Flying Squirrel Entertainment

The Lounge => Off Topic => Other Games => Topic started by: Megaberna on November 14, 2012, 01:11:21 pm

Title: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Megaberna on November 14, 2012, 01:11:21 pm
The new Total War game is being developt as we speak and i always loved the roman version of the Total War franchise...what do you think?

ModEdit: Fixed Title
Title: Re: Rome: Total War II
Post by: Tartaris on November 15, 2012, 09:47:12 am
Rome was by far the best of the series, combined with Empire and Napoleon.
Title: Re: Rome: Total War II
Post by: Augy on November 15, 2012, 10:13:44 am
I dig their new provinces implementation where every province contains several towns .
Title: Re: Rome: Total War II
Post by: Hugh MacKay on November 15, 2012, 10:28:10 am
So many new stuff is going to be awesome!
What Augy said, new engine combining battle-map and GC which is going to make both look awesome, facial expressions from soldiers, huge combined naval/siege/land battles and the list goes on! Unfortunely we just need to wait another year :(
Title: Re: Rome: Total War II
Post by: Harry on November 15, 2012, 02:35:43 pm
Despite the fact that I didn't enjoy Shogun 2, this is certainly a buy for me. I trust CA to do this better, even if it has less modding support.
Title: Re: Rome: Total War II
Post by: Modig on November 15, 2012, 02:41:00 pm
Finally they actually arse themselves to improve and make new mechanics. Im pretty psyched. Rome was such a classic. This is prolly gonna be one too!
Title: Re: Rome: Total War II
Post by: Menelaos on November 15, 2012, 02:49:07 pm
I dig their new provinces implementation where every province contains several towns .
I haven't heard this, are they leaking information now?
Title: Re: Rome: Total War II
Post by: englishdevil on November 15, 2012, 03:36:35 pm
Think that was said in one of the earlier interviews. Also will be buying this as soon as possible.
Title: Re: Rome: Total War II
Post by: Xanderman on November 17, 2012, 09:30:00 am
Can't wait for this game
Title: Re: Rome: Total War II
Post by: Hugh MacKay on November 19, 2012, 12:26:05 pm
I dig their new provinces implementation where every province contains several towns .
I haven't heard this, are they leaking information now?

Just a bit more on the campaign, bothing specific though:

Quote from: Jack Lusted
Q. How much is the campaign changing?

A.
We’ve not talked about the campaign much so far, apart from a few little bits here and there, because we will not be revealing it for a while yet. This has led to some speculation that we are not changing how the campaign works much.

This is not true a lot is changing on the campaign for Rome II. From diplomacy, to trade systems, how regions work to armies and families the Rome II campaign will play differently to any previous Total War game adding more gameplay and depth without increasing unnecessary micromanagement.
It is going to be epic.
Title: Re: Rome: Total War II
Post by: englishdevil on November 19, 2012, 10:18:43 pm
More secret information hans, we know you have it!!!!
Title: Re: Rome: Total War II
Post by: [91st] Official on November 19, 2012, 10:34:51 pm
Can't wait for this game too. All the other Total War games have gotten boring now.
Title: Re: Rome: Total War II
Post by: Hekko on November 23, 2012, 02:44:18 am
This title is to big to fail so to speak!
Title: Re: Rome: Total War II
Post by: Tali on November 23, 2012, 09:06:31 am
For as long as I can see my Schytian Horsearchers return, I'm good. Maybe give them more then 15 arrows as well.

Also, can Scythian Marines have horses. That'd be great.

Title: Re: Rome: Total War II
Post by: Krenok on November 25, 2012, 09:56:22 am
I can't wait any longer!
Title: Re: Rome: Total War II
Post by: Odysseus on November 25, 2012, 04:57:31 pm
I can't wait any longer!
Title: Re: Rome: Total War II
Post by: Desparin on November 26, 2012, 11:24:33 am
Hey you guys!

Skip to about 7:20 minutes in if you want a good laugh, I'm sure you'll love it :3

http://www.twcenter.net/forums/showthread.php?t=563546
Title: Re: Rome: Total War II
Post by: Wolfy on November 27, 2012, 03:15:54 pm
This is a must buy for me!i loved the first game and am loving what they have shown us so far
Title: Re: Rome: Total War II
Post by: Rigadoon on December 12, 2012, 06:27:51 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-c.ak.fbcdn.net%2Fhphotos-ak-snc7%2F478043_390669961008210_835713815_o.jpg&hash=019c82aa201ec16cd91aa3d825cd1d74caef4bf4)
[close]
Title: Re: Rome: Total War II
Post by: Hinkel on December 12, 2012, 05:14:16 pm
The details are awesome and those romans are still no final soldiers! ;)

For example you will see many different uniforms and weapons for a single unit:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2Fthumb%2F0%2F05%2FHellenic_javelin_screen_01x.jpg%2F583px-Hellenic_javelin_screen_01x.jpg&hash=2b6b52ed24f12beeb2531bac9c517226733d5d45)
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Title: Re: Rome: Total War II
Post by: PrideofNi on December 12, 2012, 10:35:00 pm
GERUDO shall conquer all just as we did on Shogun2 and Rome before that.
Title: Re: Rome: Total War II
Post by: Betaknight on December 12, 2012, 11:07:19 pm
I will die if i cant get my hands on the game
Title: Re: Rome: Total War II
Post by: Tali on December 13, 2012, 05:28:29 pm
Remember, Overrating a game is the best way to make it boring. Treat it like the best game ever and you will only disappoint yourself.

That said, it is turning out to look pretty damn nice.
Title: Re: Rome: Total War II
Post by: Augy on December 13, 2012, 05:33:40 pm
Keep an eye on this page, http://wiki.totalwar.com/w/Factions , they will be updating it with other faction descriptions randomly.
Title: Re: Rome: Total War II
Post by: Hugh MacKay on December 13, 2012, 05:42:41 pm
Keep an eye on this page, http://wiki.totalwar.com/w/Factions , they will be updating it with other faction descriptions randomly.

Not randomly. They update Facebook, Twitter, forums etc. when they put something new up :p

@Hinkel: Where did you find that pic? From the URL it should be from the Wiki, but can't find it anywhere there  ???
Title: Re: Rome: Total War II
Post by: Hinkel on December 13, 2012, 08:34:38 pm

@Hinkel: Where did you find that pic? From the URL it should be from the Wiki, but can't find it anywhere there  ???

Insider and tester  ;D

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2Fthumb%2F8%2F88%2FCeltic_leather_cuirass_sketch.jpg%2F800px-Celtic_leather_cuirass_sketch.jpg&hash=03afc2bf42af392320ef3f9ae222547c5ae07380)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2Fthumb%2Ff%2Ff9%2F03.jpg%2F722px-03.jpg&hash=465b1c3a1fdf3268c1ca063dd7609185e1737e05)
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Title: Re: Rome: Total War II
Post by: Betaknight on December 13, 2012, 09:16:47 pm
As am I :D
Title: Re: Rome: Total War II
Post by: Hugh MacKay on December 13, 2012, 11:38:23 pm
No but really ;)
Title: Re: Rome: Total War II
Post by: Hinkel on December 14, 2012, 06:47:08 pm
 8)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2Ff%2Ff2%2FCarthage_sacredband.jpg&hash=4ab4561ea8abdd826c871cc3618f47ae04c66231)
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Title: Re: Rome: Total War II
Post by: Betaknight on December 14, 2012, 07:08:00 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-a.ak.fbcdn.net%2Fhphotos-ak-snc7%2F459432_394220613986478_1805517940_o.jpg&hash=b4a13888d8682232cf9ce47f186bee6cf7dcd0c2)
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Title: Re: Rome: Total War II
Post by: FreshFlex on December 15, 2012, 08:26:39 pm
God damnit, all these pictures are making me even more excited but then I become really sad because we still have to wait a very long time. :(
Title: Re: Rome: Total War II
Post by: Friedrich on December 28, 2012, 01:45:47 pm
Damnit, why you everytime start in classical era? I want a Rome: Total War starting in imperial era or late republican/caesarean era!!!  >:(
Fuck these pseudo attic helmets! XD
Title: Re: Rome: Total War II
Post by: Hugh MacKay on December 28, 2012, 06:52:09 pm
Why do you want to start it later? If it starts early, you can still play in the later eras, but with more. It's just win?
Title: Re: Rome: Total War II
Post by: Friedrich on December 30, 2012, 09:22:55 pm
Sure, but I don't wanna play everytime the start-with-a-small-republic-and-conquer-the-world game. What about managing your empire? Manage your borders against barbarians, but don't bare your core lands or an upraising beginns. Manage the food for your cities. Not every province can be self-sufficient, regulate trade between your provinces or other factions (grain from the egyptian provinces for the metropoles Rome or Constantinople)! What if the granaries of your empire are revolting? How can you calm the plebs when they're hungry? What about shorten pay for your armies if your treasury is empty? Or give them a pay bonus to raise their moral when they fought a great victory for you (or better your general). Give your generals a personality. They should have own goals/ambitions, maybe trying to start a civil war when they're too famous & sucessfull on battlefield?

Something like this, more micromanagment for your empire. Not only a gameplay as collecting all provinces as fast as you can.
Title: Total War: Shogun 2
Post by: Jamez on January 04, 2013, 04:32:10 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.vadejuegos.com%2Fimagenes%2F2011%2F01%2F13%2Fshogun2grande.jpg&hash=5ecf5e16035b88d2184fffe0410fd60c0f4cbf34)

Well its kinda obvious what this thread is for. ::)
Title: Re: Total War: Shogun 2
Post by: Hugh MacKay on January 04, 2013, 05:29:31 pm
Well its kinda obvious what this thread is for. ::)

Spamming? ::)

Nah good game, especially the MP for the base game, and SP for FotS
Title: Re: Rome: Total War II
Post by: BloodBeag on January 07, 2013, 06:59:02 pm
evveryone liked empire and napoleon but napoleon was probably my least favourite game other than shogun. for me it goes in this order.
Rome
Empire
Medieval II
Shogun II
Napoleon
Title: Re: Rome: Total War II
Post by: InfamousBeats on January 09, 2013, 12:09:09 am
Still so long to wait :P

Btw, Rome has always been my most favorite game. My bro bought it for me so long ago. Way back, before steam and shit, before Internet matches. It didn't even have the update option yet. Version 1.5 I believe it was :) Played it for like 3 years at least, playing pretty much no other games.

Yep Rome was my first real game :) and I can't wait for Rome II
Title: Re: Rome: Total War II
Post by: Tali on January 09, 2013, 07:16:00 am
I would like if they did as with Paradox games, give you different start-dates when starting a new campaign. This really do adds to replay value.

Different ones could be Regular start, Fall of Carthage, The slave rebellion, Downfall of the republic and so on.

Edit to avoid Double post:
I found this page on the TW Wiki, it will be where we can check on faction. It also has some early information, like starting positions, for Rome and Carthage.

http://wiki.totalwar.com/w/Factions
Title: Re: Rome: Total War II
Post by: Hugh MacKay on January 09, 2013, 02:49:17 pm
That's old Talie  :D
And doesn't really mentions starting positions. Those maps doesn't represent the actual campaign map.

Am I the only one that's super hyped to hear about what they are planning to do with the campaign map? Sounds like really a lot is going to be changed!
Title: Re: Total War: Shogun 2
Post by: Youp on January 22, 2013, 06:48:50 pm
??? The MP is good and the SP is one of the best. I prefer NTW but Shogun is one of the best.
Title: Re: Total War: Shogun 2
Post by: Xeroth on January 22, 2013, 07:26:04 pm
Epic.  8)
Title: Re: Rome: Total War II
Post by: Hugh MacKay on January 30, 2013, 11:58:44 am
Aaaaaand it's on Steam
http://store.steampowered.com/app/214950/ (http://store.steampowered.com/app/214950/)
Title: Re: Rome: Total War II
Post by: UniversitasMetal on January 30, 2013, 05:17:48 pm
Medieval 3 total war would better be worth the wait after this.
Title: Re: Rome: Total War II
Post by: Archer on January 31, 2013, 07:45:24 pm
Aaaaaand it's on Steam
http://store.steampowered.com/app/214950/ (http://store.steampowered.com/app/214950/)
Thank God! I didn't think it wouldn't be on it.
Title: Re: Rome: Total War II
Post by: Betaknight on February 03, 2013, 07:32:26 pm
yay
Title: Re: Rome: Total War II
Post by: Windbusche on February 03, 2013, 07:35:39 pm
Definitely going to be playing the Iceni.
Title: Re: Rome: Total War II
Post by: Tali on February 03, 2013, 09:51:05 pm
The two newest ones, if people have been missing out.

http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Macedonian_Faction

I love it how britain will not be unified, as it was in the first one. Makes playing a Briton tribe much funnier.

Look at these handsome gentlemen

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F9%2F9b%2FPaintedOnes.jpg&hash=ee90be67b88670caa3b7e675565eaf0b193b6c3f)
Title: Re: Rome: Total War II
Post by: Rogov on February 04, 2013, 11:27:27 pm
Oh look, they're all wearing blue because their faction colour is blue...

They look astonishing, but I really wish CA would get out of that habit. I prefer my Celts with a little bit of colour. :-\
I'm fearing the return of the Pink Parthian Pajama men... :P

The torcs are a very nice touch though! ;D

Also, while I understand they want a British faction (gee, I wonder why? ::)), there are much better choices for "Barbarian" factions if they're going to limit the game to 12 playable factions.
Title: Re: Rome: Total War II
Post by: Betaknight on February 04, 2013, 11:28:27 pm
lol
Title: Re: Rome: Total War II
Post by: Viking on February 04, 2013, 11:32:55 pm
Spoiler
The two newest ones, if people have been missing out.

http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Macedonian_Faction

I love it how britain will not be unified, as it was in the first one. Makes playing a Briton tribe much funnier.

Look at these handsome gentlemen

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F9%2F9b%2FPaintedOnes.jpg&hash=ee90be67b88670caa3b7e675565eaf0b193b6c3f)
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They look amazing! This is the one game I think I've looked forward to the most in a very, very long time.
Title: Re: Rome: Total War II
Post by: Betaknight on February 04, 2013, 11:54:12 pm
I think ill learn to mod total war when that game come out
Title: Re: Rome: Total War II
Post by: Rogov on February 04, 2013, 11:56:03 pm
Hopefully they'll have better modding support than their last few titles...

There was a modding summit in the summer where supposedly they discussed the issue with a bunch of modders. I guess we'll have to wait and see.
Title: Re: Rome: Total War II
Post by: Augy on February 05, 2013, 06:59:38 am
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.
Title: Re: Rome: Total War II
Post by: Hinkel on February 05, 2013, 01:24:57 pm
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.

Since Empire Total War, its nearly hard to do any modding at all.
Such a Napoleonic Mod wouldnt be out before 2015/16 at all! :)

Modding wont be hardly possible in rome 2 ! ;)
Title: Re: Rome: Total War II
Post by: Duuring on February 08, 2013, 06:04:23 pm
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.

Modding wont be hardly possible in rome 2 ! ;)

Okay, that sentence makes no sense. It is possible or impossible?  :P
Title: Re: Rome: Total War II
Post by: Betaknight on February 08, 2013, 06:09:36 pm
Its possible according to Hinkel
Title: Re: Rome: Total War II
Post by: Augy on February 08, 2013, 06:10:14 pm
Look at these BEASTS!!
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-e.ak.fbcdn.net%2Fhphotos-ak-prn1%2F778788_421505294591343_878595578_o.jpg&hash=49ea443b1d3af95045cb4b145d19367542deed9e)
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And here is their faction overview,
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Arverni_Faction
Title: Re: Rome: Total War II
Post by: GoldenEagle on February 08, 2013, 06:11:25 pm
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.

Modding wont be hardly possible in rome 2 ! ;)

Okay, that sentence makes no sense. It is possible or impossible?  :P

What about both

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRp-Tavn0pW6QXW6ASm5C1sDeIlsBEwNa4XOofG9aNScJC2Sbo)
Title: Re: Rome: Total War II
Post by: Rogov on February 09, 2013, 12:38:25 am
Look at these BEASTS!!
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-e.ak.fbcdn.net%2Fhphotos-ak-prn1%2F778788_421505294591343_878595578_o.jpg&hash=49ea443b1d3af95045cb4b145d19367542deed9e)
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And here is their faction overview,
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Arverni_Faction
Okay, liking those guys a lot better than the Iceni, look at all that variation! ;D I'm assuming these are Arverni nobles.

The little 3 word blurbs for each faction keep reminding me of House Tully's words. :P

Spoiler
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.

Modding wont be hardly possible in rome 2 ! ;)

Okay, that sentence makes no sense. It is possible or impossible?  :P

What about both

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRp-Tavn0pW6QXW6ASm5C1sDeIlsBEwNa4XOofG9aNScJC2Sbo)
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Pretty sure he's saying that it will be very difficult to mod RTWII, as was the issue with ETW, NTW, and Shogun 2.
Title: Re: Rome: Total War II
Post by: Hugh MacKay on February 15, 2013, 06:42:55 pm
Suebi announced!

Quote
Suebi

“Blood, Nobility, Courage.”

The Suebi are an indomitable Germanic culture dwelling to the north east of Gaul. Not a single people, but rather numerous tribes sharing a common language and similar religious beliefs, they frequently raid their Gallic neighbours across the Rhine.

Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Lightly equipped, most Suebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times.

However, their fighting prowess is legendary and their warriors rightly feared. Even the stoutest centurion would tremble at the sight of a charging band of Berserkers – or feel the icy hand of fear clutching his heart when the sinister, black-painted Night Hunters spring from the forests.

Fairly isolationist, Julius Caesar wrote that there was a paucity of trade outside of the Germanic tribes themselves, occurring only if a surplus of loot or slaves were available. To distinguish themselves from their slaves, freemen and warriors wear a form of topknot that has come to be known as a Suebian knot. Their kings, chiefs and champions sport even more elaborate versions of this same hairstyle.

Given such ostentatious displays, standing out in battle is important. Kings and chiefs, although drawn from elite lineages, are elected, making their continuation of heroic traditions essential in uniting the tribes.

Under the right leadership, The Suebi have the potential to unite to a single purpose, and Britannia, Gaul, and Iberia could easily be swept away under the weight of their numbers…

Like other Germanic factions, the Suebi are masters of forest warfare and plunder. Stemming from a confederation of smaller Germanic tribes, they have a diplomatic edge when dealing with other barbarians and excel at fighting lesser tribes who dare to stand in their way. They feel disdain for outsiders, civilised cultures and other barbarians alike, and must contend with considerable resistance from those whom they conquer.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2Fthumb%2Fd%2Fd7%2FSuebi_berserkers_TWR2.png%2F700px-Suebi_berserkers_TWR2.png&hash=f25840c3c971f3c8e20ea00bca30dbd639a2489d)

And a few other in-game pics:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.totalwar-rome-2.de%2Fbilder%2F2013%2F02%2Ftotal-war-rome-2-screenshot-025.jpg&hash=0d61d2fe4a43ee77b9c08b27f4f4b448845f3292)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.totalwar-rome-2.de%2Fbilder%2F2013%2F02%2Ftotal-war-rome-2-screenshot-026.jpg&hash=167a01d9f421c385e22a3e49b1947a8446980ea5)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.totalwar-rome-2.de%2Fbilder%2F2013%2F02%2Ftotal-war-rome-2-screenshot-027.jpg&hash=30052ed1d574fa67a87d0b9e5673114e66754e2b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.totalwar-rome-2.de%2Fbilder%2F2013%2F02%2Ftotal-war-rome-2-screenshot-028.jpg&hash=6b891839a5569edbb3f237502bef56f4862ed0ef)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.totalwar-rome-2.de%2Fbilder%2F2013%2F02%2Ftotal-war-rome-2-screenshot-029.jpg&hash=a9abad41826c8371c1b599c6348b92f95fbe889f)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.totalwar-rome-2.de%2Fbilder%2F2013%2F02%2Ftotal-war-rome-2-screenshot-030.jpg&hash=e6d0cf8d48353247d48536e2e449d960faa92e40)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.totalwar-rome-2.de%2Fbilder%2F2013%2F02%2Ftotal-war-rome-2-screenshot-031.jpg&hash=eb5241b7af98d7169b80d3bc62ff4ea017d299e7)
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Title: Re: Rome: Total War II
Post by: James Grant on February 15, 2013, 10:02:08 pm
Oooh I hadn't seen those screenshots of Teutoberg, nice one Hugh :)
Title: Re: Rome: Total War II
Post by: James Grant on February 16, 2013, 12:35:30 am
Quote from: Black Fox;12586157
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.pcgamer.com%2Ffiles%2F2013%2F02%2FPCG250cover_subs-610x831.jpg&hash=473beb95f4e80c3fd4a4778a314dff2e6340382f)
In the early autumn of 9CE a Roman general named Publius Quinctilius Varus led an expedition deep into the German interior. He was investigating reports of unrest among the local tribes, and marched despite warnings that one of his advisors-a German named Arminius-planned to betray him. Arminius had been raised by the Romans and Varus trusted him. History has not been kind to the general, in light of what happened next. He got it spectacularly wrong. Arminius was planning to betray him: working in secret with the German tribes he had set a trap for the Roman commander deep in the Teutoburg forest.

The problem for the Roman Empire was Varus wasn't marching into this trap by himself. More than fifteen thousand men were marching with him. This isn't just the story of how a few bad decisions can lead to military catastrophe: this is the story of how it's possible to lose three full legions of the most renowned fighting force of its age. This is the story of how it's possible to beat the Romans. I'm watching Rome II's take on the battle of the Teutoburg forest being played by Creative Assembly communications manger Al Bickham.

Like the battle of Carthage sequence, Teutoburg will be a historical battle in the final game-a standalone challenge with certain distinct rules. Unlike the pre-scripted Carthage demo, however, the battle of Teutoburg is being played live, tactical blunders and all. I immediately get a clearer sense of how Rome II's cinematic aspirations will be realized. The mission begins with a framing vignette: the corpses of dozens of Roman soldiers lie on the leaf-scattered floor of a misty forest rendered in cool blues and greys. The voice of the Emperor Augustus screams the words attributed to him in the aftermath of the disaster - “Quinctilius Varus, give me back my legions!”

Cut to three weeks earlier. The Romans are marching in a line through the forest, hemmed in on both sides by tall embankments, their Vision obscured by trees. Elsewhere, Arminius addresses his own troops, renouncing his upbringing and vowing to lay waste to the imperial invaders. As the attack begins, flaming balls of pitch tumble from the treeline and crash into the unready Romans, their screams of surprise drowned out by the roar of Germanic Warriors emerging from the Woods. At the moment of impact as Varus wheels around in response to the chaos control is handed over to the player.

Rome II alters the traditional Total War interface in a number of ways. The unit cards along the bottom of the screen are now larger and heavily stylized, the designs varying from culture to culture. Mediterranean factions are represented by pictograms inspired by Greco-Roman pottery: angular figures rendered in black and red against a clean white marble background. These cards can be minimised and will shrink as armies grow. The idea, as explained to me by lead battle designer Jamie Ferguson, is that as the player’s level of knowledge rises they’ll become more familiar with their units and therefore won’t need as much information on the fly as they did when they started out.
The traditional UI elements are present but there`s been an evident effort to reduce clutter and communicate more information Within the battle simulation itself. Men respond to their environment as individuals - whether by glancing at a new enemy that has appeared from the forest, or dynamically raising their shields to protect themselves from incoming fire. Barks and other incidental voiceover elements are much more pronounced than in Shogun 2. I hear a Roman captain shouting at his men to abandon the wounded as the legionaries attempt to break free of the ambush. In one instance, the writing is mission specific. “Where is Arminius?” Varus yells, panicked, in a moment of irony. “We need his auxiliaries!”

Redefining war

The notion is that the game can be controlled without having to take your eye off what your men are doing to look at a number ticking down on a unit card. This feeds directly into the more reactive style of play that Rome II promotes even though the controls, as far as setting formations and giving movement orders go, haven’t changed. The objectives of the various battle types are now more varied: while a skirmish might revolve around control of baggage trains, a siege will have entirely different parameters for success. The aim is to reduce the sense that each Total War battle is necessarily a straight-on clash between massive armies, to provide more room for surprise, and to make it more interesting to be outnumbered.

“You get a lot more variety in the way that combat falls out,” Jamie Ferguson tells me. “As a defender, you can’t be quite so sure of yourself.”

The Roman objective in Teutoburg, however, is simple: get out of the forest. Defeating the Germanic forces is a means to an end, in that regard, but sticking around to is suicidal. The barbarian army is supported by archers and War dogs, and as the Romans get bogged down in swampy ground they are beset on all sides. As I watch, the decisions being made are less about winning skirmishes and more about mitigating damage t0 the army’s core: the three legionary eagle standards, revered symbols of Roman power whose loss, historically, was a source of national shame. On the hardest setting, the player will be required to extract all three eagles - in the version Fm seeing, however, simply not screwing up as badly as Varus did is all that’s asked. A cohort of infantry is left behind to cover the retreat as the Romans break the first Wave of attackers. Later, another unit is sent into the forest to chase off a group of archers attacking the main group from a ridgeline - Bickham tells them to attack and then directs his attention elsewhere, spending the unit like currency to relieve the pressure on the rest of his forces. The road leading through the forest opens onto a wide, wet area of marshland, and for the first time it looks as if the Romans will have some space to breathe, to spread out and this like the open Held battles they’re good at. That’s when the bulk of Arminius’s army reveals itself: a horde of berserkers, breaking from the undergrowth and running full tilt at the Romans.

Undressed to kill

For the first time in a Total War game, there’s now height variance between individual men - even within a single unit of men. This fact becomes brutally relevant as a wall of half-naked, six-foot-tall barbarians crash into the Roman line. Another few cohorts are sacrificed as the rest of the army flees. Eventually, only two Roman units are left- far enough are gone, far enough from the body of the Germanic army to escape but blocked by a line of infantry. With the camera set low over the infantry- Bickham moves them into attack position then hammers the order to push through the German lines, panic clicking on an area just beyond the enemy troops. Also for the first time in a Total War game, this kind of urgent key-battering will actually work, troops interpreting repeated move orders as a sign that no, you really want them to disengage-albeit at the risk of increased casualties. The mass of units is now calculated individually, so the likelihood of your units being able to escape will depend on type. In this case, the heavily armored Romans are able to press the advantage and get away-a victory of a sort. One of the escaping units was an eagle cohort, but its standard bearer fell in the field. All three eagles are gone

The battle of Teutoburg is a standalone scenario, but ambushes will be a part of the main campaign. It’s now possible to set an army’s stance to defensive, aggressive, or ambush. In the latter, have the option to force a battle upon a passing enemy. They have a chance to deploy, and you’ll have an opportunity to Wipe them out before they can flee. Battlefield terrain, once generated, will now be persistent Within an area on the campaign map so if you’ve found a rocky mountain pass that you like to use for ambushes, you can keep returning to use it for as long as enemies are Willing to Walk into your clutches. Combined with the line-of-sight system, this has the potential to make the non-Roman factions genuinely more interesting to play: the Germans might not have the same technology and discipline, but familiarity with their environment could Win them some decisive victories. As in life. Ambushes are also a great Way for allies to announce that they’re no longer interested in being friends with you - something that Rome II’s campaign designers anticipate will happen frequently. “Sometimes we've had people internally say that alliance behaviour is broken - ‘my ally attacked me!” lead designer James Russell says. “Sometimes, though, that’s because the AI has decided that friendship doesn't fit with its plans.”

I’ve still not seen the revamped campaign map, but talking to its lead designers reveals some of the thinking behind the changes in store. In particular, Creative Assembly are looking to address problems with the clean-up phase that can bog down the endgame of a Total War campaign. Shogun 2’s realm-divide mechanic - where the other factions turned on the player when their empire reached a certain critical mass Was, appropriately enough, divisive. In Rome II, it’s still likely that the player will face increased opposition as they grow in power, but it’ll happen gradually, and you’ll have a chance to anticipate it.

Never forget

“The new system remembers facts,” is how lead campaign designer Janos Gaspar explains it to me. “Deeds will be remembered, and the hatred towards the player will build. As bumping into new powers, the friends of your enemies are getting hostile. A power vacuum can form around you, new empires can appear.” This is linked to the other major change: political dynasties. In addition to choosing your faction, you also pick which family, tribe or power base you represent within it. The first Rome game split the Republic into three separate factions: Rome II presents the same idea in a much more subtle way, and expands it across every culture. “We didn’t Want the player to feel like they Weren’t controlling Rome,” campaign designer Dom Starr says. “They are Rome - just part of a political dynasty.”

You’ll have internal rivals to contend with, and your relationship with these - based on a substantially expanded version of Shogun 2’s loyalty system - will have a major influence on your decision-making. Over a long enough stretch of time, betrayal and Civil War is inevitable. Or, to put it another way: someone is going to cross the Rubicon.

“[Rivals] will still try to achieve their goals, but if everything goes right, you won’t have to fight them,” Gaspar says. “It’s more like personal differences. Later on, it could lead to a break or a rupture.”

This, then, is the final way in which the precedents set by the Teutoburg scenario feed into the campaign as a whole. When betrayal is nigh-inevitable, the freedom to make choices where to fight, who to trust -is essential. As well as representing Varus’s actions literally, Creative Assembly want to give the player freedom to dig a similar hole for themselves. “The more reversible a decision is, the less of a decision it was,” is how Russell puts it. “If a decision has no consequence, it wasn’t really a decision.”
Title: Re: Rome: Total War II
Post by: Hugh MacKay on February 16, 2013, 01:12:53 am
Ah thanks for posting! :) Wondered how I should othervise read it.
Title: Re: Rome: Total War II
Post by: Betaknight on February 17, 2013, 09:08:26 pm
That man is sexy
Title: Re: Rome: Total War II
Post by: König on February 17, 2013, 09:26:33 pm
Quote from: Black Fox;12586157
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.pcgamer.com%2Ffiles%2F2013%2F02%2FPCG250cover_subs-610x831.jpg&hash=473beb95f4e80c3fd4a4778a314dff2e6340382f)
[close]
---totally awesome stuff about R:TWII---
That... is incredible...
Title: Re: Rome: Total War II
Post by: Grenk on February 18, 2013, 06:49:16 pm
It looks so amazing! :o
Title: Re: Rome: Total War II
Post by: Rogov on February 18, 2013, 07:00:57 pm
Guys... that's just some very nice CGI concept art. But those screenshots of Teutoburger Wald look pretty sweet (although scuta look silly on horseback, hope they fix that).
Title: Re: Rome: Total War II
Post by: Hugh MacKay on February 23, 2013, 07:31:23 pm
Indeed Rogov. There has been some whining about it on the official forums too, but hey, if that's the biggest mistakes we can find, I guess the game looks promising? ;)

A small update from Jack Lusted:
Quote
Hi all,
Bit longer between updates in this thread at the moment as you are getting a regular does of Rally Point episodes and faction reveals.

Today I will answer some questions that have come up as a result of the faction reveals along with some new screenshots showing some of the variety in shield patterns there will be in the game.

Q. Why are the Iceni a playable faction?

A. The playable factions in Rome II will largely mirror those available in the original game. The Iceni have an interesting start position and their mix of chariots and celtic ways of fighting make them fun and different on the battlefield. They are a nice faction, and varied from other factions such as the Arverni and Suebi.

Nationalism played no part in our decision, they are in because they are interesting and fun.

Q. We don’t know that the Iceni or Suebi were around at the start of the game so why are they on the map?

A. We don’t know for certain about who lived in huge parts of the area covered by the campaign map simply because records of who was where do not exist until the Romans or some of the Greek nations encountered them.

What we do know is that there were people in those areas, with material links to later tribes we do know about. We can’t say for certain that they were one and the same and there is definitely evidence in some places they weren’t. But using the earliest known names we have for tribes in areas such as Britain or Germany to us is much better than just having a great big question mark over those parts of the map.

Q. The cheekplates on a lot of helmets don’t fit very closely with the faces, why is that?

A. The helmets have to fit on a large variety of faces and making them fit closely to one of them would make them clip through the model of another.

-------

And now for screenshots of shield patterns for the Britons, Celts and Germans:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F4%2F4e%2FBriton_shields.jpg&hash=fc6b3566f69978ab63e390e81868ae7449818b8e)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2Fb%2Fb4%2FCeltic_shields.jpg&hash=f710bd4e210bbefbfbd066103afb61e00ac4c668)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F5%2F5c%2FGermanic_shields.jpg&hash=b13c4df96cab69bb3518db10803e54ac95787fc3)
These pictures show off the variety we can achieve in Rome II with our updated variant mesh definition system.

For each of these sets a single shield model is shown for each. The background and rim colour variations are not achieved via textures but by colour masks that can be varied between the three colours available to a faction in the variant mesh definition. In Shogun II to do this would have required different texture sets to change which colour masked colour would be shown where.

The shield patterns are decals applied over the top, so can be re-used over multiple shield type variations and maximises variety for minimal texture memory cost.

I hope you have enjoyed this update,
Jack
Title: Re: Rome: Total War II
Post by: Rogov on February 23, 2013, 09:42:52 pm
Lookin' pretty good, just wish they didn't have such a uniform colour scheme (sorry for being such a negative Nancy... all the realism mods for RTW made me this way :P).
Title: Re: Rome: Total War II
Post by: Hugh MacKay on March 01, 2013, 08:14:40 pm
I like it :) Most of the time it's historically accurate with strong colors, but it also has a quite good effect gameplay-wise. I got to admit that there was some bad decisions in Rome such as the red/green/blue depiction of Romans.

But am I the only one who looks extremely forward to the line-of-sight feature? It was by far some of the best that has been modded in previous game, so it's quite awesome to see it in R2!
Title: Re: Rome: Total War II
Post by: The Norseman on March 02, 2013, 12:02:14 am
Yep will be cool, but even though it is great against human players I have a feeling the AI will know where your troops are. Or else they would just stand still on the map.
Title: Re: Rome: Total War II
Post by: Rigadoon on March 05, 2013, 12:36:23 am
I like it :) Most of the time it's historically accurate with strong colors, but it also has a quite good effect gameplay-wise. I got to admit that there was some bad decisions in Rome such as the red/green/blue depiction of Romans.

But am I the only one who looks extremely forward to the line-of-sight feature? It was by far some of the best that has been modded in previous game, so it's quite awesome to see it in R2!

Hope they don't pull bullshit like making all Thracians wear light blue and all Parthians wearing hot pink.
Title: Re: Rome: Total War II
Post by: Windbusche on March 05, 2013, 01:13:49 am
I like it :) Most of the time it's historically accurate with strong colors, but it also has a quite good effect gameplay-wise. I got to admit that there was some bad decisions in Rome such as the red/green/blue depiction of Romans.

But am I the only one who looks extremely forward to the line-of-sight feature? It was by far some of the best that has been modded in previous game, so it's quite awesome to see it in R2!

Hope they don't pull bullshit like making all Thracians wear light blue and all Parthians wearing hot pink.
But Hot Pink Pajama Warriors were a common sight throughout the battlefields of the ancient times.
Title: Re: Rome: Total War II
Post by: Tali on March 07, 2013, 09:28:27 pm
Joy to the world, The Horse Archers of Parthia will make a playable return.

http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Parthia_Faction
Title: Re: Rome: Total War II
Post by: Ryno2626 on March 07, 2013, 09:50:36 pm
I loved every thing about Rome, the only thing I had a problem with was no Co-Op caimpaign.
Title: Re: Rome: Total War II
Post by: Rogov on March 09, 2013, 04:54:16 am
Joy to the world, The Horse Archers of Parthia will make a playable return.

http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Parthia_Faction
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F5%2F53%2FParthiaRoyalCataphracts.png&hash=f8a7071404bd0a7a583e0c31d21f93b2c56986c6)
[close]
Those cataphracts look lovely, let's just hope we don't see the return of the pink pajama infantry. *shudder*
Title: Re: Rome: Total War II
Post by: Windbusche on March 09, 2013, 05:43:08 am
The third helmet to the right looks like a 15th Century Sallet. Not sure where they got their reference for that.
Title: Re: Rome: Total War II
Post by: Docm30 on March 09, 2013, 06:12:50 am
Ancient Parthian relief. (http://s4.beta.photobucket.com/user/Nephtys/media/Hellenes/Ancient%20Near%20East/Parthian_relief_c.jpg.html)
Title: Re: Rome: Total War II
Post by: Brock on March 09, 2013, 06:37:38 am
I'm looking forward to quite a few different campaign's myself...

1.) Iceni Warlord
2.) Roman Emporer

These are the two I am most excited to play :D
Title: Re: Rome: Total War II
Post by: Windbusche on March 09, 2013, 06:48:59 am
Damn Docm, you always got the source, dontcha? Thanks. ;)
Title: Re: Rome: Total War II
Post by: Rogov on March 09, 2013, 07:19:02 pm
Hehe, I was actually wondering the same thing myself, but was kind of tired of playing the downer so I didn't voice it. Good to see it's not another one of CA's wacky concoctions. ;D
Title: Re: Rome: Total War II
Post by: Van_Hulstein on March 10, 2013, 12:12:16 am
They are only colouring one province by faction, does this mean they have only one province?
Title: Re: Rome: Total War II
Post by: The Norseman on March 10, 2013, 12:29:49 am
Rome had 3 or 4 provinces coloured red, but I do not think there is only 1 region. I do not recall if it was true or not, but they might have said that a region is split up into an amount of cities. So in one province there could be three cities from which you could receive income. Not sure though...
Title: Re: Rome: Total War II
Post by: Hugh MacKay on March 10, 2013, 01:32:03 am
I do not recall if it was true or not, but they might have said that a region is split up into an amount of cities. So in one province there could be three cities from which you could receive income. Not sure though...
Actually think it's the other way around. Making the amounts of cities smaller to prevent the siege-spam we saw in Shogun 2. But gonna be exciting to see how they will do it.

@Van_Hulstein: Do you mean the Wiki-images? They are purely artistic and doesn't represent anything from in-game :)
Title: Re: Rome: Total War II
Post by: The Norseman on March 10, 2013, 09:47:43 am
Yeah you might be right about that, they want to allow us to do more land battles and not only endless siege spamming like in other games.

Okay, from what I gather from the previews, CA introduced a new Province system...
Basically, The map is made up of big "Provinces" and each province has a number of "Regions".. something like 4 or 5 regions...There is going to be only one city in the whole Province, meaning the rest of the regions are not represented by cities...

So how do you conquer a "Region"?

In any case, this should make the game have more Land Battles than Sieges... Sometimes TW games can turn into a series of dull and tedious siege battles one after the other, so something that encourages more Land Battles should be good... I hope.

EDIT: For those asking for a source:
RPS: To take them over you have to grab them individually as regions, but once you’ve got them you can bulk manage them essentially?

James Russell: Yeah. There’s one management node for several regions. Whether you call that bulk…I think that the point is about strategy game play is that it’s about interesting decisions, and we want to make the decisions more interesting. We don’t want to give you more of them for you to necessarily have to repeat and repeat and repeat. But it also has other consequences, because it means you can capture territory without always having to fight a siege battle, so you get a greater variety of battle types, and a greater variety of battle environments as well, because you’re not always trying to head-shot the city.
Title: Re: Rome: Total War II
Post by: Van_Hulstein on March 11, 2013, 09:59:51 pm
It could be that those wiki images for the provinces are good, because Carthage got 5 provinces and and Macedon 3, that makes sense
Title: Re: Rome: Total War II
Post by: Hugh MacKay on March 11, 2013, 10:16:09 pm
It could be that those wiki images for the provinces are good, because Carthage got 5 provinces and and Macedon 3, that makes sense


Quote from: Jack Lusted
Q. Are the images of the campaign we’ve seen so far representative of the final campaign? If so why does x faction not own y region?

A. The images we’ve released so far are artistic representations of the campaign map. I understand that as it is the only images of it you have so far it is all you have to go on, but I would ask holding off on comments until you have seen the whole map and all the regions and factions on it.
Title: Re: Rome: Total War II
Post by: Rejenorst on March 12, 2013, 05:41:46 am
It would be fantastic if we could somehow see the terrain we're going to be fighting on as well before the fight commences. The campaign map in rome was pretty decent for that but yeah would be cool to zoom in on your army's location at will to check the terrain.
Title: Re: Rome: Total War II
Post by: Hugh MacKay on March 12, 2013, 09:41:36 am
In the Eurogamer interview they confirmed that we will see the old battlefields we have fought on before to make ambushes better etc. I know it's only about the battlefields you've been on before, but it's still a big improvement.
Title: Re: Rome: Total War II
Post by: Brock on March 12, 2013, 09:35:55 pm
In the Eurogamer interview they confirmed that we will see the old battlefields we have fought on before to make ambushes better etc. I know it's only about the battlefields you've been on before, but it's still a big improvement.
I dear hope they make ambushes better!
Title: Re: Rome: Total War II
Post by: Hugh MacKay on March 12, 2013, 11:00:00 pm
They seems to improve it a lot. With deployable defences(both agressive and defensive), the line-of-sight features and the new feature that enables you to play on maps you've used before to pick it better it all seems a lot better IMO :)
Title: Re: Rome: Total War II
Post by: Death by EMP on March 21, 2013, 02:42:45 am
http://www.pcgamer.com/2013/03/18/creative-assembly-immortalise-dying-total-war-fan-by-putting-his-likeness-in-game/

Dem feels man, dem feels.
Title: Re: Rome: Total War II
Post by: Tali on March 21, 2013, 01:03:24 pm
http://www.pcgamer.com/2013/03/18/creative-assembly-immortalise-dying-total-war-fan-by-putting-his-likeness-in-game/

Dem feels man, dem feels.

Great for his friends, can't play the game without getting reminded of their former friend's tragic demise.
Title: Re: Rome: Total War II
Post by: Rogov on March 22, 2013, 11:03:36 pm
http://www.pcgamer.com/2013/03/18/creative-assembly-immortalise-dying-total-war-fan-by-putting-his-likeness-in-game/

Dem feels man, dem feels.

Great for his friends, can't play the game without getting reminded of their former friend's tragic demise.
I'm sure they'll be able to understand it as the touching homage it's meant to be.

Cautious optimism:
Egypt (http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Egyptian_Faction)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F7%2F77%2FEgyptPikemen.png&hash=dfd5d5959159ce6170e7bf65eab5d41cdaae812e)
[close]
Title: Re: Rome: Total War II
Post by: Windbusche on March 22, 2013, 11:24:26 pm
Looking quite nice.
Title: Re: Rome: Total War II
Post by: Hinkel on March 23, 2013, 05:32:25 pm
Those pikemen are lavy's .. the whole egypt army is based on hellenic soldiers, since its the ptolemay empire :)
Title: Re: Rome: Total War II
Post by: Rogov on March 24, 2013, 04:21:28 am
Yup, good to see the native phalangites look sufficiently hellenized. I guess we'll have to see what the rest of the units look like though... the bit about the scythed chariots worries me. :-\
Title: Re: Rome: Total War II
Post by: The Norseman on March 24, 2013, 11:13:03 am
So seems there is going to be a 9th faction! :)
Title: Re: Rome: Total War II
Post by: Agovich on March 25, 2013, 12:25:00 pm
This, though I personally hate the period, is awesome, shall surely be in my collexion collection =D
Title: Re: Rome: Total War II
Post by: Hugh MacKay on March 28, 2013, 03:59:04 pm
Too lazy to post them all, but there is a hell lot of artwork and a few new screenshots here: http://uk.gamespot.com/events/gdc-2013/image_viewer/6406069/total-war-rome-ii-screens/24/#site_nav (http://uk.gamespot.com/events/gdc-2013/image_viewer/6406069/total-war-rome-ii-screens/24/#site_nav)
Title: Re: Rome: Total War II
Post by: The Norseman on March 28, 2013, 04:10:34 pm
Some Rome II campaign map rumors says there will be 117 factions in the game...  Aka, no rebels only factions.

Spoiler
(https://i.imgur.com/PP7j0zJ.jpg)
[close]
Title: Re: Rome: Total War II
Post by: GoblinOverlord on March 28, 2013, 05:57:18 pm
That would be f*cking awe- HOLY SHITE!!!! EPIRUS!!!!  :-*
Title: Re: Rome: Total War II
Post by: Augy on March 28, 2013, 06:04:12 pm
I think it has become fact,

http://www.pcgamesn.com/totalwar/total-war-rome-2-will-find-homes-117-factions-and-might-just-run-your-laptop

Edit: also, they are apparantly gonna announce the next next Total War game tommorrow   :D
https://twitter.com/jameshrussell/status/316980138011136000
Title: Re: Rome: Total War II
Post by: GoblinOverlord on March 28, 2013, 06:31:23 pm
Wut..... They didn't even finish TW: Rome 2 and they already announce the second one?  ???
Title: Re: Rome: Total War II
Post by: Hugh MacKay on March 28, 2013, 07:17:26 pm
Must be a Warhammer :)
CA bought the license for it half a year ago, and it would be completely new :)
Title: Re: Rome: Total War II
Post by: Hugh MacKay on March 28, 2013, 09:20:32 pm
http://www.totalwar.com/en_us/arena (http://www.totalwar.com/en_us/arena)

waddup guys!!!
Title: Re: Rome: Total War II
Post by: GoblinOverlord on March 28, 2013, 09:51:57 pm
Seriously? First ESO, now this......  :-\
Title: Re: Rome: Total War II
Post by: bdd458 on March 29, 2013, 03:43:17 am
Seriously? First ESO, now this......  :-\
We have minimal information on what seems to be a minor side project, probably worked on by a separate group of devs. The information so far is scant, I wouldn't pass judgment all too soon.
Title: Re: Rome: Total War II
Post by: Ryno2626 on April 02, 2013, 09:13:05 pm
It would seem a little cray cray to announce another total war months before the current project is finished. But I wouldn't complain xD
Title: Re: Rome: Total War II
Post by: The Norseman on April 02, 2013, 09:59:08 pm
It is just a minigame thing I think. They are not putting a lot of money into it lol.
Title: Re: Rome: Total War II
Post by: Friedrich on April 02, 2013, 10:12:19 pm
Some Rome II campaign map rumors says there will be 117 factions in the game...  Aka, no rebels only factions.

Spoiler
(https://i.imgur.com/PP7j0zJ.jpg)
[close]
Such a campaign map would be awesomesauce! But btw, Cherusci is not a tribe, it's a confederation of tribes. :P
But I still want my Imperial Campaign (58 BC - 117 AD) and/or my Barbarian Invasion Campaign (235 AD - 337 AD)!! :D
Title: Re: Rome: Total War II
Post by: Hinkel on April 03, 2013, 07:42:19 pm

But I still want my Imperial Campaign (58 BC - 117 AD) and/or my Barbarian Invasion Campaign (235 AD - 337 AD)!! :D

Since 1 year = 1 turn in Rome 2.. the imperial campaign would be pretty short.
But I'm sure, there will be a DLC.. Rise/Fall of Rome! :)
Title: Re: Rome: Total War II
Post by: Friedrich on April 03, 2013, 07:49:28 pm

But I still want my Imperial Campaign (58 BC - 117 AD) and/or my Barbarian Invasion Campaign (235 AD - 337 AD)!! :D

Since 1 year = 1 turn in Rome 2.. the imperial campaign would be pretty short.
But I'm sure, there will be a DLC.. Rise/Fall of Rome! :)
Why not 1 week/month = 1 turn? :/
Title: Re: Rome: Total War II
Post by: The Norseman on April 03, 2013, 07:57:30 pm
Someone, dont remember if it was CA or just a rumour, but someone said they would allow people to mod that so that it could be 2YPT instead of 1YPT
Title: Re: Rome: Total War II
Post by: Friedrich on April 03, 2013, 09:07:57 pm
2YPT would be a step backwards, isn't it? ;)
Title: Re: Rome: Total War II
Post by: Windbusche on April 03, 2013, 09:17:38 pm
DM Empire lets you do 4YPT, just took over Europe and India as Sweden like that. So many turns for the Lion from the North!
Title: Re: Rome: Total War II
Post by: Hinkel on April 03, 2013, 09:40:36 pm
DM Empire lets you do 4YPT, just took over Europe and India as Sweden like that. So many turns for the Lion from the North!

Well, 4 turns per year in ETW is not a good solution.. its like 2 summer turns and 2 winter turns.

In Rome 2, there will be:

turn 1 - spring 60 BC
turn 2 - summer 59 BC
turn 3 - autumn 58 BC
turn 4 - winter 57 BC

and so on..
Title: Re: Rome: Total War II
Post by: The Norseman on April 03, 2013, 09:42:04 pm
2YPT would be a step backwards, isn't it? ;)

Meant 2TPY :P silly me
Title: Re: Rome: Total War II
Post by: Hugh MacKay on April 03, 2013, 10:23:03 pm
Source Hinkel?

The newest I can find on it is this (http://forums.totalwar.com/showthread.php/65054-One-Year-Per-Turn-Part-II?) where Jack only says they are looking at seasons and doesn't actually have them implemented.
Title: Re: Rome: Total War II
Post by: Tali on April 03, 2013, 11:30:20 pm
You will most likely be able to mod the Turns per Year easily, and if RII supports steam workshop, someone will do it for you.
Title: Re: Rome: Total War II
Post by: GoldenEagle on April 04, 2013, 12:00:48 am
wtf, so the game will just fly by all the ages...?
Title: Re: Rome: Total War II
Post by: Friedrich on April 04, 2013, 11:40:46 am
DM Empire lets you do 4YPT, just took over Europe and India as Sweden like that. So many turns for the Lion from the North!

Well, 4 turns per year in ETW is not a good solution.. its like 2 summer turns and 2 winter turns.

In Rome 2, there will be:

turn 1 - spring 60 BC
turn 2 - summer 59 BC
turn 3 - autumn 58 BC
turn 4 - winter 57 BC

and so on..
bs. :(
I hope there will be soon after release a 4TPY mod. I wan't to have the taste of all 4 seasons as well! :)
Title: Re: Rome: Total War II
Post by: Hugh MacKay on May 09, 2013, 03:33:42 pm
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/s480x480/936326_457238057684733_2084547678_n.jpg)

Also, apologies for not uploading anything for the last time, but I've been very busy lately :) You'll have to fint it yourself, but there has been a few nice threads with a lot of info, a nice video of the Battle of Teuteburg(sp?) Forest :)
Title: Re: Rome: Total War II
Post by: The Norseman on May 09, 2013, 04:20:19 pm
[youtube]http://www.youtube.com/watch?v=3KsQtH1gsCo[/youtube]
Title: Re: Rome: Total War II
Post by: Betaknight on May 09, 2013, 04:32:43 pm
Pre-purchase button Here I come!
Title: Re: Rome: Total War II
Post by: Hugh MacKay on May 09, 2013, 04:47:02 pm
Also, I foresee a lot of those culture-packs. Imagine it's gonna be a DLC hell of factions like Civ5
Title: Re: Rome: Total War II
Post by: Hawke on May 09, 2013, 05:03:04 pm
Definitely pre-ordering for this.
Can't wait to play as Athens. 
Title: Re: Rome: Total War II
Post by: Hugh MacKay on May 09, 2013, 05:18:55 pm
Was going to preoder the Collectors Edition as I have all the others from the Total War series, but then I saw the price... £110 for a god damn game?  :o
Title: Re: Rome: Total War II
Post by: DoctorWarband on May 09, 2013, 05:45:55 pm
I'm gonna buy it later this month.
Gonna be awesome!
Title: Re: Rome II: Total War
Post by: Blobmania on May 09, 2013, 06:09:59 pm
It's pretty crappy that they're starting off the entire thing with yet more DLC, especially considering that in previous games like Empire (or even the original Rome) you get most of the known world at that stage, including factions, with the native game.
Title: Re: Rome II: Total War
Post by: DoctorWarband on May 09, 2013, 06:12:48 pm
True, but for the all those "Roman Empire" fanatics they got Rome, and for me, Germania and Gaul xD
Title: Re: Rome II: Total War
Post by: Hawke on May 09, 2013, 06:15:30 pm
True, but for the all those "Roman Empire" fanatics they got Rome, and for me, Germania and Gaul xD
One of the Greek City States (Probably Athens or Sparta), Macedon, or Rome (Obviously) for me.
Title: Re: Rome II: Total War
Post by: DoctorWarband on May 09, 2013, 06:16:55 pm
Fu** Rome, Arveni (Barbarians) will kill them in waves.
Title: Re: Rome II: Total War
Post by: Hawke on May 09, 2013, 06:29:10 pm
Yes.
Because that's why the Romans were the best soldiers, engineers, and tacticians of their age.
Title: Re: Rome II: Total War
Post by: DoctorWarband on May 09, 2013, 06:38:14 pm
You can't silent me!
I think the barbarians are the best.
Title: Re: Rome II: Total War
Post by: The Norseman on May 09, 2013, 07:05:23 pm
Yes.
Because that's why the Romans were the best soldiers, engineers, and tacticians of their age.

LIES! We had like 10 houses that were like 5 metres tall and stuff at that time, much more hightech. Also outdoors toilets with paper!
Title: Re: Rome II: Total War
Post by: Hawke on May 09, 2013, 07:07:19 pm
Did you have heating like the Romans did? :P
They were really far ahead of their time, to be honest, when it comes to architecture. They still didn't have underground heating 1000+ years later.
Title: Re: Rome II: Total War
Post by: Crusader on May 09, 2013, 07:12:41 pm
Did you have heating like the Romans did? :P
They were really far ahead of their time, to be honest, when it comes to architecture. They still didn't have underground heating 1000+ years later.

No they were not ahead of their time....

When the barbarians attacked and sacked Rome they destroyed everything they could, this included medical records and ideas, architecture, research - you name it they destroyed it. This led to the crumbling of Roman society within and outside Rome, the problem was the rest of the world did not wish to continue the ideas of the Romans, mainly ebcause they were not trained nor cared. This led to the Dark Ages where very little advance was made.

The Christian Church helped this along because they were very conservative and wouldn't accept any new radical ideas, an example of this is the works of Galen - a doctor in the Roman era - his work was kept in practive for around another 1000 years after he died although he had been proved wrong yet to speak against the Church was a death sentence - the Christian Church prevented Europe from progressing as far as it should have.
Title: Re: Rome II: Total War
Post by: The Norseman on May 09, 2013, 07:20:53 pm
Whyyyyyy dont they include Norway :( We had lots of people living there! Seriously!! Like atleast 300 people in Norway! at least!
Title: Re: Rome II: Total War
Post by: DoctorWarband on May 09, 2013, 07:23:29 pm
Wow! They could make a movie about it when 30,000 Britons attack almost naked Norwegians and let the Norwegians win! :D
Title: Re: Rome II: Total War
Post by: The Norseman on May 09, 2013, 07:30:49 pm
Exactly!
Title: Re: Rome II: Total War
Post by: Rydog on May 09, 2013, 07:33:15 pm
It's pretty crappy that they're starting off the entire thing with yet more DLC, especially considering that in previous games like Empire (or even the original Rome) you get most of the known world at that stage, including factions, with the native game.

Agreed. Day 1 DLC is a cheap way of making money. Literally something that should be included in the game is being sold separately, ridiculous.
Title: Re: Rome II: Total War
Post by: Blobmania on May 09, 2013, 07:48:04 pm
Spoiler
It's pretty crappy that they're starting off the entire thing with yet more DLC, especially considering that in previous games like Empire (or even the original Rome) you get most of the known world at that stage, including factions, with the native game.

Agreed. Day 1 DLC is a cheap way of making money. Literally something that should be included in the game is being sold separately, ridiculous.
[close]

To be honest I just think it's a pretty disgusting business practice, especially given that in most previous total war games you can expect to be given the full package (Napoleon, Shogun excepted). I'm alright with them releasing special & historical unit packs because they're more a gimmick anyway, and I personally prefer to play without them, but charging people for factions and non-specialised units is ridiculous.
Title: Re: Rome II: Total War
Post by: The Norseman on May 09, 2013, 07:56:42 pm
Quote
actions and non-specialised units is ridiculous.

They are not just units taken from another faction and which have gotten a new color. The design of the units are unique for the faction, as you could see in the trailer I just posted. The factions also have unique building-trees and tech trees. I am not angry that they are making DLCs, I am mad because they used the "free DLC" excuse for making everyone pay for more DLCs. The 9th faction should have been included in the game
Title: Re: Rome II: Total War
Post by: Hinkel on May 09, 2013, 07:58:16 pm
Those 3 factions gets an own unique unit tree, own technology tree, new government system and more..
So those 3 DLC factions are massive..

•New Features:
 •New Playable Factions – Athens, Epirus and Sparta each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles.
•The Athenian pursuit of enlightenment grants them technological and cultural bonuses; Sparta’s dominance over the Helots allows them to maintain a larger slave population; and Epirus enjoys bonuses to settlement exploitation stemming from their village-confederation origins.
•New Cultural Traits – All Greek States benefit from a bonus in battle when defending their own or an allied territory, a bonus to wealth generated by their capitals and an increase to the rate of cultural conversion within their borders.
•New Cultural Objectives – Greek States have their own new set of military, economic and cultural victory conditions, as well as sharing a unique set of bonus objectives drawn from Greek history. Additionally, each faction will have to contend with its unique events and dilemmas.
•New Military Traditions – Each of the Greek States has a unique top-tier military tradition: Athenian fleets may be honoured as Children of the Aegaean, improving the ramming ability of their ships whilst allowing them to secure more income when raiding; Spartan armies may be remembered as Peers of Leonidas, improving their melee defense capabilities and reducing their upkeep; the armies of Epirus may be feared as Hounds of Molossus, granting them greater charge bonuses whilst allowing them to keep public order problems in check.


 
•New Units:
 •In addition to the intimidating unit rosters of each faction now playable for the first time, the Greek States Culture Pack introduces a variety of unique and especially elite and deadly forces.
•Mercenary Veteran Hoplites – [available to all playable factions]
 From glistening spear points to earth-shaking tread, a phalanx is a sight and sound to inspire dread. With these veteran hoplites, that dread is sold to the highest bidder.
•Thureos Hoplites – [Unique to Athens]
 While the linen breastplates worn by these men may look flimsy, they are cool, practical and surprisingly tough. As with all hoplites, the men inside are also practical and tough warriors.
•Thorax Hoplites – [Unique to Athens]
 These heavy hoplites are marked by their bronze breastplate armour, a sign of wealth and status. They are armed with spears and hoplon shields, and use the phalanx formation to batter enemies into submission.
•Agrianian Axemen – [Unique to Epirus and Macedon]
 The Paeonian tribe of Agrianes are fierce fighters. As well as terrible killing tools, their axes are also climbing hooks for rough terrain. No sensible general would not use them in an assault.
•Aspis Companion Cavalry – [Unique to Epirus and Macedon]
 A king’s companions in battle are his nobles and esteemed friends. It is an honour to be a companion, to ride forth with javelin and kopis to fight for your lord and master.
•Heroes of Sparta – [Unique to Sparta]
 Embodying the spirit of Thermopylae, the Heroes Of Sparta bear their spears and shields with fierce pride and unrivalled mastery.
•Polybolos Repeating Scorpion – [Siege Deployable available to all Greek, Roman and Carthaginian factions]
 Able to make short work of even the most heavily-armoured opponents, this repeating bolt thrower sacrifices the ordinary Scorpion’s range in return for a rapid rate of fire.
•Tortoise Armoured Battering Ram – [Siege Deployable available to all Greek, Roman and Carthaginian factions]
 Combining devastating ramming power while affording protection to its crew, used well the Tortoise more than makes up for its lack of speed and manoeuvrability in open ground.


 
•New Buildings:
 •The Monument of Lacedaemon – [Unique to Sparta]
 A symbol of Sparta’s overridingly martial culture, The Monument of Lacedaemon brings cost reductions to military recruitment, significantly increases the morale of land units in the province and a global morale boost to existing units.
•Oracle of Dodona – [Unique to Epirus]
 This sacred grove is the domain of the priests and priestesses of Epirus. The Oracle of Dodona increases city growth, provincial happiness, wealth, and the global conversion of other factions to Hellenic culture.
•Acropolis – [Unique to Athens]
 A symbol of Athenian high culture and engineering excellence, The Acropolis also provides extra garrison forces to Athens, improves the city’s abilities to withstand sieges, and increases Athenian agents’ Authority actions.


 
•Faction History:
 •Athens
 Athens has long been famed for its cultural achievements, from buildings such as the Parthenon, to the plays and works of Aristophanes, Plato, Socrates, and Sophocles. In many ways, Greek culture is defined by Athens. Its military focus has long been its navy; however, continuing the traditions of the classical era, its citizens are also expected to contribute both infantry and cavalry to its armies.
•Epirus
 Epirus is a Greek kingdom formed of numerous small villages and towns, rather than the great cities of the south. An agriculture and fishing-based society, Epirus nevertheless maintains a balanced army on the Alexandrian model, consisting of cavalry, archers, peltasts, phalangites and war elephants. They also make extensive use of mercenaries from throughout the Greek-speaking world.
•Sparta
 With every aspect of their lives and society geared towards warfare, Sparta dominated the Greek world and continues to produce arguably the finest soldiers of the Hellenic period. The slaves and non-citizens of Sparta enable their citizens to pursue warrior perfection as soldiers and champions. Trained and hardened in battle, their warriors and leaders are the embodiment of military discipline and virtue.

Title: Re: Rome II: Total War
Post by: Hugh MacKay on May 09, 2013, 08:19:17 pm
Then again, those are things that should already be for a playable faction. A special tech-tree, special units and buildings is something every playable faction should have, so this is just a way for them to be earning more money through DLC. I'm sure we're going to see way more packs like this for African, East- and Western-European factions, eastern factions etc. Probably gonna be as bad as in Shogun II :)

Don't get me wrong, I love more variety in the game, but it's just wrong to use that to earn a lot of money. But that's clearly how the gaming industry has turned the past few years...
Title: Re: Rome II: Total War
Post by: Blobmania on May 09, 2013, 09:21:16 pm
Then again, those are things that should already be for a playable faction. A special tech-tree, special units and buildings is something every playable faction should have, so this is just a way for them to be earning more money through DLC. I'm sure we're going to see way more packs like this for African, East- and Western-European factions, eastern factions etc. Probably gonna be as bad as in Shogun II :)

Don't get me wrong, I love more variety in the game, but it's just wrong to use that to earn a lot of money. But that's clearly how the gaming industry has turned the past few years...

This is pretty much my point. Creative assembly are a huge company and evidently have the resources to produce these individual features for each faction (as they're proving by producing them as DLC). The fact that they're announcing downloadable content before the game is even released reeks of commercialisation rather than any level of respect and regard for their customers.
Title: Re: Rome II: Total War
Post by: Tali on May 09, 2013, 10:24:13 pm
First of all, this is written on a cellphone, so there might be grammatical errors.

Now then, in response to people whining about day1 dlc:

With only the factions involved in "vanilla" Rome2 + pontus which will be released for free, and because all of these will have individual units. Tech trees and such, Rome2 is already looking like the most content-filled game to date.

Rome 1 had almost the entire world playable, but 80% of the units were just recolored versions of another factions units. This applies to medieval and empire as well. Lots of factions, lord of idential units.

Napoleon only had 5 factions, but lots of diversity among the factions unit-wise.

Shogun had like 9 identical nations.

So, basicly, you cant measure content solely in the amount of factions.

Now, again, even "vanilla" Rome 2 will be packed with content. The devs have no obligations to give you all of their work for free, and by giving away the greek dlc to people who pre purchase, they create a good incentive for people to actually prepurchase.
Title: Re: Rome II: Total War
Post by: Hugh MacKay on May 09, 2013, 10:47:31 pm
Og course thye dont have any obligation to give us more content. I would be happy with the game. As it s now, but what pisses me off that they already start to put content in that users at some point will have to pay for instead of simply making it a part of the actual game.
Title: Re: Rome II: Total War
Post by: Blobmania on May 09, 2013, 11:42:53 pm
Spoiler
First of all, this is written on a cellphone, so there might be grammatical errors.

Now then, in response to people whining about day1 dlc:

With only the factions involved in "vanilla" Rome2 + pontus which will be released for free, and because all of these will have individual units. Tech trees and such, Rome2 is already looking like the most content-filled game to date.

Rome 1 had almost the entire world playable, but 80% of the units were just recolored versions of another factions units. This applies to medieval and empire as well. Lots of factions, lord of idential units.

Napoleon only had 5 factions, but lots of diversity among the factions unit-wise.

Shogun had like 9 identical nations.

So, basicly, you cant measure content solely in the amount of factions.

Now, again, even "vanilla" Rome 2 will be packed with content. The devs have no obligations to give you all of their work for free, and by giving away the greek dlc to people who pre purchase, they create a good incentive for people to actually prepurchase.
[close]

I'm not saying they should give us all the work for free. I'm quite happy to pay £30-£40 for Rome II, but I think it's incredibly tight of any games company to announce pay-extra DLC before they've even released the full game. This whole DLC culture in the games industry means you're not really getting "Rome II" when you buy the vanilla game - you're getting half a game, and have to pay extra for anything more.

I personally just hate DLC on principle. Full expansions that add new features and eras like Barbarian Invasion/Alexander are fine, because you're paying for a different era entirely, making them effectively different games. The fact that they're demanding money for what is effectively the "second half" of the game is (at least in my mind) a bit of a "fuck you" to all of their customers.

I mean, can you imagine the outcry if FSE announced two or three new factions for NW, and then charged for them?
Title: Re: Rome II: Total War
Post by: TheZach_Attack on May 10, 2013, 12:13:04 am
Just pre-ordered.. I have a erection happy feeling.
Title: Re: Rome II: Total War
Post by: The Norseman on May 10, 2013, 12:31:25 am
Yeah but CA is owned by SEGA, who expects and demands CA to get in as much money as possible.

sadly this is what we have to face these days.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Finternationalhouseofgeek.files.wordpress.com%2F2012%2F04%2Fmona-dlc.jpeg&hash=b9dc46aaf93631ae85adef0f5b2ca4af6650eeb9)
Title: Re: Rome II: Total War
Post by: Dekkers on May 10, 2013, 12:35:15 am
Yeah but CA is owned by SEGA, who expects and demands CA to get in as much money as possible.

sadly this is what we have to face these days.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Finternationalhouseofgeek.files.wordpress.com%2F2012%2F04%2Fmona-dlc.jpeg&hash=b9dc46aaf93631ae85adef0f5b2ca4af6650eeb9)

That is... Brilliant o_O
Title: Re: Rome II: Total War
Post by: Tali on May 10, 2013, 09:17:42 am
No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.
Title: Re: Rome II: Total War
Post by: The Norseman on May 10, 2013, 10:42:59 am
Yeah I did not notice that until now, I thought they meant you had to first buy Rome II and then be able to buy the DLC for some amount of money afterwards. Not that bad then. :)
Title: Re: Rome II: Total War
Post by: Hugh MacKay on May 10, 2013, 11:34:41 am
No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.

No, they still give out stuff that should be a part of the original game. We get it for free yes. But everyone that is too late, well, that's just too bad. They have to pay for something that could jsut as well have been a part of the game.
Title: Re: Rome II: Total War
Post by: Hinkel on May 10, 2013, 01:23:30 pm
No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.

No, they still give out stuff that should be a part of the original game. We get it for free yes. But everyone that is too late, well, that's just too bad. They have to pay for something that could jsut as well have been a part of the game.

Well, this is called marketing and its working very well for many games :D
Title: Re: Rome II: Total War
Post by: Hugh MacKay on May 10, 2013, 01:44:11 pm
I know, and as myself and several other has stated previously, it's simply the way the market goes. I simply just don't like it.
Title: Re: Rome II: Total War
Post by: Blobmania on May 10, 2013, 02:59:05 pm
No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.

So what do you propose for those of us who can't actually afford to pre-order the game at the moment?

I know, and as myself and several other has stated previously, it's simply the way the market goes. I simply just don't like it.

 - This is pretty much my own view on the topic as well. I accept that it is a very common aspect of the gaming industry now to mass-produce DLC and squeeze every last penny out of a game, I just personally hate the practice. The irony of it is that most small Indie companies without the fanbase or resources to get away with making DLC are really the ones that need the money most - huge teams like Creative Assembly/SEGA are already grossing millions on these projects within the first day of release. Their motivation comes from profit rather than a love for the project and games in general.
Title: Re: Rome II: Total War
Post by: DaveTheBrave on May 10, 2013, 03:05:52 pm
Rome 2 gonna be the best gamer ever. I thought first that the game should be released in December but now in September!! I can't wait..
Title: Re: Rome II: Total War
Post by: Crusader on May 10, 2013, 04:45:10 pm
Quote
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/294824_10151642659486796_2090562701_n.jpg)

Quote from me

Quote
Disappointed it's not a 1:1 scale onager....that makes me not want to buy the collector's edition now...i've been seriously let down
Title: Re: Rome II: Total War
Post by: Rowaan on May 10, 2013, 06:00:14 pm
The biggest piss-take for DLC is for games that come on disks (this mainly applies to console), is that when DLC content is already included on the disk, and when you buy that DLC  for £10 or so and you download a 2mb pass code that gives you access to all this lovely stuff you've already payed for, and for example having  four major payed DLC's and all the little weapon skins you can pay for can easily overall make the game worth £100, for stuff that was already included on the disc that you payed for at the till.

My major culprit for this was Gears of War 3, with four major DLC's and tonnes of little weapon skins I bought almost all of them (like an idiot, they weren't even that good) but by the time the fourth and final one came out I had had enough and moved on to play other games. On their forums Epic (the makers of the game) replied to the many questions about this practice and stated that it was Micro$ofts fault as to why all this 'DLC' was already on the disk, As Epic had already put all the content onto the disk Micro$oft quickly came in and told them to make a pass key to all of this content that was already included with the disk.

Because of this I never blame the actual company's who make the game but their publishers, So in the case of Epic it is Micro$oft (I refuse to call them Microsoft) and in the Case of The Creative Assembly it is Sega. They are the real culprits for this kind of marketing and I think almost all  company's should do a Bungie (Halo devs) and quit their jobs with their publishers, their profits may go down,  the greater customer satisfaction will lead to a friendlier community and an overall more satisfactory working enviroment, This is one of the reasons Bungie left micro$oft and has stated working on their own projects (Destiny).

Rant over
Title: Re: Rome II: Total War
Post by: Death by EMP on May 10, 2013, 10:38:04 pm
I think it is Sega too. Sega is dieing though, really all they have left is Total War. With luck when Sega dies Total War will be given a good home.
Title: Re: Rome II: Total War
Post by: Desert Thunda on May 11, 2013, 06:07:47 pm
So I just paid 369 Dirhams and pre-purchased, I can not wait!

Here is a summary for all factions:

Spoiler
I figured I would put this all in one convenient location. Faction differences in gameplay, as stated by the official releases of each faction:

Rome - Rome benefits economically from its excellence in metalwork, enjoys enhanced military development, and can exploit the masses in order to maintain public order. Furthermore, the player will choose to conduct the affairs of Rome as the head of one of three great Roman houses: The Julia, The Cornelia, and the Junia, each of which brings further economic, military and cultural benefits. (Yes, you get to choose one of three leaders, that's awesome) Well-drilled, well-equipped heavy infantry form the backbone of the army.

Carthage - Carthage benefits from its mastery of the waves and its heritage as a great trading nation. As a democracy, it also enjoys an improved level of population happiness. The player also has the choice to play as one of three major political powers, each of which confers further military, economic and cultural benefits. The bulk of its armies consist of mercenary units.

Macedon - Macedon gains advantages when fighting other Hellenic factions, and enjoys improved income and provincial growth from every client state owned. Experienced warriors, the armies of Macedon also have an advantage when fighting against barbarians. Macedon also has a harder time forming diplomatic relations with other Hellenic States.

Iceni - Brave and warlike; invoking the goddess Andraste as they charge into battle drives them to even greater feats of valour. Their expertise with iron makes the resource a particularly effective form of income for the tribe, as does their skill at raiding and looting. And as a warrior society, the happiness of the people increases with every fresh declaration of war. The Iceni principally make use of infantry when at war. Equipped with large oval or sub-rectangular shields and either a sword or spear, their main distinction from the Celtic tribes of the continent is the practice of painting or tattooing their skin, combined with a greater use of slings in battle. Although light cavalry are used, the Iceni and other British tribes are famed for their highly manoeuvrable war-chariots. After harrying the enemy with javelins, warriors dismount and engage in a fashion similar to the Homeric champions.

Arveni (Gaul) - Noted craftsmen, the Arverni enjoy improved income from their artisans, as well as profiting from the Gauls’ expertise with gold-working. In battle, their cavalry benefit from natural Gallic horsemanship, while the charisma and fighting prowess of their kings and chieftains make them formidable warriors, and earns them diplomatic respect amongst other barbarian tribes. Heavily dependent on infantry, the Arverni make great use of javelins and the devastating impact of the charge, led by elite warriors such as Spear Nobles and Oathsworn.

Suebi - Masters of forest warfare and plunder, stemming from a confederation of smaller Germanic tribes. They have a diplomatic edge when dealing with other barbarians and excel at fighting lesser tribes who dare to stand in their way. They feel disdain for outsiders, civilised cultures and other barbarians alike, and must contend with considerable resistance from those whom they conquer. Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Lightly equipped, most Suebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times.

Parthia - As an Eastern faction, Parthia profits from the rich heritage established by the Persian Empire both in its capacity for trade and in its cultural strength. A degree of tolerance for foreign cultures further eases Parthian conquest of new lands, but their Zoroastrian practices mean an aversion to slavery, which is detrimental to both the economy and to public order. In battle, their great marksmanship and mastery of cavalry makes them a force to be reckoned with when fighting on open ground. A confederation of tribes, Parthia is famed for its horses, nomadic horse-archers and heavy cavalry, the latter developing distinctive bronze or iron scaled armour which covers both horse and rider. For its infantry it relies on ethnic Persian/Iranian hillmen, spear and skirmisher units and sometimes mercenaries, armed and drilled in the Seleucid fashion.

Egypt - They are skilled statesmen and academics, and their naval prowess is unquestioned. The intermingling of Greek and Egyptian fighting styles provides the Ptolemaic Pharaohs with a military that is both advanced and balanced, yet still honours the role of the champion commander. Making great use of spear and pike, their forces are further diversified with skilled swordsmen, scythed chariots, and more exotic units such as African war elephants. Egypt's position on the Mediterranean Sea also requires a substantial navy to protect its colonial and trade interests.

Pontus (Free DLC) - Pontus enjoys healthy diplomatic dialogue with Greek states and successor kingdoms, and is noted for its resolution in battle, particularly against barbarian forces. However, the forsaking of its Persian origins means that eastern cultural influences within its provinces yield diminished public order benefits. Its prized commodities, and the opportunism of its well-informed rulers, have enabled Pontus to remain one of the strongest Hellenistic states in existence. With connections throughout the ancient world, largely due to control of Black Sea trade and exports of timber, precious metals and valuable steel, Pontic agents are perfectly placed to gather information on their enemies abroad.

Athens (Pre-order) - As a city state, the capital city of Athenai enjoys great wealth, and its rich classical heritage makes it easier for their conquests to convert to the Athenian way of life. Its strong naval tradition gives its fleets the upper hand, with the downside being that her land units are less developed. Athens’ military focus has long been its navy. However, continuing the traditions of the classical era, its citizens are also expected to contribute both infantry and cavalry to its armies, although mercenary troops now supplement their numbers. With a strong backbone of spear-bearing Hoplite units supported by archers, a fully formed-up Athenian army makes for a formidable sight – and a tough nut to crack.

Epirus (Pre-order) - Epirus is a nation of great commanders and, as such, its generals and admirals enjoy a greater command aura in battle. As a nation centred more around village life than the city, Epirus also gains increased income from smaller settlements. However, their chequered past with the Greek states and colonies means they suffer major penalties to diplomatic relations with other Hellenic factions. With an economy focused on a diverse and scattered agricultural base, most of Epirus' trade is conducted via its fishing ports on the Adriatic Sea.

Sparta (Pre-order) - Trained to a level of martial prowess few others achieve, Spartan troops are excellent warriors, and, due to their oppression of the Helot people, they suffer less public discontent due to slavery than other factions. However, due to their Laconic austerity and focus on military training, Sparta benefits less from natural resources.
[close]
Title: Re: Rome II: Total War
Post by: DaveTheBrave on May 11, 2013, 06:20:39 pm
So which faction are you guys gonna play first??

I gonna go as I always have said from the announcment of the game, SPARTA!!! (lucky me that CA did a greek culture pack)
Title: Re: Rome II: Total War
Post by: Augy on May 11, 2013, 06:34:34 pm
Its coming out in September, so i'll wait awhile till i buy it.
Plus, i might even wait till about a year after when its as cheap as Napoleon: Total War is nowadays, that way i don't have to deal with their DLC horse-shit because it will be included in some super-cheap Total War bundle.

So which faction are you guys gonna play first??

I gonna go as I always have said from the announcment of the game, SPARTA!!! (lucky me that CA did a greek culture pack)

Quite conflicted as to which one to pick first, probably Rome because obviously they are the most indepth faction.
After that, i will either play Carthage or Macedon.
Title: Re: Rome II: Total War
Post by: Tali on May 11, 2013, 06:49:04 pm
No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.

So what do you propose for those of us who can't actually afford to pre-order the game at the moment?

I know, and as myself and several other has stated previously, it's simply the way the market goes. I simply just don't like it.

 - This is pretty much my own view on the topic as well. I accept that it is a very common aspect of the gaming industry now to mass-produce DLC and squeeze every last penny out of a game, I just personally hate the practice. The irony of it is that most small Indie companies without the fanbase or resources to get away with making DLC are really the ones that need the money most - huge teams like Creative Assembly/SEGA are already grossing millions on these projects within the first day of release. Their motivation comes from profit rather than a love for the project and games in general.

You  buy Rome 2 whenever you can afford it, and enjoy a game with as many factions as Shogun 2, but the same faction diversity as napoleon.


Then you are to stop acting like you are entitled to every single bit of content CA creates.
Title: Re: Rome II: Total War
Post by: Rydog on May 11, 2013, 07:05:16 pm
Playing RTW1 to get the hype fired up again for RTW2 :D
Title: Re: Rome II: Total War
Post by: DoctorWarband on May 11, 2013, 07:19:53 pm
Gonna play Arveni, they look fu**ing awesome.
Title: Re: Rome II: Total War
Post by: DaveTheBrave on May 11, 2013, 08:36:38 pm
btw, check this out: http://forums.totalwar.com/showthread.php/67023-Rome-2-preorder-is-25-percent-off (http://forums.totalwar.com/showthread.php/67023-Rome-2-preorder-is-25-percent-off)

I don't know if it works but I saw this on the official Total War forum. I guess it works though.
Title: Re: Rome II: Total War
Post by: DoctorWarband on May 11, 2013, 08:53:03 pm
Geez...
Anyone who got STEAM get this discount.
Title: Re: Rome II: Total War
Post by: InfamousBeats on May 11, 2013, 11:22:52 pm
For all you dutch fella's out there (and Belgium btw): http://www.zavvi.nl/games/platforms/pc/total-war-rome-2/10622825.html

P.S. This is the Dutch version of a British website, so the same deal should be available in Britain.
Title: Re: Rome II: Total War
Post by: TWking on May 11, 2013, 11:30:47 pm
On Play.com it's £25 on GAME its £30.
I am not getting if from steam.
Title: Re: Rome II: Total War
Post by: Garonai on May 12, 2013, 11:01:37 am
I just pre-purchased it! :D
Title: Re: Rome II: Total War
Post by: Gaius Marius on May 12, 2013, 08:44:15 pm
Well, isn't this a lovely thread.
Title: Re: Rome II: Total War
Post by: DoctorWarband on May 12, 2013, 09:09:05 pm
Very, my Roman enemy.
Title: Re: Rome II: Total War
Post by: Desert Thunda on May 13, 2013, 04:57:45 am
I would play as Sparta and try to stay away from the Athenian fleet as much as possible. After I finish playing them I might switch to Carthage or Iceni
Title: Re: Rome II: Total War
Post by: DoctorWarband on May 13, 2013, 06:46:04 am
Anybody is going to play Arveni?
Title: Re: Rome II: Total War
Post by: DaveTheBrave on May 13, 2013, 07:54:39 am
 
Anybody is going to play Arveni?

Of course, I will play with all factions in Rome 2 but I will start with Sparta :)
Title: Re: Rome II: Total War
Post by: Gaius Marius on May 13, 2013, 08:51:36 am
I'm going to play as the mighty Romans and crush anyone who stands in my way.
Title: Re: Rome II: Total War
Post by: Rydog on May 13, 2013, 10:45:21 am
Gonna play as the Romans and crush the Parthians and hopefully use them as Auxiliaries, something which I'm hoping RTW2 will allow :)
Title: Re: Rome II: Total War
Post by: Hugh MacKay on May 13, 2013, 11:47:31 am
Gonna go with the Romans too :) Then a Germanic faction afterwards
Title: Re: Rome II: Total War
Post by: Hinkel on May 13, 2013, 01:10:54 pm
I will start with the cornelii family and will get up fast to the first empire :)
Title: Re: Rome II: Total War
Post by: Desert Thunda on May 13, 2013, 02:39:42 pm
So I started reading some history books of the time period and it seems Sparta's council "voted" (I think that is the word) by shouting "Yes" or "No" and the funny thing is whoever shouted the loudest won...   ;)
Title: Re: Rome II: Total War
Post by: Rejenorst on May 13, 2013, 03:59:10 pm
So I started reading some history books of the time period and it seems Sparta's council "voted" (I think that is the word) by shouting "Yes" or "No" and the funny thing is whoever shouted the loudest won...   ;)

THIS...IS....SPARTummmno council has voted. 

lol Damn those Spartans. I had to roll my eyes with the movie 300 when they spoke of freedom etc. It seemed a little corny considering Sparta had a huge slave population and treated its slaves with the utmost cruelty. Which probably sparked a few slave revolts.
Title: Re: Rome II: Total War
Post by: Blobmania on May 13, 2013, 04:09:44 pm
There were actually only ever a maximum of around 10,000 Spartiates (Citizens and Soldiers) at any one time, and at least half of these always remained in Sparta to prevent the slaves from revolting. Personally though I almost prefer their political system to the Athenian "Democracy", which left their system far more open to corruption and demagogue rule.

Once I gather up the cash to pre-order I'll probably go Spartan.
Title: Re: Rome II: Total War
Post by: Desparin on May 13, 2013, 04:28:26 pm
There were actually only ever a maximum of around 10,000 Spartiates (Citizens and Soldiers) at any one time, and at least half of these always remained in Sparta to prevent the slaves from revolting. Personally though I almost prefer their political system to the Athenian "Democracy", which left their system far more open to corruption and demagogue rule.

Once I gather up the cash to pre-order I'll probably go Spartan.

I believe the 10,000 Spartan citizens which made up the bulk of their armed forces were called Homoioi -  effectively "Men of equal status". They were not involved with manual labour and had the most freedom and power within the Spartan society.

Next comes the Perioikoi - they carried out the majority of tasks revolving around commerce and trade - the Homoioi were forbidden to do this too T__T

Lastly comes the Helots (poor sods). Basically enslaved populations who were tied to the land they worked by the Spartan state.

I think there were also Hypomeiones who were Homoioi who had lost their status within the society - not so sure on that last one though so may need to refresh my memory.

Then again I am recalling this from my Classical Civilisations  classes at A level so anyone please correct me if I'm wrong :3
Title: Re: Rome II: Total War
Post by: Desert Thunda on May 13, 2013, 04:43:21 pm
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.
Title: Re: Rome II: Total War
Post by: Hawke on May 13, 2013, 04:46:09 pm
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.
I think Pyhrrus, King of Epirus beat the Roman Army, taking heavy losses, creating what is now called a "Phyrric Victory".
Title: Re: Rome II: Total War
Post by: Blobmania on May 13, 2013, 04:48:40 pm
Spoiler
There were actually only ever a maximum of around 10,000 Spartiates (Citizens and Soldiers) at any one time, and at least half of these always remained in Sparta to prevent the slaves from revolting. Personally though I almost prefer their political system to the Athenian "Democracy", which left their system far more open to corruption and demagogue rule.

Once I gather up the cash to pre-order I'll probably go Spartan.

I believe the 10,000 Spartan citizens which made up the bulk of their armed forces were called Homoioi -  effectively "Men of equal status". They were not involved with manual labour and had the most freedom and power within the Spartan society.

Next comes the Perioikoi - they carried out the majority of tasks revolving around commerce and trade - the Homoioi were forbidden to do this too T__T

Lastly comes the Helots (poor sods). Basically enslaved populations who were tied to the land they worked by the Spartan state.

I think there were also Hypomeiones who were Homoioi who had lost their status within the society - not so sure on that last one though so may need to refresh my memory.

Then again I am recalling this from my Classical Civilisations  classes at A level so anyone please correct me if I'm wrong :3
[close]

You're right for the most part, though there are records of Perioikoi and Helots being used as light infantry and skirmishers in battle as early as the battle of Plataea (The one after Thermopylae, seen at the end of 300). Once the Homoioi started to decline in numbers this practice was much more common.
Title: Re: Rome II: Total War
Post by: Desparin on May 13, 2013, 06:00:05 pm
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.
I think Pyhrrus, King of Epirus beat the Roman Army, taking heavy losses, creating what is now called a "Phyrric Victory".

Random Fact - Achilleus' (less modern translation) son is called Pyhrrus (also, Neoptolemus). He ended up killing Priam as described by Aeneas in the Aeneid.
Title: Re: Rome II: Total War
Post by: Augy on May 13, 2013, 06:03:09 pm
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.

They were a greek state that laid where Greece and Albania exist nowadays and they were a frontier of Greece, i believe Megas Alexandros mother was from Epirus.
Title: Re: Rome II: Total War
Post by: Desparin on May 13, 2013, 06:10:18 pm
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.

They were a greek state that laid where Greece and Albania exist nowadays and they were a frontier of Greece, i believe Megas Alexandros mother was from Epirus.

That seems to ring a bell with me too
Title: Re: Rome II: Total War
Post by: Gaius Marius on May 13, 2013, 06:26:16 pm
If you want to know more about certain factions then read up on them here: http://wiki.totalwar.com/w/Factions
Title: Re: Total War: Rome II
Post by: Desert Thunda on May 16, 2013, 04:57:58 am
I wonder how the multiplayer will work since now unlike shogun 2 we will not have the same units fighting one another...
Title: Re: Total War: Rome II
Post by: Rigadoon on May 16, 2013, 06:52:14 am
I wonder how the multiplayer will work since now unlike shogun 2 we will not have the same units fighting one another...

What? There's no reason why multiplayer wouldn't work because of more unit diversity.
Title: Re: Total War: Rome II
Post by: Betaknight on May 16, 2013, 06:47:18 pm
I wants multiplayer campaign.
Title: Re: Total War: Rome II
Post by: Desert Thunda on May 16, 2013, 07:07:31 pm
I wonder how the multiplayer will work since now unlike shogun 2 we will not have the same units fighting one another...

What? There's no reason why multiplayer wouldn't work because of more unit diversity.

I did not say that, its more of "How will the avatar campaign work with all the different cultures". Cause in Shogun 2 all units were the same so there was not a problem with balancing it. While with the many cultures, there will need to be a type of balancing.
Title: Re: Total War: Rome II
Post by: Betaknight on May 16, 2013, 08:41:28 pm
Well if they did it with ntw and etw and rtw and mtw, then they can do this.
Title: Re: Total War: Rome II
Post by: Desert Thunda on May 16, 2013, 08:52:27 pm
Well if they did it with ntw and etw and rtw and mtw, then they can do this.

Yes, but they might want to stick with Shogun 2's MP features...

http://forums.totalwar.com/showthread.php/67218-Multiplayer-ROME-2?s=e1867a21d9034d957c41e577a1a39303 (http://forums.totalwar.com/showthread.php/67218-Multiplayer-ROME-2?s=e1867a21d9034d957c41e577a1a39303)
Title: Re: Total War: Rome II
Post by: Hugh MacKay on May 18, 2013, 02:29:39 pm
Certain that CA will come up with some way to make it work. Agreed that it will be impossible to balance and there will be a lot of whining from the community every time a unit gets nerfed, but the same has happend for every other game with very different factions.
Title: Re: Total War: Rome II
Post by: Desert Thunda on May 24, 2013, 08:39:53 am
It has been quite a long time since the last update / rally point episode.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on May 24, 2013, 03:22:01 pm
A 20 minute episode of Rally Point isn't enough for you? :p

[youtube]http://www.youtube.com/watch?v=kcBZfYatj_Y&feature=youtu.be[/youtube]

Nah know you wrote before they released it <3
Title: Re: Total War: Rome II
Post by: DaveTheBrave on May 24, 2013, 08:44:37 pm
Very nice with a rally point!!! I will take a look on it now :D
Title: Re: Total War: Rome II
Post by: Desert Thunda on May 24, 2013, 09:06:19 pm
A 20 minute episode of Rally Point isn't enough for you? :p

[youtube]http://www.youtube.com/watch?v=kcBZfYatj_Y&feature=youtu.be[/youtube]

Nah know you wrote before they released it <3

The world does what I ask hehehehe
Title: Re: Total War: Rome II
Post by: Tali on May 27, 2013, 11:40:36 am
At least now we have a official statement of the map - Western Iberia in the west to modern day Afghanistan in the east. It should look something like this: (https://i.imgur.com/PX1PCpu.png)

The lighter grey tone being the new area, the darker tone being the old area.
Title: Re: Total War: Rome II
Post by: Hinkel on May 27, 2013, 01:43:00 pm
Well, you can see the campaign map parts in the video:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi276.photobucket.com%2Falbums%2Fkk4%2Fmodestusphoto%2Fmaprtw2_zps28ba49c0.jpg&hash=b43acda14ab6f411a607a144a98de6aaf164a336)

And a picture, showing different used equipment of the romans:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F8%2F86%2FDamage_prototype2.png&hash=df9eeca178e24abab61a52f8386c803e0ff9390a)
Title: Re: Total War: Rome II
Post by: Rigadoon on May 28, 2013, 06:15:55 am
So apparently back then people blocked with the flat of their blade.
Title: Re: Total War: Rome II
Post by: Windbusche on May 28, 2013, 06:22:14 am
No kidding.
Title: Re: Total War: Rome II
Post by: Desert Thunda on May 28, 2013, 02:21:37 pm
Must have sure been difficult.
Title: Re: Total War: Rome II
Post by: Menelaos on May 28, 2013, 02:39:06 pm
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Title: Re: Total War: Rome II
Post by: Betaknight on May 28, 2013, 08:21:57 pm
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Cause they can obviously block arrows with swords... Rome 2 total war ain't mount and blade menelaos.
Title: Re: Total War: Rome II
Post by: Rigadoon on May 29, 2013, 12:30:11 am
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.
Title: Re: Total War: Rome II
Post by: Windbusche on May 29, 2013, 01:47:19 am
Are you implying the blacksmiths were traitors? Just as I expected!
Title: Re: Total War: Rome II
Post by: Rydog on May 29, 2013, 01:53:40 pm
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(
Title: Re: Total War: Rome II
Post by: Hinkel on May 29, 2013, 04:48:29 pm
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P
Title: Re: Total War: Rome II
Post by: Rydog on May 29, 2013, 04:55:22 pm
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P

Yeah I know, but it would be cool. Maybe if the equipment got more beat the longer the battle goes on? Thats more realistic and cool.
Title: Re: Total War: Rome II
Post by: Hawke on May 29, 2013, 07:18:34 pm
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P
Well, if they have new armour after every battle, it'd be interesting on multiplayer. Assuming the system is the same as in S2, if you had a new, inexperienced cohort of Legionaries, you wouldn't know whether you were putting them up against other inexperienced guys, or elite, veteran soldiers. If this is the case, I see many a multiplayer game being won through fighting the experienced, with the inexperienced.   
Title: Re: Total War: Rome II
Post by: Nipplestockings on May 29, 2013, 07:20:32 pm
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P

They weren't always repaired, in fact it was pretty common that on long campaigns armor had to be scrapped or abandoned and new makeshift armor was picked up from dead soldiers on the battlefield. It was often not viable to have blacksmiths and people like that along with you on campaigns.
Title: Re: Total War: Rome II
Post by: Tali on May 29, 2013, 09:13:09 pm
As posted on the TWC Forums:

Quote
Provinces and regions
For Rome II we wanted to make an epic scale campaign map, and as part of that we wanted to have more regions than any previous Total War game. Rome II has 183 land regions, the most of any Total War game and almost double the original. To accommodate this we have overhauled how regions work, and also introduced provinces.
A region is a single settlement and the area around it. You can construct buildings, raise armies, recruit agents and manage happiness and taxes for each one. The old resource buildings that existed outside of settlements in Empire, Napoleon and Shogun 2 no longer exist, those resources are now part of settlements.

Provinces are groupings of between 2 and 4 regions. The regions in a province can be owned by individual factions, and can be taken as normal. If you own the whole province then you can pass edicts which provide various bonuses for the province. All the construction options for a province can be managed from a single screen and happiness is also on a province level for a faction. So if you own a province of 3 regions and it has unhappiness problems, the lowest happiness region will rebel but it will be based on the happiness of the province as a whole.

One settlement in each province is the province capital. This has more building slots and has a city siege map when assaulted. The other settlements are minor settlements, their core building reflecting the region speciality and providing bonuses based on that. When a minor settlement is attacked, a normal land battle takes place with the settlement off in the distance.

Both province capitals and minor settlements have garrisons that will defend them if they are attacked.

We’ve made the change that not all settlements provide siege battles due to the sheer number of regions, as we don’t want the game turning into a siege fest.
Even in Shogun 2, with its geography that is very good at making battles happen away from settlements, the majority of battles were sieges.
With the more open geography of Europe we wanted to make sure that players don’t end up fighting endless siege battles.
We also want the siege battles you do fight to be bigger and better than ever before, so making them less frequent but more interesting helps make that happen.
Armies and generals

First things first, you cannot have an army without a general and there is a limit to the number of armies you can have at any one time. This limit is tied into how much power a faction has, this works similar to the fame system in Shogun 2. This limit is being put in place for a variety of reasons. A big one is to make battles more decisive, by having the number of armies limited losing one is a much bigger deal and means, much as you would expect, that a single battle can have a large impact on a war. The introduction of army traditions also makes them more valuable as each can be made unique and having a limit makes each army more precious. It also adds more choices in how you use them, as you must balance how many armies you have attacking and defending to provide enough protection to your nation as well as being able to go on the offensive, and changing that balance depending on the situation at any given moment in a campaign.

You raise an army from a settlement, and then you have to appoint a general to lead it. You then recruit units to it by selecting the army. When recruiting your army will enter muster mode and it cannot move in this stance.

As mentioned in the most recent Rally Point, your army can be named and you can change its emblem. It can also gain traditions as it fights and gets experience.
Generals still have skills and traits. New skills can be chosen as a General gains experience. Traits are given based on what a General does.

As there are no longer resource slots outside of settlements, armies now have a raid stance. This reduces their upkeep. If they are in enemy territory it also gives some money as income, if it is done in friendly territory it additionally causes unhappiness.

Because the number of armies is limited and the automatic garrisons can only protect against so much, the new forced march stance is a great way to move around the campaign map quickly. It gives a large bonus to movement distance, but the army cannot attack that turn and if it is attacked the units in it will suffer a morale penalty.
If an army loses its General a new one can be appointed straight away.

I hope this update answers some of your questions about the campaign, and explains how a lot of the new campaign map features tie into each other to provide a very different and better gameplay experience compared to any previous Total War game.



Source:
Spoiler
http://www.twcenter.net/forums/showthread.php?548136-Exclusive-Content-and-Dev-chat-for-Total-War-Center&p=12887735&viewfull=1#post12887735
[close]
Title: Re: Total War: Rome II
Post by: Rigadoon on May 30, 2013, 07:23:16 am
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?

Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.

If you're using a chisel don't you chisel marks into it, not hammer? :P

I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(

Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle...  :P

Yeah I know, but it would be cool. Maybe if the equipment got more beat the longer the battle goes on? Thats more realistic and cool.

It would be cool if the battle damage made sense. I don't see how a sword can possibly get marks like that from combat.
Title: Re: Total War: Rome II
Post by: Friedrich on June 06, 2013, 04:20:06 pm
New Trailer :)

[youtube]http://www.youtube.com/watch?v=_zQIFpmdPDc[/youtube]
Title: Re: Total War: Rome II
Post by: Desert Thunda on June 06, 2013, 04:31:12 pm
The map is great! But too many mountains in my opinion but meh, they were annoying in Shogun 2 and they will be annoying here  :P
Title: Re: Total War: Rome II
Post by: The Norseman on June 06, 2013, 05:01:48 pm
Loving the campaign map, has a real dynamic feel to it. :)
Title: Re: Total War: Rome II
Post by: Crusader on June 06, 2013, 05:03:21 pm
It looks too....cartoony like the NW one - that pissed me off that campaign map and completely made me hate the game.

The graphics look ok for the moment, but meh i dunno to me it is too early to judge (as it is for any footage)
Title: Re: Total War: Rome II
Post by: The Norseman on June 06, 2013, 05:16:38 pm
Just concentrate on how good looking the sea is. :P
Title: Re: Total War: Rome II
Post by: Crusader on June 06, 2013, 05:17:20 pm
Just concentrate on how good looking the sea is. :P

The whole terrain looks like a rip off of Sid Meirs Civilization
Title: Re: Total War: Rome II
Post by: Gokiller on June 06, 2013, 10:01:06 pm
Just concentrate on how good looking the sea is. :P

The whole terrain looks like a rip off of Sid Meirs Civilization

Exactly my thoughts! When I saw the campaign map my first thoughts went to the campaign map of the Civilization games.
Title: Re: Total War: Rome II
Post by: The Norseman on June 06, 2013, 10:08:21 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.eurogamer.net%2F2013%2Farticles%2F1%2F5%2F8%2F6%2F2%2F6%2F4%2F137043790468.png&hash=d39a7ad8419499c6e74fc3a0200719e8bf60acb3)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.eurogamer.net%2F2013%2Farticles%2F1%2F5%2F8%2F6%2F2%2F6%2F4%2F137043792688.png&hash=771a823dc48b4d36fdff2e6cac34d7057b80299c)
Title: Re: Total War: Rome II
Post by: Crusader on June 06, 2013, 10:51:23 pm
Army flags loook wrong plus this reminds me even more of Hegemony:Wars of Ancient Greece!
Title: Re: Total War: Rome II
Post by: Windbusche on June 06, 2013, 11:08:34 pm
It looks great, imo.

Civ style maps aren't a bad thing, Hegemony:Wars of Ancient Greece was a pretty good game as well.
Title: Re: Total War: Rome II
Post by: Burakkuada on June 06, 2013, 11:15:36 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.eurogamer.net%2F2013%2Farticles%2F1%2F5%2F8%2F6%2F2%2F6%2F4%2F137043790468.png&hash=d39a7ad8419499c6e74fc3a0200719e8bf60acb3)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.eurogamer.net%2F2013%2Farticles%2F1%2F5%2F8%2F6%2F2%2F6%2F4%2F137043792688.png&hash=771a823dc48b4d36fdff2e6cac34d7057b80299c)
[close]

I think I need to get some new pants...
Title: Re: Total War: Rome II
Post by: Windbusche on June 06, 2013, 11:16:23 pm
I think people should start using spoilers...

:P
Title: Re: Total War: Rome II
Post by: Desert Thunda on June 06, 2013, 11:19:03 pm
It's beautiful!
Title: Re: Total War: Rome II
Post by: Friedrich on June 07, 2013, 01:52:58 am
I think people should start using spoilers...

:P
agreed!
Title: Re: Total War: Rome II
Post by: Death by EMP on June 07, 2013, 11:50:25 pm
I think people should start using spoilers...

:P
I think people should stop having potatoes for computers.
Title: Re: Total War: Rome II
Post by: König on June 08, 2013, 01:46:08 am
I think people should start using spoilers...

:P
I think people should stop having potatoes for computers.
But... But... I've grown attached to my potato computer! :P
Title: Re: Total War: Rome II
Post by: Gokiller on June 08, 2013, 01:49:41 am
I am confused.
Title: Re: Total War: Rome II
Post by: Desert Thunda on June 08, 2013, 08:10:26 am
Potato Computer = Low Quality PC's (I think.)
Title: Re: Total War: Rome II
Post by: Hawke on June 08, 2013, 11:06:48 am
I think people should start using spoilers...

:P
I think people should stop having potatoes for computers.
Kindly fuck off already.
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 08, 2013, 11:27:26 am
The campaign map looks amazing!! I want more info now!!!!!!!
Title: Re: Total War: Rome II
Post by: Dekkers on June 08, 2013, 12:35:37 pm
I like the campaign map. But it feels... different? Idk, but it looks a bit to shiny or something, I can't really tell!
Title: Re: Total War: Rome II
Post by: DoctorWarband on June 08, 2013, 01:20:51 pm
I like the campaign map. But it feels... different? Idk, but it looks a bit to shiny or something, I can't really tell!
Looks kewl gurl :3
Title: Re: Total War: Rome II
Post by: Krotan on June 08, 2013, 01:33:51 pm
Yeah I like the campaign map, but that boat looks poorly made. (Animation wise)
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 08, 2013, 02:35:31 pm
Yeah I like the campaign map, but that boat looks poorly made. (Animation wise)

I agree, the boat looks so bad right now. But CA have much time to make it loads of times better and I hope they will do that.
Title: Re: Total War: Rome II
Post by: Krotan on June 08, 2013, 02:55:02 pm
Yeah I like the campaign map, but that boat looks poorly made. (Animation wise)

I agree, the boat looks so bad right now. But CA have much time to make it loads of times better and I hope they will do that.
Indeed.
Title: Re: Total War: Rome II
Post by: Betaknight on June 08, 2013, 03:42:50 pm
I like the campaign map. But it feels... different? Idk, but it looks a bit to shiny or something, I can't really tell!
Maybe... THE BOATS ARE FLYING? They have no shadows.
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 08, 2013, 04:19:13 pm
The water is not so good either.
Title: Re: Total War: Rome II
Post by: The Norseman on June 08, 2013, 04:28:27 pm
Water is good imo, but maybe a bit poorly detailed in the Nile picture.
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 08, 2013, 05:29:15 pm
Water is good imo, but maybe a bit poorly detailed in the Nile picture.

I meant that water part of Nile. On the second picture the water is fine but still need some better detailes imo.
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 13, 2013, 08:09:56 am
Total War Rome 2 at Gamespot´s stage at E3:

 
Spoiler
[youtube]http://www.youtube.com/watch?v=XJTTsDiqDeY[/youtube]
[close]

Title: Re: Total War: Rome II
Post by: The Norseman on June 13, 2013, 11:58:53 am
I think everything looks magnificent in the in game battle. The only thing I can complain about is the ridicolous amounts of kills one single ballista can cause, I mean it took out like 80 of 120 men(not sure if that was the number, but a ratio somewhat like that) in one single hit. Also the Battle and Building UI looks very ugly imo.
Title: Re: Total War: Rome II
Post by: Blobmania on June 13, 2013, 12:15:09 pm
O.o those Ballista were huge.
Title: Re: Total War: Rome II
Post by: Desert Thunda on June 13, 2013, 12:16:12 pm
They are the same size as Rise and Fall  ;D
Title: Re: Total War: Rome II
Post by: Betaknight on June 13, 2013, 01:54:44 pm
Yeah the ballistas were huge! Was it really that big?!?!
Title: Re: Total War: Rome II
Post by: Blobmania on June 13, 2013, 02:05:22 pm
I really don't think so. Those things would hurl bloody tree trunks.
Title: Re: Total War: Rome II
Post by: Rydog on June 13, 2013, 02:30:23 pm
Most "Realistic" comparison of a Ballista I could find (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.geekologie.com%2F2008%2F10%2F01%2Fballista-1.jpg&hash=5f8e2c2e0e37b8525386e114654aa089bb262a89)

Also Chris, its quite realistic. If you are facing an enemy with Ballistas or any sort of artillery, and group your guys up like a Roman Legion formation, you're gonna have a bad time.



I really like the flaming ball rolling thing, I thought that would be an option only in pre-set battles, but the fact you can do it on the defensive anytime is gonna set up some quality ambushes.
Title: Re: Total War: Rome II
Post by: Blobmania on June 13, 2013, 02:39:35 pm
While ballista of that size were obviously possible, I wouldn't be surprised if a similar sort of system (for artillery) was deployed back then as in the Napoleonic period - that is, a large variety in the size and abilities of artillery pieces based upon what is actually required. I doubt, for instance, that you could have gotten a piece like that over rough ground, meaning they would be all but useless anywhere that wasn't road-accessible - where smaller pieces could have been (and were) used. I would imagine the source you've posted (and the ones shown in the video) are more extreme examples that weren't necessarily viable for use in a more general setting.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on June 13, 2013, 02:45:38 pm
I htought those things were much smaller, approx. the same size as in Rome  :o

@The Norseman: I think most of them just gets knocked down. The same when a regiment gets hit by chariots and those fireballs. Pretty much the whole regiment falls, but only few dies.
Title: Re: Total War: Rome II
Post by: Lunatic on June 13, 2013, 03:14:59 pm
The Recruitment System Has Been Announced!

You will hire a general in the city. Then you get to customize the general's banner (And maybe the general itself, it is not yet confirmed). Once the general is recruited and you created the banner for your magnificent army, you will proceed to choose what units you want your general to recruit into your army. (I personally prefer madmen in my armies, for they fight the fiercest.) For the next few turns your general will muster up forces, and your green troops are ready. When you are in friendly territory you are able to order the general to muster again.
Title: Re: Total War: Rome II
Post by: Augy on June 13, 2013, 03:23:06 pm
Thats a lovely little mechanic that will add some historical depth.
Title: Re: Total War: Rome II
Post by: Desert Thunda on June 13, 2013, 03:39:10 pm
Now the only thing I need is to see a Unit Roster :3
Title: Re: Total War: Rome II
Post by: DoctorWarband on June 13, 2013, 03:57:31 pm
Now the only thing I need is to see a Unit Roster :3
+1
Title: Re: Total War: Rome II
Post by: The Norseman on June 13, 2013, 05:46:43 pm
@MacKay I sure hope so...
Title: Re: Total War: Rome II
Post by: Hugh MacKay on June 13, 2013, 05:58:59 pm
You can see it in the teuteburg(sp?)-trailer. Pretty much everyone just gets knocked down.

Also, the recruitment system was announced several weeks back guys  :-*
Title: Re: Total War: Rome II
Post by: The Norseman on June 13, 2013, 06:11:27 pm
As someone pointed out units die when pushing the fire balls down the hill, would hate to be that guy. :P
Title: Re: Total War: Rome II
Post by: Crusader on June 13, 2013, 10:02:52 pm
While ballista of that size were obviously possible, I wouldn't be surprised if a similar sort of system (for artillery) was deployed back then as in the Napoleonic period - that is, a large variety in the size and abilities of artillery pieces based upon what is actually required. I doubt, for instance, that you could have gotten a piece like that over rough ground, meaning they would be all but useless anywhere that wasn't road-accessible - where smaller pieces could have been (and were) used. I would imagine the source you've posted (and the ones shown in the video) are more extreme examples that weren't necessarily viable for use in a more general setting.

This is where my endless hours of reading about the Romans comes to use :3

All siege equipment was broken down and transported via oxen and cart so this meant that trying to get them anywhere where over rought terrain was nigh on impossible, it also took so long to transport it at times it was left behind and would catch up the main force later on thus leading to them being ambushed quite a lot. However when they did deploy they were able to smash hill forts to pieces. But they did kill their own troops a lot as well if the general didint order a ceasefire :3
Title: Re: Total War: Rome II
Post by: Betaknight on June 14, 2013, 12:48:25 am
Reminds me of nw... When the reg is in the trench and cannons outside behind ladders and the reg climbs up and you shoot the cannon thinking it wont hit, it actually hits your regiment...
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 14, 2013, 08:23:10 am
A new Rally Point Extra from CA´s setup at E3.

Spoiler
[youtube]http://www.youtube.com/watch?v=xVEmKv2898M[/youtube]
[close]

I wish I could be there and play the game....
Title: Re: Total War: Rome II
Post by: Dekkers on June 14, 2013, 01:27:47 pm
A new Rally Point Extra from CA´s setup at E3.

Spoiler
[youtube]http://www.youtube.com/watch?v=xVEmKv2898M[/youtube]
[close]

I wish I could be there and play the game....

The building system with towns/city's looks new and so I guess i'll have to get used to it. But god, that game looks awesome!
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 14, 2013, 01:46:00 pm
Here is a full list of videos and articles about Rome 2 from E3. Enjoy :D
(The IGN interview is much better than Gamespot´s so check it out)

Videos
IGN Live - Total War: Rome II Gameplay Demo
Spoiler
http://uk.ign.com/videos/2013/06/13/total-war-rome-ii-gameplay-demo-ign-live-e3-2013 (http://uk.ign.com/videos/2013/06/13/total-war-rome-ii-gameplay-demo-ign-live-e3-2013)
[close]
Rally Point Extra - Sneak peeks from the show floor
Spoiler
http://www.youtube.com/watch?v=xVEmKv2898M (http://www.youtube.com/watch?v=xVEmKv2898M)
[close]
Gamespot - Total War: Rome II Stage Demo
Spoiler
http://uk.gamespot.com/e3/total-war-rome-ii-e3-2013-stage-demo-6410148/ (http://uk.gamespot.com/e3/total-war-rome-ii-e3-2013-stage-demo-6410148/)
[close]
Total War: Rome 2 (Gameplay Développeurs - E3 2013) - Reportage [poor sound quality]
Spoiler
http://www.youtube.com/watch?v=MEDASzfHPtM (http://www.youtube.com/watch?v=MEDASzfHPtM)
[close]

Articles
The Escapist -Total War: Rome 2 Delights Your Inner Caesar
Spoiler
http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10402-Hands-On-Total-War-Rome-2-Delights-Your-Inner-Caesar (http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10402-Hands-On-Total-War-Rome-2-Delights-Your-Inner-Caesar)
[close]
PCGamesN - Total War: Rome 2 campaign map
Spoiler
http://www.pcgamesn.com/totalwar/see-total-war-rome-2-campaign-map-its-entirety (http://www.pcgamesn.com/totalwar/see-total-war-rome-2-campaign-map-its-entirety)
[close]
International Business Times - Total War: Rome 2 Gameplay, Details
Spoiler
http://www.ibtimes.com/total-war-rome-2-gameplay-details-revealed-e3-2013-photos-1304849 (http://www.ibtimes.com/total-war-rome-2-gameplay-details-revealed-e3-2013-photos-1304849)
[close]
Gameranx - Total War: Rome 2 Campaign Map Revealed
Spoiler
http://www.gameranx.com/updates/id/15390/article/total-war-rome-2-campaign-map-revealed/ (http://www.gameranx.com/updates/id/15390/article/total-war-rome-2-campaign-map-revealed/)
[close]
PC Gamer - Total War: Rome 2 approaching beta
Spoiler
http://www.pcgamer.com/2013/06/12/total-war-rome-2-approaching-beta-watch-our-e3-sega-booth-tour/ (http://www.pcgamer.com/2013/06/12/total-war-rome-2-approaching-beta-watch-our-e3-sega-booth-tour/)
[close]
Creative Assembly - Total War: Rome II Recieves Several Nominations at E3
Spoiler
http://www.creative-assembly.com/news/130614/total-war-rome-ii-recieves-several-nominations-e3 (http://www.creative-assembly.com/news/130614/total-war-rome-ii-recieves-several-nominations-e3)
[close]
Title: Re: Total War: Rome II
Post by: Desert Thunda on June 14, 2013, 01:50:34 pm
Thanks for sharing! But some of them say that the link is wrong? ???
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 14, 2013, 01:58:29 pm
Thanks for sharing! But some of them say that the link is wrong? ???

Thanks for telling me. I will try and fix them all :D
Title: Re: Total War: Rome II
Post by: Desert Thunda on June 14, 2013, 02:01:22 pm
Remember to make sure there is no "s" after http
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 14, 2013, 02:07:25 pm
LINKS FIXED.

 This forum has not same system as Total War Forum and thats why the link did not work :D
Title: Re: Total War: Rome II
Post by: Tali on June 15, 2013, 01:59:13 pm
Highly detailed campaign map

Spoiler
(https://i.imgur.com/qETqwS6.jpg)
[close]
Title: Re: Total War: Rome II
Post by: AeroNinja on June 15, 2013, 03:13:46 pm
I just can't wait for this game. D:
Title: Re: Total War: Rome II
Post by: DoctorWarband on June 15, 2013, 03:52:09 pm
I just can't wait for this game. D:
Same :)
Title: Re: Total War: Rome II
Post by: DaveTheBrave on June 15, 2013, 04:07:55 pm
I just can't wait for this game. D:

+1
Title: Re: Total War: Rome II
Post by: Blobmania on June 15, 2013, 07:30:25 pm
East Spain... "Arse". Pwahahahaha.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on June 15, 2013, 07:32:17 pm
Iol in northern Africa. Close enough  ;)
Title: Re: Total War: Rome II
Post by: König on June 15, 2013, 08:56:15 pm
I just can't wait for this game. D:

+1

+2
Title: Re: Total War: Rome II
Post by: Hugh MacKay on June 18, 2013, 07:36:06 pm
Good new info:
Quote from: CraigTW;515174
Hi all,
 
It was a rather exciting week last week with a huge amount of information being split all over the internet from E3 as the press finally got to see the Total War: ROME II campaign map in action and go hands-on for the first time with a sample battle featuring Egypt and Rome duking it out on the banks of the Nile.
 
As a result, there’s a bit of misinformation doing the rounds on the forums generated by putting different sources together and not getting it quite right, so here’s a few answers to questions that have cropped up from the show.
 
Hope it helps your discussions by getting some facts in there, and also hope you’ll be able to join us at Rezzed this weekend and other events over the summer to go hands-on with ROME II yourself.
 
----

Q: Why are animations so over-the-top when men are hit by chariots or artillery?
 
These animations aren’t final – we’re currently in the process of toning them down to have the right balance between visual impact and realism.  There are important gameplay reasons why it might be necessary to indicate that something’s gone very wrong for one of your units, especially when you are zoomed out, but we also need to balance that with the need to maintain a degree of immersion.
 
They will fly less high in the finished game.
 
Q: Are Chariots and Artillery over-powered?
 
The above effect will over emphasise the impact, but it’s important to note that not every solider knocked over by those units’ attacks are killed; a proportion will get back to their feet. These units, and others in the game, are important disruption weapons alongside the direct damage they do. Such attacks are important to use strategically, slowing, demoralising and disrupting the formation of enemy units, causing follow-up attacks to have greater effect.
 
Q: Does every battle have a capture point?
 
No.
 
Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.
 
Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.
 
Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.
 
Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.
 
In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.
 
Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.
 
In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.
 
The defence of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.
 
Q: Are you going to change the unit cards?
 
No, we have no plans to change the unit cards. When you’re hands-on in battle, we find the new card design to be particularly useful for identifying which unit is which in the heat of battle. You should reserve judgement on their effectiveness until you’d had an opportunity to use them. Needless to say, in the thousands of hours of testing so far they have proven their worth.
 
We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.
 
Q: What is the multiplayer element of ROME II going to be?

ROME II will contain traditional TW multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here (http://"http://www.totalwar.com/arena")).
 
Q: Will there be blood DLC in ROME II?
 
Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.
 
Q: Will there be a BETA or demo for ROME II before release?
 
There will not be, no.
 
Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?
 
This is an animation to indicate quick movement across the campaign map, which we find preferable to a ‘Benny Hill’-style fast walk. This is subject to change for the final release.
 
Q: Will there be a hotseat multiplayer campaign?
 
No, the hotseat feature hasn’t been present for a number of Total War games. There will, however, be a 1v1 multiplayer campaign – both co-operative and head-to-head.
 
Q: Why is the battle in the E3 demo so fast?
 
The Battle of the Nile features a lot of fast-moving units, such as chariots and cavalry. This has an impact on the perceived overall speed of the battle. We’re still tweaking the final foot-speed of units, but we’re happy we’re close to final. It is also worth saying that the battle was chosen to fit within the time we had available with journalists at E3, which is often all too brief. Overall you can expect to experience longer battles on average.
 
Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies.  All of which can have a significant effect on how quickly or slowly battle is joined.
 
Q: Why aren’t there any minimum or recommended specs available yet?
 
There are, our current expected specs are listed with retailers at the moment http://store.steampowered.com/app/214950/ (http://store.steampowered.com/app/214950/); these are subject to change as the game is optimised. Our intent is to get the minimum spec as close to Shogun 2’s requirements as possible. When the specs are finalised we will post them on the TW Wiki.
 
Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?
 
Yes, as long as your retailer is participating in the offer. Check with your retailer if you have any doubt.
 
Q: How cool are the Iceni?
 
The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.
Title: Re: Total War: Rome II
Post by: Desert Thunda on June 18, 2013, 07:38:27 pm
So I guess there are no 4 people campaign... :'( :'( :'(
Title: Re: Total War: Rome II
Post by: DoctorWarband on June 18, 2013, 07:39:34 pm
So I guess there are no 4 people campaign... :'( :'( :'(
Dang, I wanted that :(
Title: Re: Total War: Rome II
Post by: König on June 18, 2013, 08:28:18 pm
All I can say is; wow.
Title: Re: Total War: Rome II
Post by: Hinkel on June 18, 2013, 08:34:29 pm
No Demo or Beta before release... !
Title: Re: Total War: Rome II
Post by: TWking on June 18, 2013, 10:13:42 pm
Good new info:
Quote from: CraigTW;515174
The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.


Did that just say cultural victory. If they add in different types of victory please don't make it like civilization or so a one province country can win a cultural victory when you just about to win a military victory. :(
Title: Re: Total War: Rome II
Post by: Hugh MacKay on June 18, 2013, 11:35:50 pm
Probably be like in Civ. you can only win lets say a cultural victory if you have a decent size and can get a proper amount of points or whatever you need.
I think it's a huge step forward compared to previous games.
Title: Re: Total War: Rome II
Post by: Rydog on June 23, 2013, 11:09:52 pm
So I played this today at Rezzed in Birmingham, played as the Egyptians and the Romans a few times in the Battle of the Nile (the only scenario available atm) and it is awesome  8)
Title: Re: Total War: Rome II
Post by: Dekkers on June 23, 2013, 11:11:53 pm
So I played this today at Rezzed in Birmingham, played as the Egyptians and the Romans a few times in the Battle of the Nile (the only scenario available atm) and it is awesome  8)

:O Me Jealous!
Title: Re: Total War: Rome II
Post by: The Norseman on June 24, 2013, 11:38:25 am
Get in TS I haz just some thousand questions you need to answer nub
Title: Re: Total War: Rome II
Post by: LedZepp1109 on June 27, 2013, 05:27:32 am
Good new info:
Quote from: CraigTW;515174
Hi all,
 
Spoiler
It was a rather exciting week last week with a huge amount of information being split all over the internet from E3 as the press finally got to see the Total War: ROME II campaign map in action and go hands-on for the first time with a sample battle featuring Egypt and Rome duking it out on the banks of the Nile.
 
As a result, there’s a bit of misinformation doing the rounds on the forums generated by putting different sources together and not getting it quite right, so here’s a few answers to questions that have cropped up from the show.
 
Hope it helps your discussions by getting some facts in there, and also hope you’ll be able to join us at Rezzed this weekend and other events over the summer to go hands-on with ROME II yourself.
 
----

Q: Why are animations so over-the-top when men are hit by chariots or artillery?
 
These animations aren’t final – we’re currently in the process of toning them down to have the right balance between visual impact and realism.  There are important gameplay reasons why it might be necessary to indicate that something’s gone very wrong for one of your units, especially when you are zoomed out, but we also need to balance that with the need to maintain a degree of immersion.
 
They will fly less high in the finished game.
 
Q: Are Chariots and Artillery over-powered?
 
The above effect will over emphasise the impact, but it’s important to note that not every solider knocked over by those units’ attacks are killed; a proportion will get back to their feet. These units, and others in the game, are important disruption weapons alongside the direct damage they do. Such attacks are important to use strategically, slowing, demoralising and disrupting the formation of enemy units, causing follow-up attacks to have greater effect.
 
Q: Does every battle have a capture point?
 
No.
 
Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.
 
Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.
 
Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.
 
Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.
 
In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.
 
Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.
 
In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.
 
The defence of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.
 
Q: Are you going to change the unit cards?
 
No, we have no plans to change the unit cards. When you’re hands-on in battle, we find the new card design to be particularly useful for identifying which unit is which in the heat of battle. You should reserve judgement on their effectiveness until you’d had an opportunity to use them. Needless to say, in the thousands of hours of testing so far they have proven their worth.
 
We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.
 
Q: What is the multiplayer element of ROME II going to be?

ROME II will contain traditional TW multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here (http://"http://www.totalwar.com/arena")).
 
Q: Will there be blood DLC in ROME II?
 
Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.
 
Q: Will there be a BETA or demo for ROME II before release?
 
There will not be, no.
 
Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?
 
This is an animation to indicate quick movement across the campaign map, which we find preferable to a ‘Benny Hill’-style fast walk. This is subject to change for the final release.
 
Q: Will there be a hotseat multiplayer campaign?
 
No, the hotseat feature hasn’t been present for a number of Total War games. There will, however, be a 1v1 multiplayer campaign – both co-operative and head-to-head.
 
Q: Why is the battle in the E3 demo so fast?
 
The Battle of the Nile features a lot of fast-moving units, such as chariots and cavalry. This has an impact on the perceived overall speed of the battle. We’re still tweaking the final foot-speed of units, but we’re happy we’re close to final. It is also worth saying that the battle was chosen to fit within the time we had available with journalists at E3, which is often all too brief. Overall you can expect to experience longer battles on average.
 
Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies.  All of which can have a significant effect on how quickly or slowly battle is joined.
 
Q: Why aren’t there any minimum or recommended specs available yet?
 
There are, our current expected specs are listed with retailers at the moment http://store.steampowered.com/app/214950/ (http://store.steampowered.com/app/214950/); these are subject to change as the game is optimised. Our intent is to get the minimum spec as close to Shogun 2’s requirements as possible. When the specs are finalised we will post them on the TW Wiki.
 
Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?
 
Yes, as long as your retailer is participating in the offer. Check with your retailer if you have any doubt.
 
Q: How cool are the Iceni?
 
The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.
[close]
Quote
Q: Will there be blood DLC in ROME II?
 
Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.
 

That's so absurd. One of the core aspects of the gameplay is death, people dying by the hundreds. Death is fine, but BLOOD, oh my god that's TERRIBLE! Shield the eyes of the children!

Seriously, it's as if the people who dictate what the rating system is; are completely oblivious to common sense. Just like the story with Australia refusing to classify Saints Row 4 because it has "sexual violence and drug use", despite the fact that the entire game condones pointless violence. TB did a nice little segment about this on the first portion of the video below.
 
Spoiler
[youtube]http://www.youtube.com/watch?v=SuU7yzbQDos[/youtube]
[close]
Title: Re: Total War: Rome II
Post by: DaveTheBrave on July 02, 2013, 05:49:23 pm
A new Rally Point, Episode 14 about AI.

Spoiler
[youtube]http://www.youtube.com/watch?v=rWwr1D84VEM[/youtube]
[close]
Title: Re: Total War: Rome II
Post by: bdd458 on July 11, 2013, 08:54:19 pm
That's so absurd. One of the core aspects of the gameplay is death, people dying by the hundreds. Death is fine, but BLOOD, oh my god that's TERRIBLE! Shield the eyes of the children!

Seriously, it's as if the people who dictate what the rating system is; are completely oblivious to common sense. Just like the story with Australia refusing to classify Saints Row 4 because it has "sexual violence and drug use", despite the fact that the entire game condones pointless violence. TB did a nice little segment about this on the first portion of the video below.
 
Spoiler
[youtube]http://www.youtube.com/watch?v=SuU7yzbQDos[/youtube]
[close]
It'll up the base rating of the game, from PEGI 16 to the next pegi level, or in the US ESRB T to ESRB M. If it were to be that level, in some countries they would either have to censor it or just not sell the game there (here's looking at you Germany and Australia). So it's a better buisness descision to have it available in all territories and sell the questionable content later so the base game does not get its rating bumped up (if it were free the rating would be bumped up).
Title: Re: Total War: Rome II
Post by: Mathias on July 11, 2013, 09:14:00 pm
Who has pre-ordered Rome II already?!
Title: Re: Total War: Rome II
Post by: DoctorWarband on July 11, 2013, 09:25:21 pm
Who has pre-ordered Rome II already?!
Not me.
:3
Title: Re: Total War: Rome II
Post by: Desert Thunda on July 11, 2013, 09:46:59 pm
Who has pre-ordered Rome II already?!

Yep. I did.
Title: Re: Total War: Rome II
Post by: Betaknight on July 12, 2013, 01:27:01 am
Who has pre-ordered Rome II already?!
Why do you tease me like this????? :'( :'( :'(
Title: Re: Total War: Rome II
Post by: William on July 12, 2013, 01:52:45 am
Steam, please make Rome 2 10% off, hear me!
Title: Re: Total War: Rome II
Post by: DoctorWarband on July 12, 2013, 04:11:53 pm
Steam, please make Rome 2 10% off, hear me!
Yes, please!
Title: Re: Total War: Rome II
Post by: Desert Thunda on July 12, 2013, 04:12:25 pm
Steam, please make Rome 2 10% off, hear me!
Yes, please!

10% is too much!
Title: Re: Total War: Rome II
Post by: DoctorWarband on July 12, 2013, 04:13:43 pm
Nope.
:)
Title: Re: Total War: Rome II
Post by: William on July 12, 2013, 04:15:05 pm
Also, for more information-They introduced a new trading system where your land trading/caravans will have traders. These traders will have similar traits to generals with retainers, skills, etc. This can allow them to, bring more goods, make more profit, have better escorts, and even have scouts who can ambush ambushers. Seems really cool and I can't wait. Did I mention armies don't need a navy to go across water? You can now send your army anywhere but at your own risk as that transports are rather undefended and vulnerable.
Title: Re: Total War: Rome II
Post by: DoctorWarband on July 12, 2013, 04:23:02 pm
Also, for more information-They introduced a new trading system where your land trading/caravans will have traders. These traders will have similar traits to generals with retainers, skills, etc. This can allow them to, bring more goods, make more profit, have better escorts, and even have scouts who can ambush ambushers. Seems really cool and I can't wait. Did I mention armies don't need a navy to go across water? You can now send your army anywhere but at your own risk as that transports are rather undefended and vulnerable.
Sounds awesome!
E3 are really doing well I see.
:)
Title: Re: Total War: Rome II
Post by: Hugh MacKay on July 12, 2013, 06:08:20 pm
Also, for more information-They introduced a new trading system where your land trading/caravans will have traders. These traders will have similar traits to generals with retainers, skills, etc. This can allow them to, bring more goods, make more profit, have better escorts, and even have scouts who can ambush ambushers. Seems really cool and I can't wait. Did I mention armies don't need a navy to go across water? You can now send your army anywhere but at your own risk as that transports are rather undefended and vulnerable.


Source? :) Have been working a lot lately so haven't been able to follow anything about this :(
Bt just preordered the Collectors Edition yay!
Title: Re: Total War: Rome II
Post by: William on July 12, 2013, 06:09:23 pm
Also, for more information-They introduced a new trading system where your land trading/caravans will have traders. These traders will have similar traits to generals with retainers, skills, etc. This can allow them to, bring more goods, make more profit, have better escorts, and even have scouts who can ambush ambushers. Seems really cool and I can't wait. Did I mention armies don't need a navy to go across water? You can now send your army anywhere but at your own risk as that transports are rather undefended and vulnerable.


Source? :) Have been working a lot lately so haven't been able to follow anything about this :(
Bt just preordered the Collectors Edition yay!

Forums for Total War
Title: Re: Total War: Rome II
Post by: Hugh MacKay on July 12, 2013, 06:40:44 pm
Official one or non-official one?
Title: Re: Total War: Rome II
Post by: William on July 12, 2013, 06:42:30 pm
Official one or non-official one?

One that has a black background, forgot, Heir of Carthage was talking about some stuff as well.
Title: Re: Total War: Rome II
Post by: William on July 12, 2013, 11:01:31 pm
http://ifunny.mobi/p/NXl1JL991 (http://ifunny.mobi/p/NXl1JL991)
Yes, its ifunny, but read it, you'll like it

Great job CA, a great idea,  truly heartwarming.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on July 13, 2013, 05:01:58 am
If you watch the Siege of Carthage trailer, there is a place where the soldiers stand in front of a ship where the officer has that face-model :) Indeed quite nice!
Title: Re: Total War: Rome II
Post by: Desert Thunda on July 13, 2013, 01:23:26 pm
http://maps.totalwar.com/rome2map
Title: Re: Total War: Rome II
Post by: Colonel Howe on July 30, 2013, 09:46:36 pm
As the game draws near, an event has been created by moi. http://www.twcenter.net/forums/showthread.php?606043-Rome-Rise-and-Fall-(Rome-II-Event)&p=12963799#post12963799
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 01, 2013, 03:52:07 pm
http://youtu.be/aWZCfdDW4NQ
Title: Re: Total War: Rome II
Post by: Krotan on August 01, 2013, 05:01:05 pm
As the game draws near, an event has been created by moi. http://www.twcenter.net/forums/showthread.php?606043-Rome-Rise-and-Fall-(Rome-II-Event)&p=12963799#post12963799
Nice!
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 01, 2013, 08:10:20 pm
http://youtu.be/aWZCfdDW4NQ
Oh my fucking god.
Title: Re: Total War: Rome II
Post by: Augy on August 01, 2013, 08:16:29 pm
The political infighting is very intriguing, makes you really able to form a grand strategy and conquer!
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 01, 2013, 08:38:06 pm
Indeed, and I found another trailer in a German site.

http://www.gamestar.de/videos/specials,20/total-war-rome-2,71178.html
Title: Re: Total War: Rome II
Post by: Colonel Howe on August 01, 2013, 11:36:41 pm
As the game draws near, an event has been created by moi. http://www.twcenter.net/forums/showthread.php?606043-Rome-Rise-and-Fall-(Rome-II-Event)&p=12963799#post12963799
Nice!
thanks :D
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 01, 2013, 11:45:34 pm
A lot of old stuff, but also some new after the event in Rome, and some nice stuff from some journalists with acces to the tutorial.

Quote from: CraigTW;560903
Hi guys,

Later today, previews of Total War: ROME II from our Rome event will start to hit the web. We're going to use this thread to share those links in one place so you can keep track of them as they come in.

Buckle up and get ready!

CraigTW

***

Previews
--------

Rock, Paper, Shotgun - Hands on - Total War: Rome II (http://http://www.rockpapershotgun.com/2013/08/01/hands-on-total-war-rome-ii/)

VG247 - Rage Against the Machine: Rome II's Brutal AI (http://http:/"http://www.vg247.com/2013/08/01/rage-against-the-machine-fighting-total-war-rome-2s-ai/)

VentureBeat - Rome II fans will revel in detailed maps, smarter AI and elephants climbing the alps (http://http://venturebeat.com/2013/08/01/total-war-rome-ii-interview/)

Polygon - Fear and loyalty play a 'massive role' in Total War: Rome 2 (http://http://www.polygon.com/2013/8/1/4566058/total-war-rome-2/)

The Art of War: Hands-on with Total War: Rome 2 (http://http://games.on.net/2013/08/the-art-of-war-hands-on-with-total-war-rome-2/Games On Net -)
 
 DigitalSpy - Total War: Rome 2' preview: The Empire strikes back (http://"http://www.digitalspy.co.uk/gaming/news/a502675/total-war-rome-2-preview-the-empire-strikes-back.html")

PCGamesN - Total War: Rome II Preview: saving Capua (http://http://www.pcgamesn.com/totalwar/total-war-rome-ii-preview-saving-capua)

PC Gamer - Why Total War: Rome 2′s army traditions system is so exciting (http://http://www.pcgamer.com/previews/total-war-rome-2s-army-traditions-system-is-so-exciting/)

Video previews
---------------

IGN - Total War Rome II developer commentary (http://http://uk.ign.com/videos/2013/08/01/total-war-rome-2-developer-commentary)

Rev3 - Adam Sessler meets Al Bickham to talk Rome II (http://http://www.youtube.com/watch?feature=player_embedded&v=eV5C5Obh8mk)

GameSpot - Al Bickham plays through the prologue campaign (http://http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-setting-the-stage-for-world-domination-6412318/)

CVG - Total War: Rome II preview (http://http://www.youtube.com/watch_acl?v=83WsnCV-hP4&feature=em-share_video_user&invite=CO+v690M) (Subscribe here (http://http://www.youtube.com/subscription_center?add_user=cvg))
Alternative link http://www.youtube.com/watch?v=83WsnCV-hP4&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w (http://www.youtube.com/watch?v=83WsnCV-hP4&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w)

CVG - Interview: Naval combat, factions and the campaign map explained (http://http://www.youtube.com/watch_acl?v=YEdl4hhes5U&feature=em-share_video_user&invite=CMDRi2A=) (Subscribe here (http://http://www.youtube.com/subscription_center?add_user=cvg))
Alternative link http://www.youtube.com/watch?v=YEdl4hhes5U&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w (http://www.youtube.com/watch?v=YEdl4hhes5U&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w)

From the Prince Of Macedon, his v-log and coverage of the event, including a tour of the set:
http://youtu.be/XgVpxM_KsHY (http://youtu.be/XgVpxM_KsHY)

And from Lionheart, a selection of videos coving Rome II, some interviews on set and more v-logs:
http://youtu.be/N3AQAsbhbbU (http://youtu.be/N3AQAsbhbbU)
Title: Re: Total War: Rome II
Post by: The Norseman on August 02, 2013, 01:24:49 pm
Hello! I donated a copy of Rome II Total War, so that the winner of the "Total War Guide" can have it! You can join the competition here: :)

http://www.twcenter.net/forums/showthread.php?611556-Scriptorium-Summer-2013-Writing-Competition&p=13089366#post13089366
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 02, 2013, 02:18:09 pm
Hello! I donated a copy of Rome II Total War, so that the winner of the "Total War Guide" can have it! You can join the competition here: :)

http://www.twcenter.net/forums/showthread.php?611556-Scriptorium-Summer-2013-Writing-Competition&p=13089366#post13089366
Signed up, hope to win, I got a pretty cool guide there. :D
Title: Re: Total War: Rome II
Post by: Mode on August 13, 2013, 12:08:22 pm
Total War: Rome II

20 days
491 hours
29513 minutes
1770839 seconds

Not long now.
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 13, 2013, 02:52:04 pm
Indeed!
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 13, 2013, 03:26:20 pm
Bloody Game.co.uk just cancelled my pre-order of CE because they don't ship items over 1kg internationally  :-\
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 13, 2013, 03:26:52 pm
Bloody Amazon just cancelled my pre-order of CE because they don't ship items over 1kg internationally  :-\

Wait what!
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 13, 2013, 03:30:01 pm
Sorry, it was Game, not Amazon.

However still bad!
Anyone knows if they send the english version of the game on the German Amazon? Would really hate to get the package etc in German...
Or generally just the CE cheap somewhere? Time isn't a major factor as I won a key a while back, so I'll be able to play at release no matter if I have the CE with me or not
Title: Re: Total War: Rome II
Post by: William on August 14, 2013, 12:35:26 am
Don't all new total war's have a steam code, put it in, then you can go to the properties and switch the languages, maybe not for total war's but you can do it for other Valve games and Total war is a big franchise on steam.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 14, 2013, 02:17:38 am

Anyone knows if they send the english version of the game on the German Amazon? Would really hate to get the package etc in German...



;)
Title: Re: Total War: Rome II
Post by: Van_Hulstein on August 14, 2013, 12:57:36 pm
So excited about it :)
Title: Re: Total War: Rome II
Post by: Hinkel on August 14, 2013, 01:08:33 pm
Anyone knows if they send the english version of the game on the German Amazon? Would really hate to get the package etc in German...

Since its steam based, you can check to english version on Steam. Steam will download the english files. You just get a key on the german amazon, the key is not language based.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 14, 2013, 08:08:46 pm
Read my post properly + the post where a guy asks the exact same thing and I respond.

Let me elaborate: I am very well aware that I can just change the language on Steam. The problem is that they in Germany have a very bad habit of changing everything into German, including the boxes etc. And since I prefer English to German, I would hate to buy a Collectors Edition in German instead of English.
Title: Re: Total War: Rome II
Post by: bdd458 on August 16, 2013, 07:22:13 pm
Hugh sorry to hear about your luck :/

On the bright side for me I got one of the last 50 CE's in the US.

Oh, and a new Rally Point today. The last one before the game's release.

[youtube]fwWrDtkJdTs[/youtube]
Title: Re: Total War: Rome II
Post by: Hinkel on August 16, 2013, 10:41:09 pm
Oh, and a new Rally Point today. The last one before the game's release.


Well, one more Rally Point will come from the gamescom next week. Featureing a multiplayer lets play :)
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 16, 2013, 11:42:09 pm
Awesome! :D
Title: Re: Total War: Rome II
Post by: Drako on August 17, 2013, 04:08:32 pm
I just bought the old Rome Total War again, going to see if I can finish a long campaign before Rome 2's release.
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 17, 2013, 04:16:06 pm
Nice ;D
Title: Re: Total War: Rome II
Post by: Drako on August 17, 2013, 04:28:08 pm
Nice ;D
Thanks! Any suggestions on what faction to play? Please note that I just reinstalled the game so I therefore only have the Roman factions I believe, but any of them will be fun to play nonetheless.
Title: Re: Total War: Rome II
Post by: Hinkel on August 17, 2013, 04:31:52 pm
Nice ;D
Thanks! Any suggestions on what faction to play? Please note that I just reinstalled the game so I therefore only have the Roman factions I believe, but any of them will be fun to play nonetheless.

You should never play a vanilla rome game.
Better download Roma Surrectem, so you have a better looking rome.. like rome 2 :)
Title: Re: Total War: Rome II
Post by: Drako on August 17, 2013, 04:33:38 pm
Nice ;D
Thanks! Any suggestions on what faction to play? Please note that I just reinstalled the game so I therefore only have the Roman factions I believe, but any of them will be fun to play nonetheless.

You should never play a vanilla rome game.
Better download Roma Surrectem, so you have a better looking rome.. like rome 2 :)
I know I should but I wanted to try vanilla Rome just one more time before Rome 2's release. :P
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 17, 2013, 05:17:35 pm
Vanilla is quite fine :)
It's a different feeling to play a game vanilla, especially with a classic like Rome. And tbh I don't feel like much actually needs to be changed :)
Title: Re: Total War: Rome II
Post by: Drako on August 17, 2013, 05:19:24 pm
Vanilla is quite fine :)
It's a different feeling to play a game vanilla, especially with a classic like Rome. And tbh I don't feel like much actually needs to be changed :)
Very true! Also, just started my new campaign on vanilla Rome, decided to play as the Brutii.
Title: Re: Total War: Rome II
Post by: Colonel Howe on August 21, 2013, 05:33:43 am
Trailer for my event, check it out. Kisses for the Caesars the Hannibals  :-*:
[youtube] http://www.youtube.com/watch?v=DOudIuA0f5Q[/youtube]
Title: Re: Total War: Rome II
Post by: Drako on August 21, 2013, 12:07:22 pm
Nice trailer, I'm so tempted to sign up for your event.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 21, 2013, 06:08:28 pm
[youtube]http://www.youtube.com/watch?v=kZt2BkutcYs[/youtube]
Title: Re: Total War: Rome II
Post by: Drako on August 22, 2013, 04:07:06 pm
[youtube]http://www.youtube.com/watch?v=XEXBGOrh13I[/youtube]
Title: Re: Total War: Rome II
Post by: Colonel Howe on August 22, 2013, 04:43:32 pm
[youtube]http://www.youtube.com/watch?v=XEXBGOrh13I[/youtube]
He took her from behind. Hehe
Title: Re: Total War: Rome II
Post by: Drako on August 22, 2013, 04:45:50 pm
Haha, I bet he instantly regretted saying that straight away.
Title: Re: Total War: Rome II
Post by: König on August 22, 2013, 04:58:16 pm
Haha, I bet he instantly regretted saying that straight away.
That awkward moment when you realize what you've just said...
Title: Re: Total War: Rome II
Post by: Drako on August 22, 2013, 05:03:21 pm
Haha, I bet he instantly regretted saying that straight away.
That awkward moment when you realize what you've just said...
Have to say that I've had those moments quite a few times in my life. :P
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 22, 2013, 07:07:35 pm
She's hot.
But amazingly bad in defending.
But, again, she's hot, so I will forgive her. :3
Title: Re: Total War: Rome II
Post by: Colonel Howe on August 22, 2013, 07:09:39 pm
That guy give a damn about her hotness, he just came up from behind and destroyed her
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 22, 2013, 07:15:51 pm
That guy give a damn about her hotness, he just came up from behind and destroyed her
Aye. :3
Title: Re: Total War: Rome II
Post by: Hadhod on August 22, 2013, 07:33:51 pm
That guy give a damn about her hotness, he just came up from behind and destroyed her
I guess thats what he does in his free time aswell, if you know what I mean  ::)
Title: Re: Total War: Rome II
Post by: König on August 22, 2013, 08:35:18 pm
This conversation is getting slightly out of hand, so perhaps I should add this, since nobody else seems to have done so:

Trade Routes Map (big)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fd3sfrpv2p43dtq.cloudfront.net%2Fpublic%2FTWRII_map_trade_routes_full-4000px.jpg&hash=d79d13e8c2b3185f14846c6acf88963d73dba8a2)
[close]

Title: Re: Total War: Rome II
Post by: Gokiller on August 22, 2013, 08:37:03 pm
I love the massive amount of cities in the east, and that they put so much detail in that part of the world. As they didn't really in Rome Total War.
Can't wait to start an Eastern Empire!
Title: Re: Total War: Rome II
Post by: Blobmania on August 22, 2013, 10:00:48 pm
She's cute.
Title: Re: Total War: Rome II
Post by: Riddlez on August 22, 2013, 10:05:17 pm
I'll buy it.

Only after some time.
I mean, I am not going to spend 50 Euro's on a game I already own twice.
Title: Re: Total War: Rome II
Post by: Furrnox on August 22, 2013, 10:06:32 pm
She's cute.
Agreed :3
Title: Re: Total War: Rome II
Post by: Jarko on August 23, 2013, 12:05:39 pm
10 days left!
Title: Re: Total War: Rome II
Post by: Gokiller on August 23, 2013, 02:35:05 pm
10 days left!
11 ::)
Title: Re: Total War: Rome II
Post by: Hawke on August 23, 2013, 02:44:03 pm
Definitely going to be playing Iceni when this comes out. I will unite Britain (And France, and Germany) under a single banner.
The Iceni banner, more specifically.
Title: Re: Total War: Rome II
Post by: Jarko on August 23, 2013, 02:47:54 pm
10 days left!
11 ::)
Oh, yeah. Oops.
Title: Re: Total War: Rome II
Post by: Prince_Eugen on August 23, 2013, 03:08:23 pm
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 23, 2013, 03:12:26 pm
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...
Lol, find a job. ;3
Title: Re: Total War: Rome II
Post by: Gokiller on August 23, 2013, 03:15:25 pm
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...
Lol, find a job. ;3
He's right though, it's getting dam expensive, even if you have a job. If I wasn't hyping on this, I would have waited till it was at least 40 euro's.
Title: Re: Total War: Rome II
Post by: Nipplestockings on August 23, 2013, 03:22:08 pm
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...
Lol, find a job. ;3

Just because you have more money doesn't mean you should spend more money. Careless spending is never a good thing and games have come to a point where they're too expensive on principle, not because people can't afford them.
Title: Re: Total War: Rome II
Post by: Prince_Eugen on August 23, 2013, 03:29:56 pm
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...
Lol, find a job. ;3
In my country due to course of dollar this is damn expensive. I dont want to waste this amount of money on game, especially before my 2nd year in Miltary Academy, though i wont have time to play it.
Title: Re: Total War: Rome II
Post by: Rejenorst on August 23, 2013, 03:34:07 pm
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...
Lol, find a job. ;3

Just because you have more money doesn't mean you should spend more money. Careless spending is never a good thing and games have come to a point where they're too expensive on principle, not because people can't afford them.

Oh wise sage of our financial times.  :D

Games here in Aus are ridiculously expensive. Rome 2 is going for 79 Dollars on preorder.
1 AUS dollar = 90 US cents. That's 71.1 USD.



Title: Re: Total War: Rome II
Post by: Prince_Eugen on August 23, 2013, 03:37:15 pm
1 dollar = 8 UAH (UA hrivnya) :P
Or 1 UAH = 12 US cents
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 23, 2013, 03:39:32 pm
My motto is:
Spend money on games you know you will play a lot, and will have a great time and satisfaction from buying them, and not small games that you know you won't play a lot like the other games you got.
That's why I got only 13 games. :3
Title: Re: Total War: Rome II
Post by: Nipplestockings on August 23, 2013, 03:50:08 pm
Also if you're in the EU (this also might be true with other currencies as well) steam does not convert the currency from USD to Euros correctly. For instance if a game is $60 USD it will also be 60 Euros which is significantly more expensive. Why Valve hasn't fixed this issue,nobody has any idea. I guess they just like the extra cash.
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 23, 2013, 04:13:09 pm
Also if you're in the EU (this also might be true with other currencies as well) steam does not convert the currency from USD to Euros correctly. For instance if a game is $60 USD it will also be 60 Euros which is significantly more expensive. Why Valve hasn't fixed this issue,nobody has any idea. I guess they just like the extra cash.
I believe you can change your location, and the currency will change. So as the price.
Title: Re: Total War: Rome II
Post by: Nipplestockings on August 23, 2013, 04:18:30 pm
Also if you're in the EU (this also might be true with other currencies as well) steam does not convert the currency from USD to Euros correctly. For instance if a game is $60 USD it will also be 60 Euros which is significantly more expensive. Why Valve hasn't fixed this issue,nobody has any idea. I guess they just like the extra cash.
I believe you can change your location, and the currency will change. So as the price.

Even if you change your location it'll still be messed up. A $60 game should be 45 euros roughly, whereas on steam a 60 euro game comes out to be $80. I certainly wouldn't want to pay $80 for a game.
Title: Re: Total War: Rome II
Post by: Betaknight on August 23, 2013, 04:31:07 pm
The island I live in is ridiculous with dollars:
1USD = 1.79AFL
1 AFL = 0.56
So I have to pay (60x1.79=) 107.4 AFL. And then people ask me why I have so little money...
Title: Re: Total War: Rome II
Post by: König on August 23, 2013, 04:55:25 pm
Ya'll do know there are cheaper places to buy it than Steam, right?

GetGames, for example. (http://www.getgamesgo.com/product/total-war-rome-2-po)

It's only about $47 there.
Title: Re: Total War: Rome II
Post by: Rejenorst on August 23, 2013, 04:56:29 pm
New Faction which will be downloadable with the Greek States DLC I think:


Quote
We’re delighted to announce that we’re releasing free content for ROME II alongside paid-for DLC! In October, you’ll be able to add the Seleucid Empire faction to your playable faction roster… for FREE! More details on the Total War forums, and you can see the faction itself on the Wiki (links below).

http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Seleucid_Faction

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F7%2F7c%2FTWRII_Faction_Seleucids.png&hash=e775fcc7ba33f6a0fa6f2c60df22fdc93c589d51)
[close]
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 23, 2013, 05:02:20 pm
Nope, but it will be out in October for free along with some eastern factions (paid)

Quote from: CraigTW;605673
Hi guys,

Today we’re announcing our post-launch support plans for Total War: ROME II, and the good news for you is that it involves free stuff, as well as a wide array of high-quality paid-for DLC content with additional bonus features.

Alongside paid-for DLC, we’re planning to support players with regular free content and feature updates.

James Russell, Lead Designer on Total War: ROME II, said, “As with SHOGUN 2, we will continually improve the game’s compatibility, optimisation and integral features such as AI and gameplay balancing post-release, and plan to add to that with new control schemes and additional free formats on other operating systems,”

“We are also very proud of how SHOGUN 2 is our most moddable Total War to date with over 500 user-made mods on Steam Workshop alone. We hope to support ROME II in a similar fashion.”

While the Greek States Culture Pack DLC and free Pontus playable faction update will arrive day one; by October, you’ll also be able to add the Seleucid Empire http://wiki.totalwar.com/w/Factions (http://wiki.totalwar.com/w/Factions) to your playable faction roster for free and the Nomadic Tribes Culture Pack featuring the Royal Scythians, Roxolani and Massagetae as paid-DLC.

That’s a whole faction! For free! On top of Pontus!

Have a great weekend,

Craig.
Title: Re: Total War: Rome II
Post by: Rejenorst on August 23, 2013, 05:03:07 pm
Ah ok so you have to pay for a future DLC to get them.
Title: Re: Total War: Rome II
Post by: Riddlez on August 23, 2013, 06:06:01 pm
Also if you're in the EU (this also might be true with other currencies as well) steam does not convert the currency from USD to Euros correctly. For instance if a game is $60 USD it will also be 60 Euros which is significantly more expensive. Why Valve hasn't fixed this issue,nobody has any idea. I guess they just like the extra cash.

Not just Valve, it's a strange custom if you buy US -> EU

Apple products is the same.

400$ for an iPhone (example) = 400+ euros.

Apple already is ridiculously expensive, but it's even worse in the EU.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 23, 2013, 06:35:32 pm
All electronics we pretty much more expensive in Europe. Not necessarily bad exchange-rates, but also has to do with general prices, taxes etc.

Ah ok so you have to pay for a future DLC to get them.

Well, we will get some more free stuff, but yes, also some paid DLC as we know it.
Title: Re: Total War: Rome II
Post by: Oakenshield on August 23, 2013, 06:46:32 pm
Anyone know how many people will be able to play in a multiplayer campaign? I have heard many different things, some say only 2 people, others say many more  :o
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 23, 2013, 06:48:08 pm
It's just 2  :)

Edit: the normal mp is up to 4vs4, some people might be confused by that.
Title: Re: Total War: Rome II
Post by: Oakenshield on August 23, 2013, 06:49:16 pm
It's just 2  :)

Edit: the normal mp is up to 4vs4, some people might be confused by that.

Hmm, well that kinda sucks  :-\
Title: Re: Total War: Rome II
Post by: Hadhod on August 23, 2013, 11:34:15 pm
It's just 2  :)

Edit: the normal mp is up to 4vs4, some people might be confused by that.

Hmm, well that kinda sucks  :-\
I totally agree here, I mean why can't they just add some more player spots, the community is waiting for that since Medieval 2...
Title: Re: Total War: Rome II
Post by: William on August 24, 2013, 12:32:21 am
My life is ruined, pontus has bright yellow troops, gg CA, gg. You couldn't just make them blue or at least blue and gold.
Title: Re: Total War: Rome II
Post by: Rejenorst on August 24, 2013, 04:42:57 am
Sadly my PC is just not going to handle Rome2. I downloaded Shogun 2 a few days ago and have to play on medium everything for the most part, unlike NTW which I could run in high.

I have a crappy old pc Q8200 quad core with a GT9500 (512MBRAM) and 3 gig DDR2 Ram...

Me gusta have more. I want to get an i5 PC advertised for around 999 dollars with 8 gig ram and a 2 gig vid card but I have to scrape the cash together D:

Title: Re: Total War: Rome II
Post by: Rigadoon on August 24, 2013, 05:20:16 am
My life is ruined, pontus has bright yellow troops, gg CA, gg. You couldn't just make them blue or at least blue and gold.

Or they could just not color code factions like this is some sort of kids game where players need bright colors to tell the good guys from the bad guys.
Title: Re: Total War: Rome II
Post by: König on August 24, 2013, 05:46:03 am
Sadly my PC is just not going to handle Rome2. I downloaded Shogun 2 a few days ago and have to play on medium everything for the most part, unlike NTW which I could run in high.

I have a crappy old pc Q8200 quad core with a GT9500 (512MBRAM) and 3 gig DDR2 Ram...

Me gusta have more. I want to get an i5 PC advertised for around 999 dollars with 8 gig ram and a 2 gig vid card but I have to scrape the cash together D:
You ain't got nothin' on me. I can only run Shogun 2 on low, and Napoleon on medium. I'm still probably going to get Rome 2 though.
Title: Re: Total War: Rome II
Post by: Hawke on August 24, 2013, 12:07:23 pm
On all the later TW games, (I can max out all them them up to Empire, which I can't.) I just stick everything on the lowest settings, but but texture and unit details to the max, so then the men at least look nice.
Title: Re: Total War: Rome II
Post by: Rejenorst on August 24, 2013, 12:18:10 pm
Sadly my PC is just not going to handle Rome2. I downloaded Shogun 2 a few days ago and have to play on medium everything for the most part, unlike NTW which I could run in high.

I have a crappy old pc Q8200 quad core with a GT9500 (512MBRAM) and 3 gig DDR2 Ram...

Me gusta have more. I want to get an i5 PC advertised for around 999 dollars with 8 gig ram and a 2 gig vid card but I have to scrape the cash together D:
You ain't got nothin' on me. I can only run Shogun 2 on low, and Napoleon on medium. I'm still probably going to get Rome 2 though.

I got it on steam either way but it will be a long time before I can see it the way it was meant to be seen :)
Title: Re: Total War: Rome II
Post by: Riddlez on August 24, 2013, 12:20:54 pm
but I have to scrape the cash together D:

Because FSE pays shit =D
Title: Re: Total War: Rome II
Post by: Rejenorst on August 24, 2013, 12:55:38 pm
Well Im not being paid at the moment since voice work is done towards the end of a gaming project and my association with FSE is that of a contractor and occasional supporter rather than employee lol. :P
Title: Re: Total War: Rome II
Post by: Riddlez on August 24, 2013, 03:30:09 pm
Well Im not being paid at the moment since voice work is done towards the end of a gaming project and my association with FSE is that of a contractor and occasional supporter rather than employee lol. :P

Pfffff...
Title: Re: Total War: Rome II
Post by: Nipplestockings on August 24, 2013, 05:44:43 pm
Just a heads up, Rome II will have the same spec requirements as Shogun II so if your computer could run Shogun II you can run this.
Title: Re: Total War: Rome II
Post by: Furrnox on August 24, 2013, 07:05:22 pm
[youtube]http://www.youtube.com/watch?v=bjlL7TS9bP8[/youtube]
Title: Re: Total War: Rome II
Post by: Xanderman on August 24, 2013, 07:51:11 pm
Veni Vidi Vici!
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 24, 2013, 08:00:51 pm
Veni Vidi Vici!
That was just epic.
And I laughed my ass off when they saw this guy with a javelin in the arse. xD
Title: Re: Total War: Rome II
Post by: Oakenshield on August 25, 2013, 12:49:16 am
Just a heads up, Rome II will have the same spec requirements as Shogun II so if your computer could run Shogun II you can run this.

Hmm, the graphics do seem very similar.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 25, 2013, 06:04:53 am
^^They should be upped quite a lot oh the higher settings.
On the paper the minimum reqs are the same as S2, doubt it's the same IRL though :)
Title: Re: Total War: Rome II
Post by: Rejenorst on August 25, 2013, 02:36:15 pm
Well Im not being paid at the moment since voice work is done towards the end of a gaming project and my association with FSE is that of a contractor and occasional supporter rather than employee lol. :P

Pfffff...

Dun you pffff-me young master Riddlez!

Just a heads up, Rome II will have the same spec requirements as Shogun II so if your computer could run Shogun II you can run this.

yeah I did hear that but Shogun 2 runs like crap at the moment. I need to play around with the settings a bit more but the game looks seriously crap graphically on anything lower than what I have lol. Spose I can still play in any case until I get a better rig.
Title: Re: Total War: Rome II
Post by: Diplex on August 25, 2013, 07:05:08 pm
Played it with Will and Craig at Gamescom on the main stage. Was pretty awesome.
Title: Re: Total War: Rome II
Post by: William on August 25, 2013, 07:16:51 pm
Played it with Will and Craig at Gamescom on the main stage. Was pretty awesome.

Do legionaries auto fire their pilum or do they only do it on a charge? Also, can naval ships fire at land units or only engage other naval vessels?
Title: Re: Total War: Rome II
Post by: Windbusche on August 25, 2013, 07:19:49 pm
Odds are they'll have a fire at will option which disabled throwing Pila on the charge.
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 25, 2013, 07:25:36 pm
It comes out of their eyeballs.
Title: Re: Total War: Rome II
Post by: Oakenshield on August 25, 2013, 07:26:31 pm
Played it with Will and Craig at Gamescom on the main stage. Was pretty awesome.

You lucky devil  ;)
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 25, 2013, 07:29:08 pm
I want to die Diplex.
Did you record it?
Title: Re: Total War: Rome II
Post by: Hinkel on August 25, 2013, 09:01:28 pm
I want to die Diplex.
Did you record it?

Well, played it too.. for me it was pretty disappointing. The 2 scenarios were pretty lame and I dont like the pretty fast gameplay and retreating of the armies..  :-[
Hope the full campaign will be better!
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 25, 2013, 09:06:13 pm
I want to die Diplex.
Did you record it?

Well, played it too.. for me it was pretty disappointing. The 2 scenarios were pretty lame and I dont like the pretty fast gameplay and retreating of the armies..  :-[
Hope the full campaign will be better!
I kind of liked Battle of Teutoburg Forest scenario.
But the campaign will be really a lot better.
Title: Re: Total War: Rome II
Post by: Diplex on August 25, 2013, 11:13:53 pm
I want to die Diplex.
Did you record it?

Well, played it too.. for me it was pretty disappointing. The 2 scenarios were pretty lame and I dont like the pretty fast gameplay and retreating of the armies..  :-[
Hope the full campaign will be better!
I kind of liked Battle of Teutoburg Forest scenario.
But the campaign will be really a lot better.

But saying hello and meeting with Hinkel was better than playing Rome.
Title: Re: Total War: Rome II
Post by: Thundersnow on August 26, 2013, 06:04:58 am
The 2 scenarios were pretty lame and I dont like the pretty fast gameplay and retreating of the armies..  :-[

Ugh.  I hated the fast gameplay of the Shogun Total War.  Looks like it's gonna be more of the same. 

This just went from being a pre-purchase to a 'play the demo first' decision for me.   :'(
Title: Re: Total War: Rome II
Post by: Rejenorst on August 26, 2013, 09:09:16 am
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.
Title: Re: Total War: Rome II
Post by: MazZ on August 26, 2013, 09:31:20 am
Yaaay, preordered Rome 2 from this site:

http://www.g2play.net/store/Total-War-ROME-II-Steam-Key.html

Saves some money compared to steam
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 26, 2013, 09:40:44 am
Amazon sells it for 25 Pounds, it's epic!


Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 26, 2013, 09:41:11 am
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.

As far as I've understood, the game shouldn't be easier to mod than S2. So yeah, we will easier be able to enable all the small mods, but we probably wont see complete overhauls like in other titles.
Title: Re: Total War: Rome II
Post by: Bramif on August 26, 2013, 09:49:35 am
Just pre-ordered it for 250 DKK! (25 pounds  ::))
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 26, 2013, 09:53:08 am
Just pre-ordered it for 250 DKK! (25 pounds  ::))
From Amazon? ;)
Title: Re: Total War: Rome II
Post by: Bramif on August 26, 2013, 09:54:17 am
Just pre-ordered it for 250 DKK! (25 pounds  ::))
From Amazon? ;)
Nope oneplay!
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 26, 2013, 09:55:59 am
Oh, I won't ever order from places that I don't know, so I will probably pre-order from Amazon. ;3

EDIT:
Who bought it from Ebay?

Title: Re: Total War: Rome II
Post by: Rejenorst on August 26, 2013, 11:57:51 am
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.

As far as I've understood, the game shouldn't be easier to mod than S2. So yeah, we will easier be able to enable all the small mods, but we probably wont see complete overhauls like in other titles.

Ah damn!!! How limited is it? ie: What can't be changed as compared to previous titles?
Title: Re: Total War: Rome II
Post by: Hinkel on August 26, 2013, 01:18:01 pm
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.

As far as I've understood, the game shouldn't be easier to mod than S2. So yeah, we will easier be able to enable all the small mods, but we probably wont see complete overhauls like in other titles.

Ah damn!!! How limited is it? ie: What can't be changed as compared to previous titles?

Shogun 2 is the best modable total war game. You can do more then rome 1 or medieval 2 together.
BUT its a new technique, which is quite more complex.

An example:
In rome 1, you can change the campaign map within a weekend just using photoshop.
For Shogun 2, you need at least 5 different tools and about 6-12 months to get something usefull.

So with rome 2 and shogun 2, you can do complete overhauls, but you need a skilled team and lot of time!
There are nearly NO limits, expect your skill.
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 26, 2013, 02:09:17 pm
I want to buy it from ebay, but the location says Germany, I'm not sure, will it be only in German or will it have other languages like English?
Link. (http://www.ebay.com/itm/Total-War-Rome-2-II-Steam-Key-EU-Multilanguage-Downloadcode-/261229172683?pt=DE_PC_Videospiele&hash=item3cd278d7cb)
Title: Re: Total War: Rome II
Post by: Riddlez on August 26, 2013, 02:47:34 pm
I want to buy it from ebay, but the location says Germany, I'm not sure, will it be only in German or will it have other languages like English?
Link. (http://www.ebay.com/itm/Total-War-Rome-2-II-Steam-Key-EU-Multilanguage-Downloadcode-/261229172683?pt=DE_PC_Videospiele&hash=item3cd278d7cb)

I think that means it's coming from Germany
Title: Re: Total War: Rome II
Post by: Bramif on August 26, 2013, 03:02:42 pm
I want to buy it from ebay, but the location says Germany, I'm not sure, will it be only in German or will it have other languages like English?
Link. (http://www.ebay.com/itm/Total-War-Rome-2-II-Steam-Key-EU-Multilanguage-Downloadcode-/261229172683?pt=DE_PC_Videospiele&hash=item3cd278d7cb)
It says multilanguage download code so i think it will have english...
Title: Re: Total War: Rome II
Post by: Rejenorst on August 26, 2013, 03:09:40 pm
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.

As far as I've understood, the game shouldn't be easier to mod than S2. So yeah, we will easier be able to enable all the small mods, but we probably wont see complete overhauls like in other titles.

Ah damn!!! How limited is it? ie: What can't be changed as compared to previous titles?

Shogun 2 is the best modable total war game. You can do more then rome 1 or medieval 2 together.
BUT its a new technique, which is quite more complex.

An example:
In rome 1, you can change the campaign map within a weekend just using photoshop.
For Shogun 2, you need at least 5 different tools and about 6-12 months to get something usefull.

So with rome 2 and shogun 2, you can do complete overhauls, but you need a skilled team and lot of time!
There are nearly NO limits, expect your skill.

Ah cheers for clearing that up. Would hope they release modding tools then but I guess that is unlikely.
Title: Re: Total War: Rome II
Post by: Hinkel on August 26, 2013, 03:42:17 pm

Ah cheers for clearing that up. Would hope they release modding tools then but I guess that is unlikely.

Modding tools are out for Shogun 2 and they will be the same for rome 2 ;)
Title: Re: Total War: Rome II
Post by: Rejenorst on August 27, 2013, 09:39:34 am
So can you like add factions? I heard there was a lock or something with the factions in order to facilitate or protect DLC purchases (Shogun 2)?
Title: Re: Total War: Rome II
Post by: William on August 27, 2013, 10:00:52 pm
I really hope Iberia will be playable, they had a lot of very good historical units and many other nations modeled their armies or took elements from Iberian army tactics such as pilum.
Title: Re: Total War: Rome II
Post by: Lunatic on August 28, 2013, 12:19:25 am
So can you like add factions? I heard there was a lock or something with the factions in order to facilitate or protect DLC purchases (Shogun 2)?

Adding factions to Total War games is insanely easy and will maybe only take 10 minutes. I don't have a definite answer, but I highly doubt they will decide to lock it.

I really hope Iberia will be playable, they had a lot of very good historical units and many other nations modeled their armies or took elements from Iberian army tactics such as pilum.

No countries in Iberia will be playable, Sadly  :'(
Title: Re: Total War: Rome II
Post by: William on August 28, 2013, 12:34:10 am
It's ok, DarthMod will fix everything like it usually does  ::)
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 28, 2013, 12:36:37 am
It's ok, DarthMod will fix everything like it usually does  ::)

Didn't Vader rage quit or something?
Title: Re: Total War: Rome II
Post by: William on August 28, 2013, 12:39:19 am
Oh that's right, apparently he wasn't invited to the mod conference, got pissed and wouldn't do it anymore, RIP darth mod, you were the best mod ever for TW.
Title: Re: Total War: Rome II
Post by: Nipplestockings on August 28, 2013, 12:41:18 am
Oh that's right, apparently he wasn't invited to the mod conference, got pissed and wouldn't do it anymore, RIP darth mod, you were the best mod ever for TW.

Besides Stainless Steel for Medieval 2 of course.
Title: Re: Total War: Rome II
Post by: Windbusche on August 28, 2013, 12:44:01 am
And any other mod for Rome. And Napoleon.
...
Basically just Empire then, huh?
Title: Re: Total War: Rome II
Post by: Nipplestockings on August 28, 2013, 12:53:14 am
Yeah. Well the modding scene for empire isn't that great anyway. I'd say as far as mods go it's Rome > Medieval 2 > Napoleon > Empire > Shogun 2 (Because the scene is pretty much non-existent).
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 28, 2013, 05:21:51 am
Rome II's modding scene would be huge.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on August 28, 2013, 05:47:54 am
Adding factions to Total War games is insanely easy and will maybe only take 10 minutes. I don't have a definite answer, but I highly doubt they will decide to lock it.

Ehm alright. Can you link me to how I do it in S2 then? As far as I remember it has been rather hard with the Warscape engine. It was easy as hell on the old engine though.
Title: Re: Total War: Rome II
Post by: Lunatic on August 28, 2013, 06:21:04 am
Adding factions to Total War games is insanely easy and will maybe only take 10 minutes. I don't have a definite answer, but I highly doubt they will decide to lock it.

Ehm alright. Can you link me to how I do it in S2 then? As far as I remember it has been rather hard with the Warscape engine. It was easy as hell on the old engine though.

Damn, I did not know they made modding more difficult for S2..This killed alot of my hopes for R2:TW  :'(
Title: Re: Total War: Rome II
Post by: Rigadoon on August 28, 2013, 06:36:18 am

Ah cheers for clearing that up. Would hope they release modding tools then but I guess that is unlikely.

Modding tools are out for Shogun 2 and they will be the same for rome 2 ;)

Probably after exhausting all DLC ideas first. Actually, if you didn't make the civil war mods for Empire and Napoleon, I'm quite sure they would've released a civil war DLC. It's a huge cash grab opportunity. But your mods were spot on. There's pretty much nothing that could still be added to improve the civil war experience.
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 28, 2013, 08:51:03 am
Soon...
Title: Re: Total War: Rome II
Post by: Onii on August 28, 2013, 09:19:55 am
e.e
Title: Re: Total War: Rome II
Post by: König on August 28, 2013, 05:31:43 pm
[youtube]i6LGJ7evrAg[/youtube]

And what important news do these beacons signal?

Nothing less than the fact that... preloading starts today!

Quote from: CA
Hello all,

Just to let you all know CA today announced the Activation Time for ROME II on its release day next week as a single worldwide unlock time of zero hours US Pacific Time on the 3rd Sept, equivalent of 00:00 PDT / 03:00 EDT / 08:00 BST / 09:00 CET / 17:00 AEST.

From that point game activation will be live and Total War: ROME II will be playable.

Digital customers can begin preloading via Steam from 10:00 PDT / 18:00 BST today (28th Aug) in order to be as ready as possible to begin their conquest of the ancient world on launch day, with only the day one content patch including Pontus, an additional playable faction, needing to be downloaded once the game is live.

Please note that ROME II will be region-locked in some territories, if you are buying a copy from overseas please check with your retailer if you will be able to activate it your home country. Further details on the regions this effects are here: http://wiki.totalwar.com/w/Total_War...l_Restrictions

Total War: ROME II Launches next week on the 3rd September.

Exciting stuff! Go and get your pre-load on!
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 28, 2013, 05:36:43 pm
OMG YES!!!!!!!!!!
Title: Re: Total War: Rome II
Post by: Hawke on August 28, 2013, 05:55:33 pm
An hour until preloading! Yes!
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 28, 2013, 05:58:11 pm
 :) :) :) :) :) :) :)
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on August 28, 2013, 06:04:29 pm
Less than a week until I get to burn down Rome.... oh sweet victory...
Title: Re: Total War: Rome II
Post by: König on August 28, 2013, 06:07:51 pm
Less than a week until I get to burn down Carthage.... oh sweet victory...
Title: Re: Total War: Rome II
Post by: Riddlez on August 28, 2013, 06:23:11 pm
Less than a week I'm saving 60 bucks... Oh, sweet wallet....
Title: Re: Total War: Rome II
Post by: König on August 28, 2013, 06:31:13 pm
Less than a week I'm saving 60 bucks... Oh, sweet wallet....
That... made no sense...  :P
Title: Re: Total War: Rome II
Post by: Riddlez on August 28, 2013, 06:31:46 pm
Less than a week I'm saving 60 bucks... Oh, sweet wallet....
That... made no sense...  :P

Happy to be of service.
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on August 28, 2013, 06:40:00 pm
Less than a week until I get to burn down Carthage.... oh sweet victory...

You wanna go bro?
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 28, 2013, 06:41:46 pm
[youtube]http://www.youtube.com/watch?feature=player_embedded&v=f_fpOUQcAac[/youtube]
Title: Re: Total War: Rome II
Post by: Hawke on August 28, 2013, 06:44:38 pm
Where's you get that video of me from?
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 28, 2013, 06:46:29 pm
Where's you get that video of me from?


Your mom gave it to me, she kept it because she wanted to keep awesome memories of you <3
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 28, 2013, 06:49:04 pm
Lol.
Nice mother. :)
HURRAH FOR REJE II TOTAL WAR!
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 28, 2013, 07:08:15 pm
GG Guys.


(https://i.imgur.com/Ai8Es9s.png)
Title: Re: Total War: Rome II
Post by: Diplex on August 28, 2013, 07:23:55 pm
Already playing the preview copy guys lolololol  :-*
Title: Re: Total War: Rome II
Post by: Desert Thunda on August 28, 2013, 07:27:14 pm
Already playing the preview copy guys lolololol  :-*

 :'(
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on August 28, 2013, 07:27:43 pm
Already playing the preview copy guys lolololol  :-*

Heir of Carthage beat you too it mate :D
Title: Re: Total War: Rome II
Post by: Crusader on August 28, 2013, 07:29:54 pm
Got a boxed copy so it doesnt break my download limit :(

Ah well canny wait
Title: Re: Total War: Rome II
Post by: Diplex on August 28, 2013, 07:32:29 pm
Already playing the preview copy guys lolololol  :-*

Heir of Carthage beat you too it mate :D

Im pretty sure that we're talking about two different things here.

Gameplay from my home PC that I recorded yesterday.
http://gyazo.com/ea47c6803f08c666b3a63b3e306eb548
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on August 28, 2013, 07:35:46 pm
Already playing the preview copy guys lolololol  :-*

Heir of Carthage beat you too it mate :D

Im pretty sure that we're talking about two different things here.

Gameplay from my home PC that I recorded yesterday.
http://gyazo.com/ea47c6803f08c666b3a63b3e306eb548

Hm, I was talking about the prologue campaign here : http://www.youtube.com/watch?v=bjlL7TS9bP8

They probably are different things.
Title: Re: Total War: Rome II
Post by: Diplex on August 28, 2013, 07:37:31 pm
Already playing the preview copy guys lolololol  :-*

Heir of Carthage beat you too it mate :D

Im pretty sure that we're talking about two different things here.

Gameplay from my home PC that I recorded yesterday.
http://gyazo.com/ea47c6803f08c666b3a63b3e306eb548

Hm, I was talking about the prologue campaign here : http://www.youtube.com/watch?v=bjlL7TS9bP8

They probably are different things.

lol @ prologue campaign.

I have the entire game.
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on August 28, 2013, 07:39:13 pm
Spoiler
Already playing the preview copy guys lolololol  :-*

Heir of Carthage beat you too it mate :D

Im pretty sure that we're talking about two different things here.

Gameplay from my home PC that I recorded yesterday.
http://gyazo.com/ea47c6803f08c666b3a63b3e306eb548

Hm, I was talking about the prologue campaign here : http://www.youtube.com/watch?v=bjlL7TS9bP8

They probably are different things.

lol @ prologue campaign.

I have the entire game.
[close]

I hate you so much right now...
Title: Re: Total War: Rome II
Post by: Windbusche on August 28, 2013, 09:20:14 pm
Who cares. I for one can wait. :P
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 28, 2013, 09:50:16 pm
I finally Pre-Ordered from Amazon. Wohoo.
Title: Re: Total War: Rome II
Post by: ellis on August 28, 2013, 10:19:07 pm
Pre loaded gonna get up at 8:00 to play nxt Tuesday :D
Title: Re: Total War: Rome II
Post by: Bauki on August 28, 2013, 11:52:58 pm
So excited for this, especially now that it's not too long away.
Title: Re: Total War: Rome II
Post by: William on August 29, 2013, 12:57:41 am
So wait, you can install a game via the box copy, no need for steam, or is it required?
Title: Re: Total War: Rome II
Post by: Nipplestockings on August 29, 2013, 01:04:27 am
So wait, you can install a game via the box copy, no need for steam, or is it required?

A boxed copy is separate from steam. You can add it as a non-steam game so you can still use the steam overlay, but it won't officially be part of your steam library.

Nerp scratch that, you need to register your copy of the game on steam if you get the boxed copy. Steam is required for whatever reason, it has been since Empire.
Title: Re: Total War: Rome II
Post by: Colonel Howe on August 29, 2013, 02:13:11 am
How many achievements will YOU unlock?

https://steamcommunity.com/stats/214950/achievements
Title: Re: Total War: Rome II
Post by: König on August 29, 2013, 04:26:15 am
I got it from GetGames and am now pre-loading it. The 3rd can't get here fast enough.  :D
Title: Re: Total War: Rome II
Post by: DoctorWarband on August 29, 2013, 06:00:10 am
You must register on steam, but the install will be through the disc I believe.
Title: Re: Total War: Rome II
Post by: George385 on August 29, 2013, 06:37:51 am
CA just announced that you will be able to download the game TODAY on steam, however, it won't unlock until 3rd September midnight PDT time. I got a boxed copy so can't download it :(
Title: Re: Total War: Rome II
Post by: Diplex on August 29, 2013, 12:34:06 pm
Will be uploading gameplay the midnight between Sunday evening and Monday morning. Thats when the NDA is lifted. Should be at around afternoon Sunday US eastern.
Title: Re: Total War: Rome II
Post by: George385 on August 29, 2013, 12:40:33 pm
Will be uploading gameplay the midnight between Sunday evening and Monday morning. Thats when the NDA is lifted. Should be at around afternoon Sunday US eastern.

Awesome! Looking forward to watching it!

Also Diplex, sent you a friend request on steam but got no response... y u ignoring me?!?!  :'(
Title: Re: Total War: Rome II
Post by: Diplex on August 29, 2013, 12:41:59 pm
http://gyazo.com/a49bb6e08b37d43aec3343aa320d6323

I will try and find you.
Title: Re: Total War: Rome II
Post by: George385 on August 29, 2013, 12:44:24 pm
http://gyazo.com/a49bb6e08b37d43aec3343aa320d6323

I will try and find you.

HA! LOL! my username is [75th] Im Epic
Title: Re: Total War: Rome II
Post by: Colonel Howe on August 31, 2013, 03:59:42 am
If you guys don't know, they released the trailer they'll be playing on T.V. this weekend on YouTube and I want to find it and be like to a group of people: "YOU SEE THAT BITCHES? I KNOW WHAT THAT WAS BEFORE IT WAS ON T.V."

Here's the vid: http://www.youtube.com/watch?v=dfALCRL1K30&feature=youtu.be
Title: Re: Total War: Rome II
Post by: Colonel Howe on September 01, 2013, 05:13:09 am
More links to vids if you haven't seen em next

With Heir of Carthage (Ancient Omaha Beach):
http://www.youtube.com/watch?v=bjlL7TS9bP8

With Lionheart:
http://www.youtube.com/watch?v=kP76FR0d_6o
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 01, 2013, 06:47:27 am
The one with Lionheart is epic. xD
Title: Re: Total War: Rome II
Post by: Betaknight on September 01, 2013, 05:07:27 pm
1 day and 17 hours to go! :DASLDGMSD I am going to blow up if it tells me i cant play because i live in another country.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 01, 2013, 05:19:36 pm
1 day and 17 hours to go! :DASLDGMSD I am going to blow up if it tells me i cant play because i live in another country.
Lol.
Shame. xD
Title: Re: Total War: Rome II
Post by: Hawke on September 01, 2013, 05:25:46 pm
I'm pleased that I got 33% off.
Using the Greek pack should be fun, too.

ONE DAY SIXTEEN HOURS
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 01, 2013, 05:28:12 pm
I'm pleased that I got 33% off.
Using the Greek pack should be fun, too.

ONE DAY SIXTEEN HOURS
EM MERR GURRD!
Title: Re: Total War: Rome II
Post by: Mako on September 01, 2013, 06:14:44 pm
It's a shame that this is released the day I go back to school, but at the same time it will help me get through it.
Title: Re: Total War: Rome II
Post by: Colonel Howe on September 01, 2013, 07:49:41 pm
It's a shame that this is released the day I go back to school, but at the same time it will help me get through it.
I know what you mean :(
#AmericanProblems
Title: Re: Total War: Rome II
Post by: Crusader on September 01, 2013, 10:00:24 pm
You guys when Rome is released will pay £45 yet i bought the boxed copy for £30.

No downloading nothing! And i get pwetty pictures in the manual
Title: Re: Total War: Rome II
Post by: Betaknight on September 01, 2013, 10:35:20 pm
Pics or it never happened.
Title: Re: Total War: Rome II
Post by: George385 on September 01, 2013, 11:35:46 pm
Release day is tomorrow but here in Oz we dont get it till 5pm AEST due to the global release time  :(
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 05:28:49 am
I got ze box 2, just didn't arrive yet. :(
Title: Re: Total War: Rome II
Post by: TWking on September 02, 2013, 11:04:15 am
I think they set the school opening a day back so all the teachers could play Rome 2
Title: Re: Total War: Rome II
Post by: Diplex on September 02, 2013, 01:37:15 pm
1 hour and 20 minutes now..
Title: Re: Total War: Rome II
Post by: Mako on September 02, 2013, 03:14:13 pm
[youtube]http://www.youtube.com/watch?v=RscVeOzPiZE[/youtube]
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 02, 2013, 03:51:49 pm
Link to your preview @Diplex? :)

And a lot of reviews:
Quote from: Katsusand;640678
Rock-Paper-Shotgun:
http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/ (http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/)

NowGamer: 9.5/10
http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html (http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html)

Gamesradar: 4.5/5
http://www.gamesradar.com/total-war-rome-2-review/ (http://www.gamesradar.com/total-war-rome-2-review/)

GamesVillage: 9.4/10
http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html (http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html)

CVG: 9/10
http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/ (http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/)

GameReactorUK: 9/10
http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/ (http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/)

PushStartUK: 9/10
http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/ (http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/)

Electronic Theatre: 90/100
http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii (http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii)

Vandal: 9/10
http://www.vandal.net/analisis/pc/total-war-rome-ii/16311 (http://www.vandal.net/analisis/pc/total-war-rome-ii/16311)

Metro.co.uk: 9/10
http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/ (http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/)

Eurogamer.it: 9/10
http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione (http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione)

GameStar: 89/100
http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html (http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html)

Meristation: 88/100
http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264 (http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264)

PC Gamer: 85/100
http://www.pcgamer.com/review/total-war-rome-2-review (http://www.pcgamer.com/review/total-war-rome-2-review)

EGM: 8.5/10
http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/# (http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/#)

thesixthaxis: 8/10
http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/ (http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/)

VideoGamer: 8/10
http://www.videogamer.com/reviews/rome_ii_total_war_review.html (http://www.videogamer.com/reviews/rome_ii_total_war_review.html)

Eurogamer.cz: 8/10
http://www.eurogamer.cz/articles/total-war-rome-2-recenze (http://www.eurogamer.cz/articles/total-war-rome-2-recenze)

One Hit Pixel: B/A+
http://onehitpixel.com/review/total-war-rome-ii (http://onehitpixel.com/review/total-war-rome-ii)

Beefjack:
http://beefjack.com/reviews/total-war-rome-ii-review-pc/ (http://beefjack.com/reviews/total-war-rome-ii-review-pc/)

Digital Spy: 4/5
http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html (http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html)

Eurogamer: 7/10
http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review (http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review)

PCgamesn: 7/10
http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review (http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review)

Joystiq: 3.5/5
http://www.joystiq.com/2013/09/02/total-war-rome-2-review/ (http://www.joystiq.com/2013/09/02/total-war-rome-2-review/)

Seems like a great game, but CA might have taken the mouth too full. Looks like we can expect some bad bugs and bad AI if they don't fix it with the day one
Title: Re: Total War: Rome II
Post by: Hawke on September 02, 2013, 04:11:15 pm
Just like every new release, to be totally honest. :P
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 02, 2013, 04:12:12 pm
True, I just think many of us would have hoped they at least could do some proper path-finding for the AI.
Title: Re: Total War: Rome II
Post by: Hinkel on September 02, 2013, 05:03:07 pm
So lets start with some screenshots of my british campaign:

http://cloud-2.steampowered.com/ugc/921272559385801258/978D78A362EE72D36E8EBB26DC06375E7A073F7D/

http://cloud-4.steampowered.com/ugc/921272559385778096/A4D5789ECAE703C66F90D295D12D85F0CE61C69A/

http://cloud-3.steampowered.com/ugc/921272559385816109/CAA67DA77A30781D2038848108F8597493A911B1/

http://cloud-2.steampowered.com/ugc/921272559385823301/5F0C60B3C4445EEB86D8121468865E5E9B265689/

http://cloud-2.steampowered.com/ugc/921272559385809966/CAE30FB3A29903D21C3D1E44C3100A894178B54A/
Title: Re: Total War: Rome II
Post by: Hawke on September 02, 2013, 05:21:03 pm
Nice!
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 05:25:00 pm
Very nice indeed!
Title: Re: Total War: Rome II
Post by: Mako on September 02, 2013, 07:25:20 pm
Looks great!
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 02, 2013, 07:59:38 pm
Btw Hinkel, I ask how you got your hands on a preview code? :) guess you're a writer for a magazine or something? :)
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 08:09:25 pm
Btw Hinkel, I ask how you got your hands on a preview code? :) guess you're a writer for a magazine or something? :)
No, he's a game developer. I think. ;)
Title: Re: Total War: Rome II
Post by: Hinkel on September 02, 2013, 08:22:39 pm
Btw Hinkel, I ask how you got your hands on a preview code? :) guess you're a writer for a magazine or something? :)

Can't answer that, I'm sorry.
But pretty sure because of my fame..  :P
Title: Re: Total War: Rome II
Post by: William on September 02, 2013, 08:30:05 pm
Not sure but do units auto replenish?
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 08:30:52 pm
I will be uploading some gaming footage when I get my copy.
So be ready for some Arveni awesomeness. ;)
Title: Re: Total War: Rome II
Post by: Betaknight on September 02, 2013, 08:36:20 pm
Im pissing myself guys.. Release is so clooooooose....  The house is full of food for the long adventure in r2tw.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 08:38:36 pm
Im pissing myself guys.. Release is so clooooooose....  The house is full of food for the long adventure in r2tw.
I got school when it's released. ;(
Title: Re: Total War: Rome II
Post by: Hawke on September 02, 2013, 08:39:59 pm
I have two full days to play until I get back to school.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 02, 2013, 08:40:42 pm
5 days to play until school  8)
Title: Re: Total War: Rome II
Post by: Allasaphore on September 02, 2013, 08:42:39 pm
I'm too poor paying for school to play. :c

Someday. Someday.
Title: Re: Total War: Rome II
Post by: Windbusche on September 02, 2013, 08:44:21 pm
Skipping school tomorrow FOR the release.
Title: Re: Total War: Rome II
Post by: Gokiller on September 02, 2013, 08:47:31 pm
 :-\
Title: Re: Total War: Rome II
Post by: Crusader on September 02, 2013, 08:48:05 pm
15 days till i go to uni  8)

Rome fever
(that is if my boxed copy arrives, no way am i downloading 35GB)
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 08:55:04 pm
15 days till i go to uni  8)

Rome fever
(that is if my boxed copy arrives, no way am i downloading 35GB)
Lol.
Title: Re: Total War: Rome II
Post by: William on September 02, 2013, 08:55:57 pm
It's 9.9 and that's not that bad compared to shogun and napoleon, they were 25 gigabytes.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 08:57:33 pm
It's 9.9 and that's not that bad compared to shogun and napoleon, they were 25 gigabytes.
Agreed.
Will medium setting be watch-able on YouTube?
Title: Re: Total War: Rome II
Post by: Hawke on September 02, 2013, 08:58:19 pm
Easily.
Hell, the lowest graphics aren't even that bad.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 08:59:13 pm
Easily.
Hell, the lowest graphics aren't even that bad.
Great.
The Hardware guy in CA told me that my rig could run it on low-medium, if I turn some filters off.
Title: Re: Total War: Rome II
Post by: Hinkel on September 02, 2013, 08:59:28 pm
Not sure but do units auto replenish?

Yes, auto replenish. But it depends on your food level.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 02, 2013, 09:03:57 pm
http://forums.totalwar.com/showthread.php/76247-Those-with-atleast-a-670-Should-be-Fine

Good news. ;)
Title: Re: Total War: Rome II
Post by: Reginald Schneider on September 02, 2013, 09:05:17 pm
http://forums.totalwar.com/showthread.php/76247-Those-with-atleast-a-670-Should-be-Fine

Good news. ;)

Woohoo, that's almost the same as my specs.
Title: Re: Total War: Rome II
Post by: Diplex on September 02, 2013, 09:52:49 pm
Link to your preview @Diplex? :)

And a lot of reviews:
Quote from: Katsusand;640678
Rock-Paper-Shotgun:
http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/ (http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/)

NowGamer: 9.5/10
http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html (http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html)

Gamesradar: 4.5/5
http://www.gamesradar.com/total-war-rome-2-review/ (http://www.gamesradar.com/total-war-rome-2-review/)

GamesVillage: 9.4/10
http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html (http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html)

CVG: 9/10
http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/ (http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/)

GameReactorUK: 9/10
http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/ (http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/)

PushStartUK: 9/10
http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/ (http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/)

Electronic Theatre: 90/100
http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii (http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii)

Vandal: 9/10
http://www.vandal.net/analisis/pc/total-war-rome-ii/16311 (http://www.vandal.net/analisis/pc/total-war-rome-ii/16311)

Metro.co.uk: 9/10
http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/ (http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/)

Eurogamer.it: 9/10
http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione (http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione)

GameStar: 89/100
http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html (http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html)

Meristation: 88/100
http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264 (http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264)

PC Gamer: 85/100
http://www.pcgamer.com/review/total-war-rome-2-review (http://www.pcgamer.com/review/total-war-rome-2-review)

EGM: 8.5/10
http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/# (http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/#)

thesixthaxis: 8/10
http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/ (http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/)

VideoGamer: 8/10
http://www.videogamer.com/reviews/rome_ii_total_war_review.html (http://www.videogamer.com/reviews/rome_ii_total_war_review.html)

Eurogamer.cz: 8/10
http://www.eurogamer.cz/articles/total-war-rome-2-recenze (http://www.eurogamer.cz/articles/total-war-rome-2-recenze)

One Hit Pixel: B/A+
http://onehitpixel.com/review/total-war-rome-ii (http://onehitpixel.com/review/total-war-rome-ii)

Beefjack:
http://beefjack.com/reviews/total-war-rome-ii-review-pc/ (http://beefjack.com/reviews/total-war-rome-ii-review-pc/)

Digital Spy: 4/5
http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html (http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html)

Eurogamer: 7/10
http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review (http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review)

PCgamesn: 7/10
http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review (http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review)

Joystiq: 3.5/5
http://www.joystiq.com/2013/09/02/total-war-rome-2-review/ (http://www.joystiq.com/2013/09/02/total-war-rome-2-review/)

Seems like a great game, but CA might have taken the mouth too full. Looks like we can expect some bad bugs and bad AI if they don't fix it with the day one

https://www.youtube.com/user/DiplexHeatedHD
Title: Re: Total War: Rome II
Post by: Betaknight on September 02, 2013, 09:59:42 pm
When it releases it will be 1am here ;-; and i have school...
Title: Re: Total War: Rome II
Post by: Lunatic on September 02, 2013, 10:35:58 pm
It's 9.9 and that's not that bad compared to shogun and napoleon, they were 25 gigabytes.

The patch on release will probably add atleast 5GB. But CA are known for being great at optimizing
Title: Re: Total War: Rome II
Post by: James on September 02, 2013, 11:13:56 pm
Does anyone know how big the patch actually is?
Title: Re: Total War: Rome II
Post by: Oakenshield on September 03, 2013, 12:48:04 am
Well I ordered it on disk so I don't have to Download so much, as my ds is pretty slow  :'(
Title: Re: Total War: Rome II
Post by: ArtOfKilling on September 03, 2013, 01:07:56 am
im predownloading it :D
Title: Re: Total War: Rome II
Post by: Lunatic on September 03, 2013, 02:12:00 am
Does anyone know how big the patch actually is?

Just looked it up, the game is compressed at 9.9gb and will uncompress at launch. But the exact size of the patch is not said anywhere.
Title: Re: Total War: Rome II
Post by: Betaknight on September 03, 2013, 02:52:33 am
7 HOURS  ERMAHGERD.............. IM LOSING MY MIND OVER ROMANS... The only thing im worried about is how bad it will affect my system...
Imagine as soon as I click play my tower ignites
Title: Re: Total War: Rome II
Post by: William on September 03, 2013, 03:31:12 am
If I launch steam offline can I avoid the patch?
Title: Re: Total War: Rome II
Post by: Docm30 on September 03, 2013, 03:51:21 am
Why would you possibly want to avoid a patch?
Title: Re: Total War: Rome II
Post by: groenewoldr on September 03, 2013, 04:31:45 am
My nipples are getting hard, can't wait. :)
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 03, 2013, 07:06:36 am
2 hours...
Title: Re: Total War: Rome II
Post by: Millander on September 03, 2013, 07:31:04 am
Getting up an hour earlier to play it before school
Title: Re: Total War: Rome II
Post by: George385 on September 03, 2013, 07:45:00 am
Getting up an hour earlier to play it before school

http://www.timeanddate.com/countdown/generic?iso=20130903T00&p0=217&msg=Rome+2+Steam+Unlock


it unlocks extremely soon.
Title: Re: Total War: Rome II
Post by: Albert Eisenberg on September 03, 2013, 08:01:38 am
One hour left! ;D
I cannot wait to serve my Pharaoh, defend Germania from the Romans, and unite Greece under the single banner of Spain.
Title: Re: Total War: Rome II
Post by: Millander on September 03, 2013, 08:12:32 am
shit better not start broken like shogun.
Title: Re: Total War: Rome II
Post by: James on September 03, 2013, 08:21:57 am
Does anyone know how big the patch actually is?

Just looked it up, the game is compressed at 9.9gb and will uncompress at launch. But the exact size of the patch is not said anywhere.

That's a bummer, it took me about 5-6 hours to finish pre-loading it so I hope it isn't too big.
Title: Re: Total War: Rome II
Post by: Hawke on September 03, 2013, 08:23:45 am
40 minutes, AHHHHHH!
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 03, 2013, 08:32:45 am
28 minutes.
Title: Re: Total War: Rome II
Post by: ArtOfKilling on September 03, 2013, 08:34:25 am
1 hour and 40min to finish predoawnloading :P
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 03, 2013, 08:50:19 am
10 minutes remaining!

Edit: DOWNLOADIIIIIIGN OMG!
Title: Re: Total War: Rome II
Post by: Mako on September 03, 2013, 08:50:43 am
So frustrating, the time it's released is exactly when school starts. ::)
Title: Re: Total War: Rome II
Post by: MilfAndCookies on September 03, 2013, 08:52:54 am
I am so lucky not to have school until tomorrow. Just downloaded something and now it says 100%. :D
Title: Re: Total War: Rome II
Post by: MilfAndCookies on September 03, 2013, 08:55:29 am
Shame on me, double post...
Title: Re: Total War: Rome II
Post by: Albert Eisenberg on September 03, 2013, 08:59:41 am
Well, gentlemens, it is time. ;D
Title: Re: Total War: Rome II
Post by: Mako on September 03, 2013, 09:00:49 am
Well, gentlemens, it is time. ;D
;D
Title: Re: Total War: Rome II
Post by: Hawke on September 03, 2013, 09:01:41 am
YES!
Title: Re: Total War: Rome II
Post by: Mako on September 03, 2013, 09:03:41 am
All this waiting, excitement, and it's finally here; aaaand I get to play 5 minutes of it before I have to leave for school. ::)
Title: Re: Total War: Rome II
Post by: MilfAndCookies on September 03, 2013, 09:04:26 am
Great, a 20 min update...
Title: Re: Total War: Rome II
Post by: Mako on September 03, 2013, 09:05:20 am
Great, a 20 min update...
Yep, just saw that as well... Oh well.
Title: Re: Total War: Rome II
Post by: Oakenshield on September 03, 2013, 09:22:27 am
I'm on holiday at the moment so I can't play it until when I get back home this evening.   :'(
Title: Re: Total War: Rome II
Post by: kpetschulat on September 03, 2013, 10:13:42 am
This fucking sucks. R2TW runs like shit on my PC. Constant crashing too. All this anticipation, for a half-working game. Wtf!!! I guess they lied about R2TW having S2TW graphics. These graphics make me sick too. The shaders are also terrible. If I look at my troops against the sun, they're just black. But, if I look at my troops away from the sun, they're super bright.
Title: Re: Total War: Rome II
Post by: Jelly on September 03, 2013, 10:21:05 am
This fucking sucks. R2TW runs like shit on my PC. Constant crashing too. All this anticipation, for a half-working game. Wtf!!! I guess they lied about R2TW having S2TW graphics. These graphics make me sick too. The shaders are also terrible. If I look at my troops against the sun, they're just black. But, if I look at my troops away from the sun, they're super bright.
The hate...
Title: Re: Total War: Rome II
Post by: kpetschulat on September 03, 2013, 10:54:55 am
This fucking sucks. R2TW runs like shit on my PC. Constant crashing too. All this anticipation, for a half-working game. Wtf!!! I guess they lied about R2TW having S2TW graphics. These graphics make me sick too. The shaders are also terrible. If I look at my troops against the sun, they're just black. But, if I look at my troops away from the sun, they're super bright.
The hate...

Yeah, well... It just crashed my PC. I don't understand this. I could run S2TW on super-ultra graphics, but I can't run R2TW at all. They said R2TW uses a slightly modified graphics engine that was used for S2TW. So, I don't understand why this isn't working for me. The game might not be optimized yet, who knows...
Title: Re: Total War: Rome II
Post by: Reginald Schneider on September 03, 2013, 11:13:13 am
I have to say, this game looks terrible compared to the gameplay videos (on extreme). Anti aliasing seems shit, and it still runs like shit on a GTX670/i5 3570k PC. I suppose graphics are the least important part of a strategy game but it is still disappointing.
Title: Re: Total War: Rome II
Post by: Albert Eisenberg on September 03, 2013, 12:25:48 pm
I played for two hours and ran it pretty well on Extreme settings, and I have to say it didn't really blow me away. It has a promising singleplayer, but it's DLC-factions thing is kind of off-putting. In Shogun 2, I bought a lot of the faction DLCs because they added units in multiplayer too, and since they changed the multiplayer again in Rome 2 to the classic TW (even though Shogun 2 had it... grumble grumble) there is less reason for me to buy the DLC because of what I'd be getting or the lack of, lol.

The battles are the best so far in my opinion, they really did a great job on that. Still though I don't like some of the other things they did.
Title: Re: Total War: Rome II
Post by: Willhelm on September 03, 2013, 12:39:26 pm
I'm enjoying it so far, it runs well on my laptop, i have to have low settings so it doesn't look great but I'm getting around 40FPS, it also doesn't heat my laptop to 90 C like Mount and blade sometimes does. Its fun to play too, it feels very much like the first Rome Total war but better. I'm not sure the romans had explosive artillery shots though.
Title: Re: Total War: Rome II
Post by: Harry on September 03, 2013, 12:40:57 pm
If only I could join in with the fun  :'(

Spoiler
(https://i.imgur.com/iRT17pB.png)
[close]
Title: Re: Total War: Rome II
Post by: Gokiller on September 03, 2013, 12:58:23 pm
Lucky basterds... I still have 4 hours of school to go. :/
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 03, 2013, 01:02:22 pm
I have 9 days! ;(
Title: Re: Total War: Rome II
Post by: Vincenzo on September 03, 2013, 01:54:49 pm
Meh, what a mess.

First of all the launcher app, it does not work. at all.

whenever it comes up on my pc, my computer completely lags out, the app takes all of the cpu power and i cant click anything, basically the launcher is running on 3 frames per minute and affecting all the computer in the process.

Once I wait 5 mins constantly clicking play I can actually start the game, great!, why need a launcher anyway, its a useless application, when I click a game in steam and select play I want to play the damn game, not look at a useless application with another damn play button.


Anyway, then total war proves itself to be total war once more.

On my top of the line pc, on extreme graphics I have an average of 29 frames per second in the benchmark. what a joke!
Disabling SSAO, reducing shadows and disabling anti-aliasing brings it up to 48 per second... what a joke still.
Also, to be honest, it does not even look that much better than the last games.

anyway, let the fun begin right!
Sadly, AI is still as stupid as always with total war., With their millions, hiring a good AI programmer is not in the budget it seems... :/
bugs and crashes is to be expected at any release so that is fine.


Positive things so far are;
Much better loading times. (THANK GOD, 5 mins in Shogun to load a battle? from my 600 MiB/s SSD drive? Really?) Still not as good as most games though.
The strategy map size and variance.


All and all, I would say the game gets a 6/10 from me, not much new... same shit different era. as all total war games... they never seem to fix the core problems with the game.
Title: Re: Total War: Rome II
Post by: Mako on September 03, 2013, 02:17:13 pm
I'm so confused, I have everything on basically max settings and it looks the same as low settings? Unit detail wise etc, etc... any help?

Probably have a shitty graphics card: amd radeon hd 7900 series, but the strange thing is, I've been able to run every other game on max settings with no problem at all, and every time I change graphics settings on Rome 2, it never changes, the unit and building detail and everything else always stays the same no matter what.
Title: Re: Total War: Rome II
Post by: MackCW on September 03, 2013, 02:35:53 pm
And thus this is why I stopped buying a TW release after Empire. Too many bugs, takes them a month to fix.

Gonna wait until Nov-Dec.

EDIT: Woke up this morning. 40 friends in game. 39 of them playing Rome 2.
Title: Re: Total War: Rome II
Post by: Prince_Eugen on September 03, 2013, 03:03:39 pm
Saw the first release videos, will buy it later, when the price will slide down, cant afford such things with my budget in the important period of academy studying.
Title: Re: Total War: Rome II
Post by: Diplex on September 03, 2013, 03:52:01 pm
Im actually patiently waiting for some sort of realism mod to come out. A lot of the combat needs reworking.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 03, 2013, 04:05:22 pm
Indeed. The combat is extremely fast, and everything about roman discipline/lines is just a huge mess here.
Title: Re: Total War: Rome II
Post by: Diplex on September 03, 2013, 04:07:09 pm
They need guard mode, where they hold formations. They had that in Rome 1.
Title: Re: Total War: Rome II
Post by: Millander on September 03, 2013, 04:25:45 pm
im sure over time they will patch the stuff like they did with shogun...
Title: Re: Total War: Rome II
Post by: Diplex on September 03, 2013, 04:35:21 pm
Im heading to the TWC forum to see if they have a modding section but the site takes aaaaages to load.
Title: Re: Total War: Rome II
Post by: Millander on September 03, 2013, 05:04:48 pm
Im heading to the TWC forum to see if they have a modding section but the site takes aaaaages to load.

might explain why (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F702dc4bb2f1cffad86c92a6ff7e12f2a.png&hash=4dfafd8345f53b231fae7511047dcddeb857c712)
Title: Re: Total War: Rome II
Post by: Diplex on September 03, 2013, 05:17:37 pm
I go there often, and it always lags.
Title: Re: Total War: Rome II
Post by: Dekkers on September 03, 2013, 05:19:54 pm
I am super super noob so questions incoming.

1. My PC is not super, but I like to play with as less lagg as possible, any specific things I really have to edit for a better FPS?

2. I played my first match un ultra and still most textures didn't look ... brilliant, is that to be updated or is it just me?

Title: Re: Total War: Rome II
Post by: kpetschulat on September 03, 2013, 05:28:23 pm
Dekkers, there are huge graphical problems with the game. This was obviously not optimized before release, which is why so many people have graphical problems.
Title: Re: Total War: Rome II
Post by: Gokiller on September 03, 2013, 05:55:27 pm
Just played campaign for an hour, can't really complain graphics are fine, and I don't really have much fps issues.
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 03, 2013, 05:59:28 pm
All I can say is I called this... about a year before release. TW games have been steadily declining in quality since Empire and I don't really know why people would expect this to be better than the first Rome. :-\

I'll probably pick it up eventually once they fix everything, although they never fixed what was wrong with Empire, or Napoleon, or some things about Shogun 2... Oh well.
Title: Re: Total War: Rome II
Post by: König on September 03, 2013, 06:00:00 pm
I haven't had much time to play yet, so maybe I just need to fool around with my settings some more, however; the graphics (my computer is far from great, but it's no toaster) seem to be worse than in Napoleon (playing them both on roughly low-medium). Like I said, it's just a first impression, and maybe I'm doing something wrong... but still...
Title: Re: Total War: Rome II
Post by: Allasaphore on September 03, 2013, 06:03:54 pm
So, here's the question we've all been asking.

Have they fixed the AI in any conceivable manner? I could care less about the graphics, but I want a challenging AI. :(
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 03, 2013, 06:05:08 pm
So, here's the question we've all been asking.

Have they fixed the AI in any conceivable manner? I could care less about the graphics, but I want a challenging AI. :(

I haven't played it, but every review I've read says that the AI is largely the same, or improved in some ways but degraded in others.
Title: Re: Total War: Rome II
Post by: Allasaphore on September 03, 2013, 06:08:49 pm
Spoiler
So, here's the question we've all been asking.

Have they fixed the AI in any conceivable manner? I could care less about the graphics, but I want a challenging AI. :(

I haven't played it, but every review I've read says that the AI is largely the same.
[close]

If that is the case...time to get EU4 or keep playing EU3. lol
Title: Re: Total War: Rome II
Post by: Death by EMP on September 03, 2013, 06:09:20 pm
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]
Title: Re: Total War: Rome II
Post by: Allasaphore on September 03, 2013, 06:10:53 pm
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

What in Caesar's name happened to those Romans????
Title: Re: Total War: Rome II
Post by: Death by EMP on September 03, 2013, 06:11:43 pm
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

What in Caesar's name happened to those Romans????
They seen some shit, man, they seen some shit.
Title: Re: Total War: Rome II
Post by: König on September 03, 2013, 06:15:25 pm
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

What in Caesar's name happened to those Romans????
They seen some shit, man, they seen some shit.
Look's like someone's been using nuclear weapons...

Legio XXXI: Radialis
Title: Re: Total War: Rome II
Post by: Allasaphore on September 03, 2013, 06:17:00 pm
Spoiler
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

What in Caesar's name happened to those Romans????
They seen some shit, man, they seen some shit.
[close]

Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.
Title: Re: Total War: Rome II
Post by: RabidDonkey on September 03, 2013, 06:17:44 pm
Ach, bloody Amazon have cocked up here.

(https://i.imgur.com/1BYi8xS.png)
Title: Re: Total War: Rome II
Post by: Death by EMP on September 03, 2013, 06:18:29 pm
Spoiler
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

What in Caesar's name happened to those Romans????
They seen some shit, man, they seen some shit.
[close]

Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.
Not my screenshot, but yeah.
Title: Re: Total War: Rome II
Post by: König on September 03, 2013, 06:22:49 pm
Spoiler
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

What in Caesar's name happened to those Romans????
They seen some shit, man, they seen some shit.
[close]

Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F320%2F9r.png&hash=058573223c893dbdaf976d08c13800c765f61615)
[close]
Title: Re: Total War: Rome II
Post by: Death by EMP on September 03, 2013, 06:31:10 pm
Spoiler
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

What in Caesar's name happened to those Romans????
They seen some shit, man, they seen some shit.
[close]

Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F320%2F9r.png&hash=058573223c893dbdaf976d08c13800c765f61615)
[close]
12:05 PM - Nipplestockings: what happens in Carthage stays in Carthage
Title: Re: Total War: Rome II
Post by: Hawke on September 03, 2013, 06:47:12 pm
I got the 'Bloodthirsty' achievement (Kill 10,000 men in battle) in my first multiplayer game (Also the first time playing, so I hadn't killed anyone else.) with Wind and Desert Thunda.
Needless to say, that battle was bloody.

Sadly, I can play no more Rome or any game with Wind as his computer exploded (Literally) after a power surge. :(
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 03, 2013, 07:04:39 pm
Spoiler
(https://i.imgur.com/wQ4yw1l.jpg)
[close]

uh oh
Title: Re: Total War: Rome II
Post by: König on September 03, 2013, 07:08:39 pm
They look stoned.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 03, 2013, 07:09:40 pm
Aye. xD
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 03, 2013, 07:10:08 pm
Spoiler
(https://i.imgur.com/gzLT7Bu.jpg)
[close]
Spoiler
(https://i.imgur.com/sbQDh4b.jpg)
[close]
Title: Re: Total War: Rome II
Post by: kpetschulat on September 03, 2013, 07:10:33 pm
Spoiler
(https://i.imgur.com/wQ4yw1l.jpg)
[close]

uh oh

Looks like a Samnite army of the undead.
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 03, 2013, 07:18:22 pm
Spoiler
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

What in Caesar's name happened to those Romans????
They seen some shit, man, they seen some shit.
[close]

Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F320%2F9r.png&hash=058573223c893dbdaf976d08c13800c765f61615)
[close]
12:05 PM - Nipplestockings: what happens in Carthage stays in Carthage

I've... seen things you people wouldn't believe... Quinquereme ships on fire off the shore of Carthage. I watched ballistas glitter in the dark near the Porta Appia. All those... moments... will be lost in time, like... tears... in... rain. Time... to die...
Title: Re: Total War: Rome II
Post by: Willhelm on September 03, 2013, 07:26:51 pm
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

Faked screenshot from /v/.
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 03, 2013, 07:28:19 pm
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

Faked screenshot from /v/.

It's not faked, although it is from /v/. The faces can get messed up if you play the game on Ultra settings, because apparently the game can't handle its own engine. People with top line PCs are having trouble running the game above 30 FPS even though the game's graphics aren't particularly good.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 03, 2013, 07:32:24 pm
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

Faked screenshot from /v/.
It's not faked, the game is fucking broke on highest settings. At least you got one thing right though.
Title: Re: Total War: Rome II
Post by: The Respected Man on September 03, 2013, 07:46:33 pm
Rome II, ladies and gentlemen.

Spoiler
(https://i.imgur.com/mpLB5tS.jpg)
[close]

Faked screenshot from /v/.
It's not faked. Me and a ton of others are experiencing texture bugs coupled with frighteningly low FPS.
Title: Re: Total War: Rome II
Post by: Betaknight on September 03, 2013, 08:07:56 pm
Well... Game got released, CA has a horde of customers raging. Some pc's ignited, some took the burn and held up. Now im scared to decompress the game when i get home (2minutes)
Title: Re: Total War: Rome II
Post by: Death by EMP on September 03, 2013, 08:18:40 pm
Here is a quote from the CA forums.

"This game is so broke that EA would publish it."
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 03, 2013, 08:20:56 pm
Shit, I didn't think the game'd be this bad. I don't wanna know what'll happen when some unprofessional(Not paid off) reviewers get their hands on it.
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 03, 2013, 08:25:17 pm
Shit, I didn't think the game'd be this bad. I don't wanna know what'll happen when some unprofessional(Not paid off) reviewers get their hands on it.

Many of the major reviewers gave it less than great scores. Eurogamer gave it a 7/10. In fact most of the 8/10 or higher reviews were written by minor or indie reviewers.

Spoiler
Quote
Rock-Paper-Shotgun:
http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/

NowGamer: 9.5/10
http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html

Gamesradar: 4.5/5
http://www.gamesradar.com/total-war-rome-2-review/

GamesVillage: 9.4/10
http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html

CVG: 9/10
http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/

GameReactorUK: 9/10
http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/

PushStartUK: 9/10
http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/

Electronic Theatre: 90/100
http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii

Vandal: 9/10
http://www.vandal.net/analisis/pc/total-war-rome-ii/16311

Metro.co.uk: 9/10
http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/

Eurogamer.it: 9/10
http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione

GameStar: 89/100
http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html

Meristation: 88/100
http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264

PC Gamer: 85/100
http://www.pcgamer.com/review/total-war-rome-2-review

EGM: 8.5/10
http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/#

thesixthaxis: 8/10
http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/

VideoGamer: 8/10
http://www.videogamer.com/reviews/rome_ii_total_war_review.html

Eurogamer.cz: 8/10
http://www.eurogamer.cz/articles/total-war-rome-2-recenze

One Hit Pixel: B/A+
http://onehitpixel.com/review/total-war-rome-ii

Beefjack:
http://beefjack.com/reviews/total-war-rome-ii-review-pc/

Digital Spy: 4/5
http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html

Eurogamer: 7/10
http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review

PCgamesn: 7/10
http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review

Joystiq: 3.5/5
http://www.joystiq.com/2013/09/02/total-war-rome-2-review/
[close]
Title: Re: Total War: Rome II
Post by: König on September 03, 2013, 09:03:08 pm
Here is a quote from the CA forums.

"This game is so broke that EA would publish it."
That sounds like a bad "your mom" joke.
Title: Re: Total War: Rome II
Post by: Millander on September 03, 2013, 09:04:23 pm
I remember shogun 2 being just as fucked up upon launch. But after a while it was fixed. Hopefully its speedy with rome II
Title: Re: Total War: Rome II
Post by: Jelly on September 03, 2013, 09:09:59 pm
I can't find anything wrong with mine, I'm just trying to enjoy it.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 03, 2013, 09:12:33 pm
CA said they're going to begin patches next week. Like, wtf... With all these problems, they're going to wait a week, maybe longer, to start fixing this broke-ass game? Typical CA/Sega. Same shit happened with S2TW. When they fixed it, they released FotS and broke it all over again.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 03, 2013, 09:32:29 pm
CA said they're going to begin patches next week. Like, wtf... With all these problems, they're going to wait a week, maybe longer, to start fixing this broke-ass game? Typical CA/Sega. Same shit happened with S2TW. When they fixed it, they released FotS and broke it all over again.
They got a season of DLC lined up for us because they are greedy corporate sluts, get ready for a bumpy ride.
Title: Re: Total War: Rome II
Post by: Hawke on September 03, 2013, 10:30:13 pm
Well... Game got released, CA has a horde of customers raging. Some pc's ignited, some took the burn and held up. Now im scared to decompress the game when i get home (2minutes)
Yeah, Wind's GPU burnt out playing it. :(
Title: Re: Total War: Rome II
Post by: El_Presidente on September 03, 2013, 10:46:53 pm
HAHAHAHHAHAH.

I knew it would be shit long before release. Presidente is always right.

Sadly I'm so bored waiting for Star Citizen I bought it for 30 quid. I expected as much crap as I got. gg.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 03, 2013, 10:48:50 pm
Well... Game got released, CA has a horde of customers raging. Some pc's ignited, some took the burn and held up. Now im scared to decompress the game when i get home (2minutes)
Yeah, Wind's GPU burnt out playing it. :(

He will return to us Hawke! He will return on a magical unicorn!
Title: Re: Total War: Rome II
Post by: El_Presidente on September 03, 2013, 10:50:00 pm
Probably the most overhyped junk of 2013.

gg wp.
Title: Re: Total War: Rome II
Post by: Holland on September 03, 2013, 10:51:59 pm
Probably the most overhyped junk of 2013.

gg wp.

Yeah, from what everyone says I should be beyond grateful that I didn't buy it.

Time to play Rome 1 <3
Title: Re: Total War: Rome II
Post by: Dekkers on September 03, 2013, 10:59:06 pm
I am not having big problems, just lagg and graphics and I just played naval with a friend and he seemed to have problems boarding, I do enjoy that game allot tho!
Title: Re: Total War: Rome II
Post by: Death by EMP on September 03, 2013, 11:00:11 pm
Want a new strategy game that isn't buggy as fuck and actually worth what it is asking for? Check out Doorkickers, which just released on Steam, it's badass, been playing since Alpha.
Title: Re: Total War: Rome II
Post by: Gokiller on September 03, 2013, 11:09:04 pm
They only have to increase the speed of the turns and I'm fine with the game.

Even with all these complaints, and the graphics that can be better. I don't regret buying it at all.
Title: Re: Total War: Rome II
Post by: Betaknight on September 03, 2013, 11:15:00 pm
They only have to increase the speed of the turns and I'm fine with the game.

Even with all these complaints, and the graphics that can be better. I don't regret buying it at all.
Thus why I disable show ai moves. Graphics needs optimizing. Game mechanics could too, but some minor detail. I think the game is ok. Don't regret asking wind though :D
Title: Re: Total War: Rome II
Post by: Gokiller on September 03, 2013, 11:18:52 pm
Spoiler
They only have to increase the speed of the turns and I'm fine with the game.

Even with all these complaints, and the graphics that can be better. I don't regret buying it at all.
Thus why I disable show ai moves. Graphics needs optimizing. Game mechanics could too, but some minor detail. I think the game is ok. Don't regret asking wind though :D
[close]
I disabled it as well.
Title: Re: Total War: Rome II
Post by: RabidDonkey on September 03, 2013, 11:19:59 pm
Feel sorry for those of you who've had to shell out £40+ on it considering the state it's currently in, glad I managed to get mine for £25 even though I can barely run it!
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 03, 2013, 11:20:38 pm
Game seems fine to me. Minus the horrid optimization, I like it. Worth the $60 preorder.

Besides I don't mind waiting a week for a new patch, I got faith that CA will get their shit together ASAP.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 03, 2013, 11:29:06 pm
Guys, please look at this. http://forums.totalwar.com/showthread.php/76672-Low-Resolution-Texture-when-running-on-Extreme?p=646496#post646496

It actually helped, surprisingly. I seemed to get it nicely at ~40fps in large battles on Ultra. Resolution capped at 1600x1024 works the best for me. My monitor is HD 1920x1080, however it would cut the screen off and cause atrocious amounts of lag.
Title: Re: Total War: Rome II
Post by: RabidDonkey on September 03, 2013, 11:32:14 pm
Besides I don't mind waiting a week for a new patch, I got faith that CA will get their shit together ASAP.

It makes more sense for them to do it in a week in my opinion, that way, they can learn of more bugs and address them too.
Title: Re: Total War: Rome II
Post by: William on September 03, 2013, 11:40:57 pm
Although a patch will fix it I think a closed beta or some type of beta would have been nice so that we could find bugs a few months/weeks before release so they could have been addressed and fixed so the release would be a bit better.


Game still great btw, any total war auto 10/10
Title: Re: Total War: Rome II
Post by: kpetschulat on September 03, 2013, 11:42:33 pm
Game still great btw, any total war auto 10/10

That's incredibly ignorant to the fact that R2TW is bugged and not-optimized beyond comprehension. It's going to take a long time for this game to be fixed, but if you guys want it to be better, use the solution I posted. Basically, run it in windowed mode, and play with the graphics until you get it how you want.
Title: Re: Total War: Rome II
Post by: Millander on September 04, 2013, 12:35:04 am
I said I would promote the 21e member who gifted me Rome II. Pimping out regiment swag
Title: Re: Total War: Rome II
Post by: Earth Bby on September 04, 2013, 12:51:06 am
Biggest piece of shit I've played all year.

- excuse the language, i'm not a happy chappy
Title: Re: Total War: Rome II
Post by: TheZach_Attack on September 04, 2013, 12:53:27 am
I said I would promote the 21e member who gifted me Rome II. Pimping out regiment swag
lol k haven't seen that before
Title: Re: Total War: Rome II
Post by: kpetschulat on September 04, 2013, 12:54:10 am
I said I would promote the 21e member who gifted me Rome II. Pimping out regiment swag

Yeah, good luck with that.
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 04, 2013, 01:07:05 am
I said I would promote the 21e member who gifted me Rome II. Pimping out regiment swag

Not happening mate. Doubt anyone would willingly give you Rome 2 XD
Title: Re: Total War: Rome II
Post by: MackCW on September 04, 2013, 01:40:00 am
HAHAHAHHAHAH.

I knew it would be shit long before release. Presidente is always right.

Sadly I'm so bored waiting for Star Citizen I bought it for 30 quid. I expected as much crap as I got. gg.

They always patch it. Like I said it's why I wait a month or two so I can play it without the fuckin hassles.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 04, 2013, 02:53:58 am
Biggest piece of shit I've played all year.

- excuse the language, i'm not a happy chappy
Watch your language, сука.

HAHAHAHHAHAH.

I knew it would be shit long before release. Presidente is always right.

Sadly I'm so bored waiting for Star Citizen I bought it for 30 quid. I expected as much crap as I got. gg.

They always patch it. Like I said it's why I wait a month or two so I can play it without the fuckin hassles.
You too, tovarisch.
Title: Re: Total War: Rome II
Post by: Commissar Jdf on September 04, 2013, 03:25:14 am
Here's how I feel: If you are completely new to the Total War series or new to the Rome Total War series at least, this is the game for you. I, however, have been playing since Medieval I which was, eh, eons ago  :-\. I love Rome Total War but sadly wish I could get my $60 back. Rome Total War 2 is sort of a reskin with parts made more easy to the newcomers and parts made unnecessarily hard to players. I enjoyed how in Rome Total War you could only unlock more factions as you conquered them. It gave a more fulfilling aspect to the game; whereas in Rome Total War 2 some factions are already released. For a new player, 8/10. For someone who is uncertain about purchasing it, I'd give it a 6/10. I think I'll just stick with Medieval Total War II.  :D
Title: Re: Total War: Rome II
Post by: bdd458 on September 04, 2013, 03:43:03 am
Rome II is easily the best vanilla Total War game out there.

Medieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.

I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.

It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.
Title: Re: Total War: Rome II
Post by: Commissar Jdf on September 04, 2013, 03:45:02 am
Rome II is easily the best vanilla Total War game out there.

Medieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.

I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.

Did you get a faux copy of MTW? That has never happened to me. I've never had glitches.
Title: Re: Total War: Rome II
Post by: Millander on September 04, 2013, 04:21:27 am
They bought me it a month before it came out noobs
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 04, 2013, 04:44:00 am
Rome II is easily the best vanilla Total War game out there.

Spoiler
Medieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.
[close]
I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.

It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.

Take that back. Medieval 2 is fantastic, and it's better than any other TW game. Rome may be a little better on the glitch and technical side, but I like the Medieval time period a lot more.
Title: Re: Total War: Rome II
Post by: Allasaphore on September 04, 2013, 04:46:58 am
Rome II is easily the best vanilla Total War game out there.

Spoiler
Medieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.
[close]
I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.

It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.

Take that back. Medieval 2 is fantastic, and it's better than any other TW game. Rome may be a little better on the glitch and technical side, but I like the Medieval time period a lot more.

I have to play through it to get the singular taste of Early Modern warfare in the series.  :'(
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 04, 2013, 04:48:20 am
Rome II is easily the best vanilla Total War game out there.

Spoiler
Medieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.
[close]
I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.

It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.

Take that back. Medieval 2 is fantastic, and it's better than any other TW game. Rome may be a little better on the glitch and technical side, but I like the Medieval time period a lot more.

I have to play through it to get the singular taste of Early Modern warfare in the series.  :'(

Yeah. Well actually the first Colonial campaign for Empire was set in the 1600's and that was pretty cool, but that was about as much as we got :(
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 04, 2013, 04:54:21 am
Rome II is easily the best vanilla Total War game out there.

Spoiler
Medieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.
[close]
I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.

It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.

Take that back. Medieval 2 is fantastic, and it's better than any other TW game. Rome may be a little better on the glitch and technical side, but I like the Medieval time period a lot more.

To be honest I utterly despise Medieval II, it just seems like Rome with better graphics to me.

But I'm not much for the eras of war outside the age of musketry, so I'm probably alone on this.
Title: Re: Total War: Rome II
Post by: König on September 04, 2013, 06:10:56 am
Game seems fine to me. Minus the horrid optimization, I like it. Worth the $60 preorder.

Besides I don't mind waiting a week for a new patch, I got faith that CA will get their shit together ASAP.
This. (except I got it for $47 ;) )

I just wish I could play it on something other than low settings.
Title: Re: Total War: Rome II
Post by: Thundersnow on September 04, 2013, 09:59:22 am
Man you don't even want to know the nightmare I went through to even get this thing to start.  What you want to know?  Okay I'll tell you!


Preloaded fine and dandy.

Wait up until 2am for the release, starts "Unpacking"

Continues to "UnPack" and crash my Steam at LEAST 50 times until one of the hundreds of things I try fixes it. 

Since I couldn't manually kill the Steam 'Process' in my Task Manager, I had to restart my computer each time.

SIX HOURS LATER I finally get a Launch Screen.

I press Launch, and it immediately gives me an error "Rome 2: Total War isn't working"....Well no shit.  What the fuck ever happened to error codes?

I do the 'Language Fix'  which is:  you right click the game in your library, pick another language, and it downloads a 1GB file. 

Surprise Surprise it works!

Exit out before playing and reset it to English.  Steam downloads another 1GB file.

Laggy as hell.  Go update my driver.

Custom battle looks beautiful.  Everything turned down low except my units.  Bout 200 guys on the screen.  Looks fantastic.

I start a campaign.  First siege I attempt, within 2 turns, the battle map with the city is laggy as hell. 

Turn everything to low, still laggy as hell.

Say goodbye to my 10,000 other friends I made in the 3 Rome tech forums over the last 8 hours.

Go to Bed dreaming of Rome (1), Total War.
Title: Re: Total War: Rome II
Post by: Hawke on September 04, 2013, 10:57:47 am
I haven't had any problems, apart from unsatisfactory FPS. (Because I run on a toaster) My Athenian conquest of ancient Europe is going as planned.
Title: Re: Total War: Rome II
Post by: Betaknight on September 04, 2013, 12:05:46 pm
Any exact dates as to when they will patch the game, yes I know it's next week, but by any chance do you guys know when?
Title: Re: Total War: Rome II
Post by: ellis on September 04, 2013, 02:28:58 pm
Bit disappointed, I have over minimum specs but so laggy not worth it, needs a patch!
Title: Re: Total War: Rome II
Post by: Death by EMP on September 04, 2013, 02:44:07 pm
So 75% of forum are disappointed and 25% are basically creaming their pants over the game..... hard to tell if truthful or fanboys..... also Medieval II is fucking amazing.......
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 03:26:07 pm
Should I be able to run it?  I have Ati radeon premium graphics 7950 Intel core 7  on my hardisc where i install my games i have 930 GB left    storage 1TB

Title: Re: Total War: Rome II
Post by: kpetschulat on September 04, 2013, 03:36:36 pm
What's your VRAM?
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 03:37:45 pm
What's your VRAM?
Uhm i dunno XD where can u find it? sorry :/ i know im dumb :(
Title: Re: Total War: Rome II
Post by: Gokiller on September 04, 2013, 03:40:22 pm
Computer - Systeemeigenschappen
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 03:40:51 pm
Computer - Systeemeigenschappen
Jep heb het gevonden :D  // found it :D  its 16 GB
Title: Re: Total War: Rome II
Post by: kpetschulat on September 04, 2013, 03:43:34 pm
Jesus Christ. 16gb? Yeah, for sure you should be able to run this game. Just so you know, the game is not optimized. Meaning even us who have higher-mid end and high-end PC's have trouble running the game. Lower-mid end and low-end PC's can run the game better in some cases. If you haven't bought it yet, wait a few months. Wait for most of patching to be done.
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 03:44:58 pm
Jesus Christ. 16gb? Yeah, for sure you should be able to run this game. Just so you know, the game is not optimized. Meaning even us who have higher-mid end and high-end PC's have trouble running the game. Lower-mid end and low-end PC's can run the game better in some cases. If you haven't bought it yet, wait a few months. Wait for most of patching to be done.
Ok thanks mate! I really appreciate your help. :) cause i wanted to buy it allready ;p  but if u buy it already can u still install a patch or so?
Title: Re: Total War: Rome II
Post by: kpetschulat on September 04, 2013, 03:55:49 pm
Well, the game was patched day one. But, as I said, and very strongly suggest, do not buy it for at least three-four months. The game is beyond broken right now for 7/10 of people who play it.
Title: Re: Total War: Rome II
Post by: Reginald Schneider on September 04, 2013, 03:56:11 pm
Computer - Systeemeigenschappen
Jep heb het gevonden :D  // found it :D  its 16 GB

That's RAM, not VRAM. No GPU with 16GB of VRAM exists.
Title: Re: Total War: Rome II
Post by: Olafson on September 04, 2013, 04:06:19 pm
Yeah, it is not really playable at the moment. I got a really expensive rig, it should be able to run it on atleast Ultra graphics but it will lagg even on medium. Besides that, even extreme settings look very jaggy and pixelated. The AA they use sucks.
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 04:06:25 pm
Opened the DxDiag.exe and it stands here im not lying:

Memory 16384MB RAM
Processor  Intel(r) Core(tm) i7 2600 CPU 3.40GHz (8CPU's), ~3,4GHz
DirectX version  Direct X11
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 04:06:59 pm
Yeah, it is not really playable at the moment. I got a really expensive rig, it should be able to run it on atleast Ultra graphics but it will lagg even on medium. Besides that, even extreme settings look very jaggy and pixelated. The AA they use sucks.
lol ok
Title: Re: Total War: Rome II
Post by: Reginald Schneider on September 04, 2013, 04:24:22 pm
Computer - Systeemeigenschappen
Jep heb het gevonden :D  // found it :D  its 16 GB

That's RAM, not VRAM. No GPU with 16GB of VRAM exists.

Opened the DxDiag.exe and it stands here im not lying:

Memory 16384MB RAM
Processor  Intel(r) Core(tm) i7 2600 CPU 3.40GHz (8CPU's), ~3,4GHz
DirectX version  Direct X11

RAM and VRAM are different things, look for the part where it says your Video Card. Oh, and maybe read what I typed before responding next time ;)
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 04:27:54 pm
Sorry dude but i really dont know how do i see it i searched it on google and not found it.
Title: Re: Total War: Rome II
Post by: Crusader on September 04, 2013, 05:05:11 pm
I bought the boxed copy and am not having any of the issues that everyone else seems toi be having. I crashed once yesterday and that was it, i don't get any major FPS drops (one or two minor ones) but apart from that it's running fine :/
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 05:13:21 pm
I bought the boxed copy and am not having any of the issues that everyone else seems toi be having. I crashed once yesterday and that was it, i don't get any major FPS drops (one or two minor ones) but apart from that it's running fine :/
Ye some guys have good performance but some others are really having bad issues   TWcenter gives much info they are working on patches and so for people with problems so it would be allright it comes out the next weeks. I searched it up :D
Title: Re: Total War: Rome II
Post by: Gokiller on September 04, 2013, 05:14:49 pm
First coming patch is Friday, so GG.
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 05:17:28 pm
First coming patch is Friday, so GG.
Epic im gonna buy the game no matter what issues i gonna install the patches so hopefully it works den ;P
Title: Re: Total War: Rome II
Post by: Betaknight on September 04, 2013, 07:30:19 pm
There are some rumour that if you delete your gfx.log file in the appdata folder of the game you and then tick allow unlimited memory, then it should run better... Dunno... Did someone do this already?
Title: Re: Total War: Rome II
Post by: Cenda the Valiant on September 04, 2013, 08:09:27 pm
First coming patch is Friday, so GG.
Praise the lord.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 04, 2013, 08:13:04 pm
I bought the boxed copy and am not having any of the issues that everyone else seems toi be having. I crashed once yesterday and that was it, i don't get any major FPS drops (one or two minor ones) but apart from that it's running fine :/

Same. Except for the campaign map which runs with low FPS and AI-turns take ages.
Title: Re: Total War: Rome II
Post by: Friedrich on September 04, 2013, 09:00:21 pm
I bought the boxed copy and am not having any of the issues that everyone else seems toi be having. I crashed once yesterday and that was it, i don't get any major FPS drops (one or two minor ones) but apart from that it's running fine :/

Same. Except for the campaign map which runs with low FPS and AI-turns take ages.
AI not because of performance, just because of quantity! D:
I get only FPS drops while zooming into large scale battles. But don't have that time too often, need to rearrange my troops every second! :o

Annyone annoyed too, that Sicily (especially Syracuse) has no major city? Syracuse was the leading greek polis at the time when the campaign starts, but ingame it's just crap with its minor tiny town as capital. It just failes every campaign very soon! :o
Title: Re: Total War: Rome II
Post by: Oakenshield on September 04, 2013, 09:02:14 pm
Got an I7 processor, GTX 560 graphics card and yet I am struggling to run the game on even low settings...
Title: Re: Total War: Rome II
Post by: AeroNinja on September 04, 2013, 09:02:53 pm
Got an I7 processor, GTX 560 graphics card and yet I am struggling to run the game on even low settings...
Friday comes a patch sais Gokiller so ;p your problems will be solved hopefully.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 04, 2013, 09:06:23 pm
Computer - Systeemeigenschappen
Jep heb het gevonden :D  // found it :D  its 16 GB

That's RAM, not VRAM. No GPU with 16GB of VRAM exists.

Opened the DxDiag.exe and it stands here im not lying:

Memory 16384MB RAM
Processor  Intel(r) Core(tm) i7 2600 CPU 3.40GHz (8CPU's), ~3,4GHz
DirectX version  Direct X11

RAM and VRAM are different things, look for the part where it says your Video Card. Oh, and maybe read what I typed before responding next time ;)
He has a DX11 GPU, so more than likely he has a 2GB Card.
Title: Re: Total War: Rome II
Post by: Oakenshield on September 04, 2013, 09:58:17 pm
Got an I7 processor, GTX 560 graphics card and yet I am struggling to run the game on even low settings...
Friday comes a patch sais Gokiller so ;p your problems will be solved hopefully.

I certainly hope so :P
Title: Re: Total War: Rome II
Post by: Cenda the Valiant on September 04, 2013, 09:58:35 pm
There'd be no point in me buying Rome II, my laptop (yes, laptop) would simply explode within a few seconds after launch. YouTube videos it is then.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 04, 2013, 10:41:40 pm
I love this AI, they are so smart, they declare war for no reason, not even near the majority for fucks sake, just because I killed Athens...

Sorry for quality, its the horrible Optimisation..


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F884118407830688896%2F2EBEDCB5C6A970A6EECFB59E417A41260DE7FABE%2F&hash=eebfb541f4eeb2e68f47c37a78070f64fc2c819f)
[close]
Title: Re: Total War: Rome II
Post by: kpetschulat on September 04, 2013, 10:52:48 pm
O.M.G. (http://forums.totalwar.com/showthread.php/79479-They-made-Rome-2-to-be-a-port.-I-see-it-now.) It all makes sense now!!!
Title: Re: Total War: Rome II
Post by: Oakenshield on September 04, 2013, 10:57:58 pm
O.M.G. (http://forums.totalwar.com/showthread.php/79479-They-made-Rome-2-to-be-a-port.-I-see-it-now.) It all makes sense now!!!

That actually does kind of make sense    :-\
Title: Re: Total War: Rome II
Post by: kpetschulat on September 04, 2013, 10:59:42 pm
O.M.G. (http://forums.totalwar.com/showthread.php/79479-They-made-Rome-2-to-be-a-port.-I-see-it-now.) It all makes sense now!!!

That actually does kind of make sense    :-\

If you click some of the links on the thread, you'll see that Sega has plans for porting over their big-time strategy for next-gen consoles, including Company of Heroes and Total War. To be honest, though... A Total War for console would be pretty fucking awesome.
Title: Re: Total War: Rome II
Post by: Gokiller on September 04, 2013, 11:02:34 pm
Some battles stats that I had with a friend.   8)

Iceni vs Rome
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F636420493992921661%2FD7CFC404C5764BF6A3333C26D31443707A92690A%2F&hash=b41932d0907a24ec99635d9bae8bdac9496485b7)
[close]
Athene vs Rome
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F636420493993211842%2F96BAE01C5A3314CA01D2DC28851F4F78A83A461A%2F&hash=fb770438253442111c5575c2427a717e4fd9f7f7)
[close]
Macedon vs Egypt
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F636420493992920107%2F30912568B9F84DEB07BA8DD361D1DF30ACDC8C9E%2F&hash=9d44ebe04daf4bcd9f70fad1cd7b95d76c1c9809)
[close]
Title: Re: Total War: Rome II
Post by: Reginald Schneider on September 04, 2013, 11:02:53 pm
Ahahaha, they will have to do a lot of optimizing before RTW2 works on consoles.
Title: Re: Total War: Rome II
Post by: Shine on September 04, 2013, 11:17:00 pm
[youtube]http://www.youtube.com/watch?v=WC4b1DN7238[/youtube]
Title: Re: Total War: Rome II
Post by: Crusader on September 04, 2013, 11:58:40 pm
I love this AI, they are so smart, they declare war for no reason, not even near the majority for fucks sake, just because I killed Athens...

Sorry for quality, its the horrible Optimisation..


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F884118407830688896%2F2EBEDCB5C6A970A6EECFB59E417A41260DE7FABE%2F&hash=eebfb541f4eeb2e68f47c37a78070f64fc2c819f)
[close]

I'm Sparta no major wars yet, a small domination campaign playing out, very few factions with huge armies (except Tylis but their troops were weak) but i doubt this will last, i can see me getting my ass kicked soon. Probs by Rome

Here's a few screens of my Spartan campaign so far (about 55 turns in)

Here's me attacking (Ephesus i think) with my naval fleet, i had a land army but never got round to using it. Disembarked my spear assault ships that kicked ass but all thanks goes to the siege engines (ballista and onagers) absolutely ripped the enemy hoplites to shreds

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697133712207%2F961DE6B389EB754D5A57278FC8D09C907AA5CB9A%2F&hash=edeaae1e4a7bf367b35f8adfa116067c8cdc4966)
[close]

Rhodes is a bit screwed at this point i have 2 armies and a navy attacking. For somer eason they pulled all their troops out before i attacked, they were later destroyed by my transports and navy.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697133720530%2FCCB87668A2670E9C25AABBE0218407C62C8ADC6C%2F&hash=313e782e131cce58a5d3eeecbf5c8c19b54cd9b3)
[close]

Current diplomatic situation. The red areas are Rebels. Unfortunately you can see a few blue areas in Greece (Crete and northern blue) these are part of my allies which somehow became more powerful than i wanted so i will have to declare war to gain those two areas which will give me control over another 2 provinces. I will then try and make them my client state.

Tylis are my current client kingdom but i need another one on my eastern borders. I plan to no longer attack East but instead go North and West so into Rome and barbarian territory  >:(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F600391697133725619%2FC9B0CE7E604C02B4ACF4F519BA96918C2F7A019A%2F&hash=74a83579b42c0c22963763dba7917c852658c4ce)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F600391697133741182%2F8F2B44F5EC885F59D14BA0237843F6E1F6EDF903%2F&hash=1f2d7bcb19e4d9296f2e904d97312fb8cd1bd0d1)
[close]

Heres a few screenies

This naval battle did not go well at all :3 got my ass kicked by transports (OP BS - Rome campaign)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F595887651401486723%2FFB18F324A7A6751827C0F7A184AE32E07C67B8E8%2F&hash=f40f1f4e02466327a9a97703d4bc95e92a3a0210)
[close]

Best way to hold a gate or a fortified army depending on what you are defending (Iceni campaign)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F595887651401480165%2FFA9CAB1C2F6ED88AFF85FF5E2684A42B3C14475C%2F&hash=d9704850e68bcece604821beddb4d697eaf85141)
[close]

When i attacked Athens i attacked Macedon first knowing Athens would have to declare war on me, i broke off all relations a turn or two before attacking then took Pella and Athens, my allies then took the northern settlement i needed :P so now i have allies in the territory i am after sooooo war will break out.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 05, 2013, 12:16:12 am
NO!
PLEASE NOT CONSOLES!
Title: Re: Total War: Rome II
Post by: Death by EMP on September 05, 2013, 12:30:01 am
I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.
Title: Re: Total War: Rome II
Post by: Willhelm on September 05, 2013, 01:56:01 am
I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.

So wait, you don't actually own rome 2?
Title: Re: Total War: Rome II
Post by: bdd458 on September 05, 2013, 02:26:44 am
Been playing a good Athens campaign.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 05, 2013, 02:58:32 am
I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.

So wait, you don't actually own rome 2?
Fuck no, I don't buy broken trash. Contact me in a month and my answer may be different. I learned of CA's slimy ways years ago.
Title: Re: Total War: Rome II
Post by: Millander on September 05, 2013, 06:06:45 am
so brave...

I have bene enjoying the game. Could use some optimization and mods but that will come in time.
Title: Re: Total War: Rome II
Post by: Willhelm on September 05, 2013, 12:00:28 pm
I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.

So wait, you don't actually own rome 2?
Fuck no, I don't buy broken trash. Contact me in a month and my answer may be different. I learned of CA's slimy ways years ago.
So many edges, you might just cut yourself. How can you spend this entire thread ragging on this game when you haven't even played it? Personally i think it's great, a buggy launch doesn't make a terrible game especially when they're quickly patching it. It certainly doesn't prove some great conspiracy to ruin gaming.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 05, 2013, 12:16:22 pm
I never played Shogun 2, so most of the chances I will really enjoy this game.

DOWNLOADIN IN AN HOUR!
MY STEAM KEY ARRIVED! OMG!
Title: Re: Total War: Rome II
Post by: Gokiller on September 05, 2013, 12:47:21 pm
Spoiler
I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.

So wait, you don't actually own rome 2?
Fuck no, I don't buy broken trash. Contact me in a month and my answer may be different. I learned of CA's slimy ways years ago.
So many edges, you might just cut yourself. How can you spend this entire thread ragging on this game when you haven't even played it? Personally i think it's great, a buggy launch doesn't make a terrible game especially when they're quickly patching it. It certainly doesn't prove some great conspiracy to ruin gaming.
[close]
Agreed with Willhelm.
Title: Re: Total War: Rome II
Post by: Dom13WorstNW on September 05, 2013, 01:08:13 pm
can some1 buy me a new pc  :)    I can barely run Rome 1  :'( :'(

Title: Re: Total War: Rome II
Post by: Dekkers on September 05, 2013, 01:25:33 pm
Btw, could anyone post here which things I have to put on, and off etc. to get a nice looking Rome II with decent FPS?
Title: Re: Total War: Rome II
Post by: Gokiller on September 05, 2013, 01:26:55 pm
Go check the TW forum little one, you may find your answers there.
Title: Re: Total War: Rome II
Post by: Dekkers on September 05, 2013, 01:31:10 pm
Go check the TW forum little one, you may find your answers there.

Really...
Title: Re: Total War: Rome II
Post by: Cenda the Valiant on September 05, 2013, 01:40:26 pm
Sibling fight?
Title: Re: Total War: Rome II
Post by: Dekkers on September 05, 2013, 02:11:50 pm
No, family business rather. But if somebody would be so kind...


Btw, could anyone post here which things I have to put on, and off etc. to get a nice looking Rome II with decent FPS?

Yes. I am lazy
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 05, 2013, 02:38:45 pm
Buy a super awesome computer and put everything  maxed out. Fixed.

No really, figure it out yourself. Not hard to tell you when we don't even know your specs. Also, the ingame benchmark is quite good.
Title: Re: Total War: Rome II
Post by: Dekkers on September 05, 2013, 02:45:40 pm
I like the ''buy a super computer'' idea.

Start donating money for me pls.


*DONATE MONEY FOR DEKKERS 2k13*
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 05, 2013, 02:47:43 pm
I like the ''buy a super computer'' idea.

Start donating money for me pls.


*DONATE MONEY FOR DEKKERS 2k13*

Sell some weeeeeeeeeeeeeeeeeeeeeeeeed
Title: Re: Total War: Rome II
Post by: Willhelm on September 05, 2013, 02:49:27 pm
Cook meth in an RV in the desert.
Title: Re: Total War: Rome II
Post by: Betaknight on September 05, 2013, 03:21:58 pm
Dekkers and gokiller are related?
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 05, 2013, 03:26:12 pm
Dekkers and gokiller are related?

They're brothers...
Title: Re: Total War: Rome II
Post by: Betaknight on September 05, 2013, 03:34:34 pm
Dekkers and gokiller are related?

They're brothers...
:OOOOOO GOKILLER NEVER TOLD ME THIS.
Title: Re: Total War: Rome II
Post by: Millander on September 05, 2013, 04:15:40 pm
www.fsegames.com/familyfued
Title: Re: Total War: Rome II
Post by: Death by EMP on September 05, 2013, 05:32:22 pm
I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.

So wait, you don't actually own rome 2?
Fuck no, I don't buy broken trash. Contact me in a month and my answer may be different. I learned of CA's slimy ways years ago.
So many edges, you might just cut yourself. How can you spend this entire thread ragging on this game when you haven't even played it? Personally i think it's great, a buggy launch doesn't make a terrible game especially when they're quickly patching it. It certainly doesn't prove some great conspiracy to ruin gaming.
I've read this thread, I have talked to my disappointed friends, I have read CA forums, I have read reviews, and watched gameplay and rants, I watched the AngryJoe livestream. The game is in fucking alpha, just like the past three TW games. Just because I am not stupid enough to spend 50 dollars on a beta test of a console port, doesn't mean I can't have my opinion on the game. I bet you never played the past few CoDs (if you had any sense) but you still hate on them, so don't be a fucking hypocrite. Take your disappointment out on CA, not somebody who was smart enough to realize CA can't realease a finished game, rather than be in a fanboy daze.

Edit: http://www.metacritic.com/game/pc/total-war-rome-ii
Look at all the TW fanboys even hating on Rome II. At least TW has SOME sensible fanboys.
Title: Re: Total War: Rome II
Post by: Crusader on September 05, 2013, 07:45:19 pm
I enjoy the game but i can tell there are some really annoying features that need to be resolved.

Death freezing, continuous pause, agents doing fuck all....etc some really annoying shit that needs to be resolved.

It's ok for release but it's more of a beta/test period and shouldn't have been released for another 2-3 weeks minimum.
Title: Re: Total War: Rome II
Post by: Dekkers on September 05, 2013, 07:52:10 pm
Dekkers and gokiller are related?

They're brothers...
:OOOOOO GOKILLER NEVER TOLD ME THIS.

Lel, because I am much cooler and he is ashamed.
Title: Re: Total War: Rome II
Post by: Gokiller on September 06, 2013, 04:14:28 pm
Patch released!
Title: Re: Total War: Rome II
Post by: Millander on September 06, 2013, 05:58:47 pm
how is it and what does ti change?
Title: Re: Total War: Rome II
Post by: AeroNinja on September 06, 2013, 06:00:18 pm
how is it and what does ti change?
It fixes lag issues and stuf.
Title: Re: Total War: Rome II
Post by: König on September 06, 2013, 06:08:25 pm
how is it and what does ti change?
It fixes lag issues and stuf.
Supposedly. I haven't heard good things about it from the (official) Total War forum. But hey, haters gonna hate, so it may be fine. I haven't gotten a chance to try it out myself yet.
Title: Re: Total War: Rome II
Post by: AeroNinja on September 06, 2013, 06:09:35 pm
how is it and what does ti change?
It fixes lag issues and stuf.
Supposedly. I haven't heard good things about it from the (official) Total War forum. But hey, haters gonna hate, so it may be fine. I haven't gotten a chance to try it out myself yet.
Hm but if u got a real good game pc do you still have the lag? cause i see much people on youtube without lag or so before the patch. O.o
Title: Re: Total War: Rome II
Post by: König on September 06, 2013, 06:17:11 pm
how is it and what does ti change?
It fixes lag issues and stuf.
Supposedly. I haven't heard good things about it from the (official) Total War forum. But hey, haters gonna hate, so it may be fine. I haven't gotten a chance to try it out myself yet.
Hm but if u got a real good game pc do you still have the lag? cause i see much people on youtube without lag or so before the patch. O.o
My PC isn't exactly the greatest (no toaster though). I always laugh at people who complain about games being "unplayable" at 30 FPS.
Title: Re: Total War: Rome II
Post by: AeroNinja on September 06, 2013, 06:21:54 pm
how is it and what does ti change?
It fixes lag issues and stuf.
Supposedly. I haven't heard good things about it from the (official) Total War forum. But hey, haters gonna hate, so it may be fine. I haven't gotten a chance to try it out myself yet.
Hm but if u got a real good game pc do you still have the lag? cause i see much people on youtube without lag or so before the patch. O.o
My PC isn't exactly the greatest (no toaster though). I always laugh at people who complain about games being "unplayable" at 30 FPS.
Ye me too but i have a decent pc though :P 16 GB ram and i7 so :P hope it will work :D  and hopefully the patch will work for others who have issues
Title: Re: Total War: Rome II
Post by: kpetschulat on September 06, 2013, 06:59:06 pm
Well, the patch helped performace, but ever so slightly. They seemed to have also fixed the battle bug where units charge at your men, then retreat just before they hit the line.
Title: Re: Total War: Rome II
Post by: Jelly on September 06, 2013, 07:04:26 pm
Well, the patch helped performace, but ever so slightly. They seemed to have also fixed the battle bug where units charge at your men, then retreat just before they hit the line.
I never had that bug.
Title: Re: Total War: Rome II
Post by: Colonel Howe on September 06, 2013, 07:52:13 pm
I've had a lot of fun with the game so far, recreating the mighty Alexandrian Empire
Title: Re: Total War: Rome II
Post by: Willhelm on September 06, 2013, 08:39:01 pm
I'm getting about 10 higher FPS after the patch.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 07, 2013, 12:30:21 am
Spoiler
(https://i.imgur.com/XixQ1DC.jpg)
[close]

Title: Re: Total War: Rome II
Post by: Reginald Schneider on September 07, 2013, 12:32:28 am
Spoiler
(https://i.imgur.com/XixQ1DC.jpg)
[close]

Oh wow, that is fucking brilliant.

On another note, whenever I attack Eborakon, I destroy the gates with ballistae, then the game crashes. gg
Title: Re: Total War: Rome II
Post by: Hawke on September 07, 2013, 01:24:48 am
Spoiler
(https://i.imgur.com/XixQ1DC.jpg)
[close]
This constitutes a Spartan victory, right?
Title: Re: Total War: Rome II
Post by: kpetschulat on September 07, 2013, 07:00:33 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F237%2Fads6.jpg&hash=f2ac403b387500fcebcfa2e27fc5fd01a2ea1222)
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 07, 2013, 07:10:32 am
Apology from CA.

Spoiler
Quote from: Bart CA;687865
[COLOR="#EE82EE"]Hi All - I’m just posting this on behalf of Mike Simpson, Creative Director on Total War here at Creative Assembly - Bart CA[/COLOR]

--------------------------

Hi everyone and thanks for your attention.

We just wanted to reassure you that we do know it’s an extremely annoying and frustrating time for some of you at the moment and we are working around the clock to sort out those issues that you are having. The first patch has just gone up - it's not trouble-free we know and are fixing with a hotfix, but there will be another next week and every week after that till the problems are gone.

At the moment it may seem that the changes are slight, but they aren’t the only ones we are working on currently and bigger changes are happening now for future patches.

If you are having a problem, it is totally unacceptable and a big deal for us, please know that we are spending all our dev effort on fixing outstanding issues.

I realise in our rush to do that we haven’t updated you on the situation, so if you are interested, please read on.

Scale of launch issues
First and foremost let me say that if even one person has a problem running the game we would want to fix it, this is why we’ve set up 24 hour support and if you post in the support forums you will get an answer or discover a solution that’s already posted for your issue.

I appreciate that it doesn’t help to know this if you are somebody having an issue, but the vast majority of people are running the game without problems. At the moment we are seeing 2% of people playing reporting a technical issue. Let me be clear, that is 2% too many and we will be helping them into the game and working very hard to make sure they get the best possible experience.

To these people we are really very sorry that you are having problems, we really want to get you enjoying our game, please do take the time to post your issue in the Support Forum if there isn't a fix for you available in there already.

Technical Issues
ROME II is a big and complex game and, especially on PC, we are always conscious of the wide variety of different combinations of hardware out there and, while we do test extensively before launch, it is clear that we have failed some of you and we will look at the way in which launch games in the future. Again, I know this is scant comfort to you if you have a set-up that is not performing well, but we do intend to fix your specific problem – whoever you are and whatever it is - as soon as we can.

Many issues have been alleviated by the workarounds and system tweaks posted about in the Support Forum, please do head to this thread as your first port of call http://forums.totalwar.com/showthread.php/82113-Solutions-found-across-the-support-forums (http://forums.totalwar.com/showthread.php/82113-Solutions-found-across-the-support-forums), if your issue is not solved by stepping through these solutions please do post your issue in the Support Forum and one of the team will get back to you.

Gameplay Issues
If you have concerns on the actual features and mechanics, like gameplay balancing and AI behaviour, we do want to hear about them. As mentioned before launch we absolutely intend to support ROME II post-release with plenty of content, further development and comprehensive balancing through-out – and no I’m not thinking of DLC you have to pay for. We have already planned for some very interesting stuff and we wanted to do that with advice from the community.

Please do keep posting your concerns, our code team are focussing on tech issues to get people playing, but our design teams are very aware of your concerns and are already looking at ways to add further options and rebalance aspects of the game.

You will see our community team dropping into threads to ask questions, please do chat to them, but even if you don’t see a response please do know that we look at the forums every day here and do appreciate what you have to say.

Thank you for reading,

Mike Simpson
[close]
Title: Re: Total War: Rome II
Post by: Jelly on September 07, 2013, 09:46:25 am
Spoiler
i will wrek u(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F615027949777960423%2F6C53DE8B4489A3E4EC7D9A3C255570CDE7DD8959%2F&hash=99701f952d622f3765a458328253faf064466f28)
[close]
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 07, 2013, 10:53:43 am
Lol.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 07, 2013, 12:21:21 pm
Beware the super human sailors.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F1101417089926858620%2F315008256C6009152F4389E9727288A685FCC628%2F&hash=91133247013a01bd13a128b2a2d74150d6d4267c)
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Why?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1101417089926919734%2FE407CF30C128BF4DDF26B95EF7E78908D616F8AE%2F&hash=b0fe30530082872ba47f47c6ccefdc2c14bc48f4)
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Petur roiting from my legions.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F1101417089926955163%2FBC0EA7D7312A197DEC67CDBBD1EA721C1260D3A8%2F&hash=2b6d1a47cc3d86f9826cf7bdc23e052458b3220b)
[close]
Title: Re: Total War: Rome II
Post by: Dekkers on September 07, 2013, 12:22:50 pm
Hahahahah! Brilliant! :p
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 07, 2013, 12:38:08 pm
Praise be the godly elephants!

You can even see some of it bouncing off its skin...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1101417089927325575%2F61D1774061F6FB2EC0F25CDE45FC75A975101502%2F&hash=d37f1ac4d7e420d1bd9c26461326cf7d41cce4c6)
[close]
Title: Re: Total War: Rome II
Post by: Jelly on September 07, 2013, 12:41:59 pm
Praise be the godly *porcupines!
Title: Re: Total War: Rome II
Post by: Death by EMP on September 07, 2013, 04:31:42 pm
Praise be the godly elephants!

You can even see some of it bouncing off its skin...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1101417089927325575%2F61D1774061F6FB2EC0F25CDE45FC75A975101502%2F&hash=d37f1ac4d7e420d1bd9c26461326cf7d41cce4c6)
[close]
Please don't tell me you have AA on, I heard it was a really bad form of AA they put in, but if it's that bad, yeezus, they have got to put the Shogun one back in.
Title: Re: Total War: Rome II
Post by: Colonel Howe on September 07, 2013, 04:39:21 pm
I got the update and the graphical mod and I gotta say, it looks great now
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 07, 2013, 04:40:19 pm
Praise be the godly elephants!

You can even see some of it bouncing off its skin...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1101417089927325575%2F61D1774061F6FB2EC0F25CDE45FC75A975101502%2F&hash=d37f1ac4d7e420d1bd9c26461326cf7d41cce4c6)
[close]
Please don't tell me you have AA on, I heard it was a really bad form of AA they put in, but if it's that bad, yeezus, they have got to put the Shogun one back in.

Its off, could not handle the horrible FPS drops with it...
Title: Re: Total War: Rome II
Post by: RabidDonkey on September 07, 2013, 05:04:24 pm
Another example of the fabulous AI!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1936%2Fogb1.png&hash=517afceedd303a924a59ab6e359383131462bb06)
[close]
Title: Re: Total War: Rome II
Post by: William on September 07, 2013, 05:05:36 pm
Another example of the fabulous AI!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1936%2Fogb1.png&hash=517afceedd303a924a59ab6e359383131462bb06)
[close]

It was probably because you took their last region and they would suffer attrition so they just attacked to try and regain

Title: Re: Total War: Rome II
Post by: RabidDonkey on September 07, 2013, 05:07:31 pm
Another example of the fabulous AI!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1936%2Fogb1.png&hash=517afceedd303a924a59ab6e359383131462bb06)
[close]

It was probably because you took their last region and they would suffer attrition so they just attacked to try and regain

Probably, but it's still tedious.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 07, 2013, 05:09:03 pm
Another example of the fabulous AI!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1936%2Fogb1.png&hash=517afceedd303a924a59ab6e359383131462bb06)
[close]

It was probably because you took their last region and they would suffer attrition so they just attacked to try and regain

Probably, but it's still tedious.

It happens more than you think...
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 07, 2013, 05:32:44 pm
And the worst thing is that the general unit seems to not suffer from attrition and and even more men to a unit even when they should suffer attrition. Had 2 Arveni generals attack 2 settlements some 10 rounds , every time attacking with 13 men even though they was already down to 8 or 9 the previous round. In the end I formed a legion, killed them just with the generals bodyguard and dismissed the legion again :D
Title: Re: Total War: Rome II
Post by: Colonel Howe on September 07, 2013, 06:14:26 pm
My biggest complaint is not enough historical battles
Title: Re: Total War: Rome II
Post by: TWking on September 07, 2013, 06:47:29 pm
/\ plus Varus dies so easily in the teutoberg forest scenario
Title: Re: Total War: Rome II
Post by: Gokiller on September 07, 2013, 07:14:17 pm
/\ plus Varus dies so easily in the teutoberg forest scenario
Lol, I played the scenario once and won it (escaped out of the forrest) Varro always dies.
Title: Re: Total War: Rome II
Post by: Snake_Pliskin on September 08, 2013, 01:02:32 am
I enjoy it so far, but the AI is a pretty big mess, lets hope they fix it soon. :>

Before:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597006612173957057%2F70069124F7422D7F912E93C6DC0C98F2FEF60709%2F&hash=2c4ccbaf401baa6905f4eef25b6e8b42da784362)
[close]
After:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F600391697246728963%2F74A0077FD214768F92D271CE2A066187559B3B75%2F&hash=656d06b402ad07824c4fbeb6dfd971b70da821ba)
[close]

What are we doing here? (front rank on the right :d)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697192264093%2FEF29FC2A15D1D5B5D2DD37D882A2C2B07E6A9E67%2F&hash=f29426d00267f6f75054d22e2c792990e7c29744)
[close]

BtW: Do you guys also think that slaves bring more problems then they actually do good?
Title: Re: Total War: Rome II
Post by: Augy on September 08, 2013, 01:08:17 am
hey Snake, i heard you were dead.
Title: Re: Total War: Rome II
Post by: RabidDonkey on September 08, 2013, 01:08:35 am
I enjoy it so far, but the AI is a pretty big mess, lets hope they fix it soon. :>

Before:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597006612173957057%2F70069124F7422D7F912E93C6DC0C98F2FEF60709%2F&hash=2c4ccbaf401baa6905f4eef25b6e8b42da784362)
[close]
After:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F600391697246728963%2F74A0077FD214768F92D271CE2A066187559B3B75%2F&hash=656d06b402ad07824c4fbeb6dfd971b70da821ba)
[close]

What are we doing here? (front rank on the right :d)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697192264093%2FEF29FC2A15D1D5B5D2DD37D882A2C2B07E6A9E67%2F&hash=f29426d00267f6f75054d22e2c792990e7c29744)
[close]

BtW: Do you guys also think that slaves bring more problems then they actually do good?

Well, I doubt that they're content with their situation.
Title: Re: Total War: Rome II
Post by: Snake_Pliskin on September 08, 2013, 01:44:10 am
hey Snake, i heard you were dead.
Nooooo, not yet atleast...  8)
Title: Re: Total War: Rome II
Post by: Reginald Schneider on September 08, 2013, 01:48:28 am
That heartbreaking feeling when you spend a whole siege lining up 7 ballistae, ready to obliterate an entire town, and the whole enemy army route due to previous cav charges.

I never got to rain fire upon those filthy peasants ;_;
Title: Re: Total War: Rome II
Post by: Vespasian on September 08, 2013, 02:36:50 am
The AI is disgustingly defensive
Title: Re: Total War: Rome II
Post by: Colonel Howe on September 08, 2013, 03:27:25 am
Mod Ideas:
Since the map is awesomely huge, any historically set mods are bound to be awesome.

-Thirty Years War Mod
-Game of Thrones mod
-Late Roman Empire mod
-Early Dark Ages (AKA, Muslims haven't invaded France yet.)
Title: Re: Total War: Rome II
Post by: Xanderman on September 08, 2013, 11:04:31 am
I need bigger unit size, I NEED MORE LEGIONAIRES!!
Title: Re: Total War: Rome II
Post by: Dekkers on September 08, 2013, 11:18:23 am
I need bigger unit size, I NEED MORE LEGIONAIRES!!

^

But I want a bigger Phalanx!
Title: Re: Total War: Rome II
Post by: Venom on September 08, 2013, 11:22:51 am
I haven't got it yet, am I the only one without it :'(
(waiting to activate my debit card) :'(
I love the roman era personally cant wait to get it
Title: Re: Total War: Rome II
Post by: Archduke Sven on September 08, 2013, 12:41:02 pm
I need bigger unit size, I NEED MORE LEGIONAIRES!!

IF you know how to mess around with the code in you preferences.script this is quite simple  :)
Title: Re: Total War: Rome II
Post by: Crusader on September 08, 2013, 01:51:56 pm
Started as Carthage, quite difficult to begin with but here was one of my sieges that i had to defend (they attacked me, finally!)

Hold the gates men!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233443399%2F30A6DD86660337D455D73558E814F3B05B401DE5%2F&hash=3417266b51952b55eae0a6d091e0c624b5586e08)
[close]

Let none escape alive brave Carthaginians! (behgind the gates)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F600391697233485767%2FB92AFE431DC13495B7BF3E1F3D2D6E6106B824C1%2F&hash=fbf2a2d06a0ce7e14d59b399b21f822bd69e716c)
[close]

Here they come lads! (When gates explode open they send debris that can kill your troops, i lost  a few good men due to my gates exploding open)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233452392%2FEF480516E8C89F56119E106736567090738D3A6D%2F&hash=5faa397d3cf425aa5cba1d7345d3b59a048a3762)
[close]

Now for the battle shots

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233460298%2FED36683B3934BCDC4DF3792F16353DD49C9619C2%2F&hash=16402ec5d35cba270237aa77ebbcfd4e4420853e)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233473242%2F0EF98084CBC3300467C229AEC9E9058EE75FC4F0%2F&hash=c0e277f35a73f3e00e791b873fac2db2cb6686d6)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F600391697233479285%2FA084B3EAC9FF57CC17C65EC6EB5E04BB68E232F5%2F&hash=b3bb98376a8e0177da0057337dc608cf225da62e)
[close]

To prove how OP certain nations are, i lost 6 men to all of that charge including the few that got blown up by the gates......a shame it is so unbalanced
Title: Re: Total War: Rome II
Post by: Garkos on September 08, 2013, 03:16:09 pm
Holy shit, nice screenshots Crusader. I'm going to wait a few months to purchase Rome II because of all the problems people are having. And yes, I'm aware they are working hard on patching the game.
Title: Re: Total War: Rome II
Post by: Xanderman on September 08, 2013, 04:14:53 pm
I need bigger unit size, I NEED MORE LEGIONAIRES!!

IF you know how to mess around with the code in you preferences.script this is quite simple  :)
Yeah I know you can do that but I personally don't feel confident with messing around with the script.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 08, 2013, 05:06:36 pm
Spoiler
Started as Carthage, quite difficult to begin with but here was one of my sieges that i had to defend (they attacked me, finally!)

Hold the gates men!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233443399%2F30A6DD86660337D455D73558E814F3B05B401DE5%2F&hash=3417266b51952b55eae0a6d091e0c624b5586e08)
[close]

Let none escape alive brave Carthaginians! (behgind the gates)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F600391697233485767%2FB92AFE431DC13495B7BF3E1F3D2D6E6106B824C1%2F&hash=fbf2a2d06a0ce7e14d59b399b21f822bd69e716c)
[close]

Here they come lads! (When gates explode open they send debris that can kill your troops, i lost  a few good men due to my gates exploding open)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233452392%2FEF480516E8C89F56119E106736567090738D3A6D%2F&hash=5faa397d3cf425aa5cba1d7345d3b59a048a3762)
[close]

Now for the battle shots

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233460298%2FED36683B3934BCDC4DF3792F16353DD49C9619C2%2F&hash=16402ec5d35cba270237aa77ebbcfd4e4420853e)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233473242%2F0EF98084CBC3300467C229AEC9E9058EE75FC4F0%2F&hash=c0e277f35a73f3e00e791b873fac2db2cb6686d6)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F600391697233479285%2FA084B3EAC9FF57CC17C65EC6EB5E04BB68E232F5%2F&hash=b3bb98376a8e0177da0057337dc608cf225da62e)
[close]

To prove how OP certain nations are, i lost 6 men to all of that charge including the few that got blown up by the gates......a shame it is so unbalanced

[close]

Well, the real killer in that battle was the burning oil, I mean, everytime that happens, atleast 1000-2000 enemies die of the oil since they all bunch up and form a massive blob under the oil, just keep a strong unit at the gate and you win the battle :p

Nice screenshots though :)
Title: Re: Total War: Rome II
Post by: Crusader on September 08, 2013, 06:35:21 pm
Spoiler
Started as Carthage, quite difficult to begin with but here was one of my sieges that i had to defend (they attacked me, finally!)

Hold the gates men!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233443399%2F30A6DD86660337D455D73558E814F3B05B401DE5%2F&hash=3417266b51952b55eae0a6d091e0c624b5586e08)
[close]

Let none escape alive brave Carthaginians! (behgind the gates)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F600391697233485767%2FB92AFE431DC13495B7BF3E1F3D2D6E6106B824C1%2F&hash=fbf2a2d06a0ce7e14d59b399b21f822bd69e716c)
[close]

Here they come lads! (When gates explode open they send debris that can kill your troops, i lost  a few good men due to my gates exploding open)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233452392%2FEF480516E8C89F56119E106736567090738D3A6D%2F&hash=5faa397d3cf425aa5cba1d7345d3b59a048a3762)
[close]

Now for the battle shots

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233460298%2FED36683B3934BCDC4DF3792F16353DD49C9619C2%2F&hash=16402ec5d35cba270237aa77ebbcfd4e4420853e)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233473242%2F0EF98084CBC3300467C229AEC9E9058EE75FC4F0%2F&hash=c0e277f35a73f3e00e791b873fac2db2cb6686d6)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F600391697233479285%2FA084B3EAC9FF57CC17C65EC6EB5E04BB68E232F5%2F&hash=b3bb98376a8e0177da0057337dc608cf225da62e)
[close]

To prove how OP certain nations are, i lost 6 men to all of that charge including the few that got blown up by the gates......a shame it is so unbalanced

[close]

Well, the real killer in that battle was the burning oil, I mean, everytime that happens, atleast 1000-2000 enemies die of the oil since they all bunch up and form a massive blob under the oil, just keep a strong unit at the gate and you win the battle :p

Nice screenshots though :)

Yep legit tactic that bores the fuck outta me cos noone is a challenge, although i almost lost a land battle :O and the Etruscan League took a settlement which Rome then conquered (damn bastards)

Title: Re: Total War: Rome II
Post by: Betaknight on September 08, 2013, 06:44:27 pm
I wish there was a system in which you have the campaign map and its all real time not turn based. So a large campaign map that can let multiple people join the server and play as a faction.
Title: Re: Total War: Rome II
Post by: Jelly on September 08, 2013, 07:03:37 pm
The wait for your faction turn in campaign really takes the piss.
Title: Re: Total War: Rome II
Post by: Vespasian on September 08, 2013, 07:45:49 pm
The wait for your faction turn in campaign really takes the piss.
Takes longer than the time i spend playing
Title: Re: Total War: Rome II
Post by: Crusader on September 08, 2013, 08:24:44 pm
My elephants have some super ass jump ability

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880761420%2FBF1D8274A542387F71C815E74BBCF3DFB8C308F2%2F&hash=b5ea9c0dfc6f25a4cc47086e563cd9d529c46748)
[close]

Bring forth da enemy!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F597014361880775983%2F33CF42FAA9C0CFB978FE03D48C6F777D37B3A397%2F&hash=390dd88d0cc4decac12acf7ea3ca6baf31ad9d34)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880792222%2FD21D30821B1C86CA232FAF4473CA34264A3B9F3A%2F&hash=6be5399838c2028dfa32659c21c17f95f98326f0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880785569%2FCDD7A80EBF0ABFDA8B7B0EA9A9B1E0021F5B112B%2F&hash=7aa1e1d9857f4bfa271dfc2da1197d59c9cc0d78)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880799082%2FA5CDE9F7E1686C229B67C85F37031485DDDA796B%2F&hash=9f10cc476b56ee117d378025e4925e8bc01313c5)
[close]

Hannibal!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880806000%2F26E923BCA2D1187449C31DC16CDD144214E891EB%2F&hash=c0948cfb94cb55f766e4974f4f1b72ef843745f7)
[close]

One of my favourite screenies (angles a bit off but it pwetty)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F597014361880811675%2FB0495FDAF58598B542C912F031652BA4E31765B3%2F&hash=c59e4e5d18cf47821128a0c040eb0da8dd7c9472)
[close]
Title: Re: Total War: Rome II
Post by: Bramif on September 08, 2013, 08:35:59 pm
My elephants have some super ass jump ability

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880761420%2FBF1D8274A542387F71C815E74BBCF3DFB8C308F2%2F&hash=b5ea9c0dfc6f25a4cc47086e563cd9d529c46748)
[close]

Bring forth da enemy!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F597014361880775983%2F33CF42FAA9C0CFB978FE03D48C6F777D37B3A397%2F&hash=390dd88d0cc4decac12acf7ea3ca6baf31ad9d34)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880792222%2FD21D30821B1C86CA232FAF4473CA34264A3B9F3A%2F&hash=6be5399838c2028dfa32659c21c17f95f98326f0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880785569%2FCDD7A80EBF0ABFDA8B7B0EA9A9B1E0021F5B112B%2F&hash=7aa1e1d9857f4bfa271dfc2da1197d59c9cc0d78)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880799082%2FA5CDE9F7E1686C229B67C85F37031485DDDA796B%2F&hash=9f10cc476b56ee117d378025e4925e8bc01313c5)
[close]

Hannibal!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880806000%2F26E923BCA2D1187449C31DC16CDD144214E891EB%2F&hash=c0948cfb94cb55f766e4974f4f1b72ef843745f7)
[close]

One of my favourite screenies (angles a bit off but it pwetty)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F597014361880811675%2FB0495FDAF58598B542C912F031652BA4E31765B3%2F&hash=c59e4e5d18cf47821128a0c040eb0da8dd7c9472)
[close]
Nice pics mate. :D
Title: Re: Total War: Rome II
Post by: RabidDonkey on September 08, 2013, 09:00:51 pm
My elephants have some super ass jump ability

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880761420%2FBF1D8274A542387F71C815E74BBCF3DFB8C308F2%2F&hash=b5ea9c0dfc6f25a4cc47086e563cd9d529c46748)
[close]

Bring forth da enemy!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F597014361880775983%2F33CF42FAA9C0CFB978FE03D48C6F777D37B3A397%2F&hash=390dd88d0cc4decac12acf7ea3ca6baf31ad9d34)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880792222%2FD21D30821B1C86CA232FAF4473CA34264A3B9F3A%2F&hash=6be5399838c2028dfa32659c21c17f95f98326f0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880785569%2FCDD7A80EBF0ABFDA8B7B0EA9A9B1E0021F5B112B%2F&hash=7aa1e1d9857f4bfa271dfc2da1197d59c9cc0d78)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880799082%2FA5CDE9F7E1686C229B67C85F37031485DDDA796B%2F&hash=9f10cc476b56ee117d378025e4925e8bc01313c5)
[close]

Hannibal!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880806000%2F26E923BCA2D1187449C31DC16CDD144214E891EB%2F&hash=c0948cfb94cb55f766e4974f4f1b72ef843745f7)
[close]

One of my favourite screenies (angles a bit off but it pwetty)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F597014361880811675%2FB0495FDAF58598B542C912F031652BA4E31765B3%2F&hash=c59e4e5d18cf47821128a0c040eb0da8dd7c9472)
[close]

Wish I could run it as well as that, nice screens!
Title: Re: Total War: Rome II
Post by: Death by EMP on September 08, 2013, 11:50:36 pm
Review from a well respected and honest reviewer came out today, who absolutely loves TotalWar. (No not AngryJoe) They didn't like it so much....

Spoiler
[youtube]http://www.youtube.com/watch?v=NfEUkV-rdVI[/youtube]
[close]

Their NW review for comparison.

Spoiler
[youtube]http://www.youtube.com/watch?v=SzWAX0VrYZQ[/youtube]
[close]



The AI is disgustingly defensive

Say that to AngryJoe (Clip I am referring to starts at 3:00)

Spoiler
[youtube]http://www.youtube.com/watch?v=SGFcUWzzO-8[/youtube]
[close]
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 09, 2013, 12:16:03 am
He really said that NW has one of the nicest communities he's ever seen?

Eh, it's like every other gaming community tbh.
Title: Re: Total War: Rome II
Post by: Vespasian on September 09, 2013, 12:31:09 am
The AI is disgustingly defensive

Say that to AngryJoe (Clip I am referring to starts at 3:00)

Spoiler
[youtube]http://www.youtube.com/watch?v=SGFcUWzzO-8[/youtube]
[close]
Oh my
Title: Re: Total War: Rome II
Post by: Death by EMP on September 09, 2013, 12:42:17 am
He really said that NW has one of the nicest communities he's ever seen?

Eh, it's like every other gaming community tbh.
Not really. I play Counter Strike, Day of Defeat, Arma, and Project Reality, and I can't say honestly that I make good friends on those games, that nearly everyone knows eachother, and that the community organizes huge events with several different groups of people participating all at once.
Title: Re: Total War: Rome II
Post by: Windbusche on September 09, 2013, 02:12:46 am
I dunno if I trust that reviewers opinion if he said this is a nice community.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 09, 2013, 02:38:35 am
Review from a well respected and honest reviewer came out today, who absolutely loves TotalWar. (No not AngryJoe) They didn't like it so much....

Spoiler
[youtube]http://www.youtube.com/watch?v=NfEUkV-rdVI[/youtube]
[close]

That was a very good review. I enjoyed it. He nailed all the problems, but also showed the good in the game. A very honest review.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 09, 2013, 03:19:31 am
Review from a well respected and honest reviewer came out today, who absolutely loves TotalWar. (No not AngryJoe) They didn't like it so much....

Spoiler
[youtube]http://www.youtube.com/watch?v=NfEUkV-rdVI[/youtube]
[close]

That was a very good review. I enjoyed it. He nailed all the problems, but also showed the good in the game. A very honest review.
Yeah they are great, my favorite reviewers if you count TB as a first impressions guy, and not a reviewer.
Title: Re: Total War: Rome II
Post by: Betaknight on September 09, 2013, 04:30:19 pm
Ive been looking for first impressions reviews of the game, most of the time it's just the guy playing and then the same words, best total war of the whole series or looks very nice. Ill take a look when im at home. Thanks crunch
Title: Re: Total War: Rome II
Post by: Karth on September 09, 2013, 11:59:28 pm
Anyone know when the next update will be?
Title: Re: Total War: Rome II
Post by: RabidDonkey on September 10, 2013, 12:11:46 am
Anyone know when the next update will be?

Quote
@totalwar: We were to put out patch 2 into beta today, but it has not passed internal testing yet, so further work is required overnight. Stay tuned!

https://twitter.com/totalwar/status/377182990792536064
Title: Re: Total War: Rome II
Post by: Vespasian on September 10, 2013, 01:27:51 am
Anyone know when the next update will be?

Quote
@totalwar: We were to put out patch 2 into beta today, but it has not passed internal testing yet, so further work is required overnight. Stay tuned!

https://twitter.com/totalwar/status/377182990792536064
Oh, brotherly love
Title: Re: Total War: Rome II
Post by: TheZach_Attack on September 10, 2013, 01:29:14 am
Can you separate units from a General or vice versa?
Title: Re: Total War: Rome II
Post by: Vespasian on September 10, 2013, 01:39:27 am
Can you separate units from a General or vice versa?
Not that i know of. You can only decide which unit your General is in when you recruit him and from then onward till death he is in that unit.
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 10, 2013, 03:05:19 am
Well Angry Joe's review on this game is out. He pretty much ripped it a new one.

[youtube]http://www.youtube.com/watch?feature=player_detailpage&v=P_QK-lcW8a8[/youtube]

Word of warning, the review is 40+ min long.
Title: Re: Total War: Rome II
Post by: Colonel Howe on September 10, 2013, 04:02:24 am
Well Angry Joe's review on this game is out. He pretty much ripped it a new one.

[youtube]http://www.youtube.com/watch?feature=player_detailpage&v=P_QK-lcW8a8[/youtube]

Word of warning, the review is 40+ min long.
I agree with what most of what my fav Angry Joe said. I love the game, but there are serious problems that made me regret spending 60 dollars.
Spoiler
Blame Al Bickam
[close]
Title: Re: Total War: Rome II
Post by: Killington on September 10, 2013, 04:19:39 am
I dunno if I trust that reviewers opinion if he said this is a nice community.

Ouch :(
Title: Re: Total War: Rome II
Post by: Dionysus on September 10, 2013, 04:56:26 am
Should be called Spamunits 2: total war.
Title: Re: Total War: Rome II
Post by: König on September 10, 2013, 05:25:40 am
I think Angry Joe nailed it to a cross. The only thing he got wrong is that fact that, yes, you can move siege pieces (at least ladders and those roof thingies, I haven't gotten to the larger ones yet, but I presume they're the same) if you attach them to a unit. Which, granted, is a bit hard to do (easy, but only if you manage to get your cursor in the right spot).
Title: Re: Total War: Rome II
Post by: Karth on September 10, 2013, 01:54:01 pm
Well when I played the siege of Carthage on one of the first days, I attached a unit to the siege tower on the right (near beach) and it got glitched behind the barricade and kept going back and forth and would not turn even when I clicked multiple directions, so I couldn't use it :/
Title: Re: Total War: Rome II
Post by: Vespasian on September 10, 2013, 05:32:36 pm
Well when I played the siege of Carthage on one of the first days, I attached a unit to the siege tower on the right (near beach) and it got glitched behind the barricade and kept going back and forth and would not turn even when I clicked multiple directions, so I couldn't use it :/
I also had that exact problem
Title: Re: Total War: Rome II
Post by: Thundersnow on September 10, 2013, 08:29:45 pm
Yeah that Angry Joe video was hilarious.

I almost don't want a technical solution to solve my computer woes, because if I'm able to play the game I just know it's gonna be another hammer blow to my gamer guts.

Title: Re: Total War: Rome II
Post by: Death by EMP on September 10, 2013, 08:53:19 pm
Good on Angry Joe, not being afraid to shit on the game when it needs to be shit on. Wish more people were like him instead of being dumb mislead fanboys.
Title: Re: Total War: Rome II
Post by: William on September 10, 2013, 10:07:18 pm
Anyone else think towers are a little OP (just the archery units), maybe it was just me but I lost 70 oathsworn taking a small walls with ladders before I captured the tower with no enemies around, and the mercenary upkeep, I mean really, 380 upkeep for some cruddy citizen cavalry, it's the only option for early greek factions and the cost so much. I understand that mercenaries would be expensive but I mean still, that much?
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 11, 2013, 05:36:02 pm
I got it yesterday, and I'm loving every each moment I play!
Title: Re: Total War: Rome II
Post by: Betaknight on September 11, 2013, 07:34:55 pm
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
Title: Re: Total War: Rome II
Post by: William on September 11, 2013, 09:36:26 pm
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!

+1
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 12, 2013, 12:23:15 am
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!

+1

+2
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 12, 2013, 01:35:55 am
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!

I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 12, 2013, 01:36:43 am
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!

I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?

Maybe it doesn't work well with the UI?
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 12, 2013, 01:40:48 am
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!

I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?

Maybe it doesn't work well with the UI?

The AI isn't really any different from that of other TW games, though. There are a few minor visual changes as per usual, but the functionality is still basically the same.

Another thing that irks me about Rome 2 is that they removed the minimal battle UI option. Why the hell would they do that? I've never liked how the TW battle UI takes up the entire screen, and I prefer to have it somewhat out of the way. It's very irritating that they would remove that - it seems just like another piece of evidence they they rushed the game, as they would certainly have included it if they had enough time.
Title: Re: Total War: Rome II
Post by: Kammin on September 12, 2013, 04:15:43 am
After playing the multiplayer I must admit , I miss avatar conquest from Shogun :/ 
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 12, 2013, 05:10:59 am
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!

I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?

The new feature that only generals can lead armies was implemented to avoid the endless spam-armies the Ai would make in previous game and encourage bigger and more desicive battles.
Unfortunely the AI is too retarded to make full stack armies, so it didn't really do any difference. Was a good idea on the paper though IMO.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 12, 2013, 08:25:41 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1099165290129618683%2FBFCF1EB1EA24E57B3ED8C86285B03AD17EBF6212%2F&hash=1cfed40f8b485bb3acbc9ae88e84761a2c865c3e)
Title: Re: Total War: Rome II
Post by: Bramif on September 12, 2013, 11:54:18 am
Sparta destroyed Rome in my egyptian campaign.....
Title: Re: Total War: Rome II
Post by: Olafson on September 12, 2013, 03:42:45 pm
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!

I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?

The new feature that only generals can lead armies was implemented to avoid the endless spam-armies the Ai would make in previous game and encourage bigger and more desicive battles.
Unfortunely the AI is too retarded to make full stack armies, so it didn't really do any difference. Was a good idea on the paper though IMO.

That makes no sense. They could just have coded a proper AI from the beginning, that does not create 1000 small 1 man armies...
Title: Re: Total War: Rome II
Post by: König on September 12, 2013, 06:01:43 pm
After playing the multiplayer I must admit , I miss avatar conquest from Shogun :/
Yeah.  :'(
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 12, 2013, 09:37:25 pm
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!

I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?

The new feature that only generals can lead armies was implemented to avoid the endless spam-armies the Ai would make in previous game and encourage bigger and more desicive battles.
Unfortunely the AI is too retarded to make full stack armies, so it didn't really do any difference. Was a good idea on the paper though IMO.

That makes no sense. They could just have coded a proper AI from the beginning, that does not create 1000 small 1 man armies...

It does make a lot of sence in my opinion. The thought about more decisive battles is quite nice IMO, and it prevents the player from steamrolling everything in the endgame. Right now I have some 60 territories, and the only thing keeping me from steamrolling the rest of the world with in a very short time is the limit on armies. My treasury grows with +20k per turn so I could easily field some 20 stacks compared to the 12 I'm limited to know which already feels like plenty.
The only thing i miss right now is an ability to recruit units for the garrisons at cities without a general and being able to move units from one army to another without having to move the whole army.
Title: Re: Total War: Rome II
Post by: Karth on September 12, 2013, 10:52:09 pm
Anyone beat Teutoborg Forest on Legendary yet? For me Varus keeps getting killed even when hes not fighting...
Title: Re: Total War: Rome II
Post by: Gokiller on September 12, 2013, 11:08:37 pm
My soldiers fought well.... GG General!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F634169281813914899%2FB352D0D134617D5EEB5A874EBEFF6DA95D036C62%2F&hash=692f4d1c180697fc4275b8755e2d86d948dbdaa0)
[close]
Title: Re: Total War: Rome II
Post by: Auto on September 12, 2013, 11:26:06 pm
So tempted to buy this.
Title: Re: Total War: Rome II
Post by: Kammin on September 13, 2013, 02:53:21 am
Anyone beat Teutoborg Forest on Legendary yet? For me Varus keeps getting killed even when hes not fighting...


Yeah dismount him and keep him inside a cohort
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 13, 2013, 04:35:07 pm
Patch 2 just went into public beta.

Notes: (especially notice the first line in the Gameplay improvements)
Spoiler
Quote
Technical and Performance Issues

    Campaign performance optimisations.
    Campaign AI round time improvements (greatest effect during early game).
    A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
    Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
    Pathfinding optimisation on the Campaign Map.
    Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" [N] key, causing "zombie like” low quality textures on unit faces in battles.
    A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu.
    Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
    Improved compatibility for graphics cards with multiple GPUs.
    Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
    More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
    Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
    Fixed battle crash bug caused by the default deployment placement.
    Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
    Fix for crash loading save games that were created on the "settlement captured" screen in Campaign modes.
    Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
    Fix for crash caused by forming a Confederation in Campaign modes.
    Some desyncronisations have been fixed in multiplayer city / port assault battles.
    Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
    Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
    Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
    Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
    Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
    Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
    Fix for a very rare crash when launching a new campaign.
    Fixed rare battlefield loading lockup.
    Fix for a rare crash caused by animal handlers in battles.
    Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.


Gameplay Improvements

    Reduced infantry run speed, charge speed and acceleration in battles.
    The low level casualty moral penalties have been significantly reduced in battles.
    Improved balancing for Food and Squalor in Campaign Mode.
    Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
    Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
    Improved ship movement speeds in battles.
    Shock cavalry run speed and charge speed have been increased in battles.
    Increased flanking morale penalties.
    Added icons to indicate activity in the Technology and Faction screens during a campaign.
    Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
    Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
    Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
    Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
    Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
    When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
    Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
    Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
    Improved AI and scripting in the Raphia Historical Battle.
    Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
    The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
    Improved AI collision detection with Deployables in battle.
    In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
    The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
    Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
    Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
    Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
    The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
    The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
    Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
    Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
    Improved the terrain in a small Barbarian city battle map.
    Minor bug fixes for Roman and Barbarian siege battle maps.
    During battles, players are no longer able to un-pause the game while in the options menus.


Usability improvements

    In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
    Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
    Removed the red tint from the sky in battles.
    Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
    The "Quaestor" achievement should now unlock correctly, when completing the Prologue campaign
    Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
    Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over "Slaves" in the Province Details panel on the Campaign map.
    Fix for rare cases of broken save games in Campaign mode.
    Fix for Campaign mode bug, where a hostile agent and the players' ship became stuck in the same position, with neither one able to move.
    Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
    Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
    In Multiplayer battle setup, unit restrictions related to "Battle type" are no longer desynchronised between the host and client, so only the correct units can be chosen.
    Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
    Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
    The Public Order "Change per turn" stat is now displayed as the sum of all of its "Contributing Factors" on the Province Info panel in Campaign mode.
    Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
    More detailed descriptions added to the tooltips for the "Occupy, Loot and Raze" buttons after successfully capturing a settlement on the Campaign map.
    Improved icons for Province Effects in Campaign mode.
    Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
    The "Force March" movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
    Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
    The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
    The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
    Units in a recruitment queue, in a province with its capital under siege, now have an "infinity sign" icon to indicate that the "turns to recruit" is infinite while the siege is maintained in Campaign mode.
    In the "Controls" menu under the "Settings" option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the "Classic Total War" name.
    Added a tooltip to say "Left-click to remove unit from recruitment queue" for units that are queued for hire in Campaign mode.
    Added a tooltip to make ruined buildings more obvious in Campaign mode.
    Added tooltips to "Weather" and "Time of Day" settings in the Custom Battle menu.
    Fixes and corrections for text in the encyclopaedia have been made.
    Minor text and grammar corrections in Campaign Modes.
    Fix for some German text not fitting into the available text space in the campaign mode user interface.
    Improved text formatting in the Objectives panel in Campaign mode.
    Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
    Fixed some missing text on the Diplomacy screen in Campaign modes.
    Added white outline to Armoured Legionaries unit cards in battle.
[close]
Title: Re: Total War: Rome II
Post by: Betaknight on September 13, 2013, 05:26:50 pm
The hologram of units when you press space bar is a fps destroyer, they should add the option to change to the traditional dots on floors
Title: Re: Total War: Rome II
Post by: kpetschulat on September 13, 2013, 06:13:52 pm
The hologram of units when you press space bar is a fps destroyer, they should add the option to change to the traditional dots on floors

I thought I was the only one that had this problem. When I run the game in battles, 30-40fps, then click space to see where my units are going, it drops to about 5-10fps. I have no idea why it's so drastic.
Title: Re: Total War: Rome II
Post by: König on September 13, 2013, 06:20:05 pm
That's odd, I don't have a problem with it.
Title: Re: Total War: Rome II
Post by: #LionCarry on September 13, 2013, 06:39:31 pm
Best game evah!.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 13, 2013, 06:47:48 pm
The hologram of units when you press space bar is a fps destroyer, they should add the option to change to the traditional dots on floors

I thought I was the only one that had this problem. When I run the game in battles, 30-40fps, then click space to see where my units are going, it drops to about 5-10fps. I have no idea why it's so drastic.

Strange.
Title: Re: Total War: Rome II
Post by: Betaknight on September 13, 2013, 07:07:52 pm
It is, specially when you have a large army.
Title: Re: Total War: Rome II
Post by: Dekkers on September 13, 2013, 07:26:33 pm
Best game evah!.

No, it is not. Not yet atleast
Title: Re: Total War: Rome II
Post by: Rejenorst on September 14, 2013, 06:35:14 am
Patch 2 just went into public beta.

Notes: (especially notice the first line in the Gameplay improvements)
Spoiler
Quote
Technical and Performance Issues

    Campaign performance optimisations.
    Campaign AI round time improvements (greatest effect during early game).
    A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
    Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
    Pathfinding optimisation on the Campaign Map.
    Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" [N] key, causing "zombie like” low quality textures on unit faces in battles.
    A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu.
    Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
    Improved compatibility for graphics cards with multiple GPUs.
    Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
    More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
    Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
    Fixed battle crash bug caused by the default deployment placement.
    Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
    Fix for crash loading save games that were created on the "settlement captured" screen in Campaign modes.
    Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
    Fix for crash caused by forming a Confederation in Campaign modes.
    Some desyncronisations have been fixed in multiplayer city / port assault battles.
    Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
    Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
    Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
    Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
    Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
    Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
    Fix for a very rare crash when launching a new campaign.
    Fixed rare battlefield loading lockup.
    Fix for a rare crash caused by animal handlers in battles.
    Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.


Gameplay Improvements

    Reduced infantry run speed, charge speed and acceleration in battles.
    The low level casualty moral penalties have been significantly reduced in battles.
    Improved balancing for Food and Squalor in Campaign Mode.
    Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
    Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
    Improved ship movement speeds in battles.
    Shock cavalry run speed and charge speed have been increased in battles.
    Increased flanking morale penalties.
    Added icons to indicate activity in the Technology and Faction screens during a campaign.
    Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
    Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
    Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
    Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
    Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
    When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
    Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
    Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
    Improved AI and scripting in the Raphia Historical Battle.
    Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
    The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
    Improved AI collision detection with Deployables in battle.
    In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
    The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
    Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
    Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
    Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
    The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
    The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
    Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
    Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
    Improved the terrain in a small Barbarian city battle map.
    Minor bug fixes for Roman and Barbarian siege battle maps.
    During battles, players are no longer able to un-pause the game while in the options menus.


Usability improvements

    In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
    Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
    Removed the red tint from the sky in battles.
    Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
    The "Quaestor" achievement should now unlock correctly, when completing the Prologue campaign
    Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
    Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over "Slaves" in the Province Details panel on the Campaign map.
    Fix for rare cases of broken save games in Campaign mode.
    Fix for Campaign mode bug, where a hostile agent and the players' ship became stuck in the same position, with neither one able to move.
    Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
    Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
    In Multiplayer battle setup, unit restrictions related to "Battle type" are no longer desynchronised between the host and client, so only the correct units can be chosen.
    Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
    Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
    The Public Order "Change per turn" stat is now displayed as the sum of all of its "Contributing Factors" on the Province Info panel in Campaign mode.
    Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
    More detailed descriptions added to the tooltips for the "Occupy, Loot and Raze" buttons after successfully capturing a settlement on the Campaign map.
    Improved icons for Province Effects in Campaign mode.
    Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
    The "Force March" movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
    Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
    The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
    The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
    Units in a recruitment queue, in a province with its capital under siege, now have an "infinity sign" icon to indicate that the "turns to recruit" is infinite while the siege is maintained in Campaign mode.
    In the "Controls" menu under the "Settings" option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the "Classic Total War" name.
    Added a tooltip to say "Left-click to remove unit from recruitment queue" for units that are queued for hire in Campaign mode.
    Added a tooltip to make ruined buildings more obvious in Campaign mode.
    Added tooltips to "Weather" and "Time of Day" settings in the Custom Battle menu.
    Fixes and corrections for text in the encyclopaedia have been made.
    Minor text and grammar corrections in Campaign Modes.
    Fix for some German text not fitting into the available text space in the campaign mode user interface.
    Improved text formatting in the Objectives panel in Campaign mode.
    Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
    Fixed some missing text on the Diplomacy screen in Campaign modes.
    Added white outline to Armoured Legionaries unit cards in battle.
[close]

This is looking extremely promising as it tackles some of the more serious criticism that Angry Joe had.

I have been quite disappointed with the game in its current iteration (rodious mod helps) but yeah I had far greater expectations. In any case if they can patch the hell out of it over the coming weeks would be great. In my case I can barely play the game due to a shitty gt9500 512MBRAM. I have a quad core but yeah I haven't played much since my PC just doesn't meet the requirements. I hope by the time I get a new pc that this game will be kick arse in its patched form.
Title: Re: Total War: Rome II
Post by: GoldenEagle on September 14, 2013, 02:26:12 pm
They were obviously forced to release the game too early.
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 14, 2013, 05:09:40 pm
They were obviously forced to release the game too early.

CA's been quoted saying that Sega forced them to release a game a month before it was ready.
Title: Re: Total War: Rome II
Post by: Diplex on September 14, 2013, 06:44:48 pm
Am I the only one who has been having a completely flawless experience?
Title: Re: Total War: Rome II
Post by: ClearlyInvsible on September 14, 2013, 06:51:11 pm
Am I the only one who has been having a completely flawless experience?

Well you, and Heir of Carthage, and pretty much every YouTuber I've seen minus Joe.
Title: Re: Total War: Rome II
Post by: William on September 14, 2013, 07:17:53 pm
I'm having a good time, haven't crashed once on my mac. Just a few issues I would like worked out such as army management and splitting. I do like the "military traditions" which is a cool way to build character to an army. Right now the "Clueless Gauls" are steamrolling the Iberian Tribes.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 14, 2013, 07:34:22 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2F4np198gop%2FUntitled_2.png&hash=a888d6acbc1f5d12f68da621fd3000539a6c9838)
Title: Re: Total War: Rome II
Post by: Rigadoon on September 14, 2013, 08:32:37 pm
Am I the only one who has been having a completely flawless experience?

I'm having the most boring Total War campaign experience of my life. The AI is incredibly passive. I'm playing Suebi on legendary and I've only been declared war on once. I've fought like two defensive battles on my land. Plus this;
Every time I attack a well defended city, expecting a huge epic battle, the AI evacuates everything despite it being their last settlement. Then it throws pieces of it's massive army at me, one at a time, for the next dozen turns.  :x
Building system has been dumbed down. You can't separate your armies. There are no interesting politics at all(stop the adoption, stop the marriage! Seriously?). No important decisions you have to make like in Shogun 2. Battles are boring, they end in five minutes and you can't even see the amazing animations they made for the fighting because it's always just a huge clusterfuck.
Title: Re: Total War: Rome II
Post by: William on September 14, 2013, 08:35:48 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2F4np198gop%2FUntitled_2.png&hash=a888d6acbc1f5d12f68da621fd3000539a6c9838)
Yeah, I remember that I was playing a battle and there was the stupid capture point but I forgot about it because I saw a good hill to deploy fireballs and defenses on but it was too late, by the time I realized it the battle was over and I never got a chance to engage their main army again.
Title: Re: Total War: Rome II
Post by: König on September 14, 2013, 08:36:24 pm
Am I the only one who has been having a completely flawless experience?
I feel the need to ask the same question.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 15, 2013, 05:11:10 am
They were obviously forced to release the game too early.

CA's been quoted saying that Sega forced them to release a game a month before it was ready.

Please do quote that.
I haven't seen a statement like that since Mike Simpshon said it back in the ol' E:TW days.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 15, 2013, 10:28:54 am
I have a very good experience myself, no bugs or anything.
Even better than I thought.
Title: Re: Total War: Rome II
Post by: Rejenorst on September 15, 2013, 01:21:55 pm
beta patch has decreased turn times significantly for me as well as increased AI performance. I played a brief campaign as carthage and got attacked by an enemy full stack in my allies territory. Same stack pursued my army to its death and moved reinforcements close to my friendly stack from the garrison before attacking me with its main army.

I need to test it out more but the turn times have speed up immensely now which is good. Also I noticed the AI being more aggressive in declaring war on other AI nations etc.
Title: Re: Total War: Rome II
Post by: Gokiller on September 15, 2013, 01:31:32 pm
Aye. I'm also quite satisfied with the current game state with that new patch included.
Title: Re: Total War: Rome II
Post by: Karth on September 15, 2013, 01:37:13 pm
AI is def smart, I raised an army and just had a general and recruited some units to be made for next turn, then an enemy fleet disembarked a few units and marched to my general and killed him..  So now I make sure to raise armies near other armies xD
Title: Re: Total War: Rome II
Post by: groenewoldr on September 15, 2013, 07:59:57 pm
If you guys would share your army builds that would be helpful, because I am noob.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 15, 2013, 08:04:31 pm
If you guys would share your army builds that would be helpful, because I am noob.

Well, I make my Roman Armies as actual Legions. A Legatus, An Eagle/First Cohort, than 9 more units of legionaries. So, every army of mine has 11 troops in total, some 10, because you can recruit generals as first/eagle cohorts with this beta patch. Sometimes, i add auxillary archers or infantry.
Title: Re: Total War: Rome II
Post by: bdd458 on September 16, 2013, 12:54:39 am
Patch 2 <3. AI being aggressive, all that fun Jazz.

As well, it is my duty to name ALL armies after metal bands. When Iron Maiden gains a tradition, you know it just got real.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 16, 2013, 02:18:12 am
As well, it is my duty to name ALL armies after metal bands. When Iron Maiden gains a tradition, you know it just got real.

 :o I'm going to start doing that now! 8) Legio I "Amon Amarth", Legio II "Blind Guardian", Legio III Dethklok... Oh, my. I'm so happy now. :D
Title: Re: Total War: Rome II
Post by: Death by EMP on September 16, 2013, 02:49:10 am
As well, it is my duty to name ALL armies after metal bands. When Iron Maiden gains a tradition, you know it just got real.

 :o I'm going to start doing that now! 8) Legio I "Amon Amarth", Legio II "Blind Guardian", Legio III Dethklok... Oh, my. I'm so happy now. :D
Forgot Vader.
Title: Re: Total War: Rome II
Post by: Coconut on September 16, 2013, 11:26:14 pm
The people who bought this game remind me of the people trying to defend March of the Eagles when it was released. Something happens in the human brain that when you spend a lot of money on a game and it is less then what you expected; your brain ignores all of the shortcomings of the game. 8 months later most people I know who bought march of the eagles put less then 100 hours into it and I expect the same from RTW2.
Meanwhile I have put more then 200 hours into eu4 in the past month BECAUSE IT IS AWESOMEEEEEEEEEEEEE.

Am I the only one who has been having a completely flawless experience?
We will see when you rage quit like you did in March of the eagles invading Great Britain as Sweden
Title: Re: Total War: Rome II
Post by: Mathias on September 16, 2013, 11:57:42 pm
I'm having a good time, haven't crashed once on my mac. Just a few issues I would like worked out such as army management and splitting. I do like the "military traditions" which is a cool way to build character to an army. Right now the "Clueless Gauls" are steamrolling the Iberian Tribes.
So how much have you taken over so far of Hispania?
Title: Re: Total War: Rome II
Post by: Death by EMP on September 17, 2013, 12:09:10 am
The people who bought this game remind me of the people trying to defend March of the Eagles when it was released. Something happens in the human brain that when you spend a lot of money on a game and it is less then what you expected; your brain ignores all of the shortcomings of the game. 8 months later most people I know who bought march of the eagles put less then 100 hours into it and I expect the same from RTW2.
Meanwhile I have put more then 200 hours into eu4 in the past month BECAUSE IT IS AWESOMEEEEEEEEEEEEE.

Am I the only one who has been having a completely flawless experience?
We will see when you rage quit like you did in March of the eagles invading Great Britain as Sweden
Only difference is March of the Eagles was fairly priced, they openly advertised it was a budget priced PC game, Rome II is a 60 dollars... since when has it been acceptable for PC games to be 60 dollars? Last I checked only shit companies like Activision and EA did that. Guess Sega is getting thirsty.
Title: Re: Total War: Rome II
Post by: König on September 17, 2013, 12:55:27 am
If you payed $60 for it you're crazy. I got it for $47.
Title: Re: Total War: Rome II
Post by: Hawke on September 17, 2013, 12:58:26 am
I got it for £30.
Crazy Yanks. :P
Title: Re: Total War: Rome II
Post by: Karth on September 17, 2013, 01:10:32 am
Wth? I paid $60 because it was for the preorder along with greek city pack.
Title: Re: Total War: Rome II
Post by: König on September 17, 2013, 02:06:52 am
Wth? I paid $60 because it was for the preorder along with greek city pack.
Like I said, $47 spent, here. :P
And that included the greek-states pack (and it was a pre-order). You just gotta do a little detective work before you buy. ;)
Title: Re: Total War: Rome II
Post by: Death by EMP on September 17, 2013, 02:12:34 am
Doesn't really matter, retail it is 60 dollars. PC games haven't retailed for 60 dollars until Activision and EA started fucking shit up. We aren't console gamers, we don't need shitty CDs and boxes, just give us a code, and don't charge us the same if you ain't giving us physical shit.
Title: Re: Total War: Rome II
Post by: König on September 17, 2013, 02:57:31 am
Doesn't really matter, retail it is 60 dollars. PC games haven't retailed for 60 dollars until Activision and EA started fucking shit up. We aren't console gamers, we don't need shitty CDs and boxes, just give us a code, and don't charge us the same if you ain't giving us physical shit.
Will I think you've been a bit unduly critical of the game previously, I completely agree with you here. $60 is quite expense for a PC game with no box/disc/whatever with it.
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 17, 2013, 03:14:42 am
Doesn't really matter, retail it is 60 dollars. PC games haven't retailed for 60 dollars until Activision and EA started fucking shit up. We aren't console gamers, we don't need shitty CDs and boxes, just give us a code, and don't charge us the same if you ain't giving us physical shit.
Will I think you've been a bit unduly critical of the game previously, I completely agree with you here. $60 is quite expense for a PC game with no box/disc/whatever with it.

Manufacturing a box and disk actually costs very little, and it in no way explains why console games are $60. They are $60 simply because producers can get away with it. Games have been consistently increasing in value over the past ten years even though gaming has been shifting continually to digital retail. People just don't care enough or haven't been gaming long enough to witness the increase in prices over time.

You can tell if a PC exclusive game is made by an unfaithful dev if it retails at $60 or more, because they are only doing it because they're greedy and they want to charge that much even though there's absolutely no reason to.
Title: Re: Total War: Rome II
Post by: Venom on September 17, 2013, 07:58:27 am
i havent got rtw 2 but it looks good. admittedly ther is stuff wrong with it but after a few patches and mods it should be good hopefullly
Title: Re: Total War: Rome II
Post by: Alfred on September 17, 2013, 01:39:06 pm
I looked forward for Rome but its so bugged :(,when my naval forces landed 9 of my units were glitched in the boats (they were stuck). And the battles are so short on the campaign
Title: Re: Total War: Rome II
Post by: Kammin on September 17, 2013, 02:49:20 pm
New patch is out today thoughts ?
Title: Re: Total War: Rome II
Post by: Gokiller on September 17, 2013, 03:05:54 pm
New patch is out today thoughts ?
Been playing it since it was open beta, it's good.
Title: Re: Total War: Rome II
Post by: Kammin on September 17, 2013, 03:11:51 pm
Playing a campaign as Athens , crushing the Selucids with the help of the Spartans . Not seen many problems except the weird capture points in some battles ::). I think people might be being a little to harsh on the game , we should all remember what Empire and Napoleon where like when they came out . 
Title: Re: Total War: Rome II
Post by: Gokiller on September 17, 2013, 03:22:50 pm
And Napoleon Total War and Empire Total War are still shit. So let's not hope they go the same way as they do. ^^ (not as if thats possible)
Title: Re: Total War: Rome II
Post by: Kammin on September 17, 2013, 03:24:37 pm
Napoleon total war was good , especially the Peninsular Campaign .
Title: Re: Total War: Rome II
Post by: Gokiller on September 17, 2013, 03:30:41 pm
NTW and ETW are only a bit of fun when you play with modificiations. Otherwise it's just making the longest line.
Title: Re: Total War: Rome II
Post by: Alfred on September 17, 2013, 03:50:16 pm
ETW and NTW are great, but they both have some problems tht can be solved by mods though :)
Title: Re: Total War: Rome II
Post by: Nipplestockings on September 17, 2013, 04:41:26 pm
ETW and NTW are great, but they both have some problems tht can be solved by mods though :)

Mods didn't fix the sieges, which were pretty much the only problems I had with ETW and NTW.
Title: Re: Total War: Rome II
Post by: Kammin on September 17, 2013, 04:44:01 pm
Yeah sieges where really bad..... Whole regiments destroyed by tripping down the last step! I don't even want to talk about it man *Vietnam flashback*
Title: Re: Total War: Rome II
Post by: Gokiller on September 17, 2013, 05:38:37 pm
My Roman Empire is slowly forming its shape.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F634169281967851347%2F48F2CEDF825F78B645F397D42833C8C6AC58E3EE%2F&hash=87293704da8420ad450b635c8b1181c0a6183dfe)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F634169281967899511%2F8B9E5A3C83FE307940456E65A3D8230DD03508F8%2F&hash=1f35c52982ebdc92584989bacb45e62ded98c5fa)
[close]

Got 8 Legions in the field, and one navy.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 17, 2013, 05:41:14 pm
Good work, Gokiller. There's a consulate position available to you if you manage to reform the glorious empire.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 17, 2013, 08:04:22 pm
Just needs 10 more provinces to win a military campaign and 10 turns for a cultural victory as ill have the Pantheon then. Would have won a economic victory if I could just get enough trade partners, but everyone hates me big time. Even my client states refuse to trade with me.

A screenshot from around 5 turns ago. http://cloud-2.steampowered.com/ugc/600392284783492729/6FC2533747A9F8A13A46D8A5AE83E5C7B213E9C1/ (http://cloud-2.steampowered.com/ugc/600392284783492729/6FC2533747A9F8A13A46D8A5AE83E5C7B213E9C1/)
Title: Re: Total War: Rome II
Post by: Gokiller on September 17, 2013, 08:29:46 pm
Lel **** me that's huge!
Title: Re: Total War: Rome II
Post by: Diplex on September 17, 2013, 09:37:17 pm
Rome ez mode.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 18, 2013, 03:53:48 am
*Hard.

But conquered most of it when the Ai was still extremely passive, so mostly just steamrolled everything
Title: Re: Total War: Rome II
Post by: bdd458 on September 18, 2013, 05:01:54 am
As well, it is my duty to name ALL armies after metal bands. When Iron Maiden gains a tradition, you know it just got real.

 :o I'm going to start doing that now! 8) Legio I "Amon Amarth", Legio II "Blind Guardian", Legio III Dethklok... Oh, my. I'm so happy now. :D
Turisas takes Rome! BATTLE. BATTLE METAL.

The people who bought this game remind me of the people trying to defend March of the Eagles when it was released. Something happens in the human brain that when you spend a lot of money on a game and it is less then what you expected; your brain ignores all of the shortcomings of the game. 8 months later most people I know who bought march of the eagles put less then 100 hours into it and I expect the same from RTW2.
Meanwhile I have put more then 200 hours into eu4 in the past month BECAUSE IT IS AWESOMEEEEEEEEEEEEE.
Maybe it's just me, but I don't need to put hundreds of hours into a game to have derived enjoyment from it. Only 5 games that I have (out of over 200), I've gone over 100 hours. Team Fortress 2, Warband, Shogun 2, Napoleon TW, and Skyrim.  I expect Rome II to join their hallowed ranks.

It's a fine game with LOADS of fun to be had, without issues, no. But does that make it a really bad game? Oh hell no.
Title: Re: Total War: Rome II
Post by: Diplex on September 18, 2013, 04:06:32 pm
Hihi, Im known to CA as a gentleman and scholar.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 18, 2013, 04:19:20 pm
Hihi, Im known to CA as a gentleman and scholar.

So, is Hinkel, supposedly. Hinkel got a free copy of every TW since E:TW.
Title: Re: Total War: Rome II
Post by: Betaknight on September 18, 2013, 07:52:59 pm
Hihi, Im known to CA as a gentleman and scholar.
As am I.
Title: Re: Total War: Rome II
Post by: bdd458 on September 18, 2013, 09:11:46 pm
I'm known as none of those things to anyone but myself :(
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 19, 2013, 08:49:41 pm
Finally won after 54 hours on H/VH
Won by military victory with 5 turns until Pantheon would be finished and I would win a cultural victory.
 
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F597015198033703539%2FCF1FD3D6A17654B1F126D9F591ED08D9A22AE18F%2F&hash=b80975dddb1f3ba573bc0c20e8b83353894b87bd)
[close]
Title: Re: Total War: Rome II
Post by: bdd458 on September 20, 2013, 12:52:44 am
So in my Rome Campaign right now I ignored the Etruscans at first, they stayed quiet luckily until I destroyed Epirus. After roughly 15 years the Etruscans were defeated, after a lot of running in Italy and in Illyria.

Now I declared war on Athens and Macedonia joined them in defense, and I shall take Pella and Athens for myself.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 20, 2013, 07:21:39 pm
Patch 3 now in beta.

Patch notes looking damn good.

Spoiler
Technical and Performance Issues

    Significant improvements to multiplayer campaign speed, which is now limited by the slowest players machine.
    Frame Rate improvements on Campaign map on low spec Core2 Duo cpu’s in windowed mode.
    Fix for lock-ups reported on loading into battle in DirectX9.
    Frame Rate improvements on Campaign map across all configurations when setting Effects Quality to Low or High.
    Fix for minor stutters & terrain rendering glitches on some gpu’s when rendering the terrain.
    Fixed a bug in the Graphics Benchmark frame rate display that reported the wrong per-frame time.
    LAN multiplayer modes are now accessible when Steam is in Offline mode.
    Fix for graphics crash caused by changing the games screen resolution shortly after loading a new Campaign.
    Fix for a crash when performing an agent action on a wounded/assassinated unit in Campaign modes.
    Further campaign map optimisations.
    Optimised fire and smoke effects on the campaign map (improving the frames per second on all graphics setting, especially during the late gameplay where all faction territories are revealed)
    Fix in Multiplayer Campaign, after Player 1 offers diplomacy to Player 2, Player 2 made a counter offer, then cancelled the offer, which caused the game to lock up for Player 1.
    Fix to prevent the games user interface from flickering when SLI is enabled.
    Improved culling on the campaign map to prevent props (e.g. the pyramids) from disappearing when the camera was set to certain angles.
    Improved the desktop icon for Total War: ROME II to support multiple resolutions.


Gameplay Improvements

    When the player is attacked whilst in a minor settlement (not provincial capital), a new "Sally Forth" button is available on the pre-battle panel to fight the attackers in an open field battle.
    All armies that are forced to retreat, and then are attacked, no longer have a *Baggage Train battle. It is a normal open field battle with any campaign generated penalties applied as before.
    When an army in forced march is attacked on the Campaign Map, an ambush battle is now triggered, rather than a baggage train Victory Point battle .
    Combined battles where there is no navy in the defending alliance do not have *Victory Points/Baggage Trains.
    Combined battles where the defender has a navy will retain their Victory Point.
    Victory Points have had their capture time increased by 3x their previous length.
    Attacking AI is now more likely to prioritise taking Victory Points in Siege Battles / City Assault Battles.
    AI controlled Agents are now more likely to act upon the player's settlements instead of standing around outside of them.
    Fixed issue in battle AI which prevented siege assault groups from responding to nearby threats.
    Fixed timing issue in battle AI which could cause the attacking AI in port sieges to stop updating.
    Substantially reduced free hits from enemies in battles, when moving a unit through enemy units (without attacking them), so units can disengage with less penalty.
    Smaller and depleted AI controlled forces are now less likely to survive auto-resolved battles in Campaign modes.
    Cavalry can no longer capture Victory Points in battles while mounted. They can still neutralise the Victory Points if they were previously in enemy control, and capture Victory Points when dismounted.
    The size / radius of capture points has been increased in Coastal battles.
    Fix for some instances of passive AI during River Crossing battles, when the AI is defending.
    Fixed issue which prevented reinforcement artillery ships deploying.
    Fixed issue in Siege Battles where the AI attempted to use breaches and gates which they could not reach.
    In Battles, the number of ranks now factor into bracing mass bonus for collision system, i.e. thin lines will make you lose your bracing bonus against cavalry charges from the front
    Fixed chasing down of routers at the end of battles, so they engage in combat more often and can be killed more easily.
    Satrapies can no longer sign peace treaties with the enemies of their overlord (but still able to automatically make peace if their overlord signs a peace treaty with the enemy) in Campaign modes.
    Snow ground type now replaces grass in snow attrition areas of the battle map.
    Units in Testudo formation will now respond to an order to attack city gates in a City Assault battles.
    Men throwing torches to ignite gates in battles, now have less chance of failing to throw their torches and hit the gate, if ordered more than once to ignite the same gate.
    AI houses can no longer secure promotions without first meeting the required age and rank in Campaign modes.
    Removed old concealed by distance logic, that was incompatible with the newer visibility system. For example, units that are visible at range could look like they were hidden on their user interface, when they could be seen.
    Pikemen can move out of melee when pike phalanx is active in battles. For example, If only one of the pikeman is attacked, the entire unit will no longer start to be unresponsive to orders.
    Improved responsiveness of Siege Equipment when dropped and picked back up multiple times.
    In Campaign modes, the number of siege equipment entries is now capped to be the length of the siege - 1
    Further improvements to AI collision detection with Deployables in battle.
    Units that charge while in formation (e.g. block formation) stop sooner on contact with the enemy, to reduce "blobbing" where units converge into a disorganised brawl.
    Fixed bug with missile units on ships not firing on enemies reliably during battles.
    Fixed bug with ship artillery not firing on buildings reliably in battles.
    Fix for ships surviving on the campaign map after sinking on the battle map.
    Fix missile ships getting stuck when targeting land units just outside of their range.
    Reduced the chance of AI (enemy) reinforcements and the players reinforcements joining a battle from the same location and therefore engaging in combat instantly in battles from Campaign modes.


Balancing Changes

    Hit points for all units have been increased in combat.
    Melee defence has been reduced for most melee cavalry units and for some elite infantry units.
    Reduced melee weapon damage in battles, and increased melee defence from shields.
    Various trait effects are now working as intended.
    Improved pike weapon damage balancing in battles.
    Fatigue for running and being in combat has been increased in battles.
    Further tweaks and rebalancing has been made to unit morale in battles.
    Elite infantry morale has been reduced slightly during battles.
    Experience level thresholds have been increased for units.
    Special ability cool down times have been re-balanced in battles.
    Building costs have been updated to reflect the changes in building effects in Campaign modes.
    Morale bonuses from training and religious building chains have been reduced in Campaign modes. Instead, these buildings now give more varied bonuses to the units.
    Cost of experience bonuses for Custom and Multiplayer battles have been reduced.
    Squalor and food consumption have been rebalanced (reduction for higher-level buildings) in Campaign modes.
    The Headhunt ability has been re-balanced in battles.
    The charge bonus for Celtic, Briton and Germanic units have been reduced.
    The masses of horses and men on the battlefield have been made more reasonable.
    Reduced the mass of camel units in battle.


Usability Improvements

    The Balance Of Power bar on the Diplomacy screen now shows the correct ratio, rather than just 50/50.
    Improved the desynchronisation detection in Multiplayer Campaign mode, and players are now given a popup message when a desynchronisation has occurred, with the options to resynchronise the game to continue, or quit the game.
    When the host leaves the team lobby in Quick Battle multiplayer mode, a new host is found.
    Improved multiplayer compatibility between players who own the Greek States DLC and those who don't.
    In Multiplayer Ambush Battles, if Player 1 clicks the "Start Battle" button, and the Player 2 waits for the timer to run out for the battle to start, Player 2 will no longer be locked into Cinematic Mode with limited user interface controls.
    All battles now end 5 seconds after the victory is decided (This used to be 10 seconds).
    In Multiplayer Land Battles, when deployment is over, enemy armies will no longer be visible, when they are supposed to be hidden, for a couple of seconds before fading out.
    In Multiplayer battles, a player who has conceded defeat will now turn into a spectator. They can then exit the battle if they want to.
    Fix for battle music getting paused while in slow battle speed.
    When on the campaign map, if an agent is placed close to the edge of an enemy settlement as it expands (builds a building in a construction slot) the agent is now teleported out of the way of the expansion, so they do not become stuck within the settlement. If the agent was already stuck in an expanded settlement before this update, they will remain stuck, and have to be disbanded. This update will prevent this situation from happening in the future.
    Slightly improve combat responsiveness and animations for formation attacks in battles.
    Fixed bug with ship artillery not firing at all after using first-person mode in battles.
    The Attacking Testudo can no longer be activated in melee during battles.
    Battering rams moves out the way correctly after battering a gate down in battles.
    The Tortoise battering ram animation has been tweaked slightly so it collides with walls better, at the point of impact when a wall is destroyed.
    Multiple waypoints displayed for units in siege equipment, as previously only 1 was displayed.
    Selecting Dismount on mounted units continuously during deployment in battles will move the units towards their last ordered position less after dismounting.
    During battles, if a cavalry unit is ordered to move to a location, and then ordered to dismount, the men will now dismount but not continue to move to the previously ordered location.
    The number of arrows is now correctly depleted when units fire whilst moving during battles.
    Correct bonuses are now being applied to units from Workshop buildings.
    Fixed bug with pike phalanx not getting back into pike stance after running.
    Charge bonuses are now correctly applied to units recruited in certain provinces.
    Projectile impact effects hitting units and buildings are now positioned more accurately.
    Improved fire effects for buildings, siege vehicles and deployables during battles.
    Improved some visual effects for during battles. Better burnt version of buildings with burning embers, and running water down roofs and vertical surfaces in rain.
    Damaged visual effects have been improved on the campaign.
    Fixed Briton Chariot unit attributes.
    Fix for Scythian horse unit variation.
    The achievements "Noble Master", "Spymaster" and "Champion of the Gods" now unlock sooner after their requirements have been met.
    Fix for the Campaign map terrain disappearing when repeatedly toggling between the Campaign Map and Campaign Tactical Map.
    Province level bonuses (such as edicts with food bonuses) are now taken into account in the food level displayed in a province overview in Campaign modes.
    Settlement labels on the campaign map are now positioned more accurately and no longer get offset from the settlements.
    In the Province panel in Campaign modes, provinces can now be sorted by their level of food production.
    Several Eastern buildings now correctly consume food (instead of either not consuming anything or giving contradicting public order effects) in Campaign modes.
    The Qanat building (in the Eastern agricultural chain) now produces a small amount of food in campaign mode.
    The warning message that informs the player that they are not researching any technology when they press the "End Turn" button in Single Player Campaigns is now also displayed in Multiplayer Campaigns.
    The players armies in Ambush stance will no longer move by themselves in Campaign modes, which happened on rare occasions.
    Fix for user interface bug showing the wrong tax level on the Province Details panel when the "Tax province" button was ticked in Campaign modes.
    Culture conversion coming from some characters now correctly shows up as "character" in the culture tooltip, no longer as "building".
    In Campaign modes, the culture that Consecrated Grounds belong to is now displayed in their title, to make it clearer why they need to be converted.
    The "Reduces slave population decline" icon in the information panel when placing the mouse over the "Slave Trader" in the Commons buildings section in Campaign modes is now displayed as green instead of red (as it's a positive affect).
    The first building in the equipment chain (E.g. Workshop for Hellenic, Quartermaster for Eastern etc.) can no longer be bypassed by converting from another faction's equipment chain without researching.
    Technologies are now required to create the Level 4 Jewelsmith building, to prevent an exploit.
    Improved ship melee/ramming target selection in battles.
    Fixed boarding mode button state issues when attempting to board a ship in battle.
    In battles, men who have already boarded an enemy ship no longer jump into the sea once their ship has started to sink or back onto their sinking ship. (Men who remain on the sinking ship still jump into the water.)
    Improved Advisor lip sync in various pieces of advice in Campaign modes.
    Clicking the "Square" special ability as a unit is attempting to man a siege tower will no longer stick the siege tower to that unit in battles.
    When an agent is selected in Campaign mode, and the player right clicks on a settlement to sabotage the enemy, the menu will no longer act erratically.
    When the player had a subject to deal with in the politics screen and the subject had an infamy effect, this effect once seen persisted in being shown for all other characters even if the subject is dismissed. This has been fixed.
    Fix for some misaligned text on a tooltip displayed when a settlement with a port is blockaded by an enemy, and the player selects the enemy and places the mouse over the settlement.
    Improved small glitches with Campaign selection markers and Forced March visual effects sometimes being displayed in the wrong positions when units move.
    Fixed some inconsistent ability names for General Skill Types.
    In Campaign mode, Roman "Basilica of X" temples have now been renamed to "Precinct of X".
    Tooltip regarding the "Armoured Siege Units" technology bonus effects on pre-siege vehicles (all variants of Galleries, Siege Towers, Ladders and Battering Rams) is now clearer.
    Fixed the tooltip when placing the mouse over the Columns I, II and III for War Exercises, Warrior Code, Tribal Economy and Druidic Council technology trees in the Technology Panel in Campaign modes.
    Two pieces of advice from the Battlefield Advisor relating to flanking were mixed up in Italian and Spanish. These have now been corrected.
    Fixed a couple of instances where what the Battlefield Advisors was saying did not match the text displayed in Spanish.
    Some steep terrain in a Greek Minor Port battle map has been levelled out, to stop ships from going under the beach when they disembark.
    Improvements to the wall connectivity in a Greek Port battle map.
    Boiling oil poured from gate houses in battles will look better where it intersects with the ground.
    Improved impact animations when pig carcasses hit the ground when fired as poison rounds form artillery in battles.
    While crossing rivers in battles, units footsteps now default to mud sounds instead of water sounds.
    Fix for a small hole in the terrain in a Greek Minor Port battle map.
    When the player is defending in a siege battle from Campaign mode, and the enemy partially capture a Victory Point on the battle map, then the player re-gains control of the Victory Point, the Battlefield Advisor will no longer say "Our enemy have lost a victory point".
    Fix for the Battlefield Advisor sometimes referring to the players own reinforcements as "Enemy Reinforcements" during battles.
    Added some localisation text and audio fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
    Added Stonehenge back to the custom battle map at these coordinates 0.137, 0238 (Iska).
    Fixed typo on 'Conscription' edict in English.
    Improved culling of certain rocks on the battlefield.
    Added French, Italian, German and Spanish localisation to the word "Settlement" in the Agent Action Panel in Campaign modes.
    Various text and grammar fixes for the Campaign user interface.
[close]
Title: Re: Total War: Rome II
Post by: Vespasian on September 20, 2013, 09:43:30 pm
I've had a near flawless experience since the latest patch. The only problem i have had is when i engaged my general to attack their skirmishers and instead of pressing the ability "Trample" i accidentally pressed dismount. As they dismounted one of the guys got stuck in a rock resulting in the unit being unable to mount or follow any given commands. My Faction leader then died via skewering spears. Apart from that all is well.
Title: Re: Total War: Rome II
Post by: Dekkers on September 20, 2013, 11:06:19 pm
Alexander The Great, lel
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882993774251066312%2FBBAACAD46F7447C86F0009ED56C43C0FA6624BC7%2F&hash=121918b7c5ead99d16e5688e6d4c5ab59a0700ae)
[close]

I've got to say the AI was foolish there, they first ran off, did not charge with their chariots at all and I just rekt him (Difficulty was Very High!).

Besides that, I finaly could enjoy the graphics a bit and I had less lagg!
Title: Re: Total War: Rome II
Post by: Hadhod on September 20, 2013, 11:22:07 pm
I have enjoyed kinda everything so far. The campaign screen is lagging for me quite a bit, but I had that problem in Shogun already and its because of my bad Graphics Card, so apart from that everything's fine  :)
Title: Re: Total War: Rome II
Post by: William on September 21, 2013, 08:23:08 pm
I play on a Radeon 4650 so yeah...  ::)
Title: Re: Total War: Rome II
Post by: RabidDonkey on September 22, 2013, 12:34:51 pm
I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(
Title: Re: Total War: Rome II
Post by: Augy on September 22, 2013, 02:47:35 pm
Check out my currect Macedonian empire, controlling the east means mad income.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F633044342311780841%2FD2B104BF491BA9E410339CCD42585D178BD9F85B%2F&hash=07b6e8cfd9fb44fae8ceea02627955aa249814a6)
[close]
Title: Re: Total War: Rome II
Post by: Betaknight on September 22, 2013, 03:37:48 pm
I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(
Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
Title: Re: Total War: Rome II
Post by: Gokiller on September 22, 2013, 03:57:19 pm
Mine didn't! lol
Title: Re: Total War: Rome II
Post by: Death by EMP on September 23, 2013, 04:53:32 am
I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(
Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
Windbusche's computer blew up.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 23, 2013, 04:54:33 am
I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(
Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
Windbusche's computer blew up.

It actually did. He told me that R2TW caused his laptop to overheat and it just "blew up" the internals. That sucks a big black chunk, fo' shizz.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 23, 2013, 02:56:03 pm
I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(
Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
Windbusche's computer blew up.

It actually did. He told me that R2TW caused his laptop to overheat and it just "blew up" the internals. That sucks a big black chunk, fo' shizz.

Me and Hawke were there :'(
Title: Re: Total War: Rome II
Post by: Riddlez on September 23, 2013, 03:05:08 pm
Spoiler
I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(
Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
Windbusche's computer blew up.
[close]

It actually did. He told me that R2TW caused his laptop to overheat and it just "blew up" the internals. That sucks a big black chunk, fo' shizz.

Yeah, that happened in our school:

Some derp thought he could flip the red switch.

We get 220V power at school, and that dude swicthed it to 120V...


*poff
Title: Re: Total War: Rome II
Post by: Windbusche on September 23, 2013, 04:42:45 pm
 :'(
Title: Re: Total War: Rome II
Post by: Hawke on September 23, 2013, 04:55:49 pm
Wind has a new laptop, so all is well.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 23, 2013, 05:49:08 pm
:'(

 :-* ;)
Title: Re: Total War: Rome II
Post by: Diplex on September 23, 2013, 08:29:28 pm
I dont get people with laptops.
Title: Re: Total War: Rome II
Post by: Windbusche on September 24, 2013, 01:56:01 am
I can't exactly have a desktop due to having to move around a lot, if that makes the reasoning any clearer.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 24, 2013, 02:36:03 am
Wind lives in a car.
Title: Re: Total War: Rome II
Post by: Humlenerd on September 24, 2013, 01:28:00 pm
Wind lives in a car.


A white rusty van?  :-X
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 24, 2013, 01:49:07 pm
Wind lives in a car.
Wait, seriously? ;3
Title: Re: Total War: Rome II
Post by: Windbusche on September 24, 2013, 03:58:54 pm
Every week I change between two houses, so portability is sort of a must. But this really isn't all that on topic, now is it? :P
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 24, 2013, 05:04:27 pm
Indeed.
Back on topic.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 24, 2013, 06:08:36 pm
Wind lives in a car.
Wait, seriously? ;3
Wind lives in a car.


A white rusty van?  :-X

Yep, I snapped this photo when I visited him in Russia last year for Summer Vacation.

Spoiler
(https://i.imgur.com/qm7nr95.jpg)
[close]


Spoiler
So have Rome's graphics gotten anywhere near the screenshot's quality, yet?
[close]
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 24, 2013, 06:26:08 pm
Maybe.
I play on high and it looks pretty damn good.
Title: Re: Total War: Rome II
Post by: Windbusche on September 24, 2013, 06:34:02 pm
I play on Medium and it looks pretty nice, tbh.

And where did you find my vacation pictures?
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 24, 2013, 06:59:26 pm
I play on Medium and it looks pretty nice, tbh.

And where did you find my vacation pictures?
Googled them most likely. ;3
Title: Re: Total War: Rome II
Post by: Death by EMP on September 24, 2013, 07:31:52 pm
I play on Medium and it looks pretty nice, tbh.

And where did you find my vacation pictures?
I was there, remember?
Title: Re: Total War: Rome II
Post by: Windbusche on September 24, 2013, 08:40:32 pm
Right. Almost forgot. You were in the police car chasing my van, right?
Title: Re: Total War: Rome II
Post by: Death by EMP on September 24, 2013, 10:21:34 pm
Right. Almost forgot. You were in the police car chasing my van, right?
No, I was tied up in the back.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 24, 2013, 10:37:58 pm
Right. Almost forgot. You were in the police car chasing my van, right?
No, I was tied up in the back.
Back on topic lads.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 25, 2013, 06:12:57 am
Right. Almost forgot. You were in the police car chasing my van, right?
No, I was tied up in the back.

I was filming it as Wind and I were trying to make our getaway.
Title: Re: Total War: Rome II
Post by: bdd458 on September 25, 2013, 09:30:17 pm
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)
Title: Re: Total War: Rome II
Post by: Riddlez on September 25, 2013, 10:19:50 pm
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)
[close]

To what I think Rome II should be, that's shite.
Title: Re: Total War: Rome II
Post by: König on September 25, 2013, 10:36:44 pm
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)
[close]
The standard-bearer looks like he's wearing my dog.  :P
Title: Re: Total War: Rome II
Post by: bdd458 on September 25, 2013, 11:26:42 pm
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)
[close]

To what I think Rome II should be, that's shite.
I also had AA was off, shadows on low, and vegetative alpha was off as well :P. It shows.

Though, with GEM Truecolor (I'm going to fiddle with the settings of that more) it looks like this.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs10.postimg.org%2Fpr1ril0w9%2Frome2_exe_DX11_20130925_203304.png&hash=010a01d6ea818a2965e7bb3eb1ff8666762f76d6)
[close]
Title: Re: Total War: Rome II
Post by: Death by EMP on September 26, 2013, 12:02:37 am
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)
[close]

To what I think Rome II should be, that's shite.
I also had AA was off, shadows on low, and vegetative alpha was off as well :P. It shows.

Though, with GEM Truecolor (I'm going to fiddle with the settings of that more) it looks like this.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs10.postimg.org%2Fpr1ril0w9%2Frome2_exe_DX11_20130925_203304.png&hash=010a01d6ea818a2965e7bb3eb1ff8666762f76d6)
[close]
AA is still noticeably lacking. Force it through your drivers, your performance may not be as bad as built in AA.
Title: Re: Total War: Rome II
Post by: kpetschulat on September 26, 2013, 06:11:20 am
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)
[close]

Unfortunately, I think them putting this guy in the game, who stands out and is an eye-sore to me, was kind of silly. They could have just said, "Oh, hey! We'll put you in credits, eh?"
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 26, 2013, 10:08:26 am
But it's a damn good publicity-stunt.
Title: Re: Total War: Rome II
Post by: Death by EMP on September 26, 2013, 02:27:25 pm
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)
[close]

Unfortunately, I think them putting this guy in the game, who stands out and is an eye-sore to me, was kind of silly. They could have just said, "Oh, hey! We'll put you in credits, eh?"
I think he blends in fine.
Title: Re: Total War: Rome II
Post by: Gokiller on September 26, 2013, 04:23:19 pm
My Macedonian Empire is also making some good progress. ^^

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F630792923164188511%2FF15D4EF961966EE16D9092527C17D795A1375942%2F&hash=58d85b21403b38142d3320786a7af491487eb818)
[close]
I'll soon move into Egypt, while I'm still making gains in the East.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 26, 2013, 04:32:46 pm
Is it me or is it too easy?
Title: Re: Total War: Rome II
Post by: Gokiller on September 26, 2013, 04:39:31 pm
It kinda depends really, as Macedon you have quite a tricky starting position, however once you got a solid amount of provinces, and a good income enabling you to have a proper army, then you can pretty much beat any of the Turkish clans. However sometimes I wait just so the AI moves it army from a city(stupidly enough) and then I take the city. And beat the army on the field.
Title: Re: Total War: Rome II
Post by: Desert Thunda on September 26, 2013, 05:05:18 pm
But I find it common that as soon as you get a good army, you can just steamroll all nations with ease...Since the AI never changes its play-style, in my campaign 50% of the enemys army are slingers / peltasts and the other half is militia, it never changes.
Title: Re: Total War: Rome II
Post by: Gokiller on September 26, 2013, 05:10:26 pm
Ah, well I don't see that back in my AI. I hope the 3rd Patch will increase the overall performance though it's a pain in the arse sometimes.

Apart from that, the AI actually attacked me once in a battle just when I didn't look for a sec, the second I looked at the screen I saw my cavalry being cut to pieces. Lol
Title: Re: Total War: Rome II
Post by: Betaknight on September 26, 2013, 08:11:25 pm
Performance in battle became a bit more meh, campaign though increases a bit, battles become more laggier... (Running on hd radeon 7770, amd phenom x2 quad core 2.4) need a new processor
Title: Re: Total War: Rome II
Post by: Diplex on September 26, 2013, 08:29:18 pm
Im in a closed tournament with a prize of 1000GBP. I havent even played a single game online lol. Wish me good luck.
Title: Re: Total War: Rome II
Post by: Bramif on September 26, 2013, 08:55:31 pm
Im in a closed tournament with a prize of 1000GBP. I havent even played a single game online lol. Wish me good luck.
Good luck  :-*
Title: Re: Total War: Rome II
Post by: Windbusche on September 26, 2013, 09:38:57 pm
Most people seem to suck at MP so far. I wouldn't worry too much.
Title: Re: Total War: Rome II
Post by: AeroNinja on September 26, 2013, 10:07:37 pm
Most people seem to suck at MP so far. I wouldn't worry too much.
last night i had good MP battle :P ver difficult too and i lost xD
Title: Re: Total War: Rome II
Post by: Kammin on September 27, 2013, 04:34:49 am
Already won a friendly multiplayer tournament :3
Title: Re: Total War: Rome II
Post by: Hugh MacKay on September 27, 2013, 05:37:59 am
Im in a closed tournament with a prize of 1000GBP. I havent even played a single game online lol. Wish me good luck.
The name of it?
Title: Re: Total War: Rome II
Post by: Kammin on September 27, 2013, 08:13:48 am
£1000 just for beating Deplex ? Ready the chariots brothers!
Title: Re: Total War: Rome II
Post by: Gokiller on September 27, 2013, 08:51:45 am
£1000 just for beating Deplex ? Ready the chariots brothers!
It´s tournament... Not just Diplex...
Title: Re: Total War: Rome II
Post by: Kammin on September 27, 2013, 08:53:02 am
Meh they all die eventually !
Title: Re: Total War: Rome II
Post by: MazZ on September 27, 2013, 04:17:25 pm
Does annyone else get like an fps drop of 10 when selecting an army or assassin on the campaign map ? :/
Title: Re: Total War: Rome II
Post by: Betaknight on September 27, 2013, 05:23:02 pm
Aye, Same thing, even pressing space bar
Title: Re: Total War: Rome II
Post by: Diplex on September 27, 2013, 06:57:00 pm
Im in a closed tournament with a prize of 1000GBP. I havent even played a single game online lol. Wish me good luck.
The name of it?

Scan.co.uk Invitational Tournament, hosted by Jamie 'Mecha' Gilbertson from Team Dignitas.
Title: Re: Total War: Rome II
Post by: bdd458 on September 27, 2013, 09:03:54 pm
Aye, Same thing, even pressing space bar
On a battlemap or in campaign?

On the battlemap it's from rendering the units twice, once for the "real" one, than another "ghosted" one.
Title: Re: Total War: Rome II
Post by: DoctorWarband on September 27, 2013, 10:11:43 pm
Dumb question but, can you expand Sparta?
Title: Re: Total War: Rome II
Post by: Betaknight on September 27, 2013, 10:13:37 pm
Aye, Same thing, even pressing space bar
On a battlemap or in campaign?

On the battlemap it's from rendering the units twice, once for the "real" one, than another "ghosted" one.
battlemap ofcourse.
Title: Re: Total War: Rome II
Post by: bdd458 on September 27, 2013, 10:22:54 pm
Aye, Same thing, even pressing space bar
On a battlemap or in campaign?

On the battlemap it's from rendering the units twice, once for the "real" one, than another "ghosted" one.
battlemap ofcourse.
Just checking :P, but yeah it's because they're actually ghosting the units now instead of using circles.

Personally, I would have stuck with the circles.
Title: Re: Total War: Rome II
Post by: kpetschulat on October 01, 2013, 05:27:22 pm
Yeah, this patch 3 fucked over my game now. All my saves are now corrupted (so much for my recreation of the Roman Empire), and I can't go more than five minutes before the game crashes or goes into a black screen. This game is so fucked, wow.
Title: Re: Total War: Rome II
Post by: Hinkel on October 01, 2013, 06:31:39 pm
Yeah, this patch 3 fucked over my game now. All my saves are now corrupted (so much for my recreation of the Roman Empire), and I can't go more than five minutes before the game crashes or goes into a black screen. This game is so fucked, wow.

No, like every patch, you should restart a campaign.
Title: Re: Total War: Rome II
Post by: kpetschulat on October 01, 2013, 06:38:55 pm
That's complete bullshit that you have to do it. And, even so, I did... I still get this problem. This game is the biggest pile of shit since the release of ETW. It's going to need mods to be a good game.
Title: Re: Total War: Rome II
Post by: Betaknight on October 01, 2013, 07:36:25 pm
Petschie, chill out. The guys are still working on it.
Title: Re: Total War: Rome II
Post by: kpetschulat on October 01, 2013, 07:50:44 pm
It's hard for me to chill out over a game I spent $60 on... Oh, wait. I didn't. Windbusche got it for me.  :-* Still pisses me off how they "patch" things but break others.
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 01, 2013, 08:48:13 pm
It's October. Donde esta mi Seleucids?
Title: Re: Total War: Rome II
Post by: Gizmo on October 01, 2013, 09:15:00 pm
Guys you absolutly need that mod for the Campaign, it allows you to play any faction in the game.

http://www.twcenter.net/forums/showthread.php?618568-Playable-Factions-and-Custom-Battle-(Updated-23-9-2013)&p=13211808&viewfull=1#post13211808
Title: Re: Total War: Rome II
Post by: bdd458 on October 02, 2013, 10:07:46 pm
I opt into the Betas for each patch, 3 hasn't been giving me issues like it has others.
Title: Re: Total War: Rome II
Post by: Karth on October 03, 2013, 09:31:31 pm
For any Rome 2 Fans, or specifically small youtubers who want to try and gain exposure, please check out this Network:
http://www.youtube.com/user/TotalWarNetwork

The focus of it is to get small youtubers more exposure and to help them grow as the network grows, its a great not for profit channel towards youtube total war gamers and fans so check it out! ALSO if you are into the competitive rome 2 field, we will be covering a LOT of tournaments (BETA, TWCC etc) and even host our own, so more info is on there as tourneys are quite fun. 
Title: Re: Total War: Rome II
Post by: The Norseman on October 03, 2013, 10:03:25 pm
nice!
Title: Re: Total War: Rome II
Post by: bdd458 on October 04, 2013, 10:50:45 pm
Beta Patch 4 is live.

http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_4
Title: Re: Total War: Rome II
Post by: Vespasian on October 07, 2013, 10:11:22 pm
[youtube]http://www.youtube.com/watch?v=WC4b1DN7238[/youtube]
Title: Re: Total War: Rome II
Post by: William on October 08, 2013, 12:18:14 am
My Arverni campaign is doing well, didn't even realize how much I had pushed into Italy and Iberia.

Memorable Moments:
My Faction Leader Taking a Javelin while charging
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F612779176886894798%2F4E85EF547137FE712B530F519889BB9B0349C920%2F&hash=9eded686230708b50de89d91e7beb453ba29f3c0)
[close]

Levy Freeman taking down an oathsworn
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F612779176886903453%2FABEC8E8C357322DA83DC72DD4BA31B8F0BFF22B8%2F&hash=46e30405d0c4fa4fb17f3a34087701deaa95cd6a)
[close]

Only screenshot I have so far of map; Very Old, have pushed into northern Italy and down to present day Madrid.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F612779176886947534%2F476833F2763FD96AF6DDF6A44E65554F23CE855A%2F&hash=1951a024ac2fb4b3602b71c950b81b01c53ff05e)
[close]
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 16, 2013, 10:59:54 pm
Nice little parthian campaign

Holding against Arian bastards. Puppets of Seleucia will fall!
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F867233077589625235%2F8F129671676C045B8CB2855D718090E9E998A803%2F&hash=f62c47223f0cedf7411ca1fd8f0c3a22707a3bb7)
[close]
My attempt at a Cannae-style ambush against Baktria
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F867233077559785538%2F343D3F84C6AD1E0590A0D7EC4D53F642BD06C780%2F&hash=f8dc0ec85c1a03bc64300454f26af8ee516d0bf1)
[close]
Gangbanging the Baktrian general. Eventually win. My 1200 against the Baktrian 3900
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F867233077559805868%2F71D826CDD8719C07D1A13B493322F27657B51AFD%2F&hash=11668f9aa0e805f6294486e67c3569cef0d8b605)
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Title: Re: Total War: Rome II
Post by: kpetschulat on October 16, 2013, 11:07:08 pm
Here are some of my pics from Total War: Rome II. (https://steamcommunity.com/profiles/76561198038902273/screenshots/?appid=214950)
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 16, 2013, 11:09:31 pm
Haha. "Good fight Herr Horsie"
Title: Re: Total War: Rome II
Post by: bdd458 on October 17, 2013, 11:33:10 pm
Patch 5 Beta incoming tomorrow.
Title: Re: Total War: Rome II
Post by: Gokiller on October 17, 2013, 11:34:03 pm
Anyone had a Civil war yet? **** me that is annoying.

6 Legions spawned and took Carthage. ._.
Title: Re: Total War: Rome II
Post by: William on October 18, 2013, 03:37:37 am
This berserker wouldn't rout, had to take him down humanely
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F576751633570410129%2FCF57B56E5D30B6DC84C5D3B14C36EA5D332382A5%2F&hash=fa935bfa3c04109766d3c60b8b77d42648035060)
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Title: Re: Total War: Rome II
Post by: Colonel Howe on October 18, 2013, 03:48:13 am
A GODDAMN PARTHIAN ATTILA
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)
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Title: Re: Total War: Rome II
Post by: Desert Thunda on October 18, 2013, 09:05:20 am
A GODDAMN PARTHIAN ATTILA
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)
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Haha your screwed.
Title: Re: Total War: Rome II
Post by: Gokiller on October 18, 2013, 10:54:01 am
A GODDAMN PARTHIAN ATTILA
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)
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Haha your screwed.
I'm pretty sure it is his army. Silly Desert.  ::)
Title: Re: Total War: Rome II
Post by: Desert Thunda on October 18, 2013, 10:56:27 am
A GODDAMN PARTHIAN ATTILA
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)
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Haha your screwed.
I'm pretty sure it is his army. Silly Desert.  ::)

I was talking to the poor guy who had to face it!  :P
Title: Re: Total War: Rome II
Post by: Gokiller on October 18, 2013, 10:56:51 am
Of course.  ::)
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 18, 2013, 09:13:15 pm
A GODDAMN PARTHIAN ATTILA
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)
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Haha your screwed.
I'm pretty sure it is his army. Silly Desert.  ::)

I was talking to the poor guy who had to face it!  :P
those poor persians....WHO I SLAUGHTERED. MWHAHAHAHA
Title: Re: Total War: Rome II
Post by: Hinkel on October 18, 2013, 10:23:05 pm
3 new DLCs next week:

- Blood and Gore
- Veteran Soldier Pack
- Nomadic faction Pack
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 18, 2013, 10:57:51 pm
hope blood and gore isn't out of control like Shogun 2. I just wait somewhat noticeable spurts and severed limbs for like .99. I don't want blood on my screen and waterfalls of blood. That just ruins watching the combat on the ground.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on October 19, 2013, 12:49:12 am
3 new DLCs next week:

- Blood and Gore
- Veteran Soldier Pack
- Northern faction Pack
Source?
All I can find is this (http://steamdb.info/app/214950/#section_depots) which doesn't show anything about release-dates and can't find anything about a "nothern faction-pack" on that page. Only thing I've heard about that is some rumors because some nothern factions got some specific units people found interesting :)

Edit: And tbh I'm not afraid of the blood being overdone like in Shogun II. The blood there was intentionally overdone as it often is seen in violent japanese movies. Hopefully we'll just see some dirty uniforms, more death-animations and a few severed limbs.
Title: Re: Total War: Rome II
Post by: König on October 19, 2013, 07:12:45 am
Seleucid Empire! Woooooo-hoooo!
Title: Re: Total War: Rome II
Post by: Heretic on October 19, 2013, 09:22:18 pm
I think they might want to fix the combat and formations before adding in things like "Blood and Gore." It will just be a cluster fuck of squirting blood and low FPS.
Title: Re: Total War: Rome II
Post by: Death by EMP on October 20, 2013, 03:02:30 am
3 new DLCs next week:

- Blood and Gore
- Veteran Soldier Pack
- Northern faction Pack
Source?
All I can find is this (http://steamdb.info/app/214950/#section_depots) which doesn't show anything about release-dates and can't find anything about a "nothern faction-pack" on that page. Only thing I've heard about that is some rumors because some nothern factions got some specific units people found interesting :)

Edit: And tbh I'm not afraid of the blood being overdone like in Shogun II. The blood there was intentionally overdone as it often is seen in violent japanese movies. Hopefully we'll just see some dirty uniforms, more death-animations and a few severed limbs.
His source is being a goddamn Total War insider. It's Hinkel we are talking about, afterall.
Title: Re: Total War: Rome II
Post by: Hugh MacKay on October 20, 2013, 05:53:31 am
Tbh, no. If he was more insider than "just" a big YouTube, he would surely have signed an NDA prohibiting from saying anything regarding future stuff.
So no, on points like this, what he says is just as much rumors as what you and I say.

Edit: and just by uploading R2 material on YouTube I think you'll even need an agreement with sega. And I'm 100% sure he made one when he got the developer preview too.
So no, I don't think he has any insider info. And if he does, CA will probably get rid of him quite quickly if he reveals info like this :)
Title: Re: Total War: Rome II
Post by: Betaknight on October 20, 2013, 06:34:01 am
For some reason i see r2tw on angry joe's most dissapointing games of 2013 list.
Title: Re: Total War: Rome II
Post by: Death by EMP on October 20, 2013, 08:28:01 am
Tbh, no. If he was more insider than "just" a big YouTube, he would surely have signed an NDA prohibiting from saying anything regarding future stuff.
So no, on points like this, what he says is just as much rumors as what you and I say.

Edit: and just by uploading R2 material on YouTube I think you'll even need an agreement with sega. And I'm 100% sure he made one when he got the developer preview too.
So no, I don't think he has any insider info. And if he does, CA will probably get rid of him quite quickly if he reveals info like this :)
Hinkel isn't a Youtuber, quit pulling stuff out of your ass.
Title: Re: Total War: Rome II
Post by: Hinkel on October 20, 2013, 11:45:51 am
Tbh, no. If he was more insider than "just" a big YouTube, he would surely have signed an NDA prohibiting from saying anything regarding future stuff.
So no, on points like this, what he says is just as much rumors as what you and I say.

Edit: and just by uploading R2 material on YouTube I think you'll even need an agreement with sega. And I'm 100% sure he made one when he got the developer preview too.
So no, I don't think he has any insider info. And if he does, CA will probably get rid of him quite quickly if he reveals info like this :)

If someone is working for the publisher, its quite sure to get first hand infos, which can be shared at some points.. ;)
Title: Re: Total War: Rome II
Post by: Wismar on October 20, 2013, 12:15:48 pm
3 new DLCs next week:

- Blood and Gore
- Veteran Soldier Pack
- Northern faction Pack
What would that be?? :)
Title: Re: Total War: Rome II
Post by: bdd458 on October 21, 2013, 05:00:42 am
It's the Desert Nomad pack that they hinted at a while back.
Title: Re: Total War: Rome II
Post by: Gokiller on October 21, 2013, 10:11:13 am
The Northern Faction pack and you're talking about desert nomads who where more in the South-east... ?

I guess that makes sense?  ???
Title: Re: Total War: Rome II
Post by: Wismar on October 21, 2013, 01:28:13 pm
It's the Desert Nomad pack that they hinted at a while back.
And how is that northern?  :P
Title: Re: Total War: Rome II
Post by: kpetschulat on October 21, 2013, 02:34:54 pm
The Northern pack is supposed to be more German and Briton tribes, the Nomadic pack is going to be far north-east (Scythia, Roxolani, and Cimmeria? I think), there was a rumor going around that we will see an African pack, and a Middle East pack. This all emulates what they did with Shogun 2/FotS, except besides buying one faction, you're buying a pack of factions based on culture, which is why they're called "Culture Packs." :P
Title: Re: Total War: Rome II
Post by: Diplex on October 21, 2013, 04:57:58 pm
I hope they give them unique units like all the other playable factions has.
Title: Re: Total War: Rome II
Post by: bdd458 on October 21, 2013, 10:07:44 pm
Well those factions are in the North-East part of the map, and as well the StartPos has been updated and they're at the front of the turn counter in preparation for that.
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 22, 2013, 01:07:58 am
Question: why has modding for TW become so unambitious?
Ever since Shogun II, modding has been on the decline. The only thing we get now are some new units, maps and graphical updates. In Empire, NTW, M2TW, and Rome 1 we had amazing modders like Hinkel who made these full conversions with new time periods, campaigns, technologies and scenarios. What happened? And do you think TW modding can be restored to that?
Title: Re: Total War: Rome II
Post by: kpetschulat on October 22, 2013, 01:44:41 am
Well, since everything is hardcoded into Total War games now, it becomes ridiculously more and more harder to mod these games without trying to crack these codes... For example, the campaign maps are hardcoded. You cannot alter how the campaign map looks in anyway.
Title: Re: Total War: Rome II
Post by: Hinkel on October 22, 2013, 03:06:48 pm
Question: why has modding for TW become so unambitious?
Ever since Shogun II, modding has been on the decline. The only thing we get now are some new units, maps and graphical updates. In Empire, NTW, M2TW, and Rome 1 we had amazing modders like Hinkel who made these full conversions with new time periods, campaigns, technologies and scenarios. What happened? And do you think TW modding can be restored to that?

1) Shogun 2 is the most modable total war game. You can do way more stuff then ETW, ME2TW or Rome 1! Rome 2 will be the same modable..
2) The problem is the new engine's. Its way more complex and you need way more programms for doing mods.

CA had about 20-30 employees for Rome 1 / Medieval 2. The full scripting language was via text editing.
On Rome 2, more then 500 guys worked on that title.

3) For Shogun 2 and Rome 2, you could do full conversions like American Civil War or another Third Age mod. But you need a full team.
An example: You can do a full map for Rome 1 in about 4-5 hours, using txt editor and photoshop. In Shogun 2, you need about 3-4 different programms and a full team working on it for 6 months.

No modding team has that time to spend. There for, teams/modders just doing retextures and data/stats editing.
Title: Re: Total War: Rome II
Post by: Desert Thunda on October 22, 2013, 03:12:35 pm
The Northern pack is supposed to be more German and Briton tribes, the Nomadic pack is going to be far north-east (Scythia, Roxolani, and Cimmeria? I think), there was a rumor going around that we will see an African pack, and a Middle East pack. This all emulates what they did with Shogun 2/FotS, except besides buying one faction, you're buying a pack of factions based on culture, which is why they're called "Culture Packs." :P

Hope.
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 22, 2013, 03:18:48 pm
Question: why has modding for TW become so unambitious?
Ever since Shogun II, modding has been on the decline. The only thing we get now are some new units, maps and graphical updates. In Empire, NTW, M2TW, and Rome 1 we had amazing modders like Hinkel who made these full conversions with new time periods, campaigns, technologies and scenarios. What happened? And do you think TW modding can be restored to that?

1) Shogun 2 is the most modable total war game. You can do way more stuff then ETW, ME2TW or Rome 1! Rome 2 will be the same modable..
2) The problem is the new engine's. Its way more complex and you need way more programms for doing mods.

CA had about 20-30 employees for Rome 1 / Medieval 2. The full scripting language was via text editing.
On Rome 2, more then 500 guys worked on that title.

3) For Shogun 2 and Rome 2, you could do full conversions like American Civil War or another Third Age mod. But you need a full team.
An example: You can do a full map for Rome 1 in about 4-5 hours, using txt editor and photoshop. In Shogun 2, you need about 3-4 different programms and a full team working on it for 6 months.

No modding team has that time to spend. There for, teams/modders just doing retextures and data/stats editing.
Aw man. Thanks. That's kind o depressing but if anyone can do it, it's you Hinkel :3. Bello Civili in Rome 2 maybe ^_^
Title: Re: Total War: Rome II
Post by: Gokiller on October 22, 2013, 03:30:56 pm
Bello Civili? You do know right that it is possible to have civil wars in RTW2?
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 22, 2013, 05:06:13 pm
Not Hinkel-sponsored and Hinkel-made civil wars ;)
Title: Re: Total War: Rome II
Post by: Hinkel on October 22, 2013, 05:11:26 pm
Go on DLC and buy the new DLC (Nomadic factions). Its priceless for you till 29th october!
Title: Re: Total War: Rome II
Post by: kpetschulat on October 22, 2013, 05:16:09 pm
Awesome.
Title: Re: Total War: Rome II
Post by: König on October 22, 2013, 05:16:19 pm
Go on DLC and buy the new DLC (Nomadic factions). Its priceless for you till 29th october!
Meaning: It's free on steam 'till the 29th. Seriously. It is. Why are you still reading this? Go get that DLC.
Title: Re: Total War: Rome II
Post by: kpetschulat on October 22, 2013, 06:57:02 pm
Been playing a Scythian campaign. So good. Omg.
Title: Re: Total War: Rome II
Post by: Gizmo on October 22, 2013, 11:24:00 pm
Isn't it quite hard without infantry?

I seriously don't see myself going full cav against Roman cohorts or Greek spears :/
Title: Re: Total War: Rome II
Post by: Vespasian on October 22, 2013, 11:29:49 pm
Isn't it quite hard without infantry?

I seriously don't see myself going full cav against Roman cohorts or Greek spears :/
Skirmish dat shit
Title: Re: Total War: Rome II
Post by: Hugh MacKay on October 22, 2013, 11:58:19 pm
Nah arrows do so little damage that it's almost impossible to kill well armored targets. I'm having a hard time killing normal hoplites. Legionaries is way worse :(
Title: Re: Total War: Rome II
Post by: Gokiller on October 23, 2013, 12:00:38 am
I do think it is a bit weird how quick/simple you can be enable to get these huge siege weapons as one of these nomad tribes...
Title: Re: Total War: Rome II
Post by: Vespasian on October 23, 2013, 12:23:28 am
Nah arrows do so little damage that it's almost impossible to kill well armored targets. I'm having a hard time killing normal hoplites. Legionaries is way worse :(
Being wet makes the targets more resistant to arrows?
Title: Re: Total War: Rome II
Post by: Colonel Howe on October 23, 2013, 01:39:39 am
Does anyone know when a map editor for R2 will be released? I'd love to learn how to make some custom maps :3
Title: Re: Total War: Rome II
Post by: bdd458 on October 23, 2013, 02:01:50 am
It's bugged for Custom Battles, in actuality they actually have infantry during the campaign.
Title: Re: Total War: Rome II
Post by: König on October 23, 2013, 02:28:34 am
The Scythians for instance, do have weak infantry. But with their horse archers you can easily cantabrian-circle-the-crap-out-of-them. If you play carefully. After wearing the enemy down you can then send in your infantry.

Though personally, I prefer the Seleucids. Pikes and cataphracts!
Title: Re: Total War: Rome II
Post by: Hinkel on October 29, 2013, 07:32:07 pm
Happy Halloween:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_203b10f179623d9893dfab759482af082612632b.1920x1080.jpg&hash=7b6447aef046d41bc933d3d81f7f68f41d1d4482)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_01a1c7e34cf9d138dfc03c04f08c9b298738fdd4.1920x1080.jpg%3Ft%3D1383070085&hash=eb07bebe05492d9543561ebec113db31373d9d8a)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_60e641c68e286db289169677036f0409fb737441.1920x1080.jpg%3Ft%3D1383070085&hash=596152dbd1ca47a2543996e185d3e94d469369d5)
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Title: Re: Total War: Rome II
Post by: The Respected Man on October 29, 2013, 07:36:15 pm
Happy Halloween:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_203b10f179623d9893dfab759482af082612632b.1920x1080.jpg&hash=7b6447aef046d41bc933d3d81f7f68f41d1d4482)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_01a1c7e34cf9d138dfc03c04f08c9b298738fdd4.1920x1080.jpg%3Ft%3D1383070085&hash=eb07bebe05492d9543561ebec113db31373d9d8a)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_60e641c68e286db289169677036f0409fb737441.1920x1080.jpg%3Ft%3D1383070085&hash=596152dbd1ca47a2543996e185d3e94d469369d5)
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Good to see they didn't make the gore look like trash as it did in S2.
Title: Re: Total War: Rome II
Post by: Wismar on October 29, 2013, 08:17:54 pm
I want that mod Hinkel!

The new factions seems just to be new mixed off units which are already in the game.
There's some new units but the majority is old stuff in new colours :(
Title: Re: Total War: Rome II
Post by: Heretic on October 29, 2013, 08:31:38 pm
I want that mod Hinkel!

The new factions seems just to be new mixed off units which are already in the game.
There's some new units but the majority is old stuff in new colours :(

It's not a mod, it's the new Blood DLC being released on the 31st.
Title: Re: Total War: Rome II
Post by: Gokiller on October 29, 2013, 10:02:33 pm
If only that would be the quality we all could play with.   :'(
Title: Re: Total War: Rome II
Post by: Vespasian on October 29, 2013, 10:47:34 pm
It's not a mod, it's the new Blood DLC being released on the 31st.
How fitting
Good to see they didn't make the gore look like trash as it did in S2.
It was done like that purposefully for Shogun 2 as East Asia has been associated with unnecessary blood and gore for many years mainly due to things like Kill Bill and a high amount of East Asian films (bar anime although some do have extensive amounts of blood).

Also the DLC is now purchasable for 1.99 and downloadable on the 31st of October.
As well as this Patch 5.1 is now live.
Title: Re: Total War: Rome II
Post by: Desert Thunda on October 31, 2013, 07:45:51 am
Pre-Purchased the Gore DLC


And I would reccomend the Radious mod collection for Rome 2, its just amazing and adds alot of new units. And I mean ALOT.
Title: Re: Total War: Rome II
Post by: kpetschulat on October 31, 2013, 03:10:08 pm
That's why I hate the Radious mods. They add stupid new units to the game that don't even make sense.
Title: Re: Total War: Rome II
Post by: Wismar on October 31, 2013, 03:12:32 pm
I want that mod Hinkel!

The new factions seems just to be new mixed off units which are already in the game.
There's some new units but the majority is old stuff in new colours :(

It's not a mod, it's the new Blood DLC being released on the 31st.
That's today!!!!!
Title: Re: Total War: Rome II
Post by: Windbusche on October 31, 2013, 10:55:04 pm
I wish I could make the game run a bit more smoothly.
Title: Re: Total War: Rome II
Post by: DoctorWarband on October 31, 2013, 11:10:18 pm
Unlimited Video Memory does it just fine for me...
I play on Very high every thing, and it goes pretty smoothly.
Title: Re: Total War: Rome II
Post by: Desert Thunda on October 31, 2013, 11:11:22 pm
Unlimited Video Memory does it just fine for me...
I play on Very high every thing, and it goes pretty smoothly.
I can not enable it on my gaming laptop for some reason, and it needs a bit more video memory.
Title: Re: Total War: Rome II
Post by: DoctorWarband on October 31, 2013, 11:16:04 pm
Unlimited Video Memory does it just fine for me...
I play on Very high every thing, and it goes pretty smoothly.
I can not enable it on my gaming laptop for some reason, and it needs a bit more video memory.
Believe me, 8 GM of RAM is enough.
Title: Re: Total War: Rome II
Post by: Vespasian on November 01, 2013, 01:44:51 am
What do you guys think of it?
I like it, just think the blood that is splashed onto the living troops is a little excessive
Title: Re: Total War: Rome II
Post by: Hugh MacKay on November 01, 2013, 02:52:51 am
Yeah sometimes it seems like somebody spilled a bucket of red paint over them.
Title: Re: Total War: Rome II
Post by: bdd458 on November 01, 2013, 04:04:05 am
I like it much more than the ones for Shogun 2.
Title: Re: Total War: Rome II
Post by: Windbusche on November 01, 2013, 04:36:32 am
Agreed.
Title: Re: Total War: Rome II
Post by: bdd458 on November 08, 2013, 08:41:18 pm
Here are the mods I've made for Rome II.

http://www.twcenter.net/forums/showthread.php?629396-Classic-Total-War-Recruitment
https://steamcommunity.com/sharedfiles/filedetails/?id=192225602
Title: Re: Total War: Rome II
Post by: Dekkers on November 08, 2013, 10:44:57 pm
Dear christ... my phalanx units still won't fucking attack when I give them the order to and I was owning this guy and suddenly my whole army routs... ugh Rome II q_q
Title: Re: Total War: Rome II
Post by: William on November 09, 2013, 12:24:47 am
If I could have redone anything I would have bought rome 2 now that it's on sale.
Title: Re: Total War: Rome II
Post by: GoldenEagle on November 10, 2013, 08:10:57 am
No need to buy it yet. 25% sale isn't much. It will probably go much lower soon (Maybe a christmas sale?)
Title: Re: Total War: Rome II
Post by: Colonel Howe on November 21, 2013, 10:19:22 pm
join or die

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2F6e9286eb2bf8e7b077c0308ff2ba353b.jpg&hash=d11729aaa7229df10ca5288aaf5d66243a493360) (https://www.fsegames.eu/forum/index.php?topic=6494.0)
Title: Re: Total War: Rome II
Post by: Dom13WorstNW on November 22, 2013, 06:06:42 am
so have all the major performance issues been fixed? I would love to play this but the max settings I can play on Empire is medium. Would I be able to play this on Low or medium settings?
Title: Re: Total War: Rome II
Post by: Vespasian on November 22, 2013, 06:16:12 am
Medium be fine. Personally i have all environmental settings bar a few on low and then the unit detail and texture on high. I did the same for Empire.
Title: Re: Total War: Rome II
Post by: Dom13WorstNW on November 22, 2013, 07:06:58 am
Medium be fine. Personally i have all environmental settings bar a few on low and then the unit detail and texture on high. I did the same for Empire.

k thx
Title: Re: Total War: Rome II
Post by: Vespasian on November 22, 2013, 07:12:45 am
Medium be fine. Personally i have all environmental settings bar a few on low and then the unit detail and texture on high. I did the same for Empire.

k thx

k welcome
Title: Re: Total War: Rome II
Post by: bdd458 on December 01, 2013, 11:51:32 pm
I wish more people used my mods :/

That and I'm waiting for the Bactria Free DLC to be released already so I can update my mod.
Title: Re: Total War: Rome II
Post by: Wismar on December 01, 2013, 11:52:52 pm
I wish more people used my mods :/

That and I'm waiting for the Bactria Free DLC to be released already so I can update my mod.
Indeed. I can't find any public mod games :/ and I'm even using some of the more popular mods...
Title: Re: Total War: Rome II
Post by: bdd458 on December 02, 2013, 02:24:57 am
So some Russian has leaked what is most likely going to be the next DLC. A mini-campaign "Ceaser in Gaul".
Title: Re: Total War: Rome II
Post by: DoctorWarband on December 02, 2013, 10:53:57 am
It maybe not true...
Title: Re: Total War: Rome II
Post by: MackCW on December 02, 2013, 12:58:38 pm
And thus this is why I stopped buying a TW release after Empire. Too many bugs, takes them a month to fix.

Gonna wait until Nov-Dec.

EDIT: Woke up this morning. 40 friends in game. 39 of them playing Rome 2.

Posted something similar in June, I learned my lesson with CA after Empire. I remember putting hours into my first game as the British Empire to only have it crash late in the game, went back to three different saves and it still crashed, pissed me off so much I refused to buy a CA release ever again.

Just picked up Rome at 50 percent off, if I waited until Winter Sale it probably would of been 75 but oh well.

Title: Re: Total War: Shogun 2
Post by: Icarus on December 02, 2013, 01:40:12 pm
Dis thread seems to be dead, i thought is a good idea to liberate it

Here is a very good round i had

https://www.youtube.com/watch?v=BzgOwmN4v5w
Title: Re: Total War: Shogun 2
Post by: SeanBeansShako on December 02, 2013, 03:20:02 pm
We might as well have a Total War thread for all the games. I expect we all play most of them. Wish GOG would have the first two for sale though they don't work with Windows 7 :(.
Title: Re: Total War: Rome II
Post by: Hinkel on December 02, 2013, 04:52:05 pm
There will be a new campaign DLC: Caesar in Gaul

Featureing a 24 turns = 1 year campaign in gaul, with seasons :)
Title: Re: Total War: Rome II
Post by: alpkerem on December 02, 2013, 05:00:46 pm
and selling that shit over-priced, CA is the best troll ever --"


P.S; any1 wants Age of Empires II, i can get sum
Title: Re: Total War: Rome II
Post by: SeanBeansShako on December 02, 2013, 05:25:21 pm
How do you troll a person who likes the series and knows the fact the AI development is not easy and doesn't care because they like to see the spectacle of history dudes hurting each other?

Also, merging this with the General Total War discussion thread. Keep the bitching about CA, bugs and anything vaguely negative to a minimum because this isn't TWC thank christ.
Title: Re: Total War: Rome II
Post by: Nipplestockings on December 02, 2013, 05:37:09 pm
How do you troll a person who likes the series and knows the fact the AI development is not easy and doesn't care because they like to see the spectacle of history dudes hurting each other?

Also, merging this with the General Total War discussion thread. Keep the bitching about CA, bugs and anything vaguely negative to a minimum because this isn't TWC thank christ.

May as well rename this thread then, to fit its new purpose.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2
Post by: Hugh MacKay on December 02, 2013, 07:11:10 pm
Why is it this is renamed to a general TW thread but we just got a Shogun 2 thread?

But info on the new expansion

Quote from: CraigTW;980217
Hi guys,

We've announced a brand new expansion campaign pack for ROME II called Caesar and Gaul. Full details below.

Enjoy!

--

Total War™ ROME II: Caesar in Gaul
Campaign Pack


Description:

Caesar in Gaul is a standalone campaign pack for Total War: ROME II covering Julius Caesar’s war of expansion against the Gaulish tribes. Players can choose from four playable factions in this conflict: the Gallic Arverni, the Germanic Suebi, the Belgic Nervii and Rome, in a campaign inspired by Caesar’s Commentarii de bello Gallico (Commentaries on the Gallic war).

Offering a tighter scope in terms of time and geography than Rome II (58-51BC), the Caesar in Gaul Campaign Map is an expanded, more detailed vision of Gaul and the south coast of Britannia.

Compared with ROME II’s map of Gaul, Caesar in Gaul contains more regions and provinces, more factions (both playable and non-playable), and a series of famous generals and statesmen from history which the player will employ or fight against depending on their chosen faction.

A war of great profit and glory for Caesar, this conflict made him extremely popular with the people of Rome… though less so with the senators, who saw him gathering power to himself in a series of events that ultimately lead to his ascension to Dictator.

Caesar in Gaul differs from the core ROME II experience in a number of important ways:

New Campaign Map:
The Caesar in Gaul campaign map is an enhanced, more detailed representation of Gaul, with players able to expand across 18 provinces dotted with resources, new settlements and new provincial capitals.

Greater focus on characters:
Many factions employ great generals and statesmen from history (for example, Rome fields Gaius Julius Caesar himself, Mark Anthony and others). Each of the four playable factions also has a faction leader who acts as the player’s avatar during the campaign.

24 turns per year:
As Caesar in Gaul deals with a considerably shorter time-span (58-51BC) than the grand sweep of the ROME II campaign, each turn represents two weeks rather than a year. This means seasons make a return. The gameplay effects of these aren’t always predictable however, and may vary from province to province. A late autumn may bring a good harvest for example, but a long, dry summer may damage your food production.

Compact, focussed multiplayer campaign:
For those generals looking for a more rapid MP campaign game, Caesar in Gaul presents a series of interesting options. Due to the geographic scope and the opposing 48 factions, co-op or competitive 2-player campaigns are tighter, more focussed, and less time-consuming than a full Campaign.

New mid-game challenge mechanics:
For those players making it through to the mid-game, there will be new challenges to face as a more suitable replacement for the Civil Wars of ROME II. As a Gallic tribe, you’ll feel the mailed fist of Rome respond with heavy intervention forces, and as Rome, you’ll see the Gallic tribes rebelling and forming alliances against you.

New historical battle:
Caesar in Gaul adds the Battle of Alesia as a playable historical battle. Alesia marked the turning point of Caesar’s Gallic War, and resulted in the capture of Vercingetorix, who was later taken to Rome and executed at Caesar’s Triumph.

Set from Caesar’s perspective, Alesia tasks the player with maintaining the siege of Vercingetorix's Gallic stronghold. The battle begins with the Roman forces deployed within their own investment fortifications outside the hill-fort. The player must guide the Romans as they weather attacks from both a huge relief army and within the fort itself.

New Total War: ROME II full campaign playable factions:

Alongside the factions playable within the new Campaign, Caesar in Gaul also adds three new playable factions to the main game; they are:

•   Nervii (barbarian, Belgic)

The most fierce and powerful of the Belgic tribes, the Nervii are a melting pot of Celtic and Germanic heritage. Their unit roster reflects this mix of cultures, opening up the possibility of creating new, unique army compositions.

•   Boii (barbarian, Gallic)

One of the largest of the Gallic tribes, the Boii occupied Cisalpine-Gaul, Pannonia, Bohemia and Transalpine Gaul. Their numbers make them a force to be reckoned with but they are somewhat disconnected from other the Gallic tribes geographically and are directly exposed to the ferocious Germanic clans and the Dacians.

•   Galatians (barbarian, Anatolia)

The Gauls of the East, the Galatians migrated to Asia Minor following the Celtic invasion of the Balkans. They arrived through Thracia at around 270 BC, led by generals Lotarios & Leonnorios. As Celts deep within Hellenic territory and factions hostile towards them, the Galatians offer interesting and challenging new gameplay.

New units:


Alongside their usual unit rosters, the playable factions of Caesar in Gaul (and playable factions in the main ROME II campaign provided by Caesar in Gaul ownership) also gain the following new units: 

Boii (ROME II)

•   Sword Followers (sword infantry)
Where a lord commands, the sword is thrust.

•   Veteran Spears (spear infantry)
Battle hardens the sinews and the heart, and deafens the ear to the cries of cowards.

Galatians (ROME II)

•   Galatian Legionaries (sword infantry)
The Celts have taught the Romans more than they're prepared to admit, but this is a two-way street.

•   Galatian Raiders (javelin and sword cavalry)
Broken enemies know it is better to flee than face riders who will not spare their lives.

Gallic tribes (ROME II and Caesar in Gaul)

•   Chosen Swordsmen (sword infantry)
These men fight with proven bravery and well-honed skill-at-arms.

•   Chosen Spearmen (spear infantry)
Chainmail does not chill a warrior's heart, or still his lust for battle.

•   Gallic Hunters (stealth bow infantry)
The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.

Nervii (ROME II and Caesar in Gaul)

•   Fierce Swords (sword infantry)
Once he has earned it, a Celt will only be parted from his longsword by death itself.

•   Guerilla Swordsmen (stealth sword infantry)
These swordsmen strike wherever and whenever their enemies least expect.

•   Mighty Horse (spear cavalry)
A strong mount and a savage swing make these warriors a fearsome prospect.

•   Naked Spears (spear infantry)
Who needs clothes when you have more than your share of courage?

•   Gallic Hunters (stealth bow infantry)
The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.

Auxiliaries

•   Auxiliary Gallic Hunters (stealth bow infantry)
The skills of a hunter should be used in the service of Rome.

•   Auxiliary Noble Horse(spear cavalry)
A mounted, armoured fist is always useful in a Roman army.

•   Auxiliary Naked Swords (sword infantry)
The savage gods of war should be used to Rome's advantage.

•   Auxiliary Short Swords (sword infantry)
Bravery in battle, rather than skill, sometimes gives worth to a man.

Mercenaries

•   Mercenary Gallic Hunters (stealth bow infantry)
The hunting of other men often has the greatest of rewards.

•   Mercenary Noble Horse (spear cavalry)
Even a nobleman has his price, and will fight for gold.

•   Mercenary Naked Swords (sword infantry)
The gods of war will bless mercenaries as long as they fight bravely.

•   Mercenary Short Swords (sword infantry)
It is often enough to sell bravery and a taste for glory.


 [COLOR="#cc99ff"]Edited to add: Total War: Rome 2: Caesar in Gaul is out December 12th 2013 for $14.99/£9.99/€14.99.[/color]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on December 02, 2013, 07:43:47 pm
I'm waiting on a reply back on how to merge threads.
Title: Re: Total War: Rome II
Post by: bdd458 on December 02, 2013, 09:55:26 pm
How do you troll a person who likes the series and knows the fact the AI development is not easy and doesn't care because they like to see the spectacle of history dudes hurting each other?

Also, merging this with the General Total War discussion thread. Keep the bitching about CA, bugs and anything vaguely negative to a minimum because this isn't TWC thank christ.
I'm on TWC every day and dear lord I wish some of the posters would just get banned. Like Christ, how can you continuously insult those that enjoy Rome II and not get banned?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on December 02, 2013, 10:06:50 pm
Some of those people are the most bitter people in video games outside popular MMO games. At this rate, they could have used all their current energy to learn to code and try and design AI and entire games themselves.

Total War AI has always been dodgy, and once you master the mechanics even on the hardest difficulty you'll easily slip by. Most people play it for the experience not the challenge really if you ask me.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: bdd458 on December 02, 2013, 10:24:39 pm
Some of those people are the most bitter people in video games outside popular MMO games. At this rate, they could have used all their current energy to learn to code and try and design AI and entire games themselves.

Total War AI has always been dodgy, and once you master the mechanics even on the hardest difficulty you'll easily slip by. Most people play it for the experience not the challenge really if you ask me.
It's not just people that have problems with the AI. There is a poster at current trying to use Hitler and Fascism as a metaphor for people who like Rome II and support it. Like WTF.

Some of these people act as if Rome II is a direct sequel to Rome I. It's not. It's a sequel to Shogun 2. There have been four main Total War games since Rome I. It's built off of the games since then. It has it's issues (Besieging AI, I'm looking at you) but it's not the spawn of the devil like some want to make it out to be.
Title: Re: Total War: Rome II
Post by: kpetschulat on December 03, 2013, 03:53:28 am
P.S; any1 wants Age of Empires II, i can get sum

Will take, please. Add Petschie, that's me, on Steam.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Audiate on December 03, 2013, 05:02:35 am
I'm waiting on a reply back on how to merge threads.

qq i tried

https://www.fsegames.eu/forum/index.php?topic=2021.0
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Gokiller on December 03, 2013, 06:26:02 pm
10% discount already on the DLC. Sad that it isn't released yet. :(

http://store.steampowered.com/app/261050/
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 05, 2013, 01:14:25 am
Great, Caesar in Gaul!

Now do a really game play and historical setting changing DLC and do Barbarian Invasion!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: alpkerem on December 05, 2013, 07:13:17 am
dont count on it so much. the entire game/engine is REAL FAK AP. i hate it how they broke a working multi (avatar) system, idiots --"
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on December 05, 2013, 01:11:05 pm
It is quite weird how much effort they put into multiplayer for Shogun 2 then they return to the bare bones nature of previous games. They got their own weird MOBA in the works at the same time and at least Rome 2 is just as deep as the original game in content and variety.

Still, would be nice if they'd revisit it in a future update. And bring back drop in battles too.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on December 05, 2013, 02:22:48 pm
I actually very much enjoyed Avatar Conquest in Shogun II. However, I didn't like the imbalances of super-duper-veteran units people who were 10 Emeral Rank. They just need to remove some of the unit customization, maybe keep units that are veteran, but once they die, they're done, like how Wargame: Air-Land Battle used to work. Should have kept the army colors and avatars, though.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Wismar on December 05, 2013, 02:39:05 pm
Total War: Victoria, please
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on December 05, 2013, 02:39:29 pm
It's already in the works as an E:TW mod.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on December 05, 2013, 02:58:25 pm
I'm sad there isn't a ETW unit mod that just makes three different variants of common line and cavalry that span the turn of the century, mid century and late 18th century style uniforms.

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on December 05, 2013, 04:01:36 pm
There actually is. Check out "European Wars 2" for ETW. It has progressions for units from 1700-1800.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on December 05, 2013, 04:43:49 pm
There actually is. Check out "European Wars 2" for ETW. It has progressions for units from 1700-1800.

Interesting. I'll check that out.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 06, 2013, 03:15:18 am
guize it just flesh wound

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F723122970082279652%2FD74CAE4B1AE0F0C5728EE5302C94516D9793C1DC%2F&hash=3bbce279ecb13472012bc10ce8fbc4e9ef943219)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on December 06, 2013, 04:08:16 pm
Oh god, go get the blood retexture mod from the workshop. Trust me, it makes everything look so much better....
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Vespasian on December 07, 2013, 05:32:31 am
guize it just flesh wound

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F723122970082279652%2FD74CAE4B1AE0F0C5728EE5302C94516D9793C1DC%2F&hash=3bbce279ecb13472012bc10ce8fbc4e9ef943219)
[close]
Civil war mod? :D
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 07, 2013, 07:01:11 am
guize it just flesh wound

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F723122970082279652%2FD74CAE4B1AE0F0C5728EE5302C94516D9793C1DC%2F&hash=3bbce279ecb13472012bc10ce8fbc4e9ef943219)
[close]
Civil war mod? :D
Wars of the Tetrarchy :D
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Vespasian on December 08, 2013, 05:46:47 am
Thats the one! xD Is it any good?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 08, 2013, 05:53:43 am
Its basically just a scenario with vanilla civil war units and renaming but its very addicting. Once the guy adds more era-appropriate units, it'll be even more addicting.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Vespasian on December 08, 2013, 05:56:39 am
Ouu, have they already said they intend on releasing era related units?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 08, 2013, 08:48:15 am
I don't know. When i was on the steam page, everyone was demanding it. So i'm assuming if that guy wants to increase his mod's attention and please the fanbase, he'll add stuff here and there.

Spain+Britain+Gaul=Constatine's stuff

Italy=Maxentius stuff

the East=Licenius and that other guy i always forget
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: KillerMongoose on December 15, 2013, 01:24:31 am
I just uploaded a video from Napoleon Total War, just a small battle between me and some Austrians. Please like and subscribe if you like it :D

[youtube]http://www.youtube.com/watch?v=PXJt6Gwh7oA[/youtube]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Heretic on December 15, 2013, 02:29:20 am
I just uploaded a video from Napoleon Total War, just a small battle between me and some Austrians. Please like and subscribe if you like it :D

[youtube]http://www.youtube.com/watch?v=PXJt6Gwh7oA[/youtube]

No
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: KillerMongoose on December 15, 2013, 03:51:05 am
Umm? Could you please give a response that isn't rude and meaningless?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hugh MacKay on December 15, 2013, 04:58:22 am
Maybe because it advertisement on a very low level?
Rules of the thread doesn't really say anything out it, but it would be flooded here with Youtube-vids if you were allowed to make advertisements all over the place.
/drunk me, over and out
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: KillerMongoose on December 15, 2013, 05:15:08 am
It wasn't even really an advertisement, it's a video of one of my total war battles. It in no way deserved the rude response he gave.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Heretic on December 15, 2013, 05:24:14 am
It wasn't even really an advertisement, it's a video of one of my total war battles. It in no way deserved the rude response he gave.

You seem to be getting mad, ar u okay?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Kamov on December 15, 2013, 05:25:55 am
I dunno bro but "No" doesn't sound very rude to me.

Anybody play Europa Barbarorum for RTW? I'm personally playing it on Alexander.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: KillerMongoose on December 15, 2013, 05:26:49 am
It wasn't even really an advertisement, it's a video of one of my total war battles. It in no way deserved the rude response he gave.

You seem to be getting mad, ar u okay?
Lol mad over what? Also, if you're attempting to troll, it's a really bad attempt.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgifrific.com%2Fwp-content%2Fuploads%2F2013%2F04%2FYou-Stay-Classy-San-Diego-Anchorman.gif&hash=d69623bb7f0068ba454c1d0fe46a5c603397f317)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on December 15, 2013, 05:27:58 am
Quote
Lol mad over what? Also, if you're attempting to troll, it's a really bad attempt.

He's just bored and messing around. You're giving him satisfaction by humoring him - I'd just ignore it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Heretic on December 15, 2013, 05:32:55 am
I dunno bro but "No" doesn't sound very rude to me.

Anybody play Europa Barbarorum for RTW? I'm personally playing it on Alexander.

I loved Europa Barbarorum when I played Rome. <3 How's it in the Alexander expansion? Never played the Alexander expansion with the mod. :p

He's just bored and messing around. You're giving him satisfaction by humoring him - I'd just ignore it.

Pretty much, and I can tell he's upset, if he wasn't he wouldn't respond or actually just PM me asking for my thoughts, as he thinks I'd actually post my opinions about his video on this thread.  ::)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Kamov on December 17, 2013, 09:25:23 pm
Spoiler
I dunno bro but "No" doesn't sound very rude to me.

Anybody play Europa Barbarorum for RTW? I'm personally playing it on Alexander.

I loved Europa Barbarorum when I played Rome. <3 How's it in the Alexander expansion? Never played the Alexander expansion with the mod. :p

He's just bored and messing around. You're giving him satisfaction by humoring him - I'd just ignore it.

Pretty much, and I can tell he's upset, if he wasn't he wouldn't respond or actually just PM me asking for my thoughts, as he thinks I'd actually post my opinions about his video on this thread.  ::)
[close]

It's alright with the mod, a bit unstable at times but the AI improvements are worth it sometimes.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Heretic on December 17, 2013, 10:18:22 pm
It's alright with the mod, a bit unstable at times but the AI improvements are worth it sometimes.

Agreed, I'll have to look back into it sometime. :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: bdd458 on December 18, 2013, 02:45:23 am
Caeser in Gaul is actually pretty good.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Rejenorst on December 18, 2013, 07:56:12 am
Does it improve much on anything?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Heretic on December 18, 2013, 09:01:17 am
Does it improve much on anything?

Not from what I've played, the whole "season" thing just delays my conquest by 2-4 turns, an hour in on hard as the Suebi and I conquered half of Gaul with each battle lasting around 9-11 minutes.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: bdd458 on December 21, 2013, 01:28:42 am
To quote someone I know who was not really a fan of the base game.

"It gives me the immersion the Grand Campaign doesn't. Tiptoeing my armies along safe roads during the harsh winter, making sure my agents are safe from enemies now that old age is no longer a threat. I've enjoyed my Nervii CiG campaign way more than any other I've played so far."
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Millander on December 26, 2013, 10:43:20 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fd7f382357de5c10a56759d0e64ff0d28.png&hash=33e6027b0ed5700a1e76ae6a1290d8b46cfb5ccc)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on December 27, 2013, 02:53:39 am
Your velites are screening too far ahead of you infantries. They stood no more than 50 feet ahead, because they need to be able to run quickly back behind the main infantry. That looks like a sold 500ft... They'd get run down by cavalry before even making it halfway to the infantry. I do like that pictures though. Captured nicely.

Battle of Berlin, bombed out Reichstag.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F468671372938428124%2FDFD39B790E09860E485410A49095EF72A78EA707%2F&hash=e48e1cc5550c47c02003c2df88c4704a6976d6f7)
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An Italian Velite Grenadier with big balls.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F468668681964231170%2F330860EC7D5C3F2F7DC24E94724FFCE6E96B088F%2F&hash=f6a6e77168ebee7d12feb35f59c02290fdd0f9cd)
[close]
Get rekt, Bolshevik Schwein.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F472047703207638989%2F2F2B62D5D38A115BA521BECD1802C506E25BF945%2F&hash=605fb9a3ea25239c8729bfe165d76bd30ec67381)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hirst on January 08, 2014, 09:49:30 pm
So since the Total war arena topic was closed... Opinions fellas?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hugh MacKay on January 08, 2014, 10:35:09 pm
Gave my opinion in the other thread. Why did it need to be closed? Does it really harm the forum to have threads for the different games? It's just gonna be annoying as fuck to have discussions about several games overlapping in this single thread... Or just some admin-muscleflexing?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 09, 2014, 01:27:18 am
Gave my opinion in the other thread. Why did it need to be closed? Does it really harm the forum to have threads for the different games? It's just gonna be annoying as fuck to have discussions about several games overlapping in this single thread... Or just some admin-muscleflexing?

It makes the forums a lot more cluttered having a thread for every single individual game, plus what can you discuss about a game that barely has any information out about it? as far as I know we don't even have screenshots or much information about it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hugh MacKay on January 09, 2014, 01:43:09 am
People didn't really get the chance did they?
It's not like this part of the forum is spammed every day is it? We have a thread on the front page here which haven't had a post in almost 20 days. It's not like 2 threads about 2 different is gonna push every other thread out of the view of this overpopulated forum...
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 09, 2014, 03:42:31 am
Somehow, I think almost everyone can still live with just one general Total War thread.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on January 09, 2014, 10:07:18 am
Is Rome 2 any better yet? I left it since a couple of days after realize because of the crappy AI what's the fun in winning a battle if it's not even close to a challenge?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Death by EMP on January 11, 2014, 07:38:01 am
Gave my opinion in the other thread. Why did it need to be closed? Does it really harm the forum to have threads for the different games? It's just gonna be annoying as fuck to have discussions about several games overlapping in this single thread... Or just some admin-muscleflexing?

It makes the forums a lot more cluttered having a thread for every single individual game, plus what can you discuss about a game that barely has any information out about it? as far as I know we don't even have screenshots or much information about it.
You can speculate on how they will turn Total War into a MOBA. Also, you need to unlock the Arena thread. Arena is a MOBA, this thread features purely released RTS/TBS games, and this thread states Shogun to Rome 2, Arena comes after Rome 2, so yeah, unlock thread so more organized discussion can continue.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 11, 2014, 02:15:02 pm
You can speculate all that here. It is not as if you are interrupting a booming busy discussion now.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on January 11, 2014, 06:09:55 pm
Is Rome 2 any better yet? I left it since a couple of days after realize because of the crappy AI what's the fun in winning a battle if it's not even close to a challenge?

Just download the Divide et Impera mod and its awesome!
With that mod, Rome 2 is one of the best total war games... very challenging !  :)

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 11, 2014, 07:57:26 pm
To this day, I still don't know why CA didn't script the Independent American faction to only come out after 1750 and instead just have generic western Rebels.

Not only are their uniforms too modern for 1710-15 when they pop but they easily stomp and overwhelm almost everyone else on the continent in around 30 turns as they are a proper faction instead of a Colonial Spin Off and tech up much faster. Combined with the AI getting free monies this is almost as bad as the SUPER MARATHA faction on India.

Combined with tiny Europe I really hate how CA messed up the general campaign theatre of this game. 
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Wismar on January 12, 2014, 12:10:52 am
Just imagine something like this.

Quote
Victoria: Total War

Set from 1820 (end of the Napoleonic period, formative period of the industrial revolution) to 1914 (end of the Victorian / New Imperialism period), Victoria: Total War would be a game of MASSIVE scope, building on the under-used potential of Empire's world map concept. Technologically, Victoria would encompass either three or four major developments in small arms (smoothbore musket > muzzle-loaded rifle > breech-loaded rifle > lever / bolt-action rifle), which could be represented either through 'generic' early musket units being replaced by more 'national' late units, or through army-wide improvement of firearms upon researching superior small arms techs.

In the late game, Victoria would also depict the transition from battlefield artillery to seperate artillery detachments, several miles from the actual fighting. This could be represented by seperate 'artillery armies' on the campaign map, providing fire support in the same manner as naval fire support in Fall of the Samurai.

In naval warfare, Victoria would depict the transition from a wooden fleet propelled purely by sail-power, to the hybrid sail / steam ships and pure steam ironclads of the American Civil War period. This would then progress into early iron fleets, culminating in the 'dreadnought' class and the naval arms race of the pre-WWI period.

The campaign map would feature the entire of Europe, North America, the Middle East and India, and coastal areas (think Guyana in Empire) of South America, Africa, Australia, China, Indochina and Indonesia.

Factions would be technologically divided between Industrial (Britain, France, Prussia, Russia, USA, etc.), Non-Industrial (all native and primitive nations and tribes - African / Indian states, etc.) Semi-Industrial (Japan, Mexico, Greece, Brazil, Argentina, etc.)

Industrial nations; as the primary playable group - would begin with European technology and quickly progress technologically. They would define the advances of the age, in both armaments, social policy and tactics.

Semi-Industrial nations; secondary playable group - nations which begin the period either technologically European but hampered by lack of industry (South American nations), or who transition into European technology during this period (Japan). These nations should provide a greater challenge as playable nations than the primary group, but will be able to achieve the same technology as the Industrial nations by the late campaign.

Non-Industrial nations; semi-playable / non-playable group - begin the game with sub-Napoleonic technology, some even using bows and spears. These nations are essentially destined to be conquered by the major powers, and should have a very limited scope for development, or a long and challenging tech tree (for players who want a challenge).

Okay, I'm tired of writing and I want you to take this idea and run with it. Think about what COULD be; detachable bayonets, firing while moving, the transition from linear to skirmish warfare. Think about the wars that took place in this period; Spanish-American independence wars, Greek independence war, the late Indian colonial wars and rebellions, Russo-Persian and Russo-Turkish wars, the French conquest of Algeria, the Carlist wars, to name merely the earliest! The Sepoy Rebellion! The Crimean War! The American Civil War! The Franco-Prussian war and the formation of the German Empire! The Boer War, and the transition to skirmish warfare!

Think of the military units that Victoria would contain - the French Foreign Legion, the Gurkha regiments, the Bersaglieri & Alpini, US Marines, Scottish Highland regiments, Royal Canadians, Sepoy regiments, Askari, area-of-recruitment colonial armies! Oh God, there's just too many to list!

I really don't get why this isn't being worked on! It would be epic and really wide. It would feature the most diverse types of combat and units in any other TW game thus far. Nothing would beat this!

Imagine something like that merged with Victoria II. That's officially my dream game now.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 12, 2014, 02:04:09 am
There is a late Victorian Era Total War mod in the works for Empire.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 12, 2014, 02:20:44 am
Yeah, it's been "in the works" for over five years now and has show very little signs of development.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 12, 2014, 04:25:39 pm
Yeah, it's been "in the works" for over five years now and has show very little signs of development.

Sadly, pre-Shogun 2 Total War modding is DOA now.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 12, 2014, 05:22:46 pm
Exactly. It's very unfortunate.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 12, 2014, 07:22:55 pm
I believe deep down that Empire really was in late Alpha and needed at least another year of development but SEGA pushed CA to release it early because SEGA doesn't know how the PC Gaming Market works.

Had it been released over a year later, we could have gotten something more magical with Napoleon as its FOTS. Big business can be dumb sometimes. Really dumb.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 12, 2014, 07:28:18 pm
We have the same problem with Rome II, now. It needed six months, at most, to allow it to be finished.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on January 12, 2014, 07:28:37 pm
If you look at the release dates for each game in the series so far, there's a 2-3 year period between Shogun, Medieval, Rome, and Medieval 2, but then once you get to Empire and Napoleon the gap closes to only one year, and then goes back up to 2 years again with Shogun 2. This is demonstrated in the pretty wide disparity of quality in Empire and Napoleon compared with the earlier games, and that Shogun 2 was significantly better than Empire and Napoleon. Rome was also 2 years, but I would argue that it could have used another year in development.

(https://i.imgur.com/EA9qink.jpg)

Just goes to show how an extra year of development can mean the difference between a 7/10 game and a 9/10 game.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 12, 2014, 07:49:58 pm
We have the same problem with Rome II, now. It needed six months, at most, to allow it to be finished.

At least Rome II has extensive patching and modding that has made it slightly less rubbish, plus the development experience of Shogun 2 to back it up.

I really want them to start working on a more stable modular sort of engine as in my opinion they reached the shallow limits of the current one. Yeah the graphics and animations are pretty but I think we all want general stability modding and a slightly more reactive AI in the next generation of these games.

If they try the Gunpowder and Imperial Eras again I would rather they'd be the 2nd set of games on a new engine. Get the basics bashed out with Medieval III :). 
Title: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 01:25:38 am
VICTORIA: Total War

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-S52REw0eAzg%2FTWCRq5pVN-I%2FAAAAAAAAC5c%2FKNRc7mgGpBc%2Fs1600%2FMeissonier%252BThe%252BSiege%252Bof%252BParis%252B1870.jpg&hash=0940b9b1c79afe25663d8680fb3e41d5c547c2c4)

I have always had this idea in the back off my head and it's alway been a dream to me. It would be the widest and most diverse TW to date and I can not understand why this isn't a thing. Think Victoria II but as a Total War game.

Set from 1820 (end of the Napoleonic period, formative period of the industrial revolution) to 1914 (end of the Victorian / New Imperialism period), Victoria: Total War would be a game of MASSIVE scope, building on the under-used potential of Empire's world map concept. Technologically, Victoria would encompass either three or four major developments in small arms (smoothbore musket > muzzle-loaded rifle > breech-loaded rifle > lever / bolt-action rifle), which could be represented either through 'generic' early musket units being replaced by more 'national' late units, or through army-wide improvement of firearms upon researching superior small arms techs.


In the late game, Victoria would also depict the transition from battlefield artillery to seperate artillery detachments, several miles from the actual fighting. This could be represented by seperate 'artillery armies' on the campaign map, providing fire support in the same manner as naval fire support in Fall of the Samurai.


In naval warfare, Victoria would depict the transition from a wooden fleet propelled purely by sail-power, to the hybrid sail / steam ships and pure steam ironclads of the American Civil War period. This would then progress into early iron fleets, culminating in the 'dreadnought' class and the naval arms race of the pre-WWI period.


The campaign map would feature the entire of Europe, North America, the Middle East and India, and coastal areas (think Guyana in Empire) of South America, Africa, Australia, China, Indochina and Indonesia.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Farchive.longislandpress.com%2Fwp-content%2Fuploads%2F2010%2F10%2Fmort2.jpg&hash=2b2f13f5410929bd339f2f1333731e54d391a45d)

Factions would be technologically divided between Industrial (Britain, France, Prussia, Russia, USA, etc.), Non-Industrial (all native and primitive nations and tribes - African / Indian states, etc.) Semi-Industrial (Japan, Mexico, Greece, Brazil, Argentina, etc.)


Industrial nations; as the primary playable group - would begin with European technology and quickly progress technologically. They would define the advances of the age, in both armaments, social policy and tactics.


Semi-Industrial nations; secondary playable group - nations which begin the period either technologically European but hampered by lack of industry (South American nations), or who transition into European technology during this period (Japan). These nations should provide a greater challenge as playable nations than the primary group, but will be able to achieve the same technology as the Industrial nations by the late campaign.


Non-Industrial nations; semi-playable / non-playable group - begin the game with sub-Napoleonic technology, some even using bows and spears. These nations are essentially destined to be conquered by the major powers, and should have a very limited scope for development, or a long and challenging tech tree (for players who want a challenge).


Okay, I'm tired of writing and I want you to take this idea and run with it. Think about what COULD be; detachable bayonets, firing while moving, the transition from linear to skirmish warfare. Think about the wars that took place in this period; Spanish-American independence wars, Greek independence war, the late Indian colonial wars and rebellions, Russo-Persian and Russo-Turkish wars, the French conquest of Algeria, the Carlist wars, to name merely the earliest! The Sepoy Rebellion! The Crimean War! The American Civil War! The Franco-Prussian war and the formation of the German Empire! The Boer War, and the transition to skirmish warfare!


Think of the military units that Victoria would contain - the French Foreign Legion, the Gurkha regiments, the Bersaglieri & Alpini, US Marines, Scottish Highland regiments, Royal Canadians, Sepoy regiments, Askari, area-of-recruitment colonial armies! Oh God, there's just too many to list!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmerryfarmer.files.wordpress.com%2F2011%2F11%2F15131factory.gif&hash=13c261a1f37dcdc53309e207dfe9ce2b0615932c)

So what do you guys think about this concept?
Title: Re: Total War: VICTORIA
Post by: kpetschulat on January 13, 2014, 01:26:15 am
Is this something you plan on making, Wismar?
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 01:31:11 am
If only I had the funding.

I would kill several babies for this shit.
Title: Re: Total War: VICTORIA
Post by: kpetschulat on January 13, 2014, 01:35:44 am
Woah there, sailor. No need to kill our youngin's...
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: George385 on January 13, 2014, 07:06:16 am
gahh, release the bloody announcement for Medieval III, we all know its coming :D
Title: Re: Total War: VICTORIA
Post by: Onii on January 13, 2014, 01:26:11 pm
I imagine some kinda alternate universe where the combat of Total war and the diplomatic stuff from Paradox would merge.

It'll be Vicky 2 all over again e_e
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 01:28:45 pm
I imagine some kinda alternate universe where the combat of Total war and the diplomatic stuff from Paradox would merge.

It'll be Vicky 2 all over again e_e
My mouth is watering.
Title: Re: Total War: VICTORIA
Post by: Ryner on January 13, 2014, 02:00:46 pm
This or Ancient China, either would be cool.
Title: Re: Total War: VICTORIA
Post by: MackCW on January 13, 2014, 02:11:41 pm
This or Ancient China, either would be cool.

China is where I hope they go next.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 02:36:10 pm
This or Ancient China, either would be cool.

China is where I hope they go next.
Well, this would cover the boxer rebellion if you like chinese people.

Besides, they did Japan. Isn't that good enough?
Title: Re: Total War: VICTORIA
Post by: Ryner on January 13, 2014, 02:41:11 pm
Well Japan was good but China's history is long and interesting and offers several different periods to play. I just think it would be interesting to play as one of the 3 kingdoms and slowly take all of China or a Chinese emperor and defend against the Mongols and Barbarians to the North. Possibly (unrealistic) but if I could, I'd invaded Japan.  :P
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 02:43:19 pm
Well Japan was good but China's history is long and interesting and offers several different periods to play. I just think it would be interesting to play as one of the 3 kingdoms and slowly take all of China or a Chinese emperor and defend against the Mongols and Barbarians to the North. Possibly (unrealistic) but if I could, I'd invaded Japan.  :P
I understand you but it wouldn't offer the same diversity in gameplay, units, tech etc as TW: Victoria would. Victoria would cover all of the western powers as well as the colonial tribes and such.
Title: Re: Total War: VICTORIA
Post by: Gokiller on January 13, 2014, 02:57:57 pm
I rather see Medieval Total War III...  :'(
Title: Re: Total War: VICTORIA
Post by: Prince_Eugen on January 13, 2014, 03:00:19 pm
http://www.twcenter.net/forums/forumdisplay.php?1670-Victoria-Total-War-XIX-Century-Mod

I'm looking forward to see something about this era. Will be fun.
Title: Re: Total War: VICTORIA
Post by: Ryner on January 13, 2014, 03:02:52 pm
Actually Game of Thrones Total War :3 jk

But sers someone plz, I needz mod
Title: Re: Total War: VICTORIA
Post by: Onii on January 13, 2014, 03:07:55 pm
I rather see Medieval Total War III...  :'(
No Goki, you can't have.
Title: Re: Total War: VICTORIA
Post by: Crunk on January 13, 2014, 03:31:24 pm
All I can say to this is...

+1
Title: Re: Total War: VICTORIA
Post by: Hawke on January 13, 2014, 04:34:31 pm
A Victoria: Total War is all I've ever wanted.
Title: Re: Total War: VICTORIA
Post by: Gokiller on January 13, 2014, 05:46:48 pm
Get out Onii Dane. U can't haz anything plox.
Title: Re: Total War: VICTORIA
Post by: SeanBeansShako on January 13, 2014, 06:08:03 pm
I'm my wildest fever dreams I imagine a team dedicated enough to knuckle down with TED and using modified Shogun 2 FOTS Assets to create something of this Imperial magnitude.

Then I feel sad as nobody is bothering to decipher TED for Shogun 2. :(
Title: Re: Total War: VICTORIA
Post by: ClearlyInvsible on January 13, 2014, 08:44:24 pm
God, if you're there, please let this happen.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 09:24:44 pm
http://www.twcenter.net/forums/forumdisplay.php?1670-Victoria-Total-War-XIX-Century-Mod

I'm looking forward to see something about this era. Will be fun.
Progress seems very slow though :(
Title: Re: Total War: VICTORIA
Post by: Vliegende Hollander on January 13, 2014, 09:27:32 pm
I hope they do this!
Title: Re: Total War: VICTORIA
Post by: Prince_Eugen on January 13, 2014, 09:28:36 pm
http://www.twcenter.net/forums/forumdisplay.php?1670-Victoria-Total-War-XIX-Century-Mod

I'm looking forward to see something about this era. Will be fun.
Progress seems very slow though :(
The development is difficult, you know, it's not just a changing of units colors - it's about rebuilding whole ETW.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 09:35:38 pm
http://www.twcenter.net/forums/forumdisplay.php?1670-Victoria-Total-War-XIX-Century-Mod

I'm looking forward to see something about this era. Will be fun.
Progress seems very slow though :(
The development is difficult, you know, it's not just a changing of units colors - it's about rebuilding whole ETW.
I understand that. Still it's been going on for a while.
Title: Re: Total War: VICTORIA
Post by: TORN on January 13, 2014, 09:37:38 pm
If they're going to do this, I don't think they'll be covering the whole world. But maybe like E:TW. The theatres I mean like Europe, America, Africa and maybe instead of India maybe China (+japan)?

I rather see Medieval Total War III...  :'(
I'm with you on this one. :/
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 09:48:48 pm
So if God answer our prayers and made this happened what would you play as and what would your goal be by the end of the game?

I would play as The United Kingdoms of Sweden-Norway and make Denmark join it to establish the glorious Scandinavian Empire so I could get the chance to retake Finland from the filthy Russians. I would pilage and destroy Sankt Petersburg and make the Russians rebuild it as East Stockholm.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F7%2F78%2FSkandinavism.jpg&hash=c5dd82f2979172d7604ef4250c9bed46bf7a7471)
Title: Re: Total War: VICTORIA
Post by: Kamov on January 13, 2014, 09:52:41 pm
If they're going to do this, I don't think they'll be covering the whole world. But maybe like E:TW. The theatres I mean like Europe, America, Africa and maybe instead of India maybe China (+japan)?

I rather see Medieval Total War III...  :'(
I'm with you on this one. :/

Last I remember it was impossible to modify (think it was locked or some shit, you'd have to google it) the E:TW map, so it'll be the exact same as E:TW but in the victorian era. Now that shogun 2 and rome 2 (i think, don't think they put out the tools yet for rome 2) can at least allow map modding of some sort you'll see a victoria mod on them one day.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 09:56:37 pm
Yeah, FOTS would be the perfect base for making a Victorian mod! It's really sad there isn't any good mods for it atm.
Title: Re: Total War: VICTORIA
Post by: Archduke Sven on January 13, 2014, 10:12:15 pm
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
Title: Re: Total War: VICTORIA
Post by: Skyz on January 13, 2014, 10:18:08 pm
I would imagine that would be more of a Paradox thing to do, rather then Total war, since the Renaissance had more to do with Culture and Politic movements rather then war. Plus Europe was taking interest in America at that time.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 10:18:52 pm
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
Have you ever played Victoria II? It would be like that but with the combat of TW. I'm pretty sure TW: Medieval covers the Renaissance anyways and who wouldn't like conquering uncivilized people? But it's not just about that. It's about forming new nations, investing in new, revolutionary tech and building up for a central European conflict.
Title: Re: Total War: VICTORIA
Post by: TORN on January 13, 2014, 10:43:44 pm
When I play a game i like a challenge and conquering Africa doesn't really seem like one.
Medieval doesn't cover the Renaissance.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 11:05:18 pm
When I play a game i like a challenge and conquering Africa doesn't really seem like one.
Medieval doesn't cover the Renaissance.
The Renaissance would satisfy as many people and it wouldn't offer the same fresh and diverse gameplay as a Victoria game would. Thank of all the wars there were compared to just the Thirty Years War (although it would be awesome to play as Gustav II Adolf).
I'm pretty sure I'm not only speaking for myself when I say I'm tired of pikemen.
Title: Re: Total War: VICTORIA
Post by: Gizmo on January 13, 2014, 11:15:10 pm
It was an interesting mix between muskets (or arquebuse whatever) and pikes. I'd love to play a Total war game focused on 1500-1700 with the Reformation and the discovery of the new world, the ability to colonise and make a random America such as in EUIV.
Title: Re: Total War: VICTORIA
Post by: TORN on January 13, 2014, 11:17:55 pm
It was an interesting mix between muskets (or arquebuse whatever) and pikes. I'd love to play a Total war game focused on 1500-1700 with the Reformation and the discovery of the new world, the ability to colonise and make a random America such as in EUIV.
yes! this.
And for pikemen i'm not tired of them. I haven't even properly played with them.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 13, 2014, 11:30:42 pm
It was an interesting mix between muskets (or arquebuse whatever) and pikes. I'd love to play a Total war game focused on 1500-1700 with the Reformation and the discovery of the new world, the ability to colonise and make a random America such as in EUIV.
yes! this.
And for pikemen i'm not tired of them. I haven't even properly played with them.
Did you play Rome II? Because I did and it was a pain with the pike spam.
Title: Re: Total War: VICTORIA
Post by: ClearlyInvsible on January 13, 2014, 11:55:46 pm
I'd hope that they add North Africa into this Victoria: TW, and I'd just play as my homeland. Maybe take Algeria and Tunisia like I do in ETW. I'd then proceed to re-reconquest Spain, FOR THE MOORS!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hadhod on January 14, 2014, 12:10:03 am
gahh, release the bloody announcement for Medieval III, we all know its coming :D
That would be fucking amazing. Let's hope they make it more modfriendly. I want the next Third Age mod so badly  :o
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: George385 on January 14, 2014, 01:23:22 am
well honestly, i have never played Third Age mod, and honestly, I have never seen a lord of the rings movie either. fantasy medieval stuff doesnt interest me.

i do medieval re-enactment, so im all for historical medieval stuff, and dislike fantasy medieval stuff. some people think im weird because of this, maybe i am, but it just doesnt interest me.

Ive been waiting for medieval iii for quite a while, since Shogun 2's release in 2010 i hoped that Medieval III would be next, even though Rome II was pretty obvious.
Title: Re: Total War: VICTORIA
Post by: SeanBeansShako on January 14, 2014, 01:35:18 am
I'd hope that they add North Africa into this Victoria: TW, and I'd just play as my homeland. Maybe take Algeria and Tunisia like I do in ETW. I'd then proceed to re-reconquest Spain, FOR THE MOORS!

This man gets the over the top alt history appeal of Total War, Modernizing China like Japan and conquering Russia in the late 19th century would rule!
Title: Re: Total War: VICTORIA
Post by: Gokiller on January 14, 2014, 08:55:26 am
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
This.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 14, 2014, 08:58:55 am
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
This.
Sound pretty nice to me.
Title: Re: Total War: VICTORIA
Post by: Onii on January 14, 2014, 09:01:35 am
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
This.
Sound pretty nice to me.
Fuck it, why not just make TW that spands the entiry timeframe of EuIV-Vicky2? ::)
Title: Re: Total War: VICTORIA
Post by: Gokiller on January 14, 2014, 09:20:17 am
Spoiler
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
This.
Sound pretty nice to me.
[close]
Where is the challenge ín making one huge line and shooting Zulu's? It would be just a camp-to-win game like that shogun 2 dlc. With OP artillery smashing any army that isn't  developed enough to counter it.

I could see this as a DLC of some other theme, like they did with Shogun 2. I doubt they will make something like this a stand-alone-game.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 14, 2014, 09:42:26 am
Spoiler
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
This.
Sound pretty nice to me.
[close]
Where is the challenge ín making one huge line and shooting Zulu's? It would be just a camp-to-win game like that shogun 2 dlc. With OP artillery smashing any army that isn't  developed enough to counter it.

I could see this as a DLC of some other theme, like they did with Shogun 2. I doubt they will make something like this a stand-alone-game.
That would be really enjoying tho. You are making it look like killing tribes would be the only thing to the game. This could be the biggest TW game to date.
The poll clearly states that a Victoria game would be popular.
Title: Re: Total War: VICTORIA
Post by: SeanBeansShako on January 14, 2014, 09:52:17 am
Spoiler
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
This.
Sound pretty nice to me.
[close]
Where is the challenge ín making one huge line and shooting Zulu's? It would be just a camp-to-win game like that shogun 2 dlc. With OP artillery smashing any army that isn't  developed enough to counter it.

I could see this as a DLC of some other theme, like they did with Shogun 2. I doubt they will make something like this a stand-alone-game.

I don't know, Uniting South Africa as a single native African state modernizing it and kicking European ass with conceptional mid to late 19th century uniforms would be pretty awesome.

People seem to oddly forget the appeal for Total War games is the over the top weird alt history of them.
Title: Re: Total War: VICTORIA
Post by: Gokiller on January 14, 2014, 10:00:31 am
Spoiler
I would prefer a Renaissance era setting ,1500-1700 ish.

Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
This.
Sound pretty nice to me.
[close]
Where is the challenge ín making one huge line and shooting Zulu's? It would be just a camp-to-win game like that shogun 2 dlc. With OP artillery smashing any army that isn't  developed enough to counter it.

I could see this as a DLC of some other theme, like they did with Shogun 2. I doubt they will make something like this a stand-alone-game.
That would be really enjoying tho. You are making it look like killing tribes would be the only thing to the game. This could be the biggest TW game to date.
The poll clearly states that a Victoria game would be popular.
Thats because the poll is on a forum that is all about guns etc (napoleonic warfare, regiments etc). Try this on a forum like Taleworlds and you´ll get an entirely other result I could bet.

And not just tribes. It would be a camp-to-win battle against any nation, prussia, Russia etc. Because the guns would be a lot more accurate then the Napoleon Total War onces and just sitting on one position and let the foolish AI walk straight into you. I could image that there will be very short battles. - My opinion though.

Apart from that, this would require a huge campaign map, with a huge amount of factions. I stopped playing RTW2 for the reason there were way to many factions and turns just take way to long to keep it enjoyable for me personnaly.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 14, 2014, 11:29:34 am
If you want to stop someone from camping, just use arty or units with longer range.
Title: Re: Total War: VICTORIA
Post by: Gokiller on January 14, 2014, 11:45:18 am
... I'm talking about playing SP battles where you can just camp every battle out and win....
Title: Re: Total War: VICTORIA
Post by: Wismar on January 14, 2014, 02:11:22 pm
... I'm talking about playing SP battles where you can just camp every battle out and win....
You could do that in any TW game depending on the difficulty.
Title: Re: Total War: VICTORIA
Post by: Desert Thunda on January 14, 2014, 03:22:42 pm
Can't wait for broken graphics!


Medieval III is what I wish for next, I am tired of staring at lines fire at each other. (No, I don't want an explanation as to how that would be interesting.)
Title: Re: Total War: VICTORIA
Post by: Wismar on January 14, 2014, 04:13:25 pm
Can't wait for broken graphics!


Medieval III is what I wish for next, I am tired of staring at lines fire at each other. (No, I don't want an explanation as to how that would be interesting.)
Then why post here? Imo the melee games just end up in big moshpits in the center of the map and that isn't very fun. Anyways, Nationalism is always more interesting than Feudalism.

I really hated the RTW2 grapics, looked like puke if you didn't have a high end PC. Hopefully they will stick with the FOTS graphics, they looked the best, even on low end computers.
Title: Re: Total War: VICTORIA
Post by: Desert Thunda on January 14, 2014, 04:17:20 pm
Can't wait for broken graphics!


Medieval III is what I wish for next, I am tired of staring at lines fire at each other. (No, I don't want an explanation as to how that would be interesting.)
Then why post here?

So that forumites know what I voted for.
Title: Re: Total War: VICTORIA
Post by: SeanBeansShako on January 14, 2014, 05:42:10 pm
So uh, unless there is going to be a team volunteering to take on such a project as a mod I'm thinking of merging this thread with the general TW discussion one in a days time.
Title: Re: Total War: VICTORIA
Post by: TORN on January 14, 2014, 06:26:50 pm
If you want to stop someone from camping, just use arty or units with longer range.
Wouldn't that just make you the camper?
Title: Re: Total War: VICTORIA
Post by: Wismar on January 14, 2014, 06:31:26 pm
So uh, unless there is going to be a team volunteering to take on such a project as a mod I'm thinking of merging this thread with the general TW discussion one in a days time.
Is there a TW board now?
Title: Re: Total War: VICTORIA
Post by: TORN on January 14, 2014, 06:32:05 pm
No just a TW discussion thread.
Title: Re: Total War: VICTORIA
Post by: Wismar on January 14, 2014, 06:57:00 pm
Sure, just copy the OP into that thread then.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 14, 2014, 07:49:03 pm
Bloop, done. But seriously to anyone out there ever considering modding one of the newer Total War games. We want this or those other suggestions bad.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Onii on January 15, 2014, 09:21:00 am
Can't even tell the difference e.e
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Death by EMP on January 15, 2014, 02:47:14 pm
Wismar, if you truly believe the sword and bow era games end up in mosh pits of melee troops, you are probably playing the game wrong. I find these games more interesting than the musket era ones because the musket era ones are much more limited in terms of things you have to worry about. Terrain, flanks and artillery, that's really all you have to worry about in the musket era games. Make sure your opponent doesn't get high ground or cover, make sure he doesn't flank you with skirmishers or cavalry, and make sure you are out of the line of fire from arty. If you play the sword and bow games correctly, there is much more to consider on the battle. You have to worry about impeding cavalry's progress or bottlenecking passages with your spear, halberd and lance infantry, breaking through enemy lines with your heavily armored shock troops, destroying enemy morale with morale breakers such as fire, elephants, wardogs or fearsome warriors. Skirmishing with bowmen to widdle down their troops, and deciding which ones to skirmish against, shoot at the unarmored, shielded light troops to decrease the likelihood of a successful flanks, fire upon their shock troops to weaken the brunt of the attack and lower their morale, aim for the cavalry to impede their forces from reacting quickly, or aim for the weak skirmishers to go for an all around morale drop. Luring in troops with your light skirmishers such as javelinmen only to be charged or flanked by shock troops and decimated in seconds, using cavalry archers to rain hell upon the enemy while being untouchable, breaking through swordsmen with your armored cavalry, flanking the enemy with light cavalry for hammer and anvil strikes and so many other factors come into play, then there is the sieges which are a million times better than the musket era ones can be.

[youtube]http://www.youtube.com/watch?v=qoH7d6g3SGE[/youtube]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Kammin on January 15, 2014, 03:07:32 pm
Yeah but with the AI in total war games it turns into a mosh pit anyway. However online it can be pretty damn awesome, either way both require about the same amount of strategic thinking, some players just can't do both ;)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 15, 2014, 06:13:09 pm
Does The Rights Of Man still work with ETW? I really really dig the Revolutionary style French Republic uniforms and want to do a French campaign soon.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 18, 2014, 12:29:46 am
This should interest people, Rome Total War 2's modding tools are fully out and ready for people who want to do some serious old school style modding. (http://www.rockpapershotgun.com/2014/01/17/rome-ii-modding/)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Rejenorst on January 18, 2014, 10:53:11 am
I've been playing Medieval 2 with Stainless Steel mod. Forgot how nice the combat can feel in some of the older titles :D

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on January 18, 2014, 05:48:50 pm
I've been playing Medieval 2 with Stainless Steel mod. Forgot how nice the combat can feel in some of the older titles :D

Yus. Great mod. For some reason it's been giving me a lot of issues though. Makes me sad :'(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Desert Thunda on January 18, 2014, 07:14:56 pm

I've been playing Medieval 2 with Stainless Steel mod. Forgot how nice the combat can feel in some of the older titles :D

Yus. Great mod. For some reason it's been giving me a lot of issues though. Makes me sad :'(

I loved it, sadly, something happened and it somehow wouldn't work anymore. Was doing unexpectedly good as Vikings too :(



Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 18, 2014, 08:26:14 pm
Does anyone have the Empire: Total War multiplayer campaign? I could use someone to play it with. ;)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on January 18, 2014, 11:38:52 pm
Does anyone have the Empire: Total War multiplayer campaign? I could use someone to play it with. ;)
*raises his hand*
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 19, 2014, 12:08:08 am
WE MUST PLAY
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: George385 on January 19, 2014, 12:11:19 am

I've been playing Medieval 2 with Stainless Steel mod. Forgot how nice the combat can feel in some of the older titles :D

Yus. Great mod. For some reason it's been giving me a lot of issues though. Makes me sad :'(

I loved it, sadly, something happened and it somehow wouldn't work anymore. Was doing unexpectedly good as Vikings too :(

Viking reporting for duty :P

wait, when did you become Lt General?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Wismar on January 19, 2014, 12:14:36 am
I just don't like the games set before Empire. I just have something for the victorian era.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on January 19, 2014, 11:12:16 am
Yeah we've noticed :p
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Wismar on January 19, 2014, 12:57:32 pm
Yeah we've noticed :p
At least I'm not alone.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 19, 2014, 02:04:13 pm
I have a broad like of most history, I just wish CA was big enough to develop two serious TW games at once because we all want something new as well as a sequel to one of the established franchises.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on January 19, 2014, 05:13:32 pm
I just don't like the games set before Empire. I just have something for the victorian era.

But the only game set in the Victorian era is FOTS. Do you mean the gunpowder/musket era?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Wismar on January 19, 2014, 07:03:01 pm
I just don't like the games set before Empire. I just have something for the victorian era.

But the only game set in the Victorian era is FOTS. Do you mean the gunpowder/musket era?
I prefer gunpowder era games over melee but a Victorian game is my wet dream.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 19, 2014, 09:04:38 pm
If anyone wants to dig out Empire Total War for a mod can I suggest the recently released Imperial Splendour: Rise Of The Republic? (http://www.twcenter.net/forums/showthread.php?613842-OFFICIAL-Imperial-Splendour-Rise-of-the-Republic-PREVIEW&p=13129037&viewfull=1#post13129037)

It is set in the late 18th century in the Revolutionary Wars era just before Napoleons rise to power. If you really did pre-1800 uniforms you'll enjoy this one for sure.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 20, 2014, 02:47:58 pm
Spoiler
I thought I'd put this here. I found it hilarious.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fforums.totalwar.com%2Fattachment.php%3Fattachmentid%3D18304%26amp%3Bd%3D1390212747&hash=b79d501ac09d985426654920abda0a6b08e7e755)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Betaknight on January 22, 2014, 02:51:58 am
Spoiler
I thought I'd put this here. I found it hilarious.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fforums.totalwar.com%2Fattachment.php%3Fattachmentid%3D18304%26amp%3Bd%3D1390212747&hash=b79d501ac09d985426654920abda0a6b08e7e755)
[close]
Booo, can't see...
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 22, 2014, 02:57:50 am
It got removed on the TWForums.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: George385 on January 23, 2014, 09:22:40 am
well, it may be that but from what i can see, sean edited your post there pet... he probably removed it :P
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 23, 2014, 09:52:33 am
well, it may be that but from what i can see, sean edited your post there pet... he probably removed it :P

Nope, just tried to get it work because he had the code slightly mixed it. It still didn't work. It is all TWC fault on this one.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 24, 2014, 03:49:25 am
My code wasn't "mixed," you silly goose. It was a simple picture with the [img] bb code, that's all.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 24, 2014, 10:01:35 am
My code wasn't "mixed," you silly goose. It was a simple picture with the [img] bb code, that's all.

Well then TWC got to it then, because when all I saw was nothing when I checked it out.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on January 24, 2014, 01:16:10 pm
That's exactly what I had said. The moderators on the TWForums were cleaning all the crap threads that people were making about the crap game we know as TWR2.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hugh MacKay on January 24, 2014, 06:38:55 pm
Yup, we're removing all non-constructive threads that says nothing else than "Rome 2 ist poop and CA is poopers!".   ;)
If you can give me a thread name or similar, I can try to find your thread/post if it was deleted :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 24, 2014, 07:07:36 pm
Personally, I don't get the Rome 2 hate. Yeah It had a rubbish release, but most of that is cleared up. I think once again Gamers just let their rose tinted spectacles of memory take over and expected the best Total War ever.

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Wismar on January 24, 2014, 08:09:52 pm
I just hate the setting.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 24, 2014, 09:30:33 pm
Some people just don't like certain settings too. I kind of like the Medieval era, but I am not major nuts of it. I fecking love the 200 years ETW and NTW are generally set and do think they got the short end of the stick in the major scheme of things.

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: George385 on January 24, 2014, 11:15:07 pm
Sean, the roman era is NOT the medieval era. I have no idea where you got that from. The roman era is more ancient times, roman era itself was the time that Rome reigned over most of Europe and some of the Middle East. Medieval era depends on what you call "medieval" for sown it's when the Romans left Brittania in 410 A.D. And the start of the European Dark Ages which lasted until the Norman invasion in 1066 after Harald had himself crowned king. For me, however, the medieval era started after the Norman invasion and after the Dark Ages and went up until the invention of gunpowder in around 1500. In between that, you have what's called the high medieval age, the low medieval age and the late medieval age and a few more of which I cannot remember. Significant events and inventions in history is what made these changes from one to the other.

I hope it's a bit clearer now on what the medieval age is.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 24, 2014, 11:35:21 pm
You are aware I wasn't talking about the Roman Era at all? I was just using the Medieval era as a general example.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on January 25, 2014, 12:26:19 am
Sean, the roman era is NOT the medieval era. I have no idea where you got that from. The roman era is more ancient times, roman era itself was the time that Rome reigned over most of Europe and some of the Middle East. Medieval era depends on what you call "medieval" for sown it's when the Romans left Brittania in 410 A.D. And the start of the European Dark Ages which lasted until the Norman invasion in 1066 after Harald had himself crowned king. For me, however, the medieval era started after the Norman invasion and after the Dark Ages and went up until the invention of gunpowder in around 1500. In between that, you have what's called the high medieval age, the low medieval age and the late medieval age and a few more of which I cannot remember. Significant events and inventions in history is what made these changes from one to the other.

I hope it's a bit clearer now on what the medieval age is.

Boy, thanks for that lesson. Too bad he knew that already :-\

L2read scrob

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 25, 2014, 12:59:29 am
Rest assured, I know my Marius and my Augustus ;).
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on January 25, 2014, 05:13:57 pm
Rest assured, I know my Marius and my Augustus ;).
are you sure? Aren't you talking about William the conquerer and Ivan the terrible?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on January 25, 2014, 06:01:20 pm
Rest assured, I know my Marius and my Augustus ;).
are you sure? Aren't you talking about William the conquerer and Ivan the terrible?

B-b-but Ivan the terrible wasn't medieval! Surely you mean Alexander Nevsky?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on January 25, 2014, 06:19:54 pm
I think you're thinking of Vlad the Impaler
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 25, 2014, 06:44:18 pm
Rest assured, I know my Marius and my Augustus ;).
are you sure? Aren't you talking about William the conquerer and Ivan the terrible?

Pretty sure, and Ivan The Terrible is certainly post Medieval/Early Renaissance :p.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on January 25, 2014, 08:33:48 pm
I think you're thinking of Vlad the Impaler

We were talking Russians, not Romanians scrub.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on January 25, 2014, 10:51:09 pm
Sure it isn't Hungarian?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on January 25, 2014, 11:08:34 pm
Sure it isn't Hungarian?

He ruled Wallachia, which is part of modern day Romania.
Title: TW musket accuracy
Post by: Wismar on January 29, 2014, 11:34:11 pm
Anyone know hot to edit the musket accuracy in Napoleon: Total War?? I got this mod called "NTW3" and it would be nice to higher the accuracy of the units.
Title: Re: TW musket accuracy
Post by: TORN on January 29, 2014, 11:42:57 pm
I think you'd have more succes asking on the total war forums then here.
Title: Re: TW musket accuracy
Post by: Archduke Sven on January 29, 2014, 11:56:22 pm
Anyone know hot to edit the musket accuracy in Napoleon: Total War?? I got this mod called "NTW3" and it would be nice to higher the accuracy of the units.

I know how to do it but cba explaining in depth. Takes ages anyways.

Basically wat you wanna do is download a pack file manager, find the correct folder regarding individual unit accuracy and increase each one. If you want to mess around with the projectile scripts its better to just take the one from vanilla NW.
Title: Re: TW musket accuracy
Post by: Wismar on January 30, 2014, 12:00:09 am
Yeah, it there anyway to just copy+paste the old vanilla files back?
Title: Re: TW musket accuracy
Post by: Archduke Sven on January 30, 2014, 12:03:49 am
Yeah, it there anyway to just copy+paste the old vanilla files back?

No, you actually have to mod it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hadhod on January 30, 2014, 06:50:37 pm
Do you want to get back to vanilla? Or just keep all the units with the accuracy of vanilla?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on January 30, 2014, 06:57:00 pm
I'd like a ETW mod with a more balanced India (Either more European colonies or another independent princedom or two).
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on January 30, 2014, 07:06:33 pm
a fixed ETW would be so perfect :D

I'm so sad. My russian campaign ended with my conquest of India. I controlled all of Europe and now most of India. I seiged a province. Saved before the seige and now when I play out the seige and then the turn end my game just crashed. It's a sad faith but I'm proud of what I achieved.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on February 07, 2014, 01:02:31 am
Lil bit of a throwback :P. Anyone remember that douche gaming journalist who went on about Rome II elephants...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.minus.com%2FjbsUlQ6kQlEDk7.jpg&hash=96d90d5c28873a43344c2f056de858ffa6c65abe)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Kammin on February 07, 2014, 04:15:46 am
Elephants are a great wild card in battles as long as you don't base your strategy around them they're great
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on March 26, 2014, 10:45:57 pm
Since tomorrow the new Hannibal DLC will be released ánd the new free DLC today (seasons for grand campaign), I would like to share my new screenies.
Its so beautiful :D

http://cloud-4.steampowered.com/ugc/3280051254276945297/BFD5B04B3C505188925D113574372C2C2A996F27/

http://cloud-3.steampowered.com/ugc/3280051254280519549/689A7321A0BB1B81AD5A4CEC8771586151A565DC/

http://cloud-4.steampowered.com/ugc/3280051254280524062/A184C871F0FE7386A4A83641F1C65ED4F0790CC9/
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on March 26, 2014, 10:47:33 pm
Why the fuck doesn't my game look like that?! :'( :'( :'( :'( :'( :'(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Diplex on March 26, 2014, 10:48:49 pm
I believe Hinkel uses an ENB.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on March 27, 2014, 01:00:39 am
I believe Hinkel uses an ENB.
What's an ENB and who's dick do I have to suck to get one?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on March 27, 2014, 05:45:23 pm
Looking for a good reason to reinstall/give ETW a differenty sort of play through? Check out the trailer for this really awesome looking 17th Century Era Mod for it. (http://youtu.be/B9Az5UoGRLM)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on March 27, 2014, 05:50:55 pm
Looking for a good reason to reinstall/give ETW a differenty sort of play through? Check out the trailer for this really awesome looking 17th Century Era Mod for it. (http://youtu.be/B9Az5UoGRLM)
'

Oh god, how did I not see this until now?

[youtube]https://www.youtube.com/watch?v=jPmb0F00YPE[/youtube]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on March 27, 2014, 05:54:41 pm
It has me really pumped as the battle units simply look amazing. Those Native American warriors look so damn cool.

Also, fuck the lazy art/graphics designers for vanilla Empire. I'm willing to change my opinions on everything CA does/will do but my opinion will always be the same reguarding those guys.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on March 27, 2014, 06:07:24 pm
Yeah it looks pretty cool. The main reason I'm excited about this is because I've been waiting fucking forever for a good 17th century/30 years war mod. There was one for Medieval 2 a while back but I could never get it to work so I gave up on it.

And yeah, I like Empire more than Napoleon for various reasons, but damn are there some horrible animations, textures and filters... among other things wrong with it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on March 28, 2014, 03:19:08 am
Looking for a good reason to reinstall/give ETW a differenty sort of play through? Check out the trailer for this really awesome looking 17th Century Era Mod for it. (http://youtu.be/B9Az5UoGRLM)

Omfg. Yes, yes, yes. Finally! Will be keeping a close eye on this now, thanks Nurdbot.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on March 28, 2014, 06:58:19 am
Speaking of ETW, Diplex got his hands on the ACW 3.7 developer version and made a quick preview. I am sure he will show more stuff soon (like the 60 new infantry and cavalry weapons and stuff) :)

Link:
http://youtu.be/CWDVu8zemeY
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on March 28, 2014, 09:59:10 am
Speaking of ACW how is N&S Gettysburg going?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Gokiller on March 28, 2014, 10:07:30 am
Crashed during the preview. GG  ;D

Not sure if Furrnox is talking about the NTW mod, eitherway if not. Whats going on with that? I enjoyed the custom battles much more then the onces on ETW.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on March 28, 2014, 10:15:39 am
Crashed during the preview. GG  ;D

Not sure if Furrnox is talking about the .. NTW mod, eitherway if not. Whats going on with that? I enjoyed the custom battles much more then the onces on ETW.

Well... Better to show a crashed preview then releasing a mod which crashes while playing for most player :)

N&S NW: I won't work on it this year...
N&S NTW: The guys are still working on a new beta. About 10 new historical maps (all with working fences and walls and so on) and tons of new units. And every battle can be played as historical battle in a 4vs4 MP with the real order of battles. :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on April 20, 2014, 07:37:04 pm
New modification for Shogun II!


North&South II - Civil War Campaigns


Welcome to our announcement of North&South II - Civil war Campaigns!

Here I want to give to you a short overview of our current project, explain the concept, base ideas, the team and more.

N&S: CWC will be the successor of our latest project North&South for Napoleon: Total War and it will also take place during the American Civil War, which devastated the country from 1861-1865. Several southern states seceded from the old Union to establish the Confederated States of America. Besides the best known reason, the slavery and the states rights there were some others, like the completely different societies in the north and in the south and different economy systems.
Because of technical restrictions of Napoleon: Total war, we never were able to display the full range of this conflict and had to concentrate ourselves on the numerous battles of the war, like Gettysburg, Antietam, Shiloh and more.

But this time we can.


North&South II will have a unique campaign map!


We will utilize the new technical possibilities of CA's Assembly Kit, which allow us to create a new campaign map for Shogun 2: Fall of the Samurai.

Expect the eastern and western theatre of the war, divided by the Appalachian mountains, connected by vital railroads running through thick woods. March from the Gulf of Mexico to the Great lakes or use Steamers on the Mississippi or Ohio River to move your forces quickly.
Fight your way through Virginia towards Richmond or fight off union forces at the Rappahannock River and others.

Core concepts

Factions and Map

2 playable factions - The Union and the Confederacy

4 European factions with unique strengths and weaknesses who might join the war

Great Britain [powerful navy,]
France [good allrounder]
Spain [quantity but not so much quality]
Prussia [modern artillery and disciplined infantry, poor navy]

States will be subdivided into 3-4 "counties"

Area of recruitment system - recruit Maine, New York, Virginia and Alabama regiments with a unique look (if there were one)

Mississippi River will be usable by ships

Technologies and Laws - free the slaves or stick with the tradition. Develop new war technologies like Gatling Guns and trench warfare

Artillery

Artillery will receive new shot types - canister shot, solid shot, shrapnel shot, ranges adopted to the type of the artillery piece smooth-bore or rifled.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn166%2FPrimergy%2Fnew-shot-type_zps9aa9cdf1.jpg&hash=0b875894e0b3394e9859e7483122f4cd41ef322c)

Units and Models

Units will become completely new models! No lame reusing of Shogun stuff. Expect models in the highest possible quality (All images are alpha footage). Infantry units will carry proper State and Regimental flags into battle. Cavalry and Artillery carry Guideons.
Confederate units will receive different uniforms, depending on the state they were recruited. This should resemble the depot supply system, were different depots produced different quality.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn166%2FPrimergy%2Finfantry_zpscf1c94eb.jpg&hash=beb3b927c3e0959841de3d68de2273694e7fa1ef)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn166%2FPrimergy%2Fartillery_zps5ea13e5b.jpg&hash=41a1648939aeff04e4d8a423a640c96d39c93196)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn166%2FPrimergy%2Finfantry_ingame_zps8f94af78.jpg&hash=4cc7b229cbcd7ae31fa0749b7b48c42317c72b92)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn166%2FPrimergy%2Fnapoleoncannon_zps2b27b280.jpg&hash=efc1c250d03ac56757cfdb1317fc3588997ff9e6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn166%2FPrimergy%2Farty_ingame_zps64050805.jpg&hash=be50e2d9a3c3a74d21df466c58268804a19a9cf2)


The Team

North&South II will be developed by the award winning team which already developed ACW: The Blue and the Grey for Empire TW, North&South for Napoleon and North&South: First Manassas for Mount&Blade.


Cooool  8)
BTW: I am not working on this!!

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Jelly on April 20, 2014, 07:41:31 pm
Oh my lord...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg2.wikia.nocookie.net%2F__cb20131002225454%2Fwalkingdead%2Fimages%2F8%2F81%2FSo-It-Begins.gif&hash=f8eceb3b5adfc920957a33743bd0fc69482a277e)
 ;D ;D
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on April 20, 2014, 07:43:21 pm
O.M.G.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Gokiller on April 20, 2014, 09:13:54 pm
That's amazing. This will be so much better then the Blue and the Grey!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on April 20, 2014, 11:19:15 pm
Ah yes, my good friend Dennizjoon is part of the modding team. Everything about it looks great so far.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on April 21, 2014, 12:36:20 am
Happy that people have started to mod FOTS outside of Japan, maybe one day we'll get our Victorian era Total War game via mods.

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on April 21, 2014, 02:36:46 am
I wS inducted into the mod team as a 2d graphical artist! I will give updates on things I do if I'm allowed.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on April 21, 2014, 02:57:38 pm
Bonus points if you can get a nice gilt and leather book themed interface going.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on April 21, 2014, 03:06:37 pm
Some very early WIP.. I played around with a unit icon style.. I like this most :)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.directupload.net%2Fimages%2F140421%2F8h6dkyqo.jpg&hash=2a6ad4a8095203a7db9f8b130760bc07838c6e48)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on April 21, 2014, 03:07:46 pm
Oh, that is an interesting UI style. I like.

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Gokiller on April 21, 2014, 03:21:38 pm
Quote
BTW: I am not working on this!!

Why you lie?! :(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on April 21, 2014, 03:28:31 pm
Quote
BTW: I am not working on this!!

Why you lie?! :(

Just a quick helping hand my friend :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on April 26, 2014, 03:09:03 pm
Forward, my boys!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.directupload.net%2Fimages%2F140426%2F5em3zl72.jpg&hash=f3991318d54effeb8f5a05382eca6c4a34b45172)

The Fight

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.directupload.net%2Fimages%2F140426%2F4v3552uw.jpg&hash=1f536edc0c1fd8bae0c4dc2d5d7aa8956cb0f247)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs7.directupload.net%2Fimages%2F140426%2Fqcvhiplm.jpg&hash=23821d4d1223a2b80fad1ad85df34c5242d5af92)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs7.directupload.net%2Fimages%2F140426%2Fzy76rvvi.jpg&hash=7e72dff4e20069fa4404dbf081bfe43669d4c7a8)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Jelly on April 26, 2014, 03:39:19 pm
That looks great Hinkel!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Millander on April 28, 2014, 07:31:52 am
Wait are you making a civil war mod?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on April 28, 2014, 08:25:03 am
Wait are you making a civil war mod?

The modding team behind "The Blue and the Grey" and "North and South", yes.. but I am not in the core team :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on April 29, 2014, 05:49:45 pm
All men on deck! The Minnesota is under fire... get ready boys!


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.directupload.net%2Fimages%2F140429%2Fi27n5cc8.jpg&hash=d8c6db1e1ca20ebb369b4b728663bd31debced9f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs1.directupload.net%2Fimages%2F140429%2Fantig3fo.jpg&hash=ed2bec4074af7f6a3536a1931a0a1ef1ddf96adb)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs1.directupload.net%2Fimages%2F140429%2F4jl6xlpu.jpg&hash=fb965e2b176f7220b58854c6bcc54f22439b41b0)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on April 30, 2014, 01:10:53 am
I demand Ironclad Monitor screenshots now you massive tease you.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on May 11, 2014, 08:45:12 pm
So beautiful, just look at that lighting.

O.M.G
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on May 13, 2014, 04:28:34 am
For Rome II, do you think it would be at all possible to make a Spartacus War mod? Maybe make a slave faction with one territory in the south and a heroic general unit. Maybe like the Third Age Fellowship campaign or something like that.

kisses
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on May 13, 2014, 06:40:56 am
For Rome II, do you think it would be at all possible to make a Spartacus War mod? Maybe make a slave faction with one territory in the south and a heroic general unit. Maybe like the Third Age Fellowship campaign or something like that.

kisses

You should check the forums more often ;)

http://forums.totalwar.com/showthread.php/128145-Total-War-Rome-II-Spartacus-Rises-Mod-overhaul-Official-Thread.

But you cant make any mod like the Fellowship campaign. Scripting is nearly unpossible!!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on May 13, 2014, 02:07:29 pm
For Rome II, do you think it would be at all possible to make a Spartacus War mod? Maybe make a slave faction with one territory in the south and a heroic general unit. Maybe like the Third Age Fellowship campaign or something like that.

kisses

You should check the forums more often ;)

http://forums.totalwar.com/showthread.php/128145-Total-War-Rome-II-Spartacus-Rises-Mod-overhaul-Official-Thread.

But you cant make any mod like the Fellowship campaign. Scripting is nearly unpossible!!
Oh

My

God

Give. It. To. Me.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: FrithBiscuit on May 13, 2014, 02:41:47 pm
thats what she said

REKT
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on May 13, 2014, 09:02:25 pm
thats what she said

REKT

i got so rekted that my anus is like 5 inches wide
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on May 22, 2014, 06:46:56 am
thats what she said

REKT

i got so rekted that my anus is like 5 inches wide

2large4me
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on July 22, 2014, 11:12:02 pm
Though real life struck hard, we were able to finish the first Unitpack!

It may consist of only one unit, but it's full of exclusive content! Basicly, that tiny unit has more new stuff included, then any other so called " big overhaul" modifications for Shogun 2!

New models, new equipment, new sounds etc..... just explore it yourself!

~~Screenshots~~

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn166%2FPrimergy%2Facw_union_volunteer_1920_10_zps95dcd6f9.jpg&hash=9810bf7a23c0fe7805cad3ec9e038037d6f8504e)


~~Download~~

http://www.mediafire.com/download/2kteha8tl4u6uxe/acw_mod.pack


It's also strongly recommended to download Kurisu Paifuaa's Shader tweak mod which removes the faction colouring from units when you zoom out:

http://www.twcenter.net/forums/attachment.php?attachmentid=257001&d=1356112173


~~Install instructions~~

Download the acw_mod.pack

Save it to shogun2/data/

Start the game. The Mod-Manager should appear automatically. Select the acw_mod and press play!

To play with the unit, go to the singleplayer battles, select any faction and look for the new icon under Line-Infantry

Have fun

~~Credits~~

Primergy - Teamleader, 3D Modeller, Coder
Dennizjon - 2D Artist, Sound
Hinkel - For being Hinkel :P
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on August 22, 2014, 04:47:31 pm
[YOUTUBE]8ydhI1G9rYk[/YOUTUBE]


CSS ALABAMA (made by mikoyan99)
First Ingame model

The CSS Alabama was a screw sloop-of-war built in 1862 for the Confederate States Navy at Birkenhead, England by John Laird Sons and Company.
The Alabama served as a successful commerce raider, attacking Union merchant and naval ships over the course of her two-year career, during which she never anchored in a Southern port. She was
sunk in battle by the USS Kearsarge in June 1864 at the Battle of Cherbourg outside the port of Cherbourg, France.



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs1.directupload.net%2Fimages%2F140823%2Ffllc6k55.jpg&hash=b2503f9cf9ad496cdc899a68f79af6baed663b6a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs7.directupload.net%2Fimages%2F140823%2Ftq4tw9sv.jpg&hash=aa4a7a2eadfb2d72326a05ce1c0ca4f722f532a9)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs14.directupload.net%2Fimages%2F140823%2Fhphejynw.jpg&hash=f4073e9f7477ad8c2bc9e4b30ccfac7f91d70db1)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Gokiller on August 22, 2014, 05:59:52 pm
Whats up with the bright white colour in the one screen and not in the other?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on August 22, 2014, 06:05:08 pm
Looks like a minor graphical glitch.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on August 22, 2014, 07:30:46 pm
The models have indeed some graphical glitches and it depends on the sun reflection. But thats the very first try to get a full working "new" naval model in a total war mod :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on August 22, 2014, 08:10:52 pm
I'm just glad we'll finally have ships that actually look like ironclads instead of the Great War mod's attempt.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on August 23, 2014, 08:00:47 pm
Updated the screenshots of the CSS ALABAMA with high quality ingame screens, on the last page! :)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs1.directupload.net%2Fimages%2F140823%2Ffllc6k55.jpg&hash=b2503f9cf9ad496cdc899a68f79af6baed663b6a)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on August 23, 2014, 09:24:26 pm
(https://i.imgur.com/pEUfrLv.gif)

But seriously, dis is looking gud.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 23, 2014, 09:26:39 pm
Medieval 3 pls with grahpics from Rome total war
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on August 23, 2014, 09:32:20 pm
Medieval 3 pls with grahpics from Rome total war

Rome 2, you mean? Nah I'd prefer good graphics.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on August 23, 2014, 09:41:18 pm
Total war ganes really lack AA, everything looks blurred and jagged.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Death by EMP on August 24, 2014, 04:18:01 am
Total war ganes really lack AA, everything looks blurred and jagged.
No, that's just people putting bad settings. I disable depth of field and force 32x AA in my Nvidia console.

Still not perfect on the thinnest lines (bowstrings and arrows), but definitely looks nicer. I'm also running at 900p so a higher resolution would make a big difference.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885253821994917777%2FEEF40A6DF524CDB254A2EC1F2FBBF88A4B1F120C%2F&hash=39a8a5a08cf67b9dea017e196127e456b3fc6f2e)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on August 24, 2014, 01:37:22 pm
I also use my Nvidia console to force better AA, but really that shouldn't have been neccesary. The in-game AA should've been enough.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on August 27, 2014, 03:11:24 pm
Question about the new ship models, do they use the same old damage/destruction animations?

Or do they just blow up and quickly sink?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on August 27, 2014, 04:22:55 pm
Question about the new ship models, do they use the same old damage/destruction animations?

Or do they just blow up and quickly sink?

They use the same shogun 2 damage system. The ships are based on S2 ships, just extended. But the visible damage is the same :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Riddlez on August 27, 2014, 10:58:40 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885253821994917777%2FEEF40A6DF524CDB254A2EC1F2FBBF88A4B1F120C%2F&hash=39a8a5a08cf67b9dea017e196127e456b3fc6f2e)
[close]

ARchery teachnique is wrong, though.

/Riddles.... OUT
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on August 28, 2014, 12:09:38 am
Question about the new ship models, do they use the same old damage/destruction animations?

Or do they just blow up and quickly sink?

They use the same shogun 2 damage system. The ships are based on S2 ships, just extended. But the visible damage is the same :)

Well damn guys, I have to say that is impressive now.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on August 28, 2014, 12:57:13 am
Let's just hope incendiary rounds aren't going to be incredibly OP.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on September 01, 2014, 11:03:22 pm
So, you all got the news about this new Emperor Edition upgrade for Rome 2?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 01, 2014, 11:04:14 pm
Yeah sounds cool I want to play as the debauched Marc Atony and conquer
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SeanBeansShako on September 02, 2014, 03:37:31 pm
I'm happy they are working on not making the political system not useless and the chains a lot less sucky. Those were the real let downs of Rome 2. Everything people complain about, well it has been like that every release since they changed engine. Just be sensible and don't be pre-order any Total War game, let time sort it out.

I bought the Greek DLC only, so it is nice they are giving me the other stuff for free too.

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Vespasian on September 02, 2014, 04:00:22 pm
Nice leading question in the poll. 10/10 unbiased
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Devmc99 on September 25, 2014, 02:51:40 am
This was posted today.

http://www.incgamers.com/2014/09/total-war-egx-booth-images-hint-at-next-game-reveal
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 25, 2014, 04:41:25 am
Big bet on Barbarian Invasion II

Looks very Attila-esque and makes sense considering that after Empire, they made Napoleon
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on September 25, 2014, 05:36:22 am
I'm going to guess they're going to be doing an "East Asia" game. Going as far west as Iran, far east as China, as far south as Vietnam and as far North as... well the Arctic.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Arcturus on September 25, 2014, 03:54:32 pm
Attila the Hun/Barbarian Invasion II, or Genghis Khan/Asia would be my two guesses too.

Medieval III is still the dream.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Crunk on September 25, 2014, 04:59:09 pm
Please Barbarian Invasion 2. Please.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on September 25, 2014, 05:03:30 pm
Attila the Hun/Barbarian Invasion II, or Genghis Khan/Asia would be my two guesses too.

Medieval III is still the dream.

Genghis Khan would just be part of Medieval III, though.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on September 25, 2014, 05:05:00 pm
Medieval III hopefully.

But whatever they do, bring back the family tree!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Waasi on September 25, 2014, 05:15:32 pm
(https://pbs.twimg.com/media/ByY0UlxIMAIRhLm.jpg)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 25, 2014, 05:25:16 pm
Knew it

Awesome :3
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on September 25, 2014, 05:31:51 pm
Basically Barbarian Invasion II.

EDIT:

Found this: http://www.pcgamer.com/2014/09/25/total-war-attila-announced-watch-our-interview-with-its-lead-designer/

Quote
Highlights of Attila's feature list—in addition to the inevitable and unstoppable sweep of the Huns—include a returning family tree system, disease management, improved sieges and battle-phase barricades. It's a big ol' list of new stuff, sat on top of an engine only marginally improved from Rome 2.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on September 25, 2014, 07:11:49 pm
I don't get why they are labeling this as a standalone game instead of an expansion.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 25, 2014, 07:15:13 pm
It's like what Napoleon was to empire or Fall of the Samurai to Shogun. It's around the same time period but is big enough to be considered a full game but not have a 15 dollar price tag
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on September 25, 2014, 07:16:05 pm
Well Fall of the Samurai was a standalone expansion though.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 25, 2014, 07:20:36 pm
So is this all but in name.

Just semantics
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on September 25, 2014, 07:22:24 pm
Medieval 3 pls. :(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on September 25, 2014, 07:27:27 pm
So is this all but in name.

Just semantics
Yeah it better not be a full price title or I will rip their skulls of.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 25, 2014, 08:02:38 pm
So is this all but in name.

Just semantics
Yeah it better not be a full price title or I will rip their skulls of.
Doubt it'll be full
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on September 25, 2014, 08:05:52 pm
So is this all but in name.

Just semantics
Yeah it better not be a full price title or I will rip their skulls of.

Like $60? No chance. It'll be $30 at most.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on September 25, 2014, 08:10:11 pm
As long as it's got a decently sized map.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: SherlockCat on September 25, 2014, 08:14:47 pm
So is this all but in name.

Just semantics
Yeah it better not be a full price title or I will rip their skulls of.
You can always buccaneer it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on September 25, 2014, 08:19:17 pm
Diplex is on top of his shit.

Spoiler
https://www.youtube.com/watch?v=M-Wt33Q4Ml8
[close]
Spoiler
https://www.youtube.com/watch?v=uG0pE77h7KI
[close]
Spoiler
https://www.youtube.com/watch?v=x5GvbrkGC30
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on September 25, 2014, 08:22:06 pm
Daaaayum. Swede works fast.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Crescent Glow on September 25, 2014, 08:22:59 pm
Interesting title..I don't think anyone was actually expecting this.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on September 25, 2014, 08:32:43 pm
Well, I'm disappointed. Maybe in a few years we'll finally get Victoria: Total War.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 25, 2014, 08:54:06 pm
The Scourge of God is coming with fire and bow

Pls nao
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on September 25, 2014, 09:39:45 pm
They are making a standalone game because Rome 2 still has a bad reputation because of what it looked like at launch.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on September 26, 2014, 01:44:49 am
Oh man, they screwed it up.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hadhod on September 26, 2014, 03:54:37 am
CA should get their asses on the next Medieval! That's what I believe most people would want
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on September 26, 2014, 03:59:44 am
Yeah, and maybe not 2015, but 2016, so we don't get a pre-alpha release again.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on September 26, 2014, 06:52:14 am
I think it's rather Sega that is forcing CA to do this, considering Total War is one of Sega's best selling products at the moments. And they don't have a lot of those left at Sega....
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Onii on September 26, 2014, 08:37:20 am
I think it's rather Sega that is forcing CA to do this.
Should've learned their lesson with Rome 2  :'(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on September 26, 2014, 12:11:51 pm
CA should get their asses on the next Medieval! That's what I believe most people would want
I for one want something new and unexpected.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on September 26, 2014, 01:29:05 pm
I think it's rather Sega that is forcing CA to do this.
Should've learned their lesson with Rome 2  :'(

Sega is a company, they're out to make profit. They realy don't care what we think of them or their games just as long as the cash keeps flowing in. And Total War still sells like a good-looking hooker in Amsterdam.

And let's be honest, even after Rome 2 we are all still gonna buy Atilla.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Crescent Glow on September 26, 2014, 02:57:00 pm
I won't, but die hard players and newcomers to the series probably will.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on September 26, 2014, 04:07:34 pm
CA should get their asses on the next Medieval! That's what I believe most people would want
We can only hope. :(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Betaknight on September 26, 2014, 05:09:03 pm
I think it's rather Sega that is forcing CA to do this.
Should've learned their lesson with Rome 2  :'(

Sega is a company, they're out to make profit. They realy don't care what we think of them or their games just as long as the cash keeps flowing in. And Total War still sells like a good-looking hooker in Amsterdam.

And let's be honest, even after Rome 2 we are all still gonna buy Atilla.
I will. xD I still have hopes.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on September 26, 2014, 05:16:02 pm
I think it's rather Sega that is forcing CA to do this.
Should've learned their lesson with Rome 2  :'(

Sega is a company, they're out to make profit. They realy don't care what we think of them or their games just as long as the cash keeps flowing in. And Total War still sells like a good-looking hooker in Amsterdam.

And let's be honest, even after Rome 2 we are all still gonna buy Atilla.

So is that your justification for them making poor games? You're okay with it because they need to make a profit?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on September 26, 2014, 05:25:10 pm
I'm not justifying it, I'm explaining it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: DarkLight on September 26, 2014, 06:21:57 pm
And people will still preorder this...
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on September 27, 2014, 06:15:23 am
https://www.fsegames.eu/forum/index.php?topic=19227.0
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Diplex on September 28, 2014, 03:06:38 pm
Well, it is fun to play! :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hammerstout on September 28, 2014, 03:35:16 pm
Spoiler
(https://i.imgur.com/oWF3OP8.jpg)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 28, 2014, 03:37:25 pm
If you can't play as Attila...what...

Pre-order nao
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on September 28, 2014, 05:42:47 pm
Medieval Kingdoms confirmed
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TheZach_Attack on September 28, 2014, 06:14:51 pm
mi hands r bleeding
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Peppers on October 06, 2014, 12:25:45 am
Not going to buy attilla looks like a dlc for 10$ they are now offically out for your money. AKA COD imo
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Riddlez on October 07, 2014, 03:43:58 pm
Meh, I was still hoping for Empire II
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Danik on October 21, 2014, 10:07:14 pm
If I know the good old CA right, it's going to be as following:


Medieval Total War III
 - Crusades DLC
 - Genghis Khan DLC
 - New World DLC/standalone
Empire Total War II
 - Slavery DLC
 - American revolution DLC
 - Empire Victorian age DLC/standalone
The Great Total War
 - Revolution DLC
Hitler Total War
 - Stalin Purges DLC
 - mass murder/gore DLC
The Cold Total War





Spoiler
I'm only joking about the slavery and Hitler part, they would probably never make that.
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: George385 on October 21, 2014, 10:09:28 pm
i highly doubt they will make a WWII total war, and if they did i highly doubt they would call it ''Hitler: Total War''
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on October 21, 2014, 10:14:07 pm
Their currently making a game about one genocidal maniac...why not another?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Danik on October 21, 2014, 10:18:15 pm
It was meant as a joke.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on November 23, 2014, 02:06:05 am
News for Attila

Too lazy to link the video but it's by Darren Total War and its like 19 minutes long explaining new features of Attila

Religions introduced and play importance

Family trees back and family members can be assigned to be governors and various other positions. Families do look to be historical I saw Stilico and Honorius hanging around.

Also, factions are being revealed everyday. So far: West/East Roman Empires, Alans, Franks, Visigoths, Saxons, Sassanids, and Vandals. From the looks of it on the campaign map placement, the Goths and Vandals just start with hordes and its up to you to use them to get yourself a settlement or just blitz through the empire
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on November 25, 2014, 01:30:41 am
http://us.download-store.sega.com/eshop/total-war/rome-2-4474.html

OMG

OMG

Fucking sweet!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: John Price on November 25, 2014, 01:52:09 am
I like that they are bringing things back into the game. Still think its nothing more than an overpriced DLC.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on November 25, 2014, 03:02:01 am
That doesn't bode well

Making a day one DLC for three factions that should probably be in the game?

I smell Rome II release 2.0
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on November 25, 2014, 03:22:26 am
CA fucked it up.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on November 25, 2014, 06:49:37 am
Day one DLC has been in these games since Empire, that is truly my least concern.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Gokiller on November 25, 2014, 01:53:24 pm
45 euro's? CA kindly go fuck yourself,
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: William on November 25, 2014, 06:59:02 pm
I guess in some sort of defense for CA, this is the NTW of Rome 2. Still though, 45 dollars/euros for this? Overpriced to hell and a complete waste of money. You have to be somebody who doesn't appreciate quality to buy this game on preorder.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on November 26, 2014, 01:48:46 am
https://www.youtube.com/watch?v=CRqWw6_gKag
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on November 26, 2014, 01:54:55 am
Release date is going to be on february 17!

Guess who won't preorder. :P
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on November 26, 2014, 02:46:34 am
http://store.steampowered.com/app/325610/
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on November 26, 2014, 03:50:45 am
http://store.steampowered.com/app/325610/
pre-order to unlock fire and horses on day one
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Betaknight on November 26, 2014, 09:38:36 pm
A:TW should've been an Expansion DLC for Rome 2....
Fool me once, shame on you. Fool me twice, shame on me.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on November 26, 2014, 10:32:33 pm
But you don't get it

They added fire...that spreads

That alone warrants a $45 price tag
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on November 26, 2014, 11:14:45 pm
But you don't get it

They added fire...that spreads

That alone warrants a $45 price tag

Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on November 26, 2014, 11:32:31 pm
But you don't get it

They added fire...that spreads

That alone warrants a $45 price tag

Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
With payment you get alpha access (by that we mean final version) and a Attila shaped dildo to fuck yourself with
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on November 27, 2014, 12:12:51 am
But you don't get it

They added fire...that spreads

That alone warrants a $45 price tag

Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
With payment you get alpha access (by that we mean final version) and a Attila shaped dildo to fuck yourself with

I'm in!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Betaknight on November 27, 2014, 02:45:39 pm
But you don't get it

They added fire...that spreads

That alone warrants a $45 price tag

Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
With payment you get alpha access (by that we mean final version) and a Attila shaped dildo to fuck yourself with
I want in on that dildo. How big is it? Life size?
(No, not for me, but for CA and EA Ceo's)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on November 27, 2014, 02:46:37 pm
But you don't get it

They added fire...that spreads

That alone warrants a $45 price tag

Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
With payment you get alpha access (by that we mean final version) and a Attila shaped dildo to fuck yourself with
I want in on that dildo. How big is it? Life size?
As big as the sword of Mars
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Peppers on November 28, 2014, 08:11:29 pm
The ONLY reason I'd buy attila is because the viking DLC but im still not giving in there are mods for that in Rome 1  ;D
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Onii on December 01, 2014, 12:32:27 pm
Danes in Viking DLC  8)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Betaknight on December 03, 2014, 07:45:58 pm
https://m.youtube.com/watch?v=2jkH5ogxFFU&feature=youtu.be
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 03, 2014, 08:54:13 pm
https://m.youtube.com/watch?v=2jkH5ogxFFU&feature=youtu.be
looks cool especially if its F2P

this Attila spotlight actual gives some hope

https://www.youtube.com/watch?v=f7bOKsoMxUw&list=UUugJq15BiB-c1NDYPHiznWQ&channel=thecreativeassembly
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: kpetschulat on December 03, 2014, 09:15:52 pm
https://m.youtube.com/watch?v=2jkH5ogxFFU&feature=youtu.be

Looks better and more fun than Rome II.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on December 04, 2014, 09:35:45 pm
Rally Point 23 - Wrath of Sparta Announce & ATTIL…: http://youtu.be/Yi9sigONVEk
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 04, 2014, 10:35:09 pm
I hope that isn't their interpretation of the Theodosian Walls. On that note, they should be a building option because it makes Constantinople basically impenetrable
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Crescent Glow on December 09, 2014, 06:46:25 pm
Soon after the latest updates, I got back into Rome 2 and began a new campaign as Massaila. I'm currently expanding into Iberia and keeping an eye on the Romans to the east.

Alongside with Attila, there is a new campaign DLC pack set during the peloponnesian war. The DLC pack appears to actually have some new content that could be quite enjoyable. I might pick up the campaign pack, but I'm not sure about getting Attila.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on December 10, 2014, 04:34:45 am
Soon after the latest updates, I got back into Rome 2 and began a new campaign as Massaila. I'm currently expanding into Iberia and keeping an eye on the Romans to the east.

Alongside with Attila, there is a new campaign DLC pack set during the peloponnesian war. The DLC pack appears to actually have some new content that could be quite enjoyable. I might pick up the campaign pack, but I'm not sure about getting Attila.

Hey dude, want to do a campagin together?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dom13WorstNW on December 30, 2014, 10:04:54 am
https://www.youtube.com/watch?v=URYYJfW0sPI
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: OttoFIN on December 30, 2014, 11:11:09 am
THE DLCS!!! THE DLCS!!! IT BURNS, AAAGH!!!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 30, 2014, 02:59:47 pm
https://www.youtube.com/watch?v=URYYJfW0sPI
Saw this. Seems really awesome especially that decimation feature
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on December 31, 2014, 08:58:00 am
https://steamcommunity.com/app/325610/
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on January 05, 2015, 11:09:58 pm
 Holy shit holy mother fucking shit!!! Attila Total War Preview - Battle of Constantinop…: http://youtu.be/sADM88GxjKQ Total War: Attila (Pre-release) - Frankish Siege: http://youtu.be/djkts_PMKrA Fall of Constantinople - Attila Machinima (Total …: http://youtu.be/71fhONeuKdY
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Thompson on January 05, 2015, 11:27:45 pm
attilla dlc shud be nice
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Wolfeman on January 05, 2015, 11:28:51 pm
A DLC in Edwards eyes, liquid shit in everyone elses.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Audiate on January 06, 2015, 02:47:49 am
Oh god, that narration was pretty slow, but still, I'm excited for Attila. I've heard rumors of a reintroduced Avatar Conquest, altered to appease the complaints on Shogun 2's version of it, which gets me very hyped. I really can't wait, this should be more enjoyable than Rome 2 was for me.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Gokiller on January 06, 2015, 10:26:31 am
I'm for damn sure first gonna wait and see how it is. Before pre-ordering it and getting fucked over by CA or whoever is developing it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Fungus on January 06, 2015, 10:33:44 am
I'm for damn sure first gonna wait and see how it is. Before pre-ordering it and getting fucked over by CA or whoever is developing it.

+1

When I pre-ordered Rome 2 I expected to have accumulated more than seven hours of play a year and a half after it's release
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: hardcorefreestyleboy on January 07, 2015, 08:19:51 am
Im currently playing Napoleon with the NTW3 mod. When you have played the mod youll notice that vanilla is bullshit
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Onii on January 14, 2015, 01:00:19 pm
http://kotaku.com/total-war-warhammer-accidentally-announced-1679351292

It is on.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on January 14, 2015, 01:00:36 pm
It is true! Oh holy gods of gaming thank you!

http://www.twcenter.net/forums/showthread.php?677233-Total-War-WARHAMMER-officially-revealed

Edit - FAK U ONII!

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Onii on January 14, 2015, 01:01:08 pm
Mwahahahaah
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on January 14, 2015, 08:27:27 pm
If this is true I will forgive them for Rome II and Attila.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on January 15, 2015, 12:39:20 am
If this claim is true then the game will probably be announced before or at the 23rd since that is when the book is supposed to be released.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on January 15, 2015, 01:27:58 am
Of all the fantasy worlds I'm interested in and educated in, Warhammer is not one. Truly a shame.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: George385 on January 15, 2015, 03:00:03 am
They just ruined total war.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Ser Elliott on January 15, 2015, 03:02:04 am
No. Warhammer Fantasy helps Total War. Rome 2 ruined the series.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on January 15, 2015, 06:19:11 am
No. Warhammer Fantasy helps Total War. Rome 2 ruined the series.
This. And choosing Warhammer makes perfectly sense. I mean the regimental bases in the tabletop game already look like TW formations.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.dakkadakka.com%2Fgallery%2F2011%2F5%2F11%2F220050_md-Chaos%2C%2520Hordes%2C%2520Khorne%2C%2520Regiment%2C%2520Warhammer%2520Fantasy%2C%2520Warriors.jpg&hash=e2c97c8abed7a9d1861937d4148c65c7167fc65f)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: George385 on January 15, 2015, 08:18:09 am
No. Warhammer Fantasy helps Total War. Rome 2 ruined the series.

Rome II was at least somewhat historical... thats what total war is meant to be, historical...
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on January 15, 2015, 10:24:05 am
Total War can be whatever it wants to be.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Crunk on January 15, 2015, 11:06:25 am
I would rather see a Medieval III  :(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: DarkLight on January 15, 2015, 04:55:23 pm
Lets just hope that it isnt rushed as rome 2
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on January 15, 2015, 06:03:33 pm
Lets just hope that it isnt rushed as rome 2
Or the DLC for it: Attila.

Edit: http://www.pcgamer.com/what-we-want-to-see-from-the-creative-assembly-warhammer-game/
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Betaknight on January 15, 2015, 08:23:29 pm
They messed up r2tw but they compensated such disastrous development with alien isolation.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on January 15, 2015, 10:35:17 pm
Fuck that the hype is real once more Total War: ATTILA - The Black Horse (Official Tra…: http://youtu.be/qokYyHfj99w
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: bdd458 on January 17, 2015, 05:34:39 am
Honestly, I liked Rome II, even at release. While I would have preferred it to be released in the state it is now, it's a fine game on its own. And honestly, I think its silly to say that Total War is dead because they decide to make a side game in the series based off of Warhammer.

Especially since Mike Simpson, Creative Director at CA, recently said in an interview that the main Total War team will always be making single player historical strategy games.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on January 17, 2015, 02:43:41 pm
Hm, does that mean Warhammer won't be a full scale Total War I wonder.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Vespasian on January 17, 2015, 03:58:47 pm
To be honest Total War is a very nerdy kinda game, Warhammer is equally as nerdy, there is going to be a huge correlation between Total War fans also liking Warhammer. Don't see the problem, if anything it attract more people.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on January 17, 2015, 04:25:20 pm
I don't want to come over as a 'lil bitch but you can concider NW as a nerdy game aswell tbh.

Doesn't make me enjoy it less
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on January 17, 2015, 04:52:06 pm
Fuckin NNNNNNNNEEEEEEEERRRRRRDDDDDDSSSS

*continues to bang head against wall*


I'm excited for Attila, now gonna preorder it but I'm nonetheless excited
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: William on January 23, 2015, 02:26:28 pm
Spoiler
(https://i.imgur.com/fTOvIDV.png)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: John Price on January 23, 2015, 02:27:56 pm
Hmmm, Way to edgy.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: William on January 23, 2015, 02:29:58 pm
Last one is age group. Weird survey to say the least, "Do you like MOBA's or other strategy series?"
Spoiler
(https://i.imgur.com/b7a5QpF.png)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Betaknight on January 23, 2015, 02:59:28 pm
Already signed up and ready to go.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on January 29, 2015, 12:18:57 pm
Its not Warhammer:

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F531758124463833106%2F70ACDF5847E25F363079ED54B46C79385A50CB3C%2F&hash=4912bdf2565fbd14faade90b888bd58b6231d71e)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Crunk on January 29, 2015, 12:42:17 pm
Hinkel.

Tell me everything.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: K-KA Official on January 29, 2015, 12:48:47 pm
-
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Martastik on January 29, 2015, 12:51:04 pm
Hinkel.

Tell me everything.

Please do!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on January 29, 2015, 01:37:03 pm
Was a little interested in arena until I saw this video.
https://www.youtube.com/watch?v=XGa4VEHVtGg
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on February 09, 2015, 07:10:16 pm
"For legal reasons, I have take an arrow above the shin"

http://youtu.be/0H60c_WyAdU
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on February 09, 2015, 09:46:04 pm
Confirmation that there was a kidnapping by huns

Rally Point Special - Total War:- Special Edition Hunboxing: http://youtu.be/0H60c_WyAdU
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on February 09, 2015, 09:47:00 pm
m8
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on February 09, 2015, 09:49:09 pm
m8
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on February 18, 2015, 10:09:28 pm
Is Attila worth Buying? Everyone in my steam is saying it is but I'm not quite sure.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on February 18, 2015, 10:14:34 pm
Is Attila worth Buying? Everyone in my steam is saying it is but I'm not quite sure.
I'm really enjoying it and it's not broken on release which is a plus
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on February 18, 2015, 10:15:51 pm
Ah that is nice. Rome II was really broken on the First release.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on March 05, 2015, 05:40:09 pm
Is Attila worth Buying? Everyone in my steam is saying it is but I'm not quite sure.
I'm really enjoying it and it's not broken on release which is a plus
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on March 05, 2015, 05:45:04 pm
What an age we live in where most games are broken and buggy on release and we are actually surprised when we find one that isn't.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on March 05, 2015, 06:27:04 pm
What an age we live in where most games are broken and buggy on release and we are actually surprised when we find one that isn't.
Society, amiright?
#borninthewronggeneration

But yeah, shit sucks. I don't really mind bugs in the first release as long as the company is apologetic and working hard to fix them.

And too be honest, I've been in enough Total War Facebook comment threads to figure out a lot of the TW community (or hey, maybe just a good chunk of gamers in general) are overly self-important cunts.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hugh MacKay on March 05, 2015, 06:43:19 pm
I think it's a general rule of thumb that people are just idiots when commenting on anything public on Facebook.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hugh MacKay on March 05, 2015, 06:43:30 pm
Wuhu doublepost!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on March 05, 2015, 11:07:33 pm
A good portion of the total war community is retarded and doesn't understand what the series is about at a basic level. We have people who hate TW for releasing a game in pretty much the same era as Rome, and call for some stupid World War 1 game that would span 4 fucking years.

Total war is about representing eras, not wars. People complain about Attila being too similar but then jizz themselves over Napoleon. Stop being mongloidic. TW has made their worst games by crumbling to community demand. They'll do what they must.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on March 05, 2015, 11:17:43 pm
Total War would have to make some serious changes if they wanted to do A WW1/2 game. You can't run at the enemy in a perfect line when you have bolt action rifles and machine guns. So no, people should stop calling out for it and accept it can't and shouldn't be done.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on March 06, 2015, 12:01:46 am
WW1 wouldn't be impossible.

But I don't really care much anymore got so heavily disappointed in Rome 2 that I've lost a lot of my fanboyism for these games.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on March 06, 2015, 12:20:58 am
No ones saying its impossible, it just wouldn't be good or it wouldn't stay true to the era and kind of warfare
WWI is in itself one big battle happening for a long time so having singular armies smashing through other singular armies would just not be true or fun.


The furtherest they can realistically go in terms of eras with this series is probably 1871 and the end of the Franco-Prussian War. Which I would love to see. Empire 2. Massive, spanning from like 1700-1871 and with how much better their getting at map making...oh boy. Orgasm.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on March 06, 2015, 12:24:51 am
That would be cool. But then they'd actually have to make unit variety *shudders*. CA is quaking in their boots at the very thought of having to do more than the bare minimum to make a game.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on March 06, 2015, 12:26:41 am
The biggest change you'd see in the French unit roster:
Their uniforms go from white to blue

IGN and Eurogamer will be shitting themselves
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Riddlez on March 06, 2015, 03:34:45 pm
Empire 2. Massive, spanning from like 1700-1871 and with how much better their getting at map making...oh boy. Orgasm.

Much agreed. I want colonies, god damn it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Von Alten on March 07, 2015, 08:57:51 pm
Empire 2. Massive, spanning from like 1700-1871 and with how much better their getting at map making...oh boy. Orgasm.

Much agreed. I want colonies, god damn it.
I want to establish our own cities, like in Civ 5 or EU4. oooohhh
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: joer5835 on March 07, 2015, 11:45:27 pm
Preferably not, I don't like seeing London being somewhere located in Greece.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Von Alten on March 08, 2015, 09:02:13 am
Preferably not, I don't like seeing London being somewhere located in Greece.
I mean as in you have your starter cities, like in normal Total War, but you can create more cities and name them etc. but for cities in starting country you have to have economic growth etc.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on March 08, 2015, 10:58:07 am
You can do that in the earlier total war games. I never played Rome 1, but in medieval 2 you can have your commanders built forts that can be upgraded into full settlements.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Von Alten on March 08, 2015, 03:53:32 pm
You can do that in the earlier total war games. I never played Rome 1, but in medieval 2 you can have your commanders built forts that can be upgraded into full settlements.
yes, but that is... not the same
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on March 13, 2015, 12:45:36 am
I received Attila as a gift so I'll maybe post my impressions when I played it a little bit.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: John Price on March 13, 2015, 12:52:55 am
I received Attila the other day, Played it once couldnt get through the first few battles because of bugs and lags then never played again :P
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on March 13, 2015, 12:56:11 am
I received Attila the other day, Played it once couldnt get through the first few battles because of bugs and lags then never played again :P
Yeah, that was my experience with Rome 2.

Spoiler
Well, actually not. I tried to have fun with the game for quite a long time. It did not work.
[close]

But I will get a new PC in a few days on which I will play Attila. If it's bad I at least did not spend any money on it because of my super rich friends.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Von Alten on March 13, 2015, 08:21:57 am
I think I will wait until Attila has gone down in price.
I  made the mistake of pre-ordering TW:R2
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: OttoFIN on March 13, 2015, 02:00:06 pm
I've lost hope on Total War.. Paradox, here I come!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on March 13, 2015, 02:53:16 pm
Yeah but paradox games are also boring now.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on March 13, 2015, 03:05:20 pm
I think they are better then ever.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on April 17, 2015, 12:38:24 am
ATTILA FUCKING SUCKS!

I really enjoyed this game. But I just played a campaign battle against the huns. I defeated all of their army, they had only 4 units of bow cavalry left, I had 3 units of pikemen, 3 units of spearmen and 6 units of melee infantry left as well as my general. I had not archers so I thought I'd just wait until they had no more ammunition. They killed like 600-700 of my men and then my army ran away.

Never going to play this shit again.


All the balance from Shogun 2 is just gone. CA probably thought their customers had too much fun with their games.

No capture points in siege battles, no capture points in multiplayer land battles.


And have a look at this crap:
https://www.youtube.com/watch?v=7pi1U1wovvg
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Zpork on April 17, 2015, 12:41:27 am
"Napoleon : Total War" Is the best imo.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on April 17, 2015, 12:51:45 am
"Napoleon : Total War" Is the best imo.

That's not Medieval 2.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on April 17, 2015, 12:53:54 am
I still play Medieval 2 up to this day.

Westeros Total war, Third Age Total war, The Elder Scrolls Total war, Crusades, Vanilla, I can't get enough of it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on April 17, 2015, 12:55:30 am
Stainless Steel is the best mod for any total war game. Prove me wrong.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on April 17, 2015, 12:56:14 am
Stainless Steel is the best mod for any total war game. Prove me wrong.
ur wrong
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on April 17, 2015, 12:56:32 am
Oh :(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Riddlez on April 17, 2015, 02:02:13 pm
Darthmod Empire anyone?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on April 17, 2015, 02:33:47 pm
Darthmod Empire anyone?

I like Empire with Darthmod. although Empire Total War's MP is shit
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on April 17, 2015, 03:01:51 pm
Darthmod Empire anyone?

Great. Love that mod.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on April 17, 2015, 04:57:17 pm
Darthmod Empire anyone?

ACW mod for Empire.. way bigger...  ;D ;D
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Riddlez on April 17, 2015, 05:41:38 pm
Darthmod Empire anyone?

ACW mod for Empire.. way bigger...  ;D ;D

Please. If it were any good, I'd mention it.

Spoiler
Wuf ya
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 30, 2015, 09:45:29 pm
Anyone still play the Sekigahara campaign mod for Shogun II?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Krotan on April 30, 2015, 10:29:23 pm
Yes, here it is.

Total War fucking Hammer

https://www.youtube.com/watch?v=7i4d3ignBNQ

 ::)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 30, 2015, 10:32:58 pm
Meh. I liked total war for the historical matters. A new Medieval, Victoria or any other kind of those settings would have been more intresting. But hey maybe its good but i dont expect many good things from it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Crunk on April 30, 2015, 11:39:10 pm
Ugh. Disgusting.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on May 01, 2015, 12:02:40 am
I'm looking forward to it, the last two "historical" games have sucked dick, they have just not been the Total War the majority of fans liked/loved. Maybe a new concept will allow them to get back on track.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on May 01, 2015, 01:22:05 am
I'm looking forward to it, the last two "historical" games have sucked dick, they have just not been the Total War the majority of fans liked/loved. Maybe a new concept will allow them to get back on track.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg-comment-lol.9cache.com%2Fmedia%2Fb9791c66141685431348978236_700wa_0.gif&hash=0a55b9f2a180dc09a50fc09dbd3bd0d3aa7a420a)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on May 01, 2015, 01:40:16 am
Warhammer is being made parallel to a historical game
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on May 01, 2015, 01:41:23 am
Speaking of Warhammer.

https://www.youtube.com/watch?v=aiJj3Z6pu9s
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: hardcorefreestyleboy on May 03, 2015, 02:27:14 pm
Warhammer is being made parallel to a historical game

Where do you got that from?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on May 03, 2015, 02:29:10 pm
Warhammer is being made parallel to a historical game

Where do you got that from?
From an interview with a CA director, who said those exact words
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: hardcorefreestyleboy on May 03, 2015, 02:29:55 pm
Lets hope he wasnt speaking about Total War Arena
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on May 03, 2015, 02:31:24 pm
No he said that historical games were important to Total War and that Warhammer is being made by a different branch of CA, not the guys who do historical stuff
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on May 03, 2015, 05:59:02 pm
No he said that historical games were important to Total War and that Warhammer is being made by a different branch of CA, not the guys who do historical stuff

Well that's worrying.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on May 03, 2015, 06:26:15 pm
If anything that's reassuring. When they first announced their plans for Warhammer I thought they wouldn't be putting out another historical game for a long time. Also, I think I heard somewhere that they're planning on making at least three Warhammer games (?).
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on May 03, 2015, 06:41:05 pm
One day I'll get Victoria: Total War.

One day...
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on May 03, 2015, 06:48:27 pm
Just gib Medieval III Total War and make it moddable so we can see:

Medieval III Total War --- Westeros Total War
Medieval III Total War --- Third Age Total War
Medieval III Total War --- The Elder Scrolls Total War

And happy days
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on May 03, 2015, 06:51:03 pm
Give us Empire II and we'll see a crapton of great mods.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on May 03, 2015, 07:06:35 pm
Give us Empire II and we'll see a crapton of great mods.

I guess it just depends on what kind of mods you want, I think with Empire II you'll get ACW, NW etc. Judging from your avatar that's the kind of mod you like to see :P

I really like the fantasy mods, not that I dislike Empire and the mods that can be made for it, but in total war I've found the campaigns very interesting with those fantasy maps.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on May 03, 2015, 07:42:12 pm
Speaking of ACW... our team strikes again... lovely trailer!  8)

https://www.youtube.com/watch?v=IlZ11FtX7Rg
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on May 03, 2015, 07:44:31 pm
Why not just stick to your own thread, hinkel? You advertise your stuff everywhere - kind of annoying.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on May 03, 2015, 07:46:00 pm
Why not just stick to your own thread, hinkel? You advertise your stuff everywhere - kind of annoying.

Because this is a totalwar thread? And its a shogun 2 mod.. so just shut up your annoying mouth.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on May 03, 2015, 07:47:34 pm
Promoting your own mods everywhere you go =/= discussing total war. Do as you wish, though.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on May 03, 2015, 07:49:04 pm
Promoting your own mods everywhere you go =/= discussing total war. Do as you wish, though.

Because my mods are godlike and a must have for every total war gamer. Without our work, the online civil war community would be nothing..  8)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on May 03, 2015, 08:13:10 pm
Just gib Medieval III Total War and make it moddable so we can see:

Medieval III Total War --- Westeros Total War
Medieval III Total War --- Third Age Total War
Medieval III Total War --- The Elder Scrolls Total War

And happy days
I was hoping for Victorian Total War. :(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on May 03, 2015, 08:40:04 pm
Promoting your own mods everywhere you go =/= discussing total war. Do as you wish, though.

Because my mods are godlike and a must have for every total war gamer. Without our work, the online civil war community would be nothing..  8)

Good to see you're proud of your work.. :D

Just gib Medieval III Total War and make it moddable so we can see:

Medieval III Total War --- Westeros Total War
Medieval III Total War --- Third Age Total War
Medieval III Total War --- The Elder Scrolls Total War

And happy days
I was hoping for Victorian Total War. :(

Keep hopin' mate

But... warhammer... (lol) first
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on May 03, 2015, 11:16:22 pm
If anything that's reassuring. When they first announced their plans for Warhammer I thought they wouldn't be putting out another historical game for a long time. Also, I think I heard somewhere that they're planning on making at least three Warhammer games (?).
Yes
They have three full expansions planned after initial release. The amount of content and whether their full games or not awaits to be seen
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on May 03, 2015, 11:34:50 pm
Probably one game divided into three bite sized pieces so we can pay for more great TW content!!!!!!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on May 03, 2015, 11:56:08 pm
Why didn´t they just make Medieval III with a Warhammer DLC...

Not that I would buy it, but then atleast they´d be releasing a proper DLC
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on May 04, 2015, 12:16:21 am
Why didn´t they just make Medieval III with a Warhammer DLC...

Not that I would buy it, but then atleast they´d be releasing a proper DLC
But what if they then ruined another great TW title, like they did with Rome.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on May 04, 2015, 12:57:00 am
Why didn´t they just make Medieval III with a Warhammer DLC...

Not that I would buy it, but then atleast they´d be releasing a proper DLC
But what if they then ruined another great TW title, like they did with Rome.

Difficult one, because in that case they should never release a game again.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on May 04, 2015, 01:03:23 am
If they ruin medieval 3 I will send a letter to their studio recommending that they all commit ritual suicide.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on May 04, 2015, 01:38:47 am
Why didn´t they just make Medieval III with a Warhammer DLC...

Not that I would buy it, but then atleast they´d be releasing a proper DLC
But what if they then ruined another great TW title, like they did with Rome.

Difficult one, because in that case they should never release a game again.
This is just the reason I think they should make new games now, not sequels to the older ones. So stop getting hopes up of those who loved the originals. Until they're back on track.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dekkers on May 04, 2015, 02:38:51 am
Yes, but we can only judge them being back on track by them releasing a proper total war game, so if they're ever going to make a good Total War game again, it might aswell be something that we like so Medieval III (Because we like medieval age) or Empire II, or Victoria as mentioned before. Atleast then we won't have to wait even longer, especially when you're concidering that if these games get mods that it could take longer than a year for those mods to be developped (So nearly two years of waiting for a new Third age for example)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on May 04, 2015, 02:50:56 am
Haven't they said that they won't be making any 'III' games? No Rome, no Shogun, no Medieval.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on May 04, 2015, 03:10:11 am
Try to find a source for that maybe. Hope it's not true.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on May 04, 2015, 01:00:36 pm
Yes, but we can only judge them being back on track by them releasing a proper total war game, so if they're ever going to make a good Total War game again, it might aswell be something that we like so Medieval III (Because we like medieval age) or Empire II, or Victoria as mentioned before. Atleast then we won't have to wait even longer, especially when you're concidering that if these games get mods that it could take longer than a year for those mods to be developped (So nearly two years of waiting for a new Third age for example)
I guess, though at least this will allow them to test it without upsetting hardcore fans too much.

Haven't they said that they won't be making any 'III' games? No Rome, no Shogun, no Medieval.
No Shogun 3?  :'( :'( :'( :'( :'( :'(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on May 04, 2015, 01:27:49 pm
Try to find a source for that maybe. Hope it's not true.

I'll see if I can find the source on it. I do remember reading it somewhere that I trusted, but it's best I reconfirm.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hugh MacKay on May 04, 2015, 06:10:59 pm
No he said that historical games were important to Total War and that Warhammer is being made by a different branch of CA, not the guys who do historical stuff
Not interely right.
There is several teams for in CA working with the Total War franchise, but let's just focus on the ones creating the old school TW games and not the new Battles, Arena etc.
So two teams is making the main TW games, and it's been that way since Shogun II if I remember correctly. While one of the teams continued supporting the newly released game (S2) the other team would then continue creating the next TW game.
So Warhammer will delay the next historical TW game as one of the teams will be occupied creating that, and the other supporting Atilla. Not sure how long the delay is though, I guess CA is smart enough to have the Atilla team already on the next historical TW as the majority fans probably would get quite mad not getting a historical TW for a while :p

That is unless it's the Alien-team that is working on Warhammer and I'm completely wrong about all this and things will just continue.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Riddlez on May 04, 2015, 11:42:38 pm
Just give me an Empire II without the savegame crashing when I'm halfway into conquering the world.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on May 05, 2015, 12:43:09 am
Just give me an Empire II without the savegame crashing when I'm halfway into conquering the world.

This. ALL THE THIS.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on May 05, 2015, 04:02:26 am
Since I haven't gotten any help from the actual developers on North and South for Napoleon Total War, does anyone have a fix for this glitch?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F45376878751816586%2F5EE7C4E214142C083ACF805BA9B966D771868989%2F&hash=f010140c174c5ee9d7217a2e0bf073344296d5c9)
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: ClearlyInvsible on May 05, 2015, 04:10:52 am
Not gonna lie, I dont wanna fix that glitch. Looks legit.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: hardcorefreestyleboy on May 05, 2015, 09:41:08 am
I'd say the map is glitched. I dont think theres a way to fix that if you cant edit NTW maps.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on May 05, 2015, 12:11:37 pm
Looks perfectly normal to me.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Riddlez on May 07, 2015, 04:25:09 pm
It's a Dutch map, clearly there's nothing wrong with that. I use my canoe to go to school every morning.

Duh.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on May 12, 2015, 09:30:35 pm
Haven't they said that they won't be making any 'III' games? No Rome, no Shogun, no Medieval.
I think you are talking about Valve.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on June 09, 2015, 11:13:04 pm
https://www.youtube.com/watch?v=blAIH_mYvIk&ab_channel=TotalWar
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on June 10, 2015, 07:28:48 am
(https://img.4plebs.org/boards/pol/image/1385/73/1385734812105.gif)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on June 29, 2015, 11:01:07 pm
https://www.youtube.com/watch?v=yVgIWhf8-SA
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on June 30, 2015, 01:09:00 am
https://www.youtube.com/watch?v=yVgIWhf8-SA
This game has peaked my interest and inspired me to actually learn about the Warhammer universe and get excited
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: EdwardC on July 09, 2015, 07:26:03 pm
I think Total War has come to its end and should

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.tapatalk-cdn.com%2F15%2F07%2F09%2F6027a7c45ab5d617550d88d6761356f2.jpg&hash=987a9ee2b4ebd28057c7364051274575d5571ad4)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hugh MacKay on July 09, 2015, 08:07:26 pm
If anyone wants in on the Arena alpha, I got 3 codes. Send me a PM.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Krotan on July 14, 2015, 05:19:52 pm
https://www.youtube.com/watch?v=iE2zVdapXIU

Looks promising.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on July 14, 2015, 08:26:50 pm
Gameplay this Friday

I've actually started to learn about Warhammer universe and I'm fangirling
Send help
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Krotan on July 17, 2015, 03:54:57 pm
https://www.youtube.com/watch?v=epK0ouN0l7U
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on July 18, 2015, 02:37:02 am
Watched this earlier, get hype

I understand why CA can't put gore in their games but pls make exception for the booty of Waaghhammer
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Bramif on July 25, 2015, 11:33:55 pm
Spoiler
https://www.youtube.com/watch?v=oimIMZHNRVI
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on July 28, 2015, 05:33:19 pm
Had my first go on Total War: Arena at last with Araguil and Connimir;

Video
https://www.youtube.com/watch?v=Mk-CEXbeBww
[close]

Was fun, seems quite promising.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Cazasar on July 28, 2015, 07:27:55 pm
Im so hyped for the Warhammer game !

Anyone know when new info is coming out ?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on July 28, 2015, 08:09:16 pm
Im so hyped for the Warhammer game !

Anyone know when new info is coming out ?
30th July
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: OttoFIN on July 28, 2015, 09:20:09 pm
Hah, this is going to suck. Total War has started rolling downhill and can't stop just like that. I was hyped for Rome 2 and it sucked. Prepare, the DLCs are coming!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on July 28, 2015, 09:25:23 pm
Hah, this is going to suck. Total War has started rolling downhill and can't stop just like that. I was hyped for Rome 2 and it sucked. Prepare, the DLCs are coming!
Rome 2 and Atilla were both failures in my eyes, but Warhammer has a completely new team and a very different setting, it could be the start of them getting back on the right track.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on July 29, 2015, 04:08:57 pm
https://www.youtube.com/watch?v=aEOwbKhEwik
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Krotan on July 29, 2015, 10:00:00 pm
I see that unit as something I'll use once then just go back to the usual Infantry/Cavalry. These "special" units are just for marketing purposes.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Cazasar on July 29, 2015, 10:10:15 pm
I see that unit as something I'll use once then just go back to the usual Infantry/Cavalry. These "special" units are just for marketing purposes.
Since there are Ogers and such you will need these Units
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on July 29, 2015, 10:16:18 pm
Excited to see the gameplay tomorrow
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Krotan on July 29, 2015, 10:33:22 pm
I see that unit as something I'll use once then just go back to the usual Infantry/Cavalry. These "special" units are just for marketing purposes.
Since there are Ogers and such you will need these Units
We were told we would need "fear"units to cause elephants to panic in Rome II, even though most just used pikes/bows to kill them. Same thing with Ogres I'm guessing, spam bows.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Turin Turambar on July 30, 2015, 03:04:32 pm
https://www.youtube.com/watch?v=ZKPw86ivR7A
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Cazasar on July 30, 2015, 03:20:35 pm
I came
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on July 30, 2015, 03:23:41 pm
I came
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on July 30, 2015, 04:10:31 pm
I came

Meh 2 unpolished 4 me.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on July 30, 2015, 04:34:18 pm
I came

Meh 2 unpolished 4 me.
It's pre-alpha footage. ^^
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on July 30, 2015, 04:45:31 pm
Looked really fuckin awesome
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on July 30, 2015, 04:48:08 pm
I came

Meh 2 unpolished 4 me.
It's pre-alpha footage. ^^

You mean Rome 2?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on July 30, 2015, 05:54:17 pm
I think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.

It looks fuckin great, even in alpha and i think that's a good sign
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on July 30, 2015, 06:07:45 pm
I think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.

It looks fuckin great, even in alpha and i think that's a good sign

Not really the animations are a bit off and the impact of cav charges are shiet even though he said "we are working on it" doesn't change the fact that it looked like shiet.

I do like the theme, the monsters & the map they showed off though.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on July 30, 2015, 06:24:09 pm
I think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.

It looks fuckin great, even in alpha and i think that's a good sign

Not really the animations are a bit off and the impact of cav charges are shiet even though he said "we are working on it" doesn't change the fact that it looked like shiet.

I do like the theme, the monsters & the map they showed off though.
I would kill to have these "off" animations in Rome 2

Personally I think this game is off to a much better start than Rome 2 and while Sega and CA deserve our skepticism, I think what they just showed us warrants excitement and hope
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on July 30, 2015, 07:28:36 pm
Hope perhaps excitement nah.

I will be looking for reviews & videos before I'm getting this one.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: The Mighty McLovin on July 30, 2015, 07:42:07 pm
https://www.youtube.com/watch?v=ZKPw86ivR7A

I laughed when the giant started ripping their heads off.  ;D
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: OttoFIN on July 31, 2015, 10:42:48 am
I think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.

It looks fuckin great, even in alpha and i think that's a good sign
I hope they don't release this in alpha, though.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on July 31, 2015, 11:44:37 am
It does look pretty cool. I want to see what they do with the other factions.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on July 31, 2015, 04:08:16 pm
I think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.

It looks fuckin great, even in alpha and i think that's a good sign
I hope they don't release this in alpha, though.
I obviously hope that too but my point is that if this is just the alpha, it's a good sign
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Krotan on September 05, 2015, 06:56:42 pm
https://www.youtube.com/watch?v=lL7pBMxdX6o
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on September 05, 2015, 08:11:01 pm
And here I sit still waiting for medieval 3
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: William on September 05, 2015, 09:09:43 pm
I think this is cool and all but as someone who likes historical conflicts I find Warhammer to just not be very appealing. Empire II/Medieval III is sort of what I would want.

but if a good third age mod comes out I may buy warhammer.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on September 05, 2015, 09:18:15 pm
The newer total war games aren't as mod-friendly as the previous ones. I don't think warhammer will be different.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on September 05, 2015, 10:12:28 pm
I think this is cool and all but as someone who likes historical conflicts I find Warhammer to just not be very appealing. Empire II/Medieval III is sort of what I would want.

but if a good third age mod comes out I may buy warhammer.
I thought the same but then I educated myself on Warhammer lore

Pretty good stuff

Granted, not for everybody but bretty gud
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on September 05, 2015, 10:41:40 pm
That trailer got me a little excited. It looks like it has potential.

But yeah Medieval III would be my dream come true. At least they're churning out games more frequently than they used to, so if it is in the works maybe we won't have to wait too long.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TORN on September 05, 2015, 10:44:53 pm
Yeah, in-engine trailers and the demo looked good. Although from what I've seen is magic OP.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: OttoFIN on September 19, 2015, 10:42:54 am
https://www.youtube.com/watch?v=qvOZEj6VaiE
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Hinkel on September 19, 2015, 06:02:08 pm
The newer total war games aren't as mod-friendly as the previous ones. I don't think warhammer will be different.

Sorry thats just wrong.
The new total war games are the most mod friendly TW games ever.
The problem is: You need more then text editor and photoshop to make a mod.
Third Age for example does not need all those tools and skill like you need for rome 2 or shogun 2. but both games could offer a bigger Third Age, everything is possible.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: The Mighty McLovin on September 29, 2015, 03:26:27 pm
https://www.youtube.com/watch?v=iK0BMkKmwB4

https://www.youtube.com/watch?v=23GhXmPDuqE

Never really like Warhammer, but this looks great!
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Kammin on October 02, 2015, 02:01:01 pm
For those who haven't seen yet, they are making a new Lord of the rings mod for Attila, by the same people who did third age. Looks pretty damn good so far, and they might even be able to change the map to middle earth. Something to keep an eye on for sure.
 
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: William on October 03, 2015, 03:24:24 am
For those who haven't seen yet, they are making a new Lord of the rings mod for Attila, by the same people who did third age. Looks pretty damn good so far, and they might even be able to change the map to middle earth. Something to keep an eye on for sure.
Links pls
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Marceaux on October 03, 2015, 03:53:28 am
TW: Warhammer looks fucking epic! I love the multiple races etc.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: OttoFIN on October 24, 2015, 05:50:15 pm
https://www.youtube.com/watch?v=sIogQDIq4po

https://www.youtube.com/watch?v=HflMfLrI6yk
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Krotan on October 24, 2015, 07:04:27 pm
Fuck SEGA and CA for the Pre-Order DLC bullshit.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on October 24, 2015, 07:05:35 pm
Noooo not that same patterns

Cmon guys
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Peppers on October 24, 2015, 07:08:52 pm
Not buying now because I'm not supporting pre released  DLC's
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on October 24, 2015, 07:30:52 pm
>almost 2016
>still believing voting with your money works
dohoho.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on October 24, 2015, 07:38:43 pm
People will dislike but will still preorder, so nothing will change.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Peppers on October 24, 2015, 09:29:12 pm
Sad truth
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on October 24, 2015, 09:31:07 pm
I'm not really impressed with the new game.

I wanted a Victorian era game.

Or a new Medieval 3, Empire 2 or Napoleon 2 total war would have been nice. Medieval 3 preferred. But yeah.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on October 28, 2015, 06:37:56 am
You know what I fucking want? HOI IV.  :'(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: OttoFIN on October 28, 2015, 02:17:04 pm
You know what I fucking want? HOI IV.  :'(
+1111
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on October 28, 2015, 02:46:46 pm
Medieval 3 would be a godsend.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: junedragon on October 28, 2015, 03:12:57 pm
Ferguson: Total War plz

EDIT: Also fuck you Sega, you did this... almost as bad as EA now...
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Peppers on October 29, 2015, 08:36:01 pm
almost...?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on December 11, 2015, 10:58:33 pm
I assume it's not worth getting Attila even for just 13 euros?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Salcos on December 11, 2015, 11:31:59 pm
I would buy Victoria Total war
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 11, 2015, 11:33:09 pm
I assume it's not worth getting Attila even for just 13 euros?
I liked Attila and the Last Roman/Charlemange DLCs were good

And you could always BUY IT ONE HUNDRED PERCENT LEGALLY

So
No risk
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Colonel Howe on December 11, 2015, 11:43:52 pm
No edit there, I swear
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: BabyJesus on December 25, 2015, 12:17:49 am
I  just bought all the total war games. Someone want to teach me how to play?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TheRedRedcoat on December 25, 2015, 12:49:37 am
I  just bought all the total war games. Someone want to teach me how to play?

Step 1: uninstall empire, or get darthmod
Step 2: if your computer was made before 2020, uninstall atilla
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 03, 2016, 07:53:34 pm
The New mods for Attila that hasn't be released yet look so awesome.

Anyone waiting for these?

Lotr
https://www.youtube.com/watch?v=ysCuUno8Ah4
[close]

Medieval
https://www.youtube.com/watch?v=RK4YvjARqiw
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Black Watch 1745 on April 17, 2016, 11:46:34 pm
They do look excellent, although it is a shame that there are some things they can't implement, music for instance (although I think they are making progress with the LOTR mod). Unfortunately, my computer can only just run Attila so I will see if I can actually play them.
  I don't know, maybe it is because I have been playing Total War games since Rome 1 came out but I yearn for the old days when things were simpler (and Jeff van Dyck). There have been leap forwards (the family tree in Attila is brilliant) but more steps back in my opinion.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: KillerShark on April 18, 2016, 05:50:49 pm
The New mods for Attila that hasn't be released yet look so awesome.

Anyone waiting for these?

Lotr
https://www.youtube.com/watch?v=ysCuUno8Ah4
[close]

Medieval
https://www.youtube.com/watch?v=RK4YvjARqiw
[close]
I have seen these before and they look sweet. Do you know when they will be released? I will probably play the LoTR mod 24/7 for like a month  ::)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 18, 2016, 06:13:36 pm
Rise of mordor maybe ending 2017 it could be later they said. They are hoping getting it done at beginning 2017. But they said everything is possible if they keep working hard and no issues are involved.

About the Medieval mod, they are hard working ppl. I think at the end of this year the mod will be finished. Though I am not sure.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Black Watch 1745 on April 18, 2016, 08:41:18 pm
Well you can't rush a masterpiece  :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 18, 2016, 09:18:16 pm
True that. :D
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Black Watch 1745 on April 26, 2016, 09:11:10 pm
  I think my favourite Total War game has to be either Rome I or Medieval II. I cannot believe it has been twelve years since Rome I came out.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 26, 2016, 09:21:59 pm
Third Age Total War with the Divide and Conquer side mod is really addictive.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Black Watch 1745 on April 26, 2016, 09:25:06 pm
I always end up playing as Rohan or Isengard. The amount of cavalry charges I have launched as Rohan...
  MoS is one of the best submods for TATW. I love the army of the dead units.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 29, 2016, 03:33:47 pm
MoS is really nice indeed. I'm thinking about installing it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 29, 2016, 04:54:12 pm
OOH YEAH. Best Attila mod is releasing 5th of may. You can read it all here

http://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version (http://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: John Price on April 29, 2016, 05:06:27 pm
I have been watching that. Literally the only reason I didn't refund the pos.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on April 29, 2016, 05:07:53 pm
What do you mean with pos?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Jelly on April 29, 2016, 05:11:40 pm
Point of sale (?).
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: John Price on April 30, 2016, 03:04:12 am
Peace of shit.

Lol why did he get banned?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Syntax on April 30, 2016, 10:00:33 am
Peace of shit.

Lol why did he get banned?

He literally asked it himself, apparently he couldn't be arsed about FSE and somehow wants to proof he can *live* without it, is what he said on steam :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Black Watch 1745 on April 30, 2016, 12:01:04 pm
I thought Attila was quite good, although there are still some of those issues from Rome II. The family tree system, as I already said, is one of the best they have ever done and the ability to wipe a city off the map is pretty satisfying. The only problem is is that my poor old machine can barely manage to run it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Thunderstormer on May 01, 2016, 11:03:30 am
I thought Attila was quite good, although there are still some of those issues from Rome II. The family tree system, as I already said, is one of the best they have ever done and the ability to wipe a city off the map is pretty satisfying. The only problem is is that my poor old machine can barely manage to run it.
i too think attila is one of the better total war titles out there.  there are a few changes i would like made.  GC recruitment more like AoC so you can face and field better armies without needing a lot of provinces.  Confederations like in Rome 2 for at least AoC.  and global resources like in Rome 2.(I actually made a mod for attila that does this.  it was made for me and some friends but others can use it.  it is on the steam workshop)  there is a lot of mod potential out there for attila.  and while i am not interested in some of those overhaul mods, some of them seem pretty solid.  i can see someone making a Rome 2 mod for it for those who like that time period. 

as for the performance issues.  yea, it should run better for higher machines.(probably the most common complaint i heard for it)  With that said, after each patch it ran better for me.(20-30 fps increase over life of the game)  it runs better than rome 2 for me and it looks better imo.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Nipplestockings on May 19, 2016, 04:03:35 pm
http://www.gamespot.com/reviews/total-war-warhammer-review/1900-6416434/?ftag=GSS-05-10aaa0a

"It's a triumph of real-time strategy design, and the best the Total War series has ever been."

Wew.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Rhen on May 19, 2016, 06:15:14 pm
Oh, yes, I love my TW games rated by people that mod them and only manage in singleplayer. Please, gib more advice.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Black Watch 1745 on May 21, 2016, 12:24:49 am
I think I will wait with Warhammer until I have a clearer idea, not to mention my poor old machine struggles to run Atilla. Warhammer may make it commit Hara Kiri. I pre-ordered Rome II on disk and was a little underwhelmed although I was fortunate in that I never had as many problems running it as others did, although my game got stuck in the post for a month so it had probably been patched a bit by the time I got it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: TheRedRedcoat on May 22, 2016, 09:50:30 am
I think I will wait with Warhammer until I have a clearer idea, not to mention my poor old machine struggles to run Atilla. Warhammer may make it commit Hara Kiri. I pre-ordered Rome II on disk and was a little underwhelmed although I was fortunate in that I never had as many problems running it as others did, although my game got stuck in the post for a month so it had probably been patched a bit by the time I got it.

On disk games.

The last game I got on disk was zoo tycoon 2.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Black Watch 1745 on May 28, 2016, 01:48:13 am
Well I only waited a week, and then I gave in and bought Warhammer. I actually find it quite enjoyable. Sure, I am running it on low graphics but that is because my machine is a little old by today's standards (although It is only three years old), it runs just as well as Attila. I am currently in the middle of a campaign as the Dwarves and am enjoying it immensely. I will say one thing (and this applies to Rome II and Attila as well) and that is these quests (if you can call it that) whereby say, you gain three provinces, you get a reward of a few thousand coins. Sure it is useful but in my humble opinion it does make things a little less challenging.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on May 28, 2016, 01:49:40 am
Just bought Warhammer to give it a go, going to let it download tonight hopefully it's not shite.  ::)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Rejenorst on May 29, 2016, 02:31:56 pm
Played through it with Empire and am now playing as Orcs.

Quite enjoying it and the game does well to avoid the repetition that usually results in me abandoning Total war campaigns.

Playing as Empire I found myself often infantry boxing my ranged units such as cannons and mortars and having a row of crossbowmen/handgunners inside the box as well. Had to do this more often than not due to fast enemy cav/hounds or four legged attack units. Progress with Empire for me was slow and cautious but managed to win the short campaign victory.

Playing as Orcs I am having fun horde rushing where base management is kept to a minimal set of buildings and raiding/sacking is the way to go. If your army gets into a lot of battles there's a chance you get an allied army that spawns (called a Warrrgh) and you can give it indirect orders as you would telling an ally to take a particular objective. Difference is that any towns the Waargh takes become yours. This is great when you want to keep your main army at a strategic area fighting and want someone else to clean up behind the rear. The badlands are also very mountainous so I love the 'use the ways' stance where you use the tunnel networks to move under the mountains. There is a chance that an enemy army can intercept you though if you move nearby and if they defeat you it in the ways it destroys the army. Now I have one army sacking while the follow up army occupies the territory in the following turn.

I played briefly as the vampire counts and Chaos. Chaos is basically a nomad faction where the objective is to burn everything though you get the option of awakening the Norska tribes as allies if you defeat one of their settlements. The Vampire counts are interesting, units don't have morale so they won't route but instead of morale they have a binding indicator. If their binding weakens they take damage. I am not 100% sure but I think if the general dies the entire army also dies with him. Currency is dark magic for vampire counts. Also Vampire faction is the only one that can recruit within the same turn (ie: like recruiting mercs in previous total war games instead of waiting 1 turn to build).

Haven't tried Dwarves yet. Not sure how much they differ as a faction. They tend to be extremely armored and hold out well against orcs I've noticed. My first buffs that I go for tend to be those that increase melee for the army.




Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on May 29, 2016, 02:49:10 pm
Started an Empire playthrough;

Video
https://www.youtube.com/watch?v=WZn-of1NGeY
[close]

Also started a separate one as Dwarves which I'm really enjoying.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Rhen on May 29, 2016, 09:34:21 pm
+1 for not liking Rome 2 and Atilla. Shit games. Last good one was S2TW.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Grimsight on May 29, 2016, 10:07:51 pm
Anyone interested in a small multiplayer 1v1 tournament?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: KillerShark on May 29, 2016, 11:21:50 pm
Anyone interested in a small multiplayer 1v1 tournament?
For which one?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Grimsight on May 30, 2016, 12:48:27 am
Warhammer
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: GeneralSquirts on June 01, 2016, 03:38:42 pm
Had an awesome 3v3 against some friends across the NW community. Don't mind my noobiness, this is my first total war title I have ever purchased. Also, I made this video in garbo movie maker, so no laugh at outro. ;-;

https://youtu.be/4j4g7m-MlfE
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on June 05, 2016, 01:30:56 pm
2nd episode of my total war playthrough (as Empire);

Video
https://www.youtube.com/watch?v=mrncqw6NpCQ
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Furrnox on June 14, 2016, 12:45:36 pm
Suck my cock?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Herishey on December 17, 2016, 09:28:53 pm
New video with Chriseh on TW: Warhammer;

Video
https://www.youtube.com/watch?v=XVbwNoSrvyY
[close]

Video
https://www.youtube.com/watch?v=mEb4Xejf9EA
[close]

Videp
https://www.youtube.com/watch?v=I_YHElEX1H8
[close]
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on July 31, 2017, 10:50:14 pm
So I'm about to start a new Grand Campaign with France (Darthmod enabled). I never really understood the campaign of the Total War games and mostly just played multiplayer battles aswell as against the AI. What I wanted to ask is, what do you guys do in the campaign? What do you spend your money on the most? I'm having a bit of troubles with the relations of other factions. I also don't really understand how trade works. I only know that you can make trade agreements with other factions and move your ship to an anchor point on the map where it gets it resources (from other countries not shown on the map I assume?).

Any tips are welcome.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on July 31, 2017, 10:56:43 pm
So I'm about to start a new Grand Campaign with France (Darthmod enabled). I never really understood the campaign of the Total War games and mostly just played multiplayer battles aswell as against the AI. What I wanted to ask is, what do you guys do in the campaign? What do you spend your money on the most? I'm having a bit of troubles with the relations of other factions. I also don't really understand how trade works. I only know that you can make trade agreements with other factions and move your ship to an anchor point on the map where it gets it resources (from other countries not shown on the map I assume?).

Any tips are welcome.
I just kill people
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on July 31, 2017, 11:42:30 pm
So I'm about to start a new Grand Campaign with France (Darthmod enabled). I never really understood the campaign of the Total War games and mostly just played multiplayer battles aswell as against the AI. What I wanted to ask is, what do you guys do in the campaign? What do you spend your money on the most? I'm having a bit of troubles with the relations of other factions. I also don't really understand how trade works. I only know that you can make trade agreements with other factions and move your ship to an anchor point on the map where it gets it resources (from other countries not shown on the map I assume?).

Any tips are welcome.

Firstly, if you are playing as France, you need to get naval dominance of Britain in order to place trade ships in the trade nodes above Britain and in the Mediterranean. Get trade agreements with everyone who will give it and build up your building to get money. Make sure you upgrade the schools as soon as you can to get better technology faster and try to take out Prussia and Austria first before taking on Russia and Britain.

This has personally worked for me if you wish to try it feel free to and hope that it works out for you. :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: William on July 31, 2017, 11:52:03 pm
So I'm about to start a new Grand Campaign with France (Darthmod enabled). I never really understood the campaign of the Total War games and mostly just played multiplayer battles aswell as against the AI. What I wanted to ask is, what do you guys do in the campaign? What do you spend your money on the most? I'm having a bit of troubles with the relations of other factions. I also don't really understand how trade works. I only know that you can make trade agreements with other factions and move your ship to an anchor point on the map where it gets it resources (from other countries not shown on the map I assume?).

Any tips are welcome.
I'm assuming this is Empire. If it's Empire, immediately create/strengthen relations with various powers, most notably Spain. Once this is done, I try and get an army onto British shores ASAP to take the British Isles. From there it's up to you but if you can create a grand fleet to take trade nodes and ward off pirates/ferry armies to and from the New World, you're good.

If it's Napoleon then just fuck shit up with ground armies.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on July 31, 2017, 11:59:23 pm
Thanks Garrel and William. I actually meant Napoleon Total War yes but this also made it a bit easier for my Empire playthroughs. :)

Also are Technologies really worth it? And what if you don't reach the main objective within the time span? Will you still be able to play or is it just game over?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 01, 2017, 02:41:54 am
Thanks Garrel and William. I actually meant Napoleon Total War yes but this also made it a bit easier for my Empire playthroughs. :)

Also are Technologies really worth it? And what if you don't reach the main objective within the time span? Will you still be able to play or is it just game over?

I would assume that you can play over the time span because, in Empire Total War, you can keep going. So I don't see why it should stop you on Napoleon Total War.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 01, 2017, 02:45:33 am
Are there any penalties you  have to go through if you don't finish it within the time span?  Or is everything still the Same?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 01, 2017, 02:50:48 am
In ETW you just keep going, it comes up with a box with something saying "Time etc has run out" but there are two boxes to click, "end campaign" and the other one is "continue campaign".

It really should pop up when you get to around 1799 in ETW. But for NTW I think it's the same 1899? But I'm not sure, either way, you should get a pop-up box and it should come up with one or two of them options. If not, then I'm not sure.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 01, 2017, 02:55:13 am
But yeah, you don't face any penalties.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 01, 2017, 02:58:57 am
In NTW there is a shorter time span but it doesn't go as fast
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 01, 2017, 03:10:00 am
In NTW there is a shorter time span but it doesn't go as fast
I've never noticed that, seemed the same to me.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 01, 2017, 03:47:24 am
That's what I thought anyway. I may be wrong since I haven't played in a while
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 01, 2017, 05:13:44 am
Ah right, could be the reason maybe.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 01, 2017, 09:52:44 am
Would be fun if you could keep playing. 1899 is a looong time further So if it stops then, Thats understandable.

Thanks for the help. :)

Edit: And are technologies useful? Do you recommend to use it?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 01, 2017, 03:13:21 pm
There are some technologies that you would need, or wouldn't need.

Personally, I focus on tech that relates to improving income, so upgrading school, Inns etc. Also, tech for your armies would be good as well, so you can improve within battle. But really, try and go for income, playing as France is pretty hefty when you're pretty much by yourself so you tend to use most of your money on new units and to upgrade military barracks. Taking other regions and upgrading farms can also help with income, however, taking regions is better as you get more income after you've ended your turn.

That's all I got really, if it helps great, if not then I can see if I can think of something else that may possibly work.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 03, 2017, 08:34:17 am
This actually helps, thanks.

Also, Napoleonic Total War 3 the mod created by The Lordz has now Campaign.  The 7.1 version. I just stumbled upon it yesterday night when I was watching YouTube videos. Is it any good?

I used to play that mod a shit ton. But back then there wasn't any campaign.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dazzer on August 03, 2017, 10:16:21 am
I'm really hoping for a MTW3 or Victoria Total war. That would be so awesome.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 03, 2017, 11:01:56 am
This actually helps, thanks.

Also, Napoleonic Total War 3 the mod created by The Lordz has now Campaign.  The 7.1 version. I just stumbled upon it yesterday night when I was watching YouTube videos. Is it any good?

I used to play that mod a shit ton. But back then there wasn't any campaign.

I wouldn't know, haven't downloaded or played with it myself. Does sound interesting though.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 03, 2017, 01:23:42 pm
I must say its pretty amazing large armies. Good economics, relations are realistic. You can even play with America, not in campaign though
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 03, 2017, 01:31:26 pm
Sounds interesting and pretty cool, may have to try it out for myself sometime.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 03, 2017, 03:40:20 pm
I can't find an NTW workshop. Is there not one?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 03, 2017, 03:44:35 pm
Do you mean NTW steam workshop? If so, no NTW doesn't have one. Though on Moddb, you can find most of the NTW mods. NTW3, Darthmod all these big famous mods are on there.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 03, 2017, 03:49:56 pm
Okay thanks which is better though, NTW or darthmod?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 03, 2017, 03:52:13 pm
If you like long battles, realism and improved multiplayer. I would say NTW3

If  you want a really sick campaign and special effects aswell as large infantry units and biggest armies I would say Darthmod.

It's all about personal taste. I'd say try both out. They both are really worth it. On a note, I must say NTW3 battles do take a lot of time due to the muskets are far from being accurate. Realism in that mod is a wee bit overdone.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 03, 2017, 03:55:15 pm
Okay I'll try both, thanks
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 03, 2017, 07:23:21 pm
Ah, well fair enough. I'll try this out as soon as possible.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 04, 2017, 01:37:23 am
I downloaded the darthmod installer for NTW off of ModDB. I tried to install the mod but it can't find my Napoleon.exe folder? It's routed to my NTW steam folder but there's nothing in it? Any ideas?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 04, 2017, 02:04:59 am
I'll install it now as I didn't get time to earlier, and see if I encounter the same problem you're having.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 04, 2017, 02:16:22 am
thx babe
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dazzer on August 04, 2017, 02:32:48 am
Ntw3 would be amazing for me... If it didn't just crash in the middle of a battle
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 04, 2017, 02:43:30 am
Right, Toffee. I've downloaded the Darthmod, and after I did that, it was saved into my downloads folder, when I looked there was a blue drive looking icon with an administrator shield above it. I've doubled click it and it just installed it onto my desktop.

So I've either not downloaded and installed the same Darthmod which you downloaded, or mines installed itself differently.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 04, 2017, 02:56:00 am
I think the issue is that I don't have an NTW file which contains Napoleon.exe. It wants me to save it into there. The issue is I don't know where 'there' is :/
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 04, 2017, 03:26:10 am
That sucks. :(
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 04, 2017, 03:27:24 am
Oh, have you tried looking for a solution around it?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 04, 2017, 03:32:35 am
Ill probably have a tinker tomorrow morning. Can't be arsed tonight
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 04, 2017, 04:05:30 am
Fair enough, hope there is a fix. :)
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Rhen on August 04, 2017, 07:44:23 am
Careful with the NTW mods. I don't know a single person that has successfully been able to reverse it. :) Has ruined loads of games.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dazzer on August 04, 2017, 08:29:43 am
Have you tried verifying the game cache? The game file should always have Napoleon.exe in it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 04, 2017, 02:42:55 pm
I do have a Steam backup just in case Rhen.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 04, 2017, 03:19:14 pm
I have had that problem with Shogun 2. Only half of the files were downloading when I did it from Steam. I tried to verify the game cache and a lot of files were installing.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Rhen on August 04, 2017, 03:23:49 pm
Have you tried verifying the game cache? The game file should always have Napoleon.exe in it.

Irrelevant with NTW. Most peoples' games crash afterwards anyway. I have 1000 hours in this baby, and the amount of people who haven't been able to "fix" it back to its original state without constant crashes is zero, atleast from what I've experienced. As to why, I honestly don't know.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 04, 2017, 03:29:35 pm
I played a little bit of NTW earlier and it seems to be running really smooth. I do hope I don't encounter a constant crash when playing in the future. :-\
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dazzer on August 04, 2017, 03:32:09 pm
Have you tried verifying the game cache? The game file should always have Napoleon.exe in it.

Irrelevant with NTW. Most peoples' games crash afterwards anyway. I have 1000 hours in this baby, and the amount of people who haven't been able to "fix" it back to its original state without constant crashes is zero, atleast from what I've experienced. As to why, I honestly don't know.
I'm pretty sure you can get it to the original state by deleting all game files, deleting "preferences.script" and then veryfing the game cache. Basically something like reinstalling. But it worked for me numerous times

I played a little bit of NTW earlier and it seems to be running really smooth. I do hope I don't encounter a constant crash when playing in the future. :-\
Are you using a mod? Vanilla NTW has a much lesser chance of crashing (unless you have bad graphics card or cpu) compared to mods.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Phillyz on August 04, 2017, 07:37:28 pm
Yes, I'm using a mod.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Toffee on August 04, 2017, 08:27:00 pm
Right, I've fixed the issue. I had a search and realised that steam had listed the NTW installation folder under my 'E' drive rather than my 'C' drive. I looked and, sure enough. Napoleon.exe was there. I suppose the NTW folder within my C drive was simply a left over from a previous installation. Anyway, I copied over the file to my C drive and, thank God, the darthmod installer managed to find it.

Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: AeroNinja on August 28, 2017, 02:40:58 pm
Did anyone play the MoE mod for NTW? Masters of Europe?
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Skaen on February 21, 2023, 01:14:11 am
Since this is the Total War general discussion thread I thought posting it here. Kinda hyped. Though I do really hope they go to a "realistic" setting again and not that Warhammer shit anymore. The Three Kingdoms game also sucked a bit (in my opinion). I hope they go more into the style of Medieval, Empire, Napoleon, Shogun, Rome II, etc. Let us hope it's not some future shizzle for Warhammer III and an actual game.

https://www.nme.com/news/gaming-news/creative-assembly-is-hiring-for-a-brand-new-total-war-game-3399127
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: John Price on February 21, 2023, 03:53:32 am
Three Kingdoms was garbage. It only sold that well because of the setting imo, mechanics wise it was terrible.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Skaen on February 21, 2023, 04:01:45 am
Three Kingdoms was garbage. It only sold that well because of the setting imo, mechanics wise it was terrible.
Yeah, I didn't enjoy it for a single bit. One of the dumbest purchases of my life.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: John Price on February 21, 2023, 04:16:28 am
Honestly I knew I didn't want to buy the game immediately because of the hero's etc. But the thing that really kicked me was seeing footage of the turtle formation things (chinese Testudo) but they have the same shield value no matter which way they are facing lmao

So I can have 20 units of archers shooting arrows up these guys assholes yet they will take no damage...
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Skaen on February 21, 2023, 09:07:41 pm
The whole gameplay felt off imo. I really do not like the way it plays. I just love the simplicity of the older games a lot more. Also the english voicelines these Chinese troops use sound cringe to me. I can't really tell anything positive about it. Let's also hope they fix Napoleon Total War quickly because it crashes when you have a 12th or 13th Gen CPU. Launched a ticket at SEGA and got an E-mail back they are investigating the issue.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Steinmann on February 22, 2023, 12:00:04 am
Give me a historical title and il be happy
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: tommyxd on February 22, 2023, 12:11:03 am
Give me a historical title and il be happy
Just play DEI
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Ronaldinho on February 22, 2023, 04:19:44 am
Give me a historical title and il be happy
Just play DEI
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Skaen on February 22, 2023, 10:17:39 am
Give me a historical title and il be happy
Let us hope.  :-[
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Steinmann on February 22, 2023, 12:37:39 pm
Give me a historical title and il be happy
Let us hope.  :-[
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Dokletian on February 22, 2023, 01:50:55 pm
Three Kingdoms is pretty good if not great

best diplomacy, pretty solid battles with great atmosphere, beautiful soundtrack / UI, one of the only historical titles with an actual structured mid- and endgame, overall the most detailed campaign gameplay (supply- and population systems, more building variety etc), not vastly unrealistic character roleplaying

Biggest downside is the unit variety (look at Shogun 2 though); never played the hero mode so I can't really tell how balanced out it is
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Skaen on February 23, 2023, 02:02:23 am
Shogun 2 has to be my favorite TW game really. There are some insane campaign mods that make it even better and add more unit variety.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: John Price on February 23, 2023, 02:53:08 am
Shogun 2 is still my favourite but I lived on Avatar Conquest but that shits dead as hell now which is a real shame as its the only TW game that has it.
Title: Re: Total War General Discussion Thread: Shogun to Rome 2!
Post by: Skaen on February 23, 2023, 11:21:29 am
Shogun 2 is still my favourite but I lived on Avatar Conquest but that shits dead as hell now which is a real shame as its the only TW game that has it.
Yeah that mode was awesome. :D

Shogun III Total War with avatar conquest again would be nice.  8)