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How do I change the amount of smoke coming out of a musket and perhaps also a cannon? Not the duration of it only the amount. I have tried to edit the particle systems.txt and scripts.txt but it messes up my game because I do not know what I'm doing.
Would be greatly appreciated if someone could explain it.
A issue I have noticed with bots is when they are running out into no man's land they get stuck on the destructible objects such as the barbed wire fences so make the bots be able to actually destroy the destructible objects please i really like playing with bots but this issue is ruining the fun
I am looking to make a mod where the kill feed would only show your kills. Any way of possibly doing this as a clientside mod? If so, where are the files I must edit?
module_name = Iron_Europe
compatible_with_warband = 1
# Module versioning
module_version = 20 # can be used for multiplayer and single player (saved game) module versioning compatible_module_version = 20 # can be used for multiplayer module versioning # Warband versioning works_with_version_min = 1158
works_with_version_max = 1250
I created my own troop on NW and gave it a list of weapons but every time I respawn I stay with the same weapon.
I want the troop to work exactly as partizani in NW
Thanks in advance
(try_begin), # And randomise your item selection ^^
(player_get_troop_id,":my_troop_id",":my_player_no"),
(this_or_next|eq,":my_troop_id","trp_russian_partizan"),
(eq,":my_troop_id","trp_russian_cossack"),
What file / setting changes the musket and cannon volume of distant sounds in NW? I want to make them a tiny bit louder so you can hear them in the distance a bit better.
To give you an official message about it: there events are STOPPED, we will no longer host Iron europe events. The server is still up however. As a side note, I am for a lack of something beters to do working on a new mod but I won't go into detail since god knows if it will even be finished