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Messages - Charles Caldwell

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Did I say no melee combat should be used?

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lol the NW Comp community just do group fights and 1v1 linebattles they are not really influencing Bcof ...

Well reading between the lines and knowing the love of Melee only comps within the NW Community, It seems Melee within BCoF is being given equal prominace in what is predominantly musketry game. Im sure we might find other concessions as the game progresses.

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Off Topic / Re: The General Political Thread
« on: January 06, 2019, 09:38:28 pm »

The point I'm making is that the Dutch might be better off giving up any pretence of being a military power and simply spend the money on other projects. If others have agreed to die on your behalf then it's viable from a security perspective.

That's what most within NATO think! I think from memory only a few Nations meet their budget requirements for defence......

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My understanding at this point is that BCoF's server settings will be extensive enough to allow for different kinds of game play. You could probably prevail on somebody who runs a server to get the kind of setup you want with enough convincing (or get your own server if you have the means).

I dont just think its me but I get your point. I'm encouraged that you feel a more 'realistic' gameplay is possible currently with BCoF. I do however get the impression BCoF is and will be heavily influenced by the NW Competitive community, whether thats a good thing or bad we'll see.

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Off Topic / Re: The General Political Thread
« on: January 06, 2019, 08:17:10 pm »
Don't compare politics and democracy to sports.

Why not? One group didnt get the result they wanted, and wish it played again (the 'Peoples' or I like to say the 'Losers' Vote) thinking they will win the second time around!

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Off Topic / Re: The General Political Thread
« on: January 06, 2019, 08:00:02 pm »
"England Lost to Belgium in the World Cup this year, 2-0..... can we play it again until we get the result we want please! "

Democracy has been mostly forgotten by many in the EU, but thankfully not by everyone. The referendum was voted on, and the remain lost, deal with it!

Out means OUT! (despite the Globalist Elite best efforts)

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My experience of competitive play within NW was an overly unrealistic and restrictive one. If you are hoping to encourage those rules, and to only cater for the current NW Community in competitive play then you'll do your game a disservice.

What did you not like about competitive play in NW? What did you find restrictive? How would you like to see competitive play in BCoF?


It was along time ago so correct me if Im wrong. Where do I begin.... Lets start at the top, the inability to target Officers. I mean really, its the first natural choice of target surely! Cut off the head and the body fails.

Some rules like Line only, no Skirmishers, Light, Flag bearers or Musicians. Lets get rid of Trees, Hills and cover completely and fight in a perfectly flat Arena shall we!!!!!

Whats with the strict rule on Skirmish spacing (if even allowed in game). Skirmishers surely should take advantage of terrain and cover, and not be concerned by the 3-4 spaces between them and their fellow skirmisher.

Lets move on to gaps in the line and firing rule, it happened as the chaos of battle and as soldiers drop.... why penalise a regiment in the heat of battle for some gaps in the line?

Movement in Line only!?!?!?! Why????

I mean you build a game, and then start saying we dont want to build in restrictions. No need, the player based restrictions are worse and hamstring the game completely! They put me off taking NW or HF seriously. If you are building a game for the old NW crowd and their competitions then be honest and tell us, otherwise give us some game built options to help promote the game we wish to play (Realism/Hardcore/Arcade).


How would you like to see competitive play in BCoF?


For a start lose the competition reference, surely every game is a competition between sides. A winner, loser or draw! By pushing the Competition label, you are cheapening the experience. Making a two tier game, the one plebs play and then the self called 'Pros!' Cant they play together with game applied rules and experience the game together?

The key to any type of musketry game is maintaining the Lines, Regiments and Cohesion. Penalise Lone wolves or kill count players and push TEAM play, whether that be bonuses to players who plays as a unit with extra tickets, points or quicker spawns for collective play. Make going alone cost the side dearly, make not being a teamplayer a huge disadvantage to the team and to the player as well. Killed out of Line - extra time to spawn, extra points lost, unless of course you are a Skirmishers (unique rules apply).

Make Team objectives the priority over Kill reports or personal achievements.... I'd ban personal kill counts, over Regiment/Company kill counts any day!

Make moving in formation quicker. We've all run alone and felt it. Run with a group and time flies. No lagging behind when 30 plus guys shout 'get your arse moving'.

There are so many things the game can do better than player 'artificial' rules, just needs the will and the way.

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Whats realistic about not being able to gain more ammo? The list goes on.....
Js that was quite common for that age of fighting.

Not true, it was quite common to take it off the dead or wounded!

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Hopefully not by doing something silly and making one mechanic worse (let's say perhaps requiring two stabs to kill people for some reason) instead of making the other mechanic better (improving gunplay / opening engagement distances).

Perhaps you think I'm some sort of WoRs fanboy, who'll jump to its defence.... I actually agree with you, the Melee in WoRs is a joke. I'm also surprised by the comment from FSE that they think WoRs is ultra realistic?!? Whats realistic about not being able to crouch and move? Whats realistic about having to reload again if the reload was interrupted? Whats realistic about not being able to gain more ammo? The list goes on.....

As I say I'm looking forward to seeing how both games approach the genre and how they deal with the issues both games face.

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My experience of competitive play within NW was an overly unrealistic and restrictive one. If you are hoping to encourage those rules, and to only cater for the current NW Community in competitive play then you'll do your game a disservice.

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From what I understand, actual Melee was very rare in the ACW. How do you stop it becoming the mainstream for less skillful teams and thus turning what should be a Musketry game into a hand to hand combat game?

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General Discussion / Re: Holdfast Look Alike?
« on: January 05, 2019, 03:10:13 pm »
@Olafson @Thunderstormer @Xethos

Firstly thank you very much for the time and effort you have taken in responding to my concerns (its appreciated)... clearly you wish to distance yourself from the farce that is Holdfast, and to me thats encouraging. Perhaps remove Refleax from your steam group Admin?

The reason I aired my concerns is that my WoR's company (and many in WoRs) have shown a huge interest in this game and having enjoyed both the teamplay and possibilities in WoR's, the appeal of a truly epic battle of 500 players (with cohesion/realism) would be the icing on the cake. The fear amongst many though was the spectre of the Holdfast connection and the ARCADE element!

I know that the ACW has a huge and dedicated following, the same with NW. If you can tap into that you are onto a winner...... disappoint them, and you'll end in the quagmire of mediocrity.

I will read all your blogs, and no doubt you'll hear from me again. Once again thanks for your time, and how do I get my hands on this game to see for myself?

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Community / Re: Introduce Yourself!
« on: January 05, 2019, 10:46:29 am »
Hi All, My name is Charles Caldwell, fresh from the WoRs community. I thought I'd check this game out to see if it offers anything new to the world of ACW games.

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General Discussion / Re: Holdfast Look Alike?
« on: January 05, 2019, 10:32:07 am »
No. There is no similarity to Holdfast.

I hope to god you are not, for me Holdfast was a huge disappointment both in content and community. It went from a popular alternative to NW, then quickly to an arcade bunny hoping shitfest of lonewolves and Disney play style... It had such promise but ended up a joke, the funniest was its claim at Historical accuracy! They now cant give it away.

However I have noted a few alarming similarities, namely the graphics and sound are the same (in some cases they look even like reskins of the Holdfast models), you also have HF Refleax on staff.

If you are not similar how will you avoid the problems Holdfast faces, and how will you attract and promote Team play, formations and army cohesion, instead of a free for all of loners?


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