While I have your attention I was just wondering how difficult it would be to implement crouch walking and prone/crawling. Assuming I could make/find somewhat good animations, I imagine there would still be major, major hurtles beyond that.
To that, I would say it's definitely possible. The Deluge mod has crouch walking. Having said that, the easy part is getting the animation, coding the parameters is probably the harder part.
Oh cool. I was just wondering because I feel like if someone made a mod for crouchwalking/prone that could be applied to existing ones that use guns extensively (Iron Europe, Blood & Iron, etc.) Which leads me to my next question: if I made animations for crouchwalking/crawling while prone with a gun, could it be easily applied to mods that use breechloaders/bolt actions, or would the animations have to be made for each specific mod and then coded in for that particular mod?
I feel like prone would be way harder than crouch walking- if someone is prone and turning, it's either going to look really stupid or you're going to have to limit their speed while they do some crawling in a circle, not only would it be hard to animate but it'd be hard to code a limit for the speed, and make sure they use the correct directional animation while crawling- different animations for rotating, forward, backward, sideways- yeah that sounds nearly impossible and not super useful, even for a mod with somewhat advanced firearms like breechloaders, lever actions (can't really fire them prone anyways), or bolt actions.
Also, is it really hard to code in animations- mods that focus on shooting more modern guns often have muzzle-loading animations, is that because the modders are lazy or because it's super time consuming to not only animate but to code in the animation?
TL;DR could you make a crouch-walking add on that could easily be applied to gun-heavy mods?