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Messages - TrustyJam

Pages: 1
1
A FSE convention in Hillerød - the town of the WoR HQ of all places?! Why weren't we notified so we could have attended the glorious reveal? ;(

- Trusty

WAIT. You guys are in Hillerod? Thats amusing. I had no idea.

Haha how the hell did you come up with the town then? I was sure it was a nod/dig at us. :D

We're situated right in front of Hillerød station. Walk out of it and you will likely spot some union and csa flags in a flat. :P

- Trusty

2
A FSE convention in Hillerød - the town of the WoR HQ of all places?! Why weren't we notified so we could have attended the glorious reveal? ;(

- Trusty

3
If historical accuracy is your goal, then you really shouldn't.

Historical authenticity/Immersion is our goal - we're quite pleased to be compared to a digital form of reenacting.

- Trusty

4
WoR is not a civil war simulator, it's a re-enactor simulator.
Well said m8!

hes not wrong ...

We're thrilled if we've come as close as reenacting. :)

- Trusty

5
Quote
Thank you for not calling us nor our project retarded in every other sentence.

I didn't. I never did. I called the animation retarded. Don't put words in my mouth and then claim I've insulted you.

Quote
I do not lack a proper answer - I give you the same answer I gave in the thread that was linked to.

And I asked whether you think the animation itself is accurate or not. Which you did not answer in the WoR thread nor on this one until just now. Thank you for answering my question.

Quote
There's no great cover-up movement or the like which you seem to believe you've uncovered

I don't believe I uncovered anything, and I don't see the added value of this remark. The criticism on the animation is easily backed up with several arguments and wildly shared. Asking whether you think it is correct seems a valid question and you spend most of your post either claiming I insulted you (Which I did not, and again, anyone can read back and see that my criticism is entirely directed towards the animation) or demeaning my criticism with remarks like this.

I stated close to two years ago that I'd pass it onwards to our historical advisor (in the thread that was linked to).

I would not have done so had I believed it was flawless.

I won't be taking up more space here when this thread and forum is dedicated to another game.

- Trusty

6
I was not replying to you, just putting emphasis on the fact it's retarded and anyone with a gun should be able to tell you that. You might not defend it, but other WoR developers do, and so do so many WoR players. Mind you, you don't even admit it's retarded and wrong, just 'that you will look into it'. Tell me, TrustyJam, do you honestly think this reloading animation makes sense, let alone has some historical accuracy?

Why are you so aggressive in the manner which you conduct yourself?

If you wish for me to provide you with any information please ask me properly without insulting myself and my dev team.

- Trusty

Where am I being aggressive? Where am I being insulting? I ask you quite straightforward and directly whether you think this reloading animation makes practical sense and if it's historical accurate. 

Now, if you don't want to answer that question, that's fine. Can't force you. But don't throw the 'Insults!'-cards because you lack a proper answer. It's too easy to pretend you misinterpret the directness in which I ask these questions. Nowhere did I insult you or your dev team, and anyone can see that. So let me ask again:

Do you honestly think this reloading animation makes sense, let alone has some historical accuracy?

Thank you for not calling us nor our project retarded in every other sentence.

The load animation was done after video material recorded by our historical advisor.

As you and several others have pointed out it has some errors which will be corrected at some point - but it is not a priority to us animation-wise currently.

I do not lack a proper answer - I give you the same answer I gave in the thread that was linked to.

There's no great cover-up movement or the like which you seem to believe you've uncovered.

- Trusty

7
I was not replying to you, just putting emphasis on the fact it's retarded and anyone with a gun should be able to tell you that. You might not defend it, but other WoR developers do, and so do so many WoR players. Mind you, you don't even admit it's retarded and wrong, just 'that you will look into it'. Tell me, TrustyJam, do you honestly think this reloading animation makes sense, let alone has some historical accuracy?

Why are you so aggressive in the manner which you conduct yourself?

If you wish for me to provide you with any information please ask me properly without insulting myself and my dev team.

- Trusty

8
Thank you for your feedback.

My answer remains the same as it was when the thread was created. We will look into it in the future but it is not a priority to us at the moment.

Oh please. I've been a donator of this game for longer than I can remember.

- Trusty

We actually tried it out with our 1777 Charlevilles. It's not just adding more steps, it's making the reload so much more difficult. You're giving the ramrod with your free hand to the hand holding the gun. Now, suppose I were to do this while still holding the musket between thumb and finger, I would have to apparantly hold the ramrod with my middle finger, ringfinger or pinky. You wil most likely drop the ramrod right here. Stuffing it between the index finger and musket also obviously doesn't work.

They literally could have realized this is a retarded reloading animation by holding a gun and trying it out.

Two more issues with the reloading animation.

One, the way the player rams down is just ridicious. He appears to apply absolutely no force, holding the ramrod between thumb and index finger and just wiggling a bit. That's just not how it works. Drill manuals usually tell you to forcefully ram down the charge with one or two moves. In the French Napoleonic manual for example, you hold the ramrod in your hand with all fingers over it and the thumb firmly on top to apply as much force as possible.

Two, the stupid pinky finger at the end. Try pushing down a ramrod with just a pinky. It won't work. You have to use the whole hand, it's just that the pinky finger is the finger that actually touches the ramrod. A wrong interpretation of the drill manual. A re-enactorism, with other words.

Assuming you're asking about the reload animation, rather than the game in general, it's in the handling of the ramrod. When reversing the ramrod in accordance with the drill manuals (Literally every drill manual, dating back to at least the French Napoleonic drill), as well as in accordance with common sense, you reverse the ramrod by simply turning the hand that withdrew it from the gun. In War of Rights, you do so by transferring the ramrod from your right to your left hand, then back.

Simply put, they added more steps into the process, and if you attempted to reload the way the game portrays in real life under fire, you would drop your ramrod. Multiple times.

They and their community then attempted to defend the choice by stating that troops would disregard the drill manual and willingly introduce complexity into their manual of arms.
It might have been amusing if it hadn't been so Goddamn frustrating. Be forewarned, the thread here has the usual War of Rights community condescension in all its glory.

Here's my reply from the thread you posted:

We've forwarded this topic to our Historical Advisor. Thank you for the report. We'll look into it in the future but at the moment we have bigger fish to fry animation wise.

- Trusty

Hardly trying to defend anything I'd say.

Someone calls out WoR for one of their inaccuracies and TrustyJam appears within a few hours. I don't know what you're paying your informants, but pay them more.

9
Assuming you're asking about the reload animation, rather than the game in general, it's in the handling of the ramrod. When reversing the ramrod in accordance with the drill manuals (Literally every drill manual, dating back to at least the French Napoleonic drill), as well as in accordance with common sense, you reverse the ramrod by simply turning the hand that withdrew it from the gun. In War of Rights, you do so by transferring the ramrod from your right to your left hand, then back.

Simply put, they added more steps into the process, and if you attempted to reload the way the game portrays in real life under fire, you would drop your ramrod. Multiple times.

They and their community then attempted to defend the choice by stating that troops would disregard the drill manual and willingly introduce complexity into their manual of arms.
It might have been amusing if it hadn't been so Goddamn frustrating. Be forewarned, the thread here has the usual War of Rights community condescension in all its glory.

Here's my reply from the thread you posted:

We've forwarded this topic to our Historical Advisor. Thank you for the report. We'll look into it in the future but at the moment we have bigger fish to fry animation wise.

- Trusty

Hardly trying to defend anything I'd say.

10
Other Games / Re: The Revolutionary War "1775" Official Thread
« on: August 10, 2018, 04:17:28 pm »
Wait so they stole your text straight from your website? That really puts me off what seemed like a decent idea. If they're content to steal things like that then who says they won't do the same with code/designs/models etc

The Dev does not want to steal content nor do i. i’m not the kind of person to copy or steal things i didnt know the similarities with both WoR & this game’s info sections. i just continued & Edited the previous About the Game Section with stuff that came first to mind thats all.

Please own up to it.

It was so similar it was laughable. It's one thing is to start a game off by directly copying another but it's quite another to then go ahead with lies when caught. That is no way to venture into the public space with ones game idea.

My suggestion to you guys would be to come up with your own selling points in private, start producing something you can actually show off and then approach the public with it.

- Trusty

11
Other Games / Re: The Revolutionary War "1775" Official Thread
« on: August 09, 2018, 01:11:05 pm »
Maybe don't copy our "about the game" section - just a tip.

Good luck. :)

https://warofrights.com/default.aspx

- Trusty

Removed it for you.

Thank you. :)

They can use it if they'd like though. I just thought I'd let them know creating their own selling points and vision for their game will help them out more in the long run.

- Trusty

12
Other Games / Re: The Revolutionary War "1775" Official Thread
« on: August 09, 2018, 12:50:31 pm »
Maybe don't copy our "about the game" section - just a tip.

Good luck. :)

https://warofrights.com/default.aspx

- Trusty

Copied? i didnt know sorry

Below is our, what, 5 or 6 year old game describing text?

"War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

Each map contains a period reconstruction of the buildings, farms, forests, roads & rocks that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

Will you heed the Union call against the traitors? Or will you fight to defend your family and livelyhood with the Confederacy? You decide!"


Maybe don't copy our "about the game" section - just a tip.

Good luck. :)

https://warofrights.com/default.aspx

- Trusty
so how alive is war of rights is the question

Doing good, thanks!

Didn't want to hijack the thread. :)

- Trusty

13
Other Games / Re: The Revolutionary War "1775" Official Thread
« on: August 09, 2018, 09:03:26 am »
Maybe don't copy our "about the game" section - just a tip.

Good luck. :)

https://warofrights.com/default.aspx

- Trusty

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