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Messages - vtz

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16
I bet installing the mod via Steam is more difficult than doing this manually. :P

17
I generally like Irish American songs of the civil war. I'm not sure which one I like the most, but probably Opinions of Paddy Magee:

Spoiler
[youtube]https://www.youtube.com/watch?v=-T66xmOsi4A[/youtube]
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My top 5:




These are only 4 songs ;-) Okay, we got the 5th one.

18
I remember Kanade Tachibana (hopefully I spelled this nickname correctly) made a mini-mod for NW that turned all women into men. Unfortunately, it seems that there isn't a N&S version of it.

19
Events / Re: BlackWatch Sunday Event (Weekly)
« on: April 24, 2016, 09:32:21 pm »
Hello, I'd like to inform you that we (GGnr3) won't attend today's event, sorry.

20
Awesome!

21
(...)
Everything seems clear now, thanks

22
My best NaS memory is 0.5 performance xD
Spoiler
Jk, 1.0 is bearable with the glorious DirectX 7 ;-)
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23
Apparently, in 1.1 all sharpshooter rifles have 1.0 Sharps rifle's stats. I wonder if that doesn't hurt the balance, as sharpshooters were already very strong in 1.0. Also, all weapons seem to load faster than in previous version, is that true?
Buck n' ball now has worse accuracy, I appreciate this. New German and Polish voices are also nice, but they are only for cheering, sadly. Commands like forward or follow me are still spoken in English.
In general, looks like a really cool update, thanks for making it  :)

24
Events / Re: 75BL "Saturday Siege of Ardennes" [weeekly]
« on: April 13, 2016, 09:37:44 pm »
I'm sorry for my regiment not attending last Saturday and I'd also like to inform you that GGnr3 won't attend this event anymore

25
Okaaaay, I got it! I heard that from my (in)fallible intuition.

26
Is that a question? I didn't see a question mark so I don't really know what to say...

27
That's a version that I believe to be released today. However, these are only my guesses and this version might not be released at all, who knows!

28
I've pressed F5 10 times in past 5 minutes, just please release 1.1 now

29
North & South: First Manassas / Re: Suggestions and feedback
« on: April 08, 2016, 06:54:02 pm »
Reloading time is already twice as lower as it should actually be, I'd not increase reloading speed even more ;-)

30
North & South: First Manassas / Re: Suggestions and feedback
« on: April 02, 2016, 01:04:58 pm »
Thank you for your reply, Doctor.
2) The units equipped with knives are probably skirmishers and because of this they probably have a skirmisher's rifle instead of a bayonetted weapon
They probably aren't. I meant such regiments as 1stLA or 3rdAR that are equiped both with bayonetted rifles and knives. These knives should really be removed from them...
3) Zuaves are skirmishers just like the rifles in NW they will have less men due to their improved shooting skill. In NaS the shooting is so much more accurate that if the zuaves had the same number as a line the line would most likely be decimated before they would be able to get into melee.
No... Zouaves are infantry equipped with casual, innacurate bayonetted rifles, but they have better shooting skills and worse melee skills than line infantry. So they're pretty much equivalent of light infantry in NW, and note that light inf in NW has as many guys as line inf.
4)27thVA and 3rdCT both have very good shooting at CLOSE range due to their buck & ball rifles which are basically shotguns.
I disagree, I tested them a lot and 27thVA are in fact OP. I know that shotguns are really bad at long ranges when actual players use them, but in LBs shotguns are for some reason much better than normal rifles. I'd be happy to see it fixed
5) As for the not being able to switch back to melee mode. The bot commander must hit 0 to regain control of the bots (this is for if he for some reason lost control), then he must hit f4 and then hit f4, if you want to go back to melee hit f4 then f1.
You didn't understand me at all. Obviously, I know how to switch bots back to shooting mode... The problem is that sometimes bots equipped with non-bayonet rifles bug and lock on melee mode. It doesn't happen with bayonetted rifles.
6) As for the massacre at spawn just have the server turn off friendly fire for the round starts. If you play on the NaS_Official_CommanderBattle server (my server) you will be able to experience maps with functional AI mesh and no mass TK at spawn
Server hosts are often too stupid to switch tk off, so fixing this bug would be really helpful.
7)As for the rifles, the Union uses the Harpers Ferry Rifles and the Confed uses the Springfield. The guns balance each other out as the harpers ferry may be better at shooting however the springfield is faster at melee.
And you didn't understand me again.... What I asked for is removing non-bayonet rifles from line infantry regiments, or at least considering it.

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