That referencing is shite. Use havard next time.
That referencing is shite. Use harvard next time.
Harvard* At least get the name right you poorly educated scrub!
You haven't then ruled out another explanation to the performance difference. It might be that the Americans are just not very good at the game? One would have to compare the K/D of TP with a comparable All-american server and see if the K/D's differ.
Maybe do the same test on Groupfighting? Results would certainly be interesting.
Ping and X Factor.
As as specialist of ping i can say that, i do play with the best ping you can dream of and i did with the worse too (on na servers), yet i have to say something more is involved, an X factor which mainly influence the server reactivity, it always happen when your really far from the country the server is hosted in, you don't just have 120 ping, the x factor apply too, generally players call it "bad server, laggin"
About my comments on NA vs EUSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgingesbecray.com%2Fwp-content%2Fuploads%2F2016%2F06%2Fmakejoke.gif&hash=f92c96a7e109a2362815cc6d83dfbbfb63ff1420)[close]
Ping and X Factor.
As as specialist of ping i can say that, i do play with the best ping you can dream of and i did with the worse too (on na servers), yet i have to say something more is involved, an X factor which mainly influence the server reactivity, it always happen when your really far from the country the server is hosted in, you don't just have 120 ping, the x factor apply too, generally players call it "bad server, laggin", sometime the server just suck then it's not the x factor that provoke the damages but sometime you're havin quite good pings on it yet still the server got trouble, so what happen exactly there ? We don't know, it's not just a matter of good or bad server, for most player it's all about good or bad server but for example , it can be decisive on how i'm playing especially with chambers or some momentum/timing that can end up a lot more dangerous than usual, you can feel this factor that change servers mechanics if you're experienced enough, move and feint a bit.
NA vs EU
As for americans better or not that europeans, i know the answer, before i tell you i must say riddlez that comparing eu and na servers data won't bring you anything close to truth.
So as for me i think most of the community is about the same level both EU and NA, for 90% of the people i don't think all that really matters, na noobs equal eu noobs, same goes with mid-skilled people, they are about the same, one way or another as long as your not really focused on your skill (so a good or compet player) you'll keep being a "no-reliable player" that can die quite easily, napoléonic wars is about situation, what you do at what moment, we all feel like we can ez rape noobs in 1v5, either you are a decent or a top player on your community, you can do that 1v5 easily but when it's come to people that block and answer precisely, 2 of them is enouh to kill you easily either your skill is decent, good or top.
So what i want to tell you is that all that bounce a lot, there's a big hole between 90% of the people that mostly play on lb or public servers and the remaining 10%.
1)do you compare competitive communities ? 2) do you compare overall communities ?
1)10% comp players?
from my experience, i often watch NA players videos, challonge or play against some, looking how they play, and well NA guys are clearly weaker than EU, your best 1v1 player wouldn't pass any EU 1v1 tournament quarter-final and let's not talk about your groupfighting community, it's even worse, you just don't know how to play groupfighting ???
Why ? :'( don't be mad at me, i don't do that to disrepect you at all, thats why (i give some quick theme) : you have way less players/country/regiments in NA comparing to EU, you don't have developed custom and tactics when its come to groupfighting, not much amount of tournaments , gf teams and competitive players, you need the most possible of theses to get better or some very rare environment like NBA is.
You got some great ping differentials, North America is big, that doesn't fit well with internet (Weast Coast, East Coast, Canada vs Mexican,etc..) doesn't give you good conditions to play or to train at european level where we can fight each other with pretty nice differentials of ping that allow us to actually analyze and discuss it in having a good record of what is actually going on, the ping doesn't alter the game as much as it does in na , all this has given european competitive community a nice and prolific environment for players and teams to develop pushing competitions further.
2)Overall?
there's not really a better community.
I end this post by saying something important, all this is not about NA being untalented, you guys have as much potential as EU.
I suggest a ship. Try Holland-America Lines.Nah my guy. We're doing it in a sub so it's a boat.
Subs don't have internet...Not yet but they will
Really... they won't. Unless you attatch a beacon with a wired cable that has a floating comm buoy at the surfcae... otherwise Subs will not have internet.Who said we would submerge the sub? I wouldn't want to be trapped in a metal tube with me let alone some of the mouth breathers in NW
Second, I've noticed that high ping or low ping doesn't particularly make a difference in how well you play. Having consistent ping is far more important as skilled players can adjust their timing accordingly to the ping they're playing with. Example: Colonys22, consistent 90 ping and a top fragger in groupfights.
Now, consider this:
So the data wasw collected from the Tropical Paradise server. TP is hosted in Europe. That means that non-europeans were by far the largest group of high-pingers (the amount of people with a really shitty connection excluded, they're an insignificant group).
Now, those non-euro's will, for the large majority, be Americans.
You haven't then ruled out another explanation to the performance difference. It might be that the Americans are just not very good at the game? One would have to compare the K/D of TP with a comparable All-american server and see if the K/D's differ.
Now, consider this:
So the data wasw collected from the Tropical Paradise server. TP is hosted in Europe. That means that non-europeans were by far the largest group of high-pingers (the amount of people with a really shitty connection excluded, they're an insignificant group).
Now, those non-euro's will, for the large majority, be Americans.
You haven't then ruled out another explanation to the performance difference. It might be that the Americans are just not very good at the game? One would have to compare the K/D of TP with a comparable All-american server and see if the K/D's differ.
https://i.imgur.com/a/vEpzF
I top frag all the time on TP lol even with shit ping the skill level on there is shitty
Now, consider this:
So the data wasw collected from the Tropical Paradise server. TP is hosted in Europe. That means that non-europeans were by far the largest group of high-pingers (the amount of people with a really shitty connection excluded, they're an insignificant group).
Now, those non-euro's will, for the large majority, be Americans.
You haven't then ruled out another explanation to the performance difference. It might be that the Americans are just not very good at the game? One would have to compare the K/D of TP with a comparable All-american server and see if the K/D's differ.
https://i.imgur.com/a/vEpzF
I top frag all the time on TP lol even with shit ping the skill level on there is shitty
Exactly lol a solid 80% couldnt block a projected held up stab let alone feints and shit. If you really want to gauge combat performance look at the groupfighting server.
i should be an expert in this
How warband combat works, on click your client sends a message to server, which sends it on to the other players, there is no server side prediction or ping compensation, lower ping player is always on advantage, he can see what the other players are doing faster, and he can faster get a reaction to it to the server, for instance getting a block in just in time, whilst a player with higher ping won't be in time.
The physics engine of warband is running on 0.025 interval, meaning 40 times per second it is doing all physics calculations, for hit detection and much more, in that same interval it is also sending packages, data gets collected and send off in those intervals.
If you have any questions please ask them.
If you have any suggestions to make the combat better then say so. :)
Just to clarify. The client does the calculation thus causing people with lower ping to send / retrieve the information faster resulting in inconsistencies between clients?
Edit : Larger inconsistencies than usual. Compared to server side calculations.
As a player who has a spiking ping more than 50 % of the time, I guess I can say that the main effect is the stability of the ping. Of course you perform better with lower pings, but spiking ping is the worst to happen since you can´t really adapt the time difference.
EU is too hard for u scrubs 8) 8) 8)Ur bad kiddo