Author Topic: Developer Blog 43 - Progress Update  (Read 22964 times)

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Offline Savolainen5

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Re: Developer Blog 43 - Progress Update
« Reply #30 on: August 12, 2019, 05:16:13 am »
Another good update, keep up the good work! The sapper constructions look great! Will sappers be able to jab with that shovel? Or will a "down attack" be disabled in favour of just swings attacks?
Wanna know what a wug is? Read here!


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Offline Olafson

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Re: Developer Blog 43 - Progress Update
« Reply #31 on: August 12, 2019, 10:00:53 am »
You can swing all 4 directions with the shovel, but only the down swing will actually dig.

Offline Chadman

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Re: Developer Blog 43 - Progress Update
« Reply #32 on: August 12, 2019, 10:37:25 am »
On the matter of the music, whom owns the copyright on that music?

I ask because if I cast an event, I dont want Content ID claims on Youtube because of musicians.

Thanks

Offline Nikolai Ludovik

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Re: Developer Blog 43 - Progress Update
« Reply #33 on: August 12, 2019, 11:25:28 am »
Glad to see more progress on your project in this devblog. (better than Taleworlds blogs by eons)

Offline Thunderstormer

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Re: Developer Blog 43 - Progress Update
« Reply #34 on: August 12, 2019, 02:51:46 pm »
On the matter of the music, whom owns the copyright on that music?

I ask because if I cast an event, I dont want Content ID claims on Youtube because of musicians. 
Thanks
olaf can answer the copyright stuff but YT is utter shit when it comes to copyright stuff.  edit to clarify, this and below is assuming you are playing the game, and have the music playing.  not just taking the music separately by itself. 


until they do something about how people claim items in videos, every tom, dick, and bot will claim your stuff even though they have no right to.  they wont be punished for it.  It is just headache to deal with.  I always laughed how many bots claimed songs in my NW videos.   best advice is to not play any of the  music while recording.   Streaming to something like twitch(maybe others, idk) should be fine i think.(you can take the stream and export it to YT)  I dont think they are that bad with copyright claims on music.  if they are, just turn it off there as well.  Sadly this is something you shouldn't need to and people will miss out on the well done in game music, but that is the world we live in right now.  you can spend a lot of time fighting for it, because you are in the right, but at the end of the day, was it worth the effort?  doing that for every song, on every video is just taxing. 

i guess we will find out before release on how nasty the bots are on bcof music.


i am not sure how much we can help out with those copyright claims.   
« Last Edit: August 12, 2019, 03:03:16 pm by Thunderstormer »
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Offline Olafson

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Re: Developer Blog 43 - Progress Update
« Reply #35 on: August 12, 2019, 03:05:03 pm »
On the matter of the music, whom owns the copyright on that music?

I ask because if I cast an event, I dont want Content ID claims on Youtube because of musicians.

Thanks

We own exclusive rights to it.

Offline Chadman

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Re: Developer Blog 43 - Progress Update
« Reply #36 on: August 12, 2019, 03:21:53 pm »
On the matter of the music, whom owns the copyright on that music?

I ask because if I cast an event, I dont want Content ID claims on Youtube because of musicians.

Thanks

We own exclusive rights to it.

So if the spec cam focuses on musicians playing, if I get a content ID claim, I can talk to you guys? Is it something you plan to put into YT content ID system, if so, can you add Youtubers into a whitelist to prevent auto claims?

Cheers for taking the time to respond

Regards

Chad

Offline Olafson

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Re: Developer Blog 43 - Progress Update
« Reply #37 on: August 12, 2019, 11:37:57 pm »
Not sure how all of this works, never done anything like it, but we can look it up if it starts causing issues for you guys.

Offline mmveteran

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Re: Developer Blog 43 - Progress Update
« Reply #38 on: August 13, 2019, 12:26:39 am »
On the matter of the music, whom owns the copyright on that music?

I ask because if I cast an event, I dont want Content ID claims on Youtube because of musicians.

Thanks

lets wait till the game comes out before worrying about that
personally im so excited
 
also can i ask last question

please tell me theres the ability to

a/ surrender
and b/ most importantly, customise your face skin  - not just hairstyle
« Last Edit: August 13, 2019, 12:30:55 am by mmveteran »

Offline Knightmare

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Re: Developer Blog 43 - Progress Update
« Reply #39 on: August 13, 2019, 12:55:34 am »
You can swing all 4 directions with the shovel, but only the down swing will actually dig.
wtf have u done

Offline Olafson

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Re: Developer Blog 43 - Progress Update
« Reply #40 on: August 13, 2019, 04:37:42 am »
Made it possible to bash someone with a shovel? Its quite funny, actually.
« Last Edit: August 13, 2019, 04:41:07 am by Olafson »

Offline Ted

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Re: Developer Blog 43 - Progress Update
« Reply #41 on: August 13, 2019, 12:00:08 pm »
Quote
Will flagbearers suffer skill- and speednerfs when fighting while carrying a flag? I'm sure they will, but to what extent? After all, these things are heavy and clumsy af as you, being reenactors, certainly know. Personally, I'm pretty sure I couldn't do anything except wobble about with that sword while carrying a flag as large as this one-handed. In my experience, I usually am all happy when keeping it up against the winds using both my arms :-[ ;D

To be honest, this won't be necessary, since you're already at a disadvantage as the huge color behind your back obstructs like half of your view, especially when the wind is strong.

Thank you for the clarification!


bash someone with a shovel [...] Its quite funny

oh boy



The sound of the tree coming down is oddly satisfying to me. The sound just feels right, even though its simplistic!



you gave a washed up old former troll like myself a second chance
thank you for putting in TNT,  and the opportunity for me to set the timer as i please does interest me
yes it is minimum 8 seconds but it just means i need to plan my targets and time it right

 ::)



i will see you on the battlefield

About time tbh, ppl have forgotten the meaning of the world "trolling" already and I can't even have certain people banned anymore because noone remembers what happened  >:(  ;)  But someone else will have to take up that fight this time, I'm too old :-*

Spoiler
But I'll keep calling you E. B.  :-*
[close]

« Last Edit: August 13, 2019, 12:01:47 pm by Ted »
Dat kid who put up a global banlist back in Betty's times.
Former Regiments: 7te Kurmarkische Landwehr, 6te Ulanen, kk Kürassierregiment Nr.4, kk Bombardier-Regiment Nr.3, kk AR Nr.2, GGR Nr.4, Artillerie im Kö.Preuß.IR Nr.33.
>>Scenes<<

Offline Chadman

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Re: Developer Blog 43 - Progress Update
« Reply #42 on: August 14, 2019, 11:37:50 am »
Not sure how all of this works, never done anything like it, but we can look it up if it starts causing issues for you guys.

Righto, will keep you updated if I run into any issues.

Offline 33rdKincaid

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Re: Developer Blog 43 - Progress Update
« Reply #43 on: August 14, 2019, 11:46:52 am »
I love the attention to details, especially on the British import knapsack - seen original photos of confederates wearing these and once they've removed the wooden box they tend to bulge out between the leather corners. Look forward to seeing more British kit being worked into the confederate models. One really eye catching one to do would be the pattern 42 cartridge pouch which they used during the Crimean war - its a huge monster of a cartridge box but in that way very distinct!

Offline Woeski

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Re: Developer Blog 43 - Progress Update
« Reply #44 on: August 14, 2019, 05:28:56 pm »
Amazing - so the gamemodes did change from the original plan, right? I think for the better at least. Battle is really the best thing in gaming.