Body mesh update:
- Moved head colmesh slightly backwards, it was too much forward.
- Stretched head colmesh slightly down so there is no gap between chest and neck.
- Moved chest slightly down.
- Stretched the chest wider and a bit thicker to fit body better.
- Stretched middle body slightly in width so it fills better.
- Stretched bottom body slightly in width so it fills better.
- Moved upper leg colmeshes a bit back, they were too far forward.
- Slightly made upper leg colmeshes less thick.
- Stretched shoulder boxes a bit towards neck to fill in empty space there.
These are very very small minor changes, and should not affect the game too much, but they need testing. a groupfighting server will have these updates to test.
In theory especially the body is easier to hit, it could affect bullets aswell. but from the pictures below you see that the body is more filled.. and it should be more realistic that a visual hit == a real hit.
BeforeAfter