Flying Squirrel Entertainment

FSE Administration => General Archive => Global Forum Administration => Community Representative Board => Topic started by: Siwi on July 20, 2016, 03:52:38 am

Title: Community Rep Thread (July-August) Update
Post by: Siwi on July 20, 2016, 03:52:38 am
Hey guys,

Just a quick update of whats been happening, working on getting a system setup for active recurring leagues to get their own board.

I posted to get TNWL theirs, but replies were slow and I did not have the power to add it myself, but Mack got it pushed and done, so shout out to Mack

Smaller things are in the works, any ideas, questions or concerns hit me up here or on steam.
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 21, 2016, 11:15:14 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fih0.redbubble.net%2Fimage.171131375.5930%2Fsticker%2C375x360.u5.png&hash=18b7bf67bb1d622744ada396186c4009b9f4416d)
Title: Re: Community Rep Thread (July-August) Update
Post by: MackCW on July 22, 2016, 11:43:19 am
I got to say... the overall lack of input from the community, lack of EU updates (especially from someone who demanded them), has me really wondering if this position even makes sense anymore. It made sense in 2013, maybe even in 2016 when Junedragon and Mekkil got elected to get the ball rolling on some community projects but I'm almost wondering if future positions should even be held again.

Was going to bring this up to you privately, Duuring. However, I wanted to post this pubicly to get some public discussion going first.

 
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 22, 2016, 01:15:44 pm
From my pov, the position serves as a community organizer of sorts, but more importantly a link between the community and the mods.

I'd rather the position stay filled just so there is someone in the community in a unique position to host certain events and such, but also to resolve conflicts in the community.

I don't really see a problem with the position's existence so long as there are people willing to take on the job of being the community rep.

Also might as well keep it going for just abit longer at least til Bannerlord releases and this community migrates elswhere. Even the most optimistic NW players will tell you that once Bannerlords drops, NW will be a dead game.

TL;DR no harm, no foul
Title: Re: Community Rep Thread (July-August) Update
Post by: MackCW on July 22, 2016, 01:34:36 pm
From my pov, the position serves as a community organizer of sorts, but more importantly a link between the community and the mods.

I'd rather the position stay filled just so there is someone in the community in a unique position to host certain events and such, but also to resolve conflicts in the community.

I don't really see a problem with the position's existence so long as there are people willing to take on the job of being the community rep.

Also might as well keep it going for just abit longer at least til Bannerlord releases and this community migrates elswhere. Even the most optimistic NW players will tell you that once Bannerlords drops, NW will be a dead game.

TL;DR no harm, no foul

Good points, this is definitely the pro side of it. But my question is:

Quote
I'd rather the position stay filled just so there is someone in the community in a unique position to host certain events and such, but also to resolve conflicts in the community.

Don't we already kind of do that on our own? I was brought in to resolve a conflict in a ts once, but not because I was a community rep but more because both sides respected me to help them mediate the disagreement.

As for the link between the mods and the community. most of the mods respond to a PM and are quite willing to listen.
Title: Re: Community Rep Thread (July-August) Update
Post by: DarkTemplar on July 22, 2016, 01:45:38 pm

Quote
I'd rather the position stay filled just so there is someone in the community in a unique position to host certain events and such, but also to resolve conflicts in the community.

Don't we already kind of do that on our own? I was brought in to resolve a conflict in a ts once, but not because I was a community rep but more because both sides respected me to help them mediate the disagreement.

As for the link between the mods and the community. most of the mods respond to a PM and are quite willing to listen.

1. As you said, because both sides respected you. As far as I know the Com. Rep. should be also respected by everyone, and if that is not the case, why did we elect him then? :c
2. They are willing to listen because they're good people, but when someone has a problem with another person they should contact firstly the Com Rep

PS: sry for mistakes, my english sucks atm :(
Title: Re: Community Rep Thread (July-August) Update
Post by: Norwegian13 on July 22, 2016, 02:39:17 pm
I got to say... the overall lack of input from the community, lack of EU updates (especially from someone who demanded them), has me really wondering if this position even makes sense anymore. It made sense in 2013, maybe even in 2016 when Junedragon and Mekkil got elected to get the ball rolling on some community projects but I'm almost wondering if future positions should even be held again.

Was going to bring this up to you privately, Duuring. However, I wanted to post this pubicly to get some public discussion going first.

Honestly Mack, as a previous CR I thought you would understand that it's honestly not easy to keep on pushing out new updates, simply because there is not much that I can update the community about.

Yes, I am pushing for some things in the FSE Administration board, but I would rather wait for results before I make an actual update of it. I must say, that I do owe an apology to both Gokiller and Mekkil, because I was in the wrong when I was demanding updates from them all the time. Now that I am in this position, I do understand that it simply is not easy to keep on posting updates.

I am open to ideas from the community, and if they want they can approach me, either through PM on the forums or by contacting me on Steam.



Title: Re: Community Rep Thread (July-August) Update
Post by: MackCW on July 22, 2016, 03:59:38 pm
I got to say... the overall lack of input from the community, lack of EU updates (especially from someone who demanded them), has me really wondering if this position even makes sense anymore. It made sense in 2013, maybe even in 2016 when Junedragon and Mekkil got elected to get the ball rolling on some community projects but I'm almost wondering if future positions should even be held again.

Was going to bring this up to you privately, Duuring. However, I wanted to post this pubicly to get some public discussion going first.

Honestly Mack, as a previous CR I thought you would understand that it's honestly not easy to keep on pushing out new updates, simply because there is not much that I can update the community about.

Yes, I am pushing for some things in the FSE Administration board, but I would rather wait for results before I make an actual update of it. I must say, that I do owe an apology to both Gokiller and Mekkil, because I was in the wrong when I was demanding updates from them all the time. Now that I am in this position, I do understand that it simply is not easy to keep on posting updates.

I am open to ideas from the community, and if they want they can approach me, either through PM on the forums or by contacting me on Steam.

Trust me, I do get it. I was balancing a job, family and a game community that I barely participated in... in fact you can chalk up my NW hours from June-present on less than three fingers. However, when I was elected I knew exactly what I wanted to do... how to help and then asked for opinions at large on multiple issues through my update thread. Asking people to PM just doesn't cut it because you take away the public discourse that can happen in a forum.

This isn't meant as a personal attack at all, but rather someone just saying start the public process of what the CR does. You're almost halfway through your term and haven't even introduced yourself yet to the community at large or created a forum where people can have an open dialog.

And all of this brings me to my major point... as someone who has served in that role, I still feel that the position isn't needed anymore. You even said there is a lack of updates and the primary reason is there isn't that much to do anymore. Everything that would be new or innovative for this game was done a while ago or was tried and failed.

Again this wasn't a personal attack on you Noorwegian (you're a pretty chill guy tbh) but rather a reflection of the usefulness of the CR at this stage of the game.


 
Title: Re: Community Rep Thread (July-August) Update
Post by: styxpls on July 24, 2016, 01:30:59 am
*test*
Title: Re: Community Rep Thread (July-August) Update
Post by: Siwi on July 24, 2016, 06:36:06 am
From my pov, the position serves as a community organizer of sorts, but more importantly a link between the community and the mods.

I'd rather the position stay filled just so there is someone in the community in a unique position to host certain events and such, but also to resolve conflicts in the community.

I don't really see a problem with the position's existence so long as there are people willing to take on the job of being the community rep.

Also might as well keep it going for just abit longer at least til Bannerlord releases and this community migrates elswhere. Even the most optimistic NW players will tell you that once Bannerlords drops, NW will be a dead game.

TL;DR no harm, no foul

I would agree with Apoc, no harm no foul, but Mack has a valid point. There isn't much to do ingame, and the forums can only be polished so much. The role is still good though for a member of the community to have a say in the moderation of the forums. But until BCoF, I don't really see too much revolutionary stuff happening
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 24, 2016, 04:22:01 pm
I do think the developers and Admins have something better to do than answer questions all the time. Now that there are positions such as CR, I'd say that they are the spokespersons of this community.

Just my idea of how a community should look like, though.
Title: Re: Community Rep Thread (July-August) Update
Post by: Earth Bby on July 25, 2016, 02:21:22 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fih0.redbubble.net%2Fimage.171131375.5930%2Fsticker%2C375x360.u5.png&hash=18b7bf67bb1d622744ada396186c4009b9f4416d)
Title: Re: Community Rep Thread (July-August) Update
Post by: Gokiller on July 25, 2016, 03:40:01 am
I agree with Mack on the fact that the position has got to the point of being nearly absolutely useless. The past two terms have already shown that.
Hell, even finding enough decent lads to put themselves forward as candidates for this term was difficult. That just shows the general interest in this, which is little to none.

It could've worked in the past, like a couple of years ago at NW´s peak... Or not, considering the drama-fests that occurred regularly...

But oh well, it´s existence doesn't hurt anyone. (I hope) So we might as well carry along with it for as long it lasts.
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 25, 2016, 11:40:10 am
I agree with Mack on the fact that the position has got to the point of being nearly absolutely useless. The past two terms have already shown that.
Hell, even finding enough decent lads to put themselves forward as candidates for this term was difficult. That just shows the general interest in this, which is little to none.

It could've worked in the past, like a couple of years ago at NW´s peak... Or not, considering the drama-fests that occurred regularly...

But oh well, it´s existence doesn't hurt anyone. (I hope) So we might as well carry along with it for as long it lasts.

Keep them, they are an established position now, which means it can be improved over the terms if deemed nessecary. As soon as BCoF comes out, there will be more than enough drama to deal with.
It is much more costly to set up a brand new one when BCoF comes out, than it is to maintain the current thing we have. Remove this post now, and once the shit hits the fan with BCoF, you'll be struggling to catch up.
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 25, 2016, 01:04:13 pm
Oh geez I didnt realize this thread had actually lit up with constructive discourse.

Well time to respond.
From my pov, the position serves as a community organizer of sorts, but more importantly a link between the community and the mods.

I'd rather the position stay filled just so there is someone in the community in a unique position to host certain events and such, but also to resolve conflicts in the community.

I don't really see a problem with the position's existence so long as there are people willing to take on the job of being the community rep.

Also might as well keep it going for just abit longer at least til Bannerlord releases and this community migrates elswhere. Even the most optimistic NW players will tell you that once Bannerlords drops, NW will be a dead game.

TL;DR no harm, no foul

Good points, this is definitely the pro side of it. But my question is:

Quote
I'd rather the position stay filled just so there is someone in the community in a unique position to host certain events and such, but also to resolve conflicts in the community.

Don't we already kind of do that on our own? I was brought in to resolve a conflict in a ts once, but not because I was a community rep but more because both sides respected me to help them mediate the disagreement.

As for the link between the mods and the community. most of the mods respond to a PM and are quite willing to listen.

I wouldnt say alot of conflict in the community is resolved, it just fades away over time only to be brought back up later.

Just look at last seasons NA NWL. Just, look at it. There was so much drama and longstanding resentment being brought back up that it was probably the most dramatic period in NA NW history, during one of the least populated periods of NA NW. That was only possible due to so many people building and holding grudges over years.

Now there are alot of conflicts that are solved diplomatically by the community, i will admit, but not all of them. Not even close. There is still alot of conflicts that go unsolved, and thats where the CR comes in. It can server as a go-to mediator to help resolve conflict.

The CR also wont prevent the community from continuing to solve conflicts on its own, but it will help seek out and solve additional conflicts.

I think the CR is a positive change for the community, and at the end of the day, its really hurting nothing by existing. No harm no foul.
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 25, 2016, 01:30:59 pm
Let me add, the position is only as dead as the representatives allow it to be.
Title: Re: Community Rep Thread (July-August) Update
Post by: MackCW on July 25, 2016, 02:38:37 pm
Let me add, the position is only as dead as the representatives allow it to be.

Great point, and by Ap0c as well. I'm probably going to re-run again for the position in September to see if there is something... anything I can do.

It seems like quite a few of you want this position to continue and if that is the case, I'm more than willing to concede that this is what the community wants.
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 25, 2016, 04:11:07 pm
I would run for the next term, but:

1. I will start studying in September and will not have time the first 3 months or so (perhaps more)
2. Absolutely nobody would vote for me - I just got here and I have not gone through any trouble to establish a name, except in the political section of this forum. I will support an in my eyes suitable EU candidate.
Title: Re: Community Rep Thread (July-August) Update
Post by: Norwegian13 on July 25, 2016, 09:54:24 pm
To start off, I apologize for not having posted any big updates yet.

Well, we have achieved making a groupfighting sub-board under regiments. All groupfighting threads are being moved there aswell now. Potentially, we might also get a events sub-board for groupfighting events, if we see that there is enough interest. Would you guys think that it is necessary to get a new sub-board for groupfighting events?

We're also currently working on a potential EU 1 Public Linebattle that should hopefully be starting up soon. As always, should there be anything, you can either reach me by sending me a PM on the forums or by contacting me on Steam.
Title: Re: Community Rep Thread (July-August) Update
Post by: DarkTemplar on July 25, 2016, 10:21:53 pm
I, personally, don't think that it is a good idea to move GF tournaments into the sub board because also regiments, or not fixed Gorupfighting Teams, want to particiapate and if you're not active in Gf team you maybe miss a torunament then. Only because you don't look every 2 days or so in this sub-board, that's kinda shit then.
Title: Re: Community Rep Thread (July-August) Update
Post by: Shadow on July 25, 2016, 11:46:07 pm
I, personally, don't think that it is a good idea to move GF tournaments into the sub board because also regiments, or not fixed Gorupfighting Teams, want to particiapate and if you're not active in Gf team you maybe miss a torunament then. Only because you don't look every 2 days or so in this sub-board, that's kinda shit then.

I'm pretty sure you can subscribe to the board, in order to receive notifications.
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 26, 2016, 01:08:29 pm
Let me add, the position is only as dead as the representatives allow it to be.

Great point, and by Ap0c as well. I'm probably going to re-run again for the position in September to see if there is something... anything I can do.

It seems like quite a few of you want this position to continue and if that is the case, I'm more than willing to concede that this is what the community wants.

Im thinking of running next term to see the CR perspective of things, and to see if it truly is pointless.

But who knows, Siwi might do something kickass and I might change my mind, or school might be more demanding than i thought.
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 26, 2016, 02:24:51 pm
You can see if the position is pointless by having a proper talk with a current CR. Just becoming a CR to see if the position is anything to your liking honoustly does not seem very helpful to the 'complaints' uttered now that it is a dead post.
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 26, 2016, 06:52:36 pm
You can see if the position is pointless by having a proper talk with a current CR. Just becoming a CR to see if the position is anything to your liking honoustly does not seem very helpful to the 'complaints' uttered now that it is a dead post.

I mean, I doubt it.

I have been far more active on the forums in the previous months than all the previous CRs combined, I was thinking maybe I could give it a whirl and see if I could do anything.

Not trying to be cocky or anything, I just dont want to give up on it until I know what it can truly do.
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 26, 2016, 07:03:53 pm
The position feels like it doesn't really have power or can do anything that a normal user of the forums couldn't do.

It has power because we give it power. Admins listen to what they have to say and they can get in the admin section of the forums.
I am just surprised a game producing studio gives so much about there being people to keep the community in line, but all the while not giving a shit about informing them about... you know? the actual product?

Take a look at other fora, the admins just ban everyone without giving explanation.

Title: Re: Community Rep Thread (July-August) Update
Post by: Duuring on July 26, 2016, 07:19:16 pm
The position feels like it doesn't really have power or can do anything that a normal user of the forums couldn't do.

They're about as powerful as Global Moderators, only without the ability to give or revoke punishments. When they're discussing forum policies, rules, punishments or (un)bans, their view is considered just as important as any other member of the team.

I'm a little surprised about people being disappointed about the project. I'm very happy about the way this is turning out, actually. CR activity within the Moderation Section makes Moderators also more active, and because they're usually well-connected within the community, they provide me with valuable information or views that otherwise I simply would not be able to reach. Take the Event subboards for example, or Groupfighting subboard, both of which are a direct result of good cooperation between Moderators, CR's and active community members.
Title: Re: Community Rep Thread (July-August) Update
Post by: Haze on July 26, 2016, 07:24:13 pm
They're about as powerful as Global Moderators, only without the ability to give or revoke punishments. When they're discussing forum policies, rules, punishments or (un)bans, their view is considered just as important as any other member of the team.

I'm a little surprised about people being disappointed about the project. I'm very happy about the way this is turning out, actually. CR activity within the Moderation Section makes Moderators also more active, and because they're usually well-connected within the community, they provide me with valuable information or views that otherwise I simply would not be able to reach. Take the Event subboards for example, or Groupfighting subboard, both of which are a direct result of good cooperation between Moderators, CR's and active community members.
I have nothing to add  ;)
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 26, 2016, 09:30:33 pm
And they're Duuring's to abuse. What's not to like?
Title: Re: Community Rep Thread (July-August) Update
Post by: Theodin on July 27, 2016, 12:54:20 am
Wasn't one of the original reasons for CR was a liason between the community and the moderation? What have we seen from that?
The CR would be a better role if it was given increased powers, tbh.
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 27, 2016, 01:19:48 am
Wasn't one of the original reasons for CR was a liason between the community and the moderation? What have we seen from that?
The CR would be a better role if it was given increased powers, tbh.

Only way of increasing power is giving moderation powers. That won't do, won't it? Because then they're moderators. And mods can't liason between mods and community, can they?

Most people seem to forget this website is not a democracy. The devs and mods can basically do whatever the fuck they want, provided they stay within the host country's laws. We can count our blessings they actually listen once in a while because:

Quote from: Riddlez
Take a look at other fora, the admins just ban everyone without giving explanation.


Title: Re: Community Rep Thread (July-August) Update
Post by: Theodin on July 27, 2016, 01:43:50 am
I'd love one or the other?
Title: Re: Community Rep Thread (July-August) Update
Post by: MackCW on July 27, 2016, 02:57:02 am
Wasn't one of the original reasons for CR was a liason between the community and the moderation? What have we seen from that?
The CR would be a better role if it was given increased powers, tbh.

Only way of increasing power is giving moderation powers. That won't do, won't it? Because then they're moderators. And mods can't liason between mods and community, can they?

Most people seem to forget this website is not a democracy. The devs and mods can basically do whatever the fuck they want, provided they stay within the host country's laws. We can count our blessings they actually listen once in a while because:

Quote from: Riddlez
Take a look at other fora, the admins just ban everyone without giving explanation.



We do/did have moderation powers.
Title: Re: Community Rep Thread (July-August) Update
Post by: MackCW on July 27, 2016, 02:58:31 am
You can see if the position is pointless by having a proper talk with a current CR. Just becoming a CR to see if the position is anything to your liking honoustly does not seem very helpful to the 'complaints' uttered now that it is a dead post.

I mean, I doubt it.

I have been far more active on the forums in the previous months than all the previous CRs combined, I was thinking maybe I could give it a whirl and see if I could do anything.

Not trying to be cocky or anything, I just dont want to give up on it until I know what it can truly do.

Yeah, got you beat there bud.  ;)

However, if you were to run I would throw my full support behind you.

EDIT: Double post sorry
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 27, 2016, 10:59:56 am
My first act as CR would be to enact my previously elaborated upon strategy to improve the community:

Force everyone who has started from 2014 onwards to have symbols in their signatures denoting them as second class citizens, and force them to go to controlled work camps where they can work to better the forums at a safe distance. They are to blame for our loss in the Great NAvs.EU war, and must be carefully monitored and controlled
Title: Re: Community Rep Thread (July-August) Update
Post by: Rutger Müller on July 27, 2016, 11:06:36 am
My first act as CR would be to enact my previously elaborated upon strategy to improve the community:

Force everyone who has started from 2014 onwards to have symbols in their signatures denoting them as second class citizens, and force them to go to controlled work camps where they can work to better the forums at a safe distance. They are to blame for our loss in the Great NAvs.EU war, and must be carefully monitored and controlled
This is the only intelligent thing Ap0c has ever said
Title: Re: Community Rep Thread (July-August) Update
Post by: Siwi on July 27, 2016, 05:38:15 pm
My first act as CR would be to enact my previously elaborated upon strategy to improve the community:

Force everyone who has started from 2014 onwards to have symbols in their signatures denoting them as second class citizens, and force them to go to controlled work camps where they can work to better the forums at a safe distance. They are to blame for our loss in the Great NAvs.EU war, and must be carefully monitored and controlled
This is the only intelligent thing Ap0c has ever said
Except for the time I splattered his little drummer brains all over a tree
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 28, 2016, 05:20:46 am
My first act as CR would be to enact my previously elaborated upon strategy to improve the community:

Force everyone who has started from 2014 onwards to have symbols in their signatures denoting them as second class citizens, and force them to go to controlled work camps where they can work to better the forums at a safe distance. They are to blame for our loss in the Great NAvs.EU war, and must be carefully monitored and controlled
This is the only intelligent thing Ap0c has ever said
Except for the time I splattered his little drummer brains all over a tree

triggeredd
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 28, 2016, 06:11:44 am
Yo Siwi, we need to talk about Karth's most recent mutes regarding the 63e' EU vs. NA thing.
Title: Re: Community Rep Thread (July-August) Update
Post by: antslimey on July 28, 2016, 07:19:04 am
I'd like to see what really are the main problems we are facing. This are what I see happening to the community and why it is dying.
1.Amount of people who play the game. This is a compliant I see a lot. And tbh a little less than 5 months ago I started the AEF. And I was faced with the major problem of a dead community. Starting a regiment by myself with a lack of people to recuirt. Well one I'd say people are uneducated on how to recuirt after I was taught how to recuirt on public servers I'd start to build up people. But also a very effective but very time consuming way was going through old day steam groups of NW regiments and I would add people and recuirt once I built up numbers I could start up my server and have my members get on and play commander battle and if we had 20-30ppl on I'd get 5 New members that day.
2.Toxic community
People are assholes...  But people always tell me how bad  other people are I mean I've heard a LOT of shit about people but even so. Moral standards are something lacking in this community when some admin makes a bad call in a 1v1 so be it. It happens act like a adult and take it. I do understand if it repeated itself more than 2 times but mostly people have to overlook that stuff and understand we make mistakes and with out forgiveness and understanding this community won't change. Also if you don't like someone due to another reason like thier annyoing or cocky or whatever. Deal with it.
3.The competitive side is dying.
Ok I have a good perspective on how it feels to be a regiment that aspires to be top tier but is held back simply by being new. When I first started doing 1v1's it was a dream to beat regiments like the 45e 71st PSG or frankly not getting 10-0. Which when most public regs try 1v1's they get turned off because they suck. And most really good people they get leave for other better regiments. So I think TNWL and how it does semi pro league is wonderful I just wished in the community the regiments who go to linebattles more didn't do 1v1's just to settle a disagreement and start doin  them for fun.


Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 28, 2016, 07:29:39 am
https://www.youtube.com/watch?v=2gihUvahdw0
Title: Re: Community Rep Thread (July-August) Update
Post by: Superbad on July 28, 2016, 08:35:56 am
AEF is the best damn regiment to ever touch this game. Better than 9y, 12th, 3eVolt, and 63e. They could 10-0 every regiment ever in the history of ever.

ez win
Title: Re: Community Rep Thread (July-August) Update
Post by: Duuring on July 28, 2016, 05:49:16 pm
https://www.youtube.com/watch?v=2gihUvahdw0

Why am I never featured in these video's?  :'(
Title: Re: Community Rep Thread (July-August) Update
Post by: antslimey on July 29, 2016, 12:50:55 am
AEF is the best damn regiment to ever touch this game. Better than 9y, 12th, 3eVolt, and 63e. They could 10-0 every regiment ever in the history of ever.

ez win
Top kek meme
Title: Re: Community Rep Thread (July-August) Update
Post by: Siwi on July 29, 2016, 12:57:27 am
https://www.youtube.com/watch?v=2gihUvahdw0

Why am I never featured in these video's?  :'(
You were in the D-Day one a while back I think, on one of the MGs

Yo Siwi, we need to talk about Karth's most recent mutes regarding the 63e' EU vs. NA thing.
From what I can tell, if everyone would have just ignored it, it wouldn't have become that big of deal. Creating adjacent events isn't against the rules, the success of an event is only determined by whether the community endorses and plays the event



(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fadd-assets.com%2Fasset%2F2626.jpg&hash=194657f73a45e44f85615fdc8ee3328c0422c671)
"You can be bill gates and create the Zune, but if no one buys it, then you're just the idiot that copied the iPod"
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 29, 2016, 02:41:16 am
Thats ignoring what I said entirely Siwi.

We need to talk about the mutes and bans.

BabyJ practically got banned for saying "I hope nobody signs up for this".

And then theres Theo's mute.

Both skipped the warning process and were punished immediately.

Dont do this Siwi.
Title: Re: Community Rep Thread (July-August) Update
Post by: Grimsight on July 29, 2016, 04:37:25 am
I don't have time to read the whole thread but if you guys are debating the purpose of community rep I have some input:

From the start I think all reps went into the job with the wrong idea. You're not community managers employed by FSE to keep the community alive. You are community representatives meant to deal with disputes between the community and the absent/out of the loop admins. That's why this whole thing started in the past and why it started again. Because the admins didn't know what they were doing.

the whole idea that reps should be hosting events and tournaments is just not needed. You don't need to be a rep for that.
Title: Re: Community Rep Thread (July-August) Update
Post by: Windflower on July 29, 2016, 07:15:17 am
Thats ignoring what I said entirely Siwi.

We need to talk about the mutes and bans.

BabyJ practically got banned for saying "I hope nobody signs up for this".

And then theres Theo's mute.

Both skipped the warning process and were punished immediately.

Dont do this Siwi.
BabyJ got banned for spamming constantly after being told to stop.
Theo has a long history of warnings and mutes so it's not really a surprise that he got muted straight away.
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on July 29, 2016, 07:47:42 am
Thats ignoring what I said entirely Siwi.

We need to talk about the mutes and bans.

BabyJ practically got banned for saying "I hope nobody signs up for this".

And then theres Theo's mute.

Both skipped the warning process and were punished immediately.

Dont do this Siwi.
BabyJ got banned for spamming constantly after being told to stop.
Theo has a long history of warnings and mutes so it's not really a surprise that he got muted straight away.

"spamming"

he posted on like two seperate threads
Title: Re: Community Rep Thread (July-August) Update
Post by: Windflower on July 29, 2016, 07:57:30 am
Thats ignoring what I said entirely Siwi.

We need to talk about the mutes and bans.

BabyJ practically got banned for saying "I hope nobody signs up for this".

And then theres Theo's mute.

Both skipped the warning process and were punished immediately.

Dont do this Siwi.
BabyJ got banned for spamming constantly after being told to stop.
Theo has a long history of warnings and mutes so it's not really a surprise that he got muted straight away.

"spamming"

he posted on like two seperate threads
Multiple times
Title: Re: Community Rep Thread (July-August) Update
Post by: Windflower on July 29, 2016, 08:16:27 am
You spam too? Where is your ban?
Provide instances of my spam and I'll provide a reason for why I was not banned.
Title: Re: Community Rep Thread (July-August) Update
Post by: McPero on July 29, 2016, 10:30:28 am
Okay we can see this https://www.fsegames.eu/forum/index.php?topic=29196.msg1409048#msg1409048 Quadrapost (so close to penta man  :'( ) 63e member what happened after that Karth said he will ban him if he doesnt stops spamming and no warnings. After I reported post and msged Karth to do his job and stop being bias Quadraposter got warning of around 20% I would say maybe Karth warned him or my post report worked. And I'm pretty sure I saw new account that quadraposted on 17e thread and got instantly perma banned.
Title: Re: Community Rep Thread (July-August) Update
Post by: MackCW on July 29, 2016, 12:36:44 pm
I don't have time to read the whole thread but if you guys are debating the purpose of community rep I have some input:

From the start I think all reps went into the job with the wrong idea. You're not community managers employed by FSE to keep the community alive. You are community representatives meant to deal with disputes between the community and the absent/out of the loop admins. That's why this whole thing started in the past and why it started again. Because the admins didn't know what they were doing.

the whole idea that reps should be hosting events and tournaments is just not needed. You don't need to be a rep for that.

Ofc not, I did it because there weren't any 1v1 tournaments at the time. As a community rep, part of of the job description is creating events that bring the community together.
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on July 29, 2016, 09:24:05 pm
Personally I am against administrators being in gaming clans, just because you get shit like this. It undermines the intergrity of the post. But that is just me being a hard-ass.
Title: Re: Community Rep Thread (July-August) Update
Post by: PapaBean on August 13, 2016, 01:41:17 am
So question: Is the problem that people are getting muted/banned or is the problem that the punishment doesn't match the "crime"?  What I mean by that is does the time that the person who is muted/banned truly represent the "crime" they committed.  I am just needing some clarification that's all thanks!
Title: Re: Community Rep Thread (July-August) Update
Post by: Rhen on August 13, 2016, 03:22:07 pm
Personally I am against administrators being in gaming clans, just because you get shit like this. It undermines the intergrity of the post. But that is just me being a hard-ass.

I don't know, I rather have an administrator that actually actively plays the game and knows what's happening in the community instead of, well, some of the current administrators (not the community reps.). I believe that FSE administrators that barely or no longer play the game, simply should retire. The forum is dedicated to a specific game, not your political discussions, lmao.
Title: Re: Community Rep Thread (July-August) Update
Post by: Theodin on August 13, 2016, 03:54:51 pm
Personally I am against administrators being in gaming clans, just because you get shit like this. It undermines the intergrity of the post. But that is just me being a hard-ass.

I don't know, I rather have an administrator that actually actively plays the game and knows what's happening in the community instead of, well, some of the current administrators (not the community reps.). I believe that FSE administrators that barely or no longer play the game, simply should retire. The forum is dedicated to a specific game, not your political discussions, lmao.
The suptweet here
Damn
Title: Re: Community Rep Thread (July-August) Update
Post by: Duuring on August 13, 2016, 08:51:04 pm
And moderators are dedicated to the well-being of the forum, not the community.

If I can, I try to pick moderators who are active without being too connected to specific units or organisations.
Title: Re: Community Rep Thread (July-August) Update
Post by: Maple™ on August 16, 2016, 04:29:58 am
When is the next election?
Title: Re: Community Rep Thread (July-August) Update
Post by: Thunderstormer on August 16, 2016, 04:47:44 am
When is the next election?
the answer is in the title of the thread.(end of Aug)
Title: Re: Community Rep Thread (July-August) Update
Post by: McPero on August 19, 2016, 12:06:58 pm
And moderators are dedicated to the well-being of the forum, not the community.

If I can, I try to pick moderators who are active without being too connected to specific units or organisations.
Like Karth.
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on August 19, 2016, 10:32:38 pm
And moderators are dedicated to the well-being of the forum, not the community.

If I can, I try to pick moderators who are active without being too connected to specific units or organisations.
Like Karth.
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on August 21, 2016, 06:22:55 pm
And moderators are dedicated to the well-being of the forum, not the community.

If I can, I try to pick moderators who are active without being too connected to specific units or organisations.
Like Karth.

He said 'try'. Finding people suitable for an admin position, who are also active, and who are also not connected to a regiment is a hard one these days.
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on August 22, 2016, 05:37:56 am
And moderators are dedicated to the well-being of the forum, not the community.

If I can, I try to pick moderators who are active without being too connected to specific units or organisations.
Like Karth.

He said 'try'. Finding people suitable for an admin position, who are also active, and who are also not connected to a regiment is a hard one these days.

Well considering Karth has managed to be both connected to a regiment and inactive at the same time

Im sure there were better choices out there
Title: Re: Community Rep Thread (July-August) Update
Post by: Riddlez on August 22, 2016, 02:50:41 pm
Apparently not. I trust Duuring knows what he is doing.
Title: Re: Community Rep Thread (July-August) Update
Post by: Shadow on August 22, 2016, 03:35:00 pm
Let's keep on topic please. Thanks, y'all.
Title: Re: Community Rep Thread (July-August) Update
Post by: bobertini on August 22, 2016, 10:16:40 pm
o this is still a thing?
Title: Re: Community Rep Thread (July-August) Update
Post by: ~Midnight~ on August 23, 2016, 09:47:43 am
o this is still a thing?
Title: Re: Community Rep Thread (July-August) Update
Post by: AP0CALYPS3 on August 23, 2016, 07:39:35 pm
Let's keep on topic please. Thanks, y'all.

It is on topic. We are talking about community moderation. Thanks.