I dig their new provinces implementation where every province contains several towns .I haven't heard this, are they leaking information now?
I dig their new provinces implementation where every province contains several towns .I haven't heard this, are they leaking information now?
Q. How much is the campaign changing?
A. We’ve not talked about the campaign much so far, apart from a few little bits here and there, because we will not be revealing it for a while yet. This has led to some speculation that we are not changing how the campaign works much.
This is not true a lot is changing on the campaign for Rome II. From diplomacy, to trade systems, how regions work to armies and families the Rome II campaign will play differently to any previous Total War game adding more gameplay and depth without increasing unnecessary micromanagement.
It is going to be epic.
I can't wait any longer!
Keep an eye on this page, http://wiki.totalwar.com/w/Factions , they will be updating it with other faction descriptions randomly.
@Hinkel: Where did you find that pic? From the URL it should be from the Wiki, but can't find it anywhere there ???
Well its kinda obvious what this thread is for. ::)
Aaaaaand it's on SteamThank God! I didn't think it wouldn't be on it.
http://store.steampowered.com/app/214950/ (http://store.steampowered.com/app/214950/)
They look amazing! This is the one game I think I've looked forward to the most in a very, very long time.SpoilerThe two newest ones, if people have been missing out.
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Macedonian_Faction
I love it how britain will not be unified, as it was in the first one. Makes playing a Briton tribe much funnier.
Look at these handsome gentlemen
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F9%2F9b%2FPaintedOnes.jpg&hash=ee90be67b88670caa3b7e675565eaf0b193b6c3f)[close]
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.
Modding wont be hardly possible in rome 2 ! ;)
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.
Modding wont be hardly possible in rome 2 ! ;)
Okay, that sentence makes no sense. It is possible or impossible? :P
Look at these BEASTS!!Okay, liking those guys a lot better than the Iceni, look at all that variation! ;D I'm assuming these are Arverni nobles.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsphotos-e.ak.fbcdn.net%2Fhphotos-ak-prn1%2F778788_421505294591343_878595578_o.jpg&hash=49ea443b1d3af95045cb4b145d19367542deed9e)[close]
And here is their faction overview,
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Arverni_Faction
I'm hoping the Lordz modding collective make a Napoleonic mod as they did so well for the first Rome TW.
Modding wont be hardly possible in rome 2 ! ;)
Okay, that sentence makes no sense. It is possible or impossible? :P
What about both
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRp-Tavn0pW6QXW6ASm5C1sDeIlsBEwNa4XOofG9aNScJC2Sbo)
Suebi(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2Fthumb%2Fd%2Fd7%2FSuebi_berserkers_TWR2.png%2F700px-Suebi_berserkers_TWR2.png&hash=f25840c3c971f3c8e20ea00bca30dbd639a2489d)
“Blood, Nobility, Courage.”
The Suebi are an indomitable Germanic culture dwelling to the north east of Gaul. Not a single people, but rather numerous tribes sharing a common language and similar religious beliefs, they frequently raid their Gallic neighbours across the Rhine.
Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Lightly equipped, most Suebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times.
However, their fighting prowess is legendary and their warriors rightly feared. Even the stoutest centurion would tremble at the sight of a charging band of Berserkers – or feel the icy hand of fear clutching his heart when the sinister, black-painted Night Hunters spring from the forests.
Fairly isolationist, Julius Caesar wrote that there was a paucity of trade outside of the Germanic tribes themselves, occurring only if a surplus of loot or slaves were available. To distinguish themselves from their slaves, freemen and warriors wear a form of topknot that has come to be known as a Suebian knot. Their kings, chiefs and champions sport even more elaborate versions of this same hairstyle.
Given such ostentatious displays, standing out in battle is important. Kings and chiefs, although drawn from elite lineages, are elected, making their continuation of heroic traditions essential in uniting the tribes.
Under the right leadership, The Suebi have the potential to unite to a single purpose, and Britannia, Gaul, and Iberia could easily be swept away under the weight of their numbers…
Like other Germanic factions, the Suebi are masters of forest warfare and plunder. Stemming from a confederation of smaller Germanic tribes, they have a diplomatic edge when dealing with other barbarians and excel at fighting lesser tribes who dare to stand in their way. They feel disdain for outsiders, civilised cultures and other barbarians alike, and must contend with considerable resistance from those whom they conquer.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.pcgamer.com%2Ffiles%2F2013%2F02%2FPCG250cover_subs-610x831.jpg&hash=473beb95f4e80c3fd4a4778a314dff2e6340382f)
In the early autumn of 9CE a Roman general named Publius Quinctilius Varus led an expedition deep into the German interior. He was investigating reports of unrest among the local tribes, and marched despite warnings that one of his advisors-a German named Arminius-planned to betray him. Arminius had been raised by the Romans and Varus trusted him. History has not been kind to the general, in light of what happened next. He got it spectacularly wrong. Arminius was planning to betray him: working in secret with the German tribes he had set a trap for the Roman commander deep in the Teutoburg forest.
The problem for the Roman Empire was Varus wasn't marching into this trap by himself. More than fifteen thousand men were marching with him. This isn't just the story of how a few bad decisions can lead to military catastrophe: this is the story of how it's possible to lose three full legions of the most renowned fighting force of its age. This is the story of how it's possible to beat the Romans. I'm watching Rome II's take on the battle of the Teutoburg forest being played by Creative Assembly communications manger Al Bickham.
Like the battle of Carthage sequence, Teutoburg will be a historical battle in the final game-a standalone challenge with certain distinct rules. Unlike the pre-scripted Carthage demo, however, the battle of Teutoburg is being played live, tactical blunders and all. I immediately get a clearer sense of how Rome II's cinematic aspirations will be realized. The mission begins with a framing vignette: the corpses of dozens of Roman soldiers lie on the leaf-scattered floor of a misty forest rendered in cool blues and greys. The voice of the Emperor Augustus screams the words attributed to him in the aftermath of the disaster - “Quinctilius Varus, give me back my legions!”
Cut to three weeks earlier. The Romans are marching in a line through the forest, hemmed in on both sides by tall embankments, their Vision obscured by trees. Elsewhere, Arminius addresses his own troops, renouncing his upbringing and vowing to lay waste to the imperial invaders. As the attack begins, flaming balls of pitch tumble from the treeline and crash into the unready Romans, their screams of surprise drowned out by the roar of Germanic Warriors emerging from the Woods. At the moment of impact as Varus wheels around in response to the chaos control is handed over to the player.
Rome II alters the traditional Total War interface in a number of ways. The unit cards along the bottom of the screen are now larger and heavily stylized, the designs varying from culture to culture. Mediterranean factions are represented by pictograms inspired by Greco-Roman pottery: angular figures rendered in black and red against a clean white marble background. These cards can be minimised and will shrink as armies grow. The idea, as explained to me by lead battle designer Jamie Ferguson, is that as the player’s level of knowledge rises they’ll become more familiar with their units and therefore won’t need as much information on the fly as they did when they started out.
The traditional UI elements are present but there`s been an evident effort to reduce clutter and communicate more information Within the battle simulation itself. Men respond to their environment as individuals - whether by glancing at a new enemy that has appeared from the forest, or dynamically raising their shields to protect themselves from incoming fire. Barks and other incidental voiceover elements are much more pronounced than in Shogun 2. I hear a Roman captain shouting at his men to abandon the wounded as the legionaries attempt to break free of the ambush. In one instance, the writing is mission specific. “Where is Arminius?” Varus yells, panicked, in a moment of irony. “We need his auxiliaries!”
Redefining war
The notion is that the game can be controlled without having to take your eye off what your men are doing to look at a number ticking down on a unit card. This feeds directly into the more reactive style of play that Rome II promotes even though the controls, as far as setting formations and giving movement orders go, haven’t changed. The objectives of the various battle types are now more varied: while a skirmish might revolve around control of baggage trains, a siege will have entirely different parameters for success. The aim is to reduce the sense that each Total War battle is necessarily a straight-on clash between massive armies, to provide more room for surprise, and to make it more interesting to be outnumbered.
“You get a lot more variety in the way that combat falls out,” Jamie Ferguson tells me. “As a defender, you can’t be quite so sure of yourself.”
The Roman objective in Teutoburg, however, is simple: get out of the forest. Defeating the Germanic forces is a means to an end, in that regard, but sticking around to is suicidal. The barbarian army is supported by archers and War dogs, and as the Romans get bogged down in swampy ground they are beset on all sides. As I watch, the decisions being made are less about winning skirmishes and more about mitigating damage t0 the army’s core: the three legionary eagle standards, revered symbols of Roman power whose loss, historically, was a source of national shame. On the hardest setting, the player will be required to extract all three eagles - in the version Fm seeing, however, simply not screwing up as badly as Varus did is all that’s asked. A cohort of infantry is left behind to cover the retreat as the Romans break the first Wave of attackers. Later, another unit is sent into the forest to chase off a group of archers attacking the main group from a ridgeline - Bickham tells them to attack and then directs his attention elsewhere, spending the unit like currency to relieve the pressure on the rest of his forces. The road leading through the forest opens onto a wide, wet area of marshland, and for the first time it looks as if the Romans will have some space to breathe, to spread out and this like the open Held battles they’re good at. That’s when the bulk of Arminius’s army reveals itself: a horde of berserkers, breaking from the undergrowth and running full tilt at the Romans.
Undressed to kill
For the first time in a Total War game, there’s now height variance between individual men - even within a single unit of men. This fact becomes brutally relevant as a wall of half-naked, six-foot-tall barbarians crash into the Roman line. Another few cohorts are sacrificed as the rest of the army flees. Eventually, only two Roman units are left- far enough are gone, far enough from the body of the Germanic army to escape but blocked by a line of infantry. With the camera set low over the infantry- Bickham moves them into attack position then hammers the order to push through the German lines, panic clicking on an area just beyond the enemy troops. Also for the first time in a Total War game, this kind of urgent key-battering will actually work, troops interpreting repeated move orders as a sign that no, you really want them to disengage-albeit at the risk of increased casualties. The mass of units is now calculated individually, so the likelihood of your units being able to escape will depend on type. In this case, the heavily armored Romans are able to press the advantage and get away-a victory of a sort. One of the escaping units was an eagle cohort, but its standard bearer fell in the field. All three eagles are gone
The battle of Teutoburg is a standalone scenario, but ambushes will be a part of the main campaign. It’s now possible to set an army’s stance to defensive, aggressive, or ambush. In the latter, have the option to force a battle upon a passing enemy. They have a chance to deploy, and you’ll have an opportunity to Wipe them out before they can flee. Battlefield terrain, once generated, will now be persistent Within an area on the campaign map so if you’ve found a rocky mountain pass that you like to use for ambushes, you can keep returning to use it for as long as enemies are Willing to Walk into your clutches. Combined with the line-of-sight system, this has the potential to make the non-Roman factions genuinely more interesting to play: the Germans might not have the same technology and discipline, but familiarity with their environment could Win them some decisive victories. As in life. Ambushes are also a great Way for allies to announce that they’re no longer interested in being friends with you - something that Rome II’s campaign designers anticipate will happen frequently. “Sometimes we've had people internally say that alliance behaviour is broken - ‘my ally attacked me!” lead designer James Russell says. “Sometimes, though, that’s because the AI has decided that friendship doesn't fit with its plans.”
I’ve still not seen the revamped campaign map, but talking to its lead designers reveals some of the thinking behind the changes in store. In particular, Creative Assembly are looking to address problems with the clean-up phase that can bog down the endgame of a Total War campaign. Shogun 2’s realm-divide mechanic - where the other factions turned on the player when their empire reached a certain critical mass Was, appropriately enough, divisive. In Rome II, it’s still likely that the player will face increased opposition as they grow in power, but it’ll happen gradually, and you’ll have a chance to anticipate it.
Never forget
“The new system remembers facts,” is how lead campaign designer Janos Gaspar explains it to me. “Deeds will be remembered, and the hatred towards the player will build. As bumping into new powers, the friends of your enemies are getting hostile. A power vacuum can form around you, new empires can appear.” This is linked to the other major change: political dynasties. In addition to choosing your faction, you also pick which family, tribe or power base you represent within it. The first Rome game split the Republic into three separate factions: Rome II presents the same idea in a much more subtle way, and expands it across every culture. “We didn’t Want the player to feel like they Weren’t controlling Rome,” campaign designer Dom Starr says. “They are Rome - just part of a political dynasty.”
You’ll have internal rivals to contend with, and your relationship with these - based on a substantially expanded version of Shogun 2’s loyalty system - will have a major influence on your decision-making. Over a long enough stretch of time, betrayal and Civil War is inevitable. Or, to put it another way: someone is going to cross the Rubicon.
“[Rivals] will still try to achieve their goals, but if everything goes right, you won’t have to fight them,” Gaspar says. “It’s more like personal differences. Later on, it could lead to a break or a rupture.”
This, then, is the final way in which the precedents set by the Teutoburg scenario feed into the campaign as a whole. When betrayal is nigh-inevitable, the freedom to make choices where to fight, who to trust -is essential. As well as representing Varus’s actions literally, Creative Assembly want to give the player freedom to dig a similar hole for themselves. “The more reversible a decision is, the less of a decision it was,” is how Russell puts it. “If a decision has no consequence, it wasn’t really a decision.”
That... is incredible...Quote from: Black Fox;12586157---totally awesome stuff about R:TWII---Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.pcgamer.com%2Ffiles%2F2013%2F02%2FPCG250cover_subs-610x831.jpg&hash=473beb95f4e80c3fd4a4778a314dff2e6340382f)[close]
Hi all,
Bit longer between updates in this thread at the moment as you are getting a regular does of Rally Point episodes and faction reveals.
Today I will answer some questions that have come up as a result of the faction reveals along with some new screenshots showing some of the variety in shield patterns there will be in the game.
Q. Why are the Iceni a playable faction?
A. The playable factions in Rome II will largely mirror those available in the original game. The Iceni have an interesting start position and their mix of chariots and celtic ways of fighting make them fun and different on the battlefield. They are a nice faction, and varied from other factions such as the Arverni and Suebi.
Nationalism played no part in our decision, they are in because they are interesting and fun.
Q. We don’t know that the Iceni or Suebi were around at the start of the game so why are they on the map?
A. We don’t know for certain about who lived in huge parts of the area covered by the campaign map simply because records of who was where do not exist until the Romans or some of the Greek nations encountered them.
What we do know is that there were people in those areas, with material links to later tribes we do know about. We can’t say for certain that they were one and the same and there is definitely evidence in some places they weren’t. But using the earliest known names we have for tribes in areas such as Britain or Germany to us is much better than just having a great big question mark over those parts of the map.
Q. The cheekplates on a lot of helmets don’t fit very closely with the faces, why is that?
A. The helmets have to fit on a large variety of faces and making them fit closely to one of them would make them clip through the model of another.
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And now for screenshots of shield patterns for the Britons, Celts and Germans:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F4%2F4e%2FBriton_shields.jpg&hash=fc6b3566f69978ab63e390e81868ae7449818b8e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2Fb%2Fb4%2FCeltic_shields.jpg&hash=f710bd4e210bbefbfbd066103afb61e00ac4c668)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwiki.totalwar.com%2Fimages%2F5%2F5c%2FGermanic_shields.jpg&hash=b13c4df96cab69bb3518db10803e54ac95787fc3)
These pictures show off the variety we can achieve in Rome II with our updated variant mesh definition system.
For each of these sets a single shield model is shown for each. The background and rim colour variations are not achieved via textures but by colour masks that can be varied between the three colours available to a faction in the variant mesh definition. In Shogun II to do this would have required different texture sets to change which colour masked colour would be shown where.
The shield patterns are decals applied over the top, so can be re-used over multiple shield type variations and maximises variety for minimal texture memory cost.
I hope you have enjoyed this update,
Jack
I like it :) Most of the time it's historically accurate with strong colors, but it also has a quite good effect gameplay-wise. I got to admit that there was some bad decisions in Rome such as the red/green/blue depiction of Romans.
But am I the only one who looks extremely forward to the line-of-sight feature? It was by far some of the best that has been modded in previous game, so it's quite awesome to see it in R2!
But Hot Pink Pajama Warriors were a common sight throughout the battlefields of the ancient times.I like it :) Most of the time it's historically accurate with strong colors, but it also has a quite good effect gameplay-wise. I got to admit that there was some bad decisions in Rome such as the red/green/blue depiction of Romans.
But am I the only one who looks extremely forward to the line-of-sight feature? It was by far some of the best that has been modded in previous game, so it's quite awesome to see it in R2!
Hope they don't pull bullshit like making all Thracians wear light blue and all Parthians wearing hot pink.
Joy to the world, The Horse Archers of Parthia will make a playable return.
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Parthia_Faction
I do not recall if it was true or not, but they might have said that a region is split up into an amount of cities. So in one province there could be three cities from which you could receive income. Not sure though...Actually think it's the other way around. Making the amounts of cities smaller to prevent the siege-spam we saw in Shogun 2. But gonna be exciting to see how they will do it.
It could be that those wiki images for the provinces are good, because Carthage got 5 provinces and and Macedon 3, that makes sense
Q. Are the images of the campaign we’ve seen so far representative of the final campaign? If so why does x faction not own y region?
A. The images we’ve released so far are artistic representations of the campaign map. I understand that as it is the only images of it you have so far it is all you have to go on, but I would ask holding off on comments until you have seen the whole map and all the regions and factions on it.
In the Eurogamer interview they confirmed that we will see the old battlefields we have fought on before to make ambushes better etc. I know it's only about the battlefields you've been on before, but it's still a big improvement.I dear hope they make ambushes better!
http://www.pcgamer.com/2013/03/18/creative-assembly-immortalise-dying-total-war-fan-by-putting-his-likeness-in-game/
Dem feels man, dem feels.
I'm sure they'll be able to understand it as the touching homage it's meant to be.http://www.pcgamer.com/2013/03/18/creative-assembly-immortalise-dying-total-war-fan-by-putting-his-likeness-in-game/
Dem feels man, dem feels.
Great for his friends, can't play the game without getting reminded of their former friend's tragic demise.
Seriously? First ESO, now this...... :-\We have minimal information on what seems to be a minor side project, probably worked on by a separate group of devs. The information so far is scant, I wouldn't pass judgment all too soon.
Some Rome II campaign map rumors says there will be 117 factions in the game... Aka, no rebels only factions.Such a campaign map would be awesomesauce! But btw, Cherusci is not a tribe, it's a confederation of tribes. :PSpoiler(https://i.imgur.com/PP7j0zJ.jpg)[close]
But I still want my Imperial Campaign (58 BC - 117 AD) and/or my Barbarian Invasion Campaign (235 AD - 337 AD)!! :D
Why not 1 week/month = 1 turn? :/
But I still want my Imperial Campaign (58 BC - 117 AD) and/or my Barbarian Invasion Campaign (235 AD - 337 AD)!! :D
Since 1 year = 1 turn in Rome 2.. the imperial campaign would be pretty short.
But I'm sure, there will be a DLC.. Rise/Fall of Rome! :)
DM Empire lets you do 4YPT, just took over Europe and India as Sweden like that. So many turns for the Lion from the North!
2YPT would be a step backwards, isn't it? ;)
bs. :(DM Empire lets you do 4YPT, just took over Europe and India as Sweden like that. So many turns for the Lion from the North!
Well, 4 turns per year in ETW is not a good solution.. its like 2 summer turns and 2 winter turns.
In Rome 2, there will be:
turn 1 - spring 60 BC
turn 2 - summer 59 BC
turn 3 - autumn 58 BC
turn 4 - winter 57 BC
and so on..
True, but for the all those "Roman Empire" fanatics they got Rome, and for me, Germania and Gaul xDOne of the Greek City States (Probably Athens or Sparta), Macedon, or Rome (Obviously) for me.
Yes.
Because that's why the Romans were the best soldiers, engineers, and tacticians of their age.
Did you have heating like the Romans did? :P
They were really far ahead of their time, to be honest, when it comes to architecture. They still didn't have underground heating 1000+ years later.
It's pretty crappy that they're starting off the entire thing with yet more DLC, especially considering that in previous games like Empire (or even the original Rome) you get most of the known world at that stage, including factions, with the native game.
It's pretty crappy that they're starting off the entire thing with yet more DLC, especially considering that in previous games like Empire (or even the original Rome) you get most of the known world at that stage, including factions, with the native game.
Agreed. Day 1 DLC is a cheap way of making money. Literally something that should be included in the game is being sold separately, ridiculous.
actions and non-specialised units is ridiculous.
Then again, those are things that should already be for a playable faction. A special tech-tree, special units and buildings is something every playable faction should have, so this is just a way for them to be earning more money through DLC. I'm sure we're going to see way more packs like this for African, East- and Western-European factions, eastern factions etc. Probably gonna be as bad as in Shogun II :)
Don't get me wrong, I love more variety in the game, but it's just wrong to use that to earn a lot of money. But that's clearly how the gaming industry has turned the past few years...
First of all, this is written on a cellphone, so there might be grammatical errors.
Now then, in response to people whining about day1 dlc:
With only the factions involved in "vanilla" Rome2 + pontus which will be released for free, and because all of these will have individual units. Tech trees and such, Rome2 is already looking like the most content-filled game to date.
Rome 1 had almost the entire world playable, but 80% of the units were just recolored versions of another factions units. This applies to medieval and empire as well. Lots of factions, lord of idential units.
Napoleon only had 5 factions, but lots of diversity among the factions unit-wise.
Shogun had like 9 identical nations.
So, basicly, you cant measure content solely in the amount of factions.
Now, again, even "vanilla" Rome 2 will be packed with content. The devs have no obligations to give you all of their work for free, and by giving away the greek dlc to people who pre purchase, they create a good incentive for people to actually prepurchase.
Yeah but CA is owned by SEGA, who expects and demands CA to get in as much money as possible.
sadly this is what we have to face these days.
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No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.
No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.
No, they still give out stuff that should be a part of the original game. We get it for free yes. But everyone that is too late, well, that's just too bad. They have to pay for something that could jsut as well have been a part of the game.
No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.
I know, and as myself and several other has stated previously, it's simply the way the market goes. I simply just don't like it.
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/294824_10151642659486796_2090562701_n.jpg)
Disappointed it's not a 1:1 scale onager....that makes me not want to buy the collector's edition now...i've been seriously let down
So which faction are you guys gonna play first??
I gonna go as I always have said from the announcment of the game, SPARTA!!! (lucky me that CA did a greek culture pack)
No, in the case of Rome 2, that picture is completely false. They are giving out a game with more content then any tw game before it. Then they are giving the Greek city dlc to anyone who preorder.
So what do you propose for those of us who can't actually afford to pre-order the game at the moment?I know, and as myself and several other has stated previously, it's simply the way the market goes. I simply just don't like it.
- This is pretty much my own view on the topic as well. I accept that it is a very common aspect of the gaming industry now to mass-produce DLC and squeeze every last penny out of a game, I just personally hate the practice. The irony of it is that most small Indie companies without the fanbase or resources to get away with making DLC are really the ones that need the money most - huge teams like Creative Assembly/SEGA are already grossing millions on these projects within the first day of release. Their motivation comes from profit rather than a love for the project and games in general.
Anybody is going to play Arveni?
So I started reading some history books of the time period and it seems Sparta's council "voted" (I think that is the word) by shouting "Yes" or "No" and the funny thing is whoever shouted the loudest won... ;)
There were actually only ever a maximum of around 10,000 Spartiates (Citizens and Soldiers) at any one time, and at least half of these always remained in Sparta to prevent the slaves from revolting. Personally though I almost prefer their political system to the Athenian "Democracy", which left their system far more open to corruption and demagogue rule.
Once I gather up the cash to pre-order I'll probably go Spartan.
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.I think Pyhrrus, King of Epirus beat the Roman Army, taking heavy losses, creating what is now called a "Phyrric Victory".
There were actually only ever a maximum of around 10,000 Spartiates (Citizens and Soldiers) at any one time, and at least half of these always remained in Sparta to prevent the slaves from revolting. Personally though I almost prefer their political system to the Athenian "Democracy", which left their system far more open to corruption and demagogue rule.
Once I gather up the cash to pre-order I'll probably go Spartan.
I believe the 10,000 Spartan citizens which made up the bulk of their armed forces were called Homoioi - effectively "Men of equal status". They were not involved with manual labour and had the most freedom and power within the Spartan society.
Next comes the Perioikoi - they carried out the majority of tasks revolving around commerce and trade - the Homoioi were forbidden to do this too T__T
Lastly comes the Helots (poor sods). Basically enslaved populations who were tied to the land they worked by the Spartan state.
I think there were also Hypomeiones who were Homoioi who had lost their status within the society - not so sure on that last one though so may need to refresh my memory.
Then again I am recalling this from my Classical Civilisations classes at A level so anyone please correct me if I'm wrong :3
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.I think Pyhrrus, King of Epirus beat the Roman Army, taking heavy losses, creating what is now called a "Phyrric Victory".
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.
What about the Epirus? I have never ever heard of them before. Not sure what is so great about them.
They were a greek state that laid where Greece and Albania exist nowadays and they were a frontier of Greece, i believe Megas Alexandros mother was from Epirus.
I wonder how the multiplayer will work since now unlike shogun 2 we will not have the same units fighting one another...
I wonder how the multiplayer will work since now unlike shogun 2 we will not have the same units fighting one another...
What? There's no reason why multiplayer wouldn't work because of more unit diversity.
Well if they did it with ntw and etw and rtw and mtw, then they can do this.
A 20 minute episode of Rally Point isn't enough for you? :p
[youtube]http://www.youtube.com/watch?v=kcBZfYatj_Y&feature=youtu.be[/youtube]
Nah know you wrote before they released it <3
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?Cause they can obviously block arrows with swords... Rome 2 total war ain't mount and blade menelaos.
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.
If you're using a chisel don't you chisel marks into it, not hammer? :P
I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.
If you're using a chisel don't you chisel marks into it, not hammer? :P
I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(
Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle... :P
Well, if they have new armour after every battle, it'd be interesting on multiplayer. Assuming the system is the same as in S2, if you had a new, inexperienced cohort of Legionaries, you wouldn't know whether you were putting them up against other inexperienced guys, or elite, veteran soldiers. If this is the case, I see many a multiplayer game being won through fighting the experienced, with the inexperienced.I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.
If you're using a chisel don't you chisel marks into it, not hammer? :P
I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(
Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle... :P
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.
If you're using a chisel don't you chisel marks into it, not hammer? :P
I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(
Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle... :P
Provinces and regions
For Rome II we wanted to make an epic scale campaign map, and as part of that we wanted to have more regions than any previous Total War game. Rome II has 183 land regions, the most of any Total War game and almost double the original. To accommodate this we have overhauled how regions work, and also introduced provinces.
A region is a single settlement and the area around it. You can construct buildings, raise armies, recruit agents and manage happiness and taxes for each one. The old resource buildings that existed outside of settlements in Empire, Napoleon and Shogun 2 no longer exist, those resources are now part of settlements.
Provinces are groupings of between 2 and 4 regions. The regions in a province can be owned by individual factions, and can be taken as normal. If you own the whole province then you can pass edicts which provide various bonuses for the province. All the construction options for a province can be managed from a single screen and happiness is also on a province level for a faction. So if you own a province of 3 regions and it has unhappiness problems, the lowest happiness region will rebel but it will be based on the happiness of the province as a whole.
One settlement in each province is the province capital. This has more building slots and has a city siege map when assaulted. The other settlements are minor settlements, their core building reflecting the region speciality and providing bonuses based on that. When a minor settlement is attacked, a normal land battle takes place with the settlement off in the distance.
Both province capitals and minor settlements have garrisons that will defend them if they are attacked.
We’ve made the change that not all settlements provide siege battles due to the sheer number of regions, as we don’t want the game turning into a siege fest.
Even in Shogun 2, with its geography that is very good at making battles happen away from settlements, the majority of battles were sieges.
With the more open geography of Europe we wanted to make sure that players don’t end up fighting endless siege battles.
We also want the siege battles you do fight to be bigger and better than ever before, so making them less frequent but more interesting helps make that happen.
Armies and generals
First things first, you cannot have an army without a general and there is a limit to the number of armies you can have at any one time. This limit is tied into how much power a faction has, this works similar to the fame system in Shogun 2. This limit is being put in place for a variety of reasons. A big one is to make battles more decisive, by having the number of armies limited losing one is a much bigger deal and means, much as you would expect, that a single battle can have a large impact on a war. The introduction of army traditions also makes them more valuable as each can be made unique and having a limit makes each army more precious. It also adds more choices in how you use them, as you must balance how many armies you have attacking and defending to provide enough protection to your nation as well as being able to go on the offensive, and changing that balance depending on the situation at any given moment in a campaign.
You raise an army from a settlement, and then you have to appoint a general to lead it. You then recruit units to it by selecting the army. When recruiting your army will enter muster mode and it cannot move in this stance.
As mentioned in the most recent Rally Point, your army can be named and you can change its emblem. It can also gain traditions as it fights and gets experience.
Generals still have skills and traits. New skills can be chosen as a General gains experience. Traits are given based on what a General does.
As there are no longer resource slots outside of settlements, armies now have a raid stance. This reduces their upkeep. If they are in enemy territory it also gives some money as income, if it is done in friendly territory it additionally causes unhappiness.
Because the number of armies is limited and the automatic garrisons can only protect against so much, the new forced march stance is a great way to move around the campaign map quickly. It gives a large bonus to movement distance, but the army cannot attack that turn and if it is attacked the units in it will suffer a morale penalty.
If an army loses its General a new one can be appointed straight away.
I hope this update answers some of your questions about the campaign, and explains how a lot of the new campaign map features tie into each other to provide a very different and better gameplay experience compared to any previous Total War game.
I'd say it's difficult to block properly when trying to hold a shield, who needs that thing anyway?
Still, it looks ugly as hell. Those scratches look more like someone sat down, got out a chisel, and started hammering marks in it.
If you're using a chisel don't you chisel marks into it, not hammer? :P
I think they look cool, hoping that units equipment will change the more experienced it is, maybe until you upgrade it or something. So hyped for RTW2 right now :(
Well, it would be cool, if veteran regiments would have a battle raged outfit.. scratches on the armor and so on.
But on the other hand, it would be totally unrealistic, cause the scratches and damage to the armor was removed and repaired after each battle... :P
Yeah I know, but it would be cool. Maybe if the equipment got more beat the longer the battle goes on? Thats more realistic and cool.
Just concentrate on how good looking the sea is. :P
Just concentrate on how good looking the sea is. :P
The whole terrain looks like a rip off of Sid Meirs Civilization
Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.eurogamer.net%2F2013%2Farticles%2F1%2F5%2F8%2F6%2F2%2F6%2F4%2F137043790468.png&hash=d39a7ad8419499c6e74fc3a0200719e8bf60acb3)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.eurogamer.net%2F2013%2Farticles%2F1%2F5%2F8%2F6%2F2%2F6%2F4%2F137043792688.png&hash=771a823dc48b4d36fdff2e6cac34d7057b80299c)[close]
I think people should start using spoilers...agreed!
:P
I think people should start using spoilers...I think people should stop having potatoes for computers.
:P
But... But... I've grown attached to myI think people should start using spoilers...I think people should stop having potatoes for computers.
:P
Kindly fuck off already.I think people should start using spoilers...I think people should stop having potatoes for computers.
:P
I like the campaign map. But it feels... different? Idk, but it looks a bit to shiny or something, I can't really tell!Looks kewl gurl :3
Yeah I like the campaign map, but that boat looks poorly made. (Animation wise)
Indeed.Yeah I like the campaign map, but that boat looks poorly made. (Animation wise)
I agree, the boat looks so bad right now. But CA have much time to make it loads of times better and I hope they will do that.
I like the campaign map. But it feels... different? Idk, but it looks a bit to shiny or something, I can't really tell!Maybe... THE BOATS ARE FLYING? They have no shadows.
Water is good imo, but maybe a bit poorly detailed in the Nile picture.
Now the only thing I need is to see a Unit Roster :3+1
While ballista of that size were obviously possible, I wouldn't be surprised if a similar sort of system (for artillery) was deployed back then as in the Napoleonic period - that is, a large variety in the size and abilities of artillery pieces based upon what is actually required. I doubt, for instance, that you could have gotten a piece like that over rough ground, meaning they would be all but useless anywhere that wasn't road-accessible - where smaller pieces could have been (and were) used. I would imagine the source you've posted (and the ones shown in the video) are more extreme examples that weren't necessarily viable for use in a more general setting.
A new Rally Point Extra from CA´s setup at E3.Spoiler[youtube]http://www.youtube.com/watch?v=xVEmKv2898M[/youtube][close]
I wish I could be there and play the game....
Thanks for sharing! But some of them say that the link is wrong? ???
I just can't wait for this game. D:Same :)
I just can't wait for this game. D:
I just can't wait for this game. D:
+1
Hi all,
It was a rather exciting week last week with a huge amount of information being split all over the internet from E3 as the press finally got to see the Total War: ROME II campaign map in action and go hands-on for the first time with a sample battle featuring Egypt and Rome duking it out on the banks of the Nile.
As a result, there’s a bit of misinformation doing the rounds on the forums generated by putting different sources together and not getting it quite right, so here’s a few answers to questions that have cropped up from the show.
Hope it helps your discussions by getting some facts in there, and also hope you’ll be able to join us at Rezzed this weekend and other events over the summer to go hands-on with ROME II yourself.
----
Q: Why are animations so over-the-top when men are hit by chariots or artillery?
These animations aren’t final – we’re currently in the process of toning them down to have the right balance between visual impact and realism. There are important gameplay reasons why it might be necessary to indicate that something’s gone very wrong for one of your units, especially when you are zoomed out, but we also need to balance that with the need to maintain a degree of immersion.
They will fly less high in the finished game.
Q: Are Chariots and Artillery over-powered?
The above effect will over emphasise the impact, but it’s important to note that not every solider knocked over by those units’ attacks are killed; a proportion will get back to their feet. These units, and others in the game, are important disruption weapons alongside the direct damage they do. Such attacks are important to use strategically, slowing, demoralising and disrupting the formation of enemy units, causing follow-up attacks to have greater effect.
Q: Does every battle have a capture point?
No.
Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.
Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.
Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.
Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.
In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.
Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.
In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.
The defence of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.
Q: Are you going to change the unit cards?
No, we have no plans to change the unit cards. When you’re hands-on in battle, we find the new card design to be particularly useful for identifying which unit is which in the heat of battle. You should reserve judgement on their effectiveness until you’d had an opportunity to use them. Needless to say, in the thousands of hours of testing so far they have proven their worth.
We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.
Q: What is the multiplayer element of ROME II going to be?
ROME II will contain traditional TW multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here (http://"http://www.totalwar.com/arena")).
Q: Will there be blood DLC in ROME II?
Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.
Q: Will there be a BETA or demo for ROME II before release?
There will not be, no.
Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?
This is an animation to indicate quick movement across the campaign map, which we find preferable to a ‘Benny Hill’-style fast walk. This is subject to change for the final release.
Q: Will there be a hotseat multiplayer campaign?
No, the hotseat feature hasn’t been present for a number of Total War games. There will, however, be a 1v1 multiplayer campaign – both co-operative and head-to-head.
Q: Why is the battle in the E3 demo so fast?
The Battle of the Nile features a lot of fast-moving units, such as chariots and cavalry. This has an impact on the perceived overall speed of the battle. We’re still tweaking the final foot-speed of units, but we’re happy we’re close to final. It is also worth saying that the battle was chosen to fit within the time we had available with journalists at E3, which is often all too brief. Overall you can expect to experience longer battles on average.
Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies. All of which can have a significant effect on how quickly or slowly battle is joined.
Q: Why aren’t there any minimum or recommended specs available yet?
There are, our current expected specs are listed with retailers at the moment http://store.steampowered.com/app/214950/ (http://store.steampowered.com/app/214950/); these are subject to change as the game is optimised. Our intent is to get the minimum spec as close to Shogun 2’s requirements as possible. When the specs are finalised we will post them on the TW Wiki.
Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?
Yes, as long as your retailer is participating in the offer. Check with your retailer if you have any doubt.
Q: How cool are the Iceni?
The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.
So I guess there are no 4 people campaign... :'( :'( :'(Dang, I wanted that :(
Good new info:Quote from: CraigTW;515174The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.
So I played this today at Rezzed in Birmingham, played as the Egyptians and the Romans a few times in the Battle of the Nile (the only scenario available atm) and it is awesome 8)
Good new info:Quote from: CraigTW;515174Hi all,
SpoilerIt was a rather exciting week last week with a huge amount of information being split all over the internet from E3 as the press finally got to see the Total War: ROME II campaign map in action and go hands-on for the first time with a sample battle featuring Egypt and Rome duking it out on the banks of the Nile.
As a result, there’s a bit of misinformation doing the rounds on the forums generated by putting different sources together and not getting it quite right, so here’s a few answers to questions that have cropped up from the show.
Hope it helps your discussions by getting some facts in there, and also hope you’ll be able to join us at Rezzed this weekend and other events over the summer to go hands-on with ROME II yourself.
----
Q: Why are animations so over-the-top when men are hit by chariots or artillery?
These animations aren’t final – we’re currently in the process of toning them down to have the right balance between visual impact and realism. There are important gameplay reasons why it might be necessary to indicate that something’s gone very wrong for one of your units, especially when you are zoomed out, but we also need to balance that with the need to maintain a degree of immersion.
They will fly less high in the finished game.
Q: Are Chariots and Artillery over-powered?
The above effect will over emphasise the impact, but it’s important to note that not every solider knocked over by those units’ attacks are killed; a proportion will get back to their feet. These units, and others in the game, are important disruption weapons alongside the direct damage they do. Such attacks are important to use strategically, slowing, demoralising and disrupting the formation of enemy units, causing follow-up attacks to have greater effect.
Q: Does every battle have a capture point?
No.
Most battles in ROME II are either normal field battles or open sea battles. These do not have capture points or baggage trains. Ambush battles don’t have capture points either.
Capture points for cities have been present in all Total War games since “Rome: Total War”. Larger city battles in ROME II now have multiple capture points as this increases the skill and tactical requirements for attacking and defending cities while allowing the use of elements of stealth and surprise, rather than previously where sides could just camp in the centre of the city. Smaller cities will have one, and are likely to be first type of siege battle encountered by most players at the start of the game.
Additionally, the new feature of Baggage Trains (the capture point type you saw in the E3 footage) occurs in battles where an army is attacked while it is in Forced March stance on the Campaign Map. This represents the army being caught while on the move and so being more unprepared for battle. This disadvantage balances out the advantage of being able to move further in a turn and means that players need to judge their strategy more intelligently when selecting this stance. Conversely, as an attacking player, you would do well to time the interception of Forced Marching enemy armies to take advantage of their additional vulnerability.
Also, where there are land and naval forces combined in a battle, the defender’s baggage train will be present to prevent any remaining defending navies winning a battle unrealistically by hiding out at sea, waiting for the battle to end or the attacker to give up, while remaining attacking land forces are unable to reach them from the land.
In this particular instance, the attacker has the disadvantage of time in which to capture the defender’s baggage train, but the tactical advantage of picking the battleground in the first place.
Placement of the baggage train will vary from battle to battle, while still being in the defender’s deployment zone. Both sides will be able to see exactly where during the deployment phase.
In whatever form they appear, Capture Points are not instant wins. They have a timer on them that allows for any reasonably astute player to react to the situation.
The defence of the baggage train was a genuine issue for armies of the ancient world. Losing your supplies, spare equipment and possessions was a disaster that led to some of history’s most catastrophic defeats.
Q: Are you going to change the unit cards?
No, we have no plans to change the unit cards. When you’re hands-on in battle, we find the new card design to be particularly useful for identifying which unit is which in the heat of battle. You should reserve judgement on their effectiveness until you’d had an opportunity to use them. Needless to say, in the thousands of hours of testing so far they have proven their worth.
We like them a lot as their style is in period for our game and the Romans were rather fond of mimicking the art of other cultures, including Greece.
Q: What is the multiplayer element of ROME II going to be?
ROME II will contain traditional TW multiplayer modes such as versus battles (1 to 4 players per side, 2 sides) and 1v1 campaigns (co-op or versus), there will be some additional features added in here including a neat MP battlefield selector which we will be talking about soon. However, the Avatar Conquest mode from SHOGUN 2 will not be returning in ROME II; we believe we can create a much more compelling persistent multi-player offering for Total War that will appeal to multi-player fans with Total War: ARENA, and we’ll be bringing you more on that at a later date (get involved with the beta for ARENA here (http://"http://www.totalwar.com/arena")).
Q: Will there be blood DLC in ROME II?
Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.
Q: Will there be a BETA or demo for ROME II before release?
There will not be, no.
Q: Why does Julius Caesar change into a horse when moving on the campaign map demo?
This is an animation to indicate quick movement across the campaign map, which we find preferable to a ‘Benny Hill’-style fast walk. This is subject to change for the final release.
Q: Will there be a hotseat multiplayer campaign?
No, the hotseat feature hasn’t been present for a number of Total War games. There will, however, be a 1v1 multiplayer campaign – both co-operative and head-to-head.
Q: Why is the battle in the E3 demo so fast?
The Battle of the Nile features a lot of fast-moving units, such as chariots and cavalry. This has an impact on the perceived overall speed of the battle. We’re still tweaking the final foot-speed of units, but we’re happy we’re close to final. It is also worth saying that the battle was chosen to fit within the time we had available with journalists at E3, which is often all too brief. Overall you can expect to experience longer battles on average.
Additionally, we are constantly testing and updating the distances between deployment zones depending on the size of the engagement, while constantly adjusting movement speeds for armies. All of which can have a significant effect on how quickly or slowly battle is joined.
Q: Why aren’t there any minimum or recommended specs available yet?
There are, our current expected specs are listed with retailers at the moment http://store.steampowered.com/app/214950/ (http://store.steampowered.com/app/214950/); these are subject to change as the game is optimised. Our intent is to get the minimum spec as close to Shogun 2’s requirements as possible. When the specs are finalised we will post them on the TW Wiki.
Q: If I pre-ordered the game before the Pre-order bonus was announced, will I still get the Greek States Culture Pack?
Yes, as long as your retailer is participating in the offer. Check with your retailer if you have any doubt.
Q: How cool are the Iceni?
The Iceni are extremely cool. In test, the first ever properly completed game of Total War: ROME II was accomplished by the Iceni by way of cultural victory.[close]
Q: Will there be blood DLC in ROME II?
Possibly, but it won’t be in the core release due to the age rating we want to adhere to for Total War games, which we intend to be in line with all previous releases. There is the option of potentially doing a DLC down the line, as we did with Shogun 2, but at the moment we don’t intend to talk any further about this before ROME II is released.
That's so absurd. One of the core aspects of the gameplay is death, people dying by the hundreds. Death is fine, but BLOOD, oh my god that's TERRIBLE! Shield the eyes of the children!It'll up the base rating of the game, from PEGI 16 to the next pegi level, or in the US ESRB T to ESRB M. If it were to be that level, in some countries they would either have to censor it or just not sell the game there (here's looking at you Germany and Australia). So it's a better buisness descision to have it available in all territories and sell the questionable content later so the base game does not get its rating bumped up (if it were free the rating would be bumped up).
Seriously, it's as if the people who dictate what the rating system is; are completely oblivious to common sense. Just like the story with Australia refusing to classify Saints Row 4 because it has "sexual violence and drug use", despite the fact that the entire game condones pointless violence. TB did a nice little segment about this on the first portion of the video below.
Spoiler[youtube]http://www.youtube.com/watch?v=SuU7yzbQDos[/youtube][close]
Who has pre-ordered Rome II already?!Not me.
Who has pre-ordered Rome II already?!
Who has pre-ordered Rome II already?!Why do you tease me like this????? :'( :'( :'(
Steam, please make Rome 2 10% off, hear me!Yes, please!
Steam, please make Rome 2 10% off, hear me!Yes, please!
Also, for more information-They introduced a new trading system where your land trading/caravans will have traders. These traders will have similar traits to generals with retainers, skills, etc. This can allow them to, bring more goods, make more profit, have better escorts, and even have scouts who can ambush ambushers. Seems really cool and I can't wait. Did I mention armies don't need a navy to go across water? You can now send your army anywhere but at your own risk as that transports are rather undefended and vulnerable.Sounds awesome!
Also, for more information-They introduced a new trading system where your land trading/caravans will have traders. These traders will have similar traits to generals with retainers, skills, etc. This can allow them to, bring more goods, make more profit, have better escorts, and even have scouts who can ambush ambushers. Seems really cool and I can't wait. Did I mention armies don't need a navy to go across water? You can now send your army anywhere but at your own risk as that transports are rather undefended and vulnerable.
Also, for more information-They introduced a new trading system where your land trading/caravans will have traders. These traders will have similar traits to generals with retainers, skills, etc. This can allow them to, bring more goods, make more profit, have better escorts, and even have scouts who can ambush ambushers. Seems really cool and I can't wait. Did I mention armies don't need a navy to go across water? You can now send your army anywhere but at your own risk as that transports are rather undefended and vulnerable.
Source? :) Have been working a lot lately so haven't been able to follow anything about this :(
Bt just preordered the Collectors Edition yay!
Official one or non-official one?
As the game draws near, an event has been created by moi. http://www.twcenter.net/forums/showthread.php?606043-Rome-Rise-and-Fall-(Rome-II-Event)&p=12963799#post12963799Nice!
http://youtu.be/aWZCfdDW4NQOh my fucking god.
thanks :DAs the game draws near, an event has been created by moi. http://www.twcenter.net/forums/showthread.php?606043-Rome-Rise-and-Fall-(Rome-II-Event)&p=12963799#post12963799Nice!
Hi guys,
Later today, previews of Total War: ROME II from our Rome event will start to hit the web. We're going to use this thread to share those links in one place so you can keep track of them as they come in.
Buckle up and get ready!
CraigTW
***
Previews
--------
Rock, Paper, Shotgun - Hands on - Total War: Rome II (http://http://www.rockpapershotgun.com/2013/08/01/hands-on-total-war-rome-ii/)
VG247 - Rage Against the Machine: Rome II's Brutal AI (http://http:/"http://www.vg247.com/2013/08/01/rage-against-the-machine-fighting-total-war-rome-2s-ai/)
VentureBeat - Rome II fans will revel in detailed maps, smarter AI and elephants climbing the alps (http://http://venturebeat.com/2013/08/01/total-war-rome-ii-interview/)
Polygon - Fear and loyalty play a 'massive role' in Total War: Rome 2 (http://http://www.polygon.com/2013/8/1/4566058/total-war-rome-2/)
The Art of War: Hands-on with Total War: Rome 2 (http://http://games.on.net/2013/08/the-art-of-war-hands-on-with-total-war-rome-2/Games On Net -)
DigitalSpy - Total War: Rome 2' preview: The Empire strikes back (http://"http://www.digitalspy.co.uk/gaming/news/a502675/total-war-rome-2-preview-the-empire-strikes-back.html")
PCGamesN - Total War: Rome II Preview: saving Capua (http://http://www.pcgamesn.com/totalwar/total-war-rome-ii-preview-saving-capua)
PC Gamer - Why Total War: Rome 2′s army traditions system is so exciting (http://http://www.pcgamer.com/previews/total-war-rome-2s-army-traditions-system-is-so-exciting/)
Video previews
---------------
IGN - Total War Rome II developer commentary (http://http://uk.ign.com/videos/2013/08/01/total-war-rome-2-developer-commentary)
Rev3 - Adam Sessler meets Al Bickham to talk Rome II (http://http://www.youtube.com/watch?feature=player_embedded&v=eV5C5Obh8mk)
GameSpot - Al Bickham plays through the prologue campaign (http://http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-setting-the-stage-for-world-domination-6412318/)
CVG - Total War: Rome II preview (http://http://www.youtube.com/watch_acl?v=83WsnCV-hP4&feature=em-share_video_user&invite=CO+v690M) (Subscribe here (http://http://www.youtube.com/subscription_center?add_user=cvg))
Alternative link http://www.youtube.com/watch?v=83WsnCV-hP4&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w (http://www.youtube.com/watch?v=83WsnCV-hP4&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w)
CVG - Interview: Naval combat, factions and the campaign map explained (http://http://www.youtube.com/watch_acl?v=YEdl4hhes5U&feature=em-share_video_user&invite=CMDRi2A=) (Subscribe here (http://http://www.youtube.com/subscription_center?add_user=cvg))
Alternative link http://www.youtube.com/watch?v=YEdl4hhes5U&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w (http://www.youtube.com/watch?v=YEdl4hhes5U&feature=c4-overview&list=UUFiHjGyrJux8Rt4e6mUPU-w)
From the Prince Of Macedon, his v-log and coverage of the event, including a tour of the set:
http://youtu.be/XgVpxM_KsHY (http://youtu.be/XgVpxM_KsHY)
And from Lionheart, a selection of videos coving Rome II, some interviews on set and more v-logs:
http://youtu.be/N3AQAsbhbbU (http://youtu.be/N3AQAsbhbbU)
Hello! I donated a copy of Rome II Total War, so that the winner of the "Total War Guide" can have it! You can join the competition here: :)Signed up, hope to win, I got a pretty cool guide there. :D
http://www.twcenter.net/forums/showthread.php?611556-Scriptorium-Summer-2013-Writing-Competition&p=13089366#post13089366
Bloody Amazon just cancelled my pre-order of CE because they don't ship items over 1kg internationally :-\
Anyone knows if they send the english version of the game on the German Amazon? Would really hate to get the package etc in German...
Anyone knows if they send the english version of the game on the German Amazon? Would really hate to get the package etc in German...
Oh, and a new Rally Point today. The last one before the game's release.
Nice ;DThanks! Any suggestions on what faction to play? Please note that I just reinstalled the game so I therefore only have the Roman factions I believe, but any of them will be fun to play nonetheless.
Nice ;DThanks! Any suggestions on what faction to play? Please note that I just reinstalled the game so I therefore only have the Roman factions I believe, but any of them will be fun to play nonetheless.
I know I should but I wanted to try vanilla Rome just one more time before Rome 2's release. :PNice ;DThanks! Any suggestions on what faction to play? Please note that I just reinstalled the game so I therefore only have the Roman factions I believe, but any of them will be fun to play nonetheless.
You should never play a vanilla rome game.
Better download Roma Surrectem, so you have a better looking rome.. like rome 2 :)
Vanilla is quite fine :)Very true! Also, just started my new campaign on vanilla Rome, decided to play as the Brutii.
It's a different feeling to play a game vanilla, especially with a classic like Rome. And tbh I don't feel like much actually needs to be changed :)
[youtube]http://www.youtube.com/watch?v=XEXBGOrh13I[/youtube]He took her from behind. Hehe
Haha, I bet he instantly regretted saying that straight away.That awkward moment when you realize what you've just said...
Have to say that I've had those moments quite a few times in my life. :PHaha, I bet he instantly regretted saying that straight away.That awkward moment when you realize what you've just said...
That guy give a damn about her hotness, he just came up from behind and destroyed herAye. :3
That guy give a damn about her hotness, he just came up from behind and destroyed herI guess thats what he does in his free time aswell, if you know what I mean ::)
She's cute.Agreed :3
10 days left!11 ::)
Oh, yeah. Oops.10 days left!11 ::)
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...Lol, find a job. ;3
He's right though, it's getting dam expensive, even if you have a job. If I wasn't hyping on this, I would have waited till it was at least 40 euro's.Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...Lol, find a job. ;3
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...Lol, find a job. ;3
In my country due to course of dollar this is damn expensive. I dont want to waste this amount of money on game, especially before my 2nd year in Miltary Academy, though i wont have time to play it.Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...Lol, find a job. ;3
Rome II, why 60 dollars? That's why so much pirates in Eastern Europe...Lol, find a job. ;3
Just because you have more money doesn't mean you should spend more money. Careless spending is never a good thing and games have come to a point where they're too expensive on principle, not because people can't afford them.
Also if you're in the EU (this also might be true with other currencies as well) steam does not convert the currency from USD to Euros correctly. For instance if a game is $60 USD it will also be 60 Euros which is significantly more expensive. Why Valve hasn't fixed this issue,nobody has any idea. I guess they just like the extra cash.I believe you can change your location, and the currency will change. So as the price.
Also if you're in the EU (this also might be true with other currencies as well) steam does not convert the currency from USD to Euros correctly. For instance if a game is $60 USD it will also be 60 Euros which is significantly more expensive. Why Valve hasn't fixed this issue,nobody has any idea. I guess they just like the extra cash.I believe you can change your location, and the currency will change. So as the price.
We’re delighted to announce that we’re releasing free content for ROME II alongside paid-for DLC! In October, you’ll be able to add the Seleucid Empire faction to your playable faction roster… for FREE! More details on the Total War forums, and you can see the faction itself on the Wiki (links below).
Hi guys,
Today we’re announcing our post-launch support plans for Total War: ROME II, and the good news for you is that it involves free stuff, as well as a wide array of high-quality paid-for DLC content with additional bonus features.
Alongside paid-for DLC, we’re planning to support players with regular free content and feature updates.
James Russell, Lead Designer on Total War: ROME II, said, “As with SHOGUN 2, we will continually improve the game’s compatibility, optimisation and integral features such as AI and gameplay balancing post-release, and plan to add to that with new control schemes and additional free formats on other operating systems,”
“We are also very proud of how SHOGUN 2 is our most moddable Total War to date with over 500 user-made mods on Steam Workshop alone. We hope to support ROME II in a similar fashion.”
While the Greek States Culture Pack DLC and free Pontus playable faction update will arrive day one; by October, you’ll also be able to add the Seleucid Empire http://wiki.totalwar.com/w/Factions (http://wiki.totalwar.com/w/Factions) to your playable faction roster for free and the Nomadic Tribes Culture Pack featuring the Royal Scythians, Roxolani and Massagetae as paid-DLC.
That’s a whole faction! For free! On top of Pontus!
Have a great weekend,
Craig.
Also if you're in the EU (this also might be true with other currencies as well) steam does not convert the currency from USD to Euros correctly. For instance if a game is $60 USD it will also be 60 Euros which is significantly more expensive. Why Valve hasn't fixed this issue,nobody has any idea. I guess they just like the extra cash.
Ah ok so you have to pay for a future DLC to get them.
It's just 2 :)
Edit: the normal mp is up to 4vs4, some people might be confused by that.
I totally agree here, I mean why can't they just add some more player spots, the community is waiting for that since Medieval 2...It's just 2 :)
Edit: the normal mp is up to 4vs4, some people might be confused by that.
Hmm, well that kinda sucks :-\
My life is ruined, pontus has bright yellow troops, gg CA, gg. You couldn't just make them blue or at least blue and gold.
Sadly my PC is just not going to handle Rome2. I downloaded Shogun 2 a few days ago and have to play on medium everything for the most part, unlike NTW which I could run in high.You ain't got nothin' on me. I can only run Shogun 2 on low, and Napoleon on medium. I'm still probably going to get Rome 2 though.
I have a crappy old pc Q8200 quad core with a GT9500 (512MBRAM) and 3 gig DDR2 Ram...
Me gusta have more. I want to get an i5 PC advertised for around 999 dollars with 8 gig ram and a 2 gig vid card but I have to scrape the cash together D:
Sadly my PC is just not going to handle Rome2. I downloaded Shogun 2 a few days ago and have to play on medium everything for the most part, unlike NTW which I could run in high.You ain't got nothin' on me. I can only run Shogun 2 on low, and Napoleon on medium. I'm still probably going to get Rome 2 though.
I have a crappy old pc Q8200 quad core with a GT9500 (512MBRAM) and 3 gig DDR2 Ram...
Me gusta have more. I want to get an i5 PC advertised for around 999 dollars with 8 gig ram and a 2 gig vid card but I have to scrape the cash together D:
but I have to scrape the cash together D:
Well Im not being paid at the moment since voice work is done towards the end of a gaming project and my association with FSE is that of a contractor and occasional supporter rather than employee lol. :P
Veni Vidi Vici!That was just epic.
Just a heads up, Rome II will have the same spec requirements as Shogun II so if your computer could run Shogun II you can run this.
Well Im not being paid at the moment since voice work is done towards the end of a gaming project and my association with FSE is that of a contractor and occasional supporter rather than employee lol. :P
Pfffff...
Just a heads up, Rome II will have the same spec requirements as Shogun II so if your computer could run Shogun II you can run this.
Played it with Will and Craig at Gamescom on the main stage. Was pretty awesome.
Played it with Will and Craig at Gamescom on the main stage. Was pretty awesome.
I want to die Diplex.
Did you record it?
I kind of liked Battle of Teutoburg Forest scenario.I want to die Diplex.
Did you record it?
Well, played it too.. for me it was pretty disappointing. The 2 scenarios were pretty lame and I dont like the pretty fast gameplay and retreating of the armies.. :-[
Hope the full campaign will be better!
I kind of liked Battle of Teutoburg Forest scenario.I want to die Diplex.
Did you record it?
Well, played it too.. for me it was pretty disappointing. The 2 scenarios were pretty lame and I dont like the pretty fast gameplay and retreating of the armies.. :-[
Hope the full campaign will be better!
But the campaign will be really a lot better.
The 2 scenarios were pretty lame and I dont like the pretty fast gameplay and retreating of the armies.. :-[
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.
Just pre-ordered it for 250 DKK! (25 pounds ::))From Amazon? ;)
Nope oneplay!Just pre-ordered it for 250 DKK! (25 pounds ::))From Amazon? ;)
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.
As far as I've understood, the game shouldn't be easier to mod than S2. So yeah, we will easier be able to enable all the small mods, but we probably wont see complete overhauls like in other titles.
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.
As far as I've understood, the game shouldn't be easier to mod than S2. So yeah, we will easier be able to enable all the small mods, but we probably wont see complete overhauls like in other titles.
Ah damn!!! How limited is it? ie: What can't be changed as compared to previous titles?
I want to buy it from ebay, but the location says Germany, I'm not sure, will it be only in German or will it have other languages like English?
Link. (http://www.ebay.com/itm/Total-War-Rome-2-II-Steam-Key-EU-Multilanguage-Downloadcode-/261229172683?pt=DE_PC_Videospiele&hash=item3cd278d7cb)
I want to buy it from ebay, but the location says Germany, I'm not sure, will it be only in German or will it have other languages like English?It says multilanguage download code so i think it will have english...
Link. (http://www.ebay.com/itm/Total-War-Rome-2-II-Steam-Key-EU-Multilanguage-Downloadcode-/261229172683?pt=DE_PC_Videospiele&hash=item3cd278d7cb)
It will have modding with a launcher that enables mods. You just know that the modders will take a decent game and make it great.
As far as I've understood, the game shouldn't be easier to mod than S2. So yeah, we will easier be able to enable all the small mods, but we probably wont see complete overhauls like in other titles.
Ah damn!!! How limited is it? ie: What can't be changed as compared to previous titles?
Shogun 2 is the best modable total war game. You can do more then rome 1 or medieval 2 together.
BUT its a new technique, which is quite more complex.
An example:
In rome 1, you can change the campaign map within a weekend just using photoshop.
For Shogun 2, you need at least 5 different tools and about 6-12 months to get something usefull.
So with rome 2 and shogun 2, you can do complete overhauls, but you need a skilled team and lot of time!
There are nearly NO limits, expect your skill.
Ah cheers for clearing that up. Would hope they release modding tools then but I guess that is unlikely.
So can you like add factions? I heard there was a lock or something with the factions in order to facilitate or protect DLC purchases (Shogun 2)?
I really hope Iberia will be playable, they had a lot of very good historical units and many other nations modeled their armies or took elements from Iberian army tactics such as pilum.
It's ok, DarthMod will fix everything like it usually does ::)
Oh that's right, apparently he wasn't invited to the mod conference, got pissed and wouldn't do it anymore, RIP darth mod, you were the best mod ever for TW.
Adding factions to Total War games is insanely easy and will maybe only take 10 minutes. I don't have a definite answer, but I highly doubt they will decide to lock it.
Adding factions to Total War games is insanely easy and will maybe only take 10 minutes. I don't have a definite answer, but I highly doubt they will decide to lock it.
Ehm alright. Can you link me to how I do it in S2 then? As far as I remember it has been rather hard with the Warscape engine. It was easy as hell on the old engine though.
Ah cheers for clearing that up. Would hope they release modding tools then but I guess that is unlikely.
Modding tools are out for Shogun 2 and they will be the same for rome 2 ;)
Hello all,
Just to let you all know CA today announced the Activation Time for ROME II on its release day next week as a single worldwide unlock time of zero hours US Pacific Time on the 3rd Sept, equivalent of 00:00 PDT / 03:00 EDT / 08:00 BST / 09:00 CET / 17:00 AEST.
From that point game activation will be live and Total War: ROME II will be playable.
Digital customers can begin preloading via Steam from 10:00 PDT / 18:00 BST today (28th Aug) in order to be as ready as possible to begin their conquest of the ancient world on launch day, with only the day one content patch including Pontus, an additional playable faction, needing to be downloaded once the game is live.
Please note that ROME II will be region-locked in some territories, if you are buying a copy from overseas please check with your retailer if you will be able to activate it your home country. Further details on the regions this effects are here: http://wiki.totalwar.com/w/Total_War...l_Restrictions
Total War: ROME II Launches next week on the 3rd September.
Exciting stuff! Go and get your pre-load on!
Less than a week I'm saving 60 bucks... Oh, sweet wallet....That... made no sense... :P
Less than a week I'm saving 60 bucks... Oh, sweet wallet....That... made no sense... :P
Less than a week until I get to burn down Carthage.... oh sweet victory...
Where's you get that video of me from?
Already playing the preview copy guys lolololol :-*
Already playing the preview copy guys lolololol :-*
Already playing the preview copy guys lolololol :-*
Heir of Carthage beat you too it mate :D
Already playing the preview copy guys lolololol :-*
Heir of Carthage beat you too it mate :D
Im pretty sure that we're talking about two different things here.
Gameplay from my home PC that I recorded yesterday.
http://gyazo.com/ea47c6803f08c666b3a63b3e306eb548
Already playing the preview copy guys lolololol :-*
Heir of Carthage beat you too it mate :D
Im pretty sure that we're talking about two different things here.
Gameplay from my home PC that I recorded yesterday.
http://gyazo.com/ea47c6803f08c666b3a63b3e306eb548
Hm, I was talking about the prologue campaign here : http://www.youtube.com/watch?v=bjlL7TS9bP8
They probably are different things.
Already playing the preview copy guys lolololol :-*
Heir of Carthage beat you too it mate :D
Im pretty sure that we're talking about two different things here.
Gameplay from my home PC that I recorded yesterday.
http://gyazo.com/ea47c6803f08c666b3a63b3e306eb548
Hm, I was talking about the prologue campaign here : http://www.youtube.com/watch?v=bjlL7TS9bP8
They probably are different things.
lol @ prologue campaign.
I have the entire game.
So wait, you can install a game via the box copy, no need for steam, or is it required?
Will be uploading gameplay the midnight between Sunday evening and Monday morning. Thats when the NDA is lifted. Should be at around afternoon Sunday US eastern.
http://gyazo.com/a49bb6e08b37d43aec3343aa320d6323
I will try and find you.
1 day and 17 hours to go! :DASLDGMSD I am going to blow up if it tells me i cant play because i live in another country.Lol.
I'm pleased that I got 33% off.EM MERR GURRD!
Using the Greek pack should be fun, too.
ONE DAY SIXTEEN HOURS
It's a shame that this is released the day I go back to school, but at the same time it will help me get through it.I know what you mean :(
Rock-Paper-Shotgun:
http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/ (http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/)
NowGamer: 9.5/10
http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html (http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html)
Gamesradar: 4.5/5
http://www.gamesradar.com/total-war-rome-2-review/ (http://www.gamesradar.com/total-war-rome-2-review/)
GamesVillage: 9.4/10
http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html (http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html)
CVG: 9/10
http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/ (http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/)
GameReactorUK: 9/10
http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/ (http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/)
PushStartUK: 9/10
http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/ (http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/)
Electronic Theatre: 90/100
http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii (http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii)
Vandal: 9/10
http://www.vandal.net/analisis/pc/total-war-rome-ii/16311 (http://www.vandal.net/analisis/pc/total-war-rome-ii/16311)
Metro.co.uk: 9/10
http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/ (http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/)
Eurogamer.it: 9/10
http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione (http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione)
GameStar: 89/100
http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html (http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html)
Meristation: 88/100
http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264 (http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264)
PC Gamer: 85/100
http://www.pcgamer.com/review/total-war-rome-2-review (http://www.pcgamer.com/review/total-war-rome-2-review)
EGM: 8.5/10
http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/# (http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/#)
thesixthaxis: 8/10
http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/ (http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/)
VideoGamer: 8/10
http://www.videogamer.com/reviews/rome_ii_total_war_review.html (http://www.videogamer.com/reviews/rome_ii_total_war_review.html)
Eurogamer.cz: 8/10
http://www.eurogamer.cz/articles/total-war-rome-2-recenze (http://www.eurogamer.cz/articles/total-war-rome-2-recenze)
One Hit Pixel: B/A+
http://onehitpixel.com/review/total-war-rome-ii (http://onehitpixel.com/review/total-war-rome-ii)
Beefjack:
http://beefjack.com/reviews/total-war-rome-ii-review-pc/ (http://beefjack.com/reviews/total-war-rome-ii-review-pc/)
Digital Spy: 4/5
http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html (http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html)
Eurogamer: 7/10
http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review (http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review)
PCgamesn: 7/10
http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review (http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review)
Joystiq: 3.5/5
http://www.joystiq.com/2013/09/02/total-war-rome-2-review/ (http://www.joystiq.com/2013/09/02/total-war-rome-2-review/)
Btw Hinkel, I ask how you got your hands on a preview code? :) guess you're a writer for a magazine or something? :)No, he's a game developer. I think. ;)
Btw Hinkel, I ask how you got your hands on a preview code? :) guess you're a writer for a magazine or something? :)
Im pissing myself guys.. Release is so clooooooose.... The house is full of food for the long adventure in r2tw.I got school when it's released. ;(
15 days till i go to uni 8)Lol.
Rome fever
(that is if my boxed copy arrives, no way am i downloading 35GB)
It's 9.9 and that's not that bad compared to shogun and napoleon, they were 25 gigabytes.Agreed.
Easily.Great.
Hell, the lowest graphics aren't even that bad.
Not sure but do units auto replenish?
http://forums.totalwar.com/showthread.php/76247-Those-with-atleast-a-670-Should-be-Fine
Good news. ;)
Link to your preview @Diplex? :)
And a lot of reviews:Quote from: Katsusand;640678Rock-Paper-Shotgun:
http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/ (http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/)
NowGamer: 9.5/10
http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html (http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html)
Gamesradar: 4.5/5
http://www.gamesradar.com/total-war-rome-2-review/ (http://www.gamesradar.com/total-war-rome-2-review/)
GamesVillage: 9.4/10
http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html (http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html)
CVG: 9/10
http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/ (http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/)
GameReactorUK: 9/10
http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/ (http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/)
PushStartUK: 9/10
http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/ (http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/)
Electronic Theatre: 90/100
http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii (http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii)
Vandal: 9/10
http://www.vandal.net/analisis/pc/total-war-rome-ii/16311 (http://www.vandal.net/analisis/pc/total-war-rome-ii/16311)
Metro.co.uk: 9/10
http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/ (http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/)
Eurogamer.it: 9/10
http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione (http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione)
GameStar: 89/100
http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html (http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html)
Meristation: 88/100
http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264 (http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264)
PC Gamer: 85/100
http://www.pcgamer.com/review/total-war-rome-2-review (http://www.pcgamer.com/review/total-war-rome-2-review)
EGM: 8.5/10
http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/# (http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/#)
thesixthaxis: 8/10
http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/ (http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/)
VideoGamer: 8/10
http://www.videogamer.com/reviews/rome_ii_total_war_review.html (http://www.videogamer.com/reviews/rome_ii_total_war_review.html)
Eurogamer.cz: 8/10
http://www.eurogamer.cz/articles/total-war-rome-2-recenze (http://www.eurogamer.cz/articles/total-war-rome-2-recenze)
One Hit Pixel: B/A+
http://onehitpixel.com/review/total-war-rome-ii (http://onehitpixel.com/review/total-war-rome-ii)
Beefjack:
http://beefjack.com/reviews/total-war-rome-ii-review-pc/ (http://beefjack.com/reviews/total-war-rome-ii-review-pc/)
Digital Spy: 4/5
http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html (http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html)
Eurogamer: 7/10
http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review (http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review)
PCgamesn: 7/10
http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review (http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review)
Joystiq: 3.5/5
http://www.joystiq.com/2013/09/02/total-war-rome-2-review/ (http://www.joystiq.com/2013/09/02/total-war-rome-2-review/)
Seems like a great game, but CA might have taken the mouth too full. Looks like we can expect some bad bugs and bad AI if they don't fix it with the day one
It's 9.9 and that's not that bad compared to shogun and napoleon, they were 25 gigabytes.
Does anyone know how big the patch actually is?
Getting up an hour earlier to play it before school
Does anyone know how big the patch actually is?
Just looked it up, the game is compressed at 9.9gb and will uncompress at launch. But the exact size of the patch is not said anywhere.
Well, gentlemens, it is time. ;D;D
Great, a 20 min update...Yep, just saw that as well... Oh well.
This fucking sucks. R2TW runs like shit on my PC. Constant crashing too. All this anticipation, for a half-working game. Wtf!!! I guess they lied about R2TW having S2TW graphics. These graphics make me sick too. The shaders are also terrible. If I look at my troops against the sun, they're just black. But, if I look at my troops away from the sun, they're super bright.The hate...
This fucking sucks. R2TW runs like shit on my PC. Constant crashing too. All this anticipation, for a half-working game. Wtf!!! I guess they lied about R2TW having S2TW graphics. These graphics make me sick too. The shaders are also terrible. If I look at my troops against the sun, they're just black. But, if I look at my troops away from the sun, they're super bright.The hate...
Im heading to the TWC forum to see if they have a modding section but the site takes aaaaages to load.
So, here's the question we've all been asking.
Have they fixed the AI in any conceivable manner? I could care less about the graphics, but I want a challenging AI. :(
So, here's the question we've all been asking.
Have they fixed the AI in any conceivable manner? I could care less about the graphics, but I want a challenging AI. :(
I haven't played it, but every review I've read says that the AI is largely the same.
Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
They seen some shit, man, they seen some shit.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
What in Caesar's name happened to those Romans????
Look's like someone's been using nuclear weapons...They seen some shit, man, they seen some shit.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
What in Caesar's name happened to those Romans????
They seen some shit, man, they seen some shit.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
What in Caesar's name happened to those Romans????
Not my screenshot, but yeah.SpoilerThey seen some shit, man, they seen some shit.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
What in Caesar's name happened to those Romans????[close]
Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.
SpoilerThey seen some shit, man, they seen some shit.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
What in Caesar's name happened to those Romans????[close]
Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.
12:05 PM - Nipplestockings: what happens in Carthage stays in CarthageSpoilerThey seen some shit, man, they seen some shit.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
What in Caesar's name happened to those Romans????[close]
Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F320%2F9r.png&hash=058573223c893dbdaf976d08c13800c765f61615)[close]
Spoiler(https://i.imgur.com/wQ4yw1l.jpg)[close]
uh oh
12:05 PM - Nipplestockings: what happens in Carthage stays in CarthageSpoilerThey seen some shit, man, they seen some shit.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
What in Caesar's name happened to those Romans????[close]
Your entire legion seems to have come to the battle intoxicated, suffering from severe burns, or both. Or they're all just spontaneously incredulous.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F320%2F9r.png&hash=058573223c893dbdaf976d08c13800c765f61615)[close]
Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
Faked screenshot from /v/.
It's not faked, the game is fucking broke on highest settings. At least you got one thing right though.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
Faked screenshot from /v/.
It's not faked. Me and a ton of others are experiencing texture bugs coupled with frighteningly low FPS.Rome II, ladies and gentlemen.Spoiler(https://i.imgur.com/mpLB5tS.jpg)[close]
Faked screenshot from /v/.
Shit, I didn't think the game'd be this bad. I don't wanna know what'll happen when some unprofessional(Not paid off) reviewers get their hands on it.
Rock-Paper-Shotgun:
http://www.rockpapershotgun.com/2013/09/02/wot-i-think-total-war-rome-ii/
NowGamer: 9.5/10
http://www.nowgamer.com/pc/pc-reviews/2064652/total_war_rome_2_review.html
Gamesradar: 4.5/5
http://www.gamesradar.com/total-war-rome-2-review/
GamesVillage: 9.4/10
http://www.gamesvillage.it/review/58542/total-war-rome-ii-recensione.html
CVG: 9/10
http://www.computerandvideogames.com/427086/reviews/total-war-rome-ii-review-strategy-on-an-epic-scale-review/
GameReactorUK: 9/10
http://www.gamereactor.eu/reviews/89614/Total+War%3A+Rome+II/
PushStartUK: 9/10
http://www.push-start.co.uk/game-review/game-review-rome-2-total-war-pc/
Electronic Theatre: 90/100
http://electronictheatre.co.uk/pc/pc-in-depth-reviews/40964/electronic-theatre-in-depth-review-total-war-rome-ii
Vandal: 9/10
http://www.vandal.net/analisis/pc/total-war-rome-ii/16311
Metro.co.uk: 9/10
http://metro.co.uk/2013/09/02/total-war-rome-ii-review-when-in-rome-fight-as-the-romans-do-3946558/
Eurogamer.it: 9/10
http://www.eurogamer.it/articles/2013-09-02-videogiochi-total-war-rome-2-review-recensione
GameStar: 89/100
http://www.gamestar.de/spiele/total-war-rome-2/wertung/48540.html
Meristation: 88/100
http://www.meristation.com/pc/total-war-rome-ii/analisis-juego/1788264
PC Gamer: 85/100
http://www.pcgamer.com/review/total-war-rome-2-review
EGM: 8.5/10
http://www.egmnow.com/articles/reviews/egm-review-total-war-rome-ii/#
thesixthaxis: 8/10
http://www.thesixthaxis.com/2013/09/02/total-war-rome-2-review/
VideoGamer: 8/10
http://www.videogamer.com/reviews/rome_ii_total_war_review.html
Eurogamer.cz: 8/10
http://www.eurogamer.cz/articles/total-war-rome-2-recenze
One Hit Pixel: B/A+
http://onehitpixel.com/review/total-war-rome-ii
Beefjack:
http://beefjack.com/reviews/total-war-rome-ii-review-pc/
Digital Spy: 4/5
http://www.digitalspy.co.uk/gaming/news/a511632/total-war-rome-2-review-pc-strategy-series-conquers-new-territory.html
Eurogamer: 7/10
http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review
PCgamesn: 7/10
http://www.pcgamesn.com/totalwar/total-war-rome-ii-pc-review
Joystiq: 3.5/5
http://www.joystiq.com/2013/09/02/total-war-rome-2-review/
Here is a quote from the CA forums.That sounds like a bad "your mom" joke.
"This game is so broke that EA would publish it."
CA said they're going to begin patches next week. Like, wtf... With all these problems, they're going to wait a week, maybe longer, to start fixing this broke-ass game? Typical CA/Sega. Same shit happened with S2TW. When they fixed it, they released FotS and broke it all over again.They got a season of DLC lined up for us because they are greedy corporate sluts, get ready for a bumpy ride.
Well... Game got released, CA has a horde of customers raging. Some pc's ignited, some took the burn and held up. Now im scared to decompress the game when i get home (2minutes)Yeah, Wind's GPU burnt out playing it. :(
Well... Game got released, CA has a horde of customers raging. Some pc's ignited, some took the burn and held up. Now im scared to decompress the game when i get home (2minutes)Yeah, Wind's GPU burnt out playing it. :(
Probably the most overhyped junk of 2013.
gg wp.
They only have to increase the speed of the turns and I'm fine with the game.Thus why I disable show ai moves. Graphics needs optimizing. Game mechanics could too, but some minor detail. I think the game is ok. Don't regret asking wind though :D
Even with all these complaints, and the graphics that can be better. I don't regret buying it at all.
They only have to increase the speed of the turns and I'm fine with the game.Thus why I disable show ai moves. Graphics needs optimizing. Game mechanics could too, but some minor detail. I think the game is ok. Don't regret asking wind though :D
Even with all these complaints, and the graphics that can be better. I don't regret buying it at all.
Besides I don't mind waiting a week for a new patch, I got faith that CA will get their shit together ASAP.
Game still great btw, any total war auto 10/10
I said I would promote the 21e member who gifted me Rome II. Pimping out regiment swaglol k haven't seen that before
I said I would promote the 21e member who gifted me Rome II. Pimping out regiment swag
I said I would promote the 21e member who gifted me Rome II. Pimping out regiment swag
HAHAHAHHAHAH.
I knew it would be shit long before release. Presidente is always right.
Sadly I'm so bored waiting for Star Citizen I bought it for 30 quid. I expected as much crap as I got. gg.
Biggest piece of shit I've played all year.Watch your language, сука.
- excuse the language, i'm not a happy chappy
You too, tovarisch.HAHAHAHHAHAH.
I knew it would be shit long before release. Presidente is always right.
Sadly I'm so bored waiting for Star Citizen I bought it for 30 quid. I expected as much crap as I got. gg.
They always patch it. Like I said it's why I wait a month or two so I can play it without the fuckin hassles.
Rome II is easily the best vanilla Total War game out there.
Medieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.
I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.
Rome II is easily the best vanilla Total War game out there.I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.SpoilerMedieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.[close]
It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.
Rome II is easily the best vanilla Total War game out there.I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.SpoilerMedieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.[close]
It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.
Take that back. Medieval 2 is fantastic, and it's better than any other TW game. Rome may be a little better on the glitch and technical side, but I like the Medieval time period a lot more.
Rome II is easily the best vanilla Total War game out there.I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.SpoilerMedieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.[close]
It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.
Take that back. Medieval 2 is fantastic, and it's better than any other TW game. Rome may be a little better on the glitch and technical side, but I like the Medieval time period a lot more.
I have to play through it to get the singular taste of Early Modern warfare in the series. :'(
Rome II is easily the best vanilla Total War game out there.I haven't had any of the performance issues with RII luckily. CAI is fantastic, they're offering me diplomacy and such, non-agression pacts, trade deals, etc... It's fantastically good.SpoilerMedieval II is outdated and clunky, "click 5 times and your units still haven't moved", 2YPT, a strange aging system etc... cause it to be the worst vanilla Total War in existence.[close]
It's a bit rough around the edges, but with a few weeks time and some patches RII will be at full potential.
Take that back. Medieval 2 is fantastic, and it's better than any other TW game. Rome may be a little better on the glitch and technical side, but I like the Medieval time period a lot more.
Game seems fine to me. Minus the horrid optimization, I like it. Worth the $60 preorder.This. (except I got it for $47 ;) )
Besides I don't mind waiting a week for a new patch, I got faith that CA will get their shit together ASAP.
What's your VRAM?Uhm i dunno XD where can u find it? sorry :/ i know im dumb :(
Computer - SysteemeigenschappenJep heb het gevonden :D // found it :D its 16 GB
Jesus Christ. 16gb? Yeah, for sure you should be able to run this game. Just so you know, the game is not optimized. Meaning even us who have higher-mid end and high-end PC's have trouble running the game. Lower-mid end and low-end PC's can run the game better in some cases. If you haven't bought it yet, wait a few months. Wait for most of patching to be done.Ok thanks mate! I really appreciate your help. :) cause i wanted to buy it allready ;p but if u buy it already can u still install a patch or so?
Computer - SysteemeigenschappenJep heb het gevonden :D // found it :D its 16 GB
Yeah, it is not really playable at the moment. I got a really expensive rig, it should be able to run it on atleast Ultra graphics but it will lagg even on medium. Besides that, even extreme settings look very jaggy and pixelated. The AA they use sucks.lol ok
Computer - SysteemeigenschappenJep heb het gevonden :D // found it :D its 16 GB
That's RAM, not VRAM. No GPU with 16GB of VRAM exists.
Opened the DxDiag.exe and it stands here im not lying:
Memory 16384MB RAM
Processor Intel(r) Core(tm) i7 2600 CPU 3.40GHz (8CPU's), ~3,4GHz
DirectX version Direct X11
I bought the boxed copy and am not having any of the issues that everyone else seems toi be having. I crashed once yesterday and that was it, i don't get any major FPS drops (one or two minor ones) but apart from that it's running fine :/Ye some guys have good performance but some others are really having bad issues TWcenter gives much info they are working on patches and so for people with problems so it would be allright it comes out the next weeks. I searched it up :D
First coming patch is Friday, so GG.Epic im gonna buy the game no matter what issues i gonna install the patches so hopefully it works den ;P
First coming patch is Friday, so GG.Praise the lord.
I bought the boxed copy and am not having any of the issues that everyone else seems toi be having. I crashed once yesterday and that was it, i don't get any major FPS drops (one or two minor ones) but apart from that it's running fine :/
AI not because of performance, just because of quantity! D:I bought the boxed copy and am not having any of the issues that everyone else seems toi be having. I crashed once yesterday and that was it, i don't get any major FPS drops (one or two minor ones) but apart from that it's running fine :/
Same. Except for the campaign map which runs with low FPS and AI-turns take ages.
Got an I7 processor, GTX 560 graphics card and yet I am struggling to run the game on even low settings...Friday comes a patch sais Gokiller so ;p your problems will be solved hopefully.
He has a DX11 GPU, so more than likely he has a 2GB Card.Computer - SysteemeigenschappenJep heb het gevonden :D // found it :D its 16 GB
That's RAM, not VRAM. No GPU with 16GB of VRAM exists.Opened the DxDiag.exe and it stands here im not lying:
Memory 16384MB RAM
Processor Intel(r) Core(tm) i7 2600 CPU 3.40GHz (8CPU's), ~3,4GHz
DirectX version Direct X11
RAM and VRAM are different things, look for the part where it says your Video Card. Oh, and maybe read what I typed before responding next time ;)
Got an I7 processor, GTX 560 graphics card and yet I am struggling to run the game on even low settings...Friday comes a patch sais Gokiller so ;p your problems will be solved hopefully.
O.M.G. (http://forums.totalwar.com/showthread.php/79479-They-made-Rome-2-to-be-a-port.-I-see-it-now.) It all makes sense now!!!
O.M.G. (http://forums.totalwar.com/showthread.php/79479-They-made-Rome-2-to-be-a-port.-I-see-it-now.) It all makes sense now!!!
That actually does kind of make sense :-\
I love this AI, they are so smart, they declare war for no reason, not even near the majority for fucks sake, just because I killed Athens...
Sorry for quality, its the horrible Optimisation..Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F884118407830688896%2F2EBEDCB5C6A970A6EECFB59E417A41260DE7FABE%2F&hash=eebfb541f4eeb2e68f47c37a78070f64fc2c819f)[close]
I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.
Fuck no, I don't buy broken trash. Contact me in a month and my answer may be different. I learned of CA's slimy ways years ago.I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.
So wait, you don't actually own rome 2?
So many edges, you might just cut yourself. How can you spend this entire thread ragging on this game when you haven't even played it? Personally i think it's great, a buggy launch doesn't make a terrible game especially when they're quickly patching it. It certainly doesn't prove some great conspiracy to ruin gaming.Fuck no, I don't buy broken trash. Contact me in a month and my answer may be different. I learned of CA's slimy ways years ago.I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.
So wait, you don't actually own rome 2?
So many edges, you might just cut yourself. How can you spend this entire thread ragging on this game when you haven't even played it? Personally i think it's great, a buggy launch doesn't make a terrible game especially when they're quickly patching it. It certainly doesn't prove some great conspiracy to ruin gaming.Fuck no, I don't buy broken trash. Contact me in a month and my answer may be different. I learned of CA's slimy ways years ago.I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.
So wait, you don't actually own rome 2?
Go check the TW forum little one, you may find your answers there.
Btw, could anyone post here which things I have to put on, and off etc. to get a nice looking Rome II with decent FPS?
I like the ''buy a super computer'' idea.
Start donating money for me pls.
*DONATE MONEY FOR DEKKERS 2k13*
Dekkers and gokiller are related?
:OOOOOO GOKILLER NEVER TOLD ME THIS.Dekkers and gokiller are related?
They're brothers...
I've read this thread, I have talked to my disappointed friends, I have read CA forums, I have read reviews, and watched gameplay and rants, I watched the AngryJoe livestream. The game is in fucking alpha, just like the past three TW games. Just because I am not stupid enough to spend 50 dollars on a beta test of a console port, doesn't mean I can't have my opinion on the game. I bet you never played the past few CoDs (if you had any sense) but you still hate on them, so don't be a fucking hypocrite. Take your disappointment out on CA, not somebody who was smart enough to realize CA can't realease a finished game, rather than be in a fanboy daze.So many edges, you might just cut yourself. How can you spend this entire thread ragging on this game when you haven't even played it? Personally i think it's great, a buggy launch doesn't make a terrible game especially when they're quickly patching it. It certainly doesn't prove some great conspiracy to ruin gaming.Fuck no, I don't buy broken trash. Contact me in a month and my answer may be different. I learned of CA's slimy ways years ago.I think you guys are all forgetting about that F2P Total War game in the works. As much as I think the next gen consoles are the bane of gaming, if that F2P Total War goes to consoles I won't give a shit. That said, if CA don't fix up Rome 2 soon, I will not be buying it at all, and will probably being staying away from future games in the series, and if they bring one of their main games to console, I will straight up boycott CA, we don't need a dumbed down, horrible piece of shit made for console game, just look at Command and Conquer. The moment it came to console, it instantly lost it's king of RTS title. C&C was my favorite, I have never forgiven Westwood and EA for that. If CA follows suit, I will go bat shit insane with rage, I'm so fucking tired of these piece of shit ports ruining good games.
So wait, you don't actually own rome 2?
:OOOOOO GOKILLER NEVER TOLD ME THIS.Dekkers and gokiller are related?
They're brothers...
how is it and what does ti change?It fixes lag issues and stuf.
Supposedly. I haven't heard good things about it from the (official) Total War forum. But hey, haters gonna hate, so it may be fine. I haven't gotten a chance to try it out myself yet.how is it and what does ti change?It fixes lag issues and stuf.
Hm but if u got a real good game pc do you still have the lag? cause i see much people on youtube without lag or so before the patch. O.oSupposedly. I haven't heard good things about it from the (official) Total War forum. But hey, haters gonna hate, so it may be fine. I haven't gotten a chance to try it out myself yet.how is it and what does ti change?It fixes lag issues and stuf.
My PC isn't exactly the greatest (no toaster though). I always laugh at people who complain about games being "unplayable" at 30 FPS.Hm but if u got a real good game pc do you still have the lag? cause i see much people on youtube without lag or so before the patch. O.oSupposedly. I haven't heard good things about it from the (official) Total War forum. But hey, haters gonna hate, so it may be fine. I haven't gotten a chance to try it out myself yet.how is it and what does ti change?It fixes lag issues and stuf.
Ye me too but i have a decent pc though :P 16 GB ram and i7 so :P hope it will work :D and hopefully the patch will work for others who have issuesMy PC isn't exactly the greatest (no toaster though). I always laugh at people who complain about games being "unplayable" at 30 FPS.Hm but if u got a real good game pc do you still have the lag? cause i see much people on youtube without lag or so before the patch. O.oSupposedly. I haven't heard good things about it from the (official) Total War forum. But hey, haters gonna hate, so it may be fine. I haven't gotten a chance to try it out myself yet.how is it and what does ti change?It fixes lag issues and stuf.
Well, the patch helped performace, but ever so slightly. They seemed to have also fixed the battle bug where units charge at your men, then retreat just before they hit the line.I never had that bug.
Spoiler(https://i.imgur.com/XixQ1DC.jpg)[close]
This constitutes a Spartan victory, right?Spoiler(https://i.imgur.com/XixQ1DC.jpg)[close]
[COLOR="#EE82EE"]Hi All - I’m just posting this on behalf of Mike Simpson, Creative Director on Total War here at Creative Assembly - Bart CA[/COLOR]
--------------------------
Hi everyone and thanks for your attention.
We just wanted to reassure you that we do know it’s an extremely annoying and frustrating time for some of you at the moment and we are working around the clock to sort out those issues that you are having. The first patch has just gone up - it's not trouble-free we know and are fixing with a hotfix, but there will be another next week and every week after that till the problems are gone.
At the moment it may seem that the changes are slight, but they aren’t the only ones we are working on currently and bigger changes are happening now for future patches.
If you are having a problem, it is totally unacceptable and a big deal for us, please know that we are spending all our dev effort on fixing outstanding issues.
I realise in our rush to do that we haven’t updated you on the situation, so if you are interested, please read on.
Scale of launch issues
First and foremost let me say that if even one person has a problem running the game we would want to fix it, this is why we’ve set up 24 hour support and if you post in the support forums you will get an answer or discover a solution that’s already posted for your issue.
I appreciate that it doesn’t help to know this if you are somebody having an issue, but the vast majority of people are running the game without problems. At the moment we are seeing 2% of people playing reporting a technical issue. Let me be clear, that is 2% too many and we will be helping them into the game and working very hard to make sure they get the best possible experience.
To these people we are really very sorry that you are having problems, we really want to get you enjoying our game, please do take the time to post your issue in the Support Forum if there isn't a fix for you available in there already.
Technical Issues
ROME II is a big and complex game and, especially on PC, we are always conscious of the wide variety of different combinations of hardware out there and, while we do test extensively before launch, it is clear that we have failed some of you and we will look at the way in which launch games in the future. Again, I know this is scant comfort to you if you have a set-up that is not performing well, but we do intend to fix your specific problem – whoever you are and whatever it is - as soon as we can.
Many issues have been alleviated by the workarounds and system tweaks posted about in the Support Forum, please do head to this thread as your first port of call http://forums.totalwar.com/showthread.php/82113-Solutions-found-across-the-support-forums (http://forums.totalwar.com/showthread.php/82113-Solutions-found-across-the-support-forums), if your issue is not solved by stepping through these solutions please do post your issue in the Support Forum and one of the team will get back to you.
Gameplay Issues
If you have concerns on the actual features and mechanics, like gameplay balancing and AI behaviour, we do want to hear about them. As mentioned before launch we absolutely intend to support ROME II post-release with plenty of content, further development and comprehensive balancing through-out – and no I’m not thinking of DLC you have to pay for. We have already planned for some very interesting stuff and we wanted to do that with advice from the community.
Please do keep posting your concerns, our code team are focussing on tech issues to get people playing, but our design teams are very aware of your concerns and are already looking at ways to add further options and rebalance aspects of the game.
You will see our community team dropping into threads to ask questions, please do chat to them, but even if you don’t see a response please do know that we look at the forums every day here and do appreciate what you have to say.
Thank you for reading,
Mike Simpson
Praise be the godly *porcupines!
Praise be the godly elephants!Please don't tell me you have AA on, I heard it was a really bad form of AA they put in, but if it's that bad, yeezus, they have got to put the Shogun one back in.
You can even see some of it bouncing off its skin...Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1101417089927325575%2F61D1774061F6FB2EC0F25CDE45FC75A975101502%2F&hash=d37f1ac4d7e420d1bd9c26461326cf7d41cce4c6)[close]
Praise be the godly elephants!Please don't tell me you have AA on, I heard it was a really bad form of AA they put in, but if it's that bad, yeezus, they have got to put the Shogun one back in.
You can even see some of it bouncing off its skin...Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1101417089927325575%2F61D1774061F6FB2EC0F25CDE45FC75A975101502%2F&hash=d37f1ac4d7e420d1bd9c26461326cf7d41cce4c6)[close]
Another example of the fabulous AI!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1936%2Fogb1.png&hash=517afceedd303a924a59ab6e359383131462bb06)[close]
Another example of the fabulous AI!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1936%2Fogb1.png&hash=517afceedd303a924a59ab6e359383131462bb06)[close]
It was probably because you took their last region and they would suffer attrition so they just attacked to try and regain
Another example of the fabulous AI!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1936%2Fogb1.png&hash=517afceedd303a924a59ab6e359383131462bb06)[close]
It was probably because you took their last region and they would suffer attrition so they just attacked to try and regain
Probably, but it's still tedious.
/\ plus Varus dies so easily in the teutoberg forest scenarioLol, I played the scenario once and won it (escaped out of the forrest) Varro always dies.
I enjoy it so far, but the AI is a pretty big mess, lets hope they fix it soon. :>
Before:After:Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597006612173957057%2F70069124F7422D7F912E93C6DC0C98F2FEF60709%2F&hash=2c4ccbaf401baa6905f4eef25b6e8b42da784362)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F600391697246728963%2F74A0077FD214768F92D271CE2A066187559B3B75%2F&hash=656d06b402ad07824c4fbeb6dfd971b70da821ba)[close]
What are we doing here? (front rank on the right :d)Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697192264093%2FEF29FC2A15D1D5B5D2DD37D882A2C2B07E6A9E67%2F&hash=f29426d00267f6f75054d22e2c792990e7c29744)[close]
BtW: Do you guys also think that slaves bring more problems then they actually do good?
hey Snake, i heard you were dead.Nooooo, not yet atleast... 8)
I need bigger unit size, I NEED MORE LEGIONAIRES!!
I need bigger unit size, I NEED MORE LEGIONAIRES!!
Yeah I know you can do that but I personally don't feel confident with messing around with the script.I need bigger unit size, I NEED MORE LEGIONAIRES!!
IF you know how to mess around with the code in you preferences.script this is quite simple :)
Started as Carthage, quite difficult to begin with but here was one of my sieges that i had to defend (they attacked me, finally!)
Hold the gates men!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233443399%2F30A6DD86660337D455D73558E814F3B05B401DE5%2F&hash=3417266b51952b55eae0a6d091e0c624b5586e08)[close]
Let none escape alive brave Carthaginians! (behgind the gates)Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F600391697233485767%2FB92AFE431DC13495B7BF3E1F3D2D6E6106B824C1%2F&hash=fbf2a2d06a0ce7e14d59b399b21f822bd69e716c)[close]
Here they come lads! (When gates explode open they send debris that can kill your troops, i lost a few good men due to my gates exploding open)Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233452392%2FEF480516E8C89F56119E106736567090738D3A6D%2F&hash=5faa397d3cf425aa5cba1d7345d3b59a048a3762)[close]
Now for the battle shotsSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233460298%2FED36683B3934BCDC4DF3792F16353DD49C9619C2%2F&hash=16402ec5d35cba270237aa77ebbcfd4e4420853e)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233473242%2F0EF98084CBC3300467C229AEC9E9058EE75FC4F0%2F&hash=c0e277f35a73f3e00e791b873fac2db2cb6686d6)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F600391697233479285%2FA084B3EAC9FF57CC17C65EC6EB5E04BB68E232F5%2F&hash=b3bb98376a8e0177da0057337dc608cf225da62e)[close]
To prove how OP certain nations are, i lost 6 men to all of that charge including the few that got blown up by the gates......a shame it is so unbalanced
SpoilerStarted as Carthage, quite difficult to begin with but here was one of my sieges that i had to defend (they attacked me, finally!)
Hold the gates men!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233443399%2F30A6DD86660337D455D73558E814F3B05B401DE5%2F&hash=3417266b51952b55eae0a6d091e0c624b5586e08)[close]
Let none escape alive brave Carthaginians! (behgind the gates)Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F600391697233485767%2FB92AFE431DC13495B7BF3E1F3D2D6E6106B824C1%2F&hash=fbf2a2d06a0ce7e14d59b399b21f822bd69e716c)[close]
Here they come lads! (When gates explode open they send debris that can kill your troops, i lost a few good men due to my gates exploding open)Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233452392%2FEF480516E8C89F56119E106736567090738D3A6D%2F&hash=5faa397d3cf425aa5cba1d7345d3b59a048a3762)[close]
Now for the battle shotsSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233460298%2FED36683B3934BCDC4DF3792F16353DD49C9619C2%2F&hash=16402ec5d35cba270237aa77ebbcfd4e4420853e)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F600391697233473242%2F0EF98084CBC3300467C229AEC9E9058EE75FC4F0%2F&hash=c0e277f35a73f3e00e791b873fac2db2cb6686d6)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F600391697233479285%2FA084B3EAC9FF57CC17C65EC6EB5E04BB68E232F5%2F&hash=b3bb98376a8e0177da0057337dc608cf225da62e)[close]
To prove how OP certain nations are, i lost 6 men to all of that charge including the few that got blown up by the gates......a shame it is so unbalanced[close]
Well, the real killer in that battle was the burning oil, I mean, everytime that happens, atleast 1000-2000 enemies die of the oil since they all bunch up and form a massive blob under the oil, just keep a strong unit at the gate and you win the battle :p
Nice screenshots though :)
The wait for your faction turn in campaign really takes the piss.Takes longer than the time i spend playing
My elephants have some super ass jump abilityNice pics mate. :DSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880761420%2FBF1D8274A542387F71C815E74BBCF3DFB8C308F2%2F&hash=b5ea9c0dfc6f25a4cc47086e563cd9d529c46748)[close]
Bring forth da enemy!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F597014361880775983%2F33CF42FAA9C0CFB978FE03D48C6F777D37B3A397%2F&hash=390dd88d0cc4decac12acf7ea3ca6baf31ad9d34)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880792222%2FD21D30821B1C86CA232FAF4473CA34264A3B9F3A%2F&hash=6be5399838c2028dfa32659c21c17f95f98326f0)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880785569%2FCDD7A80EBF0ABFDA8B7B0EA9A9B1E0021F5B112B%2F&hash=7aa1e1d9857f4bfa271dfc2da1197d59c9cc0d78)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880799082%2FA5CDE9F7E1686C229B67C85F37031485DDDA796B%2F&hash=9f10cc476b56ee117d378025e4925e8bc01313c5)[close]
Hannibal!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880806000%2F26E923BCA2D1187449C31DC16CDD144214E891EB%2F&hash=c0948cfb94cb55f766e4974f4f1b72ef843745f7)[close]
One of my favourite screenies (angles a bit off but it pwetty)Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F597014361880811675%2FB0495FDAF58598B542C912F031652BA4E31765B3%2F&hash=c59e4e5d18cf47821128a0c040eb0da8dd7c9472)[close]
My elephants have some super ass jump abilitySpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880761420%2FBF1D8274A542387F71C815E74BBCF3DFB8C308F2%2F&hash=b5ea9c0dfc6f25a4cc47086e563cd9d529c46748)[close]
Bring forth da enemy!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F597014361880775983%2F33CF42FAA9C0CFB978FE03D48C6F777D37B3A397%2F&hash=390dd88d0cc4decac12acf7ea3ca6baf31ad9d34)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880792222%2FD21D30821B1C86CA232FAF4473CA34264A3B9F3A%2F&hash=6be5399838c2028dfa32659c21c17f95f98326f0)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880785569%2FCDD7A80EBF0ABFDA8B7B0EA9A9B1E0021F5B112B%2F&hash=7aa1e1d9857f4bfa271dfc2da1197d59c9cc0d78)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880799082%2FA5CDE9F7E1686C229B67C85F37031485DDDA796B%2F&hash=9f10cc476b56ee117d378025e4925e8bc01313c5)[close]
Hannibal!Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597014361880806000%2F26E923BCA2D1187449C31DC16CDD144214E891EB%2F&hash=c0948cfb94cb55f766e4974f4f1b72ef843745f7)[close]
One of my favourite screenies (angles a bit off but it pwetty)Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F597014361880811675%2FB0495FDAF58598B542C912F031652BA4E31765B3%2F&hash=c59e4e5d18cf47821128a0c040eb0da8dd7c9472)[close]
The AI is disgustingly defensive
Oh myThe AI is disgustingly defensive
Say that to AngryJoe (Clip I am referring to starts at 3:00)Spoiler[youtube]http://www.youtube.com/watch?v=SGFcUWzzO-8[/youtube][close]
He really said that NW has one of the nicest communities he's ever seen?Not really. I play Counter Strike, Day of Defeat, Arma, and Project Reality, and I can't say honestly that I make good friends on those games, that nearly everyone knows eachother, and that the community organizes huge events with several different groups of people participating all at once.
Eh, it's like every other gaming community tbh.
Review from a well respected and honest reviewer came out today, who absolutely loves TotalWar. (No not AngryJoe) They didn't like it so much....Spoiler[youtube]http://www.youtube.com/watch?v=NfEUkV-rdVI[/youtube][close]
Yeah they are great, my favorite reviewers if you count TB as a first impressions guy, and not a reviewer.Review from a well respected and honest reviewer came out today, who absolutely loves TotalWar. (No not AngryJoe) They didn't like it so much....Spoiler[youtube]http://www.youtube.com/watch?v=NfEUkV-rdVI[/youtube][close]
That was a very good review. I enjoyed it. He nailed all the problems, but also showed the good in the game. A very honest review.
Anyone know when the next update will be?
@totalwar: We were to put out patch 2 into beta today, but it has not passed internal testing yet, so further work is required overnight. Stay tuned!
Oh, brotherly loveAnyone know when the next update will be?Quote@totalwar: We were to put out patch 2 into beta today, but it has not passed internal testing yet, so further work is required overnight. Stay tuned!
https://twitter.com/totalwar/status/377182990792536064
Can you separate units from a General or vice versa?Not that i know of. You can only decide which unit your General is in when you recruit him and from then onward till death he is in that unit.
Well Angry Joe's review on this game is out. He pretty much ripped it a new one.I agree with what most of what my fav Angry Joe said. I love the game, but there are serious problems that made me regret spending 60 dollars.
[youtube]http://www.youtube.com/watch?feature=player_detailpage&v=P_QK-lcW8a8[/youtube]
Word of warning, the review is 40+ min long.
I dunno if I trust that reviewers opinion if he said this is a nice community.
Well when I played the siege of Carthage on one of the first days, I attached a unit to the siege tower on the right (near beach) and it got glitched behind the barricade and kept going back and forth and would not turn even when I clicked multiple directions, so I couldn't use it :/I also had that exact problem
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
+1
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?
Maybe it doesn't work well with the UI?
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?
The new feature that only generals can lead armies was implemented to avoid the endless spam-armies the Ai would make in previous game and encourage bigger and more desicive battles.
Unfortunely the AI is too retarded to make full stack armies, so it didn't really do any difference. Was a good idea on the paper though IMO.
After playing the multiplayer I must admit , I miss avatar conquest from Shogun :/Yeah. :'(
CA! GIVE ME BACK MY SPLITTING ARMIES ABILITY!
I don't know why they removed it. It doesn't make much sense from a logical, practical or even technical standpoint. What did they think it would improve?
The new feature that only generals can lead armies was implemented to avoid the endless spam-armies the Ai would make in previous game and encourage bigger and more desicive battles.
Unfortunely the AI is too retarded to make full stack armies, so it didn't really do any difference. Was a good idea on the paper though IMO.
That makes no sense. They could just have coded a proper AI from the beginning, that does not create 1000 small 1 man armies...
Anyone beat Teutoborg Forest on Legendary yet? For me Varus keeps getting killed even when hes not fighting...
Technical and Performance Issues
Campaign performance optimisations.
Campaign AI round time improvements (greatest effect during early game).
A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
Pathfinding optimisation on the Campaign Map.
Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" [N] key, causing "zombie like” low quality textures on unit faces in battles.
A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu.
Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
Improved compatibility for graphics cards with multiple GPUs.
Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
Fixed battle crash bug caused by the default deployment placement.
Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
Fix for crash loading save games that were created on the "settlement captured" screen in Campaign modes.
Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
Fix for crash caused by forming a Confederation in Campaign modes.
Some desyncronisations have been fixed in multiplayer city / port assault battles.
Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
Fix for a very rare crash when launching a new campaign.
Fixed rare battlefield loading lockup.
Fix for a rare crash caused by animal handlers in battles.
Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.
Gameplay Improvements
Reduced infantry run speed, charge speed and acceleration in battles.
The low level casualty moral penalties have been significantly reduced in battles.
Improved balancing for Food and Squalor in Campaign Mode.
Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
Improved ship movement speeds in battles.
Shock cavalry run speed and charge speed have been increased in battles.
Increased flanking morale penalties.
Added icons to indicate activity in the Technology and Faction screens during a campaign.
Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
Improved AI and scripting in the Raphia Historical Battle.
Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
Improved AI collision detection with Deployables in battle.
In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
Improved the terrain in a small Barbarian city battle map.
Minor bug fixes for Roman and Barbarian siege battle maps.
During battles, players are no longer able to un-pause the game while in the options menus.
Usability improvements
In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
Removed the red tint from the sky in battles.
Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
The "Quaestor" achievement should now unlock correctly, when completing the Prologue campaign
Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over "Slaves" in the Province Details panel on the Campaign map.
Fix for rare cases of broken save games in Campaign mode.
Fix for Campaign mode bug, where a hostile agent and the players' ship became stuck in the same position, with neither one able to move.
Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
In Multiplayer battle setup, unit restrictions related to "Battle type" are no longer desynchronised between the host and client, so only the correct units can be chosen.
Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
The Public Order "Change per turn" stat is now displayed as the sum of all of its "Contributing Factors" on the Province Info panel in Campaign mode.
Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
More detailed descriptions added to the tooltips for the "Occupy, Loot and Raze" buttons after successfully capturing a settlement on the Campaign map.
Improved icons for Province Effects in Campaign mode.
Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
The "Force March" movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
Units in a recruitment queue, in a province with its capital under siege, now have an "infinity sign" icon to indicate that the "turns to recruit" is infinite while the siege is maintained in Campaign mode.
In the "Controls" menu under the "Settings" option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the "Classic Total War" name.
Added a tooltip to say "Left-click to remove unit from recruitment queue" for units that are queued for hire in Campaign mode.
Added a tooltip to make ruined buildings more obvious in Campaign mode.
Added tooltips to "Weather" and "Time of Day" settings in the Custom Battle menu.
Fixes and corrections for text in the encyclopaedia have been made.
Minor text and grammar corrections in Campaign Modes.
Fix for some German text not fitting into the available text space in the campaign mode user interface.
Improved text formatting in the Objectives panel in Campaign mode.
Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
Fixed some missing text on the Diplomacy screen in Campaign modes.
Added white outline to Armoured Legionaries unit cards in battle.
The hologram of units when you press space bar is a fps destroyer, they should add the option to change to the traditional dots on floors
The hologram of units when you press space bar is a fps destroyer, they should add the option to change to the traditional dots on floors
I thought I was the only one that had this problem. When I run the game in battles, 30-40fps, then click space to see where my units are going, it drops to about 5-10fps. I have no idea why it's so drastic.
Best game evah!.
Patch 2 just went into public beta.
Notes: (especially notice the first line in the Gameplay improvements)SpoilerQuoteTechnical and Performance Issues
Campaign performance optimisations.
Campaign AI round time improvements (greatest effect during early game).
A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
Pathfinding optimisation on the Campaign Map.
Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" [N] key, causing "zombie like” low quality textures on unit faces in battles.
A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu.
Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
Improved compatibility for graphics cards with multiple GPUs.
Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
Fixed battle crash bug caused by the default deployment placement.
Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
Fix for crash loading save games that were created on the "settlement captured" screen in Campaign modes.
Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
Fix for crash caused by forming a Confederation in Campaign modes.
Some desyncronisations have been fixed in multiplayer city / port assault battles.
Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
Fix for a very rare crash when launching a new campaign.
Fixed rare battlefield loading lockup.
Fix for a rare crash caused by animal handlers in battles.
Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.
Gameplay Improvements
Reduced infantry run speed, charge speed and acceleration in battles.
The low level casualty moral penalties have been significantly reduced in battles.
Improved balancing for Food and Squalor in Campaign Mode.
Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
Improved ship movement speeds in battles.
Shock cavalry run speed and charge speed have been increased in battles.
Increased flanking morale penalties.
Added icons to indicate activity in the Technology and Faction screens during a campaign.
Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
Improved AI and scripting in the Raphia Historical Battle.
Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
Improved AI collision detection with Deployables in battle.
In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
Improved the terrain in a small Barbarian city battle map.
Minor bug fixes for Roman and Barbarian siege battle maps.
During battles, players are no longer able to un-pause the game while in the options menus.
Usability improvements
In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
Removed the red tint from the sky in battles.
Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
The "Quaestor" achievement should now unlock correctly, when completing the Prologue campaign
Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over "Slaves" in the Province Details panel on the Campaign map.
Fix for rare cases of broken save games in Campaign mode.
Fix for Campaign mode bug, where a hostile agent and the players' ship became stuck in the same position, with neither one able to move.
Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
In Multiplayer battle setup, unit restrictions related to "Battle type" are no longer desynchronised between the host and client, so only the correct units can be chosen.
Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
The Public Order "Change per turn" stat is now displayed as the sum of all of its "Contributing Factors" on the Province Info panel in Campaign mode.
Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
More detailed descriptions added to the tooltips for the "Occupy, Loot and Raze" buttons after successfully capturing a settlement on the Campaign map.
Improved icons for Province Effects in Campaign mode.
Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
The "Force March" movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
Units in a recruitment queue, in a province with its capital under siege, now have an "infinity sign" icon to indicate that the "turns to recruit" is infinite while the siege is maintained in Campaign mode.
In the "Controls" menu under the "Settings" option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the "Classic Total War" name.
Added a tooltip to say "Left-click to remove unit from recruitment queue" for units that are queued for hire in Campaign mode.
Added a tooltip to make ruined buildings more obvious in Campaign mode.
Added tooltips to "Weather" and "Time of Day" settings in the Custom Battle menu.
Fixes and corrections for text in the encyclopaedia have been made.
Minor text and grammar corrections in Campaign Modes.
Fix for some German text not fitting into the available text space in the campaign mode user interface.
Improved text formatting in the Objectives panel in Campaign mode.
Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
Fixed some missing text on the Diplomacy screen in Campaign modes.
Added white outline to Armoured Legionaries unit cards in battle.[close]
They were obviously forced to release the game too early.
Am I the only one who has been having a completely flawless experience?
Am I the only one who has been having a completely flawless experience?
Every time I attack a well defended city, expecting a huge epic battle, the AI evacuates everything despite it being their last settlement. Then it throws pieces of it's massive army at me, one at a time, for the next dozen turns. :xBuilding system has been dumbed down. You can't separate your armies. There are no interesting politics at all(stop the adoption, stop the marriage! Seriously?). No important decisions you have to make like in Shogun 2. Battles are boring, they end in five minutes and you can't even see the amazing animations they made for the fighting because it's always just a huge clusterfuck.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2F4np198gop%2FUntitled_2.png&hash=a888d6acbc1f5d12f68da621fd3000539a6c9838)Yeah, I remember that I was playing a battle and there was the stupid capture point but I forgot about it because I saw a good hill to deploy fireballs and defenses on but it was too late, by the time I realized it the battle was over and I never got a chance to engage their main army again.
Am I the only one who has been having a completely flawless experience?I feel the need to ask the same question.
They were obviously forced to release the game too early.
CA's been quoted saying that Sega forced them to release a game a month before it was ready.
If you guys would share your army builds that would be helpful, because I am noob.
As well, it is my duty to name ALL armies after metal bands. When Iron Maiden gains a tradition, you know it just got real.
Forgot Vader.As well, it is my duty to name ALL armies after metal bands. When Iron Maiden gains a tradition, you know it just got real.
:o I'm going to start doing that now! 8) Legio I "Amon Amarth", Legio II "Blind Guardian", Legio III Dethklok... Oh, my. I'm so happy now. :D
Am I the only one who has been having a completely flawless experience?We will see when you rage quit like you did in March of the eagles invading Great Britain as Sweden
I'm having a good time, haven't crashed once on my mac. Just a few issues I would like worked out such as army management and splitting. I do like the "military traditions" which is a cool way to build character to an army. Right now the "Clueless Gauls" are steamrolling the Iberian Tribes.So how much have you taken over so far of Hispania?
The people who bought this game remind me of the people trying to defend March of the Eagles when it was released. Something happens in the human brain that when you spend a lot of money on a game and it is less then what you expected; your brain ignores all of the shortcomings of the game. 8 months later most people I know who bought march of the eagles put less then 100 hours into it and I expect the same from RTW2.Only difference is March of the Eagles was fairly priced, they openly advertised it was a budget priced PC game, Rome II is a 60 dollars... since when has it been acceptable for PC games to be 60 dollars? Last I checked only shit companies like Activision and EA did that. Guess Sega is getting thirsty.
Meanwhile I have put more then 200 hours into eu4 in the past month BECAUSE IT IS AWESOMEEEEEEEEEEEEE.Am I the only one who has been having a completely flawless experience?We will see when you rage quit like you did in March of the eagles invading Great Britain as Sweden
Wth? I paid $60 because it was for the preorder along with greek city pack.Like I said, $47 spent, here. :P
Doesn't really matter, retail it is 60 dollars. PC games haven't retailed for 60 dollars until Activision and EA started fucking shit up. We aren't console gamers, we don't need shitty CDs and boxes, just give us a code, and don't charge us the same if you ain't giving us physical shit.Will I think you've been a bit unduly critical of the game previously, I completely agree with you here. $60 is quite expense for a PC game with no box/disc/whatever with it.
Doesn't really matter, retail it is 60 dollars. PC games haven't retailed for 60 dollars until Activision and EA started fucking shit up. We aren't console gamers, we don't need shitty CDs and boxes, just give us a code, and don't charge us the same if you ain't giving us physical shit.Will I think you've been a bit unduly critical of the game previously, I completely agree with you here. $60 is quite expense for a PC game with no box/disc/whatever with it.
New patch is out today thoughts ?Been playing it since it was open beta, it's good.
ETW and NTW are great, but they both have some problems tht can be solved by mods though :)
Turisas takes Rome! BATTLE. BATTLE METAL.As well, it is my duty to name ALL armies after metal bands. When Iron Maiden gains a tradition, you know it just got real.
:o I'm going to start doing that now! 8) Legio I "Amon Amarth", Legio II "Blind Guardian", Legio III Dethklok... Oh, my. I'm so happy now. :D
The people who bought this game remind me of the people trying to defend March of the Eagles when it was released. Something happens in the human brain that when you spend a lot of money on a game and it is less then what you expected; your brain ignores all of the shortcomings of the game. 8 months later most people I know who bought march of the eagles put less then 100 hours into it and I expect the same from RTW2.Maybe it's just me, but I don't need to put hundreds of hours into a game to have derived enjoyment from it. Only 5 games that I have (out of over 200), I've gone over 100 hours. Team Fortress 2, Warband, Shogun 2, Napoleon TW, and Skyrim. I expect Rome II to join their hallowed ranks.
Meanwhile I have put more then 200 hours into eu4 in the past month BECAUSE IT IS AWESOMEEEEEEEEEEEEE.
Hihi, Im known to CA as a gentleman and scholar.
Hihi, Im known to CA as a gentleman and scholar.As am I.
I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
Windbusche's computer blew up.I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
Windbusche's computer blew up.I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
Windbusche's computer blew up.I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS
It actually did. He told me that R2TW caused his laptop to overheat and it just "blew up" the internals. That sucks a big black chunk, fo' shizz.
SpoilerWindbusche's computer blew up.I haven't played it for a while because my HDD broke and I lost all my games, I have it installed but I haven't got around to playing it again :'(Ya know whats funneh? My HDD also died shortly after i had played rome 2 total war. I had to reinstall the goddamn OS[close]
It actually did. He told me that R2TW caused his laptop to overheat and it just "blew up" the internals. That sucks a big black chunk, fo' shizz.
:'(
Wind lives in a car.
Wind lives in a car.Wait, seriously? ;3
Wind lives in a car.Wait, seriously? ;3
Wind lives in a car.
A white rusty van? :-X
I play on Medium and it looks pretty nice, tbh.Googled them most likely. ;3
And where did you find my vacation pictures?
I play on Medium and it looks pretty nice, tbh.I was there, remember?
And where did you find my vacation pictures?
Right. Almost forgot. You were in the police car chasing my van, right?No, I was tied up in the back.
Back on topic lads.Right. Almost forgot. You were in the police car chasing my van, right?No, I was tied up in the back.
Right. Almost forgot. You were in the police car chasing my van, right?No, I was tied up in the back.
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)[close]
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(The standard-bearer looks like he's wearing my dog. :PSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)[close]
I also had AA was off, shadows on low, and vegetative alpha was off as well :P. It shows.So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)[close]
To what I think Rome II should be, that's shite.
AA is still noticeably lacking. Force it through your drivers, your performance may not be as bad as built in AA.I also had AA was off, shadows on low, and vegetative alpha was off as well :P. It shows.So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)[close]
To what I think Rome II should be, that's shite.
Though, with GEM Truecolor (I'm going to fiddle with the settings of that more) it looks like this.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs10.postimg.org%2Fpr1ril0w9%2Frome2_exe_DX11_20130925_203304.png&hash=010a01d6ea818a2965e7bb3eb1ff8666762f76d6)[close]
So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)[close]
I think he blends in fine.So the guy that died of cancer and CA put in, well, he's one of my Generals (of the family I chose! Cornelia ftw). Just wish I had a bigger screen resolution. 1024X768 :'(Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F882994408368615241%2FA92B90AACC967E1F27F5E3F3428763AB6ABDDC09%2F&hash=73856697e3576b93a2d4e7295a6133017f90575f)[close]
Unfortunately, I think them putting this guy in the game, who stands out and is an eye-sore to me, was kind of silly. They could have just said, "Oh, hey! We'll put you in credits, eh?"
Im in a closed tournament with a prize of 1000GBP. I havent even played a single game online lol. Wish me good luck.Good luck :-*
Most people seem to suck at MP so far. I wouldn't worry too much.last night i had good MP battle :P ver difficult too and i lost xD
Im in a closed tournament with a prize of 1000GBP. I havent even played a single game online lol. Wish me good luck.The name of it?
£1000 just for beating Deplex ? Ready the chariots brothers!It´s tournament... Not just Diplex...
Im in a closed tournament with a prize of 1000GBP. I havent even played a single game online lol. Wish me good luck.The name of it?
Aye, Same thing, even pressing space barOn a battlemap or in campaign?
battlemap ofcourse.Aye, Same thing, even pressing space barOn a battlemap or in campaign?
On the battlemap it's from rendering the units twice, once for the "real" one, than another "ghosted" one.
Just checking :P, but yeah it's because they're actually ghosting the units now instead of using circles.battlemap ofcourse.Aye, Same thing, even pressing space barOn a battlemap or in campaign?
On the battlemap it's from rendering the units twice, once for the "real" one, than another "ghosted" one.
Yeah, this patch 3 fucked over my game now. All my saves are now corrupted (so much for my recreation of the Roman Empire), and I can't go more than five minutes before the game crashes or goes into a black screen. This game is so fucked, wow.
A GODDAMN PARTHIAN ATTILASpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)[close]
I'm pretty sure it is his army. Silly Desert. ::)A GODDAMN PARTHIAN ATTILASpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)[close]
Haha your screwed.
I'm pretty sure it is his army. Silly Desert. ::)A GODDAMN PARTHIAN ATTILASpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)[close]
Haha your screwed.
those poor persians....WHO I SLAUGHTERED. MWHAHAHAHAI'm pretty sure it is his army. Silly Desert. ::)A GODDAMN PARTHIAN ATTILASpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867233803229744986%2F9F404B4F2EF3B1CDD83AFA4F9642954F3F8CC527%2F&hash=723343ea07a37b86aa7a5ec0cac713f12b109295)[close]
Haha your screwed.
I was talking to the poor guy who had to face it! :P
3 new DLCs next week:Source?
- Blood and Gore
- Veteran Soldier Pack
- Northern faction Pack
His source is being a goddamn Total War insider. It's Hinkel we are talking about, afterall.3 new DLCs next week:Source?
- Blood and Gore
- Veteran Soldier Pack
- Northern faction Pack
All I can find is this (http://steamdb.info/app/214950/#section_depots) which doesn't show anything about release-dates and can't find anything about a "nothern faction-pack" on that page. Only thing I've heard about that is some rumors because some nothern factions got some specific units people found interesting :)
Edit: And tbh I'm not afraid of the blood being overdone like in Shogun II. The blood there was intentionally overdone as it often is seen in violent japanese movies. Hopefully we'll just see some dirty uniforms, more death-animations and a few severed limbs.
Tbh, no. If he was more insider than "just" a big YouTube, he would surely have signed an NDA prohibiting from saying anything regarding future stuff.Hinkel isn't a Youtuber, quit pulling stuff out of your ass.
So no, on points like this, what he says is just as much rumors as what you and I say.
Edit: and just by uploading R2 material on YouTube I think you'll even need an agreement with sega. And I'm 100% sure he made one when he got the developer preview too.
So no, I don't think he has any insider info. And if he does, CA will probably get rid of him quite quickly if he reveals info like this :)
Tbh, no. If he was more insider than "just" a big YouTube, he would surely have signed an NDA prohibiting from saying anything regarding future stuff.
So no, on points like this, what he says is just as much rumors as what you and I say.
Edit: and just by uploading R2 material on YouTube I think you'll even need an agreement with sega. And I'm 100% sure he made one when he got the developer preview too.
So no, I don't think he has any insider info. And if he does, CA will probably get rid of him quite quickly if he reveals info like this :)
3 new DLCs next week:What would that be?? :)
- Blood and Gore
- Veteran Soldier Pack
- Northern faction Pack
It's the Desert Nomad pack that they hinted at a while back.And how is that northern? :P
Question: why has modding for TW become so unambitious?
Ever since Shogun II, modding has been on the decline. The only thing we get now are some new units, maps and graphical updates. In Empire, NTW, M2TW, and Rome 1 we had amazing modders like Hinkel who made these full conversions with new time periods, campaigns, technologies and scenarios. What happened? And do you think TW modding can be restored to that?
The Northern pack is supposed to be more German and Briton tribes, the Nomadic pack is going to be far north-east (Scythia, Roxolani, and Cimmeria? I think), there was a rumor going around that we will see an African pack, and a Middle East pack. This all emulates what they did with Shogun 2/FotS, except besides buying one faction, you're buying a pack of factions based on culture, which is why they're called "Culture Packs." :P
Aw man. Thanks. That's kind o depressing but if anyone can do it, it's you Hinkel :3. Bello Civili in Rome 2 maybe ^_^Question: why has modding for TW become so unambitious?
Ever since Shogun II, modding has been on the decline. The only thing we get now are some new units, maps and graphical updates. In Empire, NTW, M2TW, and Rome 1 we had amazing modders like Hinkel who made these full conversions with new time periods, campaigns, technologies and scenarios. What happened? And do you think TW modding can be restored to that?
1) Shogun 2 is the most modable total war game. You can do way more stuff then ETW, ME2TW or Rome 1! Rome 2 will be the same modable..
2) The problem is the new engine's. Its way more complex and you need way more programms for doing mods.
CA had about 20-30 employees for Rome 1 / Medieval 2. The full scripting language was via text editing.
On Rome 2, more then 500 guys worked on that title.
3) For Shogun 2 and Rome 2, you could do full conversions like American Civil War or another Third Age mod. But you need a full team.
An example: You can do a full map for Rome 1 in about 4-5 hours, using txt editor and photoshop. In Shogun 2, you need about 3-4 different programms and a full team working on it for 6 months.
No modding team has that time to spend. There for, teams/modders just doing retextures and data/stats editing.
Go on DLC and buy the new DLC (Nomadic factions). Its priceless for you till 29th october!Meaning: It's free on steam 'till the 29th. Seriously. It is. Why are you still reading this? Go get that DLC.
Isn't it quite hard without infantry?Skirmish dat shit
I seriously don't see myself going full cav against Roman cohorts or Greek spears :/
Nah arrows do so little damage that it's almost impossible to kill well armored targets. I'm having a hard time killing normal hoplites. Legionaries is way worse :(Being wet makes the targets more resistant to arrows?
Happy Halloween:Good to see they didn't make the gore look like trash as it did in S2.Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_203b10f179623d9893dfab759482af082612632b.1920x1080.jpg&hash=7b6447aef046d41bc933d3d81f7f68f41d1d4482)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_01a1c7e34cf9d138dfc03c04f08c9b298738fdd4.1920x1080.jpg%3Ft%3D1383070085&hash=eb07bebe05492d9543561ebec113db31373d9d8a)[close]Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.steampowered.com%2Fv%2Fgfx%2Fapps%2F259800%2Fss_60e641c68e286db289169677036f0409fb737441.1920x1080.jpg%3Ft%3D1383070085&hash=596152dbd1ca47a2543996e185d3e94d469369d5)[close]
I want that mod Hinkel!
The new factions seems just to be new mixed off units which are already in the game.
There's some new units but the majority is old stuff in new colours :(
It's not a mod, it's the new Blood DLC being released on the 31st.How fitting
Good to see they didn't make the gore look like trash as it did in S2.It was done like that purposefully for Shogun 2 as East Asia has been associated with unnecessary blood and gore for many years mainly due to things like Kill Bill and a high amount of East Asian films (bar anime although some do have extensive amounts of blood).
That's today!!!!!I want that mod Hinkel!
The new factions seems just to be new mixed off units which are already in the game.
There's some new units but the majority is old stuff in new colours :(
It's not a mod, it's the new Blood DLC being released on the 31st.
Unlimited Video Memory does it just fine for me...I can not enable it on my gaming laptop for some reason, and it needs a bit more video memory.
I play on Very high every thing, and it goes pretty smoothly.
Believe me, 8 GM of RAM is enough.Unlimited Video Memory does it just fine for me...I can not enable it on my gaming laptop for some reason, and it needs a bit more video memory.
I play on Very high every thing, and it goes pretty smoothly.
Medium be fine. Personally i have all environmental settings bar a few on low and then the unit detail and texture on high. I did the same for Empire.
Medium be fine. Personally i have all environmental settings bar a few on low and then the unit detail and texture on high. I did the same for Empire.
k thx
I wish more people used my mods :/Indeed. I can't find any public mod games :/ and I'm even using some of the more popular mods...
That and I'm waiting for the Bactria Free DLC to be released already so I can update my mod.
And thus this is why I stopped buying a TW release after Empire. Too many bugs, takes them a month to fix.
Gonna wait until Nov-Dec.
EDIT: Woke up this morning. 40 friends in game. 39 of them playing Rome 2.
How do you troll a person who likes the series and knows the fact the AI development is not easy and doesn't care because they like to see the spectacle of history dudes hurting each other?
Also, merging this with the General Total War discussion thread. Keep the bitching about CA, bugs and anything vaguely negative to a minimum because this isn't TWC thank christ.
Hi guys,
We've announced a brand new expansion campaign pack for ROME II called Caesar and Gaul. Full details below.
Enjoy!
--
Total War™ ROME II: Caesar in Gaul
Campaign Pack
Description:
Caesar in Gaul is a standalone campaign pack for Total War: ROME II covering Julius Caesar’s war of expansion against the Gaulish tribes. Players can choose from four playable factions in this conflict: the Gallic Arverni, the Germanic Suebi, the Belgic Nervii and Rome, in a campaign inspired by Caesar’s Commentarii de bello Gallico (Commentaries on the Gallic war).
Offering a tighter scope in terms of time and geography than Rome II (58-51BC), the Caesar in Gaul Campaign Map is an expanded, more detailed vision of Gaul and the south coast of Britannia.
Compared with ROME II’s map of Gaul, Caesar in Gaul contains more regions and provinces, more factions (both playable and non-playable), and a series of famous generals and statesmen from history which the player will employ or fight against depending on their chosen faction.
A war of great profit and glory for Caesar, this conflict made him extremely popular with the people of Rome… though less so with the senators, who saw him gathering power to himself in a series of events that ultimately lead to his ascension to Dictator.
Caesar in Gaul differs from the core ROME II experience in a number of important ways:
New Campaign Map:
The Caesar in Gaul campaign map is an enhanced, more detailed representation of Gaul, with players able to expand across 18 provinces dotted with resources, new settlements and new provincial capitals.
Greater focus on characters:
Many factions employ great generals and statesmen from history (for example, Rome fields Gaius Julius Caesar himself, Mark Anthony and others). Each of the four playable factions also has a faction leader who acts as the player’s avatar during the campaign.
24 turns per year:
As Caesar in Gaul deals with a considerably shorter time-span (58-51BC) than the grand sweep of the ROME II campaign, each turn represents two weeks rather than a year. This means seasons make a return. The gameplay effects of these aren’t always predictable however, and may vary from province to province. A late autumn may bring a good harvest for example, but a long, dry summer may damage your food production.
Compact, focussed multiplayer campaign:
For those generals looking for a more rapid MP campaign game, Caesar in Gaul presents a series of interesting options. Due to the geographic scope and the opposing 48 factions, co-op or competitive 2-player campaigns are tighter, more focussed, and less time-consuming than a full Campaign.
New mid-game challenge mechanics:
For those players making it through to the mid-game, there will be new challenges to face as a more suitable replacement for the Civil Wars of ROME II. As a Gallic tribe, you’ll feel the mailed fist of Rome respond with heavy intervention forces, and as Rome, you’ll see the Gallic tribes rebelling and forming alliances against you.
New historical battle:
Caesar in Gaul adds the Battle of Alesia as a playable historical battle. Alesia marked the turning point of Caesar’s Gallic War, and resulted in the capture of Vercingetorix, who was later taken to Rome and executed at Caesar’s Triumph.
Set from Caesar’s perspective, Alesia tasks the player with maintaining the siege of Vercingetorix's Gallic stronghold. The battle begins with the Roman forces deployed within their own investment fortifications outside the hill-fort. The player must guide the Romans as they weather attacks from both a huge relief army and within the fort itself.
New Total War: ROME II full campaign playable factions:
Alongside the factions playable within the new Campaign, Caesar in Gaul also adds three new playable factions to the main game; they are:
• Nervii (barbarian, Belgic)
The most fierce and powerful of the Belgic tribes, the Nervii are a melting pot of Celtic and Germanic heritage. Their unit roster reflects this mix of cultures, opening up the possibility of creating new, unique army compositions.
• Boii (barbarian, Gallic)
One of the largest of the Gallic tribes, the Boii occupied Cisalpine-Gaul, Pannonia, Bohemia and Transalpine Gaul. Their numbers make them a force to be reckoned with but they are somewhat disconnected from other the Gallic tribes geographically and are directly exposed to the ferocious Germanic clans and the Dacians.
• Galatians (barbarian, Anatolia)
The Gauls of the East, the Galatians migrated to Asia Minor following the Celtic invasion of the Balkans. They arrived through Thracia at around 270 BC, led by generals Lotarios & Leonnorios. As Celts deep within Hellenic territory and factions hostile towards them, the Galatians offer interesting and challenging new gameplay.
New units:
Alongside their usual unit rosters, the playable factions of Caesar in Gaul (and playable factions in the main ROME II campaign provided by Caesar in Gaul ownership) also gain the following new units:
Boii (ROME II)
• Sword Followers (sword infantry)
Where a lord commands, the sword is thrust.
• Veteran Spears (spear infantry)
Battle hardens the sinews and the heart, and deafens the ear to the cries of cowards.
Galatians (ROME II)
• Galatian Legionaries (sword infantry)
The Celts have taught the Romans more than they're prepared to admit, but this is a two-way street.
• Galatian Raiders (javelin and sword cavalry)
Broken enemies know it is better to flee than face riders who will not spare their lives.
Gallic tribes (ROME II and Caesar in Gaul)
• Chosen Swordsmen (sword infantry)
These men fight with proven bravery and well-honed skill-at-arms.
• Chosen Spearmen (spear infantry)
Chainmail does not chill a warrior's heart, or still his lust for battle.
• Gallic Hunters (stealth bow infantry)
The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.
Nervii (ROME II and Caesar in Gaul)
• Fierce Swords (sword infantry)
Once he has earned it, a Celt will only be parted from his longsword by death itself.
• Guerilla Swordsmen (stealth sword infantry)
These swordsmen strike wherever and whenever their enemies least expect.
• Mighty Horse (spear cavalry)
A strong mount and a savage swing make these warriors a fearsome prospect.
• Naked Spears (spear infantry)
Who needs clothes when you have more than your share of courage?
• Gallic Hunters (stealth bow infantry)
The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.
Auxiliaries
• Auxiliary Gallic Hunters (stealth bow infantry)
The skills of a hunter should be used in the service of Rome.
• Auxiliary Noble Horse(spear cavalry)
A mounted, armoured fist is always useful in a Roman army.
• Auxiliary Naked Swords (sword infantry)
The savage gods of war should be used to Rome's advantage.
• Auxiliary Short Swords (sword infantry)
Bravery in battle, rather than skill, sometimes gives worth to a man.
Mercenaries
• Mercenary Gallic Hunters (stealth bow infantry)
The hunting of other men often has the greatest of rewards.
• Mercenary Noble Horse (spear cavalry)
Even a nobleman has his price, and will fight for gold.
• Mercenary Naked Swords (sword infantry)
The gods of war will bless mercenaries as long as they fight bravely.
• Mercenary Short Swords (sword infantry)
It is often enough to sell bravery and a taste for glory.
[COLOR="#cc99ff"]Edited to add: Total War: Rome 2: Caesar in Gaul is out December 12th 2013 for $14.99/£9.99/€14.99.[/color]
How do you troll a person who likes the series and knows the fact the AI development is not easy and doesn't care because they like to see the spectacle of history dudes hurting each other?I'm on TWC every day and dear lord I wish some of the posters would just get banned. Like Christ, how can you continuously insult those that enjoy Rome II and not get banned?
Also, merging this with the General Total War discussion thread. Keep the bitching about CA, bugs and anything vaguely negative to a minimum because this isn't TWC thank christ.
Some of those people are the most bitter people in video games outside popular MMO games. At this rate, they could have used all their current energy to learn to code and try and design AI and entire games themselves.It's not just people that have problems with the AI. There is a poster at current trying to use Hitler and Fascism as a metaphor for people who like Rome II and support it. Like WTF.
Total War AI has always been dodgy, and once you master the mechanics even on the hardest difficulty you'll easily slip by. Most people play it for the experience not the challenge really if you ask me.
P.S; any1 wants Age of Empires II, i can get sum
I'm waiting on a reply back on how to merge threads.
There actually is. Check out "European Wars 2" for ETW. It has progressions for units from 1700-1800.
guize it just flesh woundCivil war mod? :DSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F723122970082279652%2FD74CAE4B1AE0F0C5728EE5302C94516D9793C1DC%2F&hash=3bbce279ecb13472012bc10ce8fbc4e9ef943219)[close]
Wars of the Tetrarchy :Dguize it just flesh woundCivil war mod? :DSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F723122970082279652%2FD74CAE4B1AE0F0C5728EE5302C94516D9793C1DC%2F&hash=3bbce279ecb13472012bc10ce8fbc4e9ef943219)[close]
I just uploaded a video from Napoleon Total War, just a small battle between me and some Austrians. Please like and subscribe if you like it :D
[youtube]http://www.youtube.com/watch?v=PXJt6Gwh7oA[/youtube]
It wasn't even really an advertisement, it's a video of one of my total war battles. It in no way deserved the rude response he gave.
Lol mad over what? Also, if you're attempting to troll, it's a really bad attempt.It wasn't even really an advertisement, it's a video of one of my total war battles. It in no way deserved the rude response he gave.
You seem to be getting mad, ar u okay?
Lol mad over what? Also, if you're attempting to troll, it's a really bad attempt.
I dunno bro but "No" doesn't sound very rude to me.
Anybody play Europa Barbarorum for RTW? I'm personally playing it on Alexander.
He's just bored and messing around. You're giving him satisfaction by humoring him - I'd just ignore it.
I dunno bro but "No" doesn't sound very rude to me.
Anybody play Europa Barbarorum for RTW? I'm personally playing it on Alexander.
I loved Europa Barbarorum when I played Rome. <3 How's it in the Alexander expansion? Never played the Alexander expansion with the mod. :pHe's just bored and messing around. You're giving him satisfaction by humoring him - I'd just ignore it.
Pretty much, and I can tell he's upset, if he wasn't he wouldn't respond or actually just PM me asking for my thoughts, as he thinks I'd actually post my opinions about his video on this thread. ::)
It's alright with the mod, a bit unstable at times but the AI improvements are worth it sometimes.
Does it improve much on anything?
Gave my opinion in the other thread. Why did it need to be closed? Does it really harm the forum to have threads for the different games? It's just gonna be annoying as fuck to have discussions about several games overlapping in this single thread... Or just some admin-muscleflexing?
You can speculate on how they will turn Total War into a MOBA. Also, you need to unlock the Arena thread. Arena is a MOBA, this thread features purely released RTS/TBS games, and this thread states Shogun to Rome 2, Arena comes after Rome 2, so yeah, unlock thread so more organized discussion can continue.Gave my opinion in the other thread. Why did it need to be closed? Does it really harm the forum to have threads for the different games? It's just gonna be annoying as fuck to have discussions about several games overlapping in this single thread... Or just some admin-muscleflexing?
It makes the forums a lot more cluttered having a thread for every single individual game, plus what can you discuss about a game that barely has any information out about it? as far as I know we don't even have screenshots or much information about it.
Is Rome 2 any better yet? I left it since a couple of days after realize because of the crappy AI what's the fun in winning a battle if it's not even close to a challenge?
Victoria: Total War
Set from 1820 (end of the Napoleonic period, formative period of the industrial revolution) to 1914 (end of the Victorian / New Imperialism period), Victoria: Total War would be a game of MASSIVE scope, building on the under-used potential of Empire's world map concept. Technologically, Victoria would encompass either three or four major developments in small arms (smoothbore musket > muzzle-loaded rifle > breech-loaded rifle > lever / bolt-action rifle), which could be represented either through 'generic' early musket units being replaced by more 'national' late units, or through army-wide improvement of firearms upon researching superior small arms techs.
In the late game, Victoria would also depict the transition from battlefield artillery to seperate artillery detachments, several miles from the actual fighting. This could be represented by seperate 'artillery armies' on the campaign map, providing fire support in the same manner as naval fire support in Fall of the Samurai.
In naval warfare, Victoria would depict the transition from a wooden fleet propelled purely by sail-power, to the hybrid sail / steam ships and pure steam ironclads of the American Civil War period. This would then progress into early iron fleets, culminating in the 'dreadnought' class and the naval arms race of the pre-WWI period.
The campaign map would feature the entire of Europe, North America, the Middle East and India, and coastal areas (think Guyana in Empire) of South America, Africa, Australia, China, Indochina and Indonesia.
Factions would be technologically divided between Industrial (Britain, France, Prussia, Russia, USA, etc.), Non-Industrial (all native and primitive nations and tribes - African / Indian states, etc.) Semi-Industrial (Japan, Mexico, Greece, Brazil, Argentina, etc.)
Industrial nations; as the primary playable group - would begin with European technology and quickly progress technologically. They would define the advances of the age, in both armaments, social policy and tactics.
Semi-Industrial nations; secondary playable group - nations which begin the period either technologically European but hampered by lack of industry (South American nations), or who transition into European technology during this period (Japan). These nations should provide a greater challenge as playable nations than the primary group, but will be able to achieve the same technology as the Industrial nations by the late campaign.
Non-Industrial nations; semi-playable / non-playable group - begin the game with sub-Napoleonic technology, some even using bows and spears. These nations are essentially destined to be conquered by the major powers, and should have a very limited scope for development, or a long and challenging tech tree (for players who want a challenge).
Okay, I'm tired of writing and I want you to take this idea and run with it. Think about what COULD be; detachable bayonets, firing while moving, the transition from linear to skirmish warfare. Think about the wars that took place in this period; Spanish-American independence wars, Greek independence war, the late Indian colonial wars and rebellions, Russo-Persian and Russo-Turkish wars, the French conquest of Algeria, the Carlist wars, to name merely the earliest! The Sepoy Rebellion! The Crimean War! The American Civil War! The Franco-Prussian war and the formation of the German Empire! The Boer War, and the transition to skirmish warfare!
Think of the military units that Victoria would contain - the French Foreign Legion, the Gurkha regiments, the Bersaglieri & Alpini, US Marines, Scottish Highland regiments, Royal Canadians, Sepoy regiments, Askari, area-of-recruitment colonial armies! Oh God, there's just too many to list!
Yeah, it's been "in the works" for over five years now and has show very little signs of development.
We have the same problem with Rome II, now. It needed six months, at most, to allow it to be finished.
I imagine some kinda alternate universe where the combat of Total war and the diplomatic stuff from Paradox would merge.My mouth is watering.
It'll be Vicky 2 all over again e_e
This or Ancient China, either would be cool.
Well, this would cover the boxer rebellion if you like chinese people.This or Ancient China, either would be cool.
China is where I hope they go next.
Well Japan was good but China's history is long and interesting and offers several different periods to play. I just think it would be interesting to play as one of the 3 kingdoms and slowly take all of China or a Chinese emperor and defend against the Mongols and Barbarians to the North. Possibly (unrealistic) but if I could, I'd invaded Japan. :PI understand you but it wouldn't offer the same diversity in gameplay, units, tech etc as TW: Victoria would. Victoria would cover all of the western powers as well as the colonial tribes and such.
I rather see Medieval Total War III... :'(No Goki, you can't have.
http://www.twcenter.net/forums/forumdisplay.php?1670-Victoria-Total-War-XIX-Century-ModProgress seems very slow though :(
I'm looking forward to see something about this era. Will be fun.
The development is difficult, you know, it's not just a changing of units colors - it's about rebuilding whole ETW.http://www.twcenter.net/forums/forumdisplay.php?1670-Victoria-Total-War-XIX-Century-ModProgress seems very slow though :(
I'm looking forward to see something about this era. Will be fun.
I understand that. Still it's been going on for a while.The development is difficult, you know, it's not just a changing of units colors - it's about rebuilding whole ETW.http://www.twcenter.net/forums/forumdisplay.php?1670-Victoria-Total-War-XIX-Century-ModProgress seems very slow though :(
I'm looking forward to see something about this era. Will be fun.
I rather see Medieval Total War III... :'(I'm with you on this one. :/
If they're going to do this, I don't think they'll be covering the whole world. But maybe like E:TW. The theatres I mean like Europe, America, Africa and maybe instead of India maybe China (+japan)?I rather see Medieval Total War III... :'(I'm with you on this one. :/
I would prefer a Renaissance era setting ,1500-1700 ish.Have you ever played Victoria II? It would be like that but with the combat of TW. I'm pretty sure TW: Medieval covers the Renaissance anyways and who wouldn't like conquering uncivilized people? But it's not just about that. It's about forming new nations, investing in new, revolutionary tech and building up for a central European conflict.
Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
When I play a game i like a challenge and conquering Africa doesn't really seem like one.The Renaissance would satisfy as many people and it wouldn't offer the same fresh and diverse gameplay as a Victoria game would. Thank of all the wars there were compared to just the Thirty Years War (although it would be awesome to play as Gustav II Adolf).
Medieval doesn't cover the Renaissance.
It was an interesting mix between muskets (or arquebuse whatever) and pikes. I'd love to play a Total war game focused on 1500-1700 with the Reformation and the discovery of the new world, the ability to colonise and make a random America such as in EUIV.yes! this.
Did you play Rome II? Because I did and it was a pain with the pike spam.It was an interesting mix between muskets (or arquebuse whatever) and pikes. I'd love to play a Total war game focused on 1500-1700 with the Reformation and the discovery of the new world, the ability to colonise and make a random America such as in EUIV.yes! this.
And for pikemen i'm not tired of them. I haven't even properly played with them.
gahh, release the bloody announcement for Medieval III, we all know its coming :DThat would be fucking amazing. Let's hope they make it more modfriendly. I want the next Third Age mod so badly :o
I'd hope that they add North Africa into this Victoria: TW, and I'd just play as my homeland. Maybe take Algeria and Tunisia like I do in ETW. I'd then proceed to re-reconquest Spain, FOR THE MOORS!
I would prefer a Renaissance era setting ,1500-1700 ish.This.
Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
Sound pretty nice to me.I would prefer a Renaissance era setting ,1500-1700 ish.This.
Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
Fuck it, why not just make TW that spands the entiry timeframe of EuIV-Vicky2? ::)Sound pretty nice to me.I would prefer a Renaissance era setting ,1500-1700 ish.This.
Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
Sound pretty nice to me.I would prefer a Renaissance era setting ,1500-1700 ish.This.
Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.
That would be really enjoying tho. You are making it look like killing tribes would be the only thing to the game. This could be the biggest TW game to date.Where is the challenge ín making one huge line and shooting Zulu's? It would be just a camp-to-win game like that shogun 2 dlc. With OP artillery smashing any army that isn't developed enough to counter it.SpoilerSound pretty nice to me.I would prefer a Renaissance era setting ,1500-1700 ish.This.
Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.[close]
I could see this as a DLC of some other theme, like they did with Shogun 2. I doubt they will make something like this a stand-alone-game.
Where is the challenge ín making one huge line and shooting Zulu's? It would be just a camp-to-win game like that shogun 2 dlc. With OP artillery smashing any army that isn't developed enough to counter it.SpoilerSound pretty nice to me.I would prefer a Renaissance era setting ,1500-1700 ish.This.
Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.[close]
I could see this as a DLC of some other theme, like they did with Shogun 2. I doubt they will make something like this a stand-alone-game.
Thats because the poll is on a forum that is all about guns etc (napoleonic warfare, regiments etc). Try this on a forum like Taleworlds and you´ll get an entirely other result I could bet.That would be really enjoying tho. You are making it look like killing tribes would be the only thing to the game. This could be the biggest TW game to date.Where is the challenge ín making one huge line and shooting Zulu's? It would be just a camp-to-win game like that shogun 2 dlc. With OP artillery smashing any army that isn't developed enough to counter it.SpoilerSound pretty nice to me.I would prefer a Renaissance era setting ,1500-1700 ish.This.
Much more complex and interesting time setting. To be honest, playing in the mid-late 1800's sounds boring as hell. All you would do would be conquer uncivilised people who can't protect themselves.[close]
I could see this as a DLC of some other theme, like they did with Shogun 2. I doubt they will make something like this a stand-alone-game.
The poll clearly states that a Victoria game would be popular.
... I'm talking about playing SP battles where you can just camp every battle out and win....You could do that in any TW game depending on the difficulty.
Can't wait for broken graphics!Then why post here? Imo the melee games just end up in big moshpits in the center of the map and that isn't very fun. Anyways, Nationalism is always more interesting than Feudalism.
Medieval III is what I wish for next, I am tired of staring at lines fire at each other. (No, I don't want an explanation as to how that would be interesting.)
Can't wait for broken graphics!Then why post here?
Medieval III is what I wish for next, I am tired of staring at lines fire at each other. (No, I don't want an explanation as to how that would be interesting.)
If you want to stop someone from camping, just use arty or units with longer range.Wouldn't that just make you the camper?
So uh, unless there is going to be a team volunteering to take on such a project as a mod I'm thinking of merging this thread with the general TW discussion one in a days time.Is there a TW board now?
I've been playing Medieval 2 with Stainless Steel mod. Forgot how nice the combat can feel in some of the older titles :D
I've been playing Medieval 2 with Stainless Steel mod. Forgot how nice the combat can feel in some of the older titles :D
Yus. Great mod. For some reason it's been giving me a lot of issues though. Makes me sad :'(
Does anyone have the Empire: Total War multiplayer campaign? I could use someone to play it with. ;)*raises his hand*
I've been playing Medieval 2 with Stainless Steel mod. Forgot how nice the combat can feel in some of the older titles :D
Yus. Great mod. For some reason it's been giving me a lot of issues though. Makes me sad :'(
I loved it, sadly, something happened and it somehow wouldn't work anymore. Was doing unexpectedly good as Vikings too :(
Yeah we've noticed :pAt least I'm not alone.
I just don't like the games set before Empire. I just have something for the victorian era.
I prefer gunpowder era games over melee but a Victorian game is my wet dream.I just don't like the games set before Empire. I just have something for the victorian era.
But the only game set in the Victorian era is FOTS. Do you mean the gunpowder/musket era?
Booo, can't see...SpoilerI thought I'd put this here. I found it hilarious.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fforums.totalwar.com%2Fattachment.php%3Fattachmentid%3D18304%26amp%3Bd%3D1390212747&hash=b79d501ac09d985426654920abda0a6b08e7e755)[close]
well, it may be that but from what i can see, sean edited your post there pet... he probably removed it :P
My code wasn't "mixed," you silly goose. It was a simple picture with the [img] bb code, that's all.
Sean, the roman era is NOT the medieval era. I have no idea where you got that from. The roman era is more ancient times, roman era itself was the time that Rome reigned over most of Europe and some of the Middle East. Medieval era depends on what you call "medieval" for sown it's when the Romans left Brittania in 410 A.D. And the start of the European Dark Ages which lasted until the Norman invasion in 1066 after Harald had himself crowned king. For me, however, the medieval era started after the Norman invasion and after the Dark Ages and went up until the invention of gunpowder in around 1500. In between that, you have what's called the high medieval age, the low medieval age and the late medieval age and a few more of which I cannot remember. Significant events and inventions in history is what made these changes from one to the other.
I hope it's a bit clearer now on what the medieval age is.
Rest assured, I know my Marius and my Augustus ;).are you sure? Aren't you talking about William the conquerer and Ivan the terrible?
Rest assured, I know my Marius and my Augustus ;).are you sure? Aren't you talking about William the conquerer and Ivan the terrible?
Rest assured, I know my Marius and my Augustus ;).are you sure? Aren't you talking about William the conquerer and Ivan the terrible?
I think you're thinking of Vlad the Impaler
Sure it isn't Hungarian?
Anyone know hot to edit the musket accuracy in Napoleon: Total War?? I got this mod called "NTW3" and it would be nice to higher the accuracy of the units.
Yeah, it there anyway to just copy+paste the old vanilla files back?
I believe Hinkel uses an ENB.What's an ENB and who's dick do I have to suck to get one?
Looking for a good reason to reinstall/give ETW a differenty sort of play through? Check out the trailer for this really awesome looking 17th Century Era Mod for it. (http://youtu.be/B9Az5UoGRLM)'
Looking for a good reason to reinstall/give ETW a differenty sort of play through? Check out the trailer for this really awesome looking 17th Century Era Mod for it. (http://youtu.be/B9Az5UoGRLM)
Crashed during the preview. GG ;D
Not sure if Furrnox is talking about the .. NTW mod, eitherway if not. Whats going on with that? I enjoyed the custom battles much more then the onces on ETW.
BTW: I am not working on this!!
QuoteBTW: I am not working on this!!
Why you lie?! :(
Wait are you making a civil war mod?
For Rome II, do you think it would be at all possible to make a Spartacus War mod? Maybe make a slave faction with one territory in the south and a heroic general unit. Maybe like the Third Age Fellowship campaign or something like that.
kisses
OhFor Rome II, do you think it would be at all possible to make a Spartacus War mod? Maybe make a slave faction with one territory in the south and a heroic general unit. Maybe like the Third Age Fellowship campaign or something like that.
kisses
You should check the forums more often ;)
http://forums.totalwar.com/showthread.php/128145-Total-War-Rome-II-Spartacus-Rises-Mod-overhaul-Official-Thread.
But you cant make any mod like the Fellowship campaign. Scripting is nearly unpossible!!
thats what she said
REKT
thats what she said
REKT
i got so rekted that my anus is like 5 inches wide
Medieval 3 pls with grahpics from Rome total war
Total war ganes really lack AA, everything looks blurred and jagged.No, that's just people putting bad settings. I disable depth of field and force 32x AA in my Nvidia console.
Question about the new ship models, do they use the same old damage/destruction animations?
Or do they just blow up and quickly sink?
Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F885253821994917777%2FEEF40A6DF524CDB254A2EC1F2FBBF88A4B1F120C%2F&hash=39a8a5a08cf67b9dea017e196127e456b3fc6f2e)[close]
Question about the new ship models, do they use the same old damage/destruction animations?
Or do they just blow up and quickly sink?
They use the same shogun 2 damage system. The ships are based on S2 ships, just extended. But the visible damage is the same :)
Attila the Hun/Barbarian Invasion II, or Genghis Khan/Asia would be my two guesses too.
Medieval III is still the dream.
Highlights of Attila's feature list—in addition to the inevitable and unstoppable sweep of the Huns—include a returning family tree system, disease management, improved sieges and battle-phase barricades. It's a big ol' list of new stuff, sat on top of an engine only marginally improved from Rome 2.
So is this all but in name.Yeah it better not be a full price title or I will rip their skulls of.
Just semantics
Doubt it'll be fullSo is this all but in name.Yeah it better not be a full price title or I will rip their skulls of.
Just semantics
So is this all but in name.Yeah it better not be a full price title or I will rip their skulls of.
Just semantics
You can always buccaneer it.So is this all but in name.Yeah it better not be a full price title or I will rip their skulls of.
Just semantics
I think it's rather Sega that is forcing CA to do this.Should've learned their lesson with Rome 2 :'(
CA should get their asses on the next Medieval! That's what I believe most people would wantI for one want something new and unexpected.
I think it's rather Sega that is forcing CA to do this.Should've learned their lesson with Rome 2 :'(
CA should get their asses on the next Medieval! That's what I believe most people would wantWe can only hope. :(
I will. xD I still have hopes.I think it's rather Sega that is forcing CA to do this.Should've learned their lesson with Rome 2 :'(
Sega is a company, they're out to make profit. They realy don't care what we think of them or their games just as long as the cash keeps flowing in. And Total War still sells like a good-looking hooker in Amsterdam.
And let's be honest, even after Rome 2 we are all still gonna buy Atilla.
I think it's rather Sega that is forcing CA to do this.Should've learned their lesson with Rome 2 :'(
Sega is a company, they're out to make profit. They realy don't care what we think of them or their games just as long as the cash keeps flowing in. And Total War still sells like a good-looking hooker in Amsterdam.
And let's be honest, even after Rome 2 we are all still gonna buy Atilla.
http://store.steampowered.com/app/325610/pre-order to unlock fire and horses on day one
But you don't get it
They added fire...that spreads
That alone warrants a $45 price tag
With payment you get alpha access (by that we mean final version) and a Attila shaped dildo to fuck yourself withBut you don't get it
They added fire...that spreads
That alone warrants a $45 price tag
Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
With payment you get alpha access (by that we mean final version) and a Attila shaped dildo to fuck yourself withBut you don't get it
They added fire...that spreads
That alone warrants a $45 price tag
Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
I want in on that dildo. How big is it? Life size?With payment you get alpha access (by that we mean final version) and a Attila shaped dildo to fuck yourself withBut you don't get it
They added fire...that spreads
That alone warrants a $45 price tag
Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
As big as the sword of MarsI want in on that dildo. How big is it? Life size?With payment you get alpha access (by that we mean final version) and a Attila shaped dildo to fuck yourself withBut you don't get it
They added fire...that spreads
That alone warrants a $45 price tag
Extra Physix Futurcraft 1000 Module Enabler Mechanism SuperSight FireSpreader 2.1111 was used to simulate these effects. Need $2,000 per person to pay for development expenses pls.
https://m.youtube.com/watch?v=2jkH5ogxFFU&feature=youtu.belooks cool especially if its F2P
https://m.youtube.com/watch?v=2jkH5ogxFFU&feature=youtu.be
Soon after the latest updates, I got back into Rome 2 and began a new campaign as Massaila. I'm currently expanding into Iberia and keeping an eye on the Romans to the east.
Alongside with Attila, there is a new campaign DLC pack set during the peloponnesian war. The DLC pack appears to actually have some new content that could be quite enjoyable. I might pick up the campaign pack, but I'm not sure about getting Attila.
https://www.youtube.com/watch?v=URYYJfW0sPISaw this. Seems really awesome especially that decimation feature
I'm for damn sure first gonna wait and see how it is. Before pre-ordering it and getting fucked over by CA or whoever is developing it.
No. Warhammer Fantasy helps Total War. Rome 2 ruined the series.This. And choosing Warhammer makes perfectly sense. I mean the regimental bases in the tabletop game already look like TW formations.
No. Warhammer Fantasy helps Total War. Rome 2 ruined the series.
Lets just hope that it isnt rushed as rome 2Or the DLC for it: Attila.
Hinkel.
Tell me everything.
m8
Is Attila worth Buying? Everyone in my steam is saying it is but I'm not quite sure.I'm really enjoying it and it's not broken on release which is a plus
Is Attila worth Buying? Everyone in my steam is saying it is but I'm not quite sure.I'm really enjoying it and it's not broken on release which is a plus
What an age we live in where most games are broken and buggy on release and we are actually surprised when we find one that isn't.Society, amiright?
Empire 2. Massive, spanning from like 1700-1871 and with how much better their getting at map making...oh boy. Orgasm.
I want to establish our own cities, like in Civ 5 or EU4. oooohhhEmpire 2. Massive, spanning from like 1700-1871 and with how much better their getting at map making...oh boy. Orgasm.
Much agreed. I want colonies, god damn it.
Preferably not, I don't like seeing London being somewhere located in Greece.I mean as in you have your starter cities, like in normal Total War, but you can create more cities and name them etc. but for cities in starting country you have to have economic growth etc.
You can do that in the earlier total war games. I never played Rome 1, but in medieval 2 you can have your commanders built forts that can be upgraded into full settlements.yes, but that is... not the same
I received Attila the other day, Played it once couldnt get through the first few battles because of bugs and lags then never played again :PYeah, that was my experience with Rome 2.
"Napoleon : Total War" Is the best imo.
Stainless Steel is the best mod for any total war game. Prove me wrong.ur wrong
Darthmod Empire anyone?
Darthmod Empire anyone?
Darthmod Empire anyone?
Darthmod Empire anyone?
ACW mod for Empire.. way bigger... ;D ;D
I'm looking forward to it, the last two "historical" games have sucked dick, they have just not been the Total War the majority of fans liked/loved. Maybe a new concept will allow them to get back on track.(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg-comment-lol.9cache.com%2Fmedia%2Fb9791c66141685431348978236_700wa_0.gif&hash=0a55b9f2a180dc09a50fc09dbd3bd0d3aa7a420a)
Warhammer is being made parallel to a historical game
From an interview with a CA director, who said those exact wordsWarhammer is being made parallel to a historical game
Where do you got that from?
No he said that historical games were important to Total War and that Warhammer is being made by a different branch of CA, not the guys who do historical stuff
Give us Empire II and we'll see a crapton of great mods.
Why not just stick to your own thread, hinkel? You advertise your stuff everywhere - kind of annoying.
Promoting your own mods everywhere you go =/= discussing total war. Do as you wish, though.
Just gib Medieval III Total War and make it moddable so we can see:I was hoping for Victorian Total War. :(
Medieval III Total War --- Westeros Total War
Medieval III Total War --- Third Age Total War
Medieval III Total War --- The Elder Scrolls Total War
And happy days
Promoting your own mods everywhere you go =/= discussing total war. Do as you wish, though.
Because my mods are godlike and a must have for every total war gamer. Without our work, the online civil war community would be nothing.. 8)
Just gib Medieval III Total War and make it moddable so we can see:I was hoping for Victorian Total War. :(
Medieval III Total War --- Westeros Total War
Medieval III Total War --- Third Age Total War
Medieval III Total War --- The Elder Scrolls Total War
And happy days
If anything that's reassuring. When they first announced their plans for Warhammer I thought they wouldn't be putting out another historical game for a long time. Also, I think I heard somewhere that they're planning on making at least three Warhammer games (?).Yes
Why didn´t they just make Medieval III with a Warhammer DLC...But what if they then ruined another great TW title, like they did with Rome.
Not that I would buy it, but then atleast they´d be releasing a proper DLC
Why didn´t they just make Medieval III with a Warhammer DLC...But what if they then ruined another great TW title, like they did with Rome.
Not that I would buy it, but then atleast they´d be releasing a proper DLC
This is just the reason I think they should make new games now, not sequels to the older ones. So stop getting hopes up of those who loved the originals. Until they're back on track.Why didn´t they just make Medieval III with a Warhammer DLC...But what if they then ruined another great TW title, like they did with Rome.
Not that I would buy it, but then atleast they´d be releasing a proper DLC
Difficult one, because in that case they should never release a game again.
Yes, but we can only judge them being back on track by them releasing a proper total war game, so if they're ever going to make a good Total War game again, it might aswell be something that we like so Medieval III (Because we like medieval age) or Empire II, or Victoria as mentioned before. Atleast then we won't have to wait even longer, especially when you're concidering that if these games get mods that it could take longer than a year for those mods to be developped (So nearly two years of waiting for a new Third age for example)I guess, though at least this will allow them to test it without upsetting hardcore fans too much.
Haven't they said that they won't be making any 'III' games? No Rome, no Shogun, no Medieval.No Shogun 3? :'( :'( :'( :'( :'( :'(
Try to find a source for that maybe. Hope it's not true.
No he said that historical games were important to Total War and that Warhammer is being made by a different branch of CA, not the guys who do historical stuffNot interely right.
Just give me an Empire II without the savegame crashing when I'm halfway into conquering the world.
Haven't they said that they won't be making any 'III' games? No Rome, no Shogun, no Medieval.I think you are talking about Valve.
https://www.youtube.com/watch?v=yVgIWhf8-SAThis game has peaked my interest and inspired me to actually learn about the Warhammer universe and get excited
Im so hyped for the Warhammer game !30th July
Anyone know when new info is coming out ?
Hah, this is going to suck. Total War has started rolling downhill and can't stop just like that. I was hyped for Rome 2 and it sucked. Prepare, the DLCs are coming!Rome 2 and Atilla were both failures in my eyes, but Warhammer has a completely new team and a very different setting, it could be the start of them getting back on the right track.
I see that unit as something I'll use once then just go back to the usual Infantry/Cavalry. These "special" units are just for marketing purposes.Since there are Ogers and such you will need these Units
We were told we would need "fear"units to cause elephants to panic in Rome II, even though most just used pikes/bows to kill them. Same thing with Ogres I'm guessing, spam bows.I see that unit as something I'll use once then just go back to the usual Infantry/Cavalry. These "special" units are just for marketing purposes.Since there are Ogers and such you will need these Units
I came
I came
It's pre-alpha footage. ^^I came
Meh 2 unpolished 4 me.
It's pre-alpha footage. ^^I came
Meh 2 unpolished 4 me.
I think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.
It looks fuckin great, even in alpha and i think that's a good sign
I would kill to have these "off" animations in Rome 2I think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.
It looks fuckin great, even in alpha and i think that's a good sign
Not really the animations are a bit off and the impact of cav charges are shiet even though he said "we are working on it" doesn't change the fact that it looked like shiet.
I do like the theme, the monsters & the map they showed off though.
https://www.youtube.com/watch?v=ZKPw86ivR7A
I think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.I hope they don't release this in alpha, though.
It looks fuckin great, even in alpha and i think that's a good sign
I obviously hope that too but my point is that if this is just the alpha, it's a good signI think the difference here is that when we saw the Battle of Carthage walk through for Rome, people justified its unpolished nature simply with "it's alpha it gets better" but frankly what we saw in this gameplay is 10x than anything we saw from ore-released Rome 2.I hope they don't release this in alpha, though.
It looks fuckin great, even in alpha and i think that's a good sign
I think this is cool and all but as someone who likes historical conflicts I find Warhammer to just not be very appealing. Empire II/Medieval III is sort of what I would want.I thought the same but then I educated myself on Warhammer lore
but if a good third age mod comes out I may buy warhammer.
The newer total war games aren't as mod-friendly as the previous ones. I don't think warhammer will be different.
For those who haven't seen yet, they are making a new Lord of the rings mod for Attila, by the same people who did third age. Looks pretty damn good so far, and they might even be able to change the map to middle earth. Something to keep an eye on for sure.Links pls
You know what I fucking want? HOI IV. :'(+1111
I assume it's not worth getting Attila even for just 13 euros?I liked Attila and the Last Roman/Charlemange DLCs were good
I just bought all the total war games. Someone want to teach me how to play?
The New mods for Attila that hasn't be released yet look so awesome.I have seen these before and they look sweet. Do you know when they will be released? I will probably play the LoTR mod 24/7 for like a month ::)
Anyone waiting for these?Lotrhttps://www.youtube.com/watch?v=ysCuUno8Ah4[close]Medievalhttps://www.youtube.com/watch?v=RK4YvjARqiw[close]
Peace of shit.
Lol why did he get banned?
I thought Attila was quite good, although there are still some of those issues from Rome II. The family tree system, as I already said, is one of the best they have ever done and the ability to wipe a city off the map is pretty satisfying. The only problem is is that my poor old machine can barely manage to run it.i too think attila is one of the better total war titles out there. there are a few changes i would like made. GC recruitment more like AoC so you can face and field better armies without needing a lot of provinces. Confederations like in Rome 2 for at least AoC. and global resources like in Rome 2.(I actually made a mod for attila that does this. it was made for me and some friends but others can use it. it is on the steam workshop) there is a lot of mod potential out there for attila. and while i am not interested in some of those overhaul mods, some of them seem pretty solid. i can see someone making a Rome 2 mod for it for those who like that time period.
I think I will wait with Warhammer until I have a clearer idea, not to mention my poor old machine struggles to run Atilla. Warhammer may make it commit Hara Kiri. I pre-ordered Rome II on disk and was a little underwhelmed although I was fortunate in that I never had as many problems running it as others did, although my game got stuck in the post for a month so it had probably been patched a bit by the time I got it.
Anyone interested in a small multiplayer 1v1 tournament?For which one?
So I'm about to start a new Grand Campaign with France (Darthmod enabled). I never really understood the campaign of the Total War games and mostly just played multiplayer battles aswell as against the AI. What I wanted to ask is, what do you guys do in the campaign? What do you spend your money on the most? I'm having a bit of troubles with the relations of other factions. I also don't really understand how trade works. I only know that you can make trade agreements with other factions and move your ship to an anchor point on the map where it gets it resources (from other countries not shown on the map I assume?).I just kill people
Any tips are welcome.
So I'm about to start a new Grand Campaign with France (Darthmod enabled). I never really understood the campaign of the Total War games and mostly just played multiplayer battles aswell as against the AI. What I wanted to ask is, what do you guys do in the campaign? What do you spend your money on the most? I'm having a bit of troubles with the relations of other factions. I also don't really understand how trade works. I only know that you can make trade agreements with other factions and move your ship to an anchor point on the map where it gets it resources (from other countries not shown on the map I assume?).
Any tips are welcome.
So I'm about to start a new Grand Campaign with France (Darthmod enabled). I never really understood the campaign of the Total War games and mostly just played multiplayer battles aswell as against the AI. What I wanted to ask is, what do you guys do in the campaign? What do you spend your money on the most? I'm having a bit of troubles with the relations of other factions. I also don't really understand how trade works. I only know that you can make trade agreements with other factions and move your ship to an anchor point on the map where it gets it resources (from other countries not shown on the map I assume?).I'm assuming this is Empire. If it's Empire, immediately create/strengthen relations with various powers, most notably Spain. Once this is done, I try and get an army onto British shores ASAP to take the British Isles. From there it's up to you but if you can create a grand fleet to take trade nodes and ward off pirates/ferry armies to and from the New World, you're good.
Any tips are welcome.
Thanks Garrel and William. I actually meant Napoleon Total War yes but this also made it a bit easier for my Empire playthroughs. :)
Also are Technologies really worth it? And what if you don't reach the main objective within the time span? Will you still be able to play or is it just game over?
In NTW there is a shorter time span but it doesn't go as fastI've never noticed that, seemed the same to me.
This actually helps, thanks.
Also, Napoleonic Total War 3 the mod created by The Lordz has now Campaign. The 7.1 version. I just stumbled upon it yesterday night when I was watching YouTube videos. Is it any good?
I used to play that mod a shit ton. But back then there wasn't any campaign.
Have you tried verifying the game cache? The game file should always have Napoleon.exe in it.
I'm pretty sure you can get it to the original state by deleting all game files, deleting "preferences.script" and then veryfing the game cache. Basically something like reinstalling. But it worked for me numerous timesHave you tried verifying the game cache? The game file should always have Napoleon.exe in it.
Irrelevant with NTW. Most peoples' games crash afterwards anyway. I have 1000 hours in this baby, and the amount of people who haven't been able to "fix" it back to its original state without constant crashes is zero, atleast from what I've experienced. As to why, I honestly don't know.
I played a little bit of NTW earlier and it seems to be running really smooth. I do hope I don't encounter a constant crash when playing in the future. :-\Are you using a mod? Vanilla NTW has a much lesser chance of crashing (unless you have bad graphics card or cpu) compared to mods.
Three Kingdoms was garbage. It only sold that well because of the setting imo, mechanics wise it was terrible.Yeah, I didn't enjoy it for a single bit. One of the dumbest purchases of my life.
Give me a historical title and il be happyJust play DEI
Give me a historical title and il be happyJust play DEI
Give me a historical title and il be happyLet us hope. :-[
Give me a historical title and il be happyLet us hope. :-[
Shogun 2 is still my favourite but I lived on Avatar Conquest but that shits dead as hell now which is a real shame as its the only TW game that has it.Yeah that mode was awesome. :D