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Messages - FAULTYscotsman

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1
Community / Re: 16x16 Teamspeak Icons |Requests Available|
« on: November 09, 2014, 05:21:59 pm »
I would like to use the icons of Crash R Us for my regiment, is possible?

yeh

2
Community / Re: Possible new Roleplaying Mod
« on: August 12, 2014, 12:59:27 am »
Your calling poland and spanish land minorities? you fuggin racist

Please hold back your trolling. Thank you.

3
I love you so much

4
Community / Re: Your best attendence?
« on: June 23, 2014, 01:19:14 am »
Spoiler
The 15e had 26 tonight. Luckily we wearent doing skirms that night/


Good to see  ;) Keep it up mayne!
5th had 25 tonight vs the 71st
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Those TS rank Icons are just too sexy :p

5
Community / Re: R.I.P. Alan, once a leader of the 95th Rifles
« on: March 12, 2014, 11:34:20 pm »
sad tae hear

6
Community / Re: L'Aigle - Let's talk turkey [Discussion thread]
« on: March 06, 2014, 04:46:49 pm »
Single player will be the best bloody thing, I wished there was a way for Co-op...  :(

7
Iron Europe / Re: Issues with Artillery Emplacements on the current maps
« on: February 22, 2014, 03:23:06 pm »
I feel the same way but lucky for me I know how to mess with the map editor im going to me moving stuff around all the maps I use for my events :-)

Spoiler
Best map making thingy I have found
http://forums.taleworlds.com/index.php?topic=228008.0
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I know how to edit for NW but for IE I cant seem to find any WW1 props :/,

Maby im looking good enough :P

8
Iron Europe / Re: How are the events going to work? | Server Problems
« on: February 22, 2014, 03:22:08 pm »
Spoiler
Aside from the problems with the server, there are major problems with the event itself.

1. Events become first come, wins. Ways to fix (some for admins, some for devs)
  - A way to fix this is for admins to add custom "objectives". An example
     Objective: France must take mid trench and hold it for 5 minutes. France must then assault and steal some artillery, if this fails Germany may have a chance to attack.
(This is a very good objective, some high creative thought would be needed for better one. I am not very creative)
  - Smoke Grenades, it they cant see you they cant kill you.
  - Moving whilst crouching for Sturmbatallion and bomb squads, so they can actually attack without dying too easy.

2. Ramboing is rife.
 - Ramboing is quite hard to distinguish from non ramboing.
   The only way to fix this that I know of is to had a few extra admins.


Feel free to add ideas or thoughts. I will update this as I play events and do not think this is a completed list.


I think custom objectives is what is needed for events to work in this mod.

Even conquest but re-worked could be an option,

For Example:

France has to capture a flag (trench) and they meed to hold it for a certain amount of time while the Germans have to try and take that flag back within the time frame and France are unable to advance because of a invisible wall or something.

Something as simple as that will be sufficient. 

In this mod I don't think ramboing should be a problem. I mean if it trench warfare then 1 person should be no problem. (My opinion).

Tbh the reason that wouldnt work is because the defending team would have to be retarded to lose. Also rambo rules should stay the same. Screw having some 13 year old run off with a sniper and wipe a trech just because he cba to stay with his unit/ cant listen to his commander..
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I see what you mean but if the attacking uses artillery properly  (that is why maps need plenty more artillery at atleast 10 guns) .

The current trench maps need to redesigned. To the way they actually where...

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with that layout so artillery is less affective but still useful.



Well maby there is a way for it to be that the defenders have a certain number of lives and the attackers have unlimited.

Basicly its like siege  and conquest put together.

Once France has held the trench for that amount of time they have to attack the German trench while the Germans have to defend and if the French or Germans succeed in attacking then the defending team gets pushed back to the next line so on...

I think something like that would be cool

9
Iron Europe / Re: Issues with Artillery Emplacements on the current maps
« on: February 22, 2014, 12:39:20 am »
Hmm for a WW1 mod I think artillery is a bit scarce.

On Some maps I think there are too few artillery.

I may make a few maps when there are a few more artillery . If I find out how to that is :P

10
Iron Europe / Re: How are the events going to work? | Server Problems
« on: February 22, 2014, 12:30:45 am »
Aside from the problems with the server, there are major problems with the event itself.

1. Events become first come, wins. Ways to fix (some for admins, some for devs)
  - A way to fix this is for admins to add custom "objectives". An example
     Objective: France must take mid trench and hold it for 5 minutes. France must then assault and steal some artillery, if this fails Germany may have a chance to attack.
(This is a very good objective, some high creative thought would be needed for better one. I am not very creative)
  - Smoke Grenades, it they cant see you they cant kill you.
  - Moving whilst crouching for Sturmbatallion and bomb squads, so they can actually attack without dying too easy.

2. Ramboing is rife.
 - Ramboing is quite hard to distinguish from non ramboing.
   The only way to fix this that I know of is to had a few extra admins.


Feel free to add ideas or thoughts. I will update this as I play events and do not think this is a completed list.


I think custom objectives is what is needed for events to work in this mod.

Even conquest but re-worked could be an option,

For Example:

France has to capture a flag (trench) and they meed to hold it for a certain amount of time while the Germans have to try and take that flag back within the time frame and France are unable to advance because of a invisible wall or something.

Something as simple as that will be sufficient. 

In this mod I don't think ramboing should be a problem. I mean if it trench warfare then 1 person should be no problem. (My opinion).

11
Regiments / Re: The Argyll & Sutherland highlanders [Recruitment Open]
« on: February 20, 2014, 10:01:10 pm »
= Reserved =

Soon to be Roster and Leader info

12
Regiments / The Argyll & Sutherland highlanders [Recruitment Open]
« on: February 20, 2014, 10:00:58 pm »






I started up the Argyll and Sutherland highlanders regiment because I am very interested in this regiment, I love this regiment because it is one of the most renown regiments in the British army, it is a tough and brave regiment. So I want to represent this regiment in Iron Europe.

What I plan to to do with this regiment is to provide a fun gaming experience for Iron Europe and a enjoyable atmosphere. Within this regiment no-one will be fast tracked up ranks or favoured, everyone is equal and will be treated as such. I have never liked people joining regiments then seeing them with a high rank because they are the regiment leaders friend, I want to see people earning there rank and placement within the regiment. No-one in this regiment will be fast tracked, everyone will start from Private, and people will have to show that they are wanting to continue up through the regiment.

The way I like to run a regiment is to make sure it is organized, the worst thing is to have a disorganized regiment so If you plan on joining you can feel confident that you are joining a well organized regiment. I also make sure we are structured, a structured regiment means a more comfortable / easier experience, I don't want members to worry about anything or feel that people with responsibility don't know what they are doing.

When we plan to do events I like to make sure everyone is notafied ASAP. It does not matter if you do not want to show up, Its completely understandable, people want to go do different things like everyone else.

We plan to do Events on days that are suitable for most of the members. These days will most likely be Friday & Sunday.  I feel that training is not needed for Iron Europe because when people join this reg I hope they at least know how to run forward and shoot, because  if you may have noticed WW1 was not exactly a war based on outstanding tactics. It was mainly based on people running in a line hoping to god they did not get shot. So because of that I feel training will be unnecessary.

All in all if you are looking for a regiment that is relaxing / trustworthy / stress free / enjoyable and overall just fun. Then I invite you to join give us a try.












       Private

  Lance-Corporal

       Corporal

Second-Lieutenant

      Lieutenant

       captain

       Sergeant

   Staff-Sergeant

Warrant Officer 1

        Major

Lieutenant-Colonel

        Colonel

Warrant Officer 2



If you wish to join The Argyll's or ask any questions about the Argyll's then there are multiple ways to do so.

  • The quickest way to ask any questions is by simply posting your question on this thread and I will answer it ASAP with the most detail as possible
  • If you want to join The Argyll's then all you have to do is add Zachery on steam and ask about join the regiment.
  • Another way to ask any questions is to message Zachery on steam or Private message on the forums.
Spoiler

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This thread is still a Work In Progress

13
Iron Europe / Free to use ranks for forum.
« on: February 19, 2014, 08:55:02 pm »
Hello,

Ive made these ranks for the 16th scot but I thought of just letting everyone else use them as well.

This is what I have done so far, If there is a rank missing you want added in dont hesitate to ask. If you want your Reg name on it just post your regiment name and Ill add it.

If you have any suggestions please suggest away, If you want something added to make it unique please dont hesitate to ask.

I may or may not do for another faction

If your using them gives a post to your forum thread, I want to see how good they will look :P



Recruit / PrivateLance-CorporalCorporal Sergeant Staff Sergeant Warrent Officer
Class 1
Warrent Officer
class 2

Updating Officers

14
Community / Re: Iron Europe Informations
« on: December 30, 2013, 04:00:30 pm »
what is this thread for???

15
Modifications / Re: Napoleonic Wars basic modding Tutorial.
« on: December 28, 2013, 02:24:57 pm »
This will be really useful, thanks a ton

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