You're mostly responding to claims nobody made. I don't think anybody ever accused me of being one of "the greatest players" at anything, myself included. My only asset is that I compulsively show up to NW things.
I'm just a sucker who likes to play for fun, which made the fact that there was a full team's worth of players left over (which could have been an eighth team and would have made the schedule a little less awkward) mildly irritating. A full extra team has signed up after the draft, which has its own problems (that people with a greater stake can argue about).
All I was ever after was a way to get into melee now that pub linebattles only last three rounds as of last night.
an extra team would have been fine in the short term but long term the team would most likely not finish the league.
an example being Nico's team in Jorge's recent 5v5 Twitch league, they got pummeled into quitting
teams are looking for active players who are an asset to a team, just being active does not make you great team worthy material.
an asset to a team would be a great range player/bait/entry fragger
an active player who only gives activeness won't give much, as teams want to have the best players to win.
it might seem unfair a lot of free agents won't be getting picked up by teams but in a serious league based on the efforts of each team to win a prize, that will happen.
no one said you're the 'greatest player' nor yourself i don't understand where you got that from, i was only stating teams look for skill and activity, and free agents most likely have an average of the lowest skill in the entire league (as no one picked them up on the first draft)
and yes i was responding to claims "nobody" made.
I mean, any chance we had at playing ended when the sum total of everybody's response to Maccle was a pyramid full of K/D memes.
A C T U A L L Y, Nico/Jolly's version of Aftershock was the only version of Aftershock that didn't get pummeled into quitting.
As for what constitutes being an asset to a team, you're mostly right in the context of a tournament, but not a league.
For a league, yes, skill is still an important factor, but so is attitude, loyalty, activity and chemistry.
It's nice when you think you've stacked your team with the best players until they A) stop showing up for you, B) Ditch your team to be on another C) Rage at everyone through out the duration of a match. And as WPC showed, those first two can outright kill a team.
Sure, an ideal team is a group of high skill players who show up and work well together, and get along.
But I'd like my chances on a team of active mediocre players far more than I would on some of the "stacked" teams that started out in WPC and imploded from toxicity or died off from inactivity.