemy armour value.

I don't know how you don't see the ghost reach. And, a lot of people were complaining about it too. It's not just on spears, but the gladius and pugio as well. The Pugio has the reach of the gladius, the gladius has the reach of the NW infantry officer sword, and the spear seems to hit about a foot farther than its actual reach (for the hasta, that is).

If people want to use the marines they will have to use the spear, we can't give every weapon to every unit because people want to play with a certain weapon with a certain unit. Our marines are spear infantry because so many other units have swords, if we give them swords, there is only 1 other dedicated spear unit on the populates team, and some people have already suggesting giving them swords as well... So we are sticking with 2 dedicated spear units.

Here is a video proving there is no ghost reach
[youtube]http://www.youtube.com/watch?v=1qNgaYxVlx0[/youtube]
I assure you all weapon lengths are correct and damage is only caused once the mesh hits the enemy. The reason people may feel there is a ghost reach is due to the new animation having a further reach than the old one, but nonetheless the reach is still accurate to the weapons mesh length.
Title: Re: Bugs, feedback and suggestions.
Post by: kpetschulat on September 23, 2013, 04:05:09 pm
Then we must be experiencing lag, because I have hit people, and been hit by them, about a foot or two out of the range of hasta. In regard to the marines, Idk why you guys are taking away from them what they used. Marines were given a hasta, pila, and a pugio. The officers had a gladius and a scutum. Some marines were not even given shield, they were given axes, similar to the rumiges unit in the mod. Again, I suggest just making an option of a hasta, pugio, or gladius for all the marine units, excluding the rumiges.
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on September 23, 2013, 04:13:30 pm
In regard to the marines, Idk why you guys are taking away from them what they used. Marines were given a hasta, pila, and a pugio. The officers had a gladius and a scutum. Some marines were not even given shield, they were given axes, similar to the rumiges unit in the mod. Again, I suggest just making an option of a hasta, pugio, or gladius for all the marine units, excluding the rumiges.

I have an interest in the naval infantry due to the fact that I pushed for them to be in BC and they were the first units to be created for the mod, we'll take the suggestions into advisement.
Title: Re: Bugs, feedback and suggestions.
Post by: The Norseman on September 23, 2013, 04:20:35 pm
Also apparently one single non.fire arrow can kill you if it hits your feet.
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on September 23, 2013, 05:38:50 pm
Also apparently one single non.fire arrow can kill you if it hits your feet.

Generally speaking, I've seen people die Achilles style, it's quite amusing!
Title: Re: Bugs, feedback and suggestions.
Post by: Aksei on September 24, 2013, 08:55:31 am
first of all, its an amazing work and for the fact of a first release, the balance is ok. The class system is nice designed and brings a good variation for the 2 factions. The strong downattack sometimes feels strange, but i think people get used to it and as it was the main attack at this time it should be that powerfull. The Pilas in my opinion are perfectly made into the game. Overall the mod is fun to play including plenty historical facts, respect for that. The most developers cant reach both. Also it seems the focus is teamplay what i personel like.

Well, lets move on to the balance stuff. Some you already know, but i still put them in the list

Fire Arrows:
- Too much damage, maybe reduce it and increase the explosion radius

Cretan Archers:
- too fast. Instead fighting ranged, the players use them for hit and run tactics. Also its hard to kill them with an arrow or javelin, because they are so fast

Scout Cav + Mumibia Cav:
- maybe slower them a bit, it feels like im on a NW admin horse^^

Numibia Speer/Unit:
- The speer is really good and in combo with the speed of the unit too strong

Ballista:
- unfortunatly gameplay should beat realism here. The damage it deals makes it the killer of every formation

But again, overall i think the balance is ok for first release  ;)

Title: Re: Bugs, feedback and suggestions.
Post by: MaHuD on September 24, 2013, 03:52:32 pm
Lovely mod, here is some of my constructive criticism/ideas/suggestions or whatever you want to call it;

Ballista
Infantry
Archers
Fire Arrows
Assassin
In my opinion The assassin class suffers from three primary problems; (Also, 1st person looks horrible :P)
Horses


PS: Elephants suck, they have no damage!
Title: Re: Bugs, feedback and suggestions.
Post by: Emperor Napoleon on September 24, 2013, 03:58:47 pm
Maybe making the part beneath the main deck on the Triremes hollow, so you can go into it. If thats at all possible.

To add, is it possible to make the boats float higher, as at the moment water is in the bottom of 'em and it looks a bit shabby. ;)
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 24, 2013, 04:37:33 pm
Lovely mod, here is some of my constructive criticism/ideas/suggestions or whatever you want to call it;

Ballista
  • The hitbox of the Ballista missile is way too big. For the ballista crewmember this is both a curse and a blessing, a blessing because it's so damn easy to hit people. A curse because you can team kill someone who is just standing next to the Ballista.
  • The ballista missile can go through a large variety of scene props, and I don't think that that should be the case.
  • It is really hard to see where the ballista missile is at long range. Sure you can see if you got a kill or not, but one cannot see at all where it landed which makes it hard to adjust.
  • Ballistas are killing formations quite easily and quite efficiently, whilst I understand that that was their purpose I don't think it should be this powerful for gameplay purposes. I would rather have several ballistas being this powerful (especially since they only need 1 crew member) than a single OP ballista. I think it would be better if the ballista had a hard cap on the amount of people or objects it could hit. Say if it hit an entire formation, it shouldn't be able to kill the entire formation but instead say only about 3 people. This way, a team can use more ballistas without it being OP and another added bonus is that they can then use more teamwork to try and annihilate an enemy formation.
Infantry
  • Shields break way too fast in my opinion, just a few arrows and it goes down. Fire arrows are not even remotely needed at the moment, since the shields don't protect that much anyway.
Archers
  • All archers can run faster than infantry which makes most of them just skirmish you till you die. Given the previous issue, that your shield doesn't keep up for long, that skirmishing is rather successful and thus doesn't really take a lot of time and is hardly a hassle for them.
  • Cretan Archers seem to be a downgrade, they have less armour, a melee weapon that usually only glances and from what I have seen almost no other difference from the standard archer unit. They don't particular seem faster and even if they are that doesn't really matter that much since the normal archers are also faster than other classes. No need to be even faster, unless you want to run from other archers which would be silly. I think that they should gain either an increase in accuracy or an increase in damage / range.
  • Arrows just turn invisible or something after a short range, I can't see where they land. Which makes them not very useful at range, they are more of a close combat support weapon right now.
Fire Arrows
  • They are insanely OP. They have only two downsides, one is that they have 50 percent less ammo the other is that you also hurt teammates if you shoot an enemy engaged in close melee. 15 arrows is more than enough to get at least 3 kills by just hitting people on their shield and there is not much they can do against it. Pilla's aren't very accurate to throw and the archers are fast enough to easily dodge in and out of combat. Enemy cavalry? No sweat, one or two arrows and the horse is dead a third when he is down on the floor and voila you got another kill.
  • My suggestion would be to completely remove the AOE effect and instead make them more powerful against shields, so that they break faster. Alternatively, limit the fire arrows to a specific spot. For instance, the Engineer needs to build a brazier and the archers have to stand near it in order to get the fire effect on their arrows.
Assassin
In my opinion The assassin class suffers from three primary problems; (Also, 1st person looks horrible :P)
  • 1)~ It's weapon. It is completely useless, does almost no damage and is incredibly short. It's only good thing is that it's very fast. But that doesn't really help if you only glance at most people. Against unarmoured people I still need to hit them between 3 to 4 times. (That is presuming one gets to surprise backstab)
  • 2)~ Speed, it has the same speed as a slinger. I think an assassin should be the fastest class on foot, since he has to constantly flank, hide, and try to backstab people. If someone can just run away from him it's a bit silly.
  • 3)~ His clothes. The colours of his clothes just stands out waaay too much. Can't be very sneaky with those colours.
  • I think that the Assassin should get a unique dagger that cannot be picked up after dropped (too high STR requirement) with some actual damage behind it. Having a short range on the weapon should be one of it's intended weaknesses, so it shouldn't be encouraged to loot better weapons on the battlefield.
  • Having green, grey or brown colour clothing would be much better, with maybe a head, shoulder or arm band with the color blue or red to see which team he is on.
  • I think that it It should either gain more speed, or a small amount of thowing daggers that it can use to kill those that run away.
Horses
  • Horses seem to die really fast with either 1 or 2 hits of almost anything. I think a very slight increase in either their health or armor should be good. Increasing it too much though would unbalance the situation when there is too many cavalry at one place.


PS: Elephants suck, they have no damage!

This is good criticism, but some of it seems very contradictory from a lot of other criticism we have gotten. For example it's been heavily reported that Cav has too much HP and armour, and that the cretan archers are too powerful. Also the assassin isn't an assassin, he is a priest of mars, added more as a fun unit, but if people are thinking its an assassin we will consider buffing him.
Title: Re: Bugs, feedback and suggestions.
Post by: MaHuD on September 24, 2013, 05:40:41 pm
Maybe I should have been a bit clearer, but I too think that archers in general are too strong at the moment.
What I was talking about was the difference between the standard archer and the cretan archers.

Quote
Cretan Archers seem to be a downgrade, they have less armour, a melee weapon that usually only glances and from what I have seen almost no other difference from the standard archer unit. They don't particular seem faster and even if they are that doesn't really matter that much since the normal archers are also faster than other classes. No need to be even faster, unless you want to run from other archers which would be silly. I think that they should gain either an increase in accuracy or an increase in damage / range.
I am not implying that they are weak, rather I am implying that they are weaker than a standard archer (Who does the same things but better and even has the option to take fire arrows)

Overall I find that all the archers run way too fast and that shields in general are too weak.


Priest of Mars, ah that's cool. I totally didn't see that coming though. Maybe they should give a bonus to nearby troops then? If they do a sacrifice? (A one time during round thingy)



As for the horses, I have mostly played as a ranged unit and found myself actually seeking out enemy cav. Trying to bait them into attacking me so I could headshot the horse once or twice and get a free kill or at the least a dismounted enemy cav in the distance.
I have not played as horseman a terrible lot, but I got the same impression when I played one that it died quite fast.
As Infantry, I had great trouble with killing the horse by using only gladus (even a spear was troublesome), the Pila's on the other hand instakilled them.
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on September 24, 2013, 05:57:12 pm
Ha ha ha....a sacrifice. Wish we could code that in somehow.  ;D
Title: Re: Bugs, feedback and suggestions.
Post by: Gokiller on September 24, 2013, 07:03:12 pm
That "Priest" class is more usefull as an assassin slot. It is the only fun-use-thing I have on that class seeing for the rest it's complete useless.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 24, 2013, 07:30:56 pm
It will now be an assassin in the next patch.
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on September 24, 2013, 07:44:13 pm
It will now be an assassin in the next patch.

I can totally see a priest of Mars being one.
Title: Re: Bugs, feedback and suggestions.
Post by: Colonel Howe on September 24, 2013, 11:45:11 pm
Anytime I enter a server, then select a team, then pick a class and then try to spawn, I get auto-kicked for "cheating". Its anytime I spawn though. I don't use any "cheats" yet it still happens. I have tried exiting and re-entering and I've tried deleting profiles. This has not proven fruitful. I tried to spawn on both the GCG server and the Naval battle server, both led to the same result.
Title: Re: Bugs, feedback and suggestions.
Post by: MaHuD on September 24, 2013, 11:48:03 pm
The server is still running the old version, your new version it does not like.
You will have to wait until the server is updated I am afraid.
Title: Re: Bugs, feedback and suggestions.
Post by: Colonel Howe on September 24, 2013, 11:51:38 pm
Thank you
Title: Re: Bugs, feedback and suggestions.
Post by: Wigster600 on September 25, 2013, 01:22:36 pm
Arrows need more drop to them too many archer *snip* on this mod. *Cough* Hoffman *Cough*   :P

Do not use homophobic slurs.
Title: Re: Bugs, feedback and suggestions.
Post by: AlekoTheGreek on September 25, 2013, 02:22:43 pm
Make shields less vanrubale to arrows,

and now the hoplite unit ;)

make spear slightly shorter,
also, the upper attack of doru (spear) is prettey much useless (as far as i checked) it always bounces off, even if the enemy is naked (numidians)
upper attack historicaly was the primary attack of the hoplites (espiacially in close ranges) plz fix dat :D
Title: Re: Bugs, feedback and suggestions.
Post by: Thesmallman8 on September 25, 2013, 10:02:51 pm
Every time i join any sever my game crashes, Any idea why ?
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on September 25, 2013, 11:25:55 pm
Every time i join any sever my game crashes, Any idea why ?

The server you joined hasn't updated to the new patch. Currently there are only two servers that have updated (as far as I know). The official BC server and another server, LCC or something like that.
Title: Re: Bugs, feedback and suggestions.
Post by: Landrik on September 25, 2013, 11:27:20 pm
We need to see this in game. If they had them, they would've used them!

Spoiler
(https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn2/1157726_10153277716205257_677311862_n.jpg)
[close]
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 26, 2013, 12:31:28 am
I think theres a book about the US army going back to the roman times and fighting them.
Title: Re: Bugs, feedback and suggestions.
Post by: William on September 26, 2013, 12:50:44 am
No offense but if people though the Numidians were OP then these greeks are the numidians 10 fold, their spears have ridiculous range and do such much damage.
Title: Re: Bugs, feedback and suggestions.
Post by: Thvle on September 26, 2013, 01:58:59 am
No offense but if people though the Numidians were OP then these greeks are the numidians 10 fold, their spears have ridiculous range and do such much damage.

Ridiculous range?

http://alanfildes.com/plogger/plog-content/images/alexander-the-great./alexander-the-great./20130315101609_01.jpg
Title: Re: Bugs, feedback and suggestions.
Post by: Getty on September 26, 2013, 02:09:26 am
Those spears are only effective in certain situations the upstab does almost no damage and it is definitely not useful in most melees especially 1v1's
Title: Re: Bugs, feedback and suggestions.
Post by: Thvle on September 26, 2013, 02:25:30 am
Those spears are only effective in certain situations the upstab does almost no damage and it is definitely not useful in most melees especially 1v1's

+1
Title: Re: Bugs, feedback and suggestions.
Post by: GodsonGuys on September 26, 2013, 03:45:04 am
Certain claasses are all mising a certain limb.

Spoiler
(https://i.imgur.com/XUC3AtJ.jpg)
[close]

Spoiler
(https://i.imgur.com/MwRUDNT.jpg)
[close]

Spoiler
(https://i.imgur.com/OUF4CRO.jpg)
[close]



Can't join a team, and when I can, I don't spawn.
Title: Re: Bugs, feedback and suggestions.
Post by: Laszlo on September 26, 2013, 04:06:19 am
Certain claasses are all mising a certain limb.

Can't join a team, and when I can, I don't spawn.
GodsonGuys, I had that exact problem when the server had updated to the latest patch but I hadn't.

Is your client up to date?
Title: Re: Bugs, feedback and suggestions.
Post by: GodsonGuys on September 26, 2013, 05:24:12 am
Certain claasses are all mising a certain limb.

Can't join a team, and when I can, I don't spawn.
GodsonGuys, I had that exact problem when the server had updated to the latest patch but I hadn't.

Is your client up to date?

I hope so, seeing as I only got it yesterday. I will have to double check.
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on September 26, 2013, 06:47:54 am
Those spears are only effective in certain situations the upstab does almost no damage and it is definitely not useful in most melees especially 1v1's

+1

From Wikipiedia in regards to the Battle of the Nile,

Quote
The combined force, about 20,000 strong, met the Egyptians in February 47 BC at the Battle of the Nile. The Egyptian army, equipped in the Greek manner, was probably about the same size.

Caesar attacked the Egyptians in the traditional Roman manner, under a shower of pila (plural of the Roman spear, pilum). The pike-armed Egyptians were overwhelmed once the Romans used their shields and got past the pike's point, when they began laying about with their short swords (gladii).
Title: Re: Bugs, feedback and suggestions.
Post by: Fairas on September 26, 2013, 11:34:14 am
i hate the new classes: numidian king and all greeks....  :'(
Title: Re: Bugs, feedback and suggestions.
Post by: MaHuD on September 26, 2013, 12:48:25 pm
The Priest of Mars is even worse now. It cannot block and can only stab. So basically, it cannot defend himself at all and thus it cannot get in range at all.
It's weapon is so short you cant even hit people on the ground.
Also, if you run after someone and try to backstab him, it more than often just bounces.
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 26, 2013, 01:07:33 pm
The Priest of Mars is even worse now. It cannot block and can only stab. So basically, it cannot defend himself at all and thus it cannot get in range at all.
It's weapon is so short you cant even hit people on the ground.
Also, if you run after someone and try to backstab him, it more than often just bounces.

That's the point, he's deadly but extremely vulnerable. It is fairly easy to sneak up and get kills though.
Title: Re: Bugs, feedback and suggestions.
Post by: MaHuD on September 26, 2013, 01:12:28 pm
I tried on AFK players, but it still bounces a lot. Even against slingers or archers. Sometimes it does work great though.
I will try to master it, and see if that works. :P
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 26, 2013, 02:06:16 pm
There's an art to being an assassin.
Title: Re: Bugs, feedback and suggestions.
Post by: Gokiller on September 26, 2013, 02:07:45 pm
^^ Hinkel felt my assassin skills.  :-*
Title: Re: Bugs, feedback and suggestions.
Post by: Frederickson on September 26, 2013, 04:09:00 pm
Please make the Kopis up attack be a chop. it being a stab right now is completely defeating the design of the weapon. I really hope you are able to do this.
Title: Re: Bugs, feedback and suggestions.
Post by: Balto on September 26, 2013, 04:20:20 pm
Hello,

I'm experiencing some weird issues at the moment and I don't know if this is already solved but whenever I try to enter a server, my game crashes to desktop once I'm in the map. This happens all the time whenever I try to join the BC_Official_Battle_EU server.
My M&B version is 1.158 and I downloaded the mod and patch from this site using mediafire external link. All my hardware and software is up-to-date by the way.

Any way how to fix this issue?

Thanks in advance,

Balto aka Legio_VI_Ferrata_Balto
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 26, 2013, 06:41:13 pm
Please make the Kopis up attack be a chop. it being a stab right now is completely defeating the design of the weapon. I really hope you are able to do this.

The upper chop is gone from the game unfortunately.

Hello,

I'm experiencing some weird issues at the moment and I don't know if this is already solved but whenever I try to enter a server, my game crashes to desktop once I'm in the map. This happens all the time whenever I try to join the BC_Official_Battle_EU server.
My M&B version is 1.158 and I downloaded the mod and patch from this site using mediafire external link. All my hardware and software is up-to-date by the way.

Any way how to fix this issue?

Thanks in advance,

Balto aka Legio_VI_Ferrata_Balto

I would check the patch is correctly installed.
Title: Re: Bugs, feedback and suggestions.
Post by: Thvle on September 26, 2013, 08:05:06 pm
Is not it possible to add physical collisions for boats?  ::)
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on September 27, 2013, 12:49:25 am
Is not it possible to add physical collisions for boats?  ::)

As much as we wish the boats could actually ram each other, I don't think it's possible. It sounds like something simple but it's actually complicated to get to models to collide and react to each other.
Title: Re: Bugs, feedback and suggestions.
Post by: Getty on September 27, 2013, 08:26:04 am
Those spears are only effective in certain situations the upstab does almost no damage and it is definitely not useful in most melees especially 1v1's

+1

From Wikipiedia in regards to the Battle of the Nile,

Quote
The combined force, about 20,000 strong, met the Egyptians in February 47 BC at the Battle of the Nile. The Egyptian army, equipped in the Greek manner, was probably about the same size.

Caesar attacked the Egyptians in the traditional Roman manner, under a shower of pila (plural of the Roman spear, pilum). The pike-armed Egyptians were overwhelmed once the Romans used their shields and got past the pike's point, when they began laying about with their short swords (gladii).
My issue with the spear is that it isn't even effective at long ranges half of the time minus the downstab I understand the close range ineffectiveness but please fix the long range so its somewhat linear and players can get a grip on when it will do damage and when it won't I have practiced on quite a few dummies and still am not exactly sure how to get a decent upstab damage even at optimal range.
Title: Re: Bugs, feedback and suggestions.
Post by: William on September 27, 2013, 02:22:22 pm
Is it possible to make Javelins a little bit more damaging?

In addition kiting slingers are still annoying.
Title: Re: Bugs, feedback and suggestions.
Post by: Frederickson on September 27, 2013, 03:42:36 pm
Please make the Kopis up attack be a chop. it being a stab right now is completely defeating the design of the weapon. I really hope you are able to do this.

The upper chop is gone from the game unfortunately.



what do you mean its gone from the game? im sure you could find a way to have the Kopis chop and the gladius stab (which honestly i wouldnt mind that its up attack was still a chop.) It would probably take some work but it cannot be impossible to fix this issue. The main issue with the Kopis behaving in this fashion is that is completely defeats all purpose in using it. its advantage is that it is a mid way point between a sword and an axe. you get harder chopping power than a sword without the complete unwieldy feeling of an axe. When it is like it is in the game now you have only 2 direction to chop (side to side) which is actually really a slash would would be far more ineffective than the vertical chop. Another thing would be to give it a bonus against shields similar to axes, but not quite as high as the axe bonus (if at all possible)
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 27, 2013, 05:32:31 pm
Please make the Kopis up attack be a chop. it being a stab right now is completely defeating the design of the weapon. I really hope you are able to do this.

The upper chop is gone from the game unfortunately.



what do you mean its gone from the game? im sure you could find a way to have the Kopis chop and the gladius stab (which honestly i wouldnt mind that its up attack was still a chop.) It would probably take some work but it cannot be impossible to fix this issue. The main issue with the Kopis behaving in this fashion is that is completely defeats all purpose in using it. its advantage is that it is a mid way point between a sword and an axe. you get harder chopping power than a sword without the complete unwieldy feeling of an axe. When it is like it is in the game now you have only 2 direction to chop (side to side) which is actually really a slash would would be far more ineffective than the vertical chop. Another thing would be to give it a bonus against shields similar to axes, but not quite as high as the axe bonus (if at all possible)

The chop was replaced by the upper stab, for both one handed weapons and lance weapons, that is why the axe doesn't have an upper attack. There is only a certain number of attacks in the game, hardcoded. The shield bonus damage cannot be set to a level, it is either on or off.
Title: Re: Bugs, feedback and suggestions.
Post by: Betaknight on September 27, 2013, 07:57:03 pm
I keep crashing once i join the server
Title: Re: Bugs, feedback and suggestions.
Post by: Wigster600 on September 27, 2013, 08:31:38 pm
I keep crashing once i join the server
Get the patch then.  ;D
Title: Re: Bugs, feedback and suggestions.
Post by: Betaknight on September 27, 2013, 09:10:03 pm
(I did...)
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 27, 2013, 09:43:32 pm
Any error messages?
Title: Re: Bugs, feedback and suggestions.
Post by: Betaknight on September 27, 2013, 10:07:12 pm
No, but i fixed it. So nvm :)
Title: Re: Bugs, feedback and suggestions.
Post by: Samuel J. Ahonen on September 29, 2013, 09:29:20 am
Seems like nobody has any problems with the pace everyone's walking/running in. It's a bit too quick right now, IMO, and slowing it down a little wouldn't hurt. The combat feels a bit bland and regular, and I think it would be better if it became a bit more heavy, with more feel to it.

Erhmm... Suggestions |^|   ;)
Title: Re: Bugs, feedback and suggestions.
Post by: rocknok2 on September 29, 2013, 03:08:34 pm
Seems like nobody has any problems with the pace everyone's walking/running in. It's a bit too quick right now, IMO, and slowing it down a little wouldn't hurt. The combat feels a bit bland and regular, and I think it would be better if it became a bit more heavy, with more feel to it.

Erhmm... Suggestions |^|   ;)


Agreed.


I'd like to suggest making the Gladius a stabbing-only weapon (Or at least only when a shield is wielded), that way we could actually fight in formation during battles, and it would definitely add a lot of realism to the tactics the soldiers used.
Title: Re: Bugs, feedback and suggestions.
Post by: Captain America on September 29, 2013, 03:09:59 pm
Great update, with just one minor thing that irks. The Greek mercenaries having scuta seems a little strange (not that I'm an expert in late Republic era Greeks). A hoplon might make them a little more vulnerable and make it more of a challenge to play, plus be more accurate historically (I think, don't quote me on this).
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 29, 2013, 03:32:51 pm
Seems like nobody has any problems with the pace everyone's walking/running in. It's a bit too quick right now, IMO, and slowing it down a little wouldn't hurt. The combat feels a bit bland and regular, and I think it would be better if it became a bit more heavy, with more feel to it.

Erhmm... Suggestions |^|   ;)

I do believe we need to lower the agility on all units.

Great update, with just one minor thing that irks. The Greek mercenaries having scuta seems a little strange (not that I'm an expert in late Republic era Greeks). A hoplon might make them a little more vulnerable and make it more of a challenge to play, plus be more accurate historically (I think, don't quote me on this).
They didn't use Hoplins by this time, most greek soldiers used the thorakitai style by now which mimicked the romans.
Title: Re: Bugs, feedback and suggestions.
Post by: Captain America on September 29, 2013, 04:05:25 pm
Great update, with just one minor thing that irks. The Greek mercenaries having scuta seems a little strange (not that I'm an expert in late Republic era Greeks). A hoplon might make them a little more vulnerable and make it more of a challenge to play, plus be more accurate historically (I think, don't quote me on this).
They didn't use Hoplins by this time, most greek soldiers used the thorakitai style by now which mimicked the romans.
[/quote]
In that case, bloody good update all round!
Title: Re: Bugs, feedback and suggestions.
Post by: Betaknight on September 29, 2013, 05:49:30 pm
Sword fight seems sooooooooooooooo slooooooooow... A bit more fast paced? Or  was it the server i was on?
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on September 29, 2013, 06:56:34 pm
Give everyone saying it's too fast i'm going to say its the server.
Title: Re: Bugs, feedback and suggestions.
Post by: Paav00 on October 01, 2013, 01:06:25 pm
My model keeps bugging... takes forever to change weapon and when i first use an attack the model stays "in the attack" for like forever..preventing me to see where the fuck im actually hitting...happends on ALL the servers..:/
Title: Re: Bugs, feedback and suggestions.
Post by: Friedrich on October 01, 2013, 01:52:04 pm
I'd like to suggest making the Gladius a stabbing-only weapon (Or at least only when a shield is wielded), that way we could actually fight in formation during battles, and it would definitely add a lot of realism to the tactics the soldiers used.
I think its coded. If you make the gladius only stabbing, you can only stab with the Spatha etc too.
Title: Re: Bugs, feedback and suggestions.
Post by: MaHuD on October 01, 2013, 02:27:33 pm
No, attack directions can vary per weapon.
However, making it stab only would be very bad.
Why? Because you could just downblock without a shield and never die.
Title: Re: Bugs, feedback and suggestions.
Post by: Samuel J. Ahonen on October 01, 2013, 05:17:59 pm
No, attack directions can vary per weapon.
However, making it stab only would be very bad.
Why? Because you could just downblock without a shield and never die.

Only stabbing = two directions - overhead and whatever-you-call-the-regular-stabbing-shizzle.
That's what he meant. :/

I think that overhead cavalry spear attacks should do more damage. Just tried it out in-game and it serves no function and is generally just annoying to misclick when you feel jumpy.
Of course that would mean that infantry spear-overheads would deal more damage... I guess you guys can test it and figure something out. O, and overheads aren't useful at all while mounted.


EDIT:
A friend of mine receives an error message.
"Unable to open file:Modules\BelloCivili\Resource\textures_face_gen.brf"
We have reinstalled the mod, and I even compressed my own files to him to extract - didn't work. So obviously we're fools and didn't read that he was unable to open/access the file. Still don't know how to fix it.
Title: Re: Bugs, feedback and suggestions.
Post by: Frederickson on October 02, 2013, 03:42:02 pm
No, attack directions can vary per weapon.
However, making it stab only would be very bad.
Why? Because you could just downblock without a shield and never die.
if this is true why am I being told they cannot make the Kopis chop?
Title: Re: Bugs, feedback and suggestions.
Post by: kpetschulat on October 02, 2013, 03:45:11 pm
Attack directions and attack direction animations are totally different.
Title: Re: Bugs, feedback and suggestions.
Post by: Frederickson on October 02, 2013, 03:58:07 pm
Mis understood.
Title: Re: Bugs, feedback and suggestions.
Post by: Aksei on October 04, 2013, 09:25:09 pm
it would be nice to have some more small maps. Its a mod that makes fun in Shieldbattles, but also public gaming. Unfortunatly the playerbase isnt that high so it would be helpful
Title: Re: Bugs, feedback and suggestions.
Post by: Hinkel on October 04, 2013, 09:32:25 pm
it would be nice to have some more small maps. Its a mod that makes fun in Shieldbattles, but also public gaming. Unfortunatly the playerbase isnt that high so it would be helpful

Maps are in progress. Expect a higher player base with the release of the next update :)
Title: Re: Bugs, feedback and suggestions.
Post by: William on October 04, 2013, 09:50:39 pm
it would be nice to have some more small maps. Its a mod that makes fun in Shieldbattles, but also public gaming. Unfortunatly the playerbase isnt that high so it would be helpful


Now that the ballista is so nerfed it would be nice to have smaller maps.

Also, did Centurions have pila? Would be nice if they could have pila in one of their slots.
Title: Re: Bugs, feedback and suggestions.
Post by: LordAdder on October 06, 2013, 06:23:08 pm
Trying to play as Centurio causes an auto kick for cheating on any server I am on
Title: Re: Bugs, feedback and suggestions.
Post by: Hinkel on October 06, 2013, 06:35:15 pm
Trying to play as Centurio causes an auto kick for cheating on any server I am on

Download the patch and install it correctly. Then try to play on the BC_official_EU server
Title: Re: Bugs, feedback and suggestions.
Post by: kpetschulat on October 06, 2013, 06:41:57 pm
So, why was the scutum removed from the second to last naval infantry unit (the decunturio, or w/e it is)? And, where's the pilum we were promised for "Classica" naval infantry?
Title: Re: Bugs, feedback and suggestions.
Post by: LordAdder on October 06, 2013, 07:11:26 pm
Trying to play as Centurio causes an auto kick for cheating on any server I am on

Download the patch and install it correctly. Then try to play on the BC_official_EU server

Fixed, tannks
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on October 12, 2013, 03:34:23 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2Fcleopatra_zps9a094f04.jpg%7Eoriginal&hash=aed29619e87ecdb0ddeb87a539755f35770c3782)
There can be only one Queen of Egypt.
Title: Re: Bugs, feedback and suggestions.
Post by: Fyzzaraya on October 13, 2013, 09:58:52 pm
I played today for the first time and I simply love the flag bearer with his wolf skin. I just wonder if there is a possibility that spawning without banner at choice can be implemented.

Radvius!
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on October 14, 2013, 06:35:42 pm
Not really as it was the flag bearers who wore them, just drop the flag.
Title: Re: Bugs, feedback and suggestions.
Post by: Parrot on October 21, 2013, 03:40:25 pm
For the Egypt update:

In some cases the new Cretan archers' skin has a cloth texture and patterns to it. Could be something to do with the material bump... Not sure if removing part of the cloth texture from said bump would give the skin too much of a "glossy" look to it though.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2013-10-21_00001_zps872d7232.jpg&hash=1dca003bd4fa57abfbfd337e13f5f7d9d7bacdd9)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2013-10-22_00001_zps3bad0b88.jpg&hash=885b1f68a69fdc55bf95019d654190357a3ce278)
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on October 21, 2013, 05:08:48 pm
It's conflicting with something and we can't find it. :/
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on October 21, 2013, 05:36:52 pm
Some WB beards and NW hairs snuck in some how, we'll address it.
Title: Re: Bugs, feedback and suggestions.
Post by: usnavy30 on October 22, 2013, 05:11:59 am
Alright I got some reports as well from what I was able to notice of bugs.

First I don't know what was causing this maybe Load Textures on Demand being off or something but yeah this was unexpected.
Textures...oh god why.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F595891928379726894%2F4D339F639C51FC747229BC93EB18DB015011E553%2F&hash=12ad28a9d02d0f0b5658b7b05c86d56135f84886)
[close]
OK...now this is getting ridiculous to even see with.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595891928379730299%2F2798BF486AAA9BC12D7D660DE75D697A5CA1933F%2F&hash=3e87ea271ca52003b90abb0ac035498545823dbd)
[close]

And then the wooden roof please make it easier to slip to the ground if possible as I jumped at that position...and was stuck for the round. Could not jump attack or anything nearly I was frozen. This was on Will's map with the temple.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595891928379736847%2F42B51699BB9361EE382221066AC59AE236D56D34%2F&hash=09e196519e68c354c8416228e01f26fd287b1e5e)
[close]

That's all I got for now, will keep an eye out for anything generally buggy.
Title: Re: Bugs, feedback and suggestions.
Post by: Fairas on October 22, 2013, 01:21:57 pm
Nubian Archer 65 Arrows...

WTF?
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on October 22, 2013, 01:32:19 pm
Alright I got some reports as well from what I was able to notice of bugs.

First I don't know what was causing this maybe Load Textures on Demand being off or something but yeah this was unexpected.
Textures...oh god why.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F595891928379726894%2F4D339F639C51FC747229BC93EB18DB015011E553%2F&hash=12ad28a9d02d0f0b5658b7b05c86d56135f84886)
[close]
OK...now this is getting ridiculous to even see with.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595891928379730299%2F2798BF486AAA9BC12D7D660DE75D697A5CA1933F%2F&hash=3e87ea271ca52003b90abb0ac035498545823dbd)
[close]

And then the wooden roof please make it easier to slip to the ground if possible as I jumped at that position...and was stuck for the round. Could not jump attack or anything nearly I was frozen. This was on Will's map with the temple.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595891928379736847%2F42B51699BB9361EE382221066AC59AE236D56D34%2F&hash=09e196519e68c354c8416228e01f26fd287b1e5e)
[close]

That's all I got for now, will keep an eye out for anything generally buggy.

 Don't know what that crazy bug is but I don't think many people have it but we will look into it, the buggy collision mesh will be due to it being auto generated and will need to be fixed, thanks.


Quote
Nubian Archer 65 Arrows...

WTF?


They are the weakest of all archers designed more for suppressive fire than getting kills, it can take up to 5 or more arrows to kill sometimes. In native many archers use 60+ arrow
Title: Re: Bugs, feedback and suggestions.
Post by: Apsod on October 22, 2013, 02:52:14 pm
Nubian Archer 65 Arrows...

WTF?
Their bows are a lot weaker so its only fair.
Title: Re: Bugs, feedback and suggestions.
Post by: Friedrich on October 23, 2013, 11:14:11 am
What about deleting all the (native) props with the "snow" texture? They're just keeping space but will never be used (or just for the fun :P ).

village_snowy_house_a
village_snowy_house_b
village_snowy_house_c
village_snowy_house_d
village_snowy_house_e
village_snowy_house_f
village_snowy_stable_a
full_stable_d
salt_a
snowy_barrel_a
snowy_wood_heap
snowy_heap_a
snowy_stand
snowy_trunks_a
snowy_wall_a
snowy_fence
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on October 23, 2013, 05:15:41 pm
What about deleting all the (native) props with the "snow" texture? They're just keeping space but will never be used (or just for the fun :P ).

village_snowy_house_a
village_snowy_house_b
village_snowy_house_c
village_snowy_house_d
village_snowy_house_e
village_snowy_house_f
village_snowy_stable_a
full_stable_d
salt_a
snowy_barrel_a
snowy_wood_heap
snowy_heap_a
snowy_stand
snowy_trunks_a
snowy_wall_a
snowy_fence

Good idea, probably will reduce the download by about 5mb
Title: Re: Bugs, feedback and suggestions.
Post by: William on October 23, 2013, 10:15:14 pm
What about deleting all the (native) props with the "snow" texture? They're just keeping space but will never be used (or just for the fun :P ).

village_snowy_house_a
village_snowy_house_b
village_snowy_house_c
village_snowy_house_d
village_snowy_house_e
village_snowy_house_f
village_snowy_stable_a
full_stable_d
salt_a
snowy_barrel_a
snowy_wood_heap
snowy_heap_a
snowy_stand
snowy_trunks_a
snowy_wall_a
snowy_fence

Good idea, probably will reduce the download by about 5mb

I can't tell if Willhelm is being sarcastic or not  ???
Title: Re: Bugs, feedback and suggestions.
Post by: Willhelm on October 24, 2013, 01:16:01 am
Not Sarcastic, we want to keep it as small as possible.
Title: Re: Bugs, feedback and suggestions.
Post by: FrapesSalonika on October 26, 2013, 09:34:53 pm
There is another bug which has to do with the new faction.

I was playing as a phalangist and someone tried to hit me with a javelin and he missed. But while I was carrying the sarissa and my hoplon i tried to pick the javelin which was just one but I had 3 which I threw. Eccept from that my sarissa fall down and when I picked it up there were 2 more javelins awaiting from me to pick them up, and so it continued and I had infinite javelins to throw!
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on October 27, 2013, 12:59:55 am
There is another bug which has to do with the new faction.

I was playing as a phalangist and someone tried to hit me with a javelin and he missed. But while I was carrying the sarissa and my hoplon i tried to pick the javelin which was just one but I had 3 which I threw. Eccept from that my sarissa fall down and when I picked it up there were 2 more javelins awaiting from me to pick them up, and so it continued and I had infinite javelins to throw!

I've seen this before, its more of an exploit really than a bug, we're aware of it and will address it.  8)
Title: Re: Bugs, feedback and suggestions.
Post by: Carson on October 31, 2013, 02:57:46 am
Great work just one thing you made a lot of tile on maps for the ground... But anyways love the mod and great work!
Title: Re: Bugs, feedback and suggestions.
Post by: AntonioTheWorstAtMelee on December 25, 2013, 11:44:14 pm
I don't know if they are already included, but what about gladiators? I think it would be neat to see them running around like the ones from RTW :)

Historically accurate or not (I don't know) it'd be neat to run around with a trident and helmet 8)
Title: Re: Bugs, feedback and suggestions.
Post by: Mailman653 on December 30, 2013, 07:10:55 pm
I don't know if they are already included, but what about gladiators? I think it would be neat to see them running around like the ones from RTW :)

Historically accurate or not (I don't know) it'd be neat to run around with a trident and helmet 8)

We wanted to include them in the last patch but couldn't do to the fact that a lot of the OSP stuff floating around the net looked terrible in-game. It was rather old and showed it; it would have looked fine for 1999 but not in 2013.
Title: Re: Bugs, feedback and suggestions.
Post by: AntonioTheWorstAtMelee on December 31, 2013, 02:16:20 am
I don't know if they are already included, but what about gladiators? I think it would be neat to see them running around like the ones from RTW :)

Historically accurate or not (I don't know) it'd be neat to run around with a trident and helmet 8)

We wanted to include them in the last patch but couldn't do to the fact that a lot of the OSP stuff floating around the net looked terrible in-game. It was rather old and showed it; it would have looked fine for 1999 but not in 2013.

Hopefully some modelers find the goodness in their heart to make some new stuff :)
Title: Re: Bugs, feedback and suggestions.
Post by: Lord Toranaga on June 17, 2014, 12:30:09 pm
On the Naval Battle map there are ballista's on the docks I was wondering why they are there. Are they there to load on the boats and shoot with them from the boats?
Title: Re: Bugs, feedback and suggestions.
Post by: NicolasKiyoshi on July 23, 2014, 12:53:56 pm
Suggestions

So there is the Ptolemaic Empire in the game, y'all should also add another faction .... The Seleucid Empire
It would be so amazing to have 2 diadochi armies in the game.

Their Flag/ banner should be this one:


Sugestions for Seleucid Units:

Infantry:
Seleucid Thrakitai ( Seleucid Infantry )
Psiloi ( Light Infantry [ slingers, archers, etc; include foreign peltast like infantry ] )
Seleucid Mercenary Infantry ( Mercenary Infantry [ put foreigners from seleucid vassal territories and Thracian guys ] )
Galatians ( Celtic Infantry )
Seleucid Argyraspides ( Elite Seleucid Infantry )
Seleucid Romanized Infantry ( Heavy Infantry [ Use hellenistic armor and put this equipment: throwing javelins, sword and shield, the shield can be oval or like the phalangite ones ] )
Seleucid Militia ( Citizen Militia [ Helmets, Spears and Shields for them] )

Cavalary:
Agema ( Guard Cavalary )
Hetairoi ( Companion Cavalary )
Cataphracts ( Heavy Cavalary )
Foreign Cavalry ( put: persian cav,
Politikoi ( Militia Cavalary )

Specialists:
Same stuff of the Ptolemaics , just change the uniforms


Well that's it! And feel free to reply my suggestion!
Title: Re: Bugs, feedback and suggestions.
Post by: Master13a on August 21, 2017, 01:59:35 pm
I cant add custom maps to my server any  fixes?