Author Topic: Developer Blog #4 - Balloons, Bullets, and Bombs  (Read 38483 times)

0 Members and 1 Guest are viewing this topic.

Offline Dekkers

  • Colonel
  • *
  • Posts: 3968
  • Left hand's fast but the right hand's sturdy
    • View Profile
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #60 on: September 03, 2014, 05:44:51 pm »
I will
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline Sweet William

  • Second Lieutenant
  • *
  • Posts: 506
  • Fredreksem.
    • View Profile
  • Nick: KnightyBlighty
  • Side: Confederacy
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #61 on: September 04, 2014, 12:34:22 am »
Was wondering, do we get some UK gramophone songs?
wot is luv

Offline lolman1c

  • Sergeant Major
  • *
  • Posts: 220
  • Royal Engineers Commander and IE Dev
    • View Profile
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #62 on: September 04, 2014, 01:23:38 am »
I know Leeds won't win that's why I'm cool with the West Yorks... They basically are Leeds! (and all the other West Yorkshire regiments. :P ) Btw was on phone earlier so sorry for bad spelling and stuff!

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #63 on: September 04, 2014, 06:49:02 pm »
Was wondering, do we get some UK gramophone songs?

Hell yes!
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline OttoFIN

  • Lieutenant Colonel
  • *
  • Posts: 2588
    • View Profile
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #64 on: September 04, 2014, 07:03:50 pm »
Was wondering, do we get some UK gramophone songs?

Hell yes!
Hunting the Hun please.

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #65 on: September 04, 2014, 07:27:37 pm »
You're not the only one to suggest that, so I think it will have to be a strong choice.
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline Sweet William

  • Second Lieutenant
  • *
  • Posts: 506
  • Fredreksem.
    • View Profile
  • Nick: KnightyBlighty
  • Side: Confederacy
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #66 on: September 04, 2014, 09:11:36 pm »
Old Classical God Save the King? Love it.
« Last Edit: September 04, 2014, 11:20:51 pm by Sweet William »
wot is luv

Offline Hawke

  • Donator
  • *
  • Posts: 1627
  • Aquila non capit muscas.
    • View Profile
  • Nick: Hawke
  • Side: Confederacy
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #67 on: September 05, 2014, 04:42:03 pm »
This... This isn't right! I can't play some Londoner! :'(

Offline hardcorefreestyleboy

  • Second Lieutenant
  • *
  • Posts: 492
  • Yes the name is supposed to be RAINBOWLIKE
    • View Profile
  • Nick: GERRY
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #68 on: September 05, 2014, 04:49:34 pm »
Is this blog being weekly or just randomly released?
Gerry is butiful!!!

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #69 on: September 05, 2014, 05:15:27 pm »
Is this blog being weekly or just randomly released?

The developer blogs are released whenever we want to release them ;)

(And when I have the time to do so...)
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline Frederik

  • Donator
  • **
  • Posts: 1306
  • Never forget 03.09.2015 #freeturin
    • View Profile
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #70 on: September 06, 2014, 06:45:47 pm »
Are you going to enable skins by giving each unit their own modells?
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline Frederik

  • Donator
  • **
  • Posts: 1306
  • Never forget 03.09.2015 #freeturin
    • View Profile
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #71 on: September 14, 2014, 09:37:51 pm »
Are you going to enable skins by giving each unit their own modells?
?
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #72 on: September 15, 2014, 05:11:08 pm »
Not sure I understand the question. Please rephrase it?
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline Frederik

  • Donator
  • **
  • Posts: 1306
  • Never forget 03.09.2015 #freeturin
    • View Profile
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #73 on: September 15, 2014, 05:16:29 pm »
At the current version most units of one nation use the same meshes and textures. That makes it impossible to mod a single unit. Are you going to give each unit their own meshes to make modding possible?
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline Baillie

  • Second Lieutenant
  • *
  • Posts: 834
  • Baillie
    • View Profile
    • Iron Europe
  • Nick: Baillie
  • Side: Neutral
Re: Developer Blog #4 - Balloons, Bullets, and Bombs
« Reply #74 on: September 15, 2014, 06:51:00 pm »
At the current version most units of one nation use the same meshes and textures. That makes it impossible to mod a single unit. Are you going to give each unit their own meshes to make modding possible?

Indeed, we plan on creating unique units, as you saw in the poll.
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015