Author Topic: Developer Blog 2 - Regiment/Clan System  (Read 44481 times)

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Offline Krenok

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #30 on: November 25, 2012, 10:31:50 pm »
This is amazing!

Offline majorbruno

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #31 on: November 25, 2012, 10:32:23 pm »
this game will be awesome
a very good system of Regiment/Clan System.
good story

i go be among the first to buy
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Offline Maia

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #32 on: November 25, 2012, 10:33:12 pm »
Looking good!

Offline Hardy

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #33 on: November 25, 2012, 10:46:36 pm »
just sounds epic!  ;D

Offline MustacheWins

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #34 on: November 25, 2012, 11:12:26 pm »
Sounds great... Allthough i will miss the freedom to declare myself a Proconsul :-(

Offline Mat

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #35 on: November 25, 2012, 11:14:57 pm »
All that news look great even if the "forced" rank system disturb me a bit.

However I have some little questions: you spoke about regiment name, but what about "bigger" structure like brigade or corps ? Because there are more than one regiment in those structure. Does this system force them to leave they corps tag or will it be include in the clan name ?

And the "regiment groups" seem not to be able to welcome more than one regiment and, in fact, even if having is own regiment in a high rank is great, the main interest of the regiments that joined a brigade or a corps d'armée is to see their brigade or corps d'armée high in the ranking. So, would it be different lists, one for regiments and another one for bigger structures or everything in the same one ?   


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Offline zac

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #36 on: November 25, 2012, 11:17:50 pm »
sounds great :) ,some issues will obviously pop up but will have to wait and see..

dnt get on this forum much now but its good to see the great effort :)

Offline Olafson

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #37 on: November 25, 2012, 11:18:53 pm »
Hmm... Since a lot of you people do not like the idea of "forced" ranks, I think it is best to make them a bit more dynamic...

Offline McEwan

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #38 on: November 25, 2012, 11:23:38 pm »
Do you think it would be possible to let regiments create their own uniforms for their ingame unit? Stick a crapload of different and historically accurate coats, belts, pants, hats, etc. etc. into a unit editor, and each clan-regiment will be able to make a unique uniform for their ingame unit that they could display and show off on the "Regiments" tab. This would make the clan system even more personalized and intimate, as you won't look anything like the other hundreds of clans in the game. People could look at you and say, "Oh! He has those large silver buckles on the grey belt! He's from the 57th New Jersey!" or something of the like.

EDIT: Each clan could make their uniforms as historically accurate as they want, or make a completely custom look, but as every single uniform piece is historically accurate, they won't look too ridiculous.
« Last Edit: November 25, 2012, 11:27:36 pm by McEwanMaster »


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Offline Krenok

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #39 on: November 25, 2012, 11:31:04 pm »
Hmm... Since a lot of you people do not like the idea of "forced" ranks, I think it is best to make them a bit more dynamic...

I for one quite like the idea, it gives the game a good structure with the ranking system.

Offline HammingtonMuffin

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #40 on: November 25, 2012, 11:41:22 pm »
Sounds cool, but will this mean all the regiments can have the same name? or will regiments have to change things up for themselves

Offline MaHuD

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #41 on: November 25, 2012, 11:58:59 pm »
Hmm... Since a lot of you people do not like the idea of "forced" ranks, I think it is best to make them a bit more dynamic...
For donators only, I agree!
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Offline TheBoberton

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #42 on: November 26, 2012, 12:35:48 am »
For donators only, I agree!

Making any feature in the game 'donator only' is the most idiotic idea I've ever heard. It's similar to the pathetic tactic used by larger game companies when they do their 'pre-order exclusives', to get as much money as possible from those who can get to their wallet fastest. Donators should do so because they wish to assist in the creation of the game, not because it would enable them to get a feature that should be available for everyone who purchases the game.

Offline McEwan

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #43 on: November 26, 2012, 12:41:53 am »
For donators only, I agree!

Making any feature in the game 'donator only' is the most idiotic idea I've ever heard. It's similar to the pathetic tactic used by larger game companies when they do their 'pre-order exclusives', to get as much money as possible from those who can get to their wallet fastest. Donators should do so because they wish to assist in the creation of the game, not because it would enable them to get a feature that should be available for everyone who purchases the game.
Agreed.


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Offline MackCW

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Re: Developer Blog 2 - Regiment/Clan System.
« Reply #44 on: November 26, 2012, 12:47:43 am »
We have a board and enough goodies from donating. Honestly being able to customize your rank in game is silly and honestly I wouldn't want to be "seperate" or "special" from anyone else because I donated.