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Topics - Preobraz_LG_Official

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1
Events: EU / Historical Event : Peninsular War. 22.12.2016*1 slot left
« on: December 04, 2016, 05:24:31 pm »


    Peninsular War
    1807–1814
    The Peninsular War was a military conflict between Napoleon's empire and the allied powers of Spain, Britain and Portugal for control of the Iberian Peninsula during the Napoleonic Wars. The war started when French and Spanish armies invaded and occupied Portugal in 1807, and escalated in 1808 when France turned on Spain, its ally until then. The war on the peninsula lasted until the Sixth Coalition defeated Napoleon in 1814, and is regarded as one of the first wars of national liberation, significant for the emergence of large-scale guerrilla warfare.

    Rules

    General rules:

    • Always obey admins words.
    • Respect administrators and other players.
    • Only Officers are allowed to use Global chat.
    • No teamkills, rambo,insults etc...
    • You must always be in formation,unless you are near defences (siege/conquest).
    • If you have less then 6 men, join another line.

    Classes rules:

    Infantry
    • Minimum of 12 men.
    • Must take regiment banner
    • Maximum of 30 men.
    • Fire in Charge is allowed
    • No Reloading in charge,unless you are near defences.
    • No Officer Aim.
    • No Fire out of Formation
    [close]
    Grenadier
    • Minimum of 12 men.
    • Must take regiment banner
    • Maximum of 20 men.
    • Are allowed only for Foot Guards
    • Must through grenades before charge/during shooting.Not in Charge.
    • Fire in Charge is allowed
    • No Reloading in charge,unless you are near defences.
    • No Officer Aim.
    • No Fire out of Formation
    [close]
    Rifles
    • Minimum of 8 men.
    • Maximum of 12 men.
    • 3-5 men spacings.
    • Must take rifles
    • Fire in charge is allowed.
    • No reloading in charge,unless you are near defences
    • May crouch.
    [close]
    Light Infantry
    • Minimum of 8 men.
    • Must take regiment banner
    • Maximum of 14 men.
    • Must keep no more,than 3 men spaces.
    • Must take cavalry muskets
    • Fire in Charge is allowed
    • No Reloading in charge,unless you are near defences.
    • No Officer Aim.
    • No Fire out of Formation
    [close]
    Artillery
    • 3 cannons for team (depending on the map).
    • Minimum of 3 men( officer,cart,artillery man) per cannon.
    • Maximum 6 men per cannon.
    • Arty Guard must behave like lines,it may move out of arty position.
    • Each cannon is allowed to have an engineer.
    • Engineer is not allowed to spam defences,stairs in the sky etc...
    [close]
    Cavalry
    • Minimum of 10 men.
    • Maximum of 20 men.
    • Must be in formation all time before charge.
    [close]
    Rocket Troops
    • 6 lauchers for team (
    • Minimum of 3 men.
    • Maximum 6 men.
    • Must place launchers in one place
    [close]
    Head Quarters
    • Are used only in Linebattle stages
    • Maximum of 5 men per side
    • Can move alone across the map,but are concerned to stay with the General
    • Can attack only with the allies.
    • Can not charge alone or before the fight was occured
    • Must take Horse Guard unit
    [close]
    Punishment:
    • 1 men disturbance - Slay.
    • 1 men disturbance again - Ban.
    • Regiment disturbance - Warning.
    • Several disturbances from regiment - Ban
      of all regiment.

    Seven phases of event

    1)Mountain ambush
    The Peninsular War is regarded as one of the first people's wars, significant for the emergence of large-scale guerrilla warfare. It is from this conflict that the English language borrowed the word. The Spanish War of Independence was one of the most successful partisan wars in history. This guerrilla warfare was costly for both sides; the guerrillas troubled the French troops, but they frightened their own countrymen with forced conscription and looting. Many of the partisans were either fleeing the law or trying to get rich. Later in the war the authorities tried to make the guerrillas reliable, and many of them formed regular army units such as Espoz y Mina's "Cazadores de Navarra".Some of British rifles made several ambushes on French communications...

    Time for this round will be 10 minutes.This phase is played as Battle. The British take Rifles.France take 45e regiment of foot. Admins take officers. British make ambush rifle formation,shoot when ordered.France make 6-8 colums,move towards the road.Then,all charge happens with allowed FiC.

    British Intervention
    -Rifles: Preobraz_LG ( 15 ) ; Junta Suprema Central ( 15 ) ; Queens Royal Regiment of foot (20 ) ;  6te Garde-Grenadier Regiment ( 15 ) ; 1stEB ( 15 ) ;  13th Royal Scots ( 15 ) ;

    95/85

    French Empire:
    -Infantry: Preobraz_LG ( 15 ) ; 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ;  8th_Moscow reg ( 15 ) ; 13. Pułk Piechoty  ( 15 ) ;  XIIIth Kurmark Landwehr ( 15 ) ;  7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ; 11e Belgische Infantry Regiment ( 10 ) ;

    105/115


    2)The lines Torres Vedras
    The Lines of Torres Vedras were lines of forts built in secrecy to defend Lisbon during the Peninsular War. Named after the nearby town of Torres Vedras, they were ordered by Arthur Wellesley, Viscount Wellington, constructed by Sir Richard Fletcher, 1st Baronet, and his Portuguese workers between November 1809 and September 1810, and used to stop Masséna's 1810 offensive. The French army under Marshal André Masséna discovered a barren land (under the scorched earth policy) and an enemy behind an impenetrable defensive position. Masséna's forces arrived at the lines on 11 October and took Sobral de Monte Agraço the following day. After driving in the Anglo-Portuguese skirmish line on 13 October, the VIII Corps tried to push forward on the 14th. In the Battle of Sobral they were repelled in an attempt to assault a strong British outpost...

    Time for this round will be 12 minutes.This phase will be played as Siege. Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of defences lines must keep formation.The British are defenders.

    British Intervention
    -Infantry: Preobraz_LG ( 18 ) ;  Junta Suprema Central ( 10 ) ;  Queens Royal Regiment of foot (20 ) ;  6te Garde-Grenadier Regiment (15 ) ;  1stEB (15 ) ;  13th Royal Scots ( 15 ) ;
    -Artillery:  Junta Suprema Central ( 5 ) ;
    -Rifles: Preobraz_LG ( 12 ) ;

    110/100

    French Empire:
    -Infantry:  8th_Moscow reg ( 10 ) ;XIIIth Kurmark Landwehr ( 15 ) ;  7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;  11e Belgische Infantry Regiment ( 10 ) ;
    -Grenadiers:  : 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ;
    -Artillery: 8th_Moscow reg ( 5 ) ;
    -Light Infantry:  13. Pułk Piechoty ( 15 ) ;

    90/100




    3)The siege of Badajoz

    In the Siege of Badajoz (16 March – 6 April 1812), also called the Third Siege of Badajoz, an Anglo-Portuguese Army, under General Arthur Wellesley (later the Duke of Wellington), besieged Badajoz, Spain and forced the surrender of the French garrison.

    The siege was one of the bloodiest in the Napoleonic Wars and was considered a costly victory by the British, with some 4,800 Allied soldiers killed in a few short hours of intense fighting during the storming of the breaches as the siege drew to an end. Enraged at the huge amount of casualties they suffered in seizing the city, the troops broke into houses and stores consuming vast quantities of liquor with many of them then going on a rampage. Threatening their officers and ignoring their commands to desist, and even killing several, the troops massacred about 4,000 Spanish civilians. It took three days before the men were brought back into order.

    Time for this round is 15 minutes.This phase will be played as Siege. The French are defenders.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of defences lines must keep formation.

    British Intervention
    -Infantry:Preobraz_LG (25 ) ;  Queens Royal Regiment of foot (20 ) ;  6te Garde-Grenadier Regiment ( 15 ) ;  1stEB ( 15 ) ;  13th Royal Scots ( 15 ) ;
    -Artillery:Preobraz_LG ( 5 ) ;
    -Rifles: Junta Suprema Central ( 15 ) ;

    110/100

    French Empire:
    -Infantry:  : 3 pułk piechoty Xięstwa Warszawskiego ( 15 ) ; 8th_Moscow reg ( 15 ) ;  ; XIIIth Kurmark Landwehr ( 15 ); 7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;  11e Belgische Infantry Regiment ( 10 ) ;
    -Artillery:: 3 pułk piechoty Xięstwa Warszawskiego ( 5 ) ;
    -Light Infantry: 13. Pułk Piechoty ( 15 ) ;

    90/100


    4)The Siege of Almaraz
    In 1812 just before the impending battle of Salmanca against the French Marshall Marmont, Wellington orders a raid on the only bridge capable of transporting an army across the Tagus river that bisects Spain from east to west. He sends a force under the command of general Hill to destroy the pontoon bridge near the village of Almaraz. The French have constructed the bridge to replace the old Arbalat bridge destroyed earlier in the war by the Spanish. The bridge would allow Marshall Suchet, commander of French forces in the south, to potentially link up with Marmont in the north, tipping the balance against Wellington before the battle. The bridge is guarded by two hilltop fortifications on both sides of the river along with earthworks at or near the bridgeheads. The objective of the attackers is to capture the southern redoubt (larger of the two). Hint...Destroying the pontoon bridge will severely slow down reinforcements coming from the north bank where most of the defenders spawn.

    Time for this round is 12 minutes.This phase will be played as Siege. The French are defenders.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of defences lines must keep formation.

    British Intervention
    -Infantry: Preobraz_LG  ( 18 ) ;  Junta Suprema Central ( 9 ) ;  Queens Royal Regiment of foot (20 ) ;  6te Garde-Grenadier Regiment ( 15 ) ;  1stEB ( 15 ) ;  13th Royal Scots ( 15 ) ;
    -Rocket Troops: Junta Suprema Central ( 6 ) ;
    -Rifles: Preobraz_LG ( 12 ) ;

    110/100

    French Empire:
    -Infantry:  : 3 pułk piechoty Xięstwa Warszawskiego (20 ) ; XIIIth Kurmark Landwehr ( 15 ); 7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ; 11e Belgische Infantry Regiment ( 10 ) ;
    -Grenadiers: 8th_Moscow reg ( 15 ) ;
    -Artillery: 13. Pułk Piechoty ( 5 ) ;
    -Light Infantry:13. Pułk Piechoty ( 10 ) ;

    90/100


    5)The Battle of Salamanca
    The Battle of Salamanca (in French and Spanish known as "Battle of Arapiles") saw an Anglo-Portuguese army under the Duke of Wellington defeat Marshal Auguste Marmont's French forces among the hills around Arapiles, south of Salamanca, Spain on 22 July 1812 during the Peninsular War. A Spanish division was also present but took no part in the battle...

    The battle involved a succession of flanking manoeuvres in oblique order, initiated by the British heavy cavalry brigade and Pakenham's 3rd division, and continued by the cavalry and the 4th, 5th and 6th divisions. These attacks resulted in a rout of the French left wing. Both Marmont and his deputy commander, General Bonet, received shrapnel wounds in the first few minutes of firing. Confusion amongst the French command may have been decisive in creating an opportunity, which Wellington successfully seized and exploited....

    Time for this round will be 14 minutes.This phase will be played as Battle.All classes follow rules above. Sappers stay with artillery. 2 cannons per side.All charge at 46:00.

    British Intervention
    -HeadQuarters:Preobraz_LG (2 ) ;  Queens Royal Regiment of foot (1 ) ; 
    -Infantry:Preobraz_LG (20 );  Queens Royal Regiment of foot (19 ) ; 6te Garde-Grenadier Regiment ( 11 ) ;  13th Royal Scots ( 15 ) ;
    -Artillery: Preobraz_LG  ( 8 ) ;
    -Cavalry: Junta Suprema Central ( 15 ) ;
    -Rocket Troops:  6te Garde-Grenadier Regiment ( 6 ) ;
    -Rifles:  1stEB ( 15 ) ;

    110/100

    French Empire:
    -HeadQuarters: : 3 pułk piechoty Xięstwa Warszawskiego ( 2 ) ; 8th_Moscow reg ( 1 ) ;
    -Infantry:   7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ; 11e Belgische Infantry Regiment ( 10 ) ; 8th_Moscow reg ( 15 ) ;
    -Grenadiers:  13. Pułk Piechoty ( 10 ) ;
    -Artillery: 13. Pułk Piechoty ( 5) ;
    -Cavalry:: 3 pułk piechoty Xięstwa Warszawskiego ( 18 ) ;
    -Light Infantry:XIIIth Kurmark Landwehr ( 15 ) ;

    90/100





    6)The battle of Vitoria
    At the Battle of Vitoria on 21 June, Joseph's 65,000-man army were decisively defeated by Wellington's army of 57,000 British, 16,000 Portuguese and 8,000 Spanish.[180] Wellington split his army into four attacking "columns" and attacked the French defensive position from south, west and north while the last column cut down across the French rear. The French were forced back from their prepared positions, and despite attempts to reform and hold were driven into a rout. This led to the abandonment of all of the French artillery as well as King Joseph's extensive baggage train and personal belongings. The latter led to many Anglo-Allied soldiers halting the pursuit to loot the wagons; as a result they could not complete the pursuit and this, along with the French managing to hold the east road out of Vitoria towards Salvatierra, allowed the French to partially recover. The Allies chased the retreating French, reaching the Pyrenees in early July, and began operations against San Sebastian and Pamplona. On 11 July Soult was given command of all French troops in Spain and in consequence Wellington decided to halt his army to regroup at the Pyrenees....

    Time for this round will be 14 minutes.This phase will be played as Battle.All classes follow rules above. Sappers stay with artillery. 2 cannons per side.All charge at 46:00.

    British Intervention
    -HeadQuarters:Preobraz_LG (2 ) ; Queens Royal Regiment of foot ( 1 ) ;
    -Infantry:Preobraz_LG (22 ) ;    Queens Royal Regiment of foot (19 ) ;   Junta Suprema Central ( 15 ) ;  13th Royal Scots ( 15 ) ;
    -Artillery:  6te Garde-Grenadier Regiment ( 6 ) ;
    -Cavalry: 1stEB ( 15 ) ;
    -Rocket Troops:Preobraz_LG (6 ) ;
    -Rifles: 6te Garde-Grenadier Regiment ( 9 ) ;

    110/100

    French Empire:
    -HeadQuarters:: 3 pułk piechoty Xięstwa Warszawskiego (2 ) ; 8th_Moscow reg ( 1 ) ;
    -Infantry:  : 3 pułk piechoty Xięstwa Warszawskiego ( 14 ) ;  7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ; 11e Belgische Infantry Regiment ( 10 ) ;
    -Grenadiers:  XIIIth Kurmark Landwehr ( 15 ) ;
    -Artillery:: 3 pułk piechoty Xięstwa Warszawskiego ( 5 ) ;
    -Cavalry: 13. Pułk Piechoty ( 15 ) ;
    -Light Infantry: 8th_Moscow reg ( 14 ) ;

    90/100



    7)The siege of Nivelle
    On the night of 9 November 1813 Wellington brought up his right from the Pyrenean passes to the northward of Maya and towards the Nivelle. Marshal Soult's army (about 79,000), in three entrenched lines, stretched from the sea in front of Saint-Jean-de-Luz along commanding ground to Amotz and thence, behind the river, to Mont Mondarrain near the Nive.
    Each army had with it about 100 guns; and, during a heavy cannonade, Wellington on 10 November 1813 attacked this extended position of 16 miles (26 km) in five columns, these being so directed that after carrying Soult's advanced works a mass of about 50,000 men converged towards the French centre near Amotz, where, after hard fighting, it swept away the 18,000 of the second line there opposed to it, cutting Soult's army in two. The French right then fell back to Saint-Jean-de-Luz, the left towards points on the Nive. It was now late and the Allies, after moving a few miles down both banks of the Nivelle, bivouacked, while Soult, taking advantage of the respite, withdrew in the night to Bayonne. The allied loss during the Battle of Nivelle was about 2,700; that of the French 4,000, 51 guns, and all their magazines. The next day Wellington closed in upon Bayonne from the sea to the left bank of the Nive...

     Time for this round is 12 minutes.This phase will be played as Siege. The French are defenders.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of defences lines must keep formation.

    British Intervention
    -Infantry:Preobraz_LG (30 ) ;  Junta Suprema Central ( 15 ) ; Queens Royal Regiment of foot (20 ) ;  1stEB ( 15 ) ;  13th Royal Scots ( 15 ) ;
    -Rifles:  6te Garde-Grenadier Regiment ( 15 ) ;

    110/100

    French Empire:
    -Infantry:  3 pułk piechoty Xięstwa Warszawskiego ( 20) ;8th_Moscow reg ( 15 ) ; 13. Pułk Piechoty ( 15 ) ; XIIIth Kurmark Landwehr ( 15 ); 11e Belgische Infantry Regiment ( 10 ) ;
    -Light Infantry: 7. Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;

    90/100






    Application form:
    Spoiler
    Regiment name:
    Prefered nation:
    Unit in phase 2:
    Unit in phase 3:
    Unit in phase 4:
    Unit in phase 5:
    Unit in phase 6:
    Unit in phase 7:
    Estimated attendance:
    Steam link of 2 leaders :
    Have you read and accepted the rules ?:
    [close]

    Server:
    The Peninsular War
    Teamspeak:
    ts3.voice-server.ru:10998
    Date:
    22.12.2016
    Time:
    18.30-20.00 GMT

    All regiments' leaders must come to commanders' meeting on TS at 17:40 GMT
    We need to give them instructions about each event phase.

    Admin
    [/list]

    2
    Events / Historical Event: Battle of Shiroyama 19.11.16* 1 slot left
    « on: November 13, 2016, 05:35:39 pm »



      Battle of Shiroyama
      24 September 1877
      The Battle of Shiroyama (城山の戦い Shiroyama no tatakai?) took place on 24 September 1877, in Kagoshima, Japan. It was the final battle of the Satsuma Rebellion, where the heavily outnumbered samurai under Saigō Takamori made their last stand against Imperial Japanese Army troops under the command of Generals Yamagata Aritomo and Kawamura Sumiyoshi. The battle culminated in the annihilation of Saigō's army as well as his death, marking the end of the Satsuma Rebellion.

      Rules

      General rules:

      • Always obey admins words.
      • Respect administrators and other players.
      • Only Officers are allowed to use Global chat.
      • No teamkills, rambo,insults etc...
      • You must always be in formation
      • If you have less then 5 men, join another line.

      Classes rules:

      Infantry
      • Minimum of 10 men.
      • Maximum of 30 men.
      • Must have officer.
      • Fire in Charge is allowed.
      • Reload in charge is allowed.
      • No fire out of formation.
      [close]
      Samurai
      • Minimum of 6 men.
      • Maximum of 30 men.
      • Must stay in formation
      • Take dismounted samurai class
      [close]
      Bowmen samurai
      • Minimum of 8 men.
      • Maximum of 20 men.
      • Must keep no more,than 3 men spaces.
      • Must fire only when it is allowed
      • Fire in Charge is not allowed
      • No Fire out of Formation
      [close]
      Artillery
      • 3 cannons for team (depending on the map).
      • Minimum of 2 men( cart,artillery man) per cannon.
      • Maximum 6 men per cannon.
      • Arty Guard must behave like lines,it may move out of arty position.
      • Each cannon is allowed to have an engineer.
      • Engineer is not allowed to spam defences,stairs in the sky etc...
      [close]
      Cavalry
      • Minimum of 10 men.
      • Maximum of 20 men.
      • Must be in formation all time before charge.
      [close]
      Punishment:
      • 1 men disturbance - Slay.
      • 1 men disturbance again - Ban.
      • Regiment disturbance - Warning.
      • Several disturbances from regiment - Ban
        of all regiment.

      Three phases of event

      1)Ambush!
      Few days before the last fight, a group of samurais managed to ambush Imperial regiments near Hitoyoshi...

      Description :
      This phase will be played as Battle.

      Samurai:
      the Samurai take their positions as the Imperial army marches on the road, not aware of the ambush. The signal is given to the bowmen, and they open fire on the marching Imperials. the Samurai infantry attacks covered by the bowmen to destroy the Imperial convoy.
      Imperial Army:
      the Regiments on the side of the Imperial Army form on the road in double ranks. Every regiment is led by their officer on horseback, and the whole convoy is led by the General. They march until they are ambushed. The Imperials form ranks and start firing in the command of their own officers, trying to repel the samurai the best they can.



      Imperial Army
      -Infantry: Preobraz_LG ( 25 ) ; XIIIth Kurmark Landwehr (10) ; 61e Régiment d'Infanterie de Ligne (10) ;  8th_Moscow reg (10) ;The 32nd Regiment of Foot ( 30 ) ;3 Kenigsberg Sturm-Bat ( 5 ) ;  501st Clone Troopers Legion ( 20 ) ;


      110/120

      Satsuma Samurais
      -Samurai:   KP (20) ;  84th ( 15 ) ; Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ; 33rd Regiment of Foot ( 9 ) ;
      -Bowmen:  KP (10) ; 3pp (15)

      80/80

      2)Arriving at Shiroyama
      After firing a final barrage of artillery lasting the night, Yamagata's men attacked Saigō's position. The samurai, under heavy fire, charged the lines of the imperial army, which had not been trained for close-quarter sword fighting. In just a few minutes, the once organized line turned into disarray. Highly skilled samurai swordsmanship prevailed against an army with very little traditional training. For a short time, Saigō's lines held, but was forced back due to weight of numbers...


      Description:
      Samurai:
      the Samurai, again, take their positions and try to evade casualties from the heavy bombardment they will receive at the beginning. Once the Imperials have arrived and shot two volleys to the defenses, the Samurai are given the signal and they charge directly to the Imperialists trying to crush them in hand-to-hand combat. the Bowmen may give important cover and decrease the musket fire during the charging –perioid (if they don’t choose to charge themselves). Their goal is to kill the Imperial Infantry and fight fearsomely to the last man (or samurai).

      Imperial Army: the Regiments on the side of the Imperial Army form on the road, and once they are given a signal by the General they advance over the hill to provoke the Samurai. At the start of the round, the Artillery loads all cannons and begins heavy bombardment at the Samurai defenses. Once all Imperials are ready to move out, they’re given the signal and they advance over the hill and form in firing ranks (Regimental ranks, just stick close to other Imperial Regiments). They shoot two volleys at the same time when a signal is given to all officers. Then, as the Samurai charge, they –must- charge aswell – but they can reload and shoot during the charge, but they must continue moving forward to finally face the Samurai in hand-to-hand combat.

      The winning conditions are following:
      Imperials: All Samurai is defeated
      Samurai: All the Imperial Infantry are eliminated in the melee. As there is no point charging the reserves and the artillery by foot, the Samurai simply stick behind the hill to regroup and gather up horses for their final charge to fight for the old ways.



      Imperial Army
      -Infantry:: Preobraz_LG ( 20 ) ;8th_Moscow reg (10) ; 61e Régiment d'Infanterie de Ligne (10) ; XIIIth Kurmark Landwehr (10) ; The 32nd Regiment of Foot ( 30 );3 Kenigsberg Sturm-Bat ( 5 ) ;501st Clone Troopers Legion ( 20 ) ;
      -Artillery:: Preobraz_LG ( 5 ) ;


      110/120

      Satsuma Samurais
      -Samurai:  KP (20); Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ; 33rd Regiment of Foot ( 9 ) ;
      -Bowmen: 84th ( 15 ) ;
      -Cavalry:  KP (10) ; 3pp (15)


      80/80




      3)The Last Charge of the Samurai

      Following defeat at the Siege of Kumamoto Castle and in other battles in central Kyūshū, the surviving remnants of the samurai forces loyal to Saigō Takamori fled back to Satsuma, seizing the hill of Shiroyama overlooking Kagoshima on 1 September 1877.

      Imperial army troops under the command of General Yamagata Aritomo and marines under the command of Admiral Kawamura Sumiyoshi began arriving soon after, and the rebels were surrounded. After combat losses and defections, Saigō had only about 500 samurai remaining of a force of over 20,000 which had besieged the government garrison in the city of Kumamoto only six weeks earlier....


      Description:
      Samurai:
      all the Samurai group up behind a hill, on their horsebacks. Regiments on the Samurai team can up their own charging lines. When everyone is in place, the Samurai gallop up on the hill and shortly, when the signal is given, they charge towards the Imperial masses. They could either charge directly to the infantry firing at them, or try to pass the infantry with minimum casualties and try to take down the artillery. If the Samurai win, the Imperial staff are to be beheaded (seppuku) by the Samurai.
      Imperial Army:
      the Regiments on the Imperial side are led by their officers, who take the cavarly officer unit (they should be on horseback). They’re led by their officers to form firing ranks in front of the artillery (down the hill) and try to block the way to the artillery, and at the same time try not to get themselves killed by the fierce Samurai charge. the Artillery loads all the cannons and can begin firing at the moment the Samurai start charging. the Gatling Guns can be put in use under the Imperial General. If the Samurai are being completely deceased and there are only afew Samurai left, the General may order all firing ceased. the Samurai may either commit seppuku to eachother or keep charging, if they want to be killed in combat. Last living person on the Samurai team earns the title of being the ”Last Samurai” and can be beheaded by the Imperial General.




      Imperial Army
      -Infantry:: Preobraz_LG ( 20 );  61e Régiment d'Infanterie de Ligne (10) ; XIIIth Kurmark Landwehr (10) ; 8th_Moscow reg (10) ;The 32nd Regiment of Foot ( 25  ) ; 3 Kenigsberg Sturm-Bat ( 5 ) ;  501st Clone Troopers Legion ( 20 ) ;
      -Artillery:: The 32nd Regiment of Foot ( 5 ) ;
      -Gatling gunners::  Preobraz_LG ( 5 ) ;



      110/120

      Satsuma Samurais
      -Cavalry: Kp ( 30 ) ; 3pp ( 15 );84th( 10 ) ; Household Royal Guards ( 6 ) ; 2ndHessian Regiment ( 5 ) ;33rd Regiment of Foot ( 9 ) ;

      80/80






      Application form:
      Spoiler
      Regiment name:
      Prefered nation:
      Unit in phase 1:
      Unit in phase 2:
      Unit in phase 3:
      Estimated attendance:
      Steam link of 2 leaders :
      Have you read and accepted the rules ?:
      Time you prefer more ( 18.00 GMT or 19.00 GMT)?:
      [close]

      Server:
      The Battle of Shiroyama
      Teamspeak:
      ts3.voice-server.ru:10998
      Date:
      19.11.2016
      Time:
      19.00 GMT

      All regiments' leaders must come to commanders' meeting on TS 40 minutes before the event
      We need to give them instructions about each event phase.

      Admins

      [/list]

      3
      Events: EU / Historical Event: Battle of Waterloo 5.11.16*Full
      « on: October 30, 2016, 09:47:55 pm »






















      Admin



      P.S Sorry for such a bad design...FSE does not want me to post nice huge threads...




      4
      Media / Preobraz_LG video thread
      « on: October 04, 2016, 06:35:08 pm »
      Hey, Preobraz Leib-Guardii is one of the biggest and the strongest of Russian regiments in NW. We have more than 4 years of history. Also we are organising Historical Events now (Borodino,Leipzig,Eylau passed) . So here is a bit of media,collected,for those who may be interested :

      Historical events :









      Promo's













      Other videos









      Have a good watch!




      5
      Events: EU / Historical Event: Battle of Eylau. 1.10.16
      « on: September 25, 2016, 04:01:18 pm »

        Battle of Eylau
        7-8 February 1807
        The Battle of Eylau or Battle of Preussisch-Eylau, 7 and 8 February 1807, was a bloody and inconclusive battle between Napoléon's Grande Armée and an army of the Russian Empire under the command of Levin August, Count von Bennigsen near the town of Preußisch Eylau in East Prussia. Late in the battle, the Russians received a timely reinforcement from a Prussian division. The town is now called Bagrationovsk and is a part of Kaliningrad Oblast, Russia. The engagement was fought during the War of the Fourth Coalition, part of the Napoleonic Wars. Of all Napoleonic battles, this is considered to be the most uncertain and mysterious for several reasons — mainly the strength of Murat's reserve cavalry.

        Rules

        General rules:

        • Always obey admins words.
        • Respect administrators and other players.
        • Only Officers are allowed to use Global chat.
        • No teamkills, rambo,insults etc...
        • You must always be in formation,unless you are near defences (siege/conquest).
        • If you have less then 6 men, join another line.

        Classes rules:

        Infantry
        • Minimum of 12 men.
        • Must take regiment banner
        • Maximum of 30 men.
        • Fire in Charge is allowed
        • No Reloading in charge,unless you are near defences.
        • No Officer Aim.
        • No Fire out of Formation
        [close]
        Rifles
        • Minimum of 8 men.
        • Maximum of 14 men.
        • 3-5 men spacings.
        • Fire in charge is allowed.
        • No reloading in charge,unless you are near defences
        • May crouch.
        [close]
        Artillery
        • 3 cannons for team (depending on the map).
        • Minimum of 3 men( officer,cart,artillery man) per cannon.
        • Maximum 6 men per cannon.
        • Arty Guard must behave like lines,it may move out of arty position.
        • Each cannon is allowed to have an engineer.
        • Engineer is not allowed to spam defences,stairs in the sky etc...
        [close]
        Cavalry
        • Minimum of 10 men.
        • Maximum of 20 men.
        • Must be in formation all time before charge.
        [close]
        Punishment:
        • 1 men disturbance - Slay.
        • 1 men disturbance again - Ban.
        • Regiment disturbance - Warning.
        • Several disturbances from regiment - Ban
          of all regiment.

        Six phases of event

        7 February
        1)First fights of Prussians
        L'Estocq's 9,000 man Prussian force, having lost a third of its strength to Ney's pursuit, approached the battlefield via the Russian right and passed completely behind the Russian position to its left wing, gathering strength in doing so by collecting Russian stragglers and adding them to the 6,000 Prussian troops. At 16:00 L'Estocq counterattacked by falling on Davout's exposed right flank, and the heartened Russians soon launched a fresh attack against Davout...

        Time for this round will be 10 minutes.This phase is played as Battle.Both sides take infantry ( 45e regiment and 8th regiment). Admins take officers. Prussians make 4 formations of 5 colums and French make 2 formations of 10 colums. Forces get near each other,the first can fire,while moving.Then,all charge happens with allowed FiC.

        Coalition Forces
        -Infantry: Preobraz_LG ( 35 ) ;6te Garde-Grenadier Regiement ( 15 ) ; Saints ( 20 )  ; 8th Moscow regiment  ( 15 ) ; 33rd  ( 15 ) ; 13te Heidelberger Grade ( 15 ) ;

        115/100

        French Empire:
        -Infantry: 93e Regiment d'Infaterie Ligne ( 20 ) ;  3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ; Nr8 ( 10 ) ; 17-ty Pułk Piechoty ( 10 ) ; 7 pułk piechoty Xięstwa Warszawskiego ( 20 ); King's Royal Brigade ( 15 );20 pułk piechoty ( 10 ) ;

        105/100

        2)The capture of Eylau
        The rearguard action continued when French forces advanced to assault Barclay's forces in the town of Eylau...Whatever the cause of the fight for the town, it rapidly escalated into a large and bitterly fought engagement, continuing well after night had fallen and resulting in about 4,000 casualties to each side.Soon after,Bennigsen ordered Bagration to retake Eylau with the 4th division. Knyaz led the attack himself...

        Time for this round will be 12 minutes.This phase will be played as Siege. Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of town lines must keep formation.No cannons as the artillery did not involve in street fights.

        Coalition Forces:
        -Infantry: Preobraz LG ( 35 ) ;  Saints ( 20 )  ; 8th Moscow regiment  ( 15 ) ; 33rd  ( 15 ) ; 13te Heidelberger Grade ( 15 ) ;
        -Skirmishers: 6te Garde-Grenadier Regiement ( 15  ) ;

        115/100

        French Empire:
        -Infantry: 93e Regiment d'Infaterie Ligne ( 20 ) ;  3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ; Nr8 ( 10 )  ; 7 pułk piechoty Xięstwa Warszawskiego ( 20 ); King's Royal Brigade ( 15 );20 pułk piechoty ( 10 ) ;
        -Skirmishers: 17-ty Pułk Piechoty ( 10 ) ;

        105/100

        8 February

        3)Fights for Zerpalenn and Klein Sausgarten
        Dawn brought light but little warmth and no great improvement in visibility: the heavy snowstorms continued throughout the day....Davout alert to the danger, formed a battery of his guns on the heights of Klein Sausgarten and personally rallied his troops while his guns drove the Prussians back into the woods. With nightfall, exhaustion set in and fighting on the Russian left petered out.Fights occured near the villages of Zerpallen and Klein Sausgarten,they were retaken lots of times...

        Time for this round is 15 minutes.This phase will be played as Conquest. Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of villages lines must keep formation.3 cannons per side.

        Coalition Forces:
        -Infantry: Preobraz_LG ( 23 ) ; 6te Garde-Grenadier Regiement ( 10 ) ; Saints ( 10 ) ; 33rd  ( 15 ) ;8th Moscow regiment  ( 15 ) ;  13te Heidelberger Grade ( 15 ) ;
        -Skirmishers:  ; Preobraz_LG ( 12 ) ;
        -Cavalry: Saints( 10 );
        -Artillery: 6te Garde-Grenadier Regiement ( 5 ) ;
        115/100

        French Empire:
        -Infantry:   3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ; 17-ty Pułk Piechoty ( 10 ) ; 7 pułk piechoty Xięstwa Warszawskiego ( 20 ); King's Royal Brigade ( 15 );20 pułk piechoty ( 10 ) ;
        -Skirmishers: Nr8 ( 10 );
        -Cavalry: 93e Regiment d'Infaterie Ligne ( 12 ) ;
        -Artillery: 93e Regiment d'Infaterie Ligne ( 8 );
        105/100



        4)Assault of Anklappen
        At 16:00 L'Estocq counterattacked by falling on Davout's exposed right flank, and the heartened Russians soon launched a fresh attack against Davout. Over the next three hours Davout was halted and forced back to a line running from the village of Kutschitten to near the village of Anklappen towards Saint Hillaire's right by Eylau,where Russians had forces...

        Time for this round is 10 minutes.This phase will be played as Siege.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of Anklappen lines must keep formation.2 cannons per side.


        Coalition Forces:
        -Infantry:  Preobraz_LG ( 30 ) ; Saints ( 20 );   ;6te Garde-Grenadier Regiement ( 15 )  ; 8th Moscow regiment  ( 15 ) ; 33rd  ( 15 ) ;  13te Heidelberger Grade ( 15 ) ;
        -Skirmishers:  8th Moscow regiment  ( 15 )
        -Artillery: Preobraz_LG ( 5 ) ;
        115/100

        French Empire:
        -Infantry: 93e Regiment d'Infaterie Ligne ( 20 ) ;  3 pułk piechoty Xięstwa Warszawskiego ( 20 )  ; 7 pułk piechoty Xięstwa Warszawskiego ( 20 ); King's Royal Brigade ( 10 );Nr8 ( 10 ) ;20 pułk piechoty ( 10 ) ;
        -Skirmishers: 17-ty Pułk Piechoty ( 10 ) ;
        -Artillery: : King's Royal Brigade ( 5 ) ;
        105/100

        5)Attack of Augerau's Corps
        To forestall the perceived Russian attack on Eylau and to pin the Russian army, so that Davout's flank attack would be more successful, Napoleon launched an attack against the Russian centre and left with Augereau's VII Corps on the left and Saint-Hilaire's Division of Soult's IV Corps on the right.Augereau's advance struck the Russian line at the junction of its right and centre, coming under the fire of the blinded French artillery, and then the point-blank fire of the massive 70-gun Russian centre battery...

        Time for this round will be 15 minutes.This phase will be played as Battle.All classes follow rules above. Sappers stay with artillery. 2 cannons per side.All charge at 45:00.

        Coalition Forces:
        -Infantry: Preobraz_LG ( 15 ) ; 8th Moscow regiment  ( 15 ) ; 33rd ( 15 ) ; 6te Garde-Grenadier Regiment ( 15 ) ;  13te Heidelberger Grade ( 15 ) ;
        -Skirmishers: Preobraz_LG ( 12 ) ;
        -Cavalry: Saints ( 20  ) ;
        -Artillery: Preobraz_LG ( 8 );
        115/100

        French Empire:
        -Infantry:  ;93e Regiment d'Infaterie Ligne ( 20 ) ;   7 pułk piechoty Xięstwa Warszawskiego ( 20 ); King's Royal Brigade ( 15 );20 pułk piechoty ( 10 ) ;
        -Skirmishers: 17-ty Pułk Piechoty ( 10 ) ;
        -Cavalry: 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ;
        -Artillery: Nr8 ( 10 ) ;
        105/100



        6)Cavalry charge at Eylau
        Thus began one of the greatest cavalry charges in history. Somewhat obscured by the weather, Murat's squadrons charged through the Russian infantry around Eylau and then divided into two groups. The group on the right, Grouchy's dragoons, charged into the flank of the Russian cavalry attacking St Hilaire's division and scattered them completely. Now led by Murat himself the dragoons wheeled left against the Russian cavalry in the centre and, joined by d'Hautpoult's cuirassier division drove the Russian cavalry back on their infantry.Rarely had French cavalry played such a pivotal part in a battle. In part this was because, for the first time, Murat's men were now mounted on the best cavalry horses in Europe, freshly requisitioned in the aftermath of the conquest of Prussia...

        Time for this 2 rounds will be 10 minutes.This phase will be played as Battle. In the first round Russians make double-rank and fire with order;french cuirassiers make 10 colums.In the second one everyone goes for heavy cavalry and make double rank.


        Coalition Forces
        -Infantry&Cavalry: Preobraz_LG ( 35 ) ;6te Garde-Grenadier Regiement ( 15 ) ; Saints ( 20 )  ; 8th Moscow regiment  ( 15 ) ; 33rd  ( 15 ) ;  13te Heidelberger Grade ( 15 ) ;
        115/100

        French Empire:
        -Cavalry: 93e Regiment d'Infaterie Ligne ( 20 ) ;  3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ; Nr8 ( 10 ) ; 17-ty Pułk Piechoty ( 10 ) ; 7 pułk piechoty Xięstwa Warszawskiego ( 20 ); King's Royal Brigade ( 15 );20 pułk piechoty ( 10 ) ;
        105/100





        Application form:
        Spoiler
        Regiment name:
        Prefered nation:
        Unit in phase 2:
        Unit in phase 3:
        Unit in phase 4:
        Unit in phase 5:
        Estimated attendance:
        Steam link of 2 leaders :
        Have you read and accepted the rules ?:
        [close]

        Server:
        The Battle of Eylau
        Teamspeak:
        ts3.voice-server.ru:10998
        Date:
        01.10.2016
        Time:
        19.00-20.30 GMT

        All regiments' leaders must come to commanders' meeting on TS at 18:00 GMT
        We need to give them instructions about each event phase.

        Admin
        [/list]

        6
        Events: EU / Historical event: Battle of Leipzig 10.09*finished
        « on: September 04, 2016, 12:53:18 pm »
          Battle of Leipzig
          16 October 1813
          The Battle of Leipzig or Battle of the Nations (Russian: Битва народов, Bitva narodov; German: Völkerschlacht bei Leipzig; French: Bataille des Nations) was fought from 16 to 19 October 1813, at Leipzig, Saxony. The coalition armies of Russia, Prussia, Austria, and Sweden, led by Tsar Alexander I of Russia and Karl Philipp, Prince of Schwarzenberg, decisively defeated the French army of Napoleon I, Emperor of the French. Napoleon's army also contained Polish and Italian troops, as well as Germans from the Confederation of the Rhine. The battle was the culmination of the 1813 German campaign and involved nearly 600,000 soldiers, making it the largest battle in Europe prior to World War I.

          Being decisively defeated for the first time in battle, Napoleon was compelled to return to France while the Coalition hurried to keep their momentum, invading France early the next year. Napoleon was forced to abdicate and was exiled to Elba in May 1814.

          Rules

          General rules:

          • Always obey admins words.
          • Respect administrators and other players.
          • Only Officers are allowed to use Global chat.
          • No teamkills, rambo,insults etc...
          • You must always be in formation,unless you are near defences (siege/conquest).
          • If you have less then 6 men, join another line.

          Classes rules:

          Infantry
          • Minimum of 12 men.
          • Must take regiment banner
          • Maximum of 30 men.
          • Fire in Charge is allowed
          • No Reloading in charge,unless you are near defences.
          • No Officer Aim.
          • No Fire out of Formation
          [close]
          Rifles
          • Minimum of 8 men.
          • Maximum of 14 men.
          • 3-5 men spacings.
          • Fire in charge is allowed.
          • No reloading in charge,unless you are near defences
          • May crouch.
          [close]
          Artillery
          • 3 cannons for team (depending on the map).
          • Minimum of 3 men( officer,cart,artillery man) per cannon.
          • Maximum 6 men per cannon.
          • Arty Guard must behave like lines,it may move out of arty position.
          • Each cannon is allowed to have an engineer.
          • Engineer is not allowed to spam defences,stairs in the sky etc...
          [close]
          Cavalry
          • Minimum of 10 men.
          • Maximum of 20 men.
          • Must be in formation all time before charge.
          [close]
          Punishment:
          • 1 men disturbance - Slay.
          • 1 men disturbance again - Ban.
          • Regiment disturbance - Warning.
          • Several disturbances from regiment - Ban
            of all regiment.

          Six phases of event

          16 October
          1)First fights
          First day of the battle...General Kleist, moving along the Pleiße, attacked Marshals Poniatowski and Augereau in the village of Markkleeberg. The Austrians repaired a bridge and took a school building and manor. The French counterattacked, throwing the Austrians out of the school and back over the river. French attacks on the manor only resulted in mounting casualties for the French and Poles...

          Time for this round will be 10 minutes.This phase is played as Battle.Both sides take infantry ( 45e regiment and Nr14 regiment). Admins take officers. Austricans make double rank behind defences. French make 8 columnes and advance. Austricans make several volleys,first lines of  french fire while moving. Then All charge happens.

          Coalition Forces
          -Infantry: 8th Moscow regiment ( 12 ) ; Sumy Hussar Regiment ( 10 ) ; 16 Pułk Ułanów ( 10 ) ; XIIIth Regiment of Landwehr ( 12 ) ; 33rd Regiment of Foot ( 15 ) ;  6te Garde Grenadier Regiment ( 15 ) ;
          74/65

          French Empire:
          -Infantry: Preobraz_LG ( 35 ) ; Saints ( 25 ) ; :93e Regiment d'infaterie Ligne ( 20 ) ; 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ; Quinta Colonna dela Marca ( 12 ) ; 61e régiment de ligne ( 15 ) ; 7 Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;
          142/135

          2)Northern attack
          The northern front opened with the attack by General Langeron's Russian Corps with the support of Austrian forces on the villages of Groß-Wiederitzsch and Klein-Wiederitzsch in the centre of the French northern lines. This position was defended by General Dabrowski's Polish division of four infantry battalions and two cavalry battalions. At first sign of the attack, the Polish division attacked. The battle wavered back and forth with attacks and counterattacks. General Langeron rallied his forces and finally took both villages with heavy casualties...

          Time for this round will be 15 minutes.This phase will be played as Conquest. Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of villages lines must keep formation.3 cannons per side.

          Coalition Forces:
          -Infantry: Preobraz_LG ( 23 ) ; XIIIth Regiment of Landwehr ( 12 ) ;  33rd Regiment of Foot ( 15) ; 8th Moscow regiment ( 12 )
          -Skirmishers: Preobraz_LG ( 12 ) ;
          -Cavalry: Sumy Hussar Regiment ( 10 ) ; 3rd GK( 10 ) ;
          -Artillery:  6te Garde Grenadier Regiment ( 15 ) ;
          109/100

          French Empire:
          -Infantry: Saints ( 17 ) ; 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ; 61e régiment de ligne ( 15 ) ; 7 Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;
          -Skirmishers: Quinta Colonna dela Marca ( 12 ) ;
          -Cavalry: 93e Regiment d'infaterie Ligne ( 20 ) ;
          -Artillery: Saints ( 8 ) ;
          107/100

          3)Attack of Murat's cavalry
          At this point, Napoleon directed General Drouot to form a grand battery on Gallows hill. This was done with 100 guns that blasted the exposed Russian II corps, forcing the Prussian battalions supporting it to take cover. Russian General Württemberg was notable for his extreme bravery directing his troops under fire. The hole had now been opened as Napoleon wished and at this point, Marshal Murat was unleashed with 10,000 French, Italian, and Saxon cavalry. However, Murat's choice of massive columns for the attack formation was unfortunate for the French force, as smaller mobile formations of Russian, Prussian, and Austrian cavalry were able to successfully harass Murat's Division...

          Time for this round is 10 minutes.This phase will be played as Siege. France take cuirassiers and Russia take cossacs. Admins take lead of french forces and HQ for russians. French cavalry must reach headquartes and Russian cavalry must defend them.French must gather 40+ men to attack.Russians must gather 50+ men to counter-attack. if russians loose first fight-they move to the camp.If they win-they can attack french spawn.

          Coalition Forces:
          -HeadQuarters: Preobraz_LG ( 8 ) ;
          Cavalry: Preobraz_LG ( 27 ) ; 8th Moscow regiment ( 12 ) ; Sumy Hussar Regiment ( 10 ) ; 3rd GK( 10 ); XIIIth Regiment of Landwehr ( 12 ) ; 33rd Regiment of Foot ( 15 ) ;  6te Garde Grenadier Regiment ( 15 ) ;
          109/100

          French Empire:
          -Cavalry:   Saints ( 25 ) ; :93e Regiment d'infaterie Ligne ( 20 ) ; 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ; Quinta Colonna dela Marca ( 12 ) ; 61e régiment de ligne ( 15 ) ; 7 Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;
          107/100

          18 October
          4)Assault of Dolitz
          The Prussian 9th brigade occupied the abandoned village of Wachau while the Austrians, with General Bianchi's Hungarians, threw the French out of Lößnig. The Austrians proceeded to give a demonstration of combined arms cooperation as Austrian cavalry attacked French infantry to give Austrian infantry time to arrive and deploy in the attack on Dölitz. The Young Guard Division threw them out. At this point, three Austrian grenadier battalions began to contest for the village with artillery support...

          Time for this round is 10 minutes.This phase will be played as Siege.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of Dolitz lines must keep formation.2 cannons per side.


          Coalition Forces:
          -Infantry: Preobraz_LG ( 27 ) ;  Sumy Hussar Regiment ( 10 ) ; 3rd GK( 10 ) ; XIIIth Regiment of Landwehr ( 12 ) ; 33rd Regiment of Foot ( 15 ) ;  6te Garde Grenadier Regiment ( 15 ) ;
          -Skirmishers: 8th Moscow regiment ( 12 ) ;
          -Artillery: Preobraz_LG ( 8 ) ;
          109/100

          French Empire:
          -Infantry: Saints ( 15 ) ; :93e Regiment d'infaterie Ligne ( 12 ) ; 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ;  Quinta Colonna dela Marca ( 12 ) ; 61e régiment de ligne ( 15 ) ; 7 Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;
          -Skirmishers: Saints ( 10 ) ;
          -Artillery: :93e Regiment d'infaterie Ligne ( 8 ) ;
          107/100

          5)Action at Probstheida
          The bloodiest fighting of the battle occurred in Probstheida, a village just southeast of Leipzig. Here, about 60,000 soldiers under Barclay de Tolly were marching and advancing towards the village in two columns, one Prussian under von Kleist advancing through Wachau, and one Russian under Wittgenstein advancing through Liebertwolkwitz.The French dispositions at the village, however, were heavily fortified, thanks to the high and thick garden walls that gave excellent protection for the French infantry. The defense was also strengthened with artillery and strong infantry reserves behind the village.The assault on the village was somewhat more successful than the first two, taking the gardens and destroying several French infantry units, but it was eventually driven back by the French Imperial Guard, who had just arrived at the scene..

          Time for this round will be 15 minutes.This phase will be played as Battle.All classes follow rules above. Sappers stay with artillery. 2 cannons per side.All charge at 45:00.

          Coalition Forces:
          -Infantry: Preobraz_LG ( 15 ) ;  XIIIth Regiment of Landwehr ( 12 ) ; 33rd Regiment of Foot ( 15 ) ;  6te Garde Grenadier Regiment ( 15 ) ; 8th Moscow regiment ( 12 ) ;
          -Skirmishers: Preobraz_LG ( 12 ) ;
          -Cavalry: Sumy Hussar Regiment ( 10 ) ; 3rd GK( 10 );
          -Artillery:  Preobraz_LG ( 8 ) ;
          109/100

          French Empire:
          -Infantry: Saints ( 25 ) ; 93e Regiment d'infaterie Ligne ( 12 ) ; 61e régiment de ligne ( 15 ) ; 7 Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;
          -Skirmishers: Quinta Colonna dela Marca ( 12 ) ;
          -Cavalry: 3 pułk piechoty Xięstwa Warszawskiego ( 20 ) ;
          -Artillery: 93e Regiment d'infaterie Ligne ( 8 ) ;
          107/100


          19 October
          6)Grande Armée starts to retreat
          During the night the French army had been ordered to withdraw silently from Connewitz, Probstheida, Stotteritz, Volkmansdorf, and Reudnitz, all to cross the river via Leipzig and the single bridge in the river. Leipzig was to be occupied by the Reynier's VII Corps, Poniatowski's VIII Corps and Macdonald's XI Corps. They were ordered to hold it for a day or a bit longer, in order to allow the rest of the army, its artillery, and its equipment sufficient time to effect the evacuation.As the Russians and Prussians entered the city through the Halle and Grimma gates they fell upon barricades and houses full of French soldiers. Civilians were forced into hiding as the bloody urban combat raged through the city...

          Time for this round will be 15 minutes.This phase will be played as Siege. Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of  city must keep formation.3 cannons per side.

          Coalition Forces:
          -Infantry: Preobraz_LG ( 35 ) ;   Sumy Hussar Regiment ( 10 ) ; 3rd GK( 10 ) ; XIIIth Regiment of Landwehr ( 12 ) ; 33rd Regiment of Foot ( 15 )
          -Skirmishers: 6te Garde Grenadier Regiment ( 15 ) ;
          -Artillery: 8th Moscow regiment ( 12) ;
          109/100

          French Empire:
          -Infantry: 3 pułk piechoty Xięstwa Warszawskiego ( 12 ) ;   ; Saints ( 25 ) ; :93e Regiment d'infaterie Ligne ( 20 ) ; 61e régiment de ligne ( 15 ) ; 7 Pułk Piechoty Xięstwa Warszawskiego ( 15 ) ;
          -Skirmishers: Quinta Colonna dela Marca ( 12 ) ;
          -Artillery: 3 pułk piechoty Xięstwa Warszawskiego ( 8 ) ;
          107/100





          Application form:
          Spoiler
          Regiment name:
          Prefered nation:
          Unit in phase 2:
          Unit in phase 4:
          Unit in phase 5:
          Unit in phase 6:
          Estimated attendance:
          Steam link of 2 leaders :
          Have you read and accepted the rules ?:
          [close]

          Server:
          The Battle of Leipzig
          Teamspeak:
          ts3.voice-server.ru:10998
          Date:
          10.09.2016
          Time:
          19.00-20.30 GMT

          All regiments' leaders must come to commanders' meeting on TS at 18:20 GMT
          We need to give them instructions about each event phase and set whispers within their factions.

          Admin
          [/list]


          7
          Events: EU / Historical Event: Battle of Borodino 20.08*Finished
          « on: August 15, 2016, 10:50:12 pm »
          Battle of Borodino
          September 7, 1812,
          The Battle of Borodino  (Russian: Бородинское сражение, Borodinskoe srazhenie; French: Bataille de la Moskova), fought on September 7, 1812, was a battle fought in the Napoleonic Wars during the French invasion of Russia. The fighting involved around 250,000 troops and left at least 70,000 casualties, making Borodino the deadliest day of the Napoleonic Wars. Napoleon's Grande Armée launched an attack against the Russian army, driving it back from its initial positions but failing to gain a decisive victory. Both armies were exhausted after the battle and the Russians withdrew from the field the following day. Borodino represented the last Russian effort at stopping the French advance on Moscow, which fell a week later. However, the French had no clear way of forcing Czar Alexander to capitulate because the Russian army was not decisively defeated, resulting in the ultimate defeat of the French invasion following the retreat from Moscow in October.

          Rules

          General rules:

          • Respect administrators and other players.
          • Only Officers are allowed to use Global chat.
          • No teamkills, rambo,insults etc...
          • You must always be in formation,unless you are near defences (siege/conquest).
          • If you have less then 6 men, join another line.

          Classes rules:

          Infantry
          • Minimum of 12 men.
          • Must take regiment banner
          • Maximum of 30 men.
          • Fire in Charge is allowed
          • No Reloading in charge,unless you are near defences.
          • No Officer Aim.
          • No Fire out of Formation
          [close]
          Rifles
          • Minimum of 8 men.
          • Maximum of 14 men.
          • 3-5 men spacings.
          • Fire in charge is allowed.
          • No reloading in charge,unless you are near defences
          • May crouch.
          [close]
          Artillery
          • 3 cannons for team (depending on the map).
          • Minimum of 3 men( officer,cart,artillery man) per cannon.
          • Maximum 6 men per cannon.
          • Arty Guard must behave like lines,it may move out of arty position.
          • Each cannon is allowed to have an engineer.
          • Engineer is not allowed to spam defences,stairs in the sky etc...
          [close]
          Cavalry
          • Minimum of 10 men.
          • Maximum of 18 men.
          • Must be in formation all time before charge.
          • No Dragoons/Lancers.
          [close]
          Punishment:
          • 1 men disturbance - Slay.
          • 1 men disturbance again - Ban.
          • Regiment disturbance - Warning.
          • Several disturbances from regiment - Ban
            of all regiment.

          Five phases of event

          1)First fights
          The conflict began on September 5 when King Joachim Murat's French forces met Konovnitzyn's Russians in a massive clash, the Russians eventually retreating to the Kolorzkoi Cloister when their flank was threatened. Fighting resumed the next day but Konovnitzyn again retreated when Viceroy Eugène de Beauharnais' Fourth Corps arrived, threatening his flank...

          Time for this round will be 10 minutes. Both sides take infantry ( 45e regiment and Simbirsky). Admins take HeadQuarters. Each side make double-rank formation opposite enemies.Then,with the order of admin aim and fire.Then all charge happens.

          Russian Empire:
          -Infantry: Preobraz_LG ( 35 ) ; Saints ( 20 ) ; Sumy Hussar ( 10 ) ; 16 Pułk Ułanów ( 10 ) ; 8th Moscow Grenadier ( 12 ) ; 1y  Leib-Gvardii Yegerski Polk ( 12 ) ;
          99/100

          French Empire:
          -Infantry: 28é Régiment d'Artillerie ( 10 ) ; Artillerie Regiment Nr. 8 ( 8 ) ; 5 Cuirassier Regiment  ( 12 ) ; 93e Regiment d'Infanterie ( 20 ) ;  6te Garde-Grenadier ( 12 ) ; 16. Pułk Piechoty ( 20 ) ; XIIIth ( 12 ) ; 73rd Regiment of Foot ( 12)
          106/100
          2)Bagration's flèches
          The first area of operations was on the Bagration flèches, as had been predicted by both Barclay de Tolly and Bagration.During the confused fighting, French and Russian units moved forward into impenetrable smoke and were smashed by artillery and musketry fire that was horrendous even by Napoleonic standards. Infantry and cavalrymen had difficulty maneuvering over the heaps of corpses and masses of wounded...

          Time for this round will be 15 minutes.This phase will be played as Conquest. Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of Fleches lines must keep formation.3 cannons per side.

          Russian Empire:
          -Infantry: Preobraz_LG ( 21 ) ; Saints ( 12 ) ; 8th Moscow Grenadier ( 12 ) ;  1y  Leib-Gvardii Yegerski Polk ( 12 ) ;
          -Skirmishers: Preobraz_LG ( 14 ) ;
          -Cavalry: Sumy Hussar Regiment ( 10 ) ; 16 Pułk Ułanów ( 10 ) ;
          -Artillery: Saints ( 8 ) ;
          99/100

          French Empire:
          -Infantry: 28é Régiment d'Artillerie ( 10 )  ; 93e Regiment d'Infaterie ( 20 ) ; 6te Garde-Grenadier Regiement ( 12) ;  16. Pułk Piechoty ( 20 ) ;
          -Skirmishers:  XIIIth ( 12) ;
          -Cavalry: 5 Cuirassier Regiment ( 12 ) ; 73rd Regiment of Foot ( 12)
          -Artillery: Artillerie Regiment Nr. 8 ( 8 ) ;
          106/100
          3)Final attack on the Raevsky redoubt
          At 14:00, Napoleon renewed the assault against the redoubt, as Broussier's, Morand's, and Gérard's divisions launched a massive frontal attack, with Chastel's light cavalry division on their left and the II Reserve Cavalry Corps on their right; At the Russian sides, 24th Division of Likhachov was sent into the battle. The Russian fought bravely under Likachev's motto: "Brethren, behind us is Moscow !" But the French troops approached too close for the cannons to fire, and the cannoneers had to use everything to fight against their foes...

          Time for this round is 15 minutes.This phase will be played as Siege.Lines must have 8+ men to move from the spawn.Sappers can join lines and make extra defences. Out of redoubt lines must keep formation.3 cannons per side.

          Russian Empire:
          -Infantry: Preobraz_LG ( 27 ) ; Saints ( 20 ) ; Sumy Hussar Regiment ( 10 ) ; 16 Pułk Ułanów ( 10 ) ;  1y  Leib-Gvardii Yegerski Polk ( 12 ) ;
          -Skirmishers: 8th Moscow Grenadier ( 12 ) ;
          -Artillery: Preobraz_LG ( 8 ) ;
          99/100

          French Empire:
          -Infantry: 28é Régiment d'Artillerie ( 10 ) ; Artillerie Regiment Nr. 8 ( 8 ) ; 5 Cuirassier Regiment ( 12 ) ; 93e Regiment d'Infanterie ( 20 ) ; 16. Pułk Piechoty ( 20 ) ;73rd Regiment of Foot ( 12)
          -Skirmishers: XIIIth ( 12 ) ;
          -Artillery:  6te Garde-Grenadier Regiement ( 12 ) ;
          106/100
          4)Utitsa fights
          The third area of operations was around the village of Utitsa. The village was at the southern end of the Russian positions and lay along the old Smolensk road. It was rightly perceived as a potential weak point in the defense as a march along the road could turn the entire position at Borodino. Despite such concerns the area was a tangle of rough country thickly covered in heavy brush well suited for deploying light infantry. The forest was dense, the ground marshy and Russian Jaeger were deployed there in some numbers. After the village's capture, Russians and Poles continued to skirmish and cannonade for the rest of the day without much progress. The heavy undergrowth greatly hindered Poniatowski's efforts but eventually he came near to cutting off Tuchkov from the rest of the Russian forces.General Barclay sent help in the form of Karl Gustav von Baggovut with Konovnitzyn in support. Any hope of real progress by the Poles was then lost...

          Time for this round will be 15 minutes.This phase will be played as Battle.All classes follow rules above. Sappers stay with artillery. 2 cannons per side.All charge at 45:00.

          Russian Empire:
          -Infantry: Preobraz_LG ( 15 ); Saints ( 20 ) ; 8th Moscow Grenadier ( 12 ) ;  1y  Leib-Gvardii Yegerski Polk ( 12 ) ;
          -Skirmishers: Preobraz_LG ( 12 ) ;
          -Artillery: Preobraz_LG ( 8 ) ;
          -Cavalry: Sumy Hussar Regiment ( 10 ) ; 16 Pułk Ułanów ( 10 ) ;
          99/100

          French Empire:
          -Infantry: 93e Regiment d'Infaterie ( 20 ) ; 6te Garde-Grenadier ( 12 ) ;  16. Pułk Piechoty ( 20 ) ; XIIIth ( 12 ) ;
          -Skirmishers: Artillerie Regiment Nr. 8 ( 8 ) ;
          -Artillery: 28é Régiment d'Artillerie ( 10 ) ;
          -Cavalry:  5 Cuirassier Regiment  ( 12 ) ; 73rd Regiment of Foot ( 12)
          106/100
          5)The Cossack raid on the northern flank
          On the morning of the battle at around 07:30, patrols of Don Cossacks from Matvei Platov's pulk had discovered a ford across the Kolocha river, on the extreme Russian right (northern) flank. Seeing that the ground in front of them was clear of enemy forces, Platov saw an opportunity to go around the French left flank and into the enemy's rear. The sudden appearance of masses of enemy cavalry so close to the supply train and to the Emperor's Headquarters caused panic and consternation and prompted Eugène to immediately cancel his attack and pull back his entire Corps westwards to deal with this alarming situation. The delay contradicted a military principle the Emperor had stated many times: "Ground I may recover, time never." Also, the Cossacks' raid contributed to Napoleon's later decision not to commit his Imperial Guard to battle...

          Time for this round will be 15 minutes.This phase will be played as Siege.Russia goes cossack cavalry and France goes infantry. Russia make 1 big line before attacking the camp and French make several anti-cav formations near the camp.

          Russian Empire:
          -Cavalry: Preobraz_LG(35) ; Saints ( 20 ) ; Sumy Hussar ( 10 ) ; 16 Pułk Ułanów ( 10 ) ; 8th Moscow Grenadier ( 12 ) ;  1y  Leib-Gvardii Yegerski Polk ( 12 ) ;
          99/100

          French Empire:
          -Infantry: 28é Régiment d'Artillerie ( 1 ) ; Artillerie Regiment Nr. 8 ( 8 ) ; 5 Cuirassier Regiment  ( 12 ) ; 93e Regiment d'Infanterie ( 20 ) ;  6te Garde-Grenadier ( 12 ) ; 16. Pułk Piechoty ( 20 ) ; XIIIth ( 12 ) ; 73rd Regiment of Foot ( 12)
          106/100


          Application form:
          Spoiler
          Regiment name:
          Prefered nation:
          Unit in phase 2:
          Unit in phase 3:
          Unit in phase 4:
          Estimated attendance:
          Steam link of 2 leaders :
          Have you read and accepted the rules ?:
          [close]

          Server:
          The Battle of Borodino
          Teamspeak:
          ts3.voice-server.ru:10998
          Date:
          20.08.2016
          Time:
          19.00-20.30 GMT

          All regiments' leaders must come to commanders' meeting on TS at 18:20 GMT
          We need to give them instructions about each event phase and set whispers within their factions.

          Admin


          The event is finished. Thanks everyone for coming. See you on new events.












          8


          Teamspeak: ts3.voice-server.ru:10998
          Website | Youtube | Steam Group

          Welcome to web page of Preobrazhenskiy Life-Guards Regiment (Russian: Преображенский Лейб-гвардии полк). It is mostly Russian speaking Mount&Blade:Napoleonic Wars regiment. Regiment was founded in 18.05.2012, now we are one of the oldest Russian speaking regiments.



          The Preobrazhensky Regiment was one of the oldest and elite regiments of the Imperial Russian Army. It was formed by Peter the Great from his poteshnye voiska or “toy” forces, which the Tsar had assembled at the age of 11.

          Toy army of Peter I was a collection of young Peter's playmates, noblemen's sons and attendants of his father Aleksei's court. In 1682, when Peter with his mother, Natalia Naryshkina, relocated to the royal lodge in Preobrazhenskoye, he gradually formed a miniature army, ostensibly to school himself in the modern art of war. The boys played war, and as they grew, their games became more complex and realistic. By 1685 the Poteshnyi numbered 300 and were quartered in specially built barracks near Preobrazhenskoye and as their numbers increased, a second similarly sized group was barracked in neighboring village, Semenovskoe. With further drafts of Streltsy volunteers, the Poteshnyi were organized into the Preobrazhensky and the Semenovsky companies in 1687. At this stage both companies included artillery and cavalry components. The companies were being expanded and on 25 April 1695 officially became Preobrazhensky and Semenovsky Regiments of the Guard.

          As Peter grew older the regiment started playing a dominant role in the Russian army. The Preobrazhensky regiment distinguished itself during the Great Northern War of 1700–1721, the Patriotic War of 1812, and the Russo-Turkish War of 1877-1878. The regiment was disbanded by its last commander, Colonel Alexander Kutepov (later a general) in December 1917.


          Col. Bboyka
          Regimental commander


          Cpt. Akeno
          Jegher company CO 
          Cpt. Edward
          2nd officer


          Cpt. Ndreval
          LB organizer
          Cpt. Bravo
          Fusilier company CO 


          Ens. Kaperson
          Artillery battery CO


          Our regiment has historical system of ranks which took place during
          the times of  Tsar Alexander I.  All ranks  are  historically  accurate.

          Rank Structure
          Офицерский состав [Officers]   
          Полковник [Colonel]
          Подполковник [Lieutenant Colonel]
          Капитан [Captain]
          Поручик [First  Lieutenant]
          Подпоручик [Second Lieutenant]
          Прапорщик [Ensign]

          Унтер-офицерский состав [NCOs]
          Фельдфебель [Seargent First Class]
          Младший унтер-офицер [Seargent Second Class]

          Рядовой состав [Enlisted]
          Рядовой старшего оклада [Private First Class]
          Рядовой младшего оклада [Private Second Class]
          Рекрут [Recruit]
          [close]


          Полковой Штаб

          Полковник bboyka - regimental commander
          Подполковник Edward - deputy regimental commander
          Капитан Ndreval - saturday lb organizer, field commander
          Капитан Kobzik - field commander

          Veterans
          Полковник Marianna
          Подполковник Loodsman
          Капитан ancient_KULT
          Капитан Germes
          Капитан Klassik
          Поручик Denchik
          Поручик Miguel
          Подпоручик Grey
          Подпоручик Nateis
          Прапорщик SuroGat
          Сержант Melbodge
          Фельдфебель Kracker
          Фельдфебель Pavel   
          Фельдфебель Grigoriy
          Фельдфебель Aidan
          Фельдфебель Gunter
          Фельдфебель Prince
          Унтер-офицер Fishenzon
          Унтер-офицер Jekers
          Унтер-офицер strateg
          Унтер-офицер StFather
          Рядовой старшего оклада Mr. Leone
          Рядовой старшего оклада Advokate
          Рядовой старшего оклада Diofant
          Рядовой старшего оклада Marik
          Рядовой старшего оклада xidioda
          Рядовой старшего оклада Diaphora
          Рядовой старшего оклада La Volpe
          Рядовой старшего оклада Human
          [close]


          Фузилерная Рота

          Commissioned Officers:
          Капитан Bravo - company commander
          Прапорщик Beowulf

          Non-Commissioned Officers:
          Унтер-офицер Arn_Medis - deputy
          Унтер-офицер Babay - secretary, drill instructor 
          Унтер-офицер Astro
          Унтер-офицер Alex123
          Унтер-офицер Muerto
           
          Enlisted:
          Privates First Class
          Avel
          Ulfric
          MarxeiL
          SwMarshall
          Homesis
          Vairos
          Prorok
          Cham
          Ben
          Konnor_Pzg
          sail0r
          JoeBlack
          Kozak/Etzo
          SUWAROW
          [close]
          Privates Second Class
          Dagget
          vghjk
          Snatch
          Abatur
          Ger4og
          Andrey
          AngryFriend
          Vetun
          Koroleov
          fauna
          Anntoni
          Yoda
          Prigorshnya
          Tony
          Edeliweiss
          Pechal
          Hanzo
          Darkstar
          Tagar
          Tendo
          Kotik
          Houston
          Ubivayster
          Noisot
          AdmiralJohnDog
          TwinkleBear
          Relux
          klever
          Futui_tuto
          Desant
          Bugor
          Pikiner
          Фарог
          Gazbax
          SIRIlya
          Victor_Tsoi
          Gross
          Russki
          [close]

          Егерская Рота

          Commissioned Officers:
          Капитан Akeno - company commander

          Non-Commissioned Officers:
          ShakeR - deputy
          JoeR - story-writer
          Adept
          garmon
          Gwasja
          HappyMangust

          Enlisted:
          Privates First Class
          AlexanderIII
          Himura
          Kracker
          GERMANARICH
          Vahlok
          Smr-Mickey
          Kasperski
          Improved 
          Negretos
          putnik68
          [close]
          Privates Second Class
          Flowey
          Medved
          Sawyerka
          lunyasha
          Ivan
          Halifax
          STRANNIK
          Voitel
          GrishaOnly
          [close]

          Артиллерийская батарея

          Commissioned Officers:
          Прапорщик Kaperson - company commander
          Прапорщик Falcon - deputy

          Non-Commissioned Officers:
          Унтер-офицер Axen - deputy
          Унтер-офицер Puchkov - secretary
          Унтер-офицер HashM

          Enlisted:
          Privates First Class
          Langepas
          [close]
          Privates Second Class
          AeRoKi
          Sigizmund
          GiFi
          [close]
          16.06.2016



          2016
          VICTORIES: 25 | DEFEATS: 9 | DRAWS: 6

          ДатаФорматПротивникСчетКомандир
          10.01.2016СквадКорсиканская гвардия (СЕ)9-1Полковник Bboyka
          15.01.2016Сквад77й Тунгуский полк (77y)3-7Подполковник Ndreval, Полковник Bboyka
          18.01.2016GF63й Пехотный полк (63e)14-6Подполковник Ndreval
          21.01.2016Сквад47й Пехотный полк (47th)5-5Подполковник Ndreval
          22.01.2016GF77й Тунгуский полк (77y)15-13Капитан KOBZIK
          25.01.2016Сквад6й Гвардейский(6te)7-3Полковник Bboyka
          02.02.2016Сквад41й Сибирский(41Sbr)7-3Подполковник Ndreval
          04.02.2016GFПавловский(Павловск)14-6Подполковник Ndreval,Унтер-офицерMandarin4ik
          16.02.2016Сквад1я Дьявольская Бригада(1stEB)7-3Подполковник Ndreval
          23.02.2016Сквад 2 на 24й Азовский(4Azowsk) и 8й Московский(8MGR)10-0Подполковник Ndreval и Капитан Akeno
          01.03.2016Сквад85й Пехотный(85y)8-2Подполковник Ndreval
          03.03.2016Сквад3 Польский Пехотный(3pp)10-0Подполковник Ndreval
          04.03.2016Сквад1й Болгарский Пехотный полк (1stBG)5-5Поручик Bravo и Капитан Akeno
          08.03.2016СквадПетроградский (Petrograd_LG)8-2Подполковник Ndreval
          10.03.2016СквадГайдамаки (Gaidamaks)7-3Подполковник Ndreval
          10.03.2016Сквад51й Пехотный (51st)7-3Подполковник Ndreval
          16.03.2016Сквад 2 на 2Гайдамаки и Петроградский Л-г5-5Полковник Bboyka и Поручик Bravo
          17.03.2016Сквад17й Пехотный (17e)4-6 Полковник Bboyka
          18.03.2016Сквад59й Пехотный(59th)6-4Подполковник Ndreval
          22.03.2016Сквад 2 на 2Петроградский и Гайдамаки4-6 Подполковник Ndreval и Поручик Bravo
          24.03.2016Сквад93й Пехотный3-7 Подполковник Ndreval
          30.03.2016СквадSaints4-6 Поручик Bravo
          31.03.2016Сквад77й Пехотный(77y)4-6 Полковник Bboyka
          01.04.2016Сквад 2 на 2Петроградский и Гайдамаки8-2Поручик Bravo и Капитан Akeno
          06.04.2016GFSaints15-8Подполковник Ndreval
          19.04.2016NWL93й Пехотный(93е)5-5Полковник Bboyka; Подполковник Ndreval
          21.04.2016NWL18й Пехотный(18е)7-3Полковник Bboyka
          27.04.2016Сквад6te Garde Grenadier Regiment5-5Капитан Bravo
          28.04.2016NWL51й полк(51st)8-2Полковник Bboyka
          29.04.2016Сквад82nd Regiment of foot8-2Полковник Bboyka
          03.05.2016Сквад15th Yorkshire Regiment of Foot8-2Полковник Bboyka
          06.05.2016GF77y Tenginsky Pehotniy Polk12-8Капитан KOBZIK
          12.05.2016GF82e Regiment d'infanterie de LignewinКапитан KOBZIK
          13.05.2016NWL63ème Régiment d'Infanterie de Ligne7-3Капитан KOBZIK
          19.05.2016Сквад18й Пехотный(18е)4-6Капитан Kobzik; Капитан Ndreval
          01.06.2016NWL6te Garde Grenadier Regiment9-1Капитан KOBZIK
          02.06.2016NWLKaiserlich - Königliche Armee3-7Полковник Bboyka
          07.06.2016Сквад4e Régiment de Grenadiers4-6Капитан Ndreval
          09.06.2016NWL66. Peší pluk5-5Капитан KOBZIK
          14.06.2016Сквад61е Régiment d'Infanterie8-2Полковник Bboyka

          9
          Events: EU / Preobraz Saturday Event ( 2 Line spots left )
          « on: June 15, 2016, 04:29:25 pm »


          Main Admin
          Admin

          When? - Each Saturday, at 7 GMT.
          Where? - Preobraz_Event
          What do we offer?- Well-Organized event in the form of classical linebattle with both random and custom maps.


          Rules

          General rules:

          • Respect administrators and other players.
          • Only Officers are allowed to use Global chat.
          • No teamkills, rambo,insults etc...
          • You must always be in formation.
          • If you have less then 3 men, join another line.
          • All charge at 49:00.

          Classes rules:

          Infantry
          • Minimum of 8 men.
          • Maximum of 30 men.
          • No Fire in Charge.
          • No Reloading in charge.
          • No Officer Aim.
          • No Fire out of Formation
          [close]
          Rifles
          • Minimum of 6 men.
          • Maximum of 12 men.
          • 3-5 men spacings.
          • Fic is allowed.
          • No reloading in charge.
          • May crouch.
          [close]
          Light Infantry
          • Minimum of 6 men.
          • Maximum of 12 men.
          • 2-3 men spacings.
          • No Fire in Charge.
          • No reloading in charge.
          • May crouch.
          [close]
          Artillery
          • 2 cannons for team (depending on the map).
          • Minimum of 3 men( officer,cart,artillery man) per cannon.
          • Maximum 6 men per cannon.
          • Arty Guard must behave like lines,it may move out of arty position.
          • Each cannon is allowed to have an engineer.
          • Engineer is not allowed to spam defences,stairs in the sky etc...
          [close]
          Cavalry
          • Minimum of 8 men.
          • Maximum of 16 men.
          • Must be in formation all time before charge.
          • No Dragoons/Lancers.
          [close]
          Punishment:
          • 1 men disturbance - Slay.
          • 1 men disturbance again - Ban.
          • Regiment disturbance - Warning.
          • Several disturbances from regiment - Ban
            of all regiment.


          Application form:
          Spoiler
          Regiment name:
          Prefered nation:
          Prefered class:
          Estimated attendence:
          Once or weekly?:
          Steam link of leader:
          Have you read the rules  ?:
          [close]
          Admin application:
          Spoiler
          Nickname:
          Regiment:
          Steam ID
          M&B Napoleonic wars experience:
          [close]


          18.06.2016


          Infantry:

          -Preobraz_LG 15-25
          -13th Royal Scots 10-12
          -2 Pułk Piechoty 8-12
          -Queens Royal Regiment 8-12
          -Free

          Rifles:

          -Preobraz_LG 12-14

          Light Infantry:

          -3 Grenadier Regiment 6-12

          Cavalry:
          -5 Cuirassier Regiment 8-14


          Artillery:

          -Preobraz_LG 8



          Total: 75-103



             

          Infantry:

          -8th Moscow Grenadiers 8-12
          -XIIIth 8-12
          -20e Regimiento de Línea 8-12
          -3 Pułk Piechoty 8-12
          -Free

          Rifles:

          -3 Pułk Piechoty 6-12

          Light Infantry:

          -11e Regimiento 8-12

          Cavalry:

          -Regimiento Ligero de Lanceros 8-15

          Artillery:

          -8th Moscow Grenadiers 4
          -Nr.3 Pommersches 4


          Total:62-95


          Pages: 1