Yeah you might be right about that, they want to allow us to do more land battles and not only endless siege spamming like in other games.
Okay, from what I gather from the previews, CA introduced a new Province system...
Basically, The map is made up of big "Provinces" and each province has a number of "Regions".. something like 4 or 5 regions...There is going to be only one city in the whole Province, meaning the rest of the regions are not represented by cities...
So how do you conquer a "Region"?
In any case, this should make the game have more Land Battles than Sieges... Sometimes TW games can turn into a series of dull and tedious siege battles one after the other, so something that encourages more Land Battles should be good... I hope.
EDIT: For those asking for a source:
RPS: To take them over you have to grab them individually as regions, but once you’ve got them you can bulk manage them essentially?
James Russell: Yeah. There’s one management node for several regions. Whether you call that bulk…I think that the point is about strategy game play is that it’s about interesting decisions, and we want to make the decisions more interesting. We don’t want to give you more of them for you to necessarily have to repeat and repeat and repeat. But it also has other consequences, because it means you can capture territory without always having to fight a siege battle, so you get a greater variety of battle types, and a greater variety of battle environments as well, because you’re not always trying to head-shot the city.