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Messages - gesha17

Pages: 1
1
Mapping / Re: La Haye Sainte - Christmas Edition!
« on: December 12, 2016, 06:43:29 pm »
Its Christmas time! Bumpity bump.

2
Modifications / Re: Have a question about Modding? Ask Here!
« on: January 20, 2015, 12:30:18 am »
How can i make my server accept the changes that are made on the mod and not kick me.

3
Modifications / Re: Have a question about Modding? Ask Here!
« on: February 26, 2014, 07:35:59 pm »
So, how do i make the server side files accept what the client has? And what should i change the items names to?

In order for the server to accept your module, it needs to be running your module (complicated :P ) If you want your mod to be compatible with another mod (a client side mod) then there are certain files you can and can't edit.

For example, you can change the meshes and textures using OpenBRF, you can change some item names (what is displayed ingame, not the mesh names), some strings, sounds, and that's just about it. On the other hand, if you add new items to a troop using the module system you will need your own mod, and therefore your own server files.

Thank You for the responds, but I still can't quite understand. I'm not making a client side mod. The dedicated server I am using is using the same files as the mod. So, if I understood correctly, I need to use the installer? What do you mean "I need my own mod, and my own server files".

I have some items/buildings already(given that I have been working on the mod for like 4-5 months) and that's my biggest problem atm :(

4
Modifications / Re: Have a question about Modding? Ask Here!
« on: February 26, 2014, 10:57:31 am »
So, how do i make the server side files accept what the client has? And what should i change the items names to?

5
Modifications / Re: Have a question about Modding? Ask Here!
« on: February 16, 2014, 12:41:46 pm »
I posted this a while ago, but no one responded, so im posting it again.
I might be doing something really stupid here, but here's my problem:
I coded some custom items ingame, and when i try to spawn on a server it kicks me, saying that i am "kicked for cheating".
I asked some people(modders), but no one could help me fix it. I tried it on dedicated server and on a server hosted ingame, but I am still getting the same issue.

One guy told me it could be something with the weapons the character uses, and i noticed that when i click on the unit, it says it uses weird items such as "Anglian Helmet", "English Shoes" and once even "Howitzer" ???
Here's some screenshots.
The weird item:
Spoiler
[close]
The kick message:
Spoiler
[close]

On commanders battle gamemode there's no problem with spawning or anything, but i haven't changed the officers equipment, only the AI's equipment, so i guess that's why.

Here's the troop's equipment code, if that would be of help
Code
["british_infantry","Anglo-Saxon Footmen","Line Infantry",tf_guarantee_all,0,0,fac_britain,
   [itm_anglian_sword2, itm_anglian_shield, itm_anglian_armour,itm_anglian_helmet,itm_english_shoes],
   def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],

6
Modifications / Re: Have a question about Modding? Ask Here!
« on: January 26, 2014, 04:34:07 pm »
How does one prevent this from happening?




This means you have to make the faces on these blank places triangular(link the vertexes). OpenBRF can't do it when you have a face with like 6+ vertexes or something like that.

7
Modifications / Re: Have a question about Modding? Ask Here!
« on: December 26, 2013, 12:36:02 pm »
(1st Problem)
Everything was working fine, the items i added weren't causing trouble, until i encountered this error while compiling the module:

Exporting troops data
Traceback <most recent call last>:
 File"process_troops.py", line 107, in <module>
  save_troops<>
 File "process_troops.py", line 38, in save_troops
  for inventory_item in inventory_list:
TypeError: 'long' object is not iterable
Exporting particle data...

I haven't changed anything in the process_troops.py file, i haven't even opened the file before this occurred.
I tried remaking the whole module, redownloaded the module system, and rewrote everything i have done before that, but the same error occurred again. Can someone help me out with this?

(2nd Problem)
I coded some items ingame, and when i start a server(The one you host ingame, not a dedicated one) i get kicked for cheating. Is there a way i can disable that? It doesn't occur when i play commanders battle, everything there is fine, but in CB i only changed the troops equipment, not he officers equipment. I tried reinstalling the module system(along with the first problem) and this is still occurring. I guess I'm doing something really stupid here, but yeah I'm a newbie :D. Is there any specific way you install the module system, or i just change the path in module_info.py?

8
Mapping / La Haye Sainte - Christmas Edition!
« on: December 08, 2013, 01:29:31 pm »
I know some regiments are using this map for training(as well as my regiment), so i decided to make a snow variant of it :)

I replaced every tree with a snow tree and every bush with a snow bush, none of them have lost their positions on the map.

Here's two screenshots
http://cloud-2.steampowered.com/ugc/454033147615242638/227EA59F2B890B93642F5B3A8F0581782DDD77DD/
http://cloud-2.steampowered.com/ugc/454033147615246510/12E012148EF6D6E6E18A23C6028B27527F78BA82/

Download link:
https://drive.google.com/file/d/0B-xFMRAL_IefcmthUlJKT1l0Ymc/edit?usp=sharing

The scene code is the same, you just have to replace
outer_terrain_plain with outer_terrain_snow

Enjoy!

9
Community / Re: Introduce Yourself!
« on: January 31, 2013, 06:50:11 am »
Hey im gesha, im also known as Sir_Vodka_The_Brave i play NW since its out, i played mm just a few days i was a noob then, but now i can say i got a lot of experience. And im not russian...

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