Author Topic: Developer Blog 37 - Battle Cry of Freedom Part 8  (Read 62272 times)

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Offline HaroldW

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #60 on: December 27, 2018, 06:33:45 pm »
Being absolutely terrible at the game you’re developing = true video game dev

Offline Vincenzo

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #61 on: December 27, 2018, 06:44:04 pm »
typical happens when i'm not there to record the blog content ;D

Offline Olafson

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #62 on: December 27, 2018, 07:14:54 pm »
HAH!

Offline Aztir

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #63 on: December 27, 2018, 07:21:21 pm »
1v1 me Vince.

Offline Duuring

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #64 on: December 27, 2018, 07:59:35 pm »
Playing against Vince in any game is just no fun.

Offline Rutger Müller

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #65 on: December 27, 2018, 09:46:24 pm »
hopping into the alpha like

Offline Rutger Müller

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #66 on: December 27, 2018, 09:51:07 pm »
We are probably the worst meleers in history. Do you know how many tries it took us to get that footage of the chamber ? :P
zomg ft7 me right now FSE devs, loser leaves town


>zomg

Offline Vincenzo

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #67 on: December 27, 2018, 10:27:59 pm »
Playing against Vince in any game is just no fun.
Remember that time you asked me to join you in world of war planes which you had countless hours invested into, and i never played before and absolutely dominated you?   :-*


I'm quite a good melee player in NW anyway, you can ask one of the old guys.

Offline Steinmann

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #68 on: December 27, 2018, 11:43:26 pm »
Being absolutely terrible at the game you’re developing = true video game dev

Offline Duuring

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #69 on: December 28, 2018, 01:20:28 am »
Playing against Vince in any game is just no fun.
Remember that time you asked me to join you in world of war planes which you had countless hours invested into, and i never played before and absolutely dominated you?   :-*


That is exactly what I was thinking about when I wrote that. I'm still salty, damn it. Fucking joysticks.

Offline 72ndPA

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #70 on: January 01, 2019, 12:14:52 pm »
I wonder what the next update will be :) ;D

Offline Charles Caldwell

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #71 on: January 05, 2019, 04:18:42 pm »
From what I understand, actual Melee was very rare in the ACW. How do you stop it becoming the mainstream for less skillful teams and thus turning what should be a Musketry game into a hand to hand combat game?

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #72 on: January 05, 2019, 06:08:47 pm »
From what I understand, actual Melee was very rare in the ACW. How do you stop it becoming the mainstream for less skillful teams and thus turning what should be a Musketry game into a hand to hand combat game?

Surely, melee combat will be a large portion of this game, and for many, the reason they will enjoy playing it for a longer time. The developers are not looking to force any specific style of gameplay onto people, and would rather allow the players to choose how they would like to play the game themselves instead.

The 'competitive' side of regiments, similar like in NW, will definitely be most interested in the melee aspect of the game. However, the game should also have another side of both regiments and players, who enjoy roleplaying and playing the game more realistically, who will undoubtedly have a bigger focus on musketry. While I don't speak for the devs, I think I can safely say that the developers aren't going to favour melee over shooting or shooting over melee, but rather develop two well-made mechanics of the game that will provide the players with challenging and interesting gameplay. In the end, both event organizers and server hosts will have the availability to set forth the kind of rules they'd like to on their server/event, letting everyone get the kind of gameplay that they would like to play. Then it will be up to you as a player to decide which regiments you would like to play with, and what servers/events you would like to play in. :)

Offline Vincenzo

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #73 on: January 05, 2019, 07:19:03 pm »
Yes, Noorwegian is right, we make good mechanics for gameplay reasons, something that is fun to play for both groups, and events can choose what to do with that.

Offline Furrnox

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #74 on: January 05, 2019, 08:53:03 pm »


Most realistic way to climb a window.