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News & Announcements / Re: Developer Blog 37 - Battle Cry of Freedom Part 8 (MIGHT TAKE LONG TO LOAD)
« on: January 06, 2019, 11:24:01 pm »
Did I say no melee combat should be used?
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lol the NW Comp community just do group fights and 1v1 linebattles they are not really influencing Bcof ...
The point I'm making is that the Dutch might be better off giving up any pretence of being a military power and simply spend the money on other projects. If others have agreed to die on your behalf then it's viable from a security perspective.
My understanding at this point is that BCoF's server settings will be extensive enough to allow for different kinds of game play. You could probably prevail on somebody who runs a server to get the kind of setup you want with enough convincing (or get your own server if you have the means).
Don't compare politics and democracy to sports.
My experience of competitive play within NW was an overly unrealistic and restrictive one. If you are hoping to encourage those rules, and to only cater for the current NW Community in competitive play then you'll do your game a disservice.
What did you not like about competitive play in NW? What did you find restrictive? How would you like to see competitive play in BCoF?
How would you like to see competitive play in BCoF?
Whats realistic about not being able to gain more ammo? The list goes on.....Js that was quite common for that age of fighting.
Hopefully not by doing something silly and making one mechanic worse (let's say perhaps requiring two stabs to kill people for some reason) instead of making the other mechanic better (improving gunplay / opening engagement distances).
No. There is no similarity to Holdfast.