Author Topic: Developer Blog 37 - Battle Cry of Freedom Part 8  (Read 51222 times)

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Offline Admiral

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #15 on: December 23, 2018, 11:08:30 pm »
The trick is to switch to mellee mode while you're down, that's how you won't get pushed down anymore. Well, unless you got stabbed while being down.
Oh I didn’t even catch that there was a melee/shooting difference, I skimmed

There is, and it's quite important. The first time we tested it and before I figured I could switch mid-action I just got pushed down to death at the end  ^^

Offline MadWolf

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #16 on: December 23, 2018, 11:47:49 pm »
Nice blog and I like the Melee system!

Offline Marks

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #17 on: December 23, 2018, 11:48:45 pm »
Merry christmas  ;D Nice blog glad you're following suit with pushing replacing kicking

We had it first, and you know that. We had it in first Alpha build in 2016.

I dont really remember anything

Offline Olafson

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #18 on: December 24, 2018, 12:45:10 am »
Its the 3rd ark, it has destroyed your brain.

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #19 on: December 24, 2018, 01:15:37 am »
Its the 3rd ark, it has destroyed your brain.

*HISSSSSSSSSSSSSS*

Offline Duuring

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #20 on: December 24, 2018, 10:14:25 am »
Very happy to see BCOF is sticking to its roots with the melee system which is what NW so fun and competitive. I like the push animation as well, it's a nice variation of the kick although I wonder why we can't have both?


Offline Syncmaster667

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #21 on: December 24, 2018, 11:38:10 am »
Loving the look of the new melee stuff, should help people like me who are still shit at melee after 5 years of NW xD
Nice little snow gif at the bottom aswell, guessing yous have got more weather types then rather than just sunny days :D

Just a quick question as ive noticed some devs post sometimes thought my years of seeing the FSE forums, how many do you currently have on your team?

Keep up the good work!

Offline baz44331

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #22 on: December 24, 2018, 03:43:40 pm »
cant wait guys. look great!

Offline lucsa27

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #23 on: December 24, 2018, 05:30:47 pm »
This looks damn good!
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Offline Savolainen5

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #24 on: December 24, 2018, 07:26:26 pm »
Cool stuff! Have a nice holiday!
Wanna know what a wug is? Read here!


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Offline Knightmare

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #25 on: December 24, 2018, 08:40:47 pm »
Quote
We have programmed a chambering system just like the one in Napoleonic Wars. Obviously timings are currently slightly different so players used to Napoleonic Wars will have to get used to the new timings. Chambers work just like you would expect, they allow the defending player to counter the attackers strike with a counter swing of the same attack direction.
yea no

Offline John Price

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #26 on: December 24, 2018, 09:08:28 pm »
If chambering is in this game then I don't think I will buy it.

Not because I was bad and didn't like it, because I think its a shit mechanic that produced alot of toxicity and dependance by alot of players and allowed those who have low ping to essentially be gods among men compared to the latter, will this not also alienate new players compared to NW veterans? Why not just base the combat on Teamwork which will appeal more to your wider target audience?

What reasons are there really to keep it here rather than to appeal to a small, select group?

IMO do it the other way around, if the melee feels stale and there are no other ideas, then add it. Have time for people to test it. Openly. Not just your alpha testers who paid some extra money.
« Last Edit: December 24, 2018, 09:13:53 pm by John Price »
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Offline Thunderstormer

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #27 on: December 24, 2018, 10:32:14 pm »
Loving the look of the new melee stuff, should help people like me who are still shit at melee after 5 years of NW xD
Nice little snow gif at the bottom aswell, guessing yous have got more weather types then rather than just sunny days :D

Just a quick question as ive noticed some devs post sometimes thought my years of seeing the FSE forums, how many do you currently have on your team?

Keep up the good work!
With the addition of a new programmer, there are 5 devs.(i dont think the new guy has an account here.)   there are a fair amount of people helping with things like making maps, or other stuff as well. 
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Offline Olafson

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #28 on: December 24, 2018, 11:13:45 pm »
If chambering is in this game then I don't think I will buy it.

Not because I was bad and didn't like it, because I think its a shit mechanic that produced alot of toxicity and dependance by alot of players and allowed those who have low ping to essentially be gods among men compared to the latter, will this not also alienate new players compared to NW veterans? Why not just base the combat on Teamwork which will appeal more to your wider target audience?

What reasons are there really to keep it here rather than to appeal to a small, select group?

IMO do it the other way around, if the melee feels stale and there are no other ideas, then add it. Have time for people to test it. Openly. Not just your alpha testers who paid some extra money.

In any situation you will punish players with bad ping. That is just the way it works. Unless you make a turn based game, player with higher ping will always be handicapped. But please remember, that this is also not the Warband engine. We have a very different netcode. Currently high ping is actually not as much of a problem as it was in Warband.

Chambering is a mechanic that is difficult to master and only experienced players will be able to perform it on a regular basis. It is a feature that will require experience and skill. As such, players that regularly play the game will be rewarded for that with the ability to perform chambers.

IF, it turns out that it will not be fun or break gameplay we will remove it. But there is no reason for us to think that it will. This will be seen in the testing phase of the game, which is also when we will be making a lot of changes to melee. As stated in the blog, we will continue working on melee even after release, so that we can bring it to the most balanced and stable state possible.
« Last Edit: December 24, 2018, 11:16:53 pm by Olafson »

Offline Knightmare

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Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« Reply #29 on: December 25, 2018, 01:48:36 am »
IF, it turns out that it will not be fun or break gameplay we will remove it.
hello this is player speaking from closed alpha, chambering is broken and needs to be removed